[net.sf-lovers] #1, Can't win the war?

BUTLER@MIT-DMS@sri-unix.UUCP (08/03/83)

I haven't seen Wargames, but I would have to say that WOPR's "misunder-
standing" about whether or not it can "win the war" is based on its
programmed goals. You or I might run through many scenarios of nuclear
war, and then determine that there is no way to win because of our
human way of looking at the concept of nuclear war. The cost in lives,
materiel, and the effect of global thermonuclear war on the race as a
whole are concepts that we all understand because of our "programming."

WOPR's programs state that if, at the end of the scenario, certain
criteria are met, the war is won. Those criteria are based upon the 
assumption that if They are in worse economic and military shape than
us, We are the winners. The criteria in question do not concern them-
selves with whether or not the United States will actually continue to
exist as a political entity, or if my aunt or your sister or any other
person or persons will survive. WOPR is measuring two stacks of beans
(their railroads, our railroads; their aircraft, our aircraft; etc.,
etc., etc.), and if our stack of beans is higher at the end, we win.

As a result, no number of previous games would have taught WOPR that
nuclear war is not a game that can be won. I somehow doubt that the 
Tic-Tac-Toe analogy would have done it either, but if the system were
ordered to consider the analogy valid, I suppose it might work.

---RLB