[net.sf-lovers] Warp drive and Star Trek

BARNES%TARTAN@CMU-CS-C.ARPA@sri-unix.UUCP (08/16/83)

"The higher the warp, the closer things are, the faster you can effectively
go" versus "all those dramatic effects like shaking while under high warp".

Assuming that you have a way to warp space artificially....

It will take some amount of energy to warp space and presumably it should take
more to warp it more.  I believe that the power required was supposed to be
exponential with the warp factor so that is one reason for not warping too
high needlessly.

I believe physics tells us that matter warps space simply by its existence.
More matter = more warp (at any rate lots of SF uses this feature).  If your
basic ship's drive works by warping space and then moving through the warp it
would not surprise me to find that hitting the warp caused by extraneous matter
causes a slight shake in the ship.  Analagous to a dip or bump on a road.  The
higher your warp and thus your relativistic speed vis a vie the bump I would
not be surprised to find that very high speeds cause these bumps to become
noticable or even destructive.  So, all of the theatrics about very high warps
doesn't seem out of place.

One interesting question that all this does bring up however is this.  Any
racing cyclists out there (or race car drivers) will be familiar with the idea
of traveling very closly behind whoever happens to be in front of you.  This
puts you in his slipstream and reduces your drag.  If the Enterprise was
warping along at high speed and some Klingon (Cling-On?) was following (or the
reverse) would there be any slipstream affects?  Ie. If you let them get too
close does it become easier for them to ride along and catch you further?

Gary
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