[comp.lang.c] Mandelbrot algorithm summary

cbuckley@vax1.tcd.ie (Colm Buckley) (02/05/90)

Thanks to everybody who replied to me concerning my earlier query (in
comp.lang.c) about mandelbrot sets - here is a summary of the suggestions I
received.

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The main thrust of the replies which I received concerning the acceleration of
mand() was that, since the only interesting bits are contained in a disc
centered on the origin (0+0i) of radius 2, the use of full-blown floating-point
variables is very wasteful of processor time.
     
Of course, to machines with a FP coprocessor, the extra overhead involved with
using "double" variables in the function is very small, because floating-point
arithmetic is performed by the copro (eg : an 80387) almost as fast as integer
arithmetic on the main processor itself. However, many machines, particularly
PC's, do not usually have FP copros, so the best way to improve the speed of
iterative functions such as mand() which involve many thousands of arithmetic
operations is to switch to fixed-point arithmetic. Acting on this suggestion, I
implemented a fixed-point version of mand(), using 32-bit "long"s to store the
variables.
     
The numbers are stored multiplied by 2**28, so, for example 1.0 becomes
268435456L, 0.5 becomes 134217728L, and so on. Using this convention, numbers
from -8 to 8 can be represented, to an accuracy of (1/(2**28)) or 3.725E-9.
While this is accurare enough for fairly low-resolution or low-magnification
pictures, it is not sufficient if you want to go really "deep" into the set.
Unfortunately, there does not exist in most versions of C any integer type with
greater precision than "long", so any further advances require an assembler
program (don't rush me, I'm working on it!)
     
Addition and subtraction can be performed as usual, using ordinary integer +
and - (  (x * 2**28) + (y * 2**28) = (x+y) * 2**28  ). However, multiplication
poses a problem. When two numbers stored in this fashion are multiplied
together, the result will be 2**28 times too big ( (x * 2**28) * (y * 2**28) =
(x * y * 2**56), not (x * y * 2**28). Therefore, when multiplication is
necessary, the multiplicand and multiplier must both be divided by (2**14).
This is easily and quickly accomplished by right-shifting x and y by 14 bits
(x >> 14 = x / (2**14) ).
     
The function fmand() given below is an implementation of mand() using this
convention. As mentioned before, it is not as accurate as the full version
using "double"s, but it is between 5 and 10 times faster, depending on the
details of the machine architecture.
     
#define fixp(x) (long)((x) * (1 << 28))
#define abs(x) ((x) < 0 ? -x : x)
#define FTWO  536870912L
#define FFOUR 1073741824L
     
int fmand(long x, long y) {
        int i = 255;
        long a = 0L, b = 0L, m = 0L, n = 0L;
     
        if (abs(x) >= FTWO || abs(y) >= FTWO) return 0;
        do {
                /* divide a and b so multiplication is possible */
                m = (a >> 14) | ((a & -2147483648L) ? -262144L : 0L);
                n = (b >> 14) | ((b & -2147483648L) ? -262144L : 0L);
     
                /* b = 2 * a * b + y */
                b = (m * n << 1) + y;
     
                m *= m;
                n *= n;
                a = m - n + x;
                if (m >= FFOUR - n || m + n < 0L ||
                    abs(b) >= FTWO || abs(a) >= FTWO) break;
        } while (--i);
        return 255 - i;
}
     
Note the peculiar-looking construction after the "m = (a >> 14)". This is a
bit-mask which handles negative numbers. Dividing signed integers by a power of
two is not simply a matter of bit-shifting, the number must be sign-extended as
well (the leftmost bit must be copied into the bit-spaces left empty after the
shift)
For example, -1.0 is stored as -268435456L, which is
      11110000000000000000000000000000 in binary. When this is divided by 2**14
we should get -16384L, which is 11111111111111111100000000000000 in binary.
However, (-268435456L >> 14) is 00000000000000111100000000000000 - the first 14
bits are 0 instead of 1. Therefore, if the original number is negative (the
leftmost bit is 1 - this is the (a & -2147483648L) test), the number is
logically ORed with -262144L, which is 11111111111111000000000000000000 - ie:,
the first 14 bits are set to 1.
     
Note that this routine takes "long" parameters, not "double" - therefore the
values must be converted BEFORE the routine is called. The macro fixp(x)
converts the number (x) (any type) into the fixed-point representation. An
example call to fmand(), would be
     
        double x = 0.4, y = -1.02;
        int i;
     
        .
        .
        .
     
        i = fmand(fixp(x), fixp(y));
     
This type of optimisation seems to be about as far as the actual mand()
function is concerned, but several people emailed with algorithms to reduce the
number of times that the function has to be called. One of the most interesting
came from Alastair Sutherland in SCO in California. He suggests looking for a
rectangle with all edge pixels the same colour, and filling it in, on the
assumption that, if the edge is solid, then the interior is too. See the
"diagram" below :
     
                *********       *********
                *       *       *********
                *       *  ->   *********
                *       *       *********
                *********       *********
     
As yet, I don't have a source-level algorithm for this, as Alastair's machine
is temporarily down - perhaps I'll have it in a few weeks; if you mail me then,
I might be able to send it along.
     
Anyway, thanks for the interest in mand() - if you have any better ideas, let
me know!
     
                        C o l m.
     
+-----------------------------------------------------------------+
| Colm Buckley. (Computer Science, Trinity College, Dublin)       |
|                                                                 |
| EMAIL      : cbuckley@vax1.tcd.ie                               |
| Phone      : Dublin 770101                                      |
+---+---------------------------------------------------------+---+
    |           "I'm a lean, mean computing machine!"         |
    +---------------------------------------------------------+