[comp.lang.c] Answers to Frequently Asked Questions

scs@adam.mit.edu (Steve Summit) (08/03/90)

In article <1990Aug1.042116.20244@athena.mit.edu> I wrote:
>A:  It is usually best to allocate an array of pointers, and then
>    initialize each pointer to a dynamically-allocated "row."
>
>         int **array = (int **)malloc(nrows * ncolumns * sizeof(int *));
>         for(i = 0; i < nrows; i++)
>                 array[i] = (int *)malloc(ncolumns * sizeof(int));

This code wastes space and is misleading.  The initial "dope
vector" need only contain a pointer for each row of the intended
array, not each element:

          int **array = (int **)malloc(nrows * sizeof(int *));

The same problem afflicts the second posted 2D allocation
example, as well.

Thanks to Freek Wiedijk for pointing this out.

                                            Steve Summit
                                            scs@adam.mit.edu

scs@adam.mit.edu (Steve Summit) (09/15/90)

This article contains minimal answers to the comp.lang.c frequently
asked questions list.  Please see the long version (posted on the
first of each month) for more detailed explanations.

Null Pointers

1.  What is this infamous null pointer, anyway?

A:  For each pointer type, there is a special value -- the "null
    pointer" -- which is distinguishable from all other pointer values
    and which is not the address of any object.

    References: K&R I Sec. 5.4 pp. 97-8; K&R II Sec. 5.4 p. 102; H&S
    Sec. 5.3 p. 91; ANSI X3.159-1989 Sec. 3.2.2.3 .

2.  How do I "get" a null pointer in my programs?

A:  A constant 0 in a pointer context is converted into a null pointer
    at compile time.  A "pointer context" is an initialization,
    assignment, or comparison with one side a variable of pointer type,
    and (in ANSI standard C) a function argument which has a prototype
    in scope declaring a certain parameter as being of pointer type.  In
    other contexts (function arguments without prototypes, or in the
    variable part of variadic functions) a constant 0 with an
    appropriate explicit cast is required.

    References: K&R I Sec. A7.7 p. 190, Sec. A7.14 p. 192; K&R II Sec.
    A7.10 p. 207, Sec. A7.17 p. 209; H&S Sec. 4.6.3 p. 72; ANSI X3.159-
    1989 Sec. 3.2.2.3 .

3.  But aren't pointers the same as ints?

A:  Not since the early days.

    References: K&R I Sec. 5.6 pp. 102-3; ANSI X3.159-1989 Sec. 3.3.4 .

4.  What is NULL and how is it #defined?

A:  NULL is simply a preprocessor macro, #defined as 0 (or (void *)0)
    which is used (as a stylistic convention, in favor of unadorned 0's)
    to generate null pointers,

    References: K&R I Sec. 5.4 pp. 97-8; K&R II Sec. 5.4 p. 102; H&S
    Sec. 13.1 p. 283; ANSI X3.159-1989 Sec. 4.1.5 p. 99, Sec. 3.2.2.3
    p. 38, Rationale Sec. 4.1.5 p. 74.

5.  How should NULL be #defined on a machine which uses a nonzero bit
    pattern as the internal representation of a null pointer?

A:  The same as any other machine: as 0 (or (void *)0).  (The compiler
    makes the translation, upon seeing a 0, not the preprocessor.)

6.  If NULL were defined as "(char *)0," wouldn't that make function
    calls which pass an uncast NULL work?

A:  Not in general.  The problem is that there are machines which use
    different internal representations for pointers to different types
    of data.  A cast is still required to tell the compiler which kind
    of null pointer is required, since it may be different from (char
    *)0.

7.  Is the abbreviated pointer comparison "if(p)" to test for non-null
    pointers valid?  What if the internal representation for null
    pointers is nonzero?

A:  The construction "if(p)" works, regardless of the internal
    representation of null pointers, because the compiler essentially
    rewrites it as "if(p != 0)" and goes on to convert 0 into the
    correct null pointer.

    References: K&R II Sec. A7.4.7 p. 204; H&S Sec. 5.3 p. 91; ANSI
    X3.159-1989 Secs. 3.3.3.3, 3.3.9, 3.3.13, 3.3.14, 3.3.15, 3.6.4.1,
    and 3.6.5 .

8.  If "NULL" and "0" are equivalent, which should I use?

A:  Either; the distinction is entirely stylistic.

    References: K&R II Sec. 5.4 p. 102.

9.  But wouldn't it be better to use NULL (rather than 0) in case the
    value of NULL changes, perhaps on a machine with nonzero null
    pointers?

A:  No.  NULL is, and will always be, 0.

10. But I once used a compiler that wouldn't work unless NULL was used.

A:  This compiler was broken.

11. I'm confused.  NULL is guaranteed to be 0, but the null pointer is
    not?

A:  A "null pointer" (written in lower case in this article) is a
    language concept whose particular internal value does not matter.  A
    "null pointer" is requested in source code with the character "0".
    "NULL" (always in capital letters) is a preprocessor macro, which is
    always #defined as 0 (or (void *)0).

12. Why is there so much confusion surrounding null pointers?  Why do
    these questions come up so often?

A:  The fact that null pointers are represented both in source code, and
    internally to most machines, as zero invites unwarranted
    assumptions.  The fact that a preprocessor macro (NULL) is often
    used suggests that this is done because the value might change
    later, or on some weird machine.

13. I'm still confused.  I just can't understand all this null pointer
    stuff.

A:  A simple rule is, "Always use `0' or `NULL' for null pointers, and
    always cast them when they are used in function calls."

Arrays and Pointers

14. I had the declaration char a[5] in one source file, and in another I
    declared extern char *a.  Why didn't it work?

A:  The declaration extern char *a simply does not match the actual
    definition.   Use extern char a[].

15. But I heard that char a[] was identical to char *a.

A:  This identity (that a pointer declaration is interchangeable with an
    array declaration, usually unsized) holds _only_ for formal
    parameters to functions.  Otherwise, the two forms are not
    interchangeable.

    References: K&R I Sec. 5.3 p. 95, Sec. A10.1 p. 205; K&R II Sec. 5.3
    p. 100, Sec. A8.6.3 p. 218, Sec. A10.1 p. 226; H&S Sec. 5.4.3 p. 96;
    ANSI X3.159-1989 Sec. 3.5.4.3, Sec. 3.7.1 .

16. So what is meant by the "equivalence of pointers and arrays" in C?

A:  Saying that arrays and pointers are "equivalent" does not by any
    means imply that they are interchangeable.  "Equivalence" refers to
    the fact that arrays decay into pointers within expressions, and
    that pointers and arrays can both be dereferenced using array-like
    subscript notation.

    References: K&R I Sec. 5.3 pp. 93-6; K&R II Sec. 5.3 p. 99; H&S Sec.
    5.4.1 p. 93; ANSI X3.159-1989 Sec. 3.3.2.1, Sec. 3.3.6 .

17. My compiler complained when I passed a two-dimensional array to a
    routine expecting a pointer to a pointer.

A:  The rule by which arrays decay into pointers is not applied
    recursively.  An array of arrays (i.e. a two-dimensional array in C)
    decays into a pointer to an array, not a pointer to a pointer.

18. How do I declare a pointer to an array?

A:  Usually, you don't want one.  Think about using a pointer to one of
    the array's elements instead.

19. How can I dynamically allocate a multidimensional array?

A:  It is usually best to allocate an array of pointers, and then
    initialize each pointer to a dynamically-allocated "row." See the
    full list for code samples.

Order of Evaluation

20. Under my compiler, the code "int i = 7; printf("%d\n", i++ * i++); "
    prints 49.  Regardless of the order of evaluation, shouldn't it
    print 56?

A:  The operations implied by the postincrement and postdecrement
    operators ++ and -- are performed at some time after the operand's
    former values are yielded and before the end of the expression, but
    not necessarily immediately after, or before other parts of the
    expression are evaluated.

    References: K&R I Sec. 2.12 p. 50; K&R II Sec. 2.12 p. 54; ANSI
    X3.159-1989 Sec. 3.3 .

21. But what about the &&, ||, ?:, and comma operators?

A:  There is a special exception for those operators; left-to-right
    evaluation is guaranteed.

    References: ANSI X3.159-1989 Secs. 3.3.2.2, 3.3.13, 3.3.14, 3.3.15 .

ANSI C

22. What is the "ANSI C Standard?"

A:  In 1983, the American National Standards Institute commissioned a
    committee, X3J11, to standardize the C language.  After a long and
    arduous process, this C standard was finally ratified as an American
    National Standard, X3.159-1989, on December 14, 1989, and published
    in the spring of 1990.

23. How can I get a copy of the ANSI C standard?

A:  Copies are available from the American National Standards Institute
    in New York, or from Global Engineering Documents in Irvine, CA.
    See the unabridged list for full addresses.

24. Does anyone have a tool for converting old-style C programs to ANSI
    C, or for automatically generating prototypes?

A:  There are several such programs, many in the public domain.  See the
    full list for details.

25. My ANSI compiler complains about a mismatch when it sees

         extern int func(float);
         int func(x)
         float x;
         {...

A:  You have mixed the new-style declaration "extern int func(float);"
    with the old-style definition "int func(x) float x;".  The problem
    can be fixed either by using new-style syntax consistently, or by
    changing the new-style prototype declaration to match the old-style
    definition.

    References: ANSI X3.159-1989 Sec. 3.3.2.2 .

C Preprocessor

26. How can I write a macro to swap two values?

A:  There is no good answer to this question.  The best all-around
    solution is probably to forget about using a macro.

27. I'm getting strange syntax errors inside code which I've #ifdeffed
    out.

A:  Under ANSI C, #ifdeffed-out text must still consist of "valid
    preprocessing tokens."  This means that there must be no
    unterminated comments or quotes and no newlines inside quotes.

28. How can I write a cpp macro which takes a variable number of
    arguments?

    One popular trick is to define the macro with a single argument, and
    call it with a double set of parentheses, which appear to the
    compiler to indicate a single argument:

         #define DEBUG(args) {printf("DEBUG: ");printf args;}

         if(n != 0) DEBUG(("n is %d\n", n));

Variable-Length Argument Lists

29. How can I write a function that takes a variable number of
    arguments?

A:  Use varargs or stdarg.

    References: K&R II Sec. 7.3 p. 155, Sec. B7 p. 254; H&S Sec. 13.4
    pp. 286-9; ANSI X3.159-1989 Secs. 4.8 through 4.8.1.3 .

30. How can I write a function that takes a format string and a variable
    number of arguments, like printf, and passes them to printf to do
    most of the work?

A:  Use vprintf, vfprintf, or vsprintf.

    References: K&R II Sec. 8.3 p. 174, Sec. B1.2 p. 245; H&S Sec. 17.12
    p. 337; ANSI X3.159-1989 Secs. 4.9.6.7, 4.9.6.8, 4.9.6.9 .

31. How can I write a function analogous to scanf?

A:  Unfortunately, vscanf and the like are not standard.

32. How can I discover how many arguments a function was actually called
    with?

A:  This information is not available to a portable program.  Any
    function which takes a variable number of arguments must be able to
    determine from the arguments themselves how many of them there are.

33. How can I write a function which takes a variable number of
    arguments and passes them to some other function (which takes a
    variable number of arguments)?

A:  In general, you cannot.

Memory Allocation

34. Why doesn't the code "char *answer; gets(answer);" work?

A:  The pointer variable "answer" has not been set to point to any valid
    storage.  The simplest way to correct this fragment is to use a
    local array, instead of a pointer.

35. You can't use dynamically-allocated memory after you free it, can
    you?

A:  No.  Some early man pages implied otherwise, but the claim is no
    longer valid.

36. What is alloca and why is its use discouraged?

A:  alloca allocates memory which is automatically freed when the
    function from which alloca was called returns.  alloca cannot be
    written portably, is difficult to implement on machines without a
    stack, and fails under certain conditions if implemented simply.  It
    cannot be used in programs which must be widely portable.

Structures

37. I heard that structures could be assigned to variables and passed to
    and from functions, but K&R I says not.

A:  These operations are supported by all modern compilers.

    References: K&R I Sec. 6.2 p. 121; K&R II Sec. 6.2 p. 129; H&S Sec.
    5.6.2 p. 103; ANSI X3.159-1989 Secs. 3.1.2.5, 3.2.2.1, 3.3.16 .

38. How does struct passing and returning work?

A:  If you really need to know, see the unabridged list.

39. I have a program which works correctly, but it dumps core after it
    finishes.  Why?

A:  Check to see if a structure declaration just before main is missing
    its trailing semicolon, causing the compiler to believe that main
    returns a struct.

40. Why can't you compare structs?

A:  There is no reasonable way for a compiler to implement struct
    comparison which is consistent with C's low-level flavor.

    References: K&R II Sec. 6.2 p. 129; H&S Sec. 5.6.2 p. 103.

41. How can I determine the byte offset of a field within a structure?

A:  ANSI C defines the offsetof macro, which should be used if
    available.

    References: ANSI X3.159-1989 Sec. 4.1.5 .

42. How can I access structure fields by name at run time?

A:  Build a table of names and offsets, using the offsetof() macro.

Declarations

43. I can't seem to define a linked list node which contains a pointer
    to itself.

A:  Structs in C can certainly contain pointers to themselves; the
    discussion and example in section 6.5 of K&R make this clear.
    Problems arise if an attempt is made to define (and use) a typedef
    in the midst of such a declaration; avoid this.

    References: K&R I Sec. 6.5 p. 101; K&R II Sec. 6.5 p. 139; H&S Sec.
    5.6.1 p. 102; ANSI X3.159-1989 Sec. 3.5.2.3 .

44. How can I define a pair of mutually referential structures?

A:  The obvious technique works as long as any typedef synonyms are
    defined outside of the struct declarations.

    References: H&S Sec. 5.6.1 p. 102; ANSI X3.159-1989 Sec. 3.5.2.3 .

45. How do I declare a pointer to a function returning a pointer to a
    double?

A:  double *(*p)();
    Using a chain of typedefs, or the cdecl program, makes these
    declarations easier.

    References: H&S Sec. 5.10.1 p. 116.

46. So where can I get cdecl?

A:  Several public-domain versions are available.  See the full list for
    details.

Boolean Expressions and Variables

47. What is the right type to use for boolean values in C?  Why isn't it
    a standard type?  Should #defines or enums be used for the true and
    false values?

A:  C does not provide a standard boolean type, because picking one
    involves a space/time tradeoff which is best decided by the
    programmer.  The choice between #defines and enums is arbitrary and
    not terribly interesting.

48. Isn't #defining TRUE to be 1 dangerous, since any nonzero value is
    considered "true" in C?  What if a built-in boolean or relational
    operator "returns" something other than 1?

A:  It is true (sic) that any nonzero value is considered true in C, but
    this applies only "on input", i.e. where a boolean value is
    expected.  When a boolean value is generated by a built-in operator,
    it is guaranteed to be 1 or 0.  (This is _not_ true for some library
    routines such as isalpha.)

    References: K&R I Sec. 2.7 p. 41; K&R II Sec. 2.6 p. 42, Sec. A7.4.7
    p. 204, Sec. A7.9 p. 206; ANSI X3.159-1989 Secs. 3.3.3.3, 3.3.8,
    3.3.9, 3.3.13, 3.3.14, 3.3.15, 3.6.4.1, 3.6.5 .

49. What is the difference between an enum and a series of preprocessor
    #defines?

A:  At the present time, there is little difference.  The ANSI standard
    states that enums are compatible with ints.

    References: K&R II Sec. 2.3 p. 39, Sec. A4.2 p. 196; H&S Sec. 5.5
    p. 100; ANSI X3.159-1989 Secs. 3.1.2.5, 3.5.2, 3.5.2.2 .

Operating System Dependencies

50. How can I read a single character from the keyboard without waiting
    for a newline?

A:  Contrary to popular belief and many people's wishes, this is not a
    C-related question.  How to do so is a function of the operating
    system in use.

51. How can I find out if there are characters available for reading
    (and if so, how many)?  Alternatively, how can I do a read that will
    not block if there are no characters available?

A:  These, too, are entirely operating-system-specific.

52. How can my program discover the complete pathname to the executable
    file from which it was invoked?

A:  argv[0] may contain all or part of the pathname.  You may be able to
    duplicate the command language interpreter's search path logic to
    locate the executable.

53. How can a process change an environment variable in its caller?

A:  In general, it cannot.

Stdio

54. Why does errno contain ENOTTY after a call to printf?

A:  Don't worry about it.  It is only meaningful for a program to
    inspect the contents of errno after an error has occurred.

55. My program's prompts and intermediate output don't always show up on
    my screen, especially when I pipe the output through another
    program.

A:  It is best to use an explicit fflush(stdout) at any point within
    your program at which output should definitely be visible.

56. When I read from the keyboard with scanf(), it seems to hang until I
    type one extra line of input.

A:  scanf() was designed for free-format input, which is seldom what you
    want when reading from the keyboard.

57. So what should I use instead?

A:  Use fgets() to read a whole line, and then use sscanf() or other
    string functions to parse the line buffer.

Miscellaneous

58. Can someone tell me how to write itoa?

A:  Just use sprintf.

59. How can I convert a struct tm or a string into a time_t?

A:  The ANSI mktime routine converts a struct tm to a time_t.  No
    standard routine exists to parse strings.

    References: K&R II Sec. B10 p. 256; H&S Sec. 20.4 p. 361; ANSI
    X3.159-1989 Sec. 4.12.2.3 .

60. I seem to be missing the system header file <sgtty.h>.  Can someone
    send me a copy?

A:  You cannot just pick up a copy of someone else's header file and
    expect it to work, since the definitions within header files are
    frequently system-dependent.  Contact your vendor.

61. Does anyone know of a program for converting Pascal (Fortran, lisp,
    "Old" C, ...) to C?

A:  Several public-domain programs are available, namely ptoc, p2c, and
    f2c.  See the full list for details.

62. Where can I get copies of all these public-domain programs?

A:  See the regular postings in the comp.sources.unix and
    comp.sources.misc newsgroups.

63. How can I call Fortran (BASIC, Pascal, ADA, LISP) functions from C?

A:  The answer is entirely dependent on the machine and the specific
    calling sequences of the various compilers in use.

64. Why don't C comments nest?  Are they legal inside quoted strings?

A:  Nested comments would cause more harm than good.  The character
    sequences /* and */ are not special within double-quoted strings.

65. I'm having trouble with a Turbo C program which crashes and says
    something like "floating point not loaded."

A:  Some compilers for small machines, including Turbo C and Ritchie's
    original pdp11 compiler, attempt to leave out floating point support
    if it looks like it will not be needed.  The programmer must
    occasionally insert one dummy explicit floating-point operation to
    force loading of floating-point support.

66. Does anyone have a C compiler test suite I can use?

A:  Plum Hall, among others, sells one.

67. Where can I get a YACC grammar for C?

A:  See the unabridged list.

68. Where can I get the "Indian Hill Style Guide" and other coding
    standards?

A:  See the unabridged list.

69. Where can I get extra copies of this list?

A:  For now, just pull it off the net; it is normally posted on about
    the first of the month, with an Expiration: line which should keep
    it around all month.


Thanks to Mark Brader, Joe Buehler, Christopher Calabrese, Stephen M.
Dunn, Tony Hansen, Guy Harris, Karl Heuer, Blair Houghton, Kirk Johnson,
Andrew Koenig, John Lauro, Christopher Lott, Rich Salz, Joshua Simons,
and Erik Talvola, who have contributed, directly or indirectly, to this
article.

                                             Steve Summit
                                             scs@adam.mit.edu
                                             scs%adam.mit.edu@mit.edu

This article is Copyright 1988, 1990 by Steve Summit.
It may be freely redistributed so long as the author's name, and this
notice, are retained.

scs@adam.mit.edu (Steve Summit) (10/01/90)

Certain topics come up again and again on this newsgroup.  They are good
questions, and the answers may not be immediately obvious, but each time
they recur, much net bandwidth and reader time is wasted on repetitive
responses, and on tedious corrections to the incorrect answers which are
inevitably posted.

This article, which will be reposted periodically, attempts to answer
these common questions definitively and succinctly, so that net
discussion can move on to more constructive topics without continual
regression to first principles.

This article does not, and cannot, provide an exhaustive discussion of
all of the subtle points and counterarguments which could be mentioned
with respect to these topics.  Cross-references to standard C
publications have been provided, for further study by the interested and
dedicated reader.  A few of the more perplexing and pervasive topics may
be further explored in some in-depth minitreatises posted in conjunction
with this article.

No mere newsgroup article can substitute for thoughtful perusal of a
full-length language reference manual.  Anyone interested enough in C to
be following this newsgroup should also be interested enough to read and
study one or more such manuals, preferably several times.  Some vendors'
compiler manuals are unfortunately inadequate; a few even perpetuate
some of the myths which this article attempts to debunk.  Two invaluable
references, which are an excellent addition to any serious programmer's
library, are:

     The C Programming Language, by Brian W. Kernighan and Dennis M.
     Ritchie.

     C: A Reference Manual, by Samuel P. Harbison and Guy L. Steele, Jr.

Both exist in several editions.  Andrew Koenig's book _C Traps and
Pitfalls_ also covers many of the difficulties frequently discussed
here.

If you have a question about C which is not answered in this article,
please try to answer it by referring to these or other books, or to
knowledgeable colleagues, before posing your question to the net at
large.  There are many people on the net who are happy to answer
questions, but the volume of repetitive answers posted to one question,
as well as the growing numbers of questions as the net attracts more
readers, can become oppressive.  If you have questions or comments
prompted by this article, please reply by mail rather than following up
-- this article is meant to decrease net traffic, not increase it.

This article is always being improved.  Your input is welcomed.  Send
your comments to scs@adam.mit.edu and/or scs%adam.mit.edu@mit.edu; this
article's From: line may be unuseable.

Herewith, some frequently-asked questions and their answers:

Null Pointers

1.  What is this infamous null pointer, anyway?

A:  The language definition states that for each pointer type, there is
    a special value -- the "null pointer" -- which is distinguishable
    from all other pointer values and which is not the address of any
    object.  That is, the address-of operator & will never "return" a
    null pointer, nor will a successful call to malloc.  (malloc returns
    a null pointer when it fails, and this is a typical use of null
    pointers: as a "special" pointer value with some other meaning,
    usually "not allocated" or "not pointing anywhere yet.")

    A null pointer is different from an uninitialized pointer.  A null
    pointer is known not to point to any object; an uninitialized
    pointer might point anywhere (that is, at some random object, or at
    a garbage or unallocated address).  See also question 34.

    As mentioned in the definition above, there is a null pointer for
    each pointer type, and the internal values of null pointers for
    different types may be different.  Although programmers need not
    know the internal values, the compiler must always be informed which
    null pointer is required, so it can make the distinction if
    necessary (see below).

    References: K&R I Sec. 5.4 pp. 97-8; K&R II Sec. 5.4 p. 102; H&S
    Sec. 5.3 p. 91; ANSI X3.159-1989 Sec. 3.2.2.3 .

2.  How do I "get" a null pointer in my programs?

A:  According to the language definition, a constant 0 in a pointer
    context is converted into a null pointer at compile time.  That is,
    in an initialization, assignment, or comparison when one side is a
    variable or expression of pointer type, the compiler can tell that a
    constant 0 on the other side requests a null pointer, and generate
    the correctly-typed null pointer value.  Therefore, the following
    fragments are perfectly legal:

         char *p = 0;
         if(p != 0)

    However, an argument being passed to a function is not necessarily
    recognizable as a pointer context, and the compiler may not be able
    to tell that an unadorned 0 "means" a null pointer.  For instance,
    the Unix system call "execl" takes a variable-length, null pointer-
    terminated list of character pointer arguments.  To generate a null
    pointer in a function call context, an explicit cast is typically
    required:

         execl("/bin/sh", "sh", "-c", "ls", (char *)0);

    If the (char *) cast were omitted, the compiler would not know to
    pass a null pointer, and would pass an integer 0 instead.  (Note
    that many Unix manuals get this example wrong.)

    When function prototypes are in scope, argument passing becomes an
    "assignment context," and casts may safely be omitted, since the
    prototype tells the compiler that a pointer is required, and of
    which type, enabling it to correctly cast unadorned 0's.  Function
    prototypes cannot provide the types for variable arguments in
    variable-length argument lists, however, so explicit casts are still
    required for those arguments.  It is safest always to cast null
    pointer function arguments, to guard against varargs functions or
    those without prototypes, to allow interim use of non-ANSI
    compilers, and to demonstrate that you know what you are doing.

    Summary:

         unadorned 0 okay:        explicit cast required:

         initialization           function call,
                                  no prototype in scope
         assignments
                                  variable argument to
         comparisons              varargs function

         function call,
         prototype in scope,
         fixed argument

    References: K&R I Sec. A7.7 p. 190, Sec. A7.14 p. 192; K&R II Sec.
    A7.10 p. 207, Sec. A7.17 p. 209; H&S Sec. 4.6.3 p. 72; ANSI X3.159-
    1989 Sec. 3.2.2.3 .

3.  But aren't pointers the same as ints?

A:  Not since the early days.  Attempting to push pointers into
    integers, or build pointers out of integers, has always been
    machine-dependent and unportable, and doing so is strongly
    discouraged.  (Any object pointer may be cast to the "universal"
    pointer type void *, or char * under a pre-ANSI compiler, when
    heterogeneous pointers must be passed around.)

    References: K&R I Sec. 5.6 pp. 102-3; ANSI X3.159-1989 Sec. 3.3.4 .

4.  What is NULL and how is it #defined?

A:  As a stylistic convention, many people prefer not to have unadorned
    0's scattered throughout their programs.  For this reason, the
    preprocessor macro NULL is #defined (by stdio.h or stddef.h), with
    value 0 (or (void *)0, about which more later).  A programmer who
    wishes to make explicit the distinction between 0 the integer and 0
    the null pointer can then use NULL whenever a null pointer is
    required.  This is a stylistic convention only; the preprocessor
    turns NULL back to 0 which is then recognized by the compiler (in
    pointer contexts) as before.  In particular, a cast may still be
    necessary before NULL (as before 0) in a function call argument.
    (The table under question 2 above applies for NULL as well as 0.)

    NULL should _only_ be used for pointers.  It should not be used when
    another kind of 0 is required, even though it might work, because
    doing so sends the wrong stylistic message.  (ANSI allows the
    #definition of NULL to be (void *)0, which will not work in non-
    pointer contexts.)  In particular, do not use NULL when the ASCII
    null character (NUL) is desired.  Provide your own definition

         #define NUL '\0'

    if you must.

    References: K&R I Sec. 5.4 pp. 97-8; K&R II Sec. 5.4 p. 102; H&S
    Sec. 13.1 p. 283; ANSI X3.159-1989 Sec. 4.1.5 p. 99, Sec. 3.2.2.3
    p. 38, Rationale Sec. 4.1.5 p. 74.

5.  How should NULL be #defined on a machine which uses a nonzero bit
    pattern as the internal representation of a null pointer?

A:  Programmers should never need to know the internal representation(s)
    of null pointers, because they are normally taken care of by the
    compiler.  If a machine uses a nonzero bit pattern for null
    pointers, it is the compiler's responsibility to generate it when
    the programmer requests, by writing "0" or "NULL," a null pointer.
    Therefore #defining NULL as 0 on a machine for which internal null
    pointers are nonzero is as valid as on any other, because the
    compiler must (and can) still generate the machine's correct null
    pointers in response to unadorned 0's seen in pointer contexts.

6.  If NULL were defined as follows:
         #define NULL (char *)0

    wouldn't that make function calls which pass an uncast NULL work?

A:  Not in general.  The problem is that there are machines which use
    different internal representations for pointers to different types
    of data.  The suggested #definition would make uncast NULL arguments
    to functions expecting pointers to characters to work correctly, but
    pointer arguments to other types would still be problematical, and
    legal constructions such as

         FILE *fp = NULL;

    could fail.

    Nevertheless, ANSI C allows the alternate

         #define NULL (void *)0

    definition for NULL.  Besides helping incorrect programs to work
    (but only on machines with all pointers the same, thus questionably
    valid assistance) this definition may catch programs which use NULL
    incorrectly (e.g. when the ASCII nul character was really intended).

7.  Is the abbreviated pointer comparison "if(p)" to test for non-null
    pointers valid?  What if the internal representation for null
    pointers is nonzero?

A:  When C requires the boolean value of an expression (in the if,
    while, for, and do statements, and with the &&, ||, !, and ?:
    operators), a false value is produced when the expression compares
    equal to zero, and a true value otherwise.  That is, whenever one
    writes

         if(expr)

    where "expr" is any expression at all, the compiler essentially acts
    as if it had been written as

         if(expr != 0)

    Substituting the trivial pointer expression "p" for "expr," we have

         if(p)      is equivalent to                 if(p != 0)

    and this is a comparison context, so the compiler can tell that the
    (implicit) 0 is a null pointer, and use the correct value.  There is
    no trickery involved here; compilers do work this way, and generate
    identical code for both statements.  The internal representation of
    a pointer does not matter.

    The boolean negation operator, !, can be described as follows:

         !expr      is essentially equivalent to     expr?0:1

    It is left as an exercise for the reader to show that

         if(!p)     is equivalent to                 if(p == 0)

    See also question 48.

    References: K&R II Sec. A7.4.7 p. 204; H&S Sec. 5.3 p. 91; ANSI
    X3.159-1989 Secs. 3.3.3.3, 3.3.9, 3.3.13, 3.3.14, 3.3.15, 3.6.4.1,
    and 3.6.5 .

8.  If "NULL" and "0" are equivalent, which should I use?

A:  Many programmers believe that "NULL" should be used in all pointer
    contexts, as a reminder that the value is to be thought of as a
    pointer.  Others feel that the confusion surrounding "NULL" and "0"
    is only compounded by hiding "0" behind a #definition, and prefer to
    use unadorned "0" instead.  There is no one right answer.
    C programmers must understand that "NULL" and "0" are
    interchangeable and that an uncast "0" is perfectly acceptable in
    initialization, assignment, and comparison contexts.  Any usage of
    "NULL" (as opposed to "0") should be considered a gentle reminder
    that a pointer is involved; programmers should not depend on it
    (either for their own understanding or the compiler's) for
    distinguishing pointer 0's from integer 0's.  Again, NULL should not
    be used for other than pointers.

    References: K&R II Sec. 5.4 p. 102.

9.  But wouldn't it be better to use NULL (rather than 0) in case the
    value of NULL changes, perhaps on a machine with nonzero null
    pointers?

A:  No.  Although preprocessor macros are often used in place of numbers
    because the numbers might change, this is _not_ the reason that NULL
    is used in place of 0.  The language guarantees that source-code 0's
    (in pointer contexts) generate null pointers.  NULL is used only as
    a stylistic convention.

10. But I once used a compiler that wouldn't work unless NULL was used.

A:  This compiler was broken.  In general, making decisions about a
    language based on the behavior of one particular compiler is likely
    to be counterproductive.

11. I'm confused.  NULL is guaranteed to be 0, but the null pointer is
    not?

A:  A "null pointer" (written in lower case in this article) is a
    language concept whose particular internal value does not matter.
    (On some machines the internal value is 0; on others it is not.)  A
    "null pointer" is requested in source code with the character "0".
    "NULL" (always in capital letters) is a preprocessor macro, which is
    always #defined as 0 (or (void *)0).

    When the term "null" or "NULL" is casually used, one of several
    things may be meant:

    1.   The conceptual null pointer, the abstract language concept
         defined in question 1.  It is implemented with...

    2.   The internal (or run-time) representation of a null pointer,
         which may be different for different pointer types.  The actual
         values should be of concern only to compiler writers.  Authors
         of C programs never see them, since they use...

    3.   The source code syntax for null pointers, which is the single
         character "0".  It is often hidden behind...

    4.   The NULL macro, which is #defined to be "0" or "(void *)0".
         Finally, as a red herring, we have

    5.   The ASCII null character (NUL), which does have all bits zero,
         but has no relation to the null pointer except in name.

    This article always uses the phrase "null pointer" for sense 1, the
    character "0" for sense 3, and the capitalized word "NULL" for
    sense 4.

12. Why is there so much confusion surrounding null pointers?  Why do
    these questions come up so often?

A:  C programmers traditionally like to know more than they need to
    about the underlying machine implementation.  The construct
    "if(p == 0)" is easily misread as calling for conversion of p to an
    integral type, rather than 0 to a pointer type, before the
    comparison.  The fact that null pointers are represented both in
    source code, and internally to most machines, as zero invites
    unwarranted assumptions.  The fact that a preprocessor macro (NULL)
    is often used suggests that this is done because the value might
    change later, or on some weird machine.  Finally, the distinction
    between the several uses of the term "null" (listed above) is often
    overlooked.

    One good way to wade out of the confusion is to imagine that C had a
    keyword (perhaps "nil", like Pascal) with which null pointers were
    requested.  The compiler could either turn "nil" into the correct
    type of null pointer, when it could determine the type from the
    source code (as it does with 0's in reality), or complain when it
    could not.  Now, in fact, in C the keyword for a null pointer is not
    "nil" but "0", which works almost as well, except that an uncast "0"
    in a non-pointer context generates an integer zero.  If the null
    pointer keyword were "nil" the compiler could emit an error message
    for an ambiguous usage, but since it is "0" the compiler may end up
    emitting incorrect code.

13. I'm still confused.  I just can't understand all this null pointer
    stuff.

A:  Follow these two simple rules:

    1.   When you want to refer to a null pointer in source code, use
         "0" or "NULL".

    2.   If the usage of "0" or "NULL" is in a function call, cast it to
         the pointer type expected by the function being called.

    The rest of the discussion has to do with other people's
    misunderstandings, or with the internal representation of null
    pointers, which you shouldn't need to know.

Arrays and Pointers

14. I had the declaration char a[5] in one source file, and in another I
    declared extern char *a.  Why didn't it work?

A:  The declaration extern char *a simply does not match the actual
    definition.  The type "pointer-to-type-T" is not the same as
    "array-of-type-T."  Use extern char a[].

15. But I heard that char a[] was identical to char *a.

A:  This identity (that a pointer declaration is interchangeable with an
    array declaration, usually unsized) holds _only_ for formal
    parameters to functions.  This identity is related to the fact that
    arrays "turn into" pointers in expressions.  That is, when an array
    name is mentioned in an expression, it is converted immediately into
    a pointer to the array's first element.  Therefore, an array is
    never passed to a function; rather a pointer to its first element is
    passed instead.  Allowing pointer parameters to be declared as
    arrays is a simply a way of making it look as though the array was
    actually being passed.  Some programmers prefer, as a matter of
    style, to use this syntax to indicate that the pointer parameter is
    expected to point to the start of an array rather than to a single
    value.

    Since functions can never receive arrays as parameters, any
    parameter declarations which "look like" arrays, e.g.

         f(a)
         char a[];

    are treated as if they were pointers, since that is what the
    function will receive if an array is passed:

         f(a)
         char *a;

    To repeat, however, this conversion holds only within function
    formal parameter declarations, nowhere else.  If this conversion
    confuses you, don't use it; many people have concluded that the
    confusion it causes outweighs the small advantage of having the
    declaration "look like" the call and/or the uses within the
    function.

    References: K&R I Sec. 5.3 p. 95, Sec. A10.1 p. 205; K&R II Sec. 5.3
    p. 100, Sec. A8.6.3 p. 218, Sec. A10.1 p. 226; H&S Sec. 5.4.3 p. 96;
    ANSI X3.159-1989 Sec. 3.5.4.3, Sec. 3.7.1 .

16. So what is meant by the "equivalence of pointers and arrays" in C?

A:  Perhaps no aspect of C is more confusing than pointers, and the
    confusion is compounded by statements like the one above.  Saying
    that arrays and pointers are "equivalent" does not by any means
    imply that they are interchangeable.  (The fact that, as formal
    parameters to functions, array-style and pointer-style declarations
    are in fact interchangeable does nothing to reduce the confusion.)

    "Equivalence" refers to the fact (mentioned above) that arrays decay
    into pointers within expressions, and that pointers and arrays can
    both be dereferenced using array-like subscript notation.  That is,
    if we have

         char a[10];
         char *p;
         int i;

    we can refer to a[i] and p[i].  (That pointers can be subscripted
    like arrays is hardly surprising, since arrays have decayed into
    pointers by the time they are subscripted.)

    References: K&R I Sec. 5.3 pp. 93-6; K&R II Sec. 5.3 p. 99; H&S Sec.
    5.4.1 p. 93; ANSI X3.159-1989 Sec. 3.3.2.1, Sec. 3.3.6 .

17. My compiler complained when I passed a two-dimensional array to a
    routine expecting a pointer to a pointer.

A:  The rule by which arrays decay into pointers is not applied
    recursively.  An array of arrays (i.e. a two-dimensional array in C)
    decays into a pointer to an array, not a pointer to a pointer.
    Pointers to arrays are confusing, and it is best to avoid them.
    (The confusion is heightened by incorrect compilers, including some
    versions of pcc and pcc-derived lint's, which incorrectly accept
    assignments of multi-dimensional arrays to multi-level pointers.)
    If you are passing a two-dimensional array to a function:

         int array[YSIZE][XSIZE];
         f(array);

    the function's declaration should match:
         f(int a[][XSIZE]) {...}
    or
         f(int (*a)[XSIZE]) {...}

    In the first declaration, the compiler performs the usual implicit
    rewriting of "array of array" to "pointer to array;" in the second
    form the pointer declaration is explicit.  The called function does
    not care how big the array is, but it must know its shape, so the
    "column" dimension XSIZE must be included.  In both cases the number
    of "rows" is irrelevant, and omitted.

    If a function is already declared as accepting a pointer to a
    pointer, an intermediate pointer would need to be used when
    attempting to call it with a two-dimensional array:

         int *ip = &a[0][0];
         g(&ip);
         ...
         g(int **ipp) {...}

    Note that this usage is liable to be misleading (if not incorrect),
    since the array has been "flattened" (its shape has been lost).

18. How do I declare a pointer to an array?

A:  Usually, you don't want one.  Think about using a pointer to one of
    the array's elements instead.  Arrays of type T decay into pointers
    to type T, which is convenient; subscripting or incrementing the
    resultant pointer accesses the individual members of the array.
    True pointers to arrays, when subscripted or incremented, step over
    entire arrays, and are generally only useful when operating on
    multidimensional arrays.  (See the question above.)

19. How can I dynamically allocate a multidimensional array?

A:  It is usually best to allocate an array of pointers, and then
    initialize each pointer to a dynamically-allocated "row." The
    resulting "ragged" array often saves space, although it may not be
    contiguous in memory as a real array would be.

         int **array = (int **)malloc(nrows * sizeof(int *));
         for(i = 0; i < nrows; i++)
                 array[i] = (int *)malloc(ncolumns * sizeof(int));

    (In "real" code, of course, malloc's return value should be
    checked.)

    You can keep the array's contents contiguous, while losing the
    ability to have rows of varying and different lengths, with a bit of
    explicit pointer arithmetic:

         int **array = (int **)malloc(nrows * sizeof(int *));
         array[0] = (int *)malloc(nrows * ncolumns * sizeof(int));
         for(i = 1; i < nrows; i++)
                 array[i] = array[0] + i * ncolumns;

    In either case, the elements of the dynamic array can be accessed
    with normal-looking array subscripts: array[i][j].

    If the double indirection implied by the above scheme is for some
    reason unacceptable, you can simulate a two-dimensional array with a
    single, dynamically-allocated one-dimensional array:

         int *array = (int *)malloc(nrows * ncolumns * sizeof(int));

    However, you must now perform subscript calculations manually,
    accessing array[i, j] with array[i * ncolumns + j].  (A macro can
    hide the explicit calculation, but invoking it then requires
    parentheses and commas which don't look exactly like
    multidimensional array subscripts.)

Order of Evaluation

20. Under my compiler, the code

         int i = 7;
         printf("%d\n", i++ * i++);

    prints 49.  Regardless of the order of evaluation, shouldn't it
    print 56?

A:  Although the postincrement and postdecrement operators ++ and --
    perform the operations after yielding the former value, many people
    misunderstand the implication of "after." It is _not_ guaranteed
    that the operation is performed immediately after giving up the
    previous value and before any other part of the expression is
    evaluated.  It is merely guaranteed that the update will be
    performed sometime before the expression is considered "finished"
    (before the next "sequence point," in ANSI C's terminology).

    In the example, the compiler chose to multiply the previous value by
    itself and to perform both increments afterwards.

    The order of other embedded side effects is similarly undefined.
    For example, the expression i + (i = 2) may or may not have the
    value 4.  ANSI allows compilers to reject code which contains such
    ambiguous or undefined side effects.

    References: K&R I Sec. 2.12 p. 50; K&R II Sec. 2.12 p. 54; ANSI
    X3.159-1989 Sec. 3.3 .

21. But what about the &&, ||, ?:, and comma operators?
    I see code like "if((c = getchar()) == EOF || c == '\n')" ...

A:  There is a special exception for those operators; each of them does
    imply a sequence point (i.e. left-to-right evaluation is
    guaranteed).

    References: ANSI X3.159-1989 Secs. 3.3.2.2, 3.3.13, 3.3.14, 3.3.15 .

ANSI C

22. What is the "ANSI C Standard?"

A:  In 1983, the American National Standards Institute commissioned a
    committee, X3J11, to standardize the C language.  After a long and
    arduous process, this C standard was finally ratified as an American
    National Standard, X3.159-1989, on December 14, 1989, and published
    in the spring of 1990.  For the most part, ANSI C standardizes
    existing practice, with a few additions from C++ (most notably
    function prototypes) and support for multinational character sets
    (including the much-lambasted trigraph sequences for transfer of
    source code between machines with deficient or multinational
    character sets).  The ANSI C standard also formalizes the C run-time
    library support routines, an unprecedented effort.

23. How can I get a copy of the ANSI C standard?

A:  Copies are available from

        American National Standards Institute
        1430 Broadway
        New York, NY  10018
        (212) 642-4900

    or

        Global Engineering Documents
        2805 McGaw Avenue
        Irvine, CA  92714
        (714) 261-1455

    The cost is approximately $50.00, plus $6.00 shipping.  Quantity
    discounts are available.

24. Does anyone have a tool for converting old-style C programs to ANSI
    C, or for automatically generating prototypes?

A:  There are several such programs, many in the public domain.  Check
    your nearest comp.sources archive.  (See also questions 61 and 62.)

25. My ANSI compiler complains about a mismatch when it sees

         extern int func(float);
         int func(x)
         float x;
         {...

A:  You have mixed the new-style declaration "extern int func(float);"
    with the old-style definition "int func(x) float x;".  Old C (and
    ANSI C, in the absence of prototypes) silently promotes floats to
    doubles when passing them as arguments, and makes a corresponding
    silent change to formal parameter declarations, so the old-style
    definition actually says that func takes a double.

    The problem can be fixed either by using new-style syntax
    consistently in the definition:

         int func(float x) { ... }

    or by changing the new-style prototype declaration to match the
    old-style definition:

         extern int func(double);

    (In this case, it would be clearest to change the old-style
    definition to use double as well).

    References: ANSI X3.159-1989 Sec. 3.3.2.2 .

C Preprocessor

26. How can I write a macro to swap two values?

A:  There is no good answer to this question.  If the values are
    integers, a well-known trick using exclusive-OR could perhaps be
    used, but it will not work for floating-point values or pointers.
    If the macro is intended to be used on values of arbitrary type (the
    usual goal), it cannot use a temporary, since it doesn't know what
    type of temporary it needs, and standard C does not provide a typeof
    operator.  (GNU C does.)

    The best all-around solution is probably to forget about using a
    macro.  If you're worried about the use of an ugly temporary, and
    know that your machine provides an exchange instruction, convince
    your compiler vendor to recognize the standard three-assignment swap
    idiom in the optimization phase.  Alternatively, use a language
    which supports multiple, parallel assignment (a,b := b,a).

27. I'm getting strange syntax errors inside code which I've #ifdeffed
    out.

A:  Under ANSI C, the text inside a "turned off" #if, #ifdef, or #ifndef
    must still consist of "valid preprocessing tokens."  This means that
    there must be no unterminated comments or quotes (note particularly
    that an apostrophe within a contracted word looks like the beginning
    of a character constant) and no newlines inside quotes.  Therefore,
    natural-language comments should always be written between the
    "official" comment delimiters /* and */.

28. How can I write a cpp macro which takes a variable number of
    arguments?

    One popular trick is to define the macro with a single argument, and
    call it with a double set of parentheses, which appear to the
    compiler to indicate a single argument:

         #define DEBUG(args) {printf("DEBUG: ");printf args;}

         if(n != 0) DEBUG(("n is %d\n", n));

    The obvious disadvantage to this trick is that the caller must
    always remember to use the extra parentheses.  (It is often best to
    use a bona-fide function, which can take a variable number of
    arguments in a well-defined way, rather than a macro.  See questions
    29 and 30 below.)

Variable-Length Argument Lists

29. How can I write a function that takes a variable number of
    arguments?

A:  Use varargs or stdarg.

    Here is a function which concatenates an arbitrary number of strings
    into malloc'ed memory, using stdarg:

         #include <stddef.h>             /* for NULL */
         #include <stdarg.h>             /* for va_ stuff */
         #include <string.h>             /* for strcat et al */
         #include <stdlib.h>             /* for malloc */

         extern char *malloc();          /* redundant */

         /* VARARGS1 */

         char *
         vstrcat(char *first, ...)
         {
                 int len = 0;
                 char *retbuf;
                 va_list argp;
                 char *p;

                 if(first == NULL)
                         return NULL;

                 len = strlen(first);

                 va_start(argp, first);

                 while((p = va_arg(argp, char *)) != NULL)
                         len += strlen(p);

                 va_end(argp);

                 retbuf = malloc(len + 1);       /* +1 for trailing \0 */

                 if(retbuf == NULL)
                         return NULL;

                 (void)strcpy(retbuf, first);

                 va_start(argp, first);

                 while((p = va_arg(argp, char *)) != NULL)
                         (void)strcat(retbuf, p);

                 va_end(argp);

                 return retbuf;
         }

    Usage is something like

         char *str = vstrcat("Hello, ", "world!", (char *)NULL);

    Note the cast on the last argument.  (Also note that the caller must
    free the returned, malloc'ed storage.)

    Using the older varargs package, rather than stdarg, requires a few
    changes which are not discussed here, in the interests of brevity.
    See the next question for hints.

    References: K&R II Sec. 7.3 p. 155, Sec. B7 p. 254; H&S Sec. 13.4
    pp. 286-9; ANSI X3.159-1989 Secs. 4.8 through 4.8.1.3 .

30. How can I write a function that takes a format string and a variable
    number of arguments, like printf, and passes them to printf to do
    most of the work?

A:  Use vprintf, vfprintf, or vsprintf.

    Here is an "error" routine which prints an error message, preceded
    by the string "error: " and terminated with a newline:

         #include <stdio.h>
         #include <stdarg.h>

         void
         error(char *fmt, ...)
         {
                 va_list argp;
                 fprintf(stderr, "error: ");
                 va_start(argp, fmt);
                 vfprintf(stderr, fmt, argp);
                 va_end(argp);
                 fprintf(stderr, "\n");
         }

    To use varargs, instead of stdarg, change the function header to:

         void error(va_alist)
         va_dcl
         {
                 char *fmt;

    change the va_start line to

         va_start(argp);

    and add the line

         fmt = va_arg(argp, char *);

    between the calls to va_start and vfprintf.  (Note that there is no
    semicolon after va_dcl.)

    References: K&R II Sec. 8.3 p. 174, Sec. B1.2 p. 245; H&S Sec. 17.12
    p. 337; ANSI X3.159-1989 Secs. 4.9.6.7, 4.9.6.8, 4.9.6.9 .

31. How can I write a function analogous to scanf?

A:  Unfortunately, vscanf and the like are not standard.  You're on your
    own.

32. How can I discover how many arguments a function was actually called
    with?

A:  This information is not available to a portable program.  Some
    systems have a nonstandard nargs() function available, but its use
    is questionable, since it typically returns the number of words
    pushed, not the number of arguments.  (Floating point values and
    structures are usually passed as several words.)

    Any function which takes a variable number of arguments must be able
    to determine from the arguments themselves how many of them there
    are.  printf-like functions do this by looking for formatting
    specifiers (%d and the like) in the format string (which is why
    these functions fail badly if the format string does not match the
    argument list).  Another common technique (useful when the arguments
    are all of the same type) is to use a sentinel value (often 0, -1,
    or an appropriately-cast null pointer) at the end of the list (see
    the vstrcat and execl examples under questions 29 and 2 above).

33. How can I write a function which takes a variable number of
    arguments and passes them to some other function (which takes a
    variable number of arguments)?

A:  In general, you cannot.  You must provide a version of that other
    function which accepts a va_list pointer, as does vfprintf in the
    example above.  If the arguments must be passed directly as actual
    arguments (not indirectly through a va_list pointer) to another
    function which is itself variadic (for which you do not have the
    option of creating an alternate, va_list-accepting version) no
    portable solution is possible.  (The problem can often be solved by
    resorting to machine-specific assembly language.)

Memory Allocation

34. Why doesn't this program work?

         main()
         {
                 char *answer;
                 printf("Type something:\n");
                 gets(answer);
                 printf("You typed \"%s\"\n", answer);
         }

A:  The pointer variable "answer," which is handed to the gets function
    as the location into which the response should be stored, has not
    been set to point to any valid storage.  It is an uninitialized
    variable, just as is the variable i in this example:

         main()
         {
                 int i;
                 printf("i = %d\n", i);
         }

    That is, we cannot say where the pointer "answer" points.  (Since
    local variables are not initialized, and typically contain garbage,
    it is not even guaranteed that "answer" starts out as a null
    pointer.)

    The simplest way to correct the question-asking program is to use a
    local array, instead of a pointer, and let the compiler worry about
    allocation:

         #include <stdio.h>
         main()
         {
                 char answer[100];
                 printf("Type something:\n");
                 fgets(answer, 100, stdin);
                 printf("You typed \"%s\"\n", answer);
         }

    Note that this example also uses fgets instead of gets (always a
    good idea), so that the size of the array can be specified, so that
    fgets will not overwrite the end of the array if the user types an
    overly-long line.  (Unfortunately, gets and fgets differ in their
    treatment of the trailing \n.)  It would also be possible to use
    malloc to allocate the answer buffer, and/or to parameterize its
    size (#define ANSWERSIZE 100).

35. You can't use dynamically-allocated memory after you free it, can
    you?

A:  No.  Some early man pages for malloc stated that the contents of
    freed memory was "left undisturbed;" this ill-advised guarantee is
    not universal and is not required by ANSI.

    Few programmers would use the contents of freed memory deliberately,
    but it is easy to do so accidentally.  Consider the following
    (correct) code for freeing a singly-linked list:

         struct list *listp, *nextp;
         for(listp = base; listp != NULL; listp = nextp) {
                 nextp = listp->next;
                 free((char *)listp);
         }

    and notice what would happen if the more-obvious loop iteration
    expression listp = listp->next were used, without the temporary
    nextp pointer.

36. What is alloca and why is its use discouraged?

A:  alloca allocates memory which is automatically freed when the
    function from which alloca was called returns.  That is, memory
    allocated with alloca is local to a particular function's "stack
    frame" or context.

    alloca cannot be written portably, and is difficult to implement on
    machines without a stack.  Its use is problematical (and the obvious
    implementation on a stack-based machine fails) when its return value
    is passed directly to another function, as in
    fgets(alloca(100), stdin, 100).

    For these reasons, alloca cannot be used in programs which must be
    widely portable, no matter how useful it might be.

Structures

37. I heard that structures could be assigned to variables and passed to
    and from functions, but K&R I says not.

A:  What K&R I said was that the restrictions on struct operations would
    be lifted in a forthcoming version of the compiler, and in fact
    struct assignment and passing were fully functional in Ritchie's
    compiler even as K&R I was being published.  Although a few early C
    compilers lacked struct assignment, all modern compilers support it,
    and it is part of the ANSI C standard, so there should be no
    reluctance to use it.

    References: K&R I Sec. 6.2 p. 121; K&R II Sec. 6.2 p. 129; H&S Sec.
    5.6.2 p. 103; ANSI X3.159-1989 Secs. 3.1.2.5, 3.2.2.1, 3.3.16 .

38. How does struct passing and returning work?

A:  When structures are passed as arguments to functions, the entire
    struct is pushed on the stack, which may involve significant
    overhead for large structures.  It may be preferable in such cases
    to pass a pointer to the structure instead.

    Structures are returned from functions either in a special, static
    place (which may make struct-valued functions nonreentrant) or in a
    location pointed to by an extra, "hidden" argument to the function.

39. The following program works correctly, but it dumps core after it
    finishes.  Why?

         struct list
                 {
                 char *item;
                 struct list *next;
                 }

         /* Here is the main program. */

         main(argc, argv)
         ...

A:  A missing semicolon causes the compiler to believe that main returns
    a struct list.  (The connection is hard to see because of the
    intervening comment.)  When struct-valued functions are implemented
    by adding a hidden return pointer, the generated code tries to store
    a struct with respect to a pointer which was not actually passed (in
    this case, by the C start-up code).  Attempting to store a structure
    into memory pointed to by the argc or argv value on the stack (where
    the compiler expected to find the hidden return pointer) causes the
    core dump.

40. Why can't you compare structs?

A:  There is no reasonable way for a compiler to implement struct
    comparison which is consistent with C's low-level flavor.  A byte-
    by-byte comparison could be invalidated by random bits present in
    unused "holes" in the structure (such padding is used to keep the
    alignment of later fields correct).  A field-by-field comparison
    would require unacceptable amounts of repetitive, in-line code for
    large structures.  Either method would not necessarily "do the right
    thing" with pointer fields: oftentimes, equality should be judged by
    equality of the things pointed to rather than strict equality of the
    pointers themselves.

    If you want to compare two structures, you must write your own
    function to do so.  C++ (among other languages) would let you
    arrange for the == operator to map to your function.

    References: K&R II Sec. 6.2 p. 129; H&S Sec. 5.6.2 p. 103.

41. How can I determine the byte offset of a field within a structure?

A:  ANSI C defines the offsetof macro, which should be used if
    available.  If you don't have it, a suggested implementation is

         #define offsetof(type, mem) ((size_t) \
                 ((char *)&((type *) 0)->mem - (char *)((type *) 0)))

    This implementation is not 100% portable; some compilers may
    legitimately refuse to accept it.

    See the next question for a usage hint.

    References: ANSI X3.159-1989 Sec. 4.1.5 .

42. How can I access structure fields by name at run time?

A:  Build a table of names and offsets, using the offsetof() macro.  The
    offset of field b in struct a is

         offsetof(struct a, b)

    If structp is a pointer to an instance of this structure, and b is
    an int field with offset as computed above, b's value can be set
    indirectly with

         *(int *)((char *)structp + offset) = value;

Declarations

43. I can't seem to define a linked list node which contains a pointer
    to itself.  I tried

         typedef struct
                 {
                 char *item;
                 NODEPTR next;
                 } NODE, *NODEPTR;

    but the compiler gave me error messages.  Can't a struct in C
    contain a pointer to itself?

A:  Structs in C can certainly contain pointers to themselves; the
    discussion and example in section 6.5 of K&R make this clear.  The
    problem is that the example above attempts to hide the struct
    pointer behind a typedef, which is not complete at the time it is
    used.  First, rewrite it without a typedef:

         struct node
                 {
                 char *item;
                 struct node *next;
                 };

    Then, if you feel you must use typedefs, define them after the fact:

         typedef struct node NODE, *NODEPTR;

    Alternatively, define the typedefs first (using the line just above)
    and follow it with the full definition of struct node, which can
    then use the NODEPTR typedef for the "next" field.

    References: K&R I Sec. 6.5 p. 101; K&R II Sec. 6.5 p. 139; H&S Sec.
    5.6.1 p. 102; ANSI X3.159-1989 Sec. 3.5.2.3 .

44. How can I define a pair of mutually referential structures?  I tried

         typedef struct
                 {
                 int structafield;
                 STRUCTB *bpointer;
                 } STRUCTA;

         typedef struct
                 {
                 int structbfield;
                 STRUCTA *apointer;
                 } STRUCTB;

    but the compiler doesn't know about STRUCTB when it is used in
    struct a.

A:  Again, the problem is not the pointers but the typedefs.  First,
    define the two structures without using typedefs:

         struct a
                 {
                 int structafield;
                 struct b *bpointer;
                 };

         struct b
                 {
                 int structbfield;
                 struct a *apointer;
                 };

    The compiler can accept the field declaration struct b *bpointer
    within struct a, even though it has not yet heard of struct b.
    Occasionally it is necessary to precede this couplet with the empty
    declaration

         struct b;

    to mask the declaration (if in an inner scope) from a different
    struct b in an outer scope.

    Again, the typedefs could also be defined before, and then used
    within, the definitions for struct a and struct b.  Problems arise
    only when an attempt is made to define and use a typedef within the
    same declaration.

    References: H&S Sec. 5.6.1 p. 102; ANSI X3.159-1989 Sec. 3.5.2.3 .

45. How do I declare a pointer to a function returning a pointer to a
    double?

A:  There are at least three answers to this question:

    1.   double *(*p)();

    2.   Build it up in stages, using typedefs:
              typedef double *pd;      /* pointer to double */
              typedef pd fpd();        /* func returning ptr to double */
              typedef fpd *pfpd;       /* ptr to func ret ptr to double */
              pfpd p;

    3.   Use the cdecl program, which turns English into C and vice
         versa:

              $ cdecl
              cdecl> declare p as pointer to function returning pointer to double
              double *(*p)();
              cdecl>

         cdecl can also explain complicated declarations, help with
         casts, and indicate which set of parentheses the arguments go
         in (for complicated function definitions).

    References: H&S Sec. 5.10.1 p. 116.

46. So where can I get cdecl?

A:  Several public-domain versions are available.  One is in volume 14
    of comp.sources.unix .  (Commercial versions may also be available,
    at least one of which was shamelessly lifted from the public domain
    copy submitted by Graham Ross, one of cdecl's originators.)

Boolean Expressions and Variables

47. What is the right type to use for boolean values in C?  Why isn't it
    a standard type?  Should #defines or enums be used for the true and
    false values?

A:  C does not provide a standard boolean type, because picking one
    involves a space/time tradeoff which is best decided by the
    programmer.  (Using an int for a boolean may be faster, while using
    char will probably save data space.)

    The choice between #defines and enums is arbitrary and not terribly
    interesting.  Use any of

         #define TRUE  1             #define YES 1
         #define FALSE 0             #define NO  0

         enum bool {false, true};    enum bool {no, yes};

    as long as you are consistent within one program or project.  (The
    enum may be preferable if your debugger expands enum values when
    examining variables.)

    Some people prefer variants like

         #define TRUE (1==1)
         #define FALSE (!TRUE)

    These don't buy anything (see below).

48. Isn't #defining TRUE to be 1 dangerous, since any nonzero value is
    considered "true" in C?  What if a built-in boolean or relational
    operator "returns" something other than 1?

A:  It is true (sic) that any nonzero value is considered true in C, but
    this applies only "on input", i.e. where a boolean value is
    expected.  When a boolean value is generated by a built-in operator,
    it is guaranteed to be 1 or 0.  Therefore, the test

         if((a == b) == TRUE)

    will succeed (if a, in fact, equals b and TRUE is one), but this
    code is obviously silly.  In general, explicit tests against TRUE
    and FALSE are undesirable, because some library functions (notably
    isupper, isalpha, etc.) return, on success, a nonzero value which is
    _not_ necessarily 1.  A good rule of thumb is to use TRUE and FALSE
    (or the like) only for assignment to a Boolean variable or as the
    return value from a Boolean function, never in a comparison.

    Preprocessor macros like TRUE and FALSE (and, in fact, NULL) are
    used for code readability, not because the underlying values might
    ever change.  That "true" is 1 and "false" (and source-code null
    pointers) 0 is guaranteed by the language.  (See also question 7.)

    References: K&R I Sec. 2.7 p. 41; K&R II Sec. 2.6 p. 42, Sec. A7.4.7
    p. 204, Sec. A7.9 p. 206; ANSI X3.159-1989 Secs. 3.3.3.3, 3.3.8,
    3.3.9, 3.3.13, 3.3.14, 3.3.15, 3.6.4.1, 3.6.5 .

49. What is the difference between an enum and a series of preprocessor
    #defines?

A:  At the present time, there is little difference.  Although many
    people might have wished otherwise, the ANSI standard says that
    enums may be freely intermixed with integral types, without errors.
    (If such intermixing were disallowed without explicit casts,
    judicious use of enums could catch certain programming errors.)

    The advantages of enums are that the numeric values are
    automatically assigned, that a debugger may be able to display the
    symbolic values when enum variables are examined, and that a
    compiler may generate nonfatal warnings when enums and ints are
    indiscriminately mixed (such mixing can still be considered bad
    style even though it is not strictly illegal) or when enum cases are
    left out of switch statements.

    References: K&R II Sec. 2.3 p. 39, Sec. A4.2 p. 196; H&S Sec. 5.5
    p. 100; ANSI X3.159-1989 Secs. 3.1.2.5, 3.5.2, 3.5.2.2 .

Operating System Dependencies

50. How can I read a single character from the keyboard without waiting
    for a newline?

A:  Contrary to popular belief and many people's wishes, this is not a
    C-related question.  The delivery of characters from a "keyboard" to
    a C program is a function of the operating system, and cannot be
    standardized by the C language.  If you are using curses, use its
    cbreak() function.  Under UNIX, use ioctl to play with the terminal
    driver modes (CBREAK or RAW under "classic" versions; ICANON,
    c_cc[VMIN] and c_cc[VTIME] under System V or Posix systems).  Under
    MS-DOS, use getch().  Under other operating systems, you're on your
    own.  Beware that some operating systems make this sort of thing
    impossible, because character collection into input lines is done by
    peripheral processors not under direct control of the CPU running
    your program.

    Operating system specific questions are not appropriate for
    comp.lang.c .  Several common questions are answered in frequently-
    asked questions postings in the comp.unix.questions and
    comp.sys.ibm.pc newsgroups.

51. How can I find out if there are characters available for reading
    (and if so, how many)?  Alternatively, how can I do a read that will
    not block if there are no characters available?

A:  These, too, are entirely operating-system-specific.  Depending on
    your system, you may be able to use "nonblocking I/O", or a system
    call named "select", or the FIONREAD ioctl, or O_NDELAY, or a
    kbhit() routine.

52. How can my program discover the complete pathname to the executable
    file from which it was invoked?

A:  Depending on the operating system, argv[0] may contain all or part
    of the pathname.  (It may also contain nothing.)  You may be able to
    duplicate the command language interpreter's search path logic to
    locate the executable if the name in argv[0] is incomplete.
    However, there is no guaranteed or portable solution.

53. How can a process change an environment variable in its caller?

A:  In general, it cannot.  If the calling process is prepared to listen
    explicitly for some indication that its environment should be
    changed, a special-case scheme can be set up.  (Under Unix, a child
    process cannot directly affect its parent at all.  Other operating
    systems have different process environments which could
    intrinsically support such communication.)

Stdio

54. Why does errno contain ENOTTY after a call to printf?

A:  Many implementations of the stdio package adjust their behavior
    slightly depending on whether stdout is a terminal or not.  To make
    this determination, these implementations perform an operation which
    fails (with ENOTTY) if stdout is not a terminal.  Although the
    output operation goes on to complete successfully, errno still
    contains ENOTTY.  This behavior can be mildly confusing, but it is
    not strictly incorrect, because it is only meaningful for a program
    to inspect the contents of errno after an error has occurred (that
    is, after a library function that sets errno on error has returned
    an error code).

55. My program's prompts and intermediate output don't always show up on
    my screen, especially when I pipe the output through another
    program.

A:  It is best to use an explicit fflush(stdout) at any point within
    your program at which output should definitely be visible.  Several
    mechanisms attempt to perform the fflush for you, at the "right
    time," but they do not always work, particularly when stdout is a
    pipe rather than a terminal.

56. When I read from the keyboard with scanf(), it seems to hang until I
    type one extra line of input.

A:  scanf() was designed for free-format input, which is seldom what you
    want when reading from the keyboard.  In particular, "\n" in a
    format string does not mean "expect a newline", it means "discard
    all whitespace".  But the only way to discard all whitespace is to
    continue reading the stream until a non-whitespace character is seen
    (which is then left in the buffer for the next input), so the effect
    is that it keeps going until it sees a nonblank line.

57. So what should I use instead?

A:  You could use a "%c" format, which will read one character that you
    can then manually compare against a newline; or "%*c" and no
    variable if you're willing to trust the user to hit a newline; or
    "%*[^\n]%*c" to discard everything up to and including the newline.
    Or you could use fgets() to read a whole line, and then use sscanf()
    or other string functions to parse the line buffer.

Miscellaneous

58. Can someone tell me how to write itoa (the inverse of atoi)?

A:  Just use sprintf.

59. I know that the library routine localtime will convert a time_t into
    a broken-down struct tm, and that ctime will convert a time_t to a
    printable string.  How can I perform the inverse operations of
    converting a struct tm or a string into a time_t?

A:  ANSI C specifies a library routine, mktime, which converts a
    struct tm to a time_t.  Several public-domain versions of this
    routine are available if your compiler does not support it yet.

    Converting a string to a time_t is harder, because of the wide
    variety of date and time formats which should be parsed.  Public-
    domain routines have been written for performing this function, as
    well, but they are less likely to become standardized.

    References: K&R II Sec. B10 p. 256; H&S Sec. 20.4 p. 361; ANSI
    X3.159-1989 Sec. 4.12.2.3 .

60. I seem to be missing the system header file <sgtty.h>.  Can someone
    send me a copy?

A:  Standard headers exist in part so that definitions appropriate to
    your compiler, operating system, and processor can be supplied.  You
    cannot just pick up a copy of someone else's header file and expect
    it to work, unless that person uses exactly the same environment.
    Ask your vendor why the file was not provided (or to send another
    copy, if you've merely lost it).

61. Does anyone know of a program for converting Pascal (Fortran, lisp,
    "Old" C, ...) to C?

A:  Several public-domain programs are available:

    p2c             written by Dave Gillespie, and posted to
                    comp.sources.unix in March, 1990 (Volume 21).

    ptoc            another comp.sources.unix contribution, this one
                    written in Pascal (comp.sources.unix, Volume 10,
                    also patches in Volume 13?).

    f2c             jointly developed by people from Bell Labs,
                    Bellcore, and Carnegie Mellon.  To find about f2c,
                    send the message "send index from f2c" to
                    netlib@research.att.com or research!netlib.

    FOR_C           Available from:
                                    Cobalt Blue
                                    2940 Union Ave., Suite C
                                    San Jose, CA  95124
                                    (408) 723-0474

    Promula.Fortran Available from
                                    Promula Development Corp.
                                    3620 N. High St., Suite 301
                                    Columbus, OH 43214
                                    (614) 263-5454

    The comp.sources.unix archives also contain converters between
    "K&R" C and ANSI C.

62. Where can I get copies of all these public-domain programs?

A:  If you have access to Usenet, see the regular postings in the
    comp.sources.unix and comp.sources.misc newsgroups, which describe,
    in some detail, the archiving policies and how to retrieve copies.
    Otherwise, you can try anonymous ftp and/or uucp from a central,
    public-spirited site, such as uunet.uu.net, but this article cannot
    track or list all of the available sites and how to access them.

63. How can I call Fortran (BASIC, Pascal, ADA, LISP) functions from C?
    (And vice versa?)

A:  The answer is entirely dependent on the machine and the specific
    calling sequences of the various compilers in use, and may not be
    possible at all.  Read your compiler documentation very carefully;
    sometimes there is a "mixed-language programming guide," although
    the techniques for passing arguments correctly are often arcane.

64. Why don't C comments nest?  Are they legal inside quoted strings?

A:  Nested comments would cause more harm than good, mostly because of
    the possibility of accidentally leaving comments unclosed by
    including the characters "/*" within them.  For this reason, it is
    usually better to "comment out" large sections of code, which might
    contain comments, with #ifdef or #if 0.

    The character sequences /* and */ are not special within double-
    quoted strings, and do not therefore introduce comments, because a
    program (particularly one which is generating C code as output)
    might want to print them.

65. I'm having trouble with a Turbo C program which crashes and says
    something like "floating point not loaded."

A:  Some compilers for small machines, including Turbo C and Ritchie's
    original pdp11 compiler, attempt to leave out floating point support
    if it looks like it will not be needed.  In particular, the non-
    floating-point versions of printf and scanf save space by not
    including code to handle %e, %f, and %g.  Occasionally the
    heuristics for "is the program using floating point?" are
    insufficient, and the programmer must insert one dummy explicit
    floating-point operation to force loading of floating-point support.
    Unfortunately, an apparently common sort of program (thus the
    frequency of the question) uses scanf to read, and/or printf to
    print, floating-point values upon which no arithmetic is done, which
    elicits the problem under Turbo C.

    In general, questions about a particular compiler are inappropriate
    for comp.lang.c .  Problems with PC compilers, for instance, will
    find a more receptive audience in a PC newsgroup.

66. Does anyone have a C compiler test suite I can use?

A:  Plum Hall, (1 Spruce Ave., Cardiff, NJ 08232, USA), among others,
    sells one.

67. Where can I get a YACC grammar for C?

A:  Several grammars are floating around; keep your eyes open.  There is
    one on uunet.uu.net (192.48.96.2) in net.sources/ansi.c.grammar.Z .
    FSF's GNU C compiler contains a grammar, as does the appendix to
    K&R II.  Several have recently been posted to the net.

68. Where can I get the "Indian Hill Style Guide" and other coding
    standards?

A:  Various standards are available for anonymous ftp from:
         site                      file/directory

         cs.washington.edu         ~ftp/pub/cstyle.tar.Z
         (128.95.1.4)

         cs.toronto.edu            doc/programming

         giza.cis.ohio-state.edu   pub/style-guide

         prep.ai.mit.edu           pub/gnu/standards.text

69. Where can I get extra copies of this list?

A:  For now, just pull it off the net; it is normally posted on about
    the first of the month, with an Expiration: line which should keep
    it around all month.  Eventually, it may be available for anonymous
    ftp, or via a mailserver.


Thanks to Mark Brader, Joe Buehler, Christopher Calabrese, Stephen M.
Dunn, Tony Hansen, Guy Harris, Karl Heuer, Blair Houghton, Kirk Johnson,
Andrew Koenig, John Lauro, Christopher Lott, Rich Salz, Joshua Simons,
and Erik Talvola, who have contributed, directly or indirectly, to this
article.

                                             Steve Summit
                                             scs@adam.mit.edu
                                             scs%adam.mit.edu@mit.edu

This article is Copyright 1988, 1990 by Steve Summit.
It may be freely redistributed so long as the author's name, and this
notice, are retained.
The C code in this article (vstrcat, error, etc.) is public domain and
may be used without restriction.

scs@adam.mit.edu (Steve Summit) (10/01/90)

This article contains minimal answers to the comp.lang.c frequently
asked questions list.  Please see the long version for more detailed
explanations.

Null Pointers

1.  What is this infamous null pointer, anyway?

A:  For each pointer type, there is a special value -- the "null
    pointer" -- which is distinguishable from all other pointer values
    and which is not the address of any object.

    References: K&R I Sec. 5.4 pp. 97-8; K&R II Sec. 5.4 p. 102; H&S
    Sec. 5.3 p. 91; ANSI X3.159-1989 Sec. 3.2.2.3 .

2.  How do I "get" a null pointer in my programs?

A:  A constant 0 in a pointer context is converted into a null pointer
    at compile time.  A "pointer context" is an initialization,
    assignment, or comparison with one side a variable of pointer type,
    and (in ANSI standard C) a function argument which has a prototype
    in scope declaring a certain parameter as being of pointer type.  In
    other contexts (function arguments without prototypes, or in the
    variable part of variadic functions) a constant 0 with an
    appropriate explicit cast is required.

    References: K&R I Sec. A7.7 p. 190, Sec. A7.14 p. 192; K&R II Sec.
    A7.10 p. 207, Sec. A7.17 p. 209; H&S Sec. 4.6.3 p. 72; ANSI X3.159-
    1989 Sec. 3.2.2.3 .

3.  But aren't pointers the same as ints?

A:  Not since the early days.

    References: K&R I Sec. 5.6 pp. 102-3; ANSI X3.159-1989 Sec. 3.3.4 .

4.  What is NULL and how is it #defined?

A:  NULL is simply a preprocessor macro, #defined as 0 (or (void *)0)
    which is used (as a stylistic convention, in favor of unadorned 0's)
    to generate null pointers,

    References: K&R I Sec. 5.4 pp. 97-8; K&R II Sec. 5.4 p. 102; H&S
    Sec. 13.1 p. 283; ANSI X3.159-1989 Sec. 4.1.5 p. 99, Sec. 3.2.2.3
    p. 38, Rationale Sec. 4.1.5 p. 74.

5.  How should NULL be #defined on a machine which uses a nonzero bit
    pattern as the internal representation of a null pointer?

A:  The same as any other machine: as 0 (or (void *)0).  (The compiler
    makes the translation, upon seeing a 0, not the preprocessor.)

6.  If NULL were defined as "(char *)0," wouldn't that make function
    calls which pass an uncast NULL work?

A:  Not in general.  The problem is that there are machines which use
    different internal representations for pointers to different types
    of data.  A cast is still required to tell the compiler which kind
    of null pointer is required, since it may be different from (char
    *)0.

7.  Is the abbreviated pointer comparison "if(p)" to test for non-null
    pointers valid?  What if the internal representation for null
    pointers is nonzero?

A:  The construction "if(p)" works, regardless of the internal
    representation of null pointers, because the compiler essentially
    rewrites it as "if(p != 0)" and goes on to convert 0 into the
    correct null pointer.

    References: K&R II Sec. A7.4.7 p. 204; H&S Sec. 5.3 p. 91; ANSI
    X3.159-1989 Secs. 3.3.3.3, 3.3.9, 3.3.13, 3.3.14, 3.3.15, 3.6.4.1,
    and 3.6.5 .

8.  If "NULL" and "0" are equivalent, which should I use?

A:  Either; the distinction is entirely stylistic.

    References: K&R II Sec. 5.4 p. 102.

9.  But wouldn't it be better to use NULL (rather than 0) in case the
    value of NULL changes, perhaps on a machine with nonzero null
    pointers?

A:  No.  NULL is, and will always be, 0.

10. But I once used a compiler that wouldn't work unless NULL was used.

A:  This compiler was broken.

11. I'm confused.  NULL is guaranteed to be 0, but the null pointer is
    not?

A:  A "null pointer" (written in lower case in this article) is a
    language concept whose particular internal value does not matter.  A
    "null pointer" is requested in source code with the character "0".
    "NULL" (always in capital letters) is a preprocessor macro, which is
    always #defined as 0 (or (void *)0).

12. Why is there so much confusion surrounding null pointers?  Why do
    these questions come up so often?

A:  The fact that null pointers are represented both in source code, and
    internally to most machines, as zero invites unwarranted
    assumptions.  The fact that a preprocessor macro (NULL) is often
    used suggests that this is done because the value might change
    later, or on some weird machine.

13. I'm still confused.  I just can't understand all this null pointer
    stuff.

A:  A simple rule is, "Always use `0' or `NULL' for null pointers, and
    always cast them when they are used in function calls."

Arrays and Pointers

14. I had the declaration char a[5] in one source file, and in another I
    declared extern char *a.  Why didn't it work?

A:  The declaration extern char *a simply does not match the actual
    definition.   Use extern char a[].

15. But I heard that char a[] was identical to char *a.

A:  This identity (that a pointer declaration is interchangeable with an
    array declaration, usually unsized) holds _only_ for formal
    parameters to functions.  Otherwise, the two forms are not
    interchangeable.

    References: K&R I Sec. 5.3 p. 95, Sec. A10.1 p. 205; K&R II Sec. 5.3
    p. 100, Sec. A8.6.3 p. 218, Sec. A10.1 p. 226; H&S Sec. 5.4.3 p. 96;
    ANSI X3.159-1989 Sec. 3.5.4.3, Sec. 3.7.1 .

16. So what is meant by the "equivalence of pointers and arrays" in C?

A:  Saying that arrays and pointers are "equivalent" does not by any
    means imply that they are interchangeable.  "Equivalence" refers to
    the fact that arrays decay into pointers within expressions, and
    that pointers and arrays can both be dereferenced using array-like
    subscript notation.

    References: K&R I Sec. 5.3 pp. 93-6; K&R II Sec. 5.3 p. 99; H&S Sec.
    5.4.1 p. 93; ANSI X3.159-1989 Sec. 3.3.2.1, Sec. 3.3.6 .

17. My compiler complained when I passed a two-dimensional array to a
    routine expecting a pointer to a pointer.

A:  The rule by which arrays decay into pointers is not applied
    recursively.  An array of arrays (i.e. a two-dimensional array in C)
    decays into a pointer to an array, not a pointer to a pointer.

18. How do I declare a pointer to an array?

A:  Usually, you don't want one.  Think about using a pointer to one of
    the array's elements instead.

19. How can I dynamically allocate a multidimensional array?

A:  It is usually best to allocate an array of pointers, and then
    initialize each pointer to a dynamically-allocated "row." See the
    full list for code samples.

Order of Evaluation

20. Under my compiler, the code "int i = 7; printf("%d\n", i++ * i++); "
    prints 49.  Regardless of the order of evaluation, shouldn't it
    print 56?

A:  The operations implied by the postincrement and postdecrement
    operators ++ and -- are performed at some time after the operand's
    former values are yielded and before the end of the expression, but
    not necessarily immediately after, or before other parts of the
    expression are evaluated.

    References: K&R I Sec. 2.12 p. 50; K&R II Sec. 2.12 p. 54; ANSI
    X3.159-1989 Sec. 3.3 .

21. But what about the &&, ||, ?:, and comma operators?

A:  There is a special exception for those operators; left-to-right
    evaluation is guaranteed.

    References: ANSI X3.159-1989 Secs. 3.3.2.2, 3.3.13, 3.3.14, 3.3.15 .

ANSI C

22. What is the "ANSI C Standard?"

A:  In 1983, the American National Standards Institute commissioned a
    committee, X3J11, to standardize the C language.  After a long and
    arduous process, this C standard was finally ratified as an American
    National Standard, X3.159-1989, on December 14, 1989, and published
    in the spring of 1990.

23. How can I get a copy of the ANSI C standard?

A:  Copies are available from the American National Standards Institute
    in New York, or from Global Engineering Documents in Irvine, CA.
    See the unabridged list for full addresses.

24. Does anyone have a tool for converting old-style C programs to ANSI
    C, or for automatically generating prototypes?

A:  There are several such programs, many in the public domain.  See the
    full list for details.

25. My ANSI compiler complains about a mismatch when it sees

         extern int func(float);
         int func(x)
         float x;
         {...

A:  You have mixed the new-style declaration "extern int func(float);"
    with the old-style definition "int func(x) float x;".  The problem
    can be fixed either by using new-style syntax consistently, or by
    changing the new-style prototype declaration to match the old-style
    definition.

    References: ANSI X3.159-1989 Sec. 3.3.2.2 .

C Preprocessor

26. How can I write a macro to swap two values?

A:  There is no good answer to this question.  The best all-around
    solution is probably to forget about using a macro.

27. I'm getting strange syntax errors inside code which I've #ifdeffed
    out.

A:  Under ANSI C, #ifdeffed-out text must still consist of "valid
    preprocessing tokens."  This means that there must be no
    unterminated comments or quotes and no newlines inside quotes.

28. How can I write a cpp macro which takes a variable number of
    arguments?

    One popular trick is to define the macro with a single argument, and
    call it with a double set of parentheses, which appear to the
    compiler to indicate a single argument:

         #define DEBUG(args) {printf("DEBUG: ");printf args;}

         if(n != 0) DEBUG(("n is %d\n", n));

Variable-Length Argument Lists

29. How can I write a function that takes a variable number of
    arguments?

A:  Use varargs or stdarg.

    References: K&R II Sec. 7.3 p. 155, Sec. B7 p. 254; H&S Sec. 13.4
    pp. 286-9; ANSI X3.159-1989 Secs. 4.8 through 4.8.1.3 .

30. How can I write a function that takes a format string and a variable
    number of arguments, like printf, and passes them to printf to do
    most of the work?

A:  Use vprintf, vfprintf, or vsprintf.

    References: K&R II Sec. 8.3 p. 174, Sec. B1.2 p. 245; H&S Sec. 17.12
    p. 337; ANSI X3.159-1989 Secs. 4.9.6.7, 4.9.6.8, 4.9.6.9 .

31. How can I write a function analogous to scanf?

A:  Unfortunately, vscanf and the like are not standard.

32. How can I discover how many arguments a function was actually called
    with?

A:  This information is not available to a portable program.  Any
    function which takes a variable number of arguments must be able to
    determine from the arguments themselves how many of them there are.

33. How can I write a function which takes a variable number of
    arguments and passes them to some other function (which takes a
    variable number of arguments)?

A:  In general, you cannot.

Memory Allocation

34. Why doesn't the code "char *answer; gets(answer);" work?

A:  The pointer variable "answer" has not been set to point to any valid
    storage.  The simplest way to correct this fragment is to use a
    local array, instead of a pointer.

35. You can't use dynamically-allocated memory after you free it, can
    you?

A:  No.  Some early man pages implied otherwise, but the claim is no
    longer valid.

36. What is alloca and why is its use discouraged?

A:  alloca allocates memory which is automatically freed when the
    function from which alloca was called returns.  alloca cannot be
    written portably, is difficult to implement on machines without a
    stack, and fails under certain conditions if implemented simply.  It
    cannot be used in programs which must be widely portable.

Structures

37. I heard that structures could be assigned to variables and passed to
    and from functions, but K&R I says not.

A:  These operations are supported by all modern compilers.

    References: K&R I Sec. 6.2 p. 121; K&R II Sec. 6.2 p. 129; H&S Sec.
    5.6.2 p. 103; ANSI X3.159-1989 Secs. 3.1.2.5, 3.2.2.1, 3.3.16 .

38. How does struct passing and returning work?

A:  If you really need to know, see the unabridged list.

39. I have a program which works correctly, but it dumps core after it
    finishes.  Why?

A:  Check to see if a structure declaration just before main is missing
    its trailing semicolon, causing the compiler to believe that main
    returns a struct.

40. Why can't you compare structs?

A:  There is no reasonable way for a compiler to implement struct
    comparison which is consistent with C's low-level flavor.

    References: K&R II Sec. 6.2 p. 129; H&S Sec. 5.6.2 p. 103.

41. How can I determine the byte offset of a field within a structure?

A:  ANSI C defines the offsetof macro, which should be used if
    available.

    References: ANSI X3.159-1989 Sec. 4.1.5 .

42. How can I access structure fields by name at run time?

A:  Build a table of names and offsets, using the offsetof() macro.

Declarations

43. I can't seem to define a linked list node which contains a pointer
    to itself.

A:  Structs in C can certainly contain pointers to themselves; the
    discussion and example in section 6.5 of K&R make this clear.
    Problems arise if an attempt is made to define (and use) a typedef
    in the midst of such a declaration; avoid this.

    References: K&R I Sec. 6.5 p. 101; K&R II Sec. 6.5 p. 139; H&S Sec.
    5.6.1 p. 102; ANSI X3.159-1989 Sec. 3.5.2.3 .

44. How can I define a pair of mutually referential structures?

A:  The obvious technique works as long as any typedef synonyms are
    defined outside of the struct declarations.

    References: H&S Sec. 5.6.1 p. 102; ANSI X3.159-1989 Sec. 3.5.2.3 .

45. How do I declare a pointer to a function returning a pointer to a
    double?

A:  double *(*p)();
    Using a chain of typedefs, or the cdecl program, makes these
    declarations easier.

    References: H&S Sec. 5.10.1 p. 116.

46. So where can I get cdecl?

A:  Several public-domain versions are available.  See the full list for
    details.

Boolean Expressions and Variables

47. What is the right type to use for boolean values in C?  Why isn't it
    a standard type?  Should #defines or enums be used for the true and
    false values?

A:  C does not provide a standard boolean type, because picking one
    involves a space/time tradeoff which is best decided by the
    programmer.  The choice between #defines and enums is arbitrary and
    not terribly interesting.

48. Isn't #defining TRUE to be 1 dangerous, since any nonzero value is
    considered "true" in C?  What if a built-in boolean or relational
    operator "returns" something other than 1?

A:  It is true (sic) that any nonzero value is considered true in C, but
    this applies only "on input", i.e. where a boolean value is
    expected.  When a boolean value is generated by a built-in operator,
    it is guaranteed to be 1 or 0.  (This is _not_ true for some library
    routines such as isalpha.)

    References: K&R I Sec. 2.7 p. 41; K&R II Sec. 2.6 p. 42, Sec. A7.4.7
    p. 204, Sec. A7.9 p. 206; ANSI X3.159-1989 Secs. 3.3.3.3, 3.3.8,
    3.3.9, 3.3.13, 3.3.14, 3.3.15, 3.6.4.1, 3.6.5 .

49. What is the difference between an enum and a series of preprocessor
    #defines?

A:  At the present time, there is little difference.  The ANSI standard
    states that enums are compatible with ints.

    References: K&R II Sec. 2.3 p. 39, Sec. A4.2 p. 196; H&S Sec. 5.5
    p. 100; ANSI X3.159-1989 Secs. 3.1.2.5, 3.5.2, 3.5.2.2 .

Operating System Dependencies

50. How can I read a single character from the keyboard without waiting
    for a newline?

A:  Contrary to popular belief and many people's wishes, this is not a
    C-related question.  How to do so is a function of the operating
    system in use.

51. How can I find out if there are characters available for reading
    (and if so, how many)?  Alternatively, how can I do a read that will
    not block if there are no characters available?

A:  These, too, are entirely operating-system-specific.

52. How can my program discover the complete pathname to the executable
    file from which it was invoked?

A:  argv[0] may contain all or part of the pathname.  You may be able to
    duplicate the command language interpreter's search path logic to
    locate the executable.

53. How can a process change an environment variable in its caller?

A:  In general, it cannot.

Stdio

54. Why does errno contain ENOTTY after a call to printf?

A:  Don't worry about it.  It is only meaningful for a program to
    inspect the contents of errno after an error has occurred.

55. My program's prompts and intermediate output don't always show up on
    my screen, especially when I pipe the output through another
    program.

A:  It is best to use an explicit fflush(stdout) at any point within
    your program at which output should definitely be visible.

56. When I read from the keyboard with scanf(), it seems to hang until I
    type one extra line of input.

A:  scanf() was designed for free-format input, which is seldom what you
    want when reading from the keyboard.

57. So what should I use instead?

A:  Use fgets() to read a whole line, and then use sscanf() or other
    string functions to parse the line buffer.

Miscellaneous

58. Can someone tell me how to write itoa?

A:  Just use sprintf.

59. How can I convert a struct tm or a string into a time_t?

A:  The ANSI mktime routine converts a struct tm to a time_t.  No
    standard routine exists to parse strings.

    References: K&R II Sec. B10 p. 256; H&S Sec. 20.4 p. 361; ANSI
    X3.159-1989 Sec. 4.12.2.3 .

60. I seem to be missing the system header file <sgtty.h>.  Can someone
    send me a copy?

A:  You cannot just pick up a copy of someone else's header file and
    expect it to work, since the definitions within header files are
    frequently system-dependent.  Contact your vendor.

61. Does anyone know of a program for converting Pascal (Fortran, lisp,
    "Old" C, ...) to C?

A:  Several public-domain programs are available, namely ptoc, p2c, and
    f2c.  See the full list for details.

62. Where can I get copies of all these public-domain programs?

A:  See the regular postings in the comp.sources.unix and
    comp.sources.misc newsgroups.

63. How can I call Fortran (BASIC, Pascal, ADA, LISP) functions from C?

A:  The answer is entirely dependent on the machine and the specific
    calling sequences of the various compilers in use.

64. Why don't C comments nest?  Are they legal inside quoted strings?

A:  Nested comments would cause more harm than good.  The character
    sequences /* and */ are not special within double-quoted strings.

65. I'm having trouble with a Turbo C program which crashes and says
    something like "floating point not loaded."

A:  Some compilers for small machines, including Turbo C and Ritchie's
    original pdp11 compiler, attempt to leave out floating point support
    if it looks like it will not be needed.  The programmer must
    occasionally insert one dummy explicit floating-point operation to
    force loading of floating-point support.

66. Does anyone have a C compiler test suite I can use?

A:  Plum Hall, among others, sells one.

67. Where can I get a YACC grammar for C?

A:  See the unabridged list.

68. Where can I get the "Indian Hill Style Guide" and other coding
    standards?

A:  See the unabridged list.

69. Where can I get extra copies of this list?

A:  For now, just pull it off the net; it is normally posted on about
    the first of the month, with an Expiration: line which should keep
    it around all month.


Thanks to Mark Brader, Joe Buehler, Christopher Calabrese, Stephen M.
Dunn, Tony Hansen, Guy Harris, Karl Heuer, Blair Houghton, Kirk Johnson,
Andrew Koenig, John Lauro, Christopher Lott, Rich Salz, Joshua Simons,
and Erik Talvola, who have contributed, directly or indirectly, to this
article.

                                             Steve Summit
                                             scs@adam.mit.edu
                                             scs%adam.mit.edu@mit.edu

This article is Copyright 1988, 1990 by Steve Summit.
It may be freely redistributed so long as the author's name, and this
notice, are retained.

ray@vantage.UUCP (Ray Liere) (10/05/90)

First, my thanks to you for the effort you spend in putting out the FAQ
document -- I keep a printout of the latest version handy with my other
C references ... which brings me to a request ... if convenient, could a
"date last revised" be put near the top? (That way I know whether or not I
need to print it -- or perhaps my copy from last month is still current ...).

Thanks again for your good and useful works!


Ray Liere
Vantage Consulting and Research Corporation
voice: (503)657-7294
uucp: uunet!nwnexus.WA.COM!vantage!ray
       -or-
      uunet!nwnexus!vantage!ray
       -or-
      hplabs!hpubvwa!hpupora!vantage!ray
Internet: ray%vantage@nwnexus.WA.COM

deepaks@microsoft.UUCP (Deepak SETH) (10/11/90)

Hi,

I just started programming on MS C 6.0.  I would like to receive copies
of the Frequently Asked Questions (FAQ) postings. Could someone tell
me how to get back copies of this document and how to get on the mailing
list.  If someone reading this is responsible for FAQ, could you please
put me on the mailing list.

Thanks in advance,

Deepak Seth

internet:  deepaks@milton.u.washington.edu
uucp:      uw-beaver!microsoft!deepaks

scs@adam.mit.edu (Steve Summit) (10/15/90)

This article contains minimal answers to the comp.lang.c frequently
asked questions list.  Please see the long version (posted on the
first of each month) for more detailed explanations and references.

Null Pointers

1.  What is this infamous null pointer, anyway?

A:  For each pointer type, there is a special value -- the "null
    pointer" -- which is distinguishable from all other pointer values
    and which is not the address of any object.

2.  How do I "get" a null pointer in my programs?

A:  A constant 0 in a pointer context is converted into a null pointer
    at compile time.  A "pointer context" is an initialization,
    assignment, or comparison with one side a variable of pointer type,
    and (in ANSI standard C) a function argument which has a prototype
    in scope declaring a certain parameter as being of pointer type.  In
    other contexts (function arguments without prototypes, or in the
    variable part of variadic functions) a constant 0 with an
    appropriate explicit cast is required.

3.  But aren't pointers the same as ints?

A:  Not since the early days.

4.  What is NULL and how is it #defined?

A:  NULL is simply a preprocessor macro, #defined as 0 (or (void *)0)
    which is used (as a stylistic convention, in favor of unadorned 0's)
    to generate null pointers,

5.  How should NULL be #defined on a machine which uses a nonzero bit
    pattern as the internal representation of a null pointer?

A:  The same as any other machine: as 0 (or (void *)0).  (The compiler
    makes the translation, upon seeing a 0, not the preprocessor.)

6.  If NULL were defined as "(char *)0," wouldn't that make function
    calls which pass an uncast NULL work?

A:  Not in general.  The problem is that there are machines which use
    different internal representations for pointers to different types
    of data.  A cast is still required to tell the compiler which kind
    of null pointer is required, since it may be different from (char
    *)0.

7.  Is the abbreviated pointer comparison "if(p)" to test for non-null
    pointers valid?  What if the internal representation for null
    pointers is nonzero?

A:  The construction "if(p)" works, regardless of the internal
    representation of null pointers, because the compiler essentially
    rewrites it as "if(p != 0)" and goes on to convert 0 into the
    correct null pointer.

8.  If "NULL" and "0" are equivalent, which should I use?

A:  Either; the distinction is entirely stylistic.

9.  But wouldn't it be better to use NULL (rather than 0) in case the
    value of NULL changes, perhaps on a machine with nonzero null
    pointers?

A:  No.  NULL is, and will always be, 0.

10. But I once used a compiler that wouldn't work unless NULL was used.

A:  This compiler was broken.

11. I'm confused.  NULL is guaranteed to be 0, but the null pointer is
    not?

A:  A "null pointer" (written in lower case in this article) is a
    language concept whose particular internal value does not matter.  A
    "null pointer" is requested in source code with the character "0".
    "NULL" (always in capital letters) is a preprocessor macro, which is
    always #defined as 0 (or (void *)0).

12. Why is there so much confusion surrounding null pointers?  Why do
    these questions come up so often?

A:  The fact that null pointers are represented both in source code, and
    internally to most machines, as zero invites unwarranted
    assumptions.  The fact that a preprocessor macro (NULL) is often
    used suggests that this is done because the value might change
    later, or on some weird machine.

13. I'm still confused.  I just can't understand all this null pointer
    stuff.

A:  A simple rule is, "Always use `0' or `NULL' for null pointers, and
    always cast them when they are used in function calls."

Arrays and Pointers

14. I had the declaration char a[5] in one source file, and in another I
    declared extern char *a.  Why didn't it work?

A:  The declaration extern char *a simply does not match the actual
    definition.   Use extern char a[].

15. But I heard that char a[] was identical to char *a.

A:  This identity (that a pointer declaration is interchangeable with an
    array declaration, usually unsized) holds _only_ for formal
    parameters to functions.  Otherwise, the two forms are not
    interchangeable.

16. So what is meant by the "equivalence of pointers and arrays" in C?

A:  Saying that arrays and pointers are "equivalent" does not by any
    means imply that they are interchangeable.  "Equivalence" refers to
    the fact that arrays decay into pointers within expressions, and
    that pointers and arrays can both be dereferenced using array-like
    subscript notation.

17. My compiler complained when I passed a two-dimensional array to a
    routine expecting a pointer to a pointer.

A:  The rule by which arrays decay into pointers is not applied
    recursively.  An array of arrays (i.e. a two-dimensional array in C)
    decays into a pointer to an array, not a pointer to a pointer.

18. How do I declare a pointer to an array?

A:  Usually, you don't want one.  Think about using a pointer to one of
    the array's elements instead.

19. How can I dynamically allocate a multidimensional array?

A:  It is usually best to allocate an array of pointers, and then
    initialize each pointer to a dynamically-allocated "row." See the
    full list for code samples.

Order of Evaluation

20. Under my compiler, the code "int i = 7; printf("%d\n", i++ * i++); "
    prints 49.  Regardless of the order of evaluation, shouldn't it
    print 56?

A:  The operations implied by the postincrement and postdecrement
    operators ++ and -- are performed at some time after the operand's
    former values are yielded and before the end of the expression, but
    not necessarily immediately after, or before other parts of the
    expression are evaluated.

21. But what about the &&, ||, ?:, and comma operators?

A:  There is a special exception for those operators; left-to-right
    evaluation is guaranteed.

ANSI C

22. What is the "ANSI C Standard?"

A:  In 1983, the American National Standards Institute commissioned a
    committee, X3J11, to standardize the C language.  After a long and
    arduous process, this C standard was finally ratified as an American
    National Standard, X3.159-1989, on December 14, 1989, and published
    in the spring of 1990.

23. How can I get a copy of the ANSI C standard?

A:  Copies are available from the American National Standards Institute
    in New York, or from Global Engineering Documents in Irvine, CA.
    See the unabridged list for full addresses.

24. Does anyone have a tool for converting old-style C programs to ANSI
    C, or for automatically generating prototypes?

A:  There are several such programs, many in the public domain.  See the
    full list for details.

25. My ANSI compiler complains about a mismatch when it sees

         extern int func(float);
         int func(x)
         float x;
         {...

A:  You have mixed the new-style declaration "extern int func(float);"
    with the old-style definition "int func(x) float x;".  The problem
    can be fixed either by using new-style syntax consistently, or by
    changing the new-style prototype declaration to match the old-style
    definition.

C Preprocessor

26. How can I write a macro to swap two values?

A:  There is no good answer to this question.  The best all-around
    solution is probably to forget about using a macro.

27. I'm getting strange syntax errors inside code which I've #ifdeffed
    out.

A:  Under ANSI C, #ifdeffed-out text must still consist of "valid
    preprocessing tokens."  This means that there must be no
    unterminated comments or quotes and no newlines inside quotes.

28. How can I write a cpp macro which takes a variable number of
    arguments?

    One popular trick is to define the macro with a single argument, and
    call it with a double set of parentheses, which appear to the
    compiler to indicate a single argument:

         #define DEBUG(args) {printf("DEBUG: ");printf args;}

         if(n != 0) DEBUG(("n is %d\n", n));

Variable-Length Argument Lists

29. How can I write a function that takes a variable number of
    arguments?

A:  Use varargs or stdarg.

30. How can I write a function that takes a format string and a variable
    number of arguments, like printf, and passes them to printf to do
    most of the work?

A:  Use vprintf, vfprintf, or vsprintf.

31. How can I write a function analogous to scanf?

A:  Unfortunately, vscanf and the like are not standard.

32. How can I discover how many arguments a function was actually called
    with?

A:  This information is not available to a portable program.  Any
    function which takes a variable number of arguments must be able to
    determine from the arguments themselves how many of them there are.

33. How can I write a function which takes a variable number of
    arguments and passes them to some other function (which takes a
    variable number of arguments)?

A:  In general, you cannot.

Memory Allocation

34. Why doesn't the code "char *answer; gets(answer);" work?

A:  The pointer variable "answer" has not been set to point to any valid
    storage.  The simplest way to correct this fragment is to use a
    local array, instead of a pointer.

35. You can't use dynamically-allocated memory after you free it, can
    you?

A:  No.  Some early man pages implied otherwise, but the claim is no
    longer valid.

36. What is alloca and why is its use discouraged?

A:  alloca allocates memory which is automatically freed when the
    function from which alloca was called returns.  alloca cannot be
    written portably, is difficult to implement on machines without a
    stack, and fails under certain conditions if implemented simply.  It
    cannot be used in programs which must be widely portable.

Structures

37. I heard that structures could be assigned to variables and passed to
    and from functions, but K&R I says not.

A:  These operations are supported by all modern compilers.

38. How does struct passing and returning work?

A:  If you really need to know, see the unabridged list.

39. I have a program which works correctly, but it dumps core after it
    finishes.  Why?

A:  Check to see if a structure declaration just before main is missing
    its trailing semicolon, causing the compiler to believe that main
    returns a struct.

40. Why can't you compare structs?

A:  There is no reasonable way for a compiler to implement struct
    comparison which is consistent with C's low-level flavor.

41. How can I determine the byte offset of a field within a structure?

A:  ANSI C defines the offsetof macro, which should be used if
    available.

42. How can I access structure fields by name at run time?

A:  Build a table of names and offsets, using the offsetof() macro.

Declarations

43. I can't seem to define a linked list node which contains a pointer
    to itself.

A:  Structs in C can certainly contain pointers to themselves; the
    discussion and example in section 6.5 of K&R make this clear.
    Problems arise if an attempt is made to define (and use) a typedef
    in the midst of such a declaration; avoid this.

44. How can I define a pair of mutually referential structures?

A:  The obvious technique works as long as any typedef synonyms are
    defined outside of the struct declarations.

45. How do I declare a pointer to a function returning a pointer to a
    double?

A:  double *(*p)();
    Using a chain of typedefs, or the cdecl program, makes these
    declarations easier.

46. So where can I get cdecl?

A:  Several public-domain versions are available.  See the full list for
    details.

Boolean Expressions and Variables

47. What is the right type to use for boolean values in C?  Why isn't it
    a standard type?  Should #defines or enums be used for the true and
    false values?

A:  C does not provide a standard boolean type, because picking one
    involves a space/time tradeoff which is best decided by the
    programmer.  The choice between #defines and enums is arbitrary and
    not terribly interesting.

48. Isn't #defining TRUE to be 1 dangerous, since any nonzero value is
    considered "true" in C?  What if a built-in boolean or relational
    operator "returns" something other than 1?

A:  It is true (sic) that any nonzero value is considered true in C, but
    this applies only "on input", i.e. where a boolean value is
    expected.  When a boolean value is generated by a built-in operator,
    it is guaranteed to be 1 or 0.  (This is _not_ true for some library
    routines such as isalpha.)

49. What is the difference between an enum and a series of preprocessor
    #defines?

A:  At the present time, there is little difference.  The ANSI standard
    states that enums are compatible with ints.

Operating System Dependencies

50. How can I read a single character from the keyboard without waiting
    for a newline?

A:  Contrary to popular belief and many people's wishes, this is not a
    C-related question.  How to do so is a function of the operating
    system in use.

51. How can I find out if there are characters available for reading
    (and if so, how many)?  Alternatively, how can I do a read that will
    not block if there are no characters available?

A:  These, too, are entirely operating-system-specific.

52. How can my program discover the complete pathname to the executable
    file from which it was invoked?

A:  argv[0] may contain all or part of the pathname.  You may be able to
    duplicate the command language interpreter's search path logic to
    locate the executable.

53. How can a process change an environment variable in its caller?

A:  In general, it cannot.

Stdio

54. Why does errno contain ENOTTY after a call to printf?

A:  Don't worry about it.  It is only meaningful for a program to
    inspect the contents of errno after an error has occurred.

55. My program's prompts and intermediate output don't always show up on
    my screen, especially when I pipe the output through another
    program.

A:  It is best to use an explicit fflush(stdout) at any point within
    your program at which output should definitely be visible.

56. When I read from the keyboard with scanf(), it seems to hang until I
    type one extra line of input.

A:  scanf() was designed for free-format input, which is seldom what you
    want when reading from the keyboard.

57. So what should I use instead?

A:  Use fgets() to read a whole line, and then use sscanf() or other
    string functions to parse the line buffer.

Miscellaneous

58. Can someone tell me how to write itoa?

A:  Just use sprintf.

59. How can I convert a struct tm or a string into a time_t?

A:  The ANSI mktime routine converts a struct tm to a time_t.  No
    standard routine exists to parse strings.

60. I seem to be missing the system header file <sgtty.h>.  Can someone
    send me a copy?

A:  You cannot just pick up a copy of someone else's header file and
    expect it to work, since the definitions within header files are
    frequently system-dependent.  Contact your vendor.

61. Does anyone know of a program for converting Pascal (Fortran, lisp,
    "Old" C, ...) to C?

A:  Several public-domain programs are available, namely ptoc, p2c, and
    f2c.  See the full list for details.

62. Where can I get copies of all these public-domain programs?

A:  See the regular postings in the comp.sources.unix and
    comp.sources.misc newsgroups.

63. How can I call Fortran (BASIC, Pascal, ADA, LISP) functions from C?

A:  The answer is entirely dependent on the machine and the specific
    calling sequences of the various compilers in use.

64. Why don't C comments nest?  Are they legal inside quoted strings?

A:  Nested comments would cause more harm than good.  The character
    sequences /* and */ are not special within double-quoted strings.

65. I'm having trouble with a Turbo C program which crashes and says
    something like "floating point not loaded."

A:  Some compilers for small machines, including Turbo C and Ritchie's
    original pdp11 compiler, attempt to leave out floating point support
    if it looks like it will not be needed.  The programmer must
    occasionally insert one dummy explicit floating-point operation to
    force loading of floating-point support.

66. Does anyone have a C compiler test suite I can use?

A:  Plum Hall, among others, sells one.

67. Where can I get a YACC grammar for C?

A:  See the unabridged list.

68. Where can I get the "Indian Hill Style Guide" and other coding
    standards?

A:  See the unabridged list.

69. Where can I get extra copies of this list?

A:  For now, just pull it off the net; it is normally posted on about
    the first of the month, with an Expiration: line which should keep
    it around all month.


Thanks to Mark Brader, Joe Buehler, Christopher Calabrese, Stephen M.
Dunn, Tony Hansen, Guy Harris, Karl Heuer, Blair Houghton, Kirk Johnson,
Andrew Koenig, John Lauro, Christopher Lott, Rich Salz, Joshua Simons,
and Erik Talvola, who have contributed, directly or indirectly, to this
article.

                                             Steve Summit
                                             scs@adam.mit.edu
                                             scs%adam.mit.edu@mit.edu

This article is Copyright 1988, 1990 by Steve Summit.
It may be freely redistributed so long as the author's name, and this
notice, are retained.

scs@adam.mit.edu (Steve Summit) (11/01/90)

[Last modified 10/31/90 by scs.]

Certain topics come up again and again on this newsgroup.  They are good
questions, and the answers may not be immediately obvious, but each time
they recur, much net bandwidth and reader time is wasted on repetitive
responses, and on tedious corrections to the incorrect answers which are
inevitably posted.

This article, which is posted monthly, attempts to answer these common
questions definitively and succinctly, so that net discussion can move
on to more constructive topics without continual regression to first
principles.

This article does not, and cannot, provide an exhaustive discussion of
every subtle point and counterargument which could be mentioned with
respect to these topics.  Cross-references to standard C publications
have been provided, for further study by the interested and dedicated
reader.  A few of the more perplexing and pervasive topics may be
further explored in some in-depth minitreatises posted in conjunction
with this article.

No mere newsgroup article can substitute for thoughtful perusal of a
full-length language reference manual.  Anyone interested enough in C to
be following this newsgroup should also be interested enough to read and
study one or more such manuals, preferably several times.  Some vendors'
compiler manuals are unfortunately inadequate; a few even perpetuate
some of the myths which this article attempts to debunk.  Several
noteworthy books on C are listed in this article's bibliography.

If you have a question about C which is not answered in this article,
please try to answer it by checking a few of the referenced books, or by
asking knowledgeable colleagues, before posing your question to the net
at large.  There are many people on the net who are happy to answer
questions, but the volume of repetitive answers posted to one question,
as well as the growing numbers of questions as the net attracts more
readers, can become oppressive.  If you have questions or comments
prompted by this article, please reply by mail rather than following up
-- this article is meant to decrease net traffic, not increase it.

This article is always being improved.  Your input is welcomed.  Send
your comments to scs@adam.mit.edu, scs%adam.mit.edu@mit.edu, and/or
mit-eddie!adam!scs; this article's From: line may be unusable.

The questions answered here are divided into several categories:

     1. Null Pointers
     2. Arrays and Pointers
     3. Order of Evaluation
     4. ANSI C
     5. C Preprocessor
     6. Variable-Length Argument Lists
     7. Memory Allocation
     8. Structures
     9. Declarations
     10. Boolean Expressions and Variables
     11. Operating System Dependencies
     12. Stdio
     13. Miscellaneous

Herewith, some frequently-asked questions and their answers.




Section 1. Null Pointers

1.  What is this infamous null pointer, anyway?

A:  The language definition states that for each pointer type, there is
    a special value -- the "null pointer" -- which is distinguishable
    from all other pointer values and which is not the address of any
    object.  That is, the address-of operator & will never yield a null
    pointer, nor will a successful call to malloc.  (malloc returns a
    null pointer when it fails, and this is a typical use of null
    pointers: as a "special" pointer value with some other meaning,
    usually "not allocated" or "not pointing anywhere yet.")

    A null pointer is conceptually different from an uninitialized
    pointer.  A null pointer is known not to point to any object; an
    uninitialized pointer might point anywhere (that is, at some random
    object, or at a garbage or unallocated address).  See also question
    37.

    As mentioned in the definition above, there is a null pointer for
    each pointer type, and the internal values of null pointers for
    different types may be different.  Although programmers need not
    know the internal values, the compiler must always be informed which
    type of null pointer is required, so it can make the distinction if
    necessary (see below).

    References: K&R I Sec. 5.4 pp. 97-8; K&R II Sec. 5.4 p. 102; H&S
    Sec. 5.3 p. 91; ANSI Sec. 3.2.2.3 p. 38.

2.  How do I "get" a null pointer in my programs?

A:  According to the language definition, a constant 0 in a pointer
    context is converted into a null pointer at compile time.  That is,
    in an initialization, assignment, or comparison when one side is a
    variable or expression of pointer type, the compiler can tell that a
    constant 0 on the other side requests a null pointer, and generate
    the correctly-typed null pointer value.  Therefore, the following
    fragments are perfectly legal:

         char *p = 0;
         if(p != 0)

    However, an argument being passed to a function is not necessarily
    recognizable as a pointer context, and the compiler may not be able
    to tell that an unadorned 0 "means" a null pointer.  For instance,
    the Unix system call "execl" takes a variable-length, null-pointer-
    terminated list of character pointer arguments.  To generate a null
    pointer in a function call context, an explicit cast is typically
    required:

         execl("/bin/sh", "sh", "-c", "ls", (char *)0);

    If the (char *) cast were omitted, the compiler would not know to
    pass a null pointer, and would pass an integer 0 instead.  (Note
    that many Unix manuals get this example wrong.)

    When function prototypes are in scope, argument passing becomes an
    "assignment context," and casts may safely be omitted, since the
    prototype tells the compiler that a pointer is required, and of
    which type, enabling it to correctly cast unadorned 0's.  Function
    prototypes cannot provide the types for variable arguments in
    variable-length argument lists, however, so explicit casts are still
    required for those arguments.  It is safest always to cast null
    pointer function arguments, to guard against varargs functions or
    those without prototypes, to allow interim use of non-ANSI
    compilers, and to demonstrate that you know what you are doing.

    Summary:

         Unadorned 0 okay:        Explicit cast required:

         initialization           function call,
                                  no prototype in scope
         assignments
                                  variable argument to
         comparisons              varargs function

         function call,
         prototype in scope,
         fixed argument

    References: K&R I Sec. A7.7 p. 190, Sec. A7.14 p. 192; K&R II Sec.
    A7.10 p. 207, Sec. A7.17 p. 209; H&S Sec. 4.6.3 p. 72; ANSI Sec.
    3.2.2.3 .

3.  But aren't pointers the same as ints?

A:  Not since the early days.  Attempting to turn pointers into
    integers, or to build pointers out of integers, has always been
    machine-dependent and unportable, and doing so is strongly
    discouraged.  (Any object pointer may be cast to the "universal"
    pointer type void *, or char * under a pre-ANSI compiler, when
    heterogeneous pointers must be passed around.)

    References: K&R I Sec. 5.6 pp. 102-3; ANSI Sec. 3.2.2.3 p. 37, Sec.
    3.3.4 pp. 46-7.

4.  What is NULL and how is it #defined?

A:  As a stylistic convention, many people prefer not to have unadorned
    0's scattered throughout their programs.  For this reason, the
    preprocessor macro NULL is #defined (by <stdio.h> or <stddef.h>),
    with value 0 (or (void *)0, about which more later).  A programmer
    who wishes to make explicit the distinction between 0 the integer
    and 0 the null pointer can then use NULL whenever a null pointer is
    required.  This is a stylistic convention only; the preprocessor
    turns NULL back to 0 which is then recognized by the compiler (in
    pointer contexts) as before.  In particular, a cast may still be
    necessary before NULL (as before 0) in a function call argument.
    (The table under question 2 above applies for NULL as well as 0.)

    NULL should _only_ be used for pointers.  It should not be used when
    another kind of 0 is required, even though it might work, because
    doing so sends the wrong stylistic message.  (ANSI allows the
    #definition of NULL to be (void *)0, which will not work in non-
    pointer contexts.)  In particular, do not use NULL when the ASCII
    null character (NUL) is desired.  Provide your own definition

         #define NUL '\0'

    if you must.

    References: K&R I Sec. 5.4 pp. 97-8; K&R II Sec. 5.4 p. 102; H&S
    Sec. 13.1 p. 283; ANSI Sec. 4.1.5 p. 99, Sec. 3.2.2.3 p. 38,
    Rationale Sec. 4.1.5 p. 74.

5.  How should NULL be #defined on a machine which uses a nonzero bit
    pattern as the internal representation of a null pointer?

A:  Programmers should never need to know the internal representation(s)
    of null pointers, because they are normally taken care of by the
    compiler.  If a machine uses a nonzero bit pattern for null
    pointers, it is the compiler's responsibility to generate it when
    the programmer requests, by writing "0" or "NULL," a null pointer.
    Therefore, #defining NULL as 0 on a machine for which internal null
    pointers are nonzero is as valid as on any other, because the
    compiler must (and can) still generate the machine's correct null
    pointers in response to unadorned 0's seen in pointer contexts.

6.  If NULL were defined as follows:

         #define NULL (char *)0

    wouldn't that make function calls which pass an uncast NULL work?

A:  Not in general.  The problem is that there are machines which use
    different internal representations for pointers to different types
    of data.  The suggested #definition would make uncast NULL arguments
    to functions expecting pointers to characters to work correctly, but
    pointer arguments to other types would still be problematical, and
    legal constructions such as

         FILE *fp = NULL;

    could fail.

    Nevertheless, ANSI C allows the alternate

         #define NULL (void *)0

    definition for NULL.  Besides helping incorrect programs to work
    (but only on machines with all pointers the same, thus questionably
    valid assistance) this definition may catch programs which use NULL
    incorrectly (e.g. when the ASCII  NUL character was really
    intended).

7.  I use the preprocessor macro

         #define Nullptr(type) (type *)0

    to help me build null pointers of the correct type.

A:  This trick, though popular with beginning programmers, does not buy
    much.  It is not needed in assignments and comparisons; see question
    2.  It does not even save keystrokes.  Its use suggests to the
    reader that the author is shaky on the subject of null pointers, and
    requires the reader to check the #definition of the macro, its
    invocations, and _all_ other pointer usages much more carefully.

8.  Is the abbreviated pointer comparison "if(p)" to test for non-null
    pointers valid?  What if the internal representation for null
    pointers is nonzero?

A:  When C requires the boolean value of an expression (in the if,
    while, for, and do statements, and with the &&, ||, !, and ?:
    operators), a false value is produced when the expression compares
    equal to zero, and a true value otherwise.  That is, whenever one
    writes

         if(expr)

    where "expr" is any expression at all, the compiler essentially acts
    as if it had been written as

         if(expr != 0)

    Substituting the trivial pointer expression "p" for "expr," we have

         if(p)      is equivalent to                 if(p != 0)

    and this is a comparison context, so the compiler can tell that the
    (implicit) 0 is a null pointer, and use the correct value.  There is
    no trickery involved here; compilers do work this way, and generate
    identical code for both statements.  The internal representation of
    a pointer does _not_ matter.

    The boolean negation operator, !, can be described as follows:

         !expr      is essentially equivalent to     expr?0:1

    It is left as an exercise for the reader to show that

         if(!p)     is equivalent to                 if(p == 0)

    See also question 53.

    References: K&R II Sec. A7.4.7 p. 204; H&S Sec. 5.3 p. 91; ANSI
    Secs. 3.3.3.3, 3.3.9, 3.3.13, 3.3.14, 3.3.15, 3.6.4.1, and 3.6.5 .

9.  If "NULL" and "0" are equivalent, which should I use?

A:  Many programmers believe that "NULL" should be used in all pointer
    contexts, as a reminder that the value is to be thought of as a
    pointer.  Others feel that the confusion surrounding "NULL" and "0"
    is only compounded by hiding "0" behind a #definition, and prefer to
    use unadorned "0" instead.  There is no one right answer.
    C programmers must understand that "NULL" and "0" are
    interchangeable and that an uncast "0" is perfectly acceptable in
    initialization, assignment, and comparison contexts.  Any usage of
    "NULL" (as opposed to "0") should be considered a gentle reminder
    that a pointer is involved; programmers should not depend on it
    (either for their own understanding or the compiler's) for
    distinguishing pointer 0's from integer 0's.  Again, NULL should not
    be used for other than pointers.

    Reference: K&R II Sec. 5.4 p. 102.

10. But wouldn't it be better to use NULL (rather than 0) in case the
    value of NULL changes, perhaps on a machine with nonzero null
    pointers?

A:  No.  Although preprocessor macros are often used in place of numbers
    because the numbers might change, this is _not_ the reason that NULL
    is used in place of 0.  The language guarantees that source-code 0's
    (in pointer contexts) generate null pointers.  NULL is used only as
    a stylistic convention.

11. I once used a compiler that wouldn't work unless NULL was used.

A:  That compiler was broken.  In general, making decisions about a
    language based on the behavior of one particular compiler is likely
    to be counterproductive.

12. I'm confused.  NULL is guaranteed to be 0, but the null pointer is
    not?

A:  A "null pointer" (written in lower case in this article) is a
    language concept whose particular internal value does not matter.
    (On some machines the internal value is 0; on others it is not.)  A
    "null pointer" is requested in source code with the character "0".
    "NULL" (always in capital letters) is a preprocessor macro, which is
    always #defined as 0 (or (void *)0).

    When the term "null" or "NULL" is casually used, one of several
    things may be meant:

    1.   The conceptual null pointer, the abstract language concept
         defined in question 1.  It is implemented with...

    2.   The internal (or run-time) representation of a null pointer,
         which may be different for different pointer types.  The actual
         values should be of concern only to compiler writers.  Authors
         of C programs never see them, since they use...

    3.   The source code syntax for null pointers, which is the single
         character "0".  It is often hidden behind...

    4.   The NULL macro, which is #defined to be "0" or "(void *)0".
         Finally, as a red herring, we have...

    5.   The ASCII null character (NUL), which does have all bits zero,
         but has no relation to the null pointer except in name.

    This article always uses the phrase "null pointer" for sense 1, the
    character "0" for sense 3, and the capitalized word "NULL" for
    sense 4.

13. Why is there so much confusion surrounding null pointers?  Why do
    these questions come up so often?

A:  C programmers traditionally like to know more than they need to
    about the underlying machine implementation.  The fact that null
    pointers are represented both in source code, and internally to most
    machines, as zero invites unwarranted assumptions.  The use of a
    preprocessor macro (NULL) suggests that the value might change
    later, or on some weird machine.  The construct "if(p == 0)" is
    easily misread as calling for conversion of p to an integral type,
    rather than 0 to a pointer type, before the comparison.  Finally,
    the distinction between the several uses of the term "null" (listed
    above) is often overlooked.

    One good way to wade out of the confusion is to imagine that C had a
    keyword (perhaps "nil", like Pascal) with which null pointers were
    requested.  The compiler could either turn "nil" into the correct
    type of null pointer, when it could determine the type from the
    source code (as it does with 0's in reality), or complain when it
    could not.  Now, in fact, in C the keyword for a null pointer is not
    "nil" but "0", which works almost as well, except that an uncast "0"
    in a non-pointer context generates an integer zero instead of an
    error message, and if that uncast 0 was supposed to be a null
    pointer, the code may not work.

14. I'm still confused.  I just can't understand all this null pointer
    stuff.

A:  Follow these two simple rules:

    1.   When you want to refer to a null pointer in source code, use
         "0" or "NULL".

    2.   If the usage of "0" or "NULL" is an argument in a function
         call, cast it to the pointer type expected by the function
         being called.

    The rest of the discussion has to do with other people's
    misunderstandings, or with the internal representation of null
    pointers, which you shouldn't need to know.  Understand questions 1,
    2, and 4, and consider 9 and 13, and you'll do fine.


Section 2. Arrays and Pointers

15. I had the declaration char a[5] in one source file, and in another I
    declared extern char *a.  Why didn't it work?

A:  The declaration extern char *a simply does not match the actual
    definition.  The type "pointer-to-type-T" is not the same as
    "array-of-type-T."  Use extern char a[].

    References: CT&P Sec. 3.3 pp. 33-4, Sec. 4.5 pp. 64-5.

16. But I heard that char a[] was identical to char *a.

A:  This identity (that a pointer declaration is interchangeable with an
    array declaration, usually unsized) holds _only_ for formal
    parameters to functions.  This identity is related to the fact that
    arrays "decay" into pointers in expressions.  That is, when an array
    name is mentioned in an expression, it is converted immediately into
    a pointer to the array's first element.  Therefore, an array is
    never passed to a function; rather a pointer to its first element is
    passed instead.  Allowing pointer parameters to be declared as
    arrays is a simply a way of making it look as though the array was
    actually being passed.  Some programmers prefer, as a matter of
    style, to use this syntax to indicate that the pointer parameter is
    expected to point to the start of an array rather than to some
    single value.

    Since functions can never receive arrays as parameters, any
    parameter declarations which "look like" arrays, e.g.

         f(a)
         char a[];

    are treated as if they were pointers, since that is what the
    function will receive if an array is passed:

         f(a)
         char *a;

    To repeat, however, this conversion holds only within function
    formal parameter declarations, nowhere else.  If this conversion
    confuses you, don't use it; many people have concluded that the
    confusion it causes outweighs the small advantage of having the
    declaration "look like" the call and/or the uses within the
    function.

    References: K&R I Sec. 5.3 p. 95, Sec. A10.1 p. 205; K&R II Sec. 5.3
    p. 100, Sec. A8.6.3 p. 218, Sec. A10.1 p. 226; H&S Sec. 5.4.3 p. 96;
    ANSI Sec. 3.5.4.3, Sec. 3.7.1, CT&P Sec. 3.3 pp. 33-4.

17. So what is meant by the "equivalence of pointers and arrays" in C?

A:  Much of the confusion surrounding pointers in C can be traced to
    this statement.  Saying that arrays and pointers are "equivalent"
    does not by any means imply that they are interchangeable.  (The
    fact that, as formal parameters to functions, array-style and
    pointer-style declarations are in fact interchangeable does nothing
    to reduce the confusion.)

    "Equivalence" refers to the fact (mentioned above) that arrays decay
    into pointers within expressions, and that pointers and arrays can
    both be dereferenced using array-like subscript notation.  That is,
    if we have

         char a[10];
         char *p = a;
         int i;

    we can refer to a[i] and p[i].  (That pointers can be subscripted
    like arrays is hardly surprising, since arrays have decayed into
    pointers by the time they are subscripted.)

    References: K&R I Sec. 5.3 pp. 93-6; K&R II Sec. 5.3 p. 99; H&S Sec.
    5.4.1 p. 93; ANSI Sec. 3.3.2.1, Sec. 3.3.6 .

18. My compiler complained when I passed a two-dimensional array to a
    routine expecting a pointer to a pointer.

A:  The rule by which arrays decay into pointers is not applied
    recursively.  An array of arrays (i.e. a two-dimensional array in C)
    decays into a pointer to an array, not a pointer to a pointer.
    Pointers to arrays are confusing, and it is best to avoid them.
    (The confusion is heightened by the existence of incorrect
    compilers, including some versions of pcc and pcc-derived lint's,
    which improperly accept assignments of multi-dimensional arrays to
    multi-level pointers.)  If you are passing a two-dimensional array
    to a function:

         int array[YSIZE][XSIZE];
         f(array);

    the function's declaration should match:

         f(int a[][XSIZE]) {...}
    or
         f(int (*ap)[XSIZE]) {...}       /* ap is a pointer to an array */

    In the first declaration, the compiler performs the usual implicit
    rewriting of "array of array" to "pointer to array;" in the second
    form the pointer declaration is explicit.  The called function does
    not care how big the array is, but it must know its shape, so the
    "column" dimension XSIZE must be included.  In both cases the number
    of "rows" is irrelevant, and omitted.

    If a function is already declared as accepting a pointer to a
    pointer, it is probably incorrect to pass a two-dimensional array
    directly to it.

19. How do I declare a pointer to an array?

A:  Usually, you don't want to.  Consider using a pointer to one of the
    array's elements instead.  Arrays of type T decay into pointers to
    type T, which is convenient; subscripting or incrementing the
    resultant pointer accesses the individual members of the array.
    True pointers to arrays, when subscripted or incremented, step over
    entire arrays, and are generally only useful when operating on
    multidimensional arrays.  (See the question above.)

    If you really need to declare a pointer to an entire array, use
    something like "int (*ap)[N];" where N is the size of the array.  If
    the size of the array is unknown, N can be omitted, but the
    resulting type, "pointer to array of unknown size," is almost
    completely useless.

20. How can I dynamically allocate a multidimensional array?

A:  It is usually best to allocate an array of pointers, and then
    initialize each pointer to a dynamically-allocated "row." The
    resulting "ragged" array often saves space, although it is not
    necessarily contiguous in memory as a real array would be.

         int **array = (int **)malloc(nrows * sizeof(int *));
         for(i = 0; i < nrows; i++)
                 array[i] = (int *)malloc(ncolumns * sizeof(int));

    (In "real" code, of course, each return value from malloc would have
    to be checked.)

    You can keep the array's contents contiguous, while making later
    reallocation of individual rows difficult, with a bit of explicit
    pointer arithmetic:

         int **array = (int **)malloc(nrows * sizeof(int *));
         array[0] = (int *)malloc(nrows * ncolumns * sizeof(int));
         for(i = 1; i < nrows; i++)
                 array[i] = array[0] + i * ncolumns;

    In either case, the elements of the dynamic array can be accessed
    with normal-looking array subscripts: array[i][j].

    If the double indirection implied by the above scheme is for some
    reason unacceptable, you can simulate a two-dimensional array with a
    single, dynamically-allocated one-dimensional array:

         int *array = (int *)malloc(nrows * ncolumns * sizeof(int));

    However, you must now perform subscript calculations manually,
    accessing array[i, j] with array[i * ncolumns + j].  (A macro can
    hide the explicit calculation, but invoking it then requires
    parentheses and commas which don't look exactly like
    multidimensional array subscripts.)

Section 3. Order of Evaluation

21. Under my compiler, the code

         int i = 7;
         printf("%d\n", i++ * i++);

    prints 49.  Regardless of the order of evaluation, shouldn't it
    print 56?

A:  Although the postincrement and postdecrement operators ++ and --
    perform the operations after yielding the former value, many people
    misunderstand the implication of "after." It is _not_ guaranteed
    that the operation is performed immediately after giving up the
    previous value and before any other part of the expression is
    evaluated.  It is merely guaranteed that the update will be
    performed sometime before the expression is considered "finished"
    (before the next "sequence point," in ANSI C's terminology).  In the
    example, the compiler chose to multiply the previous value by itself
    and to perform both increments afterwards.

    The order of other embedded side effects is similarly undefined.
    For example, the expression i + (i = 2) may or may not have the
    value 4.

    The ANSI C standard declares that code which contains such ambiguous
    or undefined side effects is not merely undefined, but illegal.
    Don't even try to find out how your compiler implements such things
    (contrary to the ill-advised exercises in many C textbooks); as K&R
    wisely point out, "if you don't know _how_ they are done on various
    machines, the innocence may help to protect you."

    References: K&R I Sec. 2.12 p. 50; K&R II Sec. 2.12 p. 54; ANSI Sec.
    3.3 p. 39; CT&P Sec.  3.7 p. 47; PCS Sec. 9.5 pp. 120-1.  (Ignore
    H&S Sec. 7.12 pp. 190-1, which is obsolete.)

22. But what about the &&, ||, and comma operators?
    I see code like "if((c = getchar()) == EOF || c == '\n')" ...

A:  There is a special exception for those operators, (as well as ?: );
    each of them does imply a sequence point (i.e. left-to-right
    evaluation is guaranteed).  Any book on C should make this clear.

    References: K&R I Sec. 2.6 p. 38, Secs. A7.11-12 pp. 190-1; K&R II
    Sec. 2.6 p. 41, Secs. A7.14-15 pp. 207-8; ANSI Secs. 3.3.13 p. 52,
    3.3.14 p. 52, 3.3.15 p. 53, 3.3.17 p. 55, CT&P Sec. 3.7 pp. 46-7.

Section 4. ANSI C

23. What is the "ANSI C Standard?"

A:  In 1983, the American National Standards Institute commissioned a
    committee, X3J11, to standardize the C language.  After a long and
    arduous process, the committee's work was finally ratified as an
    American National Standard, X3.159-1989, on December 14, 1989, and
    published in the spring of 1990.  For the most part, ANSI C
    standardizes existing practice, with a few additions from C++ (most
    notably function prototypes) and support for multinational character
    sets (including the much-lambasted trigraph sequences for transfer
    of source code between machines with deficient or multinational
    character sets).  The ANSI C standard also formalizes the C run-time
    library support routines.

24. How can I get a copy of the ANSI C standard?

A:  Copies are available from

        American National Standards Institute
        1430 Broadway
        New York, NY  10018
        (212) 642-4900

    or

        Global Engineering Documents
        2805 McGaw Avenue
        Irvine, CA  92714
        (714) 261-1455
        (800) 854-7179

    The cost from ANSI is $50.00, plus $6.00 shipping.  Quantity
    discounts are available.  (Note that ANSI derives revenues to
    support its operations from the sale of printed standards, so
    electronic copies are _not_ available.)

25. Does anyone have a tool for converting old-style C programs to ANSI
    C, or for automatically generating prototypes?

A:  There are several such programs, many in the public domain.  Check
    your nearest comp.sources archive.  (See also questions 67 and 68.)

26. My ANSI compiler complains about a mismatch when it sees

         extern int func(float);

         int func(x)
         float x;
         {...

A:  You have mixed the new-style prototype declaration
    "extern int func(float);" with the old-style definition "int func(x)
    float x;".  Old C (and ANSI C, in the absence of prototypes)
    silently promotes floats to doubles when passing them as arguments,
    and makes a corresponding silent change to formal parameter
    declarations, so the old-style definition actually says that func
    takes a double.

    The problem can be fixed either by using new-style syntax
    consistently in the definition:

         int func(float x) { ... }

    or by changing the new-style prototype declaration to match the
    old-style definition:

         extern int func(double);

    (In this case, it would be clearest to change the old-style
    definition to use double as well).

    Reference: ANSI Sec. 3.3.2.2 .

Section 5. C Preprocessor

27. How can I write a macro to swap two values?

A:  There is no good answer to this question.  If the values are
    integers, a well-known trick using exclusive-OR could perhaps be
    used, but it will not work for floating-point values or pointers
    (and the "obvious" supercompressed implementation for integral types
    a^=b^=a^=b is, strictly speaking, illegal due to multiple side-
    effects; and it will not work if the two values are the same
    variable, and...).  If the macro is intended to be used on values of
    arbitrary type (the usual goal), it cannot use a temporary, since it
    doesn't know what type of temporary it needs, and standard C does
    not provide a typeof operator.  (GNU C does.)

    The best all-around solution is probably to forget about using a
    macro.  If you're worried about the use of an ugly temporary, and
    know that your machine provides an exchange instruction, convince
    your compiler vendor to recognize the standard three-assignment swap
    idiom in the optimization phase.

28. I have some old code that tries to construct identifiers with a
    macro like

         #define Paste(a, b) a/**/b

    but it doesn't work any more.

A:  That comments disappeared entirely and could therefore be used for
    token pasting was an undocumented feature of some early preprocessor
    implementations, notably Reiser's.  ANSI affirms (as did K&R) that
    comments are replaced with white space.  However, since the need for
    pasting tokens was demonstrated and real, ANSI introduced a well-
    defined token-pasting operator, ##, which can be used as follows:

         #define Paste(a, b) a##b

    Reference: ANSI Sec. 3.8.3.3 p. 91, Rationale pp. 66-7.

29. I'm getting strange syntax errors inside code which I've #ifdeffed
    out.

A:  Under ANSI C, the text inside a "turned off" #if, #ifdef, or #ifndef
    must still consist of "valid preprocessing tokens."  This means that
    there must be no unterminated comments or quotes (note particularly
    that an apostrophe within a contracted word in a comment looks like
    the beginning of a character constant), and no newlines inside
    quotes.  Therefore, natural-language comments should always be
    written between the "official" comment delimiters /* and */.

    References: ANSI Sec. 2.1.1.2 p. 6, Sec. 3.1 p. 19 line 37.

30. What's the best way to write a multi-statement cpp macro?

A:  The usual goal is to write a macro that can be invoked as if it were
    a single function-call statement.  This means that the "caller" will
    be supplying the final semicolon, so the macro body should not.  The
    macro body cannot be a simple brace-delineated compound statement,
    because syntax errors would result if it were invoked (apparently as
    a single statement, but with a resultant an extra semicolon) as the
    if branch of an if/else statement with an explicit else clause.

    The best solution is to use

         #define Func() do { \
                 /* declarations */ \
                 stmt1; \
                 stmt2; \
                 /* ... */ \
                 } while(0)      /* (no trailing ; ) */

    When the "caller" appends a semicolon, this expansion becomes a
    single statement regardless of context.  (An optimizing compiler
    will remove any "dead" tests or branches on the constant condition
    0, although lint may complain.)

    If all of the statements in the intended macro are simple
    expressions, a simpler technique is to separate them with commas and
    surround them with parentheses.

    Reference: CT&P Sec. 6.3 pp. 82-3.

31. How can I write a cpp macro which takes a variable number of
    arguments?

A:  One popular trick is to define the macro with a single argument, and
    call it with a double set of parentheses, which appear to the
    compiler to indicate a single argument:

         #define DEBUG(args) {printf("DEBUG: "); printf args;}

         if(n != 0) DEBUG(("n is %d\n", n));

    The obvious disadvantage to this trick is that the caller must
    always remember to use the extra parentheses.  (It is often best to
    use a bona-fide function, which can take a variable number of
    arguments in a well-defined way, rather than a macro.  See questions
    32 and 33 below.)

Section 6. Variable-Length Argument Lists

32. How can I write a function that takes a variable number of
    arguments?

A:  Use varargs or stdarg.

    Here is a function which concatenates an arbitrary number of strings
    into malloc'ed memory, using stdarg:

         #include <stddef.h>             /* for NULL, size_t */
         #include <stdarg.h>             /* for va_ stuff */
         #include <string.h>             /* for strcat et al */
         #include <stdlib.h>             /* for malloc */

         /* VARARGS1 */

         char *vstrcat(char *first, ...)
         {
                 size_t len = 0;
                 char *retbuf;
                 va_list argp;
                 char *p;

                 if(first == NULL)
                         return NULL;

                 len = strlen(first);

                 va_start(argp, first);

                 while((p = va_arg(argp, char *)) != NULL)
                         len += strlen(p);

                 va_end(argp);

                 retbuf = malloc(len + 1);       /* +1 for trailing \0 */

                 if(retbuf == NULL)
                         return NULL;

                 (void)strcpy(retbuf, first);

                 va_start(argp, first);

                 while((p = va_arg(argp, char *)) != NULL)
                         (void)strcat(retbuf, p);

                 va_end(argp);

                 return retbuf;
         }

    Usage is something like

         char *str = vstrcat("Hello, ", "world!", (char *)NULL);

    Note the cast on the last argument.  (Also note that the caller must
    free the returned, malloc'ed storage.)

    Under a pre-ANSI compiler, rewrite the function definition without a
    prototype ("char *vstrcat(first) char *first; {"), #include
    <stdio.h> rather than <stddef.h>, replace "#include <stdlib.h>" with
    "extern char *malloc();", and use int instead of size_t.  You may
    also have to delete the (void) casts, and use the older varargs
    package instead of stdarg.  See the next question for hints.

    (If you know enough about your machine's architecture, it is
    possible to pick arguments off of the stack "by hand," but there is
    little reason to do so, since portable mechanisms exist.)

    References: K&R II Sec. 7.3 p. 155, Sec. B7 p. 254; H&S Sec. 13.4
    pp. 286-9; ANSI Secs. 4.8 through 4.8.1.3 .

33. How can I write a function that takes a format string and a variable
    number of arguments, like printf, and passes them to printf to do
    most of the work?

A:  Use vprintf, vfprintf, or vsprintf.

    Here is an "error" routine which prints an error message, preceded
    by the string "error: " and terminated with a newline:

         #include <stdio.h>
         #include <stdarg.h>

         void
         error(char *fmt, ...)
         {
                 va_list argp;
                 fprintf(stderr, "error: ");
                 va_start(argp, fmt);
                 vfprintf(stderr, fmt, argp);
                 va_end(argp);
                 fprintf(stderr, "\n");
         }

    To use varargs, instead of stdarg, change the function header to:

         void error(va_alist)
         va_dcl
         {
                 char *fmt;

    change the va_start line to

         va_start(argp);

    and add the line

         fmt = va_arg(argp, char *);

    between the calls to va_start and vfprintf.  (Note that there is no
    semicolon after va_dcl.)

    References: K&R II Sec. 8.3 p. 174, Sec. B1.2 p. 245; H&S Sec. 17.12
    p. 337; ANSI Secs. 4.9.6.7, 4.9.6.8, 4.9.6.9 .

34. How can I write a function analogous to scanf?

A:  Unfortunately, vscanf and the like are not standard.  You're on your
    own.

35. How can I discover how many arguments a function was actually called
    with?

A:  This information is not available to a portable program.  Some
    systems have a nonstandard nargs() function available, but its use
    is questionable, since it typically returns the number of words
    pushed, not the number of arguments.  (Floating point values and
    structures are usually passed as several words.)

    Any function which takes a variable number of arguments must be able
    to determine from the arguments themselves how many of them there
    are.  printf-like functions do this by looking for formatting
    specifiers (%d and the like) in the format string (which is why
    these functions fail badly if the format string does not match the
    argument list).  Another common technique (useful when the arguments
    are all of the same type) is to use a sentinel value (often 0, -1,
    or an appropriately-cast null pointer) at the end of the list (see
    the vstrcat and execl examples under questions 32 and 2 above).

36. How can I write a function which takes a variable number of
    arguments and passes them to some other function (which takes a
    variable number of arguments)?

A:  In general, you cannot.  You must provide a version of that other
    function which accepts a va_list pointer, as does vfprintf in the
    example above.  If the arguments must be passed directly as actual
    arguments (not indirectly through a va_list pointer) to another
    function which is itself variadic (for which you do not have the
    option of creating an alternate, va_list-accepting version) no
    portable solution is possible.  (The problem can be solved by
    resorting to machine-specific assembly language.)

Section 7. Memory Allocation

37. Why doesn't this program work?

         main()
         {
                 char *answer;
                 printf("Type something:\n");
                 gets(answer);
                 printf("You typed \"%s\"\n", answer);
         }

A:  The pointer variable "answer," which is handed to the gets function
    as the location into which the response should be stored, has not
    been set to point to any valid storage.  It is an uninitialized
    variable, just as is the variable i in this example:

         main()
         {
                 int i;
                 printf("i = %d\n", i);
         }

    That is, we cannot say where the pointer "answer" points.  (Since
    local variables are not initialized, and typically contain garbage,
    it is not even guaranteed that "answer" starts out as a null
    pointer.)

    The simplest way to correct the question-asking program is to use a
    local array, instead of a pointer, and let the compiler worry about
    allocation:

         #include <stdio.h>
         main()
         {
                 char answer[100];
                 printf("Type something:\n");
                 fgets(answer, 100, stdin);
                 printf("You typed \"%s\"\n", answer);
         }

    Note that this example also uses fgets instead of gets (always a
    good idea), so that the size of the array can be specified, so that
    fgets will not overwrite the end of the array if the user types an
    overly-long line.  (Unfortunately, gets and fgets differ in their
    treatment of the trailing \n.)  It would also be possible to use
    malloc to allocate the answer buffer, and/or to parameterize its
    size (#define ANSWERSIZE 100).

38. I can't get strcat to work.  I tried

         #include <string.h>
         main()
         {
         char *s1 = "Hello, ";
         char *s2 = "world!";
         char *s3 = strcat(s1, s2);
         printf("%s\n", s3);
         }

    but I got strange results.

A:  Again, the problem is that space for the concatenated result is not
    properly allocated.  C does not provide a true string type.  C
    programmers use char *'s for strings, but must always keep
    allocation in mind.  The compiler will only allocate memory for
    objects explicitly mentioned in the source code (in the case of
    "strings," this includes character arrays and string literals).  The
    programmer must arrange (explicitly) for sufficient space for the
    results of run-time operations such as string concatenation,
    typically by declaring arrays, or calling malloc.

    The simple strcat example could be fixed with something like

         char s1[20] = "Hello, ";
         char *s2 = "world!";

    Note, however, that strcat appends the string pointed to by its
    second argument to that pointed to by the first, and merely returns
    its first argument, so the s3 variable is superfluous.

    Reference: CT&P Sec. 3.2 p. 32.

39. You can't use dynamically-allocated memory after you free it, can
    you?

A:  No.  Some early man pages for malloc stated that the contents of
    freed memory was "left undisturbed;" this ill-advised guarantee is
    not universal and is not required by ANSI.

    Few programmers would use the contents of freed memory deliberately,
    but it is easy to do so accidentally.  Consider the following
    (correct) code for freeing a singly-linked list:

         struct list *listp, *nextp;
         for(listp = base; listp != NULL; listp = nextp) {
                 nextp = listp->next;
                 free((char *)listp);
         }

    and notice what would happen if the more-obvious loop iteration
    expression listp = listp->next were used, without the temporary
    nextp pointer.

    References: ANSI Rationale Sec. 4.10.3.2 p. 102; CT&P Sec. 7.10
    p. 95.

40. What is alloca and why is its use discouraged?

A:  alloca allocates memory which is automatically freed when the
    function from which alloca was called returns.  That is, memory
    allocated with alloca is local to a particular function's "stack
    frame" or context.

    alloca cannot be written portably, and is difficult to implement on
    machines without a stack.  Its use is problematical (and the obvious
    implementation on a stack-based machine fails) when its return value
    is passed directly to another function, as in
    fgets(alloca(100), stdin, 100).

    For these reasons, alloca cannot be used in programs which must be
    widely portable, no matter how useful it might be.

Section 8. Structures

41. I heard that structures could be assigned to variables and passed to
    and from functions, but K&R I says not.

A:  What K&R I said was that the restrictions on struct operations would
    be lifted in a forthcoming version of the compiler, and in fact
    struct assignment and passing were fully functional in Ritchie's
    compiler even as K&R I was being published.  Although a few early C
    compilers lacked struct assignment, all modern compilers support it,
    and it is part of the ANSI C standard, so there should be no
    reluctance to use it.

    References: K&R I Sec. 6.2 p. 121; K&R II Sec. 6.2 p. 129; H&S Sec.
    5.6.2 p. 103; ANSI Secs. 3.1.2.5, 3.2.2.1, 3.3.16 .

42. How does struct passing and returning work?

A:  When structures are passed as arguments to functions, the entire
    struct is typically pushed on the stack, using as many words as are
    required.  (Pointers to functions are often chosen precisely to
    avoid this overhead.)

    Structures are typically returned from functions in a location
    pointed to by an extra, "hidden" argument to the function.  Older
    compilers often used a special, static location for structure
    returns, although this made struct-valued function nonreentrant,
    which ANSI disallows.

    Reference: ANSI Sec. 2.2.3 p. 13.

43. The following program works correctly, but it dumps core after it
    finishes.  Why?

         struct list
                 {
                 char *item;
                 struct list *next;
                 }

         /* Here is the main program. */

         main(argc, argv)
         ...

A:  A missing semicolon causes the compiler to believe that main returns
    a struct list.  (The connection is hard to see because of the
    intervening comment.)  When struct-valued functions are implemented
    by adding a hidden return pointer, the generated code tries to store
    a struct with respect to a pointer which was not actually passed (in
    this case, by the C start-up code).  Attempting to store a structure
    into memory pointed to by the argc or argv value on the stack (where
    the compiler expected to find the hidden return pointer) causes the
    core dump.

    Reference: CT&P Sec. 2.3 pp. 21-2.

44. Why can't you compare structs?

A:  There is no reasonable way for a compiler to implement struct
    comparison which is consistent with C's low-level flavor.  A byte-
    by-byte comparison could be invalidated by random bits present in
    unused "holes" in the structure (such padding is used to keep the
    alignment of later fields correct).  A field-by-field comparison
    would require unacceptable amounts of repetitive, in-line code for
    large structures.  Either method would not necessarily "do the right
    thing" with pointer fields: oftentimes, equality should be judged by
    equality of the things pointed to rather than strict equality of the
    pointers themselves.

    If you want to compare two structures, you must write your own
    function to do so.  C++ (among other languages) would let you
    arrange for the == operator to map to your function.

    References: K&R II Sec. 6.2 p. 129; H&S Sec. 5.6.2 p. 103; ANSI
    Rationale Sec. 3.3.9 p. 47.

45. How can I determine the byte offset of a field within a structure?

A:  ANSI C defines the offsetof macro, which should be used if
    available.  If you don't have it, a suggested implementation is

         #define offsetof(type, mem) ((size_t) \
                 ((char *)&((type *) 0)->mem - (char *)((type *) 0)))

    This implementation is not 100% portable; some compilers may
    legitimately refuse to accept it.

    See the next question for a usage hint.

    Reference: ANSI Sec. 4.1.5 .

46. How can I access structure fields by name at run time?

A:  Build a table of names and offsets, using the offsetof() macro.  The
    offset of field b in struct a is

         offsetb = offsetof(struct a, b)

    If structp is a pointer to an instance of this structure, and b is
    an int field with offset as computed above, b's value can be set
    indirectly with

         *(int *)((char *)structp + offsetb) = value;

Section 9. Declarations

47. I can't seem to define a linked list node which contains a pointer
    to itself.  I tried

         typedef struct
                 {
                 char *item;
                 NODEPTR next;
                 } NODE, *NODEPTR;

    but the compiler gave me error messages.  Can't a struct in C
    contain a pointer to itself?

A:  Structs in C can certainly contain pointers to themselves; the
    discussion and example in section 6.5 of K&R make this clear.  The
    problem is that the example above attempts to hide the struct
    pointer behind a typedef, which is not complete at the time it is
    used.  First, rewrite it without a typedef:

         struct node
                 {
                 char *item;
                 struct node *next;
                 };

    Then, if you wish to use typedefs, define them after the fact:

         typedef struct node NODE, *NODEPTR;

    Alternatively, define the typedefs first (using the line just above)
    and follow it with the full definition of struct node, which can
    then use the NODEPTR typedef for the "next" field.

    References: K&R I Sec. 6.5 p. 101; K&R II Sec. 6.5 p. 139; H&S Sec.
    5.6.1 p. 102; ANSI Sec. 3.5.2.3 .

48. How can I define a pair of mutually referential structures?  I tried

         typedef struct
                 {
                 int structafield;
                 STRUCTB *bpointer;
                 } STRUCTA;

         typedef struct
                 {
                 int structbfield;
                 STRUCTA *apointer;
                 } STRUCTB;

    but the compiler doesn't know about STRUCTB when it is used in
    struct a.

A:  Again, the problem is not the pointers but the typedefs.  First,
    define the two structures without using typedefs:

         struct a
                 {
                 int structafield;
                 struct b *bpointer;
                 };

         struct b
                 {
                 int structbfield;
                 struct a *apointer;
                 };

    The compiler can accept the field declaration struct b *bpointer
    within struct a, even though it has not yet heard of struct b.
    Occasionally it is necessary to precede this couplet with the empty
    declaration

         struct b;

    to mask the declarations (if in an inner scope) from a different
    struct b in an outer scope.

    Again, the typedefs could also be defined before, and then used
    within, the definitions for struct a and struct b.  Problems arise
    only when an attempt is made to define and use a typedef within the
    same declaration.

    References: H&S Sec. 5.6.1 p. 102; ANSI Sec. 3.5.2.3 .

49. How do I declare an array of pointers to functions returning
    pointers to functions returning pointers to characters?

A:  This question can be answered in at least three ways (all assume the
    hypothetical array is to have 5 elements):

    1.   char *(*(*a[5])())();

    2.   Build it up in stages, using typedefs:

              typedef char *cp;        /* pointer to char */
              typedef cp fpc();        /* function returning pointer to char */
              typedef fpc *pfpc;       /* pointer to above */
              typedef pfpc fpfpc();    /* function returning... */
              typedef fpfpc *pfpfpc;   /* pointer to... */
              pfpfpc a[5];             /* array of... */

    3.   Use the cdecl program, which turns English into C and vice
         versa:

              $ cdecl
              cdecl> declare a as array 5 of pointer to function returning
                             pointer to function returning pointer to char
              char *(*(*a[5])())()
              cdecl>

         cdecl can also explain complicated declarations, help with
         casts, and indicate which set of parentheses the arguments go
         in (for complicated function definitions).

    Any good book on C should explain tricks for reading these
    complicated C declarations "inside out" to understand them
    ("declaration mimics use").

    Reference: H&S Sec. 5.10.1 p. 116.

50. So where can I get cdecl?

A:  Several public-domain versions are available.  One is in volume 14
    of comp.sources.unix .  (Commercial versions may also be available,
    at least one of which was shamelessly lifted from the public domain
    copy submitted by Graham Ross, one of cdecl's originators.) See
    question 68.

    Reference: K&R II Sec. 5.12 .

51. I finally figured out the syntax for declaring pointers to
    functions, but now how do I initialize one?

A:  Use something like

         extern int func();
         int (*fp)() = func;

    When the name of a function appears in an expression but is not
    being called (i.e. is not followed by a "("), its address is
    implicitly taken, just as is done for arrays.

    An explicit extern declaration for the function is normally needed,
    since implicit external function declaration does not happen in this
    case (again, because the function name is not followed by a "(").

Section 10. Boolean Expressions and Variables

52. What is the right type to use for boolean values in C?  Why isn't it
    a standard type?  Should #defines or enums be used for the true and
    false values?

A:  C does not provide a standard boolean type, because picking one
    involves a space/time tradeoff which is best decided by the
    programmer.  (Using an int for a boolean may be faster, while using
    char will probably save data space.)

    The choice between #defines and enums is arbitrary and not terribly
    interesting.  Use any of

         #define TRUE  1             #define YES 1
         #define FALSE 0             #define NO  0

         enum bool {false, true};    enum bool {no, yes};

    or use raw 1 and 0, as long as you are consistent within one program
    or project.  (The enum may be preferable if your debugger expands
    enum values when examining variables.)

    Some people prefer variants like

         #define TRUE (1==1)
         #define FALSE (!TRUE)

    or define "helper" macros such as

         #define Istrue(e) ((e) != 0)

    These don't buy anything (see below).

53. Isn't #defining TRUE to be 1 dangerous, since any nonzero value is
    considered "true" in C?  What if a built-in boolean or relational
    operator "returns" something other than 1?

A:  It is true (sic) that any nonzero value is considered true in C, but
    this applies only "on input", i.e. where a boolean value is
    expected.  When a boolean value is generated by a built-in operator,
    it is guaranteed to be 1 or 0.  Therefore, the test

         if((a == b) == TRUE)

    will succeed (if a, in fact, equals b and TRUE is 1), but this code
    is obviously silly.  In general, explicit tests against TRUE and
    FALSE are undesirable, because some library functions (notably
    isupper, isalpha, etc.) return, on success, a nonzero value which is
    _not_ necessarily 1.  (Besides, if you believe that
    "if((a == b) == TRUE)" is an improvement over "if(a == b)", why stop
    there?  Why not use "if(((a == b) == TRUE) == TRUE)"?)  A good rule
    of thumb is to use TRUE and FALSE (or the like) only for assignment
    to a Boolean variable or as the return value from a Boolean
    function, never in a comparison.

    Preprocessor macros like TRUE and FALSE (and, in fact, NULL) are
    used for code readability, not because the underlying values might
    ever change.  That "true" is 1 and "false" (and source-code null
    pointers) 0 is guaranteed by the language.  (See also question 8.)

    References: K&R I Sec. 2.7 p. 41; K&R II Sec. 2.6 p. 42, Sec. A7.4.7
    p. 204, Sec. A7.9 p. 206; ANSI Secs. 3.3.3.3, 3.3.8, 3.3.9, 3.3.13,
    3.3.14, 3.3.15, 3.6.4.1, 3.6.5 .

54. What is the difference between an enum and a series of preprocessor
    #defines?

A:  At the present time, there is little difference.  Although many
    people might have wished otherwise, the ANSI standard says that
    enums may be freely intermixed with integral types, without errors.
    (If such intermixing were disallowed without explicit casts,
    judicious use of enums could catch certain programming errors.)

    The advantages of enums are that the numeric values are
    automatically assigned, that a debugger may be able to display the
    symbolic values when enum variables are examined, and that a
    compiler may generate nonfatal warnings when enums and ints are
    indiscriminately mixed (such mixing can still be considered bad
    style even though it is not strictly illegal).

    References: K&R II Sec. 2.3 p. 39, Sec. A4.2 p. 196; H&S Sec. 5.5
    p. 100; ANSI Secs. 3.1.2.5, 3.5.2, 3.5.2.2 .

Section 11. Operating System Dependencies

55. How can I read a single character from the keyboard without waiting
    for a newline?

A:  Contrary to popular belief and many people's wishes, this is not a
    C-related question.  The delivery of characters from a "keyboard" to
    a C program is a function of the operating system in use, and cannot
    be standardized by the C language.  If you are using curses, use its
    cbreak() function.  Under UNIX, use ioctl to play with the terminal
    driver modes (CBREAK or RAW under "classic" versions; ICANON,
    c_cc[VMIN] and c_cc[VTIME] under System V or Posix systems).  Under
    MS-DOS, use getch().  Under other operating systems, you're on your
    own.  Beware that some operating systems make this sort of thing
    impossible, because character collection into input lines is done by
    peripheral processors not under direct control of the CPU running
    your program.

    Operating system specific questions are not appropriate for
    comp.lang.c .  Many common questions are answered in frequently-
    asked questions postings in such groups as comp.unix.questions and
    comp.os.msdos.programmer .  Note that the answers are often not
    unique even across different versions of Unix.  Bear in mind when
    answering system-specific questions that the answer that applies to
    your system may not apply to everyone else's.

    References: PCS Sec. 10 pp. 128-9, Sec. 10.1 pp. 130-1.

56. How can I find out if there are characters available for reading
    (and if so, how many)?  Alternatively, how can I do a read that will
    not block if there are no characters available?

A:  These, too, are entirely operating-system-specific.  Some versions
    of curses have a nodelay() function.  Depending on your system, you
    may also be able to use "nonblocking I/O", or a system call named
    "select", or the FIONREAD ioctl, or O_NDELAY, or a kbhit() routine.

57. How can my program discover the complete pathname to the executable
    file from which it was invoked?

A:  Depending on the operating system, argv[0] may contain all or part
    of the pathname.  (It may also contain nothing.)  You may be able to
    duplicate the command language interpreter's search path logic to
    locate the executable if the name in argv[0] is incomplete.
    However, there is no guaranteed or portable solution.

58. How can a process change an environment variable in its caller?

A:  In general, it cannot.  Different operating systems implement
    name/value functionality similar to the Unix environment in many
    different ways.  Whether the "environment" can be usefully altered
    by a running program, and if so, how, is entirely system-dependent.

    Under Unix, a process can modify its own environment (Some systems
    provide setenv() or putenv() functions to do this), and the modified
    environment is passed on to any child processes, but it is not
    propagated back to the parent process.  (The environment of the
    parent process can only be altered if the parent is explicitly set
    up to listen for some kind of change requests.  The conventional
    execution of the BSD "tset" program in .profile and .login files
    effects such a scheme.)

59. How can a file be shortened in-place without completely clearing or
    rewriting it?

A:  BSD systems provide ftruncate(), and some MS-DOS compilers supply
    chsize(), but there is no portable solution.

Section 12. Stdio

60. Why does errno contain ENOTTY after a call to printf?

A:  Many implementations of the stdio package adjust their behavior
    slightly if stdout is a terminal.  To make the determination, these
    implementations perform an operation which fails (with ENOTTY) if
    stdout is not a terminal.  Although the output operation goes on to
    complete successfully, errno still contains ENOTTY.  This behavior
    can be mildly confusing, but it is not strictly incorrect, because
    it is only meaningful for a program to inspect the contents of errno
    after an error has occurred (that is, after a library function that
    sets errno on error has returned an error code).

    Reference: CT&P Sec. 5.4 p. 73.

61. My program's prompts and intermediate output don't always show up on
    my screen, especially when I pipe the output through another
    program.

A:  It is best to use an explicit fflush(stdout) at any point within
    your program at which output should definitely be visible.  Several
    mechanisms attempt to perform the fflush for you, at the "right
    time," but they do not always work, particularly when stdout is a
    pipe rather than a terminal.

62. When I read from the keyboard with scanf(), it seems to hang until I
    type one extra line of input.

A:  scanf() was designed for free-format input, which is seldom what you
    want when reading from the keyboard.  In particular, "\n" in a
    format string does not mean "expect a newline", it means "discard
    all whitespace".  But the only way to discard all whitespace is to
    continue reading the stream until a non-whitespace character is seen
    (which is then left in the buffer for the next input), so the effect
    is that it keeps going until it sees a nonblank line.

63. So what should I use instead?

A:  You could use a "%c" format, which will read one character that you
    can then manually compare against a newline; or "%*c" and no
    variable if you're willing to trust the user to hit a newline; or
    "%*[^\n]%*c" to discard everything up to and including the newline.
    Usually the best solution is to use fgets() to read a whole line,
    and then use sscanf() or other string functions to parse the line
    buffer.




Section 13. Miscellaneous

64. Can someone tell me how to write itoa (the inverse of atoi)?

A:  Just use sprintf.  (You'll have to allocate space for the result
    somewhere anyway; see questions 37 and 38.)

65. I know that the library routine localtime will convert a time_t into
    a broken-down struct tm, and that ctime will convert a time_t to a
    printable string.  How can I perform the inverse operations of
    converting a struct tm or a string into a time_t?

A:  ANSI C specifies a library routine, mktime, which converts a
    struct tm to a time_t.  Several public-domain versions of this
    routine are available in case your compiler does not support it yet.

    Converting a string to a time_t is harder, because of the wide
    variety of date and time formats which should be parsed.  Public-
    domain routines have been written for performing this function, as
    well, but they are less likely to become standardized.

    References: K&R II Sec. B10 p. 256; H&S Sec. 20.4 p. 361; ANSI Sec.
    4.12.2.3 .

66. I seem to be missing the system header file <sgtty.h>.  Can someone
    send me a copy?

A:  Standard headers exist in part so that definitions appropriate to
    your compiler, operating system, and processor can be supplied.  You
    cannot just pick up a copy of someone else's header file and expect
    it to work, unless that person uses exactly the same environment.
    Ask your compiler vendor why the file was not provided (or to send
    another copy, if you've merely lost it).

67. Does anyone know of a program for converting Pascal (Fortran, lisp,
    "Old" C, ...) to C?

A:  Several public-domain programs are available:

    p2c             written by Dave Gillespie, and posted to
                    comp.sources.unix in March, 1990 (Volume 21).

    ptoc            another comp.sources.unix contribution, this one
                    written in Pascal (comp.sources.unix, Volume 10,
                    also patches in Volume 13?).

    f2c             jointly developed by people from Bell Labs,
                    Bellcore, and Carnegie Mellon.  To find about f2c,
                    send the message "send index from f2c" to
                    netlib@research.att.com or research!netlib.

    FOR_C           Available from:
                                    Cobalt Blue
                                    2940 Union Ave., Suite C
                                    San Jose, CA  95124
                                    (408) 723-0474

    Promula.Fortran Available from
                                    Promula Development Corp.
                                    3620 N. High St., Suite 301
                                    Columbus, OH 43214
                                    (614) 263-5454

    The comp.sources.unix archives also contain converters between
    "K&R" C and ANSI C.

68. Where can I get copies of all these public-domain programs?

A:  If you have access to Usenet, see the regular postings in the
    comp.sources.unix and comp.sources.misc newsgroups, which describe,
    in some detail, the archiving policies and how to retrieve copies.
    The usual approach is to use anonymous ftp and/or uucp from a
    central, public-spirited site, such as uunet.uu.net.  However, this
    article cannot track or list all of the available sites and how to
    access them.

69. How can I call Fortran (BASIC, Pascal, ADA, LISP) functions from C?
    (And vice versa?)

A:  The answer is entirely dependent on the machine and the specific
    calling sequences of the various compilers in use, and may not be
    possible at all.  Read your compiler documentation very carefully;
    sometimes there is a "mixed-language programming guide," although
    the techniques for passing arguments correctly are often arcane.

70. Why don't C comments nest?  Are they legal inside quoted strings?

A:  Nested comments would cause more harm than good, mostly because of
    the possibility of accidentally leaving comments unclosed by
    including the characters "/*" within them.  For this reason, it is
    usually better to "comment out" large sections of code, which might
    contain comments, with #ifdef or #if 0.

    The character sequences /* and */ are not special within double-
    quoted strings, and do not therefore introduce comments, because a
    program (particularly one which is generating C code as output)
    might want to print them.  It is hard to imagine why anyone would
    want or need to place a comment inside a quoted string.  It is easy
    to imagine a program needing to print "/*".

    Reference: ANSI Rationale Sec. 3.1.9 p. 33.

71. I'm having trouble with a Turbo C program which crashes and says
    something like "floating point not loaded."

A:  Some compilers for small machines, including Turbo C and Ritchie's
    original PDP-11 compiler, attempt to leave out floating point
    support if it looks like it will not be needed.  In particular, the
    non-floating-point versions of printf and scanf save space by not
    including code to handle %e, %f, and %g.  Occasionally the
    heuristics for "is the program using floating point?" are
    insufficient, and the programmer must insert one dummy explicit
    floating-point operation to force loading of floating-point support.
    Unfortunately, an apparently common sort of program (thus the
    frequency of the question) uses scanf to read, and/or printf to
    print, floating-point values upon which no arithmetic is done, which
    elicits the problem under Turbo C.

    In general, questions about a particular compiler are inappropriate
    for comp.lang.c .  Problems with PC compilers, for instance, will
    find a more receptive audience in a PC newsgroup.

72. Does anyone have a C compiler test suite I can use?

A:  Plum Hall, (1 Spruce Ave., Cardiff, NJ 08232, USA), among others,
    sells one.

73. Where can I get a YACC grammar for C?

A:  The definitive grammar is of course the one in the ANSI standard.
    Several copies are floating around; keep your eyes open.  There is
    one on uunet.uu.net (192.48.96.2) in net.sources/ansi.c.grammar.Z .
    FSF's GNU C compiler contains a grammar, as does the appendix to
    K&R II.

    Reference: ANSI Sec. A.2 .

74. Where can I get the "Indian Hill Style Guide" and other coding
    standards?

A:  Various standards are available for anonymous ftp from:

         Site:                     File or directory:

         cs.washington.edu         ~ftp/pub/cstyle.tar.Z
         (128.95.1.4)              (the updated Indian Hill guide)

         cs.toronto.edu            doc/programming

         giza.cis.ohio-state.edu   pub/style-guide

         prep.ai.mit.edu           pub/gnu/standards.text

75. Where can I get extra copies of this list?  What about back issues?

A:  For now, just pull it off the net; it is normally posted on the
    first of each month, with an Expiration: line which should keep it
    around all month.  Eventually, it may be available for anonymous
    ftp, or via a mailserver.  (Note that the size of the list is
    monotonically increasing; older copies are obsolete and don't
    contain anything, except the occasional typo, that the current list
    doesn't.)

Bibliography

ANSI    American National Standard for Information Systems --
        Programming Language -- C, ANSI X3.159-1989.

H&S     Samuel P. Harbison and Guy L. Steele, C: A Reference Manual,
        Second Edition, Prentice-Hall, 1987, ISBN 0-13-109802-0.

PCS     Mark R. Horton, Portable C Software, Prentice Hall, 1990, ISBN
        0-13-868050-7.

K&R I   Brian W. Kernighan and Dennis M. Ritchie, The C Programming
        Language, Prentice Hall, 1978, ISBN 0-13-110163-3.

K&R II  Brian W. Kernighan and Dennis M. Ritchie, The C Programming
        Language, Second Edition, Prentice Hall, 1988, ISBN 0-13-
        110362-8, 0-13-110370-9.

CT&P    Andrew Koenig, C Traps and Pitfalls, Addison-Wesley, 1989, ISBN
        0-201-17928-8.

There is a more extensive bibliography in the revised Indian Hill style
guide; see question 74.

Acknowledgements

Thanks to Mark Brader, Joe Buehler, rayc, Christopher Calabrese, Ray
Dunn, Stephen M. Dunn, Bjorn Engsig, Doug Gwyn, Tony Hansen, Joe
Harrington, Guy Harris, Karl Heuer, Blair Houghton, Kirk Johnson, Andrew
Koenig, John Lauro, Christopher Lott, Evan Manning, Mark Moraes Francois
Pinard, randall@virginia, Rich Salz, Joshua Simons, Henry Spencer, Erik
Talvola, Chris Torek, and Freek Wiedijk, who have contributed, directly
or indirectly, to this article.

                                             Steve Summit
                                             scs@adam.mit.edu
                                             scs%adam.mit.edu@mit.edu
                                             mit-eddie!adam!scs

This article is Copyright 1988, 1990 by Steve Summit.
It may be freely redistributed so long as the author's name, and this
notice, are retained.
The C code in this article (vstrcat, error, etc.) is public domain and
may be used without restriction.

scs@adam.mit.edu (Steve Summit) (11/01/90)

This article contains minimal answers to the comp.lang.c frequently
asked questions list.  Please see the long version for more detailed
explanations and references.

Section 1. Null Pointers

1.  What is this infamous null pointer, anyway?

A:  For each pointer type, there is a special value -- the "null
    pointer" -- which is distinguishable from all other pointer values
    and which is not the address of any object.

2.  How do I "get" a null pointer in my programs?

A:  A constant 0 in a pointer context is converted into a null pointer
    at compile time.  A "pointer context" is an initialization,
    assignment, or comparison with one side a variable of pointer type,
    and (in ANSI standard C) a function argument which has a prototype
    in scope declaring a certain parameter as being of pointer type.  In
    other contexts (function arguments without prototypes, or in the
    variable part of variadic functions) a constant 0 with an
    appropriate explicit cast is required.

3.  But aren't pointers the same as ints?

A:  Not since the early days.

4.  What is NULL and how is it #defined?

A:  NULL is simply a preprocessor macro, #defined as 0 (or (void *)0),
    which is used (as a stylistic convention, in favor of unadorned 0's)
    to generate null pointers,

5.  How should NULL be #defined on a machine which uses a nonzero bit
    pattern as the internal representation of a null pointer?

A:  The same as any other machine: as 0 (or (void *)0).  (The compiler
    makes the translation, upon seeing a 0, not the preprocessor.)

6.  If NULL were defined as "(char *)0," wouldn't that make function
    calls which pass an uncast NULL work?

A:  Not in general.  The problem is that there are machines which use
    different internal representations for pointers to different types
    of data.  A cast is still required to tell the compiler which kind
    of null pointer is required, since it may be different from
    (char *)0.

7.  I use the preprocessor macro "#define Nullptr(type) (type *)0 " to
    help me build null pointers of the correct type.

A:  This trick does not buy much.

8.  Is the abbreviated pointer comparison "if(p)" to test for non-null
    pointers valid?  What if the internal representation for null
    pointers is nonzero?

A:  The construction "if(p)" works, regardless of the internal
    representation of null pointers, because the compiler essentially
    rewrites it as "if(p != 0)" and goes on to convert 0 into the
    correct null pointer.

9.  If "NULL" and "0" are equivalent, which should I use?

A:  Either; the distinction is entirely stylistic.

10. But wouldn't it be better to use NULL (rather than 0) in case the
    value of NULL changes, perhaps on a machine with nonzero null
    pointers?

A:  No.  NULL is, and will always be, 0.

11. I once used a compiler that wouldn't work unless NULL was used.

A:  That compiler was broken.

12. I'm confused.  NULL is guaranteed to be 0, but the null pointer is
    not?

A:  A "null pointer" (written in lower case in this article) is a
    language concept whose particular internal value does not matter.  A
    "null pointer" is requested in source code with the character "0".
    "NULL" (always in capital letters) is a preprocessor macro, which is
    always #defined as 0 (or (void *)0).

13. Why is there so much confusion surrounding null pointers?  Why do
    these questions come up so often?

A:  The fact that null pointers are represented both in source code, and
    internally to most machines, as zero invites unwarranted
    assumptions.  The use of a preprocessor macro (NULL) suggests that
    the value might change later, or on some weird machine.

14. I'm still confused.  I just can't understand all this null pointer
    stuff.

A:  A simple rule is, "Always use `0' or `NULL' for null pointers, and
    always cast them when they are used as arguments in function calls."

Section 2. Arrays and Pointers

15. I had the declaration char a[5] in one source file, and in another I
    declared extern char *a.  Why didn't it work?

A:  The declaration extern char *a simply does not match the actual
    definition.   Use extern char a[].

16. But I heard that char a[] was identical to char *a.

A:  This identity (that a pointer declaration is interchangeable with an
    array declaration, usually unsized) holds _only_ for formal
    parameters to functions.  Otherwise, the two forms are not
    interchangeable.

17. So what is meant by the "equivalence of pointers and arrays" in C?

A:  Saying that arrays and pointers are "equivalent" does not by any
    means imply that they are interchangeable.  "Equivalence" refers to
    the fact that arrays decay into pointers within expressions, and
    that pointers and arrays can both be dereferenced using array-like
    subscript notation.

18. My compiler complained when I passed a two-dimensional array to a
    routine expecting a pointer to a pointer.

A:  The rule by which arrays decay into pointers is not applied
    recursively.  An array of arrays (i.e. a two-dimensional array in C)
    decays into a pointer to an array, not a pointer to a pointer.

19. How do I declare a pointer to an array?

A:  Usually, you don't want to.  Consider using a pointer to one of the
    array's elements instead.

20. How can I dynamically allocate a multidimensional array?

A:  It is usually best to allocate an array of pointers, and then
    initialize each pointer to a dynamically-allocated "row." See the
    full list for code samples.

Section 3. Order of Evaluation

21. Under my compiler, the code "int i = 7; printf("%d\n", i++ * i++); "
    prints 49.  Regardless of the order of evaluation, shouldn't it
    print 56?

A:  The operations implied by the postincrement and postdecrement
    operators ++ and -- are performed at some time after the operand's
    former values are yielded and before the end of the expression, but
    not necessarily immediately after, or before other parts of the
    expression are evaluated.

22. But what about the &&, ||, and comma operators?

A:  There is a special exception for those operators, (as well as ?: );
    left-to-right evaluation is guaranteed.

Section 4. ANSI C

23. What is the "ANSI C Standard?"

A:  In 1983, the American National Standards Institute commissioned a
    committee, X3J11, to standardize the C language.  After a long and
    arduous process, the committee's work was finally ratified as an
    American National Standard, X3.159-1989, on December 14, 1989, and
    published in the spring of 1990.

24. How can I get a copy of the ANSI C standard?

A:  Copies are available from the American National Standards Institute
    in New York, or from Global Engineering Documents in Irvine, CA.
    See the unabridged list for full addresses.

25. Does anyone have a tool for converting old-style C programs to ANSI
    C, or for automatically generating prototypes?

A:  There are several such programs, many in the public domain.

26. My ANSI compiler complains about a mismatch when it sees

         extern int func(float);

         int func(x)
         float x;
         {...

A:  You have mixed the new-style prototype declaration
    "extern int func(float);" with the old-style definition "int func(x)
    float x;".  The problem can be fixed by using either new-style
    (prototype) or old-style syntax consistently.

Section 5. C Preprocessor

27. How can I write a macro to swap two values?

A:  There is no good answer to this question.  The best all-around
    solution is probably to forget about using a macro.

28. I have some old code that tries to construct identifiers with a
    macro like "#define Paste(a, b) a/**/b ", but it doesn't work any
    more.

A:  Use the ANSI token-pasting operator ##.

29. I'm getting strange syntax errors inside code which I've #ifdeffed
    out.

A:  Under ANSI C, #ifdeffed-out text must still consist of "valid
    preprocessing tokens."  This means that there must be no
    unterminated comments or quotes and no newlines inside quotes.

30. What's the best way to write a multi-statement cpp macro?

A:  #define Func() do {stmt1; stmt2; ... } while(0) /*(no trailing ;) */

31. How can I write a cpp macro which takes a variable number of
    arguments?

A:  One popular trick is to define the macro with a single argument, and
    call it with a double set of parentheses, which appear to the
    compiler to indicate a single argument:

         #define DEBUG(args) {printf("DEBUG: "); printf args;}

         if(n != 0) DEBUG(("n is %d\n", n));

Section 6. Variable-Length Argument Lists

32. How can I write a function that takes a variable number of
    arguments?

A:  Use varargs or stdarg.

33. How can I write a function that takes a format string and a variable
    number of arguments, like printf, and passes them to printf to do
    most of the work?

A:  Use vprintf, vfprintf, or vsprintf.

34. How can I write a function analogous to scanf?

A:  Unfortunately, vscanf and the like are not standard.

35. How can I discover how many arguments a function was actually called
    with?

A:  This information is not available to a portable program.  Any
    function which takes a variable number of arguments must be able to
    determine from the arguments themselves how many of them there are.

36. How can I write a function which takes a variable number of
    arguments and passes them to some other function (which takes a
    variable number of arguments)?

A:  In general, you cannot.

Section 7. Memory Allocation

37. Why doesn't the code "char *answer; gets(answer);" work?

A:  The pointer variable "answer" has not been set to point to any valid
    storage.  The simplest way to correct this fragment is to use a
    local array, instead of a pointer.

38. I can't get strcat to work.  I tried "char *s1 = "Hello, ",
    *s2 = "world!", *s3 = strcat(s1, s2);" but I got strange results.

A:  Again, the problem is that space for the concatenated result is not
    properly allocated.

39. You can't use dynamically-allocated memory after you free it, can
    you?

A:  No.  Some early man pages implied otherwise, but the claim is no
    longer valid.

40. What is alloca and why is its use discouraged?

A:  alloca allocates memory which is automatically freed when the
    function from which alloca was called returns.  alloca cannot be
    written portably, is difficult to implement on machines without a
    stack, and fails under certain conditions if implemented simply.

Section 8. Structures

41. I heard that structures could be assigned to variables and passed to
    and from functions, but K&R I says not.

A:  These operations are supported by all modern compilers.

42. How does struct passing and returning work?

A:  If you really need to know, see the unabridged list.

43. I have a program which works correctly, but it dumps core after it
    finishes.  Why?

A:  Check to see if a structure declaration just before main is missing
    its trailing semicolon, causing the compiler to believe that main
    returns a struct.

44. Why can't you compare structs?

A:  There is no reasonable way for a compiler to implement struct
    comparison which is consistent with C's low-level flavor.

45. How can I determine the byte offset of a field within a structure?

A:  ANSI C defines the offsetof macro, which should be used if
    available.

46. How can I access structure fields by name at run time?

A:  Build a table of names and offsets, using the offsetof() macro.

Section 9. Declarations

47. I can't seem to define a linked list node which contains a pointer
    to itself.

A:  Structs in C can certainly contain pointers to themselves; the
    discussion and example in section 6.5 of K&R make this clear.
    Problems arise if an attempt is made to define (and use) a typedef
    in the midst of such a declaration; avoid this.

48. How can I define a pair of mutually referential structures?

A:  The obvious technique works as long as any typedef synonyms are
    defined outside of the struct declarations.

49. How do I declare an array of pointers to functions returning
    pointers to functions returning pointers to characters?

A:  char *(*(*a[5])())();
    Using a chain of typedefs, or the cdecl program, makes these
    declarations easier.

50. So where can I get cdecl?

A:  Several public-domain versions are available.  See the full list for
    details.

51. How do I initialize a pointer to a function?

A:  Use something like "extern int func(); int (*fp)() = func; "

Section 10. Boolean Expressions and Variables

52. What is the right type to use for boolean values in C?  Why isn't it
    a standard type?  Should #defines or enums be used for the true and
    false values?

A:  C does not provide a standard boolean type, because picking one
    involves a space/time tradeoff which is best decided by the
    programmer.  The choice between #defines and enums is arbitrary and
    not terribly interesting.

53. Isn't #defining TRUE to be 1 dangerous, since any nonzero value is
    considered "true" in C?  What if a built-in boolean or relational
    operator "returns" something other than 1?

A:  It is true (sic) that any nonzero value is considered true in C, but
    this applies only "on input", i.e. where a boolean value is
    expected.  When a boolean value is generated by a built-in operator,
    it is guaranteed to be 1 or 0.  (This is _not_ true for some library
    routines such as isalpha.)

54. What is the difference between an enum and a series of preprocessor
    #defines?

A:  At the present time, there is little difference.  The ANSI standard
    states that enums are compatible with integers.

Section 11. Operating System Dependencies

55. How can I read a single character from the keyboard without waiting
    for a newline?

A:  Contrary to popular belief and many people's wishes, this is not a
    C-related question.  How to do so is a function of the operating
    system in use.

56. How can I find out if there are characters available for reading
    (and if so, how many)?  Alternatively, how can I do a read that will
    not block if there are no characters available?

A:  These, too, are entirely operating-system-specific.

57. How can my program discover the complete pathname to the executable
    file from which it was invoked?

A:  argv[0] may contain all or part of the pathname.  You may be able to
    duplicate the command language interpreter's search path logic to
    locate the executable.

58. How can a process change an environment variable in its caller?

A:  In general, it cannot.

59. How can a file be shortened in-place without completely clearing or
    rewriting it?

A:  BSD systems provide ftruncate(), and some MS-DOS compilers supply
    chsize(), but there is no portable solution.

Section 12. Stdio

60. Why does errno contain ENOTTY after a call to printf?

A:  Don't worry about it.  It is only meaningful for a program to
    inspect the contents of errno after an error has occurred.

61. My program's prompts and intermediate output don't always show up on
    my screen, especially when I pipe the output through another
    program.

A:  It is best to use an explicit fflush(stdout) at any point within
    your program at which output should definitely be visible.

62. When I read from the keyboard with scanf(), it seems to hang until I
    type one extra line of input.

A:  scanf() was designed for free-format input, which is seldom what you
    want when reading from the keyboard.

63. So what should I use instead?

A:  Use fgets() to read a whole line, and then use sscanf() or other
    string functions to parse the line buffer.

Section 13. Miscellaneous

64. Can someone tell me how to write itoa?

A:  Just use sprintf.

65. How can I convert a struct tm or a string into a time_t?

A:  The ANSI mktime routine converts a struct tm to a time_t.  No
    standard routine exists to parse strings.

66. I seem to be missing the system header file <sgtty.h>.  Can someone
    send me a copy?

A:  You cannot just pick up a copy of someone else's header file and
    expect it to work, since the definitions within header files are
    frequently system-dependent.  Contact your vendor.

67. Does anyone know of a program for converting Pascal (Fortran, lisp,
    "Old" C, ...) to C?

A:  Several public-domain programs are available, namely ptoc, p2c, and
    f2c.  See the full list for details.

68. Where can I get copies of all these public-domain programs?

A:  See the regular postings in the comp.sources.unix and
    comp.sources.misc newsgroups.

69. How can I call Fortran (BASIC, Pascal, ADA, LISP) functions from C?

A:  The answer is entirely dependent on the machine and the specific
    calling sequences of the various compilers in use.

70. Why don't C comments nest?  Are they legal inside quoted strings?

A:  Nested comments would cause more harm than good.  The character
    sequences /* and */ are not special within double-quoted strings.

71. I'm having trouble with a Turbo C program which crashes and says
    something like "floating point not loaded."

A:  Some compilers for small machines, including Turbo C and Ritchie's
    original PDP-11 compiler, attempt to leave out floating point
    support if it looks like it will not be needed.  The programmer must
    occasionally insert one dummy explicit floating-point operation to
    force loading of floating-point support.

72. Does anyone have a C compiler test suite I can use?

A:  Plum Hall among others, sells one.

73. Where can I get a YACC grammar for C?

A:  See the unabridged list.

74. Where can I get the "Indian Hill Style Guide" and other coding
    standards?

A:  See the unabridged list.

75. Where can I get extra copies of this list?

A:  For now, just pull it off the net; it is normally posted on the
    first of each month, with an Expiration: line which should keep it
    around all month.

                                             Steve Summit
                                             scs@adam.mit.edu
                                             scs%adam.mit.edu@mit.edu
                                             mit-eddie!adam!scs

This article is Copyright 1988, 1990 by Steve Summit.
It may be freely redistributed so long as the author's name, and this
notice, are retained.

scs@adam.mit.edu (Steve Summit) (11/15/90)

This article contains minimal answers to the comp.lang.c frequently
asked questions list.  Please see the long version (posted on the
first of each month) for more detailed explanations and references.

Section 1. Null Pointers

1.  What is this infamous null pointer, anyway?

A:  For each pointer type, there is a special value -- the "null
    pointer" -- which is distinguishable from all other pointer values
    and which is not the address of any object.

2.  How do I "get" a null pointer in my programs?

A:  A constant 0 in a pointer context is converted into a null pointer
    at compile time.  A "pointer context" is an initialization,
    assignment, or comparison with one side a variable of pointer type,
    and (in ANSI standard C) a function argument which has a prototype
    in scope declaring a certain parameter as being of pointer type.  In
    other contexts (function arguments without prototypes, or in the
    variable part of variadic functions) a constant 0 with an
    appropriate explicit cast is required.

3.  But aren't pointers the same as ints?

A:  Not since the early days.

4.  What is NULL and how is it #defined?

A:  NULL is simply a preprocessor macro, #defined as 0 (or (void *)0),
    which is used (as a stylistic convention, in favor of unadorned 0's)
    to generate null pointers,

5.  How should NULL be #defined on a machine which uses a nonzero bit
    pattern as the internal representation of a null pointer?

A:  The same as any other machine: as 0 (or (void *)0).  (The compiler
    makes the translation, upon seeing a 0, not the preprocessor.)

6.  If NULL were defined as "(char *)0," wouldn't that make function
    calls which pass an uncast NULL work?

A:  Not in general.  The problem is that there are machines which use
    different internal representations for pointers to different types
    of data.  A cast is still required to tell the compiler which kind
    of null pointer is required, since it may be different from
    (char *)0.

7.  I use the preprocessor macro "#define Nullptr(type) (type *)0 " to
    help me build null pointers of the correct type.

A:  This trick does not buy much.

8.  Is the abbreviated pointer comparison "if(p)" to test for non-null
    pointers valid?  What if the internal representation for null
    pointers is nonzero?

A:  The construction "if(p)" works, regardless of the internal
    representation of null pointers, because the compiler essentially
    rewrites it as "if(p != 0)" and goes on to convert 0 into the
    correct null pointer.

9.  If "NULL" and "0" are equivalent, which should I use?

A:  Either; the distinction is entirely stylistic.

10. But wouldn't it be better to use NULL (rather than 0) in case the
    value of NULL changes, perhaps on a machine with nonzero null
    pointers?

A:  No.  NULL is, and will always be, 0.

11. I once used a compiler that wouldn't work unless NULL was used.

A:  That compiler was broken.

12. I'm confused.  NULL is guaranteed to be 0, but the null pointer is
    not?

A:  A "null pointer" (written in lower case in this article) is a
    language concept whose particular internal value does not matter.  A
    "null pointer" is requested in source code with the character "0".
    "NULL" (always in capital letters) is a preprocessor macro, which is
    always #defined as 0 (or (void *)0).

13. Why is there so much confusion surrounding null pointers?  Why do
    these questions come up so often?

A:  The fact that null pointers are represented both in source code, and
    internally to most machines, as zero invites unwarranted
    assumptions.  The use of a preprocessor macro (NULL) suggests that
    the value might change later, or on some weird machine.

14. I'm still confused.  I just can't understand all this null pointer
    stuff.

A:  A simple rule is, "Always use `0' or `NULL' for null pointers, and
    always cast them when they are used as arguments in function calls."

Section 2. Arrays and Pointers

15. I had the declaration char a[5] in one source file, and in another I
    declared extern char *a.  Why didn't it work?

A:  The declaration extern char *a simply does not match the actual
    definition.   Use extern char a[].

16. But I heard that char a[] was identical to char *a.

A:  This identity (that a pointer declaration is interchangeable with an
    array declaration, usually unsized) holds _only_ for formal
    parameters to functions.  Otherwise, the two forms are not
    interchangeable.

17. So what is meant by the "equivalence of pointers and arrays" in C?

A:  Saying that arrays and pointers are "equivalent" does not by any
    means imply that they are interchangeable.  "Equivalence" refers to
    the fact that arrays decay into pointers within expressions, and
    that pointers and arrays can both be dereferenced using array-like
    subscript notation.

18. My compiler complained when I passed a two-dimensional array to a
    routine expecting a pointer to a pointer.

A:  The rule by which arrays decay into pointers is not applied
    recursively.  An array of arrays (i.e. a two-dimensional array in C)
    decays into a pointer to an array, not a pointer to a pointer.

19. How do I declare a pointer to an array?

A:  Usually, you don't want to.  Consider using a pointer to one of the
    array's elements instead.

20. How can I dynamically allocate a multidimensional array?

A:  It is usually best to allocate an array of pointers, and then
    initialize each pointer to a dynamically-allocated "row." See the
    full list for code samples.

Section 3. Order of Evaluation

21. Under my compiler, the code "int i = 7; printf("%d\n", i++ * i++); "
    prints 49.  Regardless of the order of evaluation, shouldn't it
    print 56?

A:  The operations implied by the postincrement and postdecrement
    operators ++ and -- are performed at some time after the operand's
    former values are yielded and before the end of the expression, but
    not necessarily immediately after, or before other parts of the
    expression are evaluated.

22. But what about the &&, ||, and comma operators?

A:  There is a special exception for those operators, (as well as ?: );
    left-to-right evaluation is guaranteed.

Section 4. ANSI C

23. What is the "ANSI C Standard?"

A:  In 1983, the American National Standards Institute commissioned a
    committee, X3J11, to standardize the C language.  After a long and
    arduous process, the committee's work was finally ratified as an
    American National Standard, X3.159-1989, on December 14, 1989, and
    published in the spring of 1990.

24. How can I get a copy of the ANSI C standard?

A:  Copies are available from the American National Standards Institute
    in New York, or from Global Engineering Documents in Irvine, CA.
    See the unabridged list for full addresses.

25. Does anyone have a tool for converting old-style C programs to ANSI
    C, or for automatically generating prototypes?

A:  There are several such programs, many in the public domain.

26. My ANSI compiler complains about a mismatch when it sees

         extern int func(float);

         int func(x)
         float x;
         {...

A:  You have mixed the new-style prototype declaration
    "extern int func(float);" with the old-style definition "int func(x)
    float x;".  The problem can be fixed by using either new-style
    (prototype) or old-style syntax consistently.

Section 5. C Preprocessor

27. How can I write a macro to swap two values?

A:  There is no good answer to this question.  The best all-around
    solution is probably to forget about using a macro.

28. I have some old code that tries to construct identifiers with a
    macro like "#define Paste(a, b) a/**/b ", but it doesn't work any
    more.

A:  Use the ANSI token-pasting operator ##.

29. I'm getting strange syntax errors inside code which I've #ifdeffed
    out.

A:  Under ANSI C, #ifdeffed-out text must still consist of "valid
    preprocessing tokens."  This means that there must be no
    unterminated comments or quotes and no newlines inside quotes.

30. What's the best way to write a multi-statement cpp macro?

A:  #define Func() do {stmt1; stmt2; ... } while(0) /*(no trailing ;) */

31. How can I write a cpp macro which takes a variable number of
    arguments?

A:  One popular trick is to define the macro with a single argument, and
    call it with a double set of parentheses, which appear to the
    compiler to indicate a single argument:

         #define DEBUG(args) {printf("DEBUG: "); printf args;}

         if(n != 0) DEBUG(("n is %d\n", n));

Section 6. Variable-Length Argument Lists

32. How can I write a function that takes a variable number of
    arguments?

A:  Use varargs or stdarg.

33. How can I write a function that takes a format string and a variable
    number of arguments, like printf, and passes them to printf to do
    most of the work?

A:  Use vprintf, vfprintf, or vsprintf.

34. How can I write a function analogous to scanf?

A:  Unfortunately, vscanf and the like are not standard.

35. How can I discover how many arguments a function was actually called
    with?

A:  This information is not available to a portable program.  Any
    function which takes a variable number of arguments must be able to
    determine from the arguments themselves how many of them there are.

36. How can I write a function which takes a variable number of
    arguments and passes them to some other function (which takes a
    variable number of arguments)?

A:  In general, you cannot.

Section 7. Memory Allocation

37. Why doesn't the code "char *answer; gets(answer);" work?

A:  The pointer variable "answer" has not been set to point to any valid
    storage.  The simplest way to correct this fragment is to use a
    local array, instead of a pointer.

38. I can't get strcat to work.  I tried "char *s1 = "Hello, ",
    *s2 = "world!", *s3 = strcat(s1, s2);" but I got strange results.

A:  Again, the problem is that space for the concatenated result is not
    properly allocated.

39. You can't use dynamically-allocated memory after you free it, can
    you?

A:  No.  Some early man pages implied otherwise, but the claim is no
    longer valid.

40. What is alloca and why is its use discouraged?

A:  alloca allocates memory which is automatically freed when the
    function from which alloca was called returns.  alloca cannot be
    written portably, is difficult to implement on machines without a
    stack, and fails under certain conditions if implemented simply.

Section 8. Structures

41. I heard that structures could be assigned to variables and passed to
    and from functions, but K&R I says not.

A:  These operations are supported by all modern compilers.

42. How does struct passing and returning work?

A:  If you really need to know, see the unabridged list.

43. I have a program which works correctly, but it dumps core after it
    finishes.  Why?

A:  Check to see if a structure declaration just before main is missing
    its trailing semicolon, causing the compiler to believe that main
    returns a struct.

44. Why can't you compare structs?

A:  There is no reasonable way for a compiler to implement struct
    comparison which is consistent with C's low-level flavor.

45. How can I determine the byte offset of a field within a structure?

A:  ANSI C defines the offsetof macro, which should be used if
    available.

46. How can I access structure fields by name at run time?

A:  Build a table of names and offsets, using the offsetof() macro.

Section 9. Declarations

47. I can't seem to define a linked list node which contains a pointer
    to itself.

A:  Structs in C can certainly contain pointers to themselves; the
    discussion and example in section 6.5 of K&R make this clear.
    Problems arise if an attempt is made to define (and use) a typedef
    in the midst of such a declaration; avoid this.

48. How can I define a pair of mutually referential structures?

A:  The obvious technique works as long as any typedef synonyms are
    defined outside of the struct declarations.

49. How do I declare an array of pointers to functions returning
    pointers to functions returning pointers to characters?

A:  char *(*(*a[5])())();
    Using a chain of typedefs, or the cdecl program, makes these
    declarations easier.

50. So where can I get cdecl?

A:  Several public-domain versions are available.  See the full list for
    details.

51. How do I initialize a pointer to a function?

A:  Use something like "extern int func(); int (*fp)() = func; "

Section 10. Boolean Expressions and Variables

52. What is the right type to use for boolean values in C?  Why isn't it
    a standard type?  Should #defines or enums be used for the true and
    false values?

A:  C does not provide a standard boolean type, because picking one
    involves a space/time tradeoff which is best decided by the
    programmer.  The choice between #defines and enums is arbitrary and
    not terribly interesting.

53. Isn't #defining TRUE to be 1 dangerous, since any nonzero value is
    considered "true" in C?  What if a built-in boolean or relational
    operator "returns" something other than 1?

A:  It is true (sic) that any nonzero value is considered true in C, but
    this applies only "on input", i.e. where a boolean value is
    expected.  When a boolean value is generated by a built-in operator,
    it is guaranteed to be 1 or 0.  (This is _not_ true for some library
    routines such as isalpha.)

54. What is the difference between an enum and a series of preprocessor
    #defines?

A:  At the present time, there is little difference.  The ANSI standard
    states that enums are compatible with integers.

Section 11. Operating System Dependencies

55. How can I read a single character from the keyboard without waiting
    for a newline?

A:  Contrary to popular belief and many people's wishes, this is not a
    C-related question.  How to do so is a function of the operating
    system in use.

56. How can I find out if there are characters available for reading
    (and if so, how many)?  Alternatively, how can I do a read that will
    not block if there are no characters available?

A:  These, too, are entirely operating-system-specific.

57. How can my program discover the complete pathname to the executable
    file from which it was invoked?

A:  argv[0] may contain all or part of the pathname.  You may be able to
    duplicate the command language interpreter's search path logic to
    locate the executable.

58. How can a process change an environment variable in its caller?

A:  In general, it cannot.

59. How can a file be shortened in-place without completely clearing or
    rewriting it?

A:  BSD systems provide ftruncate(), and some MS-DOS compilers supply
    chsize(), but there is no portable solution.

Section 12. Stdio

60. Why does errno contain ENOTTY after a call to printf?

A:  Don't worry about it.  It is only meaningful for a program to
    inspect the contents of errno after an error has occurred.

61. My program's prompts and intermediate output don't always show up on
    my screen, especially when I pipe the output through another
    program.

A:  It is best to use an explicit fflush(stdout) at any point within
    your program at which output should definitely be visible.

62. When I read from the keyboard with scanf(), it seems to hang until I
    type one extra line of input.

A:  scanf() was designed for free-format input, which is seldom what you
    want when reading from the keyboard.

63. So what should I use instead?

A:  Use fgets() to read a whole line, and then use sscanf() or other
    string functions to parse the line buffer.

Section 13. Miscellaneous

64. Can someone tell me how to write itoa?

A:  Just use sprintf.

65. How can I convert a struct tm or a string into a time_t?

A:  The ANSI mktime routine converts a struct tm to a time_t.  No
    standard routine exists to parse strings.

66. I seem to be missing the system header file <sgtty.h>.  Can someone
    send me a copy?

A:  You cannot just pick up a copy of someone else's header file and
    expect it to work, since the definitions within header files are
    frequently system-dependent.  Contact your vendor.

67. Does anyone know of a program for converting Pascal (Fortran, lisp,
    "Old" C, ...) to C?

A:  Several public-domain programs are available, namely ptoc, p2c, and
    f2c.  See the full list for details.

68. Where can I get copies of all these public-domain programs?

A:  See the regular postings in the comp.sources.unix and
    comp.sources.misc newsgroups.

69. How can I call Fortran (BASIC, Pascal, ADA, LISP) functions from C?

A:  The answer is entirely dependent on the machine and the specific
    calling sequences of the various compilers in use.

70. Why don't C comments nest?  Are they legal inside quoted strings?

A:  Nested comments would cause more harm than good.  The character
    sequences /* and */ are not special within double-quoted strings.

71. I'm having trouble with a Turbo C program which crashes and says
    something like "floating point not loaded."

A:  Some compilers for small machines, including Turbo C and Ritchie's
    original PDP-11 compiler, attempt to leave out floating point
    support if it looks like it will not be needed.  The programmer must
    occasionally insert one dummy explicit floating-point operation to
    force loading of floating-point support.

72. Does anyone have a C compiler test suite I can use?

A:  Plum Hall among others, sells one.

73. Where can I get a YACC grammar for C?

A:  See the unabridged list.

74. Where can I get the "Indian Hill Style Guide" and other coding
    standards?

A:  See the unabridged list.

75. Where can I get extra copies of this list?

A:  For now, just pull it off the net; it is normally posted on the
    first of each month, with an Expiration: line which should keep it
    around all month.

                                             Steve Summit
                                             scs@adam.mit.edu
                                             scs%adam.mit.edu@mit.edu
                                             mit-eddie!adam!scs

This article is Copyright 1988, 1990 by Steve Summit.
It may be freely redistributed so long as the author's name, and this
notice, are retained.

scs@adam.mit.edu (Steve Summit) (12/01/90)

[Last modified 11/30/90 by scs.]

This article contains minimal answers to the comp.lang.c frequently
asked questions list.  Please see the long version for more detailed
explanations and references.

Section 1. Null Pointers

1.  What is this infamous null pointer, anyway?

A:  For each pointer type, there is a special value -- the "null
    pointer" -- which is distinguishable from all other pointer values
    and which is not the address of any object.

2.  How do I "get" a null pointer in my programs?

A:  A constant 0 in a pointer context is converted into a null pointer
    at compile time.  A "pointer context" is an initialization,
    assignment, or comparison with one side a variable of pointer type,
    and (in ANSI standard C) a function argument which has a prototype
    in scope declaring a certain parameter as being of pointer type.  In
    other contexts (function arguments without prototypes, or in the
    variable part of variadic functions) a constant 0 with an
    appropriate explicit cast is required.

3.  But aren't pointers the same as ints?

A:  Not since the early days.

4.  What is NULL and how is it #defined?

A:  NULL is simply a preprocessor macro, #defined as 0 (or (void *)0),
    which is used (as a stylistic convention, in favor of unadorned 0's)
    to generate null pointers,

5.  How should NULL be #defined on a machine which uses a nonzero bit
    pattern as the internal representation of a null pointer?

A:  The same as any other machine: as 0 (or (void *)0).  (The compiler
    makes the translation, upon seeing a 0, not the preprocessor.)

6.  If NULL were defined as "(char *)0," wouldn't that make function
    calls which pass an uncast NULL work?

A:  Not in general.  The problem is that there are machines which use
    different internal representations for pointers to different types
    of data.  A cast is still required to tell the compiler which kind
    of null pointer is required, since it may be different from
    (char *)0.

7.  I use the preprocessor macro "#define Nullptr(type) (type *)0 " to
    help me build null pointers of the correct type.

A:  This trick does not buy much.

8.  Is the abbreviated pointer comparison "if(p)" to test for non-null
    pointers valid?  What if the internal representation for null
    pointers is nonzero?

A:  The construction "if(p)" works, regardless of the internal
    representation of null pointers, because the compiler essentially
    rewrites it as "if(p != 0)" and goes on to convert 0 into the
    correct null pointer.

9.  If "NULL" and "0" are equivalent, which should I use?

A:  Either; the distinction is entirely stylistic.

10. But wouldn't it be better to use NULL (rather than 0) in case the
    value of NULL changes, perhaps on a machine with nonzero null
    pointers?

A:  No.  NULL is, and will always be, 0.

11. I once used a compiler that wouldn't work unless NULL was used.

A:  That compiler was broken.

12. I'm confused.  NULL is guaranteed to be 0, but the null pointer is
    not?

A:  A "null pointer" (written in lower case in this article) is a
    language concept whose particular internal value does not matter.  A
    "null pointer" is requested in source code with the character "0".
    "NULL" (always in capital letters) is a preprocessor macro, which is
    always #defined as 0 (or (void *)0).

13. Why is there so much confusion surrounding null pointers?  Why do
    these questions come up so often?

A:  The fact that null pointers are represented both in source code, and
    internally to most machines, as zero invites unwarranted
    assumptions.  The use of a preprocessor macro (NULL) suggests that
    the value might change later, or on some weird machine.

14. I'm still confused.  I just can't understand all this null pointer
    stuff.

A:  A simple rule is, "Always use `0' or `NULL' for null pointers, and
    always cast them when they are used as arguments in function calls."

Section 2. Arrays and Pointers

15. I had the declaration char a[5] in one source file, and in another I
    declared extern char *a.  Why didn't it work?

A:  The declaration extern char *a simply does not match the actual
    definition.   Use extern char a[].

16. But I heard that char a[] was identical to char *a.

A:  This identity (that a pointer declaration is interchangeable with an
    array declaration, usually unsized) holds _only_ for formal
    parameters to functions.  Otherwise, the two forms are not
    interchangeable.

17. So what is meant by the "equivalence of pointers and arrays" in C?

A:  Saying that arrays and pointers are "equivalent" does not by any
    means imply that they are interchangeable.  "Equivalence" refers to
    the fact that arrays decay into pointers within expressions, and
    that pointers and arrays can both be dereferenced using array-like
    subscript notation.

18. My compiler complained when I passed a two-dimensional array to a
    routine expecting a pointer to a pointer.

A:  The rule by which arrays decay into pointers is not applied
    recursively.  An array of arrays (i.e. a two-dimensional array in C)
    decays into a pointer to an array, not a pointer to a pointer.

19. How do I declare a pointer to an array?

A:  Usually, you don't want to.  Consider using a pointer to one of the
    array's elements instead.

20. How can I dynamically allocate a multidimensional array?

A:  It is usually best to allocate an array of pointers, and then
    initialize each pointer to a dynamically-allocated "row." See the
    full list for code samples.

Section 3. Order of Evaluation

21. Under my compiler, the code "int i = 7; printf("%d\n", i++ * i++); "
    prints 49.  Regardless of the order of evaluation, shouldn't it
    print 56?

A:  The operations implied by the postincrement and postdecrement
    operators ++ and -- are performed at some time after the operand's
    former values are yielded and before the end of the expression, but
    not necessarily immediately after, or before other parts of the
    expression are evaluated.

22. But what about the &&, ||, and comma operators?

A:  There is a special exception for those operators, (as well as ?: );
    left-to-right evaluation is guaranteed.

Section 4. ANSI C

23. What is the "ANSI C Standard?"

A:  In 1983, the American National Standards Institute commissioned a
    committee, X3J11, to standardize the C language.  After a long,
    arduous process, the committee's work was finally ratified as an
    American National Standard, X3.159-1989, on December 14, 1989, and
    published in the spring of 1990.

24. How can I get a copy of the ANSI C standard?

A:  Copies are available from the American National Standards Institute
    in New York, or from Global Engineering Documents in Irvine, CA.
    See the unabridged list for addresses.

25. Does anyone have a tool for converting old-style C programs to ANSI
    C, or for automatically generating prototypes?

A:  There are several such programs, many in the public domain.

26. My ANSI compiler complains about a mismatch when it sees

         extern int func(float);

         int func(x)
         float x;
         {...

A:  You have mixed the new-style prototype declaration
    "extern int func(float);" with the old-style definition "int func(x)
    float x;".  The problem can be fixed by using either new-style
    (prototype) or old-style syntax consistently.

27. Why does the ANSI Standard not guarantee more than six monocase
    characters for external identifier significance?

A:  The main problem is older linkers.

Section 5. C Preprocessor

28. How can I write a macro to swap two values?

A:  There is no good answer to this question.  The best all-around
    solution is probably to forget about using a macro.

29. I have some old code that tries to construct identifiers with a
    macro like "#define Paste(a, b) a/**/b ", but it doesn't work any
    more.

A:  Use the ANSI token-pasting operator ##.

30. I'm getting strange syntax errors inside code which I've #ifdeffed
    out.

A:  Under ANSI C, #ifdeffed-out text must still consist of "valid
    preprocessing tokens."  This means that there must be no
    unterminated comments or quotes (i.e. no single apostrophes), and no
    newlines inside quotes.

31. What's the best way to write a multi-statement cpp macro?

A:  #define Func() do {stmt1; stmt2; ... } while(0) /* (no trailing ;) */

32. How can I write a cpp macro which takes a variable number of
    arguments?

A:  One popular trick is to define the macro with a single argument, and
    call it with a double set of parentheses, which appear to the
    compiler to indicate a single argument:

         #define DEBUG(args) {printf("DEBUG: "); printf args;}

         if(n != 0) DEBUG(("n is %d\n", n));

Section 6. Variable-Length Argument Lists

33. How can I write a function that takes a variable number of
    arguments?

A:  Use varargs or stdarg.

34. How can I write a function that takes a format string and a variable
    number of arguments, like printf, and passes them to printf to do
    most of the work?

A:  Use vprintf, vfprintf, or vsprintf.

35. How can I write a function analogous to scanf?

A:  Unfortunately, vscanf and the like are not standard.

36. How can I discover how many arguments a function was actually called
    with?

A:  This information is not available to a portable program.  Any
    function which takes a variable number of arguments must be able to
    determine from the arguments themselves how many of them there are.

37. How can I write a function which takes a variable number of
    arguments and passes them to some other function (which takes a
    variable number of arguments)?

A:  In general, you cannot.

Section 7. Memory Allocation

38. Why doesn't the code "char *answer; gets(answer);" work?

A:  The pointer variable "answer" has not been set to point to any valid
    storage.  The simplest way to correct this fragment is to use a
    local array, instead of a pointer.

39. I can't get strcat to work.  I tried "char *s1 = "Hello, ",
    *s2 = "world!", *s3 = strcat(s1, s2);" but I got strange results.

A:  Again, the problem is that space for the concatenated result is not
    properly allocated.

Q:  But the man page for strcat said that it took two char *'s as
    arguments.  How was I supposed to know to allocate things?

A:  In general, when using pointers you _always_ have to worry about
    memory allocation, at least to make sure that the compiler is doing
    it for you.

40. You can't use dynamically-allocated memory after you free it, can
    you?

A:  No.  Some early man pages implied otherwise, but the claim is no
    longer valid.

41. What is alloca and why is its use discouraged?

A:  alloca allocates memory which is automatically freed when the
    function from which alloca was called returns.  alloca cannot be
    written portably, is difficult to implement on machines without a
    stack, and fails under certain conditions if implemented simply.

Section 8. Structures

42. I heard that structures could be assigned to variables and passed to
    and from functions, but K&R I says not.

A:  These operations are supported by all modern compilers.

43. How does struct passing and returning work?

A:  If you really need to know, see the unabridged list.

44. I have a program which works correctly, but dumps core after it
    finishes.  Why?

A:  Check to see if a structure declaration just before main is missing
    its trailing semicolon, causing the compiler to believe that main
    returns a struct.

45. Why can't you compare structs?

A:  There is no reasonable way for a compiler to implement struct
    comparison which is consistent with C's low-level flavor.

46. I came across some code that declared a structure with the last
    member an array of one element, and then did some tricky allocation
    to make the array act like it had several elements.  Is this legal
    and/or portable?

A:  It is surprisingly difficult to determine whether the ANSI C
    standard allows or disallows it.

47. How can I determine the byte offset of a field within a structure?

A:  ANSI C defines the offsetof macro, which should be used if
    available.

48. How can I access structure fields by name at run time?

A:  Build a table of names and offsets, using the offsetof() macro.

Section 9. Declarations

49. I can't seem to define a linked list node which contains a pointer
    to itself.

A:  Structs in C can certainly contain pointers to themselves; the
    discussion and example in section 6.5 of K&R make this clear.
    Problems arise if an attempt is made to define (and use) a typedef
    in the midst of such a declaration; avoid this.

50. How can I define a pair of mutually referential structures?

A:  The obvious technique works as long as any typedef synonyms are
    defined outside of the struct declarations.

51. How do I declare an array of pointers to functions returning
    pointers to functions returning pointers to characters?

A:  char *(*(*a[5])())();
    Using a chain of typedefs, or the cdecl program, makes these
    declarations easier.

52. So where can I get cdecl?

A:  Several public-domain versions are available.  See the full list for
    details.

53. How do I initialize a pointer to a function?

A:  Use something like "extern int func(); int (*fp)() = func; " .

54. I've seen different methods used for calling through functions to
    pointers.

A:  The extra parentheses and explicit * are now officially optional,
    although "Classic C" required them.

Section 10. Boolean Expressions and Variables

55. What is the right type to use for boolean values in C?  Why isn't it
    a standard type?  Should #defines or enums be used for the true and
    false values?

A:  C does not provide a standard boolean type, because picking one
    involves a space/time tradeoff which is best decided by the
    programmer.  The choice between #defines and enums is arbitrary and
    not terribly interesting.

56. Isn't #defining TRUE to be 1 dangerous, since any nonzero value is
    considered "true" in C?  What if a built-in boolean or relational
    operator "returns" something other than 1?

A:  It is true (sic) that any nonzero value is considered true in C, but
    this applies only "on input", i.e. where a boolean value is
    expected.  When a boolean value is generated by a built-in operator,
    it is guaranteed to be 1 or 0.  (This is _not_ true for some library
    routines such as isalpha.)

57. What is the difference between an enum and a series of preprocessor
    #defines?

A:  At the present time, there is little difference.  The ANSI standard
    states that enums are compatible with integers.

Section 11. Operating System Dependencies

58. How can I read a single character from the keyboard without waiting
    for a newline?

A:  Contrary to popular belief and many people's wishes, this is not a
    C-related question.  How to do so is a function of the operating
    system in use.

59. How can I find out if there are characters available for reading
    (and if so, how many)?  Alternatively, how can I do a read that will
    not block if there are no characters available?

A:  These, too, are entirely operating-system-specific.

60. How can my program discover the complete pathname to the executable
    file from which it was invoked?

A:  argv[0] may contain all or part of the pathname.  You may be able to
    duplicate the command language interpreter's search path logic to
    locate the executable.

61. How can a process change an environment variable in its caller?

A:  In general, it cannot.

62. How can a file be shortened in-place without completely clearing or
    rewriting it?

A:  BSD systems provide ftruncate(), and some MS-DOS compilers supply
    chsize(), but there is no portable solution.

Section 12. Stdio

63. Why does errno contain ENOTTY after a call to printf?

A:  Don't worry about it.  It is only meaningful for a program to
    inspect the contents of errno after an error has occurred.

64. My program's prompts and intermediate output don't always show up on
    the screen, especially when I pipe the output through another
    program.

A:  It is best to use an explicit fflush(stdout) at any point within
    your program at which output should definitely be visible.

65. When I read from the keyboard with scanf(), it seems to hang until I
    type one extra line of input.

A:  scanf() was designed for free-format input, which is seldom what you
    want when reading from the keyboard.

66. So what should I use instead?

A:  Use fgets() to read a whole line, and then use sscanf() or other
    string functions to parse the line buffer.

Section 13. Miscellaneous

67. Can someone tell me how to write itoa?

A:  Just use sprintf.

68. How can I convert a struct tm or a string into a time_t?

A:  The ANSI mktime routine converts a struct tm to a time_t.  No
    standard routine exists to parse strings.

69. How can I write data files which can be read on other machines with
    different word size, byte order, or floating point formats?

A:  The best solution is to use a text file.

70. I seem to be missing the system header file <sgtty.h>.  Can someone
    send me a copy?

A:  You cannot just pick up a copy of someone else's header file and
    expect it to work, since the definitions within header files are
    frequently system-dependent.  Contact your vendor.

71. Does anyone know of a program for converting Pascal (Fortran, lisp,
    "Old" C, ...) to C?

A:  Several public-domain programs are available, namely ptoc, p2c, and
    f2c.  See the full list for details.

72. Where can I get copies of all these public-domain programs?

A:  See the regular postings in the comp.sources.unix and
    comp.sources.misc newsgroups for information.

73. How can I call Fortran (BASIC, Pascal, ADA, LISP) functions from C?

A:  The answer is entirely dependent on the machine and the specific
    calling sequences of the various compilers in use.

74. Why don't C comments nest?  Are they legal inside quoted strings?

A:  Nested comments would cause more harm than good.  The character
    sequences /* and */ are not special within double-quoted strings.

75. My floating-point calculations are acting strangely and giving me
    different answers on different machines.

A:  See the full list for a brief explanation, or any good programming
    book for a better one.

76. I'm having trouble with a Turbo C program which crashes and says
    something like "floating point not loaded."

A:  Some compilers for small machines, including Turbo C, attempt to
    leave out floating point support if it looks like it will not be
    needed.  The programmer must occasionally insert one dummy explicit
    floating-point operation to force loading of floating-point support.

77. Does anyone have a C compiler test suite I can use?

A:  Plum Hall, among others, sells one.

78. Where can I get a YACC grammar for C?

A:  See the unabridged list.

79. What's the best style for code layout in C?

A:  There is no one "best style," but see the full list for a few
    suggestions.

80. Where can I get the "Indian Hill Style Guide" and other coding
    standards?

A:  See the unabridged list.

81. How do you pronounce "char"?  What's that funny name for the "#"
    character?

A:  Rhyme it with "far" or "bear" (your choice); "octothorpe."

82. Where can I get extra copies of this list?

A:  For now, just pull it off the net; it is normally posted on the
    first of each month, with an Expiration: line which should keep it
    around all month.

                                             Steve Summit
                                             scs@adam.mit.edu
                                             scs%adam.mit.edu@mit.edu
                                             mit-eddie!adam!scs

This article is Copyright 1988, 1990 by Steve Summit.
It may be freely redistributed so long as the author's name, and this
notice, are retained.

scs@adam.mit.edu (Steve Summit) (01/01/91)

[Last modified December 16, 1990 by scs.]

Certain topics come up again and again on this newsgroup.  They are good
questions, and the answers may not be immediately obvious, but each time
they recur, much net bandwidth and reader time is wasted on repetitive
responses, and on tedious corrections to the incorrect answers which are
inevitably posted.

This article, which is posted monthly, attempts to answer these common
questions definitively and succinctly, so that net discussion can move
on to more constructive topics without continual regression to first
principles.

This article does not, and cannot, provide an exhaustive discussion of
every subtle point and counterargument which could be mentioned with
respect to these topics.  Cross-references to standard C publications
have been provided, for further study by the interested and dedicated
reader.  A few of the more perplexing and pervasive topics may be
further explored in some in-depth minitreatises posted in conjunction
with this article.

No mere newsgroup article can substitute for thoughtful perusal of a
full-length language reference manual.  Anyone interested enough in C to
be following this newsgroup should also be interested enough to read and
study one or more such manuals, preferably several times.  Some vendors'
compiler manuals are unfortunately inadequate; a few even perpetuate
some of the myths which this article attempts to debunk.  Several
noteworthy books on C are listed in this article's bibliography.

If you have a question about C which is not answered in this article,
please try to answer it by checking a few of the referenced books, or by
asking knowledgeable colleagues, before posing your question to the net
at large.  There are many people on the net who are happy to answer
questions, but the volume of repetitive answers posted to one question,
as well as the growing numbers of questions as the net attracts more
readers, can become oppressive.  If you have questions or comments
prompted by this article, please reply by mail rather than following up
-- this article is meant to decrease net traffic, not increase it.

This article is always being improved.  Your input is welcomed.  Send
your comments to scs@adam.mit.edu, scs%adam.mit.edu@mit.edu, and/or
mit-eddie!adam!scs; this article's From: line may be unusable.

The questions answered here are divided into several categories:

      1. Null Pointers
      2. Arrays and Pointers
      3. Order of Evaluation
      4. ANSI C
      5. C Preprocessor
      6. Variable-Length Argument Lists
      7. Memory Allocation
      8. Structures
      9. Declarations
     10. Boolean Expressions and Variables
     11. Operating System Dependencies
     12. Stdio
     13. Miscellaneous

Herewith, some frequently-asked questions and their answers:


Section 1. Null Pointers

1.  What is this infamous null pointer, anyway?

A:  The language definition states that for each pointer type, there is
    a special value -- the "null pointer" -- which is distinguishable
    from all other pointer values and which is not the address of any
    object.  That is, the address-of operator & will never yield a null
    pointer, nor will a successful call to malloc.  (malloc returns a
    null pointer when it fails, and this is a typical use of null
    pointers: as a "special" pointer value with some other meaning,
    usually "not allocated" or "not pointing anywhere yet.")

    A null pointer is conceptually different from an uninitialized
    pointer.  A null pointer is known not to point to any object; an
    uninitialized pointer might point anywhere (that is, at some random
    object, or at a garbage or unallocated address).  See also question
    38.

    As mentioned in the definition above, there is a null pointer for
    each pointer type, and the internal values of null pointers for
    different types may be different.  Although programmers need not
    know the internal values, the compiler must always be informed which
    type of null pointer is required, so it can make the distinction if
    necessary (see below).

    References: K&R I Sec. 5.4 pp. 97-8; K&R II Sec. 5.4 p. 102; H&S
    Sec. 5.3 p. 91; ANSI Sec. 3.2.2.3 p. 38.

2.  How do I "get" a null pointer in my programs?

A:  According to the language definition, a constant 0 in a pointer
    context is converted into a null pointer at compile time.  That is,
    in an initialization, assignment, or comparison when one side is a
    variable or expression of pointer type, the compiler can tell that a
    constant 0 on the other side requests a null pointer, and generate
    the correctly-typed null pointer value.  Therefore, the following
    fragments are perfectly legal:

         char *p = 0;
         if(p != 0)

    However, an argument being passed to a function is not necessarily
    recognizable as a pointer context, and the compiler may not be able
    to tell that an unadorned 0 "means" a null pointer.  For instance,
    the Unix system call "execl" takes a variable-length, null-pointer-
    terminated list of character pointer arguments.  To generate a null
    pointer in a function call context, an explicit cast is typically
    required:

         execl("/bin/sh", "sh", "-c", "ls", (char *)0);

    If the (char *) cast were omitted, the compiler would not know to
    pass a null pointer, and would pass an integer 0 instead.  (Note
    that many Unix manuals get this example wrong.)

    When function prototypes are in scope, argument passing becomes an
    "assignment context," and casts may safely be omitted, since the
    prototype tells the compiler that a pointer is required, and of
    which type, enabling it to correctly cast unadorned 0's.  Function
    prototypes cannot provide the types for variable arguments in
    variable-length argument lists, however, so explicit casts are still
    required for those arguments.  It is safest always to cast null
    pointer function arguments, to guard against varargs functions or
    those without prototypes, to allow interim use of non-ANSI
    compilers, and to demonstrate that you know what you are doing.

    Summary:

         Unadorned 0 okay:        Explicit cast required:

         initialization           function call,
                                  no prototype in scope
         assignments
                                  variable argument to
         comparisons              varargs function

         function call,
         prototype in scope,
         fixed argument

    References: K&R I Sec. A7.7 p. 190, Sec. A7.14 p. 192; K&R II Sec.
    A7.10 p. 207, Sec. A7.17 p. 209; H&S Sec. 4.6.3 p. 72; ANSI Sec.
    3.2.2.3 .

3.  But aren't pointers the same as ints?

A:  Not since the early days.  Attempting to turn pointers into
    integers, or to build pointers out of integers, has always been
    machine-dependent and unportable, and doing so is strongly
    discouraged.  (Any object pointer may be cast to the "universal"
    pointer type void *, or char * under a pre-ANSI compiler, when
    heterogeneous pointers must be passed around.)

    References: K&R I Sec. 5.6 pp. 102-3; ANSI Sec. 3.2.2.3 p. 37, Sec.
    3.3.4 pp. 46-7.

4.  What is NULL and how is it #defined?

A:  As a stylistic convention, many people prefer not to have unadorned
    0's scattered throughout their programs.  For this reason, the
    preprocessor macro NULL is #defined (by <stdio.h> or <stddef.h>),
    with value 0 (or (void *)0, about which more later).  A programmer
    who wishes to make explicit the distinction between 0 the integer
    and 0 the null pointer can then use NULL whenever a null pointer is
    required.  This is a stylistic convention only; the preprocessor
    turns NULL back to 0 which is then recognized by the compiler (in
    pointer contexts) as before.  In particular, a cast may still be
    necessary before NULL (as before 0) in a function call argument.
    (The table under question 2 above applies for NULL as well as 0.)

    NULL should _only_ be used for pointers.  It should not be used when
    another kind of 0 is required, even though it might work, because
    doing so sends the wrong stylistic message.  (ANSI allows the
    #definition of NULL to be (void *)0, which will not work in non-
    pointer contexts.)  In particular, do not use NULL when the ASCII
    null character (NUL) is desired.  Provide your own definition

         #define NUL '\0'

    if you must.

    References: K&R I Sec. 5.4 pp. 97-8; K&R II Sec. 5.4 p. 102; H&S
    Sec. 13.1 p. 283; ANSI Sec. 4.1.5 p. 99, Sec. 3.2.2.3 p. 38,
    Rationale Sec. 4.1.5 p. 74.

5.  How should NULL be #defined on a machine which uses a nonzero bit
    pattern as the internal representation of a null pointer?

A:  Programmers should never need to know the internal representation(s)
    of null pointers, because they are normally taken care of by the
    compiler.  If a machine uses a nonzero bit pattern for null
    pointers, it is the compiler's responsibility to generate it when
    the programmer requests, by writing "0" or "NULL," a null pointer.
    Therefore, #defining NULL as 0 on a machine for which internal null
    pointers are nonzero is as valid as on any other, because the
    compiler must (and can) still generate the machine's correct null
    pointers in response to unadorned 0's seen in pointer contexts.

6.  If NULL were defined as follows:

         #define NULL (char *)0

    wouldn't that make function calls which pass an uncast NULL work?

A:  Not in general.  The problem is that there are machines which use
    different internal representations for pointers to different types
    of data.  The suggested #definition would make uncast NULL arguments
    to functions expecting pointers to characters to work correctly, but
    pointer arguments to other types would still be problematical, and
    legal constructions such as

         FILE *fp = NULL;

    could fail.

    Nevertheless, ANSI C allows the alternate

         #define NULL (void *)0

    definition for NULL.  Besides helping incorrect programs to work
    (but only on machines with all pointers the same, thus questionably
    valid assistance) this definition may catch programs which use NULL
    incorrectly (e.g. when the ASCII  NUL character was really
    intended).

7.  I use the preprocessor macro

         #define Nullptr(type) (type *)0

    to help me build null pointers of the correct type.

A:  This trick, though popular with beginning programmers, does not buy
    much.  It is not needed in assignments and comparisons; see question
    2.  It does not even save keystrokes.  Its use suggests to the
    reader that the author is shaky on the subject of null pointers, and
    requires the reader to check the #definition of the macro, its
    invocations, and _all_ other pointer usages much more carefully.

8.  Is the abbreviated pointer comparison "if(p)" to test for non-null
    pointers valid?  What if the internal representation for null
    pointers is nonzero?

A:  When C requires the boolean value of an expression (in the if,
    while, for, and do statements, and with the &&, ||, !, and ?:
    operators), a false value is produced when the expression compares
    equal to zero, and a true value otherwise.  That is, whenever one
    writes

         if(expr)

    where "expr" is any expression at all, the compiler essentially acts
    as if it had been written as

         if(expr != 0)

    Substituting the trivial pointer expression "p" for "expr," we have

         if(p)      is equivalent to                 if(p != 0)

    and this is a comparison context, so the compiler can tell that the
    (implicit) 0 is a null pointer, and use the correct value.  There is
    no trickery involved here; compilers do work this way, and generate
    identical code for both statements.  The internal representation of
    a pointer does _not_ matter.

    The boolean negation operator, !, can be described as follows:

         !expr      is essentially equivalent to     expr?0:1

    It is left as an exercise for the reader to show that

         if(!p)     is equivalent to                 if(p == 0)

    See also question 57.

    References: K&R II Sec. A7.4.7 p. 204; H&S Sec. 5.3 p. 91; ANSI
    Secs. 3.3.3.3, 3.3.9, 3.3.13, 3.3.14, 3.3.15, 3.6.4.1, and 3.6.5 .

9.  If "NULL" and "0" are equivalent, which should I use?

A:  Many programmers believe that "NULL" should be used in all pointer
    contexts, as a reminder that the value is to be thought of as a
    pointer.  Others feel that the confusion surrounding "NULL" and "0"
    is only compounded by hiding "0" behind a #definition, and prefer to
    use unadorned "0" instead.  There is no one right answer.
    C programmers must understand that "NULL" and "0" are
    interchangeable and that an uncast "0" is perfectly acceptable in
    initialization, assignment, and comparison contexts.  Any usage of
    "NULL" (as opposed to "0") should be considered a gentle reminder
    that a pointer is involved; programmers should not depend on it
    (either for their own understanding or the compiler's) for
    distinguishing pointer 0's from integer 0's.  Again, NULL should not
    be used for other than pointers.

    Reference: K&R II Sec. 5.4 p. 102.

10. But wouldn't it be better to use NULL (rather than 0) in case the
    value of NULL changes, perhaps on a machine with nonzero null
    pointers?

A:  No.  Although preprocessor macros are often used in place of numbers
    because the numbers might change, this is _not_ the reason that NULL
    is used in place of 0.  The language guarantees that source-code 0's
    (in pointer contexts) generate null pointers.  NULL is used only as
    a stylistic convention.

11. I once used a compiler that wouldn't work unless NULL was used.

A:  That compiler was broken.  In general, making decisions about a
    language based on the behavior of one particular compiler is likely
    to be counterproductive.

12. I'm confused.  NULL is guaranteed to be 0, but the null pointer is
    not?

A:  A "null pointer" (written in lower case in this article) is a
    language concept whose particular internal value does not matter.
    (On some machines the internal value is all-bits-0; on others it is
    not.)  A "null pointer" is requested in source code with the
    character "0".  "NULL" (always in capital letters) is a preprocessor
    macro, which is always #defined as 0 (or (void *)0).

    When the term "null" or "NULL" is casually used, one of several
    things may be meant:

    1.   The conceptual null pointer, the abstract language concept
         defined in question 1.  It is implemented with...

    2.   The internal (or run-time) representation of a null pointer,
         which may or may not be all-bits-0 and which may be different
         for different pointer types.  The actual values should be of
         concern only to compiler writers.  Authors of C programs never
         see them, since they use...

    3.   The source code syntax for null pointers, which is the single
         character "0".  It is often hidden behind...

    4.   The NULL macro, which is #defined to be "0" or "(void *)0".
         Finally, as a red herring, we have...

    5.   The ASCII null character (NUL), which does have all bits zero,
         but has no relation to the null pointer except in name.

    This article always uses the phrase "null pointer" for sense 1, the
    character "0" for sense 3, and the capitalized word "NULL" for
    sense 4.

13. Why is there so much confusion surrounding null pointers?  Why do
    these questions come up so often?

A:  C programmers traditionally like to know more than they need to
    about the underlying machine implementation.  The fact that null
    pointers are represented both in source code, and internally to most
    machines, as zero invites unwarranted assumptions.  The use of a
    preprocessor macro (NULL) suggests that the value might change
    later, or on some weird machine.  The construct "if(p == 0)" is
    easily misread as calling for conversion of p to an integral type,
    rather than 0 to a pointer type, before the comparison.  Finally,
    the distinction between the several uses of the term "null" (listed
    above) is often overlooked.

    One good way to wade out of the confusion is to imagine that C had a
    keyword (perhaps "nil", like Pascal) with which null pointers were
    requested.  The compiler could either turn "nil" into the correct
    type of null pointer, when it could determine the type from the
    source code (as it does with 0's in reality), or complain when it
    could not.  Now, in fact, in C the keyword for a null pointer is not
    "nil" but "0", which works almost as well, except that an uncast "0"
    in a non-pointer context generates an integer zero instead of an
    error message, and if that uncast 0 was supposed to be a null
    pointer, the code may not work.

14. I'm still confused.  I just can't understand all this null pointer
    stuff.

A:  Follow these two simple rules:

    1.   When you want to refer to a null pointer in source code, use
         "0" or "NULL".

    2.   If the usage of "0" or "NULL" is an argument in a function
         call, cast it to the pointer type expected by the function
         being called.

    The rest of the discussion has to do with other people's
    misunderstandings, or with the internal representation of null
    pointers, which you shouldn't need to know.  Understand questions 1,
    2, and 4, and consider 9 and 13, and you'll do fine.


Section 2. Arrays and Pointers

15. I had the declaration char a[5] in one source file, and in another I
    declared extern char *a.  Why didn't it work?

A:  The declaration extern char *a simply does not match the actual
    definition.  The type "pointer-to-type-T" is not the same as
    "array-of-type-T."  Use extern char a[].

    References: CT&P Sec. 3.3 pp. 33-4, Sec. 4.5 pp. 64-5.

16. But I heard that char a[] was identical to char *a.

A:  This identity (that a pointer declaration is interchangeable with an
    array declaration, usually unsized) holds _only_ for formal
    parameters to functions.  This identity is related to the fact that
    arrays "decay" into pointers in expressions.  That is, when an array
    name is mentioned in an expression, it is converted immediately into
    a pointer to the array's first element.  Therefore, an array is
    never passed to a function; rather a pointer to its first element is
    passed instead.  Allowing pointer parameters to be declared as
    arrays is a simply a way of making it look as though the array was
    actually being passed.  Some programmers prefer, as a matter of
    style, to use this syntax to indicate that the pointer parameter is
    expected to point to the start of an array rather than to some
    single value.

    Since functions can never receive arrays as parameters, any
    parameter declarations which "look like" arrays, e.g.

         f(a)
         char a[];

    are treated as if they were pointers, since that is what the
    function will receive if an array is passed:

         f(a)
         char *a;

    To repeat, however, this conversion holds only within function
    formal parameter declarations, nowhere else.  If this conversion
    bothers you, don't use it; many people have concluded that the
    confusion it causes outweighs the small advantage of having the
    declaration "look like" the call and/or the uses within the
    function.

    References: K&R I Sec. 5.3 p. 95, Sec. A10.1 p. 205; K&R II Sec. 5.3
    p. 100, Sec. A8.6.3 p. 218, Sec. A10.1 p. 226; H&S Sec. 5.4.3 p. 96;
    ANSI Sec. 3.5.4.3, Sec. 3.7.1, CT&P Sec. 3.3 pp. 33-4.

17. So what is meant by the "equivalence of pointers and arrays" in C?

A:  Much of the confusion surrounding pointers in C can be traced to a
    misunderstanding of this statement.  Saying that arrays and pointers
    are "equivalent" does not by any means imply that they are
    interchangeable.  (The fact that, as formal parameters to functions,
    array-style and pointer-style declarations are in fact
    interchangeable does nothing to reduce the confusion.)

    "Equivalence" refers to the fact (mentioned above) that arrays decay
    into pointers within expressions, and that pointers and arrays can
    both be dereferenced using array-like subscript notation.  That is,
    if we have

         char a[10];
         char *p = a;
         int i;

    we can refer to a[i] and p[i].  (That pointers can be subscripted
    like arrays is hardly surprising, since arrays have decayed into
    pointers by the time they are subscripted.)

    References: K&R I Sec. 5.3 pp. 93-6; K&R II Sec. 5.3 p. 99; H&S Sec.
    5.4.1 p. 93; ANSI Sec. 3.3.2.1, Sec. 3.3.6 .

18. My compiler complained when I passed a two-dimensional array to a
    routine expecting a pointer to a pointer.

A:  The rule by which arrays decay into pointers is not applied
    recursively.  An array of arrays (i.e. a two-dimensional array in C)
    decays into a pointer to an array, not a pointer to a pointer.
    Pointers to arrays are confusing, and it is best to avoid them.
    (The confusion is heightened by the existence of incorrect
    compilers, including some versions of pcc and pcc-derived lint's,
    which improperly accept assignments of multi-dimensional arrays to
    multi-level pointers.)  If you are passing a two-dimensional array
    to a function:

         int array[YSIZE][XSIZE];
         f(array);

    the function's declaration should match:

         f(int a[][XSIZE]) {...}
    or
         f(int (*ap)[XSIZE]) {...}       /* ap is a pointer to an array */

    In the first declaration, the compiler performs the usual implicit
    rewriting of "array of array" to "pointer to array;" in the second
    form the pointer declaration is explicit.  The called function does
    not care how big the array is, but it must know its shape, so the
    "column" dimension XSIZE must be included.  In both cases the number
    of "rows" is irrelevant, and omitted.

    If a function is already declared as accepting a pointer to a
    pointer, it is probably incorrect to pass a two-dimensional array
    directly to it.

19. How do I declare a pointer to an array?

A:  Usually, you don't want to.  Consider using a pointer to one of the
    array's elements instead.  Arrays of type T decay into pointers to
    type T, which is convenient; subscripting or incrementing the
    resultant pointer accesses the individual members of the array.
    True pointers to arrays, when subscripted or incremented, step over
    entire arrays, and are generally only useful when operating on
    multidimensional arrays, if at all.  (See question 18 above.)  When
    people speak casually of a pointer to an array, they usually mean a
    pointer to its first element; the type of this latter pointer is
    generally more useful.

    If you really need to declare a pointer to an entire array, use
    something like "int (*ap)[N];" where N is the size of the array.  If
    the size of the array is unknown, N can be omitted, but the
    resulting type, "pointer to array of unknown size," is almost
    completely useless.  (See also question 52.)

20. How can I dynamically allocate a multidimensional array?

A:  It is usually best to allocate an array of pointers, and then
    initialize each pointer to a dynamically-allocated "row." The
    resulting "ragged" array can save space, although it is not
    necessarily contiguous in memory as a real array would be.

         int **array = (int **)malloc(nrows * sizeof(int *));
         for(i = 0; i < nrows; i++)
                 array[i] = (int *)malloc(ncolumns * sizeof(int));

    (In "real" code, of course, each return value from malloc would have
    to be checked.)

    You can keep the array's contents contiguous, while making later
    reallocation of individual rows difficult, with a bit of explicit
    pointer arithmetic:

         int **array = (int **)malloc(nrows * sizeof(int *));
         array[0] = (int *)malloc(nrows * ncolumns * sizeof(int));
         for(i = 1; i < nrows; i++)
                 array[i] = array[0] + i * ncolumns;

    In either case, the elements of the dynamic array can be accessed
    with normal-looking array subscripts: array[i][j].

    If the double indirection implied by the above scheme is for some
    reason unacceptable, you can simulate a two-dimensional array with a
    single, dynamically-allocated one-dimensional array:

         int *array = (int *)malloc(nrows * ncolumns * sizeof(int));

    However, you must now perform subscript calculations manually,
    accessing the i,jth element with array[i * ncolumns + j].  (A macro
    can hide the explicit calculation, but invoking it then requires
    parentheses and commas which don't look exactly like
    multidimensional array subscripts.)


Section 3. Order of Evaluation

21. Under my compiler, the code

         int i = 7;
         printf("%d\n", i++ * i++);

    prints 49.  Regardless of the order of evaluation, shouldn't it
    print 56?

A:  Although the postincrement and postdecrement operators ++ and --
    perform the operations after yielding the former value, many people
    misunderstand the implication of "after." It is _not_ guaranteed
    that the operation is performed immediately after giving up the
    previous value and before any other part of the expression is
    evaluated.  It is merely guaranteed that the update will be
    performed sometime before the expression is considered "finished"
    (before the next "sequence point," in ANSI C's terminology).  In the
    example, the compiler chose to multiply the previous value by itself
    and to perform both increments afterwards.

    The order of other embedded side effects is similarly undefined.
    For example, the expression i + (i = 2) may or may not have the
    value 4.

    The behavior of code which contains ambiguous or undefined side
    effects has always been undefined.  (Note, too, that a compiler's
    choice, especially under ANSI rules, for "undefined behavior" may be
    to refuse to compile the code.)  Don't even try to find out how your
    compiler implements such things (contrary to the ill-advised
    exercises in many C textbooks); as K&R wisely point out, "if you
    don't know _how_ they are done on various machines, the innocence
    may help to protect you."

    References: K&R I Sec. 2.12 p. 50; K&R II Sec. 2.12 p. 54; ANSI Sec.
    3.3 p. 39; CT&P Sec. 3.7 p. 47; PCS Sec. 9.5 pp. 120-1.  (Ignore H&S
    Sec. 7.12 pp. 190-1, which is obsolete.)

22. But what about the &&, ||, and comma operators?
    I see code like "if((c = getchar()) == EOF || c == '\n')" ...

A:  There is a special exception for those operators, (as well as ?: );
    each of them does imply a sequence point (i.e. left-to-right
    evaluation is guaranteed).  Any book on C should make this clear.

    References: K&R I Sec. 2.6 p. 38, Secs. A7.11-12 pp. 190-1; K&R II
    Sec. 2.6 p. 41, Secs. A7.14-15 pp. 207-8; ANSI Secs. 3.3.13 p. 52,
    3.3.14 p. 52, 3.3.15 p. 53, 3.3.17 p. 55, CT&P Sec. 3.7 pp. 46-7.


Section 4. ANSI C

23. What is the "ANSI C Standard?"

A:  In 1983, the American National Standards Institute commissioned a
    committee, X3J11, to standardize the C language.  After a long,
    arduous process, including several widespread public reviews, the
    committee's work was finally ratified as an American National
    Standard, X3.159-1989, on December 14, 1989, and published in the
    spring of 1990.  For the most part, ANSI C standardizes existing
    practice, with a few additions from C++ (most notably function
    prototypes) and support for multinational character sets (including
    the much-lambasted trigraph sequences).  The ANSI C standard also
    formalizes the C run-time library support routines.

    The published Standard includes a "Rationale," which explains many
    of its decisions, and discusses a number of subtle points, including
    several of those covered here.  (The Rationale is "not part of ANSI
    Standard X3.159-1989, but is included for information only.")

    The Standard has also been adopted as ISO/IEC 9899:1990, although
    the Rationale is currently not included.

24. How can I get a copy of the ANSI C standard?

A:  Copies are available from

        American National Standards Institute
        1430 Broadway
        New York, NY  10018
        (212) 642-4900

    or

        Global Engineering Documents
        2805 McGaw Avenue
        Irvine, CA  92714
        (714) 261-1455
        (800) 854-7179

    The cost from ANSI is $50.00, plus $6.00 shipping.  Quantity
    discounts are available.  (Note that ANSI derives revenues to
    support its operations from the sale of printed standards, so
    electronic copies are _not_ available.)

25. Does anyone have a tool for converting old-style C programs to ANSI
    C, or for automatically generating prototypes?

A:  There are several such programs, many in the public domain.  Check
    your nearest comp.sources archive.  (See also questions 72 and 73.)

26. My ANSI compiler complains about a mismatch when it sees

         extern int func(float);

         int func(x)
         float x;
         {...

A:  You have mixed the new-style prototype declaration
    "extern int func(float);" with the old-style definition "int func(x)
    float x;".  Old C (and ANSI C, in the absence of prototypes)
    silently promotes floats to doubles when passing them as arguments,
    and makes a corresponding silent change to formal parameter
    declarations, so the old-style definition actually says that func
    takes a double.

    The problem can be fixed either by using new-style syntax
    consistently in the definition:

         int func(float x) { ... }

    or by changing the new-style prototype declaration to match the
    old-style definition:

         extern int func(double);

    (In this case, it would be clearest to change the old-style
    definition to use double as well).

    Reference: ANSI Sec. 3.3.2.2 .

27. Why does the ANSI Standard not guarantee more than six monocase
    characters of external identifier significance?

A:  The problem is older linkers which are neither under the control of
    the ANSI standard nor the C compiler developers on the systems which
    have them.  The limitation is only that identifiers be _significant_
    in the first six characters, not that they be restricted to six
    characters in length.  This limitation is annoying, but certainly
    not unbearable, and is marked in the Standard as "obsolescent," i.e.
    a future revision will likely relax it.

    This concession to current, restrictive linkers really had to be
    made, no matter how vehemently some people oppose it.  (The
    Rationale notes that its retention was "most painful.")  If you
    disagree, or have thought of a trick by which a compiler burdened
    with a restrictive linker could present the C programmer with the
    appearance of more significance in external identifiers, read the
    excellently-worded X3.159 Rationale (see question 24), which
    discusses several such schemes and explains why they couldn't be
    mandated.

    References: ANSI Sec. 3.1.2 p. 21, Sec. 3.9.1 p. 96, Rationale Sec.
    3.1.2 pp. 19-21.


Section 5. C Preprocessor

28. How can I write a macro to swap two values?

A:  There is no good answer to this question.  If the values are
    integers, a well-known trick using exclusive-OR could perhaps be
    used, but it will not work for floating-point values or pointers
    (and the "obvious" supercompressed implementation for integral types
    a^=b^=a^=b is, strictly speaking, illegal due to multiple side-
    effects; and it will not work if the two values are the same
    variable, and...).  If the macro is intended to be used on values of
    arbitrary type (the usual goal), it cannot use a temporary, since it
    does not know what type of temporary it needs, and standard C does
    not provide a typeof operator.  (GNU C does.)

    The best all-around solution is probably to forget about using a
    macro.  If you're worried about the use of an ugly temporary, and
    know that your machine provides an exchange instruction, convince
    your compiler vendor to recognize the standard three-assignment swap
    idiom in the optimization phase.

29. I have some old code that tries to construct identifiers with a
    macro like

         #define Paste(a, b) a/**/b

    but it doesn't work any more.

A:  That comments disappeared entirely and could therefore be used for
    token pasting was an undocumented feature of some early preprocessor
    implementations, notably Reiser's.  ANSI affirms (as did K&R) that
    comments are replaced with white space.  However, since the need for
    pasting tokens was demonstrated and real, ANSI introduced a well-
    defined token-pasting operator, ##, which can be used like this:

         #define Paste(a, b) a##b

    Reference: ANSI Sec. 3.8.3.3 p. 91, Rationale pp. 66-7.

30. I'm getting strange syntax errors inside code which I've #ifdeffed
    out.

A:  Under ANSI C, the text inside a "turned off" #if, #ifdef, or #ifndef
    must still consist of "valid preprocessing tokens."  This means that
    there must be no unterminated comments or quotes (note particularly
    that an apostrophe within a contracted word in a comment looks like
    the beginning of a character constant), and no newlines inside
    quotes.  Therefore, natural-language comments should always be
    written between the "official" comment delimiters /* and */.

    References: ANSI Sec. 2.1.1.2 p. 6, Sec. 3.1 p. 19 line 37.

31. What's the best way to write a multi-statement cpp macro?

A:  The usual goal is to write a macro that can be invoked as if it were
    a single function-call statement.  This means that the "caller" will
    be supplying the final semicolon, so the macro body should not.  The
    macro body cannot be a simple brace-delineated compound statement,
    because syntax errors would result if it were invoked (apparently as
    a single statement, but with a resultant extra semicolon) as the if
    branch of an if/else statement with an explicit else clause.

    The traditional solution is to use

         #define Func() do { \
                 /* declarations */ \
                 stmt1; \
                 stmt2; \
                 /* ... */ \
                 } while(0)      /* (no trailing ; ) */

    When the "caller" appends a semicolon, this expansion becomes a
    single statement regardless of context.  (An optimizing compiler
    will remove any "dead" tests or branches on the constant condition
    0, although lint may complain.)

    If all of the statements in the intended macro are simple
    expressions, with no declarations, another technique is to separate
    them with commas and surround them with parentheses.

    Reference: CT&P Sec. 6.3 pp. 82-3.

32. How can I write a cpp macro which takes a variable number of
    arguments?

A:  One popular trick is to define the macro with a single argument, and
    call it with a double set of parentheses, which appear to the
    preprocessor to indicate a single argument:

         #define DEBUG(args) {printf("DEBUG: "); printf args;}

         if(n != 0) DEBUG(("n is %d\n", n));

    The obvious disadvantage to this trick is that the caller must
    always remember to use the extra parentheses.  (It is often best to
    use a bona-fide function, which can take a variable number of
    arguments in a well-defined way, rather than a macro.  See questions
    33 and 34 below.)


Section 6. Variable-Length Argument Lists

33. How can I write a function that takes a variable number of
    arguments?

A:  Use varargs or stdarg.

    Here is a function which concatenates an arbitrary number of strings
    into malloc'ed memory, using stdarg:

         #include <stddef.h>             /* for NULL, size_t */
         #include <stdarg.h>             /* for va_ stuff */
         #include <string.h>             /* for strcat et al */
         #include <stdlib.h>             /* for malloc */

         /* VARARGS1 */

         char *vstrcat(char *first, ...)
         {
                 size_t len = 0;
                 char *retbuf;
                 va_list argp;
                 char *p;

                 if(first == NULL)
                         return NULL;

                 len = strlen(first);

                 va_start(argp, first);

                 while((p = va_arg(argp, char *)) != NULL)
                         len += strlen(p);

                 va_end(argp);

                 retbuf = malloc(len + 1);       /* +1 for trailing \0 */

                 if(retbuf == NULL)
                         return NULL;            /* error */

                 (void)strcpy(retbuf, first);

                 va_start(argp, first);

                 while((p = va_arg(argp, char *)) != NULL)
                         (void)strcat(retbuf, p);

                 va_end(argp);

                 return retbuf;
         }

    Usage is something like

         char *str = vstrcat("Hello, ", "world!", (char *)NULL);

    Note the cast on the last argument.  (Also note that the caller must
    free the returned, malloc'ed storage.)

    Under a pre-ANSI compiler, rewrite the function definition without a
    prototype ("char *vstrcat(first) char *first; {"), #include
    <stdio.h> rather than <stddef.h>, replace "#include <stdlib.h>" with
    "extern char *malloc();", and use int instead of size_t.  You may
    also have to delete the (void) casts, and use the older varargs
    package instead of stdarg.  See the next question for hints.

    (If you know enough about your machine's architecture, it is
    possible to pick arguments off of the stack "by hand," but there is
    little reason to do so, since portable mechanisms exist.  If you
    know how to access arguments "by hand," but have access to neither
    <stdarg.h> nor <varargs.h>, you could as easily implement one of
    them yourself, leaving your code portable.)

    References: K&R II Sec. 7.3 p. 155, Sec. B7 p. 254; H&S Sec. 13.4
    pp. 286-9; ANSI Secs. 4.8 through 4.8.1.3 .

34. How can I write a function that takes a format string and a variable
    number of arguments, like printf, and passes them to printf to do
    most of the work?

A:  Use vprintf, vfprintf, or vsprintf.

    Here is an "error" routine which prints an error message, preceded
    by the string "error: " and terminated with a newline:

         #include <stdio.h>
         #include <stdarg.h>

         void
         error(char *fmt, ...)
         {
                 va_list argp;
                 fprintf(stderr, "error: ");
                 va_start(argp, fmt);
                 vfprintf(stderr, fmt, argp);
                 va_end(argp);
                 fprintf(stderr, "\n");
         }

    To use varargs, instead of stdarg, change the function header to:

         void error(va_alist)
         va_dcl
         {
                 char *fmt;

    change the va_start line to

         va_start(argp);

    and add the line

         fmt = va_arg(argp, char *);

    between the calls to va_start and vfprintf.  (Note that there is no
    semicolon after va_dcl.)

    References: K&R II Sec. 8.3 p. 174, Sec. B1.2 p. 245; H&S Sec. 17.12
    p. 337; ANSI Secs. 4.9.6.7, 4.9.6.8, 4.9.6.9 .

35. How can I write a function analogous to scanf?

A:  Unfortunately, vscanf and the like are not standard.  You're on your
    own.

36. How can I discover how many arguments a function was actually called
    with?

A:  This information is not available to a portable program.  Some
    systems have a nonstandard nargs() function available, but its use
    is questionable, since it typically returns the number of words
    pushed, not the number of arguments.  (Floating point values and
    structures are usually passed as several words.)

    Any function which takes a variable number of arguments must be able
    to determine from the arguments themselves how many of them there
    are.  printf-like functions do this by looking for formatting
    specifiers (%d and the like) in the format string (which is why
    these functions fail badly if the format string does not match the
    argument list).  Another common technique (useful when the arguments
    are all of the same type) is to use a sentinel value (often 0, -1,
    or an appropriately-cast null pointer) at the end of the list (see
    the vstrcat and execl examples under questions 33 and 2 above).

37. How can I write a function which takes a variable number of
    arguments and passes them to some other function (which takes a
    variable number of arguments)?

A:  In general, you cannot.  You must provide a version of that other
    function which accepts a va_list pointer, as does vfprintf in the
    example above.  If the arguments must be passed directly as actual
    arguments (not indirectly through a va_list pointer) to another
    function which is itself variadic (for which you do not have the
    option of creating an alternate, va_list-accepting version) no
    portable solution is possible.  (The problem can be solved by
    resorting to machine-specific assembly language.)


Section 7. Memory Allocation

38. Why doesn't this program work?

         main()
         {
                 char *answer;
                 printf("Type something:\n");
                 gets(answer);
                 printf("You typed \"%s\"\n", answer);
         }

A:  The pointer variable "answer," which is handed to the gets function
    as the location into which the response should be stored, has not
    been set to point to any valid storage.  It is an uninitialized
    variable, just as is the variable i in this example:

         main()
         {
                 int i;
                 printf("i = %d\n", i);
         }

    That is, we cannot say where the pointer "answer" points.  (Since
    local variables are not initialized, and typically contain garbage,
    it is not even guaranteed that "answer" starts out as a null
    pointer.)

    The simplest way to correct the question-asking program is to use a
    local array, instead of a pointer, and let the compiler worry about
    allocation:

         #include <stdio.h>
         #include <string.h>
         main()
         {
                 char answer[100], *p;
                 printf("Type something:\n");
                 fgets(answer, 100, stdin);
                 if((p = strchr(answer, '\n')) != NULL)
                         *p = '\0';
                 printf("You typed \"%s\"\n", answer);
         }

    Note that this example also uses fgets instead of gets (always a
    good idea), so that the size of the array can be specified, so that
    fgets will not overwrite the end of the array if the user types an
    overly-long line.  (Unfortunately, fgets does not automatically
    delete the trailing \n, as gets would.)  It would also be possible
    to use malloc to allocate the answer buffer, and/or to parameterize
    its size (#define ANSWERSIZE 100).

39. I can't get strcat to work.  I tried

         #include <string.h>
         main()
         {
                 char *s1 = "Hello, ";
                 char *s2 = "world!";
                 char *s3 = strcat(s1, s2);
                 printf("%s\n", s3);
         }

    but I got strange results.

A:  Again, the problem is that space for the concatenated result is not
    properly allocated.  C does not provide a true string type.  C
    programmers use char *'s for strings, but must always keep
    allocation in mind.  The compiler will only allocate memory for
    objects explicitly mentioned in the source code (in the case of
    "strings," this includes character arrays and string literals).  The
    programmer must arrange (explicitly) for sufficient space for the
    results of run-time operations such as string concatenation,
    typically by declaring arrays, or calling malloc.

    The simple strcat example could be fixed with something like

         char s1[20] = "Hello, ";
         char *s2 = "world!";

    Note, however, that strcat appends the string pointed to by its
    second argument to that pointed to by the first, and merely returns
    its first argument, so the s3 variable is superfluous.

    Reference: CT&P Sec. 3.2 p. 32.

40. But the man page for strcat says that it takes two char *'s as
    arguments.  How am I supposed to know to allocate things?

A:  In general, when using pointers you _always_ have to consider memory
    allocation, at least to make sure that the compiler is doing it for
    you.

    The Synopsis section at the top of a Unix-style man page can be
    misleading.  The code fragments presented there are closer to the
    function definition used by the call's implementor than the
    invocation used by the caller.  In particular, many routines accept
    pointers (e.g. to strings or structs), and the caller usually passes
    the address of some object (an array, or an entire struct).  Another
    common example is stat().

41. You can't use dynamically-allocated memory after you free it, can
    you?

A:  No.  Some early man pages for malloc stated that the contents of
    freed memory was "left undisturbed;" this ill-advised guarantee is
    not universal and is not required by ANSI.

    Few programmers would use the contents of freed memory deliberately,
    but it is easy to do so accidentally.  Consider the following
    (correct) code for freeing a singly-linked list:

         struct list *listp, *nextp;
         for(listp = base; listp != NULL; listp = nextp) {
                 nextp = listp->next;
                 free((char *)listp);
         }

    and notice what would happen if the more-obvious loop iteration
    expression listp = listp->next were used, without the temporary
    nextp pointer.

    References: ANSI Rationale Sec. 4.10.3.2 p. 102; CT&P Sec. 7.10
    p. 95.

42. What is alloca and why is its use discouraged?

A:  alloca allocates memory which is automatically freed when the
    function from which alloca was called returns.  That is, memory
    allocated with alloca is local to a particular function's "stack
    frame" or context.

    alloca cannot be written portably, and is difficult to implement on
    machines without a stack.  Its use is problematical (and the obvious
    implementation on a stack-based machine fails) when its return value
    is passed directly to another function, as in
    fgets(alloca(100), stdin, 100).

    For these reasons, alloca cannot be used in programs which must be
    widely portable, no matter how useful it might be.


Section 8. Structures

43. I heard that structures could be assigned to variables and passed to
    and from functions, but K&R I says not.

A:  What K&R I said was that the restrictions on struct operations would
    be lifted in a forthcoming version of the compiler, and in fact
    struct assignment and passing were fully functional in Ritchie's
    compiler even as K&R I was being published.  Although a few early C
    compilers lacked struct assignment, all modern compilers support it,
    and it is part of the ANSI C standard, so there should be no
    reluctance to use it.

    References: K&R I Sec. 6.2 p. 121; K&R II Sec. 6.2 p. 129; H&S Sec.
    5.6.2 p. 103; ANSI Secs. 3.1.2.5, 3.2.2.1, 3.3.16 .

44. How does struct passing and returning work?

A:  When structures are passed as arguments to functions, the entire
    struct is typically pushed on the stack, using as many words as are
    required.  (Pointers to structures are often chosen precisely to
    avoid this overhead.)

    Structures are typically returned from functions in a location
    pointed to by an extra, "hidden" argument to the function.  Older
    compilers often used a special, static location for structure
    returns, although this made struct-valued functions nonreentrant,
    which ANSI C disallows.

    Reference: ANSI Sec. 2.2.3 p. 13.

45. The following program works correctly, but it dumps core after it
    finishes.  Why?

         struct list
                 {
                 char *item;
                 struct list *next;
                 }

         /* Here is the main program. */

         main(argc, argv)
         ...

A:  A missing semicolon causes the compiler to believe that main returns
    a struct list.  (The connection is hard to see because of the
    intervening comment.)  When struct-valued functions are implemented
    by adding a hidden return pointer, the generated code tries to store
    a struct with respect to a pointer which was not actually passed (in
    this case, by the C start-up code).  Attempting to store a structure
    into memory pointed to by the argc or argv value on the stack (where
    the compiler expected to find the hidden return pointer) causes the
    core dump.

    Reference: CT&P Sec. 2.3 pp. 21-2.

46. Why can't you compare structs?

A:  There is no reasonable way for a compiler to implement struct
    comparison which is consistent with C's low-level flavor.  A byte-
    by-byte comparison could be invalidated by random bits present in
    unused "holes" in the structure (such padding is used to keep the
    alignment of later fields correct).  A field-by-field comparison
    would require unacceptable amounts of repetitive, in-line code for
    large structures.  Either method would not necessarily "do the right
    thing" with pointer fields: oftentimes, equality should be judged by
    equality of the things pointed to rather than strict equality of the
    pointers themselves.

    If you want to compare two structures, you must write your own
    function to do so.  C++ (among other languages) would let you
    arrange for the == operator to map to your function.

    References: K&R II Sec. 6.2 p. 129; H&S Sec. 5.6.2 p. 103; ANSI
    Rationale Sec. 3.3.9 p. 47.

47. I came across some code that declared a structure like this:

         struct name
                 {
                 int namelen;
                 char name[1];
                 };

    and then did some tricky allocation to make the name array act like
    it had several elements.  Is this legal and/or portable?

A:  This trick is popular, although Dennis Ritchie has called it
    "unwarranted chumminess with the compiler."  It is surprisingly
    difficult to determine whether the ANSI C standard allows or
    disallows it, but it is hard to imagine a compiler or architecture
    for which it wouldn't work.  (Debugging, array-bounds-checking
    compilers might issue warnings.)

48. How can I determine the byte offset of a field within a structure?

A:  ANSI C defines the offsetof macro, which should be used if
    available.  If you don't have it, a suggested implementation is

         #define offsetof(type, mem) ((size_t) \
                 ((char *)&((type *) 0)->mem - (char *)((type *) 0)))

    This implementation is not 100% portable; some compilers may
    legitimately refuse to accept it.

    See the next question for a usage hint.

    Reference: ANSI Sec. 4.1.5 .

49. How can I access structure fields by name at run time?

A:  Build a table of names and offsets, using the offsetof() macro.  The
    offset of field b in struct a is

         offsetb = offsetof(struct a, b)

    If structp is a pointer to an instance of this structure, and b is
    an int field with offset as computed above, b's value can be set
    indirectly with

         *(int *)((char *)structp + offsetb) = value;


Section 9. Declarations

50. I can't seem to define a linked list node which contains a pointer
    to itself.  I tried

         typedef struct
                 {
                 char *item;
                 NODEPTR next;
                 } NODE, *NODEPTR;

    but the compiler gave me error messages.  Can't a struct in C
    contain a pointer to itself?

A:  Structs in C can certainly contain pointers to themselves; the
    discussion and example in section 6.5 of K&R make this clear.  The
    problem is that the example above attempts to hide the struct
    pointer behind a typedef, which is not complete at the time it is
    used.  First, rewrite it without a typedef:

         struct node
                 {
                 char *item;
                 struct node *next;
                 };

    Then, if you wish to use typedefs, define them after the fact:

         typedef struct node NODE, *NODEPTR;

    Alternatively, define the typedefs first (using the line just above)
    and follow it with the full definition of struct node, which can
    then use the NODEPTR typedef for the "next" field.

    References: K&R I Sec. 6.5 p. 101; K&R II Sec. 6.5 p. 139; H&S Sec.
    5.6.1 p. 102; ANSI Sec. 3.5.2.3 .

51. How can I define a pair of mutually referential structures?  I tried

         typedef struct
                 {
                 int structafield;
                 STRUCTB *bpointer;
                 } STRUCTA;

         typedef struct
                 {
                 int structbfield;
                 STRUCTA *apointer;
                 } STRUCTB;

    but the compiler doesn't know about STRUCTB when it is used in
    struct a.

A:  Again, the problem is not the pointers but the typedefs.  First,
    define the two structures without using typedefs:

         struct a
                 {
                 int structafield;
                 struct b *bpointer;
                 };

         struct b
                 {
                 int structbfield;
                 struct a *apointer;
                 };

    The compiler can accept the field declaration struct b *bpointer
    within struct a, even though it has not yet heard of struct b.
    Occasionally it is necessary to precede this couplet with the empty
    declaration

         struct b;

    to mask the declarations (if in an inner scope) from a different
    struct b in an outer scope.

    Again, the typedefs could also be defined before, and then used
    within, the definitions for struct a and struct b.  Problems arise
    only when an attempt is made to define and use a typedef within the
    same declaration.

    References: H&S Sec. 5.6.1 p. 102; ANSI Sec. 3.5.2.3 .

52. How do I declare an array of pointers to functions returning
    pointers to functions returning pointers to characters?

A:  This question can be answered in at least three ways (all assume the
    hypothetical array is to have 5 elements):

    1.   char *(*(*a[5])())();

    2.   Build it up in stages, using typedefs:

              typedef char *cp;        /* pointer to char */
              typedef cp fpc();        /* function returning pointer to char */
              typedef fpc *pfpc;       /* pointer to above */
              typedef pfpc fpfpc();    /* function returning... */
              typedef fpfpc *pfpfpc;   /* pointer to... */
              pfpfpc a[5];             /* array of... */

    3.   Use the cdecl program, which turns English into C and vice
         versa:

              $ cdecl
              cdecl> declare a as array 5 of pointer to function returning
                         pointer to function returning pointer to char
              char *(*(*a[5])())()
              cdecl>

         cdecl can also explain complicated declarations, help with
         casts, and indicate which set of parentheses the arguments go
         in (for complicated function definitions).

    Any good book on C should explain techniques for reading these
    complicated C declarations "inside out" to understand them
    ("declaration mimics use").

    Reference: H&S Sec. 5.10.1 p. 116.

53. So where can I get cdecl?

A:  Several public-domain versions are available.  One is in volume 14
    of comp.sources.unix .  (Commercial versions may also be available,
    at least one of which was shamelessly lifted from the public domain
    copy submitted by Graham Ross, one of cdecl's originators.) See
    question 73.

    Reference: K&R II Sec. 5.12 .

54. I finally figured out the syntax for declaring pointers to
    functions, but now how do I initialize one?

A:  Use something like

         extern int func();
         int (*fp)() = func;

    When the name of a function appears in an expression but is not
    being called (i.e. is not followed by a "("), it "decays" into a
    pointer (i.e. its address is implicitly taken), analagously to the
    implicit decay of an array into a pointer to its first element.

    An explicit extern declaration for the function is normally needed,
    since implicit external function declaration does not happen in this
    case (again, because the function name is not followed by a "(").

55. I've seen different methods used for calling through pointers to
    functions.  What's the story?

A:  Originally, a pointer to a function had to be "turned into" a "real"
    function, with the * operator (and an extra pair of parentheses, to
    keep the precedence straight), before calling:

         int r, f(), (*fp)() = f;
         r = (*fp)();

    Another analysis holds that functions are always called through
    pointers, but that "real" functions decay implicitly into pointers
    (in expressions, as they do in initializations) and so cause no
    trouble.  This reasoning, which was adopted in the ANSI standard,
    means that

         r = fp();

    is legal and works correctly, whether fp is a function or a pointer
    to one.  (The usage has always been unambiguous; there is nothing
    you ever could have done with a function pointer followed by an
    argument list except call through it).  An explicit * is harmless,
    and still allowed (and recommended, if portability to older
    compilers is important).

    References: ANSI Sec. 3.3.2.2 p. 41, Rationale p. 41.


Section 10. Boolean Expressions and Variables

56. What is the right type to use for boolean values in C?  Why isn't it
    a standard type?  Should #defines or enums be used for the true and
    false values?

A:  C does not provide a standard boolean type, because picking one
    involves a space/time tradeoff which is best decided by the
    programmer.  (Using an int for a boolean may be faster, while using
    char will probably save data space.)

    The choice between #defines and enums is arbitrary and not terribly
    interesting.  Use any of

         #define TRUE  1             #define YES 1
         #define FALSE 0             #define NO  0

         enum bool {false, true};    enum bool {no, yes};

    or use raw 1 and 0, as long as you are consistent within one program
    or project.  (The enum may be preferable if your debugger expands
    enum values when examining variables.)

    Some people prefer variants like

         #define TRUE (1==1)
         #define FALSE (!TRUE)

    or define "helper" macros such as

         #define Istrue(e) ((e) != 0)

    These don't buy anything (see below).

57. Isn't #defining TRUE to be 1 dangerous, since any nonzero value is
    considered "true" in C?  What if a built-in boolean or relational
    operator "returns" something other than 1?

A:  It is true (sic) that any nonzero value is considered true in C, but
    this applies only "on input", i.e. where a boolean value is
    expected.  When a boolean value is generated by a built-in operator,
    it is guaranteed to be 1 or 0.  Therefore, the test

         if((a == b) == TRUE)

    will work as expected (as long as TRUE is 1), but it is obviously
    silly.  In general, explicit tests against TRUE and FALSE are
    undesirable, because some library functions (notably isupper,
    isalpha, etc.) return, on success, a nonzero value which is _not_
    necessarily 1.  (Besides, if you believe that "if((a == b) == TRUE)"
    is an improvement over "if(a == b)", why stop there?  Why not use
    "if(((a == b) == TRUE) == TRUE)"?)  A good rule of thumb is to use
    TRUE and FALSE (or the like) only for assignment to a Boolean
    variable, or as the return value from a Boolean function, never in a
    comparison.

    Preprocessor macros like TRUE and FALSE (and, in fact, NULL) are
    used for code readability, not because the underlying values might
    ever change.  That "true" is 1 and "false" (and source-code null
    pointers) 0 is guaranteed by the language.  (See also question 8.)

    References: K&R I Sec. 2.7 p. 41; K&R II Sec. 2.6 p. 42, Sec. A7.4.7
    p. 204, Sec. A7.9 p. 206; ANSI Secs. 3.3.3.3, 3.3.8, 3.3.9, 3.3.13,
    3.3.14, 3.3.15, 3.6.4.1, 3.6.5 .

58. What is the difference between an enum and a series of preprocessor
    #defines?

A:  At the present time, there is little difference.  Although many
    people might have wished otherwise, the ANSI standard says that
    enumerations may be freely intermixed with integral types, without
    errors.  (If such intermixing were disallowed without explicit
    casts, judicious use of enums could catch certain programming
    errors.)

    The advantages of enums are that the numeric values are
    automatically assigned, that a debugger may be able to display the
    symbolic values when enum variables are examined, and that a
    compiler may generate nonfatal warnings when enums and ints are
    indiscriminately mixed (such mixing can still be considered bad
    style even though it is not strictly illegal).

    References: K&R II Sec. 2.3 p. 39, Sec. A4.2 p. 196; H&S Sec. 5.5
    p. 100; ANSI Secs. 3.1.2.5, 3.5.2, 3.5.2.2 .


Section 11. Operating System Dependencies

59. How can I read a single character from the keyboard without waiting
    for a newline?

A:  Contrary to popular belief and many people's wishes, this is not a
    C-related question.  The delivery of characters from a "keyboard" to
    a C program is a function of the operating system in use, and cannot
    be standardized by the C language.  If you are using curses, use its
    cbreak() function.  Under UNIX, use ioctl to play with the terminal
    driver modes (CBREAK or RAW under "classic" versions; ICANON,
    c_cc[VMIN] and c_cc[VTIME] under System V or Posix systems).  Under
    MS-DOS, use getch().  Under other operating systems, you're on your
    own.  Beware that some operating systems make this sort of thing
    impossible, because character collection into input lines is done by
    peripheral processors not under direct control of the CPU running
    your program.

    Operating system specific questions are not appropriate for
    comp.lang.c .  Many common questions are answered in frequently-
    asked questions postings in such groups as comp.unix.questions and
    comp.os.msdos.programmer .  Note that the answers are often not
    unique even across different variants of Unix.  Bear in mind when
    answering system-specific questions that the answer that applies to
    your system may not apply to everyone else's.

    References: PCS Sec. 10 pp. 128-9, Sec. 10.1 pp. 130-1.

60. How can I find out if there are characters available for reading
    (and if so, how many)?  Alternatively, how can I do a read that will
    not block if there are no characters available?

A:  These, too, are entirely operating-system-specific.  Some versions
    of curses have a nodelay() function.  Depending on your system, you
    may also be able to use "nonblocking I/O", or a system call named
    "select", or the FIONREAD ioctl, or the O_NDELAY option to open() or
    fcntl(), or a kbhit() routine.

61. How can my program discover the complete pathname to the executable
    file from which it was invoked?

A:  Depending on the operating system, argv[0] may contain all or part
    of the pathname.  (It may also contain nothing.)  You may be able to
    duplicate the command language interpreter's search path logic to
    locate the executable if the name in argv[0] is incomplete.
    However, there is no guaranteed or portable solution.

62. How can a process change an environment variable in its caller?

A:  In general, it cannot.  Different operating systems implement
    name/value functionality similar to the Unix environment in many
    different ways.  Whether the "environment" can be usefully altered
    by a running program, and if so, how, is entirely system-dependent.

    Under Unix, a process can modify its own environment (some systems
    provide setenv() or putenv() functions to do this), and the modified
    environment is passed on to any child processes, but it is _not_
    propagated back to the parent process.  (The environment of the
    parent process can only be altered if the parent is explicitly set
    up to listen for some kind of change requests.  The conventional
    execution of the BSD "tset" program in .profile and .login files
    effects such a scheme.)

63. How can a file be shortened in-place without completely clearing or
    rewriting it?

A:  BSD systems provide ftruncate(), and some PC compilers supply
    chsize(), but there is no portable solution.


Section 12. Stdio

64. Why does errno contain ENOTTY after a call to printf?

A:  Many implementations of the stdio package adjust their behavior
    slightly if stdout is a terminal.  To make the determination, these
    implementations perform an operation which fails (with ENOTTY) if
    stdout is not a terminal.  Although the output operation goes on to
    complete successfully, errno still contains ENOTTY.  This behavior
    can be mildly confusing, but it is not strictly incorrect, because
    it is only meaningful for a program to inspect the contents of errno
    after an error has occurred (that is, after a library function that
    sets errno on error has returned an error code).

    Reference: CT&P Sec. 5.4 p. 73.

65. My program's prompts and intermediate output don't always show up on
    the screen, especially when I pipe the output through another
    program.

A:  It is best to use an explicit fflush(stdout) at any point within
    your program at which output should definitely be visible.  Several
    mechanisms attempt to perform the fflush for you, at the "right
    time," but they do not always work, particularly when stdout is a
    pipe rather than a terminal.

66. When I read from the keyboard with scanf(), it seems to hang until I
    type one extra line of input.

A:  scanf() was designed for free-format input, which is seldom what you
    want when reading from the keyboard.  In particular, "\n" in a
    format string does not mean "expect a newline", it means "discard
    all whitespace".  But the only way to discard all whitespace is to
    continue reading the stream until a non-whitespace character is seen
    (which is then left in the buffer for the next input), so the effect
    is that it keeps going until it sees a nonblank line.

67. So what should I use instead?

A:  You could use a "%c" format, which will read one character that you
    can then manually compare against a newline; or "%*c" and no
    variable if you're willing to trust the user to hit a newline; or
    "%*[^\n]%*c" to discard everything up to and including the newline.
    Usually the best solution is to use fgets() to read a whole line,
    and then use sscanf() or other string functions to parse the line
    buffer.


Section 13. Miscellaneous

68. Can someone tell me how to write itoa (the inverse of atoi)?

A:  Just use sprintf.  (You'll have to allocate space for the result
    somewhere anyway; see questions 38 and 39.  Don't worry that sprintf
    may be overkill, potentially wasting run time or code space; it
    works well in practice.)

69. I know that the library routine localtime will convert a time_t into
    a broken-down struct tm, and that ctime will convert a time_t to a
    printable string.  How can I perform the inverse operations of
    converting a struct tm or a string into a time_t?

A:  ANSI C specifies a library routine, mktime, which converts a
    struct tm to a time_t.  Several public-domain versions of this
    routine are available in case your compiler does not support it yet.

    Converting a string to a time_t is harder, because of the wide
    variety of date and time formats which should be parsed.  Public-
    domain routines have been written for performing this function, as
    well, but they are less likely to become standardized.

    References: K&R II Sec. B10 p. 256; H&S Sec. 20.4 p. 361; ANSI Sec.
    4.12.2.3 .

70. How can I write data files which can be read on other machines with
    different word size, byte order, or floating point formats?

A:  The best solution is to use a text file (usually ASCII), written
    with fprintf and read with fscanf or the like.  Be very skeptical of
    arguments which imply that text files are too big, or that reading
    and writing them is too slow.  Not only is their efficiency
    frequently acceptable in practice, but the advantages of being able
    to manipulate them with standard tools can be overwhelming.

    If you must use a binary format, you can improve portability, and
    perhaps take advantage of prewritten I/O libraries, by making use of
    standardized formats such as Sun's XDR, OSI's ASN.1, or CCITT's
    X.409 .

71. I seem to be missing the system header file <sgtty.h>.  Can someone
    send me a copy?

A:  Standard headers exist in part so that definitions appropriate to
    your compiler, operating system, and processor can be supplied.  You
    cannot just pick up a copy of someone else's header file and expect
    it to work, unless that person is using exactly the same
    environment.  Ask your compiler vendor why the file was not provided
    (or to send a replacement copy).

72. Does anyone know of a program for converting Pascal (Fortran, lisp,
    "Old" C, ...) to C?

A:  Several public-domain programs are available:

    p2c             written by Dave Gillespie, and posted to
                    comp.sources.unix in March, 1990 (Volume 21).

    ptoc            another comp.sources.unix contribution, this one
                    written in Pascal (comp.sources.unix, Volume 10,
                    also patches in Volume 13?).

    f2c             jointly developed by people from Bell Labs,
                    Bellcore, and Carnegie Mellon.  To find about f2c,
                    send the mail message "send index from f2c" to
                    netlib@research.att.com or research!netlib.

    FOR_C           Available from:

                         Cobalt Blue
                         2940 Union Ave., Suite C
                         San Jose, CA  95124
                         (408) 723-0474

    Promula.Fortran Available from

                         Promula Development Corp.
                         3620 N. High St., Suite 301
                         Columbus, OH 43214
                         (614) 263-5454

    The comp.sources.unix archives also contain converters between
    "K&R" C and ANSI C.

73. Where can I get copies of all these public-domain programs?

A:  If you have access to Usenet, see the regular postings in the
    comp.sources.unix and comp.sources.misc newsgroups, which describe,
    in some detail, the archiving policies and how to retrieve copies.
    The usual approach is to use anonymous ftp and/or uucp from a
    central, public-spirited site, such as uunet.uu.net.  However, this
    article cannot track or list all of the available archive sites and
    how to access them.  The comp.archives newsgroup contains numerous
    announcements of anonymous ftp availability of various items.

74. How can I call Fortran (BASIC, Pascal, ADA, LISP) functions from C?
    (And vice versa?)

A:  The answer is entirely dependent on the machine and the specific
    calling sequences of the various compilers in use, and may not be
    possible at all.  Read your compiler documentation very carefully;
    sometimes there is a "mixed-language programming guide," although
    the techniques for passing arguments and ensuring correct run-time
    startup are often arcane.

75. Why don't C comments nest?  Are they legal inside quoted strings?

A:  Nested comments would cause more harm than good, mostly because of
    the possibility of accidentally leaving comments unclosed by
    including the characters "/*" within them.  For this reason, it is
    usually better to "comment out" large sections of code, which might
    contain comments, with #ifdef or #if 0.

    The character sequences /* and */ are not special within double-
    quoted strings, and do not therefore introduce comments, because a
    program (particularly one which is generating C code as output)
    might want to print them.  It is hard to imagine why anyone would
    want or need to place a comment inside a quoted string.  It is easy
    to imagine a program needing to print "/*".

    Reference: ANSI Rationale Sec. 3.1.9 p. 33.

76. My floating-point calculations are acting strangely and giving me
    different answers on different machines.

A:  Most digital computers use floating-point formats which provide a
    close but by no means exact simulation of real number arithmetic.
    Among other things, the associative and distributive laws do not
    hold completely (i.e. order of operation may be important, repeated
    addition is not necessarily equivalent to multiplication, and
    underflow or cumulative precision loss is often a problem).

    Don't assume that floating-point results will be exact, and
    especially don't assume that floating-point values can be compared
    for equality.  (Don't stick in random "fuzz factors," either.)

    These problems are no worse for C than they are for any other
    computer language.  Floating-point semantics are usually defined as
    "however the processor does them;" otherwise a compiler for a
    machine without the "right" model would have to do prohibitively
    expensive emulations.

    This article cannot begin to list the pitfalls associated with, and
    workarounds appropriate for, floating-point work.  A good
    programming text should cover the basics.  (Beware, though, that
    subtle problems can occupy numerical analysts for years.)

    References: K&P Sec. 6 pp. 115-8.

77. I'm having trouble with a Turbo C program which crashes and says
    something like "floating point not loaded."

A:  Some compilers for small machines, including Turbo C (and Ritchie's
    original PDP-11 compiler), leave out floating point support if it
    looks like it will not be needed.  In particular, the non-floating-
    point versions of printf and scanf save space by not including code
    to handle %e, %f, and %g.  It happens that Turbo C's heuristics for
    determining whether the program uses floating point are occasionally
    insufficient, and the programmer must insert one dummy explicit
    floating-point operation to force loading of floating-point support.
    Unfortunately, an apparently common sort of program (thus the
    frequency of the question) uses scanf to read, and/or printf to
    print, floating-point values upon which no arithmetic is done.

    In general, questions about a particular compiler are inappropriate
    for comp.lang.c .  Problems with PC compilers, for instance, will
    find a more receptive audience in a PC newsgroup (e.g.
    comp.os.msdos.programmer).

78. Does anyone have a C compiler test suite I can use?

A:  Plum Hall (1 Spruce Ave., Cardiff, NJ 08232, USA), among others,
    sells one.

79. Where can I get a YACC grammar for C?

A:  The definitive grammar is of course the one in the ANSI standard.
    Several copies are floating around; keep your eyes open.  There is
    one on uunet.uu.net (192.48.96.2) in net.sources/ansi.c.grammar.Z .
    FSF's GNU C compiler contains a grammar, as does the appendix to
    K&R II.

    References: ANSI Sec. A.2 .

80. What's the best style for code layout in C?

A:  K&R, while providing the example most often copied, also supply a
    good excuse for avoiding it:

          The position of braces is less important; we have
          chosen one of several popular styles.  Pick a style
          that suits you, then use it consistently.

     It is more important that the layout chosen be consistent (with
     itself, and with nearby or common code) than that it be "perfect."
     If your coding environment (i.e. local custom or company policy)
     does not suggest a style, and you don't feel like inventing your
     own, just copy K&R.  (The tradeoffs between various indenting and
     brace placement options can be exhaustively and minutely examined,
     but don't warrant repetition here.  See also the Indian Hill Style
     Guide.)

     Reference: K&R I Sec. 1.2 p. 10.

81. Where can I get the "Indian Hill Style Guide" and other coding
    standards?

A:  Various documents are available for anonymous ftp from:

         Site:                     File or directory:

         cs.washington.edu         ~ftp/pub/cstyle.tar.Z
         (128.95.1.4)              (the updated Indian Hill guide)

         cs.toronto.edu            doc/programming

         giza.cis.ohio-state.edu   pub/style-guide

         prep.ai.mit.edu           pub/gnu/standards.text

82. How do you pronounce "char"?  What's that funny name for the "#"
    character?

A:  You can pronounce the C keyword "char" like the English words
    "char," "care," or "car;" the choice is arbitrary.  Bell Labs once
    proposed the (now obsolete) term "octothorpe" for the "#" character.

    Trivia questions like these aren't any more pertinent for
    comp.lang.c than they are for any of the other groups they
    frequently come up in.  The "jargon file" (also published as _The
    Hacker's Dictionary_) contains lots of tidbits like these, as does
    the official Usenet ASCII pronunciation list, maintained by Maarten
    Litmaath.  (The pronunciation list also appears in the jargon file
    under ASCII, as well as in the comp.unix frequently-asked questions
    list.)

83. Where can I get extra copies of this list?  What about back issues?

A:  For now, just pull it off the net; it is normally posted on the
    first of each month, with an Expiration: line which should keep it
    around all month.  Eventually, it may be available for anonymous
    ftp, or via a mailserver.  (Note that the size of the list is
    monotonically increasing; older copies are obsolete and don't
    contain much, except the occasional typo, that the current list
    doesn't.)


Bibliography

ANSI    American National Standard for Information Systems --
        Programming Language -- C, ANSI X3.159-1989.

H&S     Samuel P. Harbison and Guy L. Steele, C: A Reference Manual,
        Second Edition, Prentice-Hall, 1987, ISBN 0-13-109802-0.  (A
        third edition has recently been released.)

PCS     Mark R. Horton, Portable C Software, Prentice Hall, 1990, ISBN
        0-13-868050-7.

K&P     Brian W. Kernighan and P.J. Plaugher, The Elements of
        Programming Style, Second Edition, McGraw-Hill, 1978, ISBN 0-
        07-034207-5.

K&R I   Brian W. Kernighan and Dennis M. Ritchie, The C Programming
        Language, Prentice Hall, 1978, ISBN 0-13-110163-3.

K&R II  Brian W. Kernighan and Dennis M. Ritchie, The C Programming
        Language, Second Edition, Prentice Hall, 1988, ISBN 0-13-
        110362-8, 0-13-110370-9.

CT&P    Andrew Koenig, C Traps and Pitfalls, Addison-Wesley, 1989, ISBN
        0-201-17928-8.

There is a more extensive bibliography in the revised Indian Hill style
guide (see question 81).


Acknowledgements

Thanks to Sudheer Apte, Mark Brader, Joe Buehler, Raymond Chen,
Christopher Calabrese, Norm Diamond, Ray Dunn, Stephen M. Dunn, Bjorn
Engsig, Doug Gwyn, Tony Hansen, Joe Harrington, Guy Harris, Karl Heuer,
Blair Houghton, Kirk Johnson, Andrew Koenig, John Lauro, Christopher
Lott, Evan Manning, Mark Moraes, Francois Pinard, randall@virginia, Rich
Salz, Paul Sand, Patricia Shanahan, Joshua Simons, Henry Spencer, Erik
Talvola, Clarke Thatcher, Chris Torek, Ed Vielmetti, and Freek Wiedijk,
who have contributed, directly or indirectly, to this article.

                                             Steve Summit
                                             scs@adam.mit.edu
                                             scs%adam.mit.edu@mit.edu
                                             mit-eddie!adam!scs

This article is Copyright 1988, 1990 by Steve Summit.
It may be freely redistributed so long as the author's name, and this
notice, are retained.
The C code in this article (vstrcat, error, etc.) is public domain and
may be used without restriction.

scs@adam.mit.edu (Steve Summit) (01/15/91)

[Last modified December 16, 1990 by scs.]

This article contains minimal answers to the comp.lang.c frequently-
asked questions list.  Please see the long version (posted on the first
of each month) for more detailed explanations and references.

Section 1. Null Pointers

1.  What is this infamous null pointer, anyway?

A:  For each pointer type, there is a special value -- the "null
    pointer" -- which is distinguishable from all other pointer values
    and which is not the address of any object.

2.  How do I "get" a null pointer in my programs?

A:  A constant 0 in a pointer context is converted into a null pointer
    at compile time.  A "pointer context" is an initialization,
    assignment, or comparison with one side a variable of pointer type,
    and (in ANSI standard C) a function argument which has a prototype
    in scope declaring a certain parameter as being of pointer type.  In
    other contexts (function arguments without prototypes, or in the
    variable part of variadic function calls) a constant 0 with an
    appropriate explicit cast is required.

3.  But aren't pointers the same as ints?

A:  Not since the early days.

4.  What is NULL and how is it #defined?

A:  NULL is simply a preprocessor macro, #defined as 0 (or (void *)0),
    which is used (as a stylistic convention, in favor of unadorned 0's)
    to generate null pointers,

5.  How should NULL be #defined on a machine which uses a nonzero bit
    pattern as the internal representation of a null pointer?

A:  The same as any other machine: as 0 (or (void *)0).  (The compiler
    makes the translation, upon seeing a 0, not the preprocessor.)

6.  If NULL were defined as "(char *)0," wouldn't that make function
    calls which pass an uncast NULL work?

A:  Not in general.  The problem is that there are machines which use
    different internal representations for pointers to different types
    of data.  A cast is still required to tell the compiler which kind
    of null pointer is required, since it may be different from
    (char *)0.

7.  I use the preprocessor macro "#define Nullptr(type) (type *)0 " to
    help me build null pointers of the correct type.

A:  This trick does not buy much.

8.  Is the abbreviated pointer comparison "if(p)" to test for non-null
    pointers valid?  What if the internal representation for null
    pointers is nonzero?

A:  The construction "if(p)" works, regardless of the internal
    representation of null pointers, because the compiler essentially
    rewrites it as "if(p != 0)" and goes on to convert 0 into the
    correct null pointer.

9.  If "NULL" and "0" are equivalent, which should I use?

A:  Either; the distinction is entirely stylistic.

10. But wouldn't it be better to use NULL (rather than 0) in case the
    value of NULL changes, perhaps on a machine with nonzero null
    pointers?

A:  No.  NULL is, and will always be, 0.

11. I once used a compiler that wouldn't work unless NULL was used.

A:  That compiler was broken.

12. I'm confused.  NULL is guaranteed to be 0, but the null pointer is
    not?

A:  A "null pointer" (written in lower case in this article) is a
    language concept whose particular internal value does not matter.  A
    "null pointer" is requested in source code with the character "0".
    "NULL" (always in capital letters) is a preprocessor macro, which is
    always #defined as 0 (or (void *)0).

13. Why is there so much confusion surrounding null pointers?  Why do
    these questions come up so often?

A:  The fact that null pointers are represented both in source code, and
    internally to most machines, as zero invites unwarranted
    assumptions.  The use of a preprocessor macro (NULL) suggests that
    the value might change later, or on some weird machine.

14. I'm still confused.  I just can't understand all this null pointer
    stuff.

A:  A simple rule is, "Always use `0' or `NULL' for null pointers, and
    always cast them when they are used as arguments in function calls."

Section 2. Arrays and Pointers

15. I had the declaration char a[5] in one source file, and in another I
    declared extern char *a.  Why didn't it work?

A:  The declaration extern char *a simply does not match the actual
    definition.   Use extern char a[].

16. But I heard that char a[] was identical to char *a.

A:  This identity (that a pointer declaration is interchangeable with an
    array declaration, usually unsized) holds _only_ for formal
    parameters to functions.  Otherwise, the two forms are not
    interchangeable.

17. So what is meant by the "equivalence of pointers and arrays" in C?

A:  Saying that arrays and pointers are "equivalent" does not by any
    means imply that they are interchangeable.  "Equivalence" refers to
    the fact that arrays decay into pointers within expressions, and
    that pointers and arrays can both be dereferenced using array-like
    subscript notation.

18. My compiler complained when I passed a two-dimensional array to a
    routine expecting a pointer to a pointer.

A:  The rule by which arrays decay into pointers is not applied
    recursively.  An array of arrays (i.e. a two-dimensional array in C)
    decays into a pointer to an array, not a pointer to a pointer.

19. How do I declare a pointer to an array?

A:  Usually, you don't want to.  Consider using a pointer to one of the
    array's elements instead.

20. How can I dynamically allocate a multidimensional array?

A:  It is usually best to allocate an array of pointers, and then
    initialize each pointer to a dynamically-allocated "row." See the
    full list for code samples.

Section 3. Order of Evaluation

21. Under my compiler, the code "int i = 7; printf("%d\n", i++ * i++); "
    prints 49.  Regardless of the order of evaluation, shouldn't it
    print 56?

A:  The operations implied by the postincrement and postdecrement
    operators ++ and -- are performed at some time after the operand's
    former values are yielded and before the end of the expression, but
    not necessarily immediately after, or before other parts of the
    expression are evaluated.

22. But what about the &&, ||, and comma operators?

A:  There is a special exception for those operators, (as well as ?: );
    left-to-right evaluation is guaranteed.

Section 4. ANSI C

23. What is the "ANSI C Standard?"

A:  In 1983, the American National Standards Institute commissioned a
    committee, X3J11, to standardize the C language.  After a long,
    arduous process, the committee's work was finally ratified as an
    American National Standard, X3.159-1989, on December 14, 1989, and
    published in the spring of 1990.

24. How can I get a copy of the ANSI C standard?

A:  Copies are available from the American National Standards Institute
    in New York, or from Global Engineering Documents in Irvine, CA.
    See the unabridged list for addresses.

25. Does anyone have a tool for converting old-style C programs to ANSI
    C, or for automatically generating prototypes?

A:  There are several such programs, many in the public domain.

26. My ANSI compiler complains about a mismatch when it sees

         extern int func(float);

         int func(x)
         float x;
         {...

A:  You have mixed the new-style prototype declaration
    "extern int func(float);" with the old-style definition "int func(x)
    float x;".  The problem can be fixed by using either new-style
    (prototype) or old-style syntax consistently.

27. Why does the ANSI Standard not guarantee more than six monocase
    characters of external identifier significance?

A:  The problem is older linkers which cannot be forced (by mere words
    in a Standard) to upgrade.

Section 5. C Preprocessor

28. How can I write a macro to swap two values?

A:  There is no good answer to this question.  The best all-around
    solution is probably to forget about using a macro.

29. I have some old code that tries to construct identifiers with a
    macro like "#define Paste(a, b) a/**/b ", but it doesn't work any
    more.

A:  Use the ANSI token-pasting operator ##.

30. I'm getting strange syntax errors inside code which I've #ifdeffed
    out.

A:  Under ANSI C, #ifdeffed-out text must still consist of "valid
    preprocessing tokens."  This means that there must be no
    unterminated comments or quotes (i.e. no single apostrophes), and no
    newlines inside quotes.

31. What's the best way to write a multi-statement cpp macro?

A:  #define Func() do {stmt1; stmt2; ... } while(0) /* (no trailing ;)
    */

32. How can I write a cpp macro which takes a variable number of
    arguments?

A:  One popular trick is to define the macro with a single argument, and
    call it with a double set of parentheses, which appear to the
    preprocessor to indicate a single argument:

         #define DEBUG(args) {printf("DEBUG: "); printf args;}

         if(n != 0) DEBUG(("n is %d\n", n));

Section 6. Variable-Length Argument Lists

33. How can I write a function that takes a variable number of
    arguments?

A:  Use varargs or stdarg.

34. How can I write a function that takes a format string and a variable
    number of arguments, like printf, and passes them to printf to do
    most of the work?

A:  Use vprintf, vfprintf, or vsprintf.

35. How can I write a function analogous to scanf?

A:  Unfortunately, vscanf and the like are not standard.

36. How can I discover how many arguments a function was actually called
    with?

A:  This information is not available to a portable program.  Any
    function which takes a variable number of arguments must be able to
    determine from the arguments themselves how many of them there are.

37. How can I write a function which takes a variable number of
    arguments and passes them to some other function (which takes a
    variable number of arguments)?

A:  In general, you cannot.

Section 7. Memory Allocation

38. Why doesn't the code "char *answer; gets(answer);" work?

A:  The pointer variable "answer" has not been set to point to any valid
    storage.  The simplest way to correct this fragment is to use a
    local array, instead of a pointer.

39. I can't get strcat to work.  I tried "char *s1 = "Hello, ",
    *s2 = "world!", *s3 = strcat(s1, s2);" but I got strange results.

A:  Again, the problem is that space for the concatenated result is not
    properly allocated.

40. But the man page for strcat says that it takes two char *'s as
    arguments.  How am I supposed to know to allocate things?

A:  In general, when using pointers you _always_ have to consider memory
    allocation, at least to make sure that the compiler is doing it for
    you.

41. You can't use dynamically-allocated memory after you free it, can
    you?

A:  No.  Some early man pages implied otherwise, but the claim is no
    longer valid.

42. What is alloca and why is its use discouraged?

A:  alloca allocates memory which is automatically freed when the
    function from which alloca was called returns.  alloca cannot be
    written portably, is difficult to implement on machines without a
    stack, and fails under certain conditions if implemented simply.

Section 8. Structures

43. I heard that structures could be assigned to variables and passed to
    and from functions, but K&R I says not.

A:  These operations are supported by all modern compilers.

44. How does struct passing and returning work?

A:  If you really need to know, see the unabridged list.

45. I have a program which works correctly, but dumps core after it
    finishes.  Why?

A:  Check to see if a structure declaration just before main is missing
    its trailing semicolon, causing the compiler to believe that main
    returns a struct.

46. Why can't you compare structs?

A:  There is no reasonable way for a compiler to implement struct
    comparison which is consistent with C's low-level flavor.

47. I came across some code that declared a structure with the last
    member an array of one element, and then did some tricky allocation
    to make the array act like it had several elements.  Is this legal
    and/or portable?

A:  It is surprisingly difficult to determine whether the ANSI C
    standard allows or disallows it.

48. How can I determine the byte offset of a field within a structure?

A:  ANSI C defines the offsetof macro, which should be used if
    available.

49. How can I access structure fields by name at run time?

A:  Build a table of names and offsets, using the offsetof() macro.

Section 9. Declarations

50. I can't seem to define a linked list node which contains a pointer
    to itself.

A:  Structs in C can certainly contain pointers to themselves; the
    discussion and example in section 6.5 of K&R make this clear.
    Problems arise if an attempt is made to define (and use) a typedef
    in the midst of such a declaration; avoid this.

51. How can I define a pair of mutually referential structures?

A:  The obvious technique works as long as any typedef synonyms are
    defined outside of the struct declarations.

52. How do I declare an array of pointers to functions returning
    pointers to functions returning pointers to characters?

A:  char *(*(*a[5])())();
    Using a chain of typedefs, or the cdecl program, makes these
    declarations easier.

53. So where can I get cdecl?

A:  Several public-domain versions are available.  See the full list for
    details.

54. How do I initialize a pointer to a function?

A:  Use something like "extern int func(); int (*fp)() = func; " .

55. I've seen different methods used for calling through pointers to
    functions.

A:  The extra parentheses and explicit * are now officially optional,
    although "Classic C" required them.

Section 10. Boolean Expressions and Variables

56. What is the right type to use for boolean values in C?  Why isn't it
    a standard type?  Should #defines or enums be used for the true and
    false values?

A:  C does not provide a standard boolean type, because picking one
    involves a space/time tradeoff which is best decided by the
    programmer.  The choice between #defines and enums is arbitrary and
    not terribly interesting.

57. Isn't #defining TRUE to be 1 dangerous, since any nonzero value is
    considered "true" in C?  What if a built-in boolean or relational
    operator "returns" something other than 1?

A:  It is true (sic) that any nonzero value is considered true in C, but
    this applies only "on input", i.e. where a boolean value is
    expected.  When a boolean value is generated by a built-in operator,
    it is guaranteed to be 1 or 0.  (This is _not_ true for some library
    routines such as isalpha.)

58. What is the difference between an enum and a series of preprocessor
    #defines?

A:  At the present time, there is little difference.  The ANSI standard
    states that enumerations are compatible with integral types.

Section 11. Operating System Dependencies

59. How can I read a single character from the keyboard without waiting
    for a newline?

A:  Contrary to popular belief and many people's wishes, this is not a
    C-related question.  How to do so is a function of the operating
    system in use.

60. How can I find out if there are characters available for reading
    (and if so, how many)?  Alternatively, how can I do a read that will
    not block if there are no characters available?

A:  These, too, are entirely operating-system-specific.

61. How can my program discover the complete pathname to the executable
    file from which it was invoked?

A:  argv[0] may contain all or part of the pathname.  You may be able to
    duplicate the command language interpreter's search path logic to
    locate the executable.

62. How can a process change an environment variable in its caller?

A:  In general, it cannot.

63. How can a file be shortened in-place without completely clearing or
    rewriting it?

A:  BSD systems provide ftruncate(), and some PC compilers supply
    chsize(), but there is no portable solution.

Section 12. Stdio

64. Why does errno contain ENOTTY after a call to printf?

A:  Don't worry about it.  It is only meaningful for a program to
    inspect the contents of errno after an error has occurred.

65. My program's prompts and intermediate output don't always show up on
    the screen, especially when I pipe the output through another
    program.

A:  It is best to use an explicit fflush(stdout) at any point within
    your program at which output should definitely be visible.

66. When I read from the keyboard with scanf(), it seems to hang until I
    type one extra line of input.

A:  scanf() was designed for free-format input, which is seldom what you
    want when reading from the keyboard.

67. So what should I use instead?

A:  Use fgets() to read a whole line, and then use sscanf() or other
    string functions to parse the line buffer.

Section 13. Miscellaneous

68. Can someone tell me how to write itoa?

A:  Just use sprintf.

69. How can I convert a struct tm or a string into a time_t?

A:  The ANSI mktime routine converts a struct tm to a time_t.  No
    standard routine exists to parse strings.

70. How can I write data files which can be read on other machines with
    different data formats?

A:  The best solution is to use a text file.

71. I seem to be missing the system header file <sgtty.h>.  Can someone
    send me a copy?

A:  You cannot just pick up a copy of someone else's header file and
    expect it to work, since the definitions within header files are
    frequently system-dependent.  Contact your vendor.

72. Does anyone know of a program for converting Pascal (Fortran, lisp,
    "Old" C, ...) to C?

A:  Several public-domain programs are available, namely ptoc, p2c, and
    f2c.  See the full list for details.

73. Where can I get copies of all these public-domain programs?

A:  See the regular postings in the comp.sources.unix and
    comp.sources.misc newsgroups for information.

74. How can I call Fortran (BASIC, Pascal, ADA, LISP) functions from C?

A:  The answer is entirely dependent on the machine and the specific
    calling sequences of the various compilers in use.

75. Why don't C comments nest?  Are they legal inside quoted strings?

A:  Nested comments would cause more harm than good.  The character
    sequences /* and */ are not special within double-quoted strings.

76. My floating-point calculations are acting strangely and giving me
    different answers on different machines.

A:  See the full list for a brief explanation, or any good programming
    book for a better one.

77. I'm having trouble with a Turbo C program which crashes and says
    something like "floating point not loaded."

A:  Some compilers for small machines, including Turbo C, attempt to
    leave out floating point support if it looks like it will not be
    needed.  The programmer must occasionally insert one dummy explicit
    floating-point operation to force loading of floating-point support.

78. Does anyone have a C compiler test suite I can use?

A:  Plum Hall, among others, sells one.

79. Where can I get a YACC grammar for C?

A:  See the unabridged list.

80. What's the best style for code layout in C?

A:  There is no one "best style," but see the full list for a few
    suggestions.

81. Where can I get the "Indian Hill Style Guide" and other coding
    standards?

A:  See the unabridged list.

82. How do you pronounce "char"?  What's that funny name for the "#"
    character?

A:  Like the English words "char," "care," or "car" (your choice);
    "octothorpe."

83. Where can I get extra copies of this list?

A:  For now, just pull it off the net; the unabridged version is
    normally posted on the first of each month, with an Expiration: line
    which should keep it around all month.

                                             Steve Summit
                                             scs@adam.mit.edu
                                             scs%adam.mit.edu@mit.edu
                                             mit-eddie!adam!scs

This article is Copyright 1988, 1990 by Steve Summit.
It may be freely redistributed so long as the author's name, and this
notice, are retained.

scs@adam.mit.edu (Steve Summit) (02/06/91)

[Last modified February 5, 1990 by scs.]

Certain topics come up again and again on this newsgroup.  They are good
questions, and the answers may not be immediately obvious, but each time
they recur, much net bandwidth and reader time is wasted on repetitive
responses, and on tedious corrections to the incorrect answers which are
inevitably posted.

This article, which is posted monthly, attempts to answer these common
questions definitively and succinctly, so that net discussion can move
on to more constructive topics without continual regression to first
principles.

This article does not, and cannot, provide an exhaustive discussion of
every subtle point and counterargument which could be mentioned with
respect to these topics.  Cross-references to standard C publications
have been provided, for further study by the interested and dedicated
reader.  A few of the more perplexing and pervasive topics may be
further explored in some in-depth minitreatises posted in conjunction
with this article.

No mere newsgroup article can substitute for thoughtful perusal of a
full-length language reference manual.  Anyone interested enough in C to
be following this newsgroup should also be interested enough to read and
study one or more such manuals, preferably several times.  Some vendors'
compiler manuals are unfortunately inadequate; a few even perpetuate
some of the myths which this article attempts to debunk.  Several
noteworthy books on C are listed in this article's bibliography.

If you have a question about C which is not answered in this article,
please try to answer it by checking a few of the referenced books, or by
asking knowledgeable colleagues, before posing your question to the net
at large.  There are many people on the net who are happy to answer
questions, but the volume of repetitive answers posted to one question,
as well as the growing numbers of questions as the net attracts more
readers, can become oppressive.  If you have questions or comments
prompted by this article, please reply by mail rather than following up
-- this article is meant to decrease net traffic, not increase it.

This article is always being improved.  Your input is welcomed.  Send
your comments to scs@adam.mit.edu, scs%adam.mit.edu@mit.edu, and/or
mit-eddie!adam!scs; this article's From: line may be unusable.

The questions answered here are divided into several categories:

      1. Null Pointers
      2. Arrays and Pointers
      3. Order of Evaluation
      4. ANSI C
      5. C Preprocessor
      6. Variable-Length Argument Lists
      7. Lint
      8. Memory Allocation
      9. Structures
     10. Declarations
     11. Boolean Expressions and Variables
     12. Operating System Dependencies
     13. Stdio
     14. Style
     15. Miscellaneous

Herewith, some frequently-asked questions and their answers:


Section 1. Null Pointers

1.  What is this infamous null pointer, anyway?

A:  The language definition states that for each pointer type, there is
    a special value -- the "null pointer" -- which is distinguishable
    from all other pointer values and which is not the address of any
    object.  That is, the address-of operator & will never yield a null
    pointer, nor will a successful call to malloc.  (malloc returns a
    null pointer when it fails, and this is a typical use of null
    pointers: as a "special" pointer value with some other meaning,
    usually "not allocated" or "not pointing anywhere yet.")

    A null pointer is conceptually different from an uninitialized
    pointer.  A null pointer is known not to point to any object; an
    uninitialized pointer might point anywhere (that is, at some random
    object, or at a garbage or unallocated address).  See also question
    43.

    As mentioned in the definition above, there is a null pointer for
    each pointer type, and the internal values of null pointers for
    different types may be different.  Although programmers need not
    know the internal values, the compiler must always be informed which
    type of null pointer is required, so it can make the distinction if
    necessary (see below).

    References: K&R I Sec. 5.4 pp. 97-8; K&R II Sec. 5.4 p. 102; H&S
    Sec. 5.3 p. 91; ANSI Sec. 3.2.2.3 p. 38.

2.  How do I "get" a null pointer in my programs?

A:  According to the language definition, a constant 0 in a pointer
    context is converted into a null pointer at compile time.  That is,
    in an initialization, assignment, or comparison when one side is a
    variable or expression of pointer type, the compiler can tell that a
    constant 0 on the other side requests a null pointer, and generate
    the correctly-typed null pointer value.  Therefore, the following
    fragments are perfectly legal:

         char *p = 0;
         if(p != 0)

    However, an argument being passed to a function is not necessarily
    recognizable as a pointer context, and the compiler may not be able
    to tell that an unadorned 0 "means" a null pointer.  For instance,
    the Unix system call "execl" takes a variable-length, null-pointer-
    terminated list of character pointer arguments.  To generate a null
    pointer in a function call context, an explicit cast is typically
    required:

         execl("/bin/sh", "sh", "-c", "ls", (char *)0);

    If the (char *) cast were omitted, the compiler would not know to
    pass a null pointer, and would pass an integer 0 instead.  (Note
    that many Unix manuals get this example wrong.)

    When function prototypes are in scope, argument passing becomes an
    "assignment context," and casts may safely be omitted, since the
    prototype tells the compiler that a pointer is required, and of
    which type, enabling it to correctly cast unadorned 0's.  Function
    prototypes cannot provide the types for variable arguments in
    variable-length argument lists, however, so explicit casts are still
    required for those arguments.  It is safest always to cast null
    pointer function arguments, to guard against varargs functions or
    those without prototypes, to allow interim use of non-ANSI
    compilers, and to demonstrate that you know what you are doing.

    Summary:

         Unadorned 0 okay:        Explicit cast required:

         initialization           function call,
                                  no prototype in scope
         assignments
                                  variable argument to
         comparisons              varargs function

         function call,
         prototype in scope,
         fixed argument

    References: K&R I Sec. A7.7 p. 190, Sec. A7.14 p. 192; K&R II Sec.
    A7.10 p. 207, Sec. A7.17 p. 209; H&S Sec. 4.6.3 p. 72; ANSI Sec.
    3.2.2.3 .

3.  But aren't pointers the same as ints?

A:  Not since the early days.  Attempting to turn pointers into
    integers, or to build pointers out of integers, has always been
    machine-dependent and unportable, and doing so is strongly
    discouraged.  (Any object pointer may be cast to the "universal"
    pointer type void *, or char * under a pre-ANSI compiler, when
    heterogeneous pointers must be passed around.)

    References: K&R I Sec. 5.6 pp. 102-3; ANSI Sec. 3.2.2.3 p. 37, Sec.
    3.3.4 pp. 46-7.

4.  What is NULL and how is it #defined?

A:  As a stylistic convention, many people prefer not to have unadorned
    0's scattered throughout their programs.  For this reason, the
    preprocessor macro NULL is #defined (by <stdio.h> or <stddef.h>),
    with value 0 (or (void *)0, about which more later).  A programmer
    who wishes to make explicit the distinction between 0 the integer
    and 0 the null pointer can then use NULL whenever a null pointer is
    required.  This is a stylistic convention only; the preprocessor
    turns NULL back to 0 which is then recognized by the compiler (in
    pointer contexts) as before.  In particular, a cast may still be
    necessary before NULL (as before 0) in a function call argument.
    (The table under question 2 above applies for NULL as well as 0.)

    NULL should _only_ be used for pointers.  It should not be used when
    another kind of 0 is required, even though it might work, because
    doing so sends the wrong stylistic message.  (ANSI allows the
    #definition of NULL to be (void *)0, which will not work in non-
    pointer contexts.)  In particular, do not use NULL when the ASCII
    null character (NUL) is desired.  Provide your own definition

         #define NUL '\0'

    if you must.

    References: K&R I Sec. 5.4 pp. 97-8; K&R II Sec. 5.4 p. 102; H&S
    Sec. 13.1 p. 283; ANSI Sec. 4.1.5 p. 99, Sec. 3.2.2.3 p. 38,
    Rationale Sec. 4.1.5 p. 74.

5.  How should NULL be #defined on a machine which uses a nonzero bit
    pattern as the internal representation of a null pointer?

A:  Programmers should never need to know the internal representation(s)
    of null pointers, because they are normally taken care of by the
    compiler.  If a machine uses a nonzero bit pattern for null
    pointers, it is the compiler's responsibility to generate it when
    the programmer requests, by writing "0" or "NULL," a null pointer.
    Therefore, #defining NULL as 0 on a machine for which internal null
    pointers are nonzero is as valid as on any other, because the
    compiler must (and can) still generate the machine's correct null
    pointers in response to unadorned 0's seen in pointer contexts.

6.  If NULL were defined as follows:

         #define NULL (char *)0

    wouldn't that make function calls which pass an uncast NULL work?

A:  Not in general.  The problem is that there are machines which use
    different internal representations for pointers to different types
    of data.  The suggested #definition would make uncast NULL arguments
    to functions expecting pointers to characters to work correctly, but
    pointer arguments to other types would still be problematical, and
    legal constructions such as

         FILE *fp = NULL;

    could fail.

    Nevertheless, ANSI C allows the alternate

         #define NULL (void *)0

    definition for NULL.  Besides helping incorrect programs to work
    (but only on machines with all pointers the same, thus questionably
    valid assistance) this definition may catch programs which use NULL
    incorrectly (e.g. when the ASCII  NUL character was really
    intended).

7.  I use the preprocessor macro

         #define Nullptr(type) (type *)0

    to help me build null pointers of the correct type.

A:  This trick, though popular with beginning programmers, does not buy
    much.  It is not needed in assignments and comparisons; see question
    2.  It does not even save keystrokes.  Its use suggests to the
    reader that the author is shaky on the subject of null pointers, and
    requires the reader to check the #definition of the macro, its
    invocations, and _all_ other pointer usages much more carefully.

8.  Is the abbreviated pointer comparison "if(p)" to test for non-null
    pointers valid?  What if the internal representation for null
    pointers is nonzero?

A:  When C requires the boolean value of an expression (in the if,
    while, for, and do statements, and with the &&, ||, !, and ?:
    operators), a false value is produced when the expression compares
    equal to zero, and a true value otherwise.  That is, whenever one
    writes

         if(expr)

    where "expr" is any expression at all, the compiler essentially acts
    as if it had been written as

         if(expr != 0)

    Substituting the trivial pointer expression "p" for "expr," we have

         if(p)      is equivalent to                 if(p != 0)

    and this is a comparison context, so the compiler can tell that the
    (implicit) 0 is a null pointer, and use the correct value.  There is
    no trickery involved here; compilers do work this way, and generate
    identical code for both statements.  The internal representation of
    a pointer does _not_ matter.

    The boolean negation operator, !, can be described as follows:

         !expr      is essentially equivalent to     expr?0:1

    It is left as an exercise for the reader to show that

         if(!p)     is equivalent to                 if(p == 0)

    See also question 62.

    References: K&R II Sec. A7.4.7 p. 204; H&S Sec. 5.3 p. 91; ANSI
    Secs. 3.3.3.3, 3.3.9, 3.3.13, 3.3.14, 3.3.15, 3.6.4.1, and 3.6.5 .

9.  If "NULL" and "0" are equivalent, which should I use?

A:  Many programmers believe that "NULL" should be used in all pointer
    contexts, as a reminder that the value is to be thought of as a
    pointer.  Others feel that the confusion surrounding "NULL" and "0"
    is only compounded by hiding "0" behind a #definition, and prefer to
    use unadorned "0" instead.  There is no one right answer.
    C programmers must understand that "NULL" and "0" are
    interchangeable and that an uncast "0" is perfectly acceptable in
    initialization, assignment, and comparison contexts.  Any usage of
    "NULL" (as opposed to "0") should be considered a gentle reminder
    that a pointer is involved; programmers should not depend on it
    (either for their own understanding or the compiler's) for
    distinguishing pointer 0's from integer 0's.  Again, NULL should not
    be used for other than pointers.

    Reference: K&R II Sec. 5.4 p. 102.

10. But wouldn't it be better to use NULL (rather than 0) in case the
    value of NULL changes, perhaps on a machine with nonzero null
    pointers?

A:  No.  Although preprocessor macros are often used in place of numbers
    because the numbers might change, this is _not_ the reason that NULL
    is used in place of 0.  The language guarantees that source-code 0's
    (in pointer contexts) generate null pointers.  NULL is used only as
    a stylistic convention.

11. I once used a compiler that wouldn't work unless NULL was used.

A:  That compiler was broken.  In general, making decisions about a
    language based on the behavior of one particular compiler is likely
    to be counterproductive.

12. I'm confused.  NULL is guaranteed to be 0, but the null pointer is
    not?

A:  A "null pointer" (written in lower case in this article) is a
    language concept whose particular internal value does not matter.
    (On some machines the internal value is all-bits-0; on others it is
    not.)  A "null pointer" is requested in source code with the
    character "0".  "NULL" (always in capital letters) is a preprocessor
    macro, which is always #defined as 0 (or (void *)0).

    When the term "null" or "NULL" is casually used, one of several
    things may be meant:

    1.   The conceptual null pointer, the abstract language concept
         defined in question 1.  It is implemented with...

    2.   The internal (or run-time) representation of a null pointer,
         which may or may not be all-bits-0 and which may be different
         for different pointer types.  The actual values should be of
         concern only to compiler writers.  Authors of C programs never
         see them, since they use...

    3.   The source code syntax for null pointers, which is the single
         character "0".  It is often hidden behind...

    4.   The NULL macro, which is #defined to be "0" or "(void *)0".
         Finally, as a red herring, we have...

    5.   The ASCII null character (NUL), which does have all bits zero,
         but has no relation to the null pointer except in name.

    This article always uses the phrase "null pointer" for sense 1, the
    character "0" for sense 3, and the capitalized word "NULL" for
    sense 4.

13. Why is there so much confusion surrounding null pointers?  Why do
    these questions come up so often?

A:  C programmers traditionally like to know more than they need to
    about the underlying machine implementation.  The fact that null
    pointers are represented both in source code, and internally to most
    machines, as zero invites unwarranted assumptions.  The use of a
    preprocessor macro (NULL) suggests that the value might change
    later, or on some weird machine.  The construct "if(p == 0)" is
    easily misread as calling for conversion of p to an integral type,
    rather than 0 to a pointer type, before the comparison.  Finally,
    the distinction between the several uses of the term "null" (listed
    above) is often overlooked.

    One good way to wade out of the confusion is to imagine that C had a
    keyword (perhaps "nil", like Pascal) with which null pointers were
    requested.  The compiler could either turn "nil" into the correct
    type of null pointer, when it could determine the type from the
    source code (as it does with 0's in reality), or complain when it
    could not.  Now, in fact, in C the keyword for a null pointer is not
    "nil" but "0", which works almost as well, except that an uncast "0"
    in a non-pointer context generates an integer zero instead of an
    error message, and if that uncast 0 was supposed to be a null
    pointer, the code may not work.

14. I'm still confused.  I just can't understand all this null pointer
    stuff.

A:  Follow these two simple rules:

    1.   When you want to refer to a null pointer in source code, use
         "0" or "NULL".

    2.   If the usage of "0" or "NULL" is an argument in a function
         call, cast it to the pointer type expected by the function
         being called.

    The rest of the discussion has to do with other people's
    misunderstandings, or with the internal representation of null
    pointers, which you shouldn't need to know.  Understand questions 1,
    2, and 4, and consider 9 and 13, and you'll do fine.


Section 2. Arrays and Pointers

15. I had the declaration char a[5] in one source file, and in another I
    declared extern char *a.  Why didn't it work?

A:  The declaration extern char *a simply does not match the actual
    definition.  The type "pointer-to-type-T" is not the same as
    "array-of-type-T."  Use extern char a[].

    References: CT&P Sec. 3.3 pp. 33-4, Sec. 4.5 pp. 64-5.

16. But I heard that char a[] was identical to char *a.

A:  This identity (that a pointer declaration is interchangeable with an
    array declaration, usually unsized) holds _only_ for formal
    parameters to functions.  This identity is related to the fact that
    arrays "decay" into pointers in expressions.  That is, when an array
    name is mentioned in an expression, it is converted immediately into
    a pointer to the array's first element.  Therefore, an array is
    never passed to a function; rather a pointer to its first element is
    passed instead.  Allowing pointer parameters to be declared as
    arrays is a simply a way of making it look as though the array was
    actually being passed.  Some programmers prefer, as a matter of
    style, to use this syntax to indicate that the pointer parameter is
    expected to point to the start of an array rather than to some
    single value.

    Since functions can never receive arrays as parameters, any
    parameter declarations which "look like" arrays, e.g.

         f(a)
         char a[];

    are treated as if they were pointers, since that is what the
    function will receive if an array is passed:

         f(a)
         char *a;

    To repeat, however, this conversion holds only within function
    formal parameter declarations, nowhere else.  If this conversion
    bothers you, don't use it; many people have concluded that the
    confusion it causes outweighs the small advantage of having the
    declaration "look like" the call and/or the uses within the
    function.

    References: K&R I Sec. 5.3 p. 95, Sec. A10.1 p. 205; K&R II Sec. 5.3
    p. 100, Sec. A8.6.3 p. 218, Sec. A10.1 p. 226; H&S Sec. 5.4.3 p. 96;
    ANSI Sec. 3.5.4.3, Sec. 3.7.1, CT&P Sec. 3.3 pp. 33-4.

17. So what is meant by the "equivalence of pointers and arrays" in C?

A:  Much of the confusion surrounding pointers in C can be traced to a
    misunderstanding of this statement.  Saying that arrays and pointers
    are "equivalent" does not by any means imply that they are
    interchangeable.  (The fact that, as formal parameters to functions,
    array-style and pointer-style declarations are in fact
    interchangeable does nothing to reduce the confusion.)

    "Equivalence" refers to the fact (mentioned above) that arrays decay
    into pointers within expressions, and that pointers and arrays can
    both be dereferenced using array-like subscript notation.  That is,
    if we have

         char a[10];
         char *p = a;
         int i;

    we can refer to a[i] and p[i].  (That pointers can be subscripted
    like arrays is hardly surprising, since arrays have decayed into
    pointers by the time they are subscripted.)

    References: K&R I Sec. 5.3 pp. 93-6; K&R II Sec. 5.3 p. 99; H&S Sec.
    5.4.1 p. 93; ANSI Sec. 3.3.2.1, Sec. 3.3.6 .

18. I came across some "joke" code containing the "expression"
    5["abcdef"] .  How can this be legal C?

A:  Yes, Virginia, array subscripting is commutative in C.  This curious
    fact follows from the pointer definition of array subscripting,
    namely that a[e] is exactly equivalent to *((a)+(e)), for _any_
    expression e and primary expression a, as long as one of them is a
    pointer expression.  This unsuspected commutativity is often
    mentioned in C texts as if it were something to be proud of, but it
    finds no useful application outside of the Obfuscated C Contest (see
    also question 83).

19. My compiler complained when I passed a two-dimensional array to a
    routine expecting a pointer to a pointer.

A:  The rule by which arrays decay into pointers is not applied
    recursively.  An array of arrays (i.e. a two-dimensional array in C)
    decays into a pointer to an array, not a pointer to a pointer.
    Pointers to arrays are confusing, and it is best to avoid them.
    (The confusion is heightened by the existence of incorrect
    compilers, including some versions of pcc and pcc-derived lint's,
    which improperly accept assignments of multi-dimensional arrays to
    multi-level pointers.)  If you are passing a two-dimensional array
    to a function:

         int array[YSIZE][XSIZE];
         f(array);

    the function's declaration should match:

         f(int a[][XSIZE]) {...}
    or
         f(int (*ap)[XSIZE]) {...}       /* ap is a pointer to an array */

    In the first declaration, the compiler performs the usual implicit
    rewriting of "array of array" to "pointer to array;" in the second
    form the pointer declaration is explicit.  The called function does
    not care how big the array is, but it must know its shape, so the
    "column" dimension XSIZE must be included.  In both cases the number
    of "rows" is irrelevant, and omitted.

    If a function is already declared as accepting a pointer to a
    pointer, it is probably incorrect to pass a two-dimensional array
    directly to it.

20. How do I declare a pointer to an array?

A:  Usually, you don't want to.  Consider using a pointer to one of the
    array's elements instead.  Arrays of type T decay into pointers to
    type T, which is convenient; subscripting or incrementing the
    resultant pointer accesses the individual members of the array.
    True pointers to arrays, when subscripted or incremented, step over
    entire arrays, and are generally only useful when operating on
    multidimensional arrays, if at all.  (See question 19 above.)  When
    people speak casually of a pointer to an array, they usually mean a
    pointer to its first element; the type of this latter pointer is
    generally more useful.

    If you really need to declare a pointer to an entire array, use
    something like "int (*ap)[N];" where N is the size of the array.  If
    the size of the array is unknown, N can be omitted, but the
    resulting type, "pointer to array of unknown size," is almost
    completely useless.  (See also question 57.)

21. How can I dynamically allocate a multidimensional array?

A:  It is usually best to allocate an array of pointers, and then
    initialize each pointer to a dynamically-allocated "row." The
    resulting "ragged" array can save space, although it is not
    necessarily contiguous in memory as a real array would be.

         int **array = (int **)malloc(nrows * sizeof(int *));
         for(i = 0; i < nrows; i++)
                 array[i] = (int *)malloc(ncolumns * sizeof(int));

    (In "real" code, of course, each return value from malloc would have
    to be checked.)

    You can keep the array's contents contiguous, while making later
    reallocation of individual rows difficult, with a bit of explicit
    pointer arithmetic:

         int **array = (int **)malloc(nrows * sizeof(int *));
         array[0] = (int *)malloc(nrows * ncolumns * sizeof(int));
         for(i = 1; i < nrows; i++)
                 array[i] = array[0] + i * ncolumns;

    In either case, the elements of the dynamic array can be accessed
    with normal-looking array subscripts: array[i][j].

    If the double indirection implied by the above scheme is for some
    reason unacceptable, you can simulate a two-dimensional array with a
    single, dynamically-allocated one-dimensional array:

         int *array = (int *)malloc(nrows * ncolumns * sizeof(int));

    However, you must now perform subscript calculations manually,
    accessing the i,jth element with array[i * ncolumns + j].  (A macro
    can hide the explicit calculation, but invoking it then requires
    parentheses and commas which don't look exactly like
    multidimensional array subscripts.)


Section 3. Order of Evaluation

22. Under my compiler, the code

         int i = 7;
         printf("%d\n", i++ * i++);

    prints 49.  Regardless of the order of evaluation, shouldn't it
    print 56?

A:  Although the postincrement and postdecrement operators ++ and --
    perform the operations after yielding the former value, many people
    misunderstand the implication of "after." It is _not_ guaranteed
    that the operation is performed immediately after giving up the
    previous value and before any other part of the expression is
    evaluated.  It is merely guaranteed that the update will be
    performed sometime before the expression is considered "finished"
    (before the next "sequence point," in ANSI C's terminology).  In the
    example, the compiler chose to multiply the previous value by itself
    and to perform both increments afterwards.

    The order of other embedded side effects is similarly undefined.
    For example, the expression i + (i = 2) may or may not have the
    value 4.

    The behavior of code which contains ambiguous or undefined side
    effects has always been undefined.  (Note, too, that a compiler's
    choice, especially under ANSI rules, for "undefined behavior" may be
    to refuse to compile the code.)  Don't even try to find out how your
    compiler implements such things (contrary to the ill-advised
    exercises in many C textbooks); as K&R wisely point out, "if you
    don't know _how_ they are done on various machines, the innocence
    may help to protect you."

    References: K&R I Sec. 2.12 p. 50; K&R II Sec. 2.12 p. 54; ANSI Sec.
    3.3 p. 39; CT&P Sec. 3.7 p. 47; PCS Sec. 9.5 pp. 120-1.  (Ignore H&S
    Sec. 7.12 pp. 190-1, which is obsolete.)

23. But what about the &&, ||, and comma operators?
    I see code like "if((c = getchar()) == EOF || c == '\n')" ...

A:  There is a special exception for those operators, (as well as ?: );
    each of them does imply a sequence point (i.e. left-to-right
    evaluation is guaranteed).  Any book on C should make this clear.

    References: K&R I Sec. 2.6 p. 38, Secs. A7.11-12 pp. 190-1; K&R II
    Sec. 2.6 p. 41, Secs. A7.14-15 pp. 207-8; ANSI Secs. 3.3.13 p. 52,
    3.3.14 p. 52, 3.3.15 p. 53, 3.3.17 p. 55, CT&P Sec. 3.7 pp. 46-7.


Section 4. ANSI C

24. What is the "ANSI C Standard?"

A:  In 1983, the American National Standards Institute commissioned a
    committee, X3J11, to standardize the C language.  After a long,
    arduous process, including several widespread public reviews, the
    committee's work was finally ratified as an American National
    Standard, X3.159-1989, on December 14, 1989, and published in the
    spring of 1990.  For the most part, ANSI C standardizes existing
    practice, with a few additions from C++ (most notably function
    prototypes) and support for multinational character sets (including
    the much-lambasted trigraph sequences).  The ANSI C standard also
    formalizes the C run-time library support routines.

    The published Standard includes a "Rationale," which explains many
    of its decisions, and discusses a number of subtle points, including
    several of those covered here.  (The Rationale is "not part of ANSI
    Standard X3.159-1989, but is included for information only.")

    The Standard has also been adopted as an international standard,
    ISO/IEC 9899:1990, although the Rationale is currently not included.

25. How can I get a copy of the ANSI C standard?

A:  Copies are available from

        American National Standards Institute
        1430 Broadway
        New York, NY  10018  USA
        (+1) 212 642 4900

    or

        Global Engineering Documents
        2805 McGaw Avenue
        Irvine, CA  92714  USA
        (+1) 714 261 1455
        (800) 854 7179  (U.S. & Canada)

    The cost from ANSI is $50.00, plus $6.00 shipping.  Quantity
    discounts are available.  (Note that ANSI derives revenues to
    support its operations from the sale of printed standards, so
    electronic copies are _not_ available.)

26. Does anyone have a tool for converting old-style C programs to ANSI
    C, or for automatically generating prototypes?

A:  There are several such programs, many in the public domain.  Check
    your nearest comp.sources archive.  (See also questions 81 and 82.)

27. My ANSI compiler complains about a mismatch when it sees

         extern int func(float);

         int func(x)
         float x;
         {...

A:  You have mixed the new-style prototype declaration
    "extern int func(float);" with the old-style definition "int func(x)
    float x;".  Old C (and ANSI C, in the absence of prototypes)
    silently promotes floats to doubles when passing them as arguments,
    and makes a corresponding silent change to formal parameter
    declarations, so the old-style definition actually says that func
    takes a double.

    The problem can be fixed either by using new-style syntax
    consistently in the definition:

         int func(float x) { ... }

    or by changing the new-style prototype declaration to match the
    old-style definition:

         extern int func(double);

    (In this case, it would be clearest to change the old-style
    definition to use double as well).

    Reference: ANSI Sec. 3.3.2.2 .

28. Why does the ANSI Standard not guarantee more than six monocase
    characters of external identifier significance?

A:  The problem is older linkers which are neither under the control of
    the ANSI standard nor the C compiler developers on the systems which
    have them.  The limitation is only that identifiers be _significant_
    in the first six characters, not that they be restricted to six
    characters in length.  This limitation is annoying, but certainly
    not unbearable, and is marked in the Standard as "obsolescent," i.e.
    a future revision will likely relax it.

    This concession to current, restrictive linkers really had to be
    made, no matter how vehemently some people oppose it.  (The
    Rationale notes that its retention was "most painful.")  If you
    disagree, or have thought of a trick by which a compiler burdened
    with a restrictive linker could present the C programmer with the
    appearance of more significance in external identifiers, read the
    excellently-worded X3.159 Rationale (see question 25), which
    discusses several such schemes and explains why they couldn't be
    mandated.

    References: ANSI Sec. 3.1.2 p. 21, Sec. 3.9.1 p. 96, Rationale Sec.
    3.1.2 pp. 19-21.


Section 5. C Preprocessor

29. How can I write a macro to swap two values?

A:  There is no good answer to this question.  If the values are
    integers, a well-known trick using exclusive-OR could perhaps be
    used, but it will not work for floating-point values or pointers
    (and the "obvious" supercompressed implementation for integral types
    a^=b^=a^=b is, strictly speaking, illegal due to multiple side-
    effects; and it will not work if the two values are the same
    variable, and...).  If the macro is intended to be used on values of
    arbitrary type (the usual goal), it cannot use a temporary, since it
    does not know what type of temporary it needs, and standard C does
    not provide a typeof operator.  (GNU C does.)

    The best all-around solution is probably to forget about using a
    macro.  If you're worried about the use of an ugly temporary, and
    know that your machine provides an exchange instruction, convince
    your compiler vendor to recognize the standard three-assignment swap
    idiom in the optimization phase.

30. I have some old code that tries to construct identifiers with a
    macro like

         #define Paste(a, b) a/**/b

    but it doesn't work any more.

A:  That comments disappeared entirely and could therefore be used for
    token pasting was an undocumented feature of some early preprocessor
    implementations, notably Reiser's.  ANSI affirms (as did K&R) that
    comments are replaced with white space.  However, since the need for
    pasting tokens was demonstrated and real, ANSI introduced a well-
    defined token-pasting operator, ##, which can be used like this:

         #define Paste(a, b) a##b

    Reference: ANSI Sec. 3.8.3.3 p. 91, Rationale pp. 66-7.

31. I'm getting strange syntax errors inside code which I've #ifdeffed
    out.

A:  Under ANSI C, the text inside a "turned off" #if, #ifdef, or #ifndef
    must still consist of "valid preprocessing tokens."  This means that
    there must be no unterminated comments or quotes (note particularly
    that an apostrophe within a contracted word in a comment looks like
    the beginning of a character constant), and no newlines inside
    quotes.  Therefore, natural-language comments should always be
    written between the "official" comment delimiters /* and */.

    References: ANSI Sec. 2.1.1.2 p. 6, Sec. 3.1 p. 19 line 37.

32. What's the best way to write a multi-statement cpp macro?

A:  The usual goal is to write a macro that can be invoked as if it were
    a single function-call statement.  This means that the "caller" will
    be supplying the final semicolon, so the macro body should not.  The
    macro body cannot be a simple brace-delineated compound statement,
    because syntax errors would result if it were invoked (apparently as
    a single statement, but with a resultant extra semicolon) as the if
    branch of an if/else statement with an explicit else clause.

    The traditional solution is to use

         #define Func() do { \
                 /* declarations */ \
                 stmt1; \
                 stmt2; \
                 /* ... */ \
                 } while(0)      /* (no trailing ; ) */

    When the "caller" appends a semicolon, this expansion becomes a
    single statement regardless of context.  (An optimizing compiler
    will remove any "dead" tests or branches on the constant condition
    0, although lint may complain.)

    If all of the statements in the intended macro are simple
    expressions, with no declarations, another technique is to separate
    them with commas and surround them with parentheses.

    Reference: CT&P Sec. 6.3 pp. 82-3.

33. How can I write a cpp macro which takes a variable number of
    arguments?

A:  One popular trick is to define the macro with a single argument, and
    call it with a double set of parentheses, which appear to the
    preprocessor to indicate a single argument:

         #define DEBUG(args) {printf("DEBUG: "); printf args;}

         if(n != 0) DEBUG(("n is %d\n", n));

    The obvious disadvantage to this trick is that the caller must
    always remember to use the extra parentheses.  (It is often best to
    use a bona-fide function, which can take a variable number of
    arguments in a well-defined way, rather than a macro.  See questions
    34 and 35 below.)


Section 6. Variable-Length Argument Lists

34. How can I write a function that takes a variable number of
    arguments?

A:  Use varargs or stdarg.

    Here is a function which concatenates an arbitrary number of strings
    into malloc'ed memory, using stdarg:

         #include <stddef.h>             /* for NULL, size_t */
         #include <stdarg.h>             /* for va_ stuff */
         #include <string.h>             /* for strcat et al */
         #include <stdlib.h>             /* for malloc */

         /* VARARGS1 */

         char *vstrcat(char *first, ...)
         {
                 size_t len = 0;
                 char *retbuf;
                 va_list argp;
                 char *p;

                 if(first == NULL)
                         return NULL;

                 len = strlen(first);

                 va_start(argp, first);

                 while((p = va_arg(argp, char *)) != NULL)
                         len += strlen(p);

                 va_end(argp);

                 retbuf = malloc(len + 1);       /* +1 for trailing \0 */

                 if(retbuf == NULL)
                         return NULL;            /* error */

                 (void)strcpy(retbuf, first);

                 va_start(argp, first);

                 while((p = va_arg(argp, char *)) != NULL)
                         (void)strcat(retbuf, p);

                 va_end(argp);

                 return retbuf;
         }

    Usage is something like

         char *str = vstrcat("Hello, ", "world!", (char *)NULL);

    Note the cast on the last argument.  (Also note that the caller must
    free the returned, malloc'ed storage.)

    Under a pre-ANSI compiler, rewrite the function definition without a
    prototype ("char *vstrcat(first) char *first; {"), #include
    <stdio.h> rather than <stddef.h>, replace "#include <stdlib.h>" with
    "extern char *malloc();", and use int instead of size_t.  You may
    also have to delete the (void) casts, and use the older varargs
    package instead of stdarg.  See the next question for hints.

    (If you know enough about your machine's architecture, it is
    possible to pick arguments off of the stack "by hand," but there is
    little reason to do so, since portable mechanisms exist.  If you
    know how to access arguments "by hand," but have access to neither
    <stdarg.h> nor <varargs.h>, you could as easily implement one of
    them yourself, leaving your code portable.)

    References: K&R II Sec. 7.3 p. 155, Sec. B7 p. 254; H&S Sec. 13.4
    pp. 286-9; ANSI Secs. 4.8 through 4.8.1.3 .

35. How can I write a function that takes a format string and a variable
    number of arguments, like printf, and passes them to printf to do
    most of the work?

A:  Use vprintf, vfprintf, or vsprintf.

    Here is an "error" routine which prints an error message, preceded
    by the string "error: " and terminated with a newline:

         #include <stdio.h>
         #include <stdarg.h>

         void
         error(char *fmt, ...)
         {
                 va_list argp;
                 fprintf(stderr, "error: ");
                 va_start(argp, fmt);
                 vfprintf(stderr, fmt, argp);
                 va_end(argp);
                 fprintf(stderr, "\n");
         }

    To use varargs, instead of stdarg, change the function header to:

         void error(va_alist)
         va_dcl
         {
                 char *fmt;

    change the va_start line to

         va_start(argp);

    and add the line

         fmt = va_arg(argp, char *);

    between the calls to va_start and vfprintf.  (Note that there is no
    semicolon after va_dcl.)

    References: K&R II Sec. 8.3 p. 174, Sec. B1.2 p. 245; H&S Sec. 17.12
    p. 337; ANSI Secs. 4.9.6.7, 4.9.6.8, 4.9.6.9 .

36. How can I write a function analogous to scanf?

A:  Unfortunately, vscanf and the like are not standard.  You're on your
    own.

37. How can I discover how many arguments a function was actually called
    with?

A:  This information is not available to a portable program.  Some
    systems have a nonstandard nargs() function available, but its use
    is questionable, since it typically returns the number of words
    pushed, not the number of arguments.  (Floating point values and
    structures are usually passed as several words.)

    Any function which takes a variable number of arguments must be able
    to determine from the arguments themselves how many of them there
    are.  printf-like functions do this by looking for formatting
    specifiers (%d and the like) in the format string (which is why
    these functions fail badly if the format string does not match the
    argument list).  Another common technique (useful when the arguments
    are all of the same type) is to use a sentinel value (often 0, -1,
    or an appropriately-cast null pointer) at the end of the list (see
    the vstrcat and execl examples under questions 34 and 2 above).

38. How can I write a function which takes a variable number of
    arguments and passes them to some other function (which takes a
    variable number of arguments)?

A:  In general, you cannot.  You must provide a version of that other
    function which accepts a va_list pointer, as does vfprintf in the
    example above.  If the arguments must be passed directly as actual
    arguments (not indirectly through a va_list pointer) to another
    function which is itself variadic (for which you do not have the
    option of creating an alternate, va_list-accepting version) no
    portable solution is possible.  (The problem can be solved by
    resorting to machine-specific assembly language.)


Section 7. Lint

39. I just typed in this program, and it's acting strangely.  Can you
    see anything wrong with it?

A:  Try running lint first.  Most C compilers are really only half-
    compilers, electing not to diagnose numerous source code
    difficulties which would not actively preclude code generation.
    That the "other half," better error detection, was deferred to lint,
    was a fairly deliberate decision on the part of the earliest Unix C
    compiler authors, but is inexcusable (in the absence of a supplied,
    consistent lint) in a modern compiler.

40. How can I shut off the "warning: possible pointer alignment problem"
    message lint gives me for each call to malloc?

A:  The problem is that traditional versions of lint do not know, and
    cannot be told, that malloc "returns a pointer to space suitably
    aligned for storage of any type of object."  It is possible to
    provide a pseudoimplementation of malloc, using a #define inside of
    #ifdef lint, which effectively shuts this warning off, but a
    simpleminded #definition will also suppress meaningful messages
    about truly incorrect invocations.  It may be easier simply to
    ignore the message, perhaps in an automated way with grep -v.

41. Where can I get an ANSI-compatible lint?

A:  A product called FlexeLint is available (in "shrouded source form,"
    for compilation on 'most any system) from

         Gimpel Software
         3207 Hogarth Lane
         Collegeville, PA  19426  USA
         (+1) 215 584 4261

    Another product is MKS lint, from Mortice Kern Systems.  At the
    moment, I don't have their address, but you can send email to
    inquiry@mks.com .

42. Don't ANSI function prototypes render lint obsolete?

A:  No.  First of all, prototypes work well only if the programmer works
    assiduously to maintain them, and the effort to do so (plus the
    extra recompilations required by numerous, more-frequently-modified
    header files) can rival the toil of keeping function calls correct
    manually.  Secondly, an independent program like lint will probably
    always be more scrupulous at enforcing compatible, portable coding
    practices than will a particular, implementation-specific, feature-
    and extension-laden compiler.  (Some vendors seem to introduce
    incompatible extensions deliberately, perhaps to lock in market
    share.)


Section 8. Memory Allocation

43. Why doesn't this program work?

         main()
         {
                 char *answer;
                 printf("Type something:\n");
                 gets(answer);
                 printf("You typed \"%s\"\n", answer);
         }

A:  The pointer variable "answer," which is handed to the gets function
    as the location into which the response should be stored, has not
    been set to point to any valid storage.  It is an uninitialized
    variable, just as is the variable i in this example:

         main()
         {
                 int i;
                 printf("i = %d\n", i);
         }

    That is, we cannot say where the pointer "answer" points.  (Since
    local variables are not initialized, and typically contain garbage,
    it is not even guaranteed that "answer" starts out as a null
    pointer.)

    The simplest way to correct the question-asking program is to use a
    local array, instead of a pointer, and let the compiler worry about
    allocation:

         #include <stdio.h>
         #include <string.h>
         main()
         {
                 char answer[100], *p;
                 printf("Type something:\n");
                 fgets(answer, 100, stdin);
                 if((p = strchr(answer, '\n')) != NULL)
                         *p = '\0';
                 printf("You typed \"%s\"\n", answer);
         }

    Note that this example also uses fgets instead of gets (always a
    good idea), so that the size of the array can be specified, so that
    fgets will not overwrite the end of the array if the user types an
    overly-long line.  (Unfortunately, fgets does not automatically
    delete the trailing \n, as gets would.)  It would also be possible
    to use malloc to allocate the answer buffer, and/or to parameterize
    its size (#define ANSWERSIZE 100).

44. I can't get strcat to work.  I tried

         #include <string.h>
         main()
         {
                 char *s1 = "Hello, ";
                 char *s2 = "world!";
                 char *s3 = strcat(s1, s2);
                 printf("%s\n", s3);
         }

    but I got strange results.

A:  Again, the problem is that space for the concatenated result is not
    properly allocated.  C does not provide a true string type.  C
    programmers use char *'s for strings, but must always keep
    allocation in mind.  The compiler will only allocate memory for
    objects explicitly mentioned in the source code (in the case of
    "strings," this includes character arrays and string literals).  The
    programmer must arrange (explicitly) for sufficient space for the
    results of run-time operations such as string concatenation,
    typically by declaring arrays, or calling malloc.

    The simple strcat example could be fixed with something like

         char s1[20] = "Hello, ";
         char *s2 = "world!";

    Note, however, that strcat appends the string pointed to by its
    second argument to that pointed to by the first, and merely returns
    its first argument, so the s3 variable is superfluous.

    Reference: CT&P Sec. 3.2 p. 32.

45. But the man page for strcat says that it takes two char *'s as
    arguments.  How am I supposed to know to allocate things?

A:  In general, when using pointers you _always_ have to consider memory
    allocation, at least to make sure that the compiler is doing it for
    you.

    The Synopsis section at the top of a Unix-style man page can be
    misleading.  The code fragments presented there are closer to the
    function definition used by the call's implementor than the
    invocation used by the caller.  In particular, many routines accept
    pointers (e.g. to strings or structs), and the caller usually passes
    the address of some object (an array, or an entire struct).  Another
    common example is stat().

46. You can't use dynamically-allocated memory after you free it, can
    you?

A:  No.  Some early man pages for malloc stated that the contents of
    freed memory was "left undisturbed;" this ill-advised guarantee is
    not universal and is not required by ANSI.

    Few programmers would use the contents of freed memory deliberately,
    but it is easy to do so accidentally.  Consider the following
    (correct) code for freeing a singly-linked list:

         struct list *listp, *nextp;
         for(listp = base; listp != NULL; listp = nextp) {
                 nextp = listp->next;
                 free((char *)listp);
         }

    and notice what would happen if the more-obvious loop iteration
    expression listp = listp->next were used, without the temporary
    nextp pointer.

    References: ANSI Rationale Sec. 4.10.3.2 p. 102; CT&P Sec. 7.10
    p. 95.

47. What is alloca and why is its use discouraged?

A:  alloca allocates memory which is automatically freed when the
    function from which alloca was called returns.  That is, memory
    allocated with alloca is local to a particular function's "stack
    frame" or context.

    alloca cannot be written portably, and is difficult to implement on
    machines without a stack.  Its use is problematical (and the obvious
    implementation on a stack-based machine fails) when its return value
    is passed directly to another function, as in
    fgets(alloca(100), 100, stdin).

    For these reasons, alloca cannot be used in programs which must be
    widely portable, no matter how useful it might be.


Section 9. Structures

48. I heard that structures could be assigned to variables and passed to
    and from functions, but K&R I says not.

A:  What K&R I said was that the restrictions on struct operations would
    be lifted in a forthcoming version of the compiler, and in fact
    struct assignment and passing were fully functional in Ritchie's
    compiler even as K&R I was being published.  Although a few early C
    compilers lacked struct assignment, all modern compilers support it,
    and it is part of the ANSI C standard, so there should be no
    reluctance to use it.

    References: K&R I Sec. 6.2 p. 121; K&R II Sec. 6.2 p. 129; H&S Sec.
    5.6.2 p. 103; ANSI Secs. 3.1.2.5, 3.2.2.1, 3.3.16 .

49. How does struct passing and returning work?

A:  When structures are passed as arguments to functions, the entire
    struct is typically pushed on the stack, using as many words as are
    required.  (Pointers to structures are often chosen precisely to
    avoid this overhead.)

    Structures are typically returned from functions in a location
    pointed to by an extra, "hidden" argument to the function.  Older
    compilers often used a special, static location for structure
    returns, although this made struct-valued functions nonreentrant,
    which ANSI C disallows.

    Reference: ANSI Sec. 2.2.3 p. 13.

50. The following program works correctly, but it dumps core after it
    finishes.  Why?

         struct list
                 {
                 char *item;
                 struct list *next;
                 }

         /* Here is the main program. */

         main(argc, argv)
         ...

A:  A missing semicolon causes the compiler to believe that main returns
    a struct list.  (The connection is hard to see because of the
    intervening comment.)  When struct-valued functions are implemented
    by adding a hidden return pointer, the generated code tries to store
    a struct with respect to a pointer which was not actually passed (in
    this case, by the C start-up code).  Attempting to store a structure
    into memory pointed to by the argc or argv value on the stack (where
    the compiler expected to find the hidden return pointer) causes the
    core dump.

    Reference: CT&P Sec. 2.3 pp. 21-2.

51. Why can't you compare structs?

A:  There is no reasonable way for a compiler to implement struct
    comparison which is consistent with C's low-level flavor.  A byte-
    by-byte comparison could be invalidated by random bits present in
    unused "holes" in the structure (such padding is used to keep the
    alignment of later fields correct).  A field-by-field comparison
    would require unacceptable amounts of repetitive, in-line code for
    large structures.  Either method would not necessarily "do the right
    thing" with pointer fields: oftentimes, equality should be judged by
    equality of the things pointed to rather than strict equality of the
    pointers themselves.

    If you want to compare two structures, you must write your own
    function to do so.  C++ (among other languages) would let you
    arrange for the == operator to map to your function.

    References: K&R II Sec. 6.2 p. 129; H&S Sec. 5.6.2 p. 103; ANSI
    Rationale Sec. 3.3.9 p. 47.

52. I came across some code that declared a structure like this:

         struct name
                 {
                 int namelen;
                 char name[1];
                 };

    and then did some tricky allocation to make the name array act like
    it had several elements.  Is this legal and/or portable?

A:  This trick is popular, although Dennis Ritchie has called it
    "unwarranted chumminess with the compiler."  The ANSI C standard
    allows it only implicitly.  It seems to be portable to all known
    implementations.  (Debugging, array-bounds-checking compilers might
    issue warnings.)

53. How can I determine the byte offset of a field within a structure?

A:  ANSI C defines the offsetof macro, which should be used if
    available.  If you don't have it, a suggested implementation is

         #define offsetof(type, mem) ((size_t) \
                 ((char *)&((type *) 0)->mem - (char *)((type *) 0)))

    This implementation is not 100% portable; some compilers may
    legitimately refuse to accept it.

    See the next question for a usage hint.

    Reference: ANSI Sec. 4.1.5 .

54. How can I access structure fields by name at run time?

A:  Build a table of names and offsets, using the offsetof() macro.  The
    offset of field b in struct a is

         offsetb = offsetof(struct a, b)

    If structp is a pointer to an instance of this structure, and b is
    an int field with offset as computed above, b's value can be set
    indirectly with

         *(int *)((char *)structp + offsetb) = value;


Section 10. Declarations

55. I can't seem to define a linked list node which contains a pointer
    to itself.  I tried

         typedef struct
                 {
                 char *item;
                 NODEPTR next;
                 } NODE, *NODEPTR;

    but the compiler gave me error messages.  Can't a struct in C
    contain a pointer to itself?

A:  Structs in C can certainly contain pointers to themselves; the
    discussion and example in section 6.5 of K&R make this clear.  The
    problem is that the example above attempts to hide the struct
    pointer behind a typedef, which is not complete at the time it is
    used.  First, rewrite it without a typedef:

         struct node
                 {
                 char *item;
                 struct node *next;
                 };

    Then, if you wish to use typedefs, define them after the fact:

         typedef struct node NODE, *NODEPTR;

    Alternatively, define the typedefs first (using the line just above)
    and follow it with the full definition of struct node, which can
    then use the NODEPTR typedef for the "next" field.

    References: K&R I Sec. 6.5 p. 101; K&R II Sec. 6.5 p. 139; H&S Sec.
    5.6.1 p. 102; ANSI Sec. 3.5.2.3 .

56. How can I define a pair of mutually referential structures?  I tried

         typedef struct
                 {
                 int structafield;
                 STRUCTB *bpointer;
                 } STRUCTA;

         typedef struct
                 {
                 int structbfield;
                 STRUCTA *apointer;
                 } STRUCTB;

    but the compiler doesn't know about STRUCTB when it is used in
    struct a.

A:  Again, the problem is not the pointers but the typedefs.  First,
    define the two structures without using typedefs:

         struct a
                 {
                 int structafield;
                 struct b *bpointer;
                 };

         struct b
                 {
                 int structbfield;
                 struct a *apointer;
                 };

    The compiler can accept the field declaration struct b *bpointer
    within struct a, even though it has not yet heard of struct b.
    Occasionally it is necessary to precede this couplet with the empty
    declaration

         struct b;

    to mask the declarations (if in an inner scope) from a different
    struct b in an outer scope.

    Again, the typedefs could also be defined before, and then used
    within, the definitions for struct a and struct b.  Problems arise
    only when an attempt is made to define and use a typedef within the
    same declaration.

    References: H&S Sec. 5.6.1 p. 102; ANSI Sec. 3.5.2.3 .

57. How do I declare an array of pointers to functions returning
    pointers to functions returning pointers to characters?

A:  This question can be answered in at least three ways (all assume the
    hypothetical array is to have 5 elements):

    1.   char *(*(*a[5])())();

    2.   Build it up in stages, using typedefs:

              typedef char *cp;        /* pointer to char */
              typedef cp fpc();        /* function returning pointer to char */
              typedef fpc *pfpc;       /* pointer to above */
              typedef pfpc fpfpc();    /* function returning... */
              typedef fpfpc *pfpfpc;   /* pointer to... */
              pfpfpc a[5];             /* array of... */

    3.   Use the cdecl program, which turns English into C and vice
         versa:

              $ cdecl
              cdecl> declare a as array 5 of pointer to function returning
                         pointer to function returning pointer to char
              char *(*(*a[5])())()
              cdecl>

         cdecl can also explain complicated declarations, help with
         casts, and indicate which set of parentheses the arguments go
         in (for complicated function definitions).

    Any good book on C should explain techniques for reading these
    complicated C declarations "inside out" to understand them
    ("declaration mimics use").

    Reference: H&S Sec. 5.10.1 p. 116.

58. So where can I get cdecl?

A:  Several public-domain versions are available.  One is in volume 14
    of comp.sources.unix .  (Commercial versions may also be available,
    at least one of which was shamelessly lifted from the public domain
    copy submitted by Graham Ross, one of cdecl's originators.) See
    question 82.

    Reference: K&R II Sec. 5.12 .

59. I finally figured out the syntax for declaring pointers to
    functions, but now how do I initialize one?

A:  Use something like

         extern int func();
         int (*fp)() = func;

    When the name of a function appears in an expression but is not
    being called (i.e. is not followed by a "("), it "decays" into a
    pointer (i.e. its address is implicitly taken), analagously to the
    implicit decay of an array into a pointer to its first element.

    An explicit extern declaration for the function is normally needed,
    since implicit external function declaration does not happen in this
    case (again, because the function name is not followed by a "(").

60. I've seen different methods used for calling through pointers to
    functions.  What's the story?

A:  Originally, a pointer to a function had to be "turned into" a "real"
    function, with the * operator (and an extra pair of parentheses, to
    keep the precedence straight), before calling:

         int r, f(), (*fp)() = f;
         r = (*fp)();

    Another analysis holds that functions are always called through
    pointers, but that "real" functions decay implicitly into pointers
    (in expressions, as they do in initializations) and so cause no
    trouble.  This reasoning, which was adopted in the ANSI standard,
    means that

         r = fp();

    is legal and works correctly, whether fp is a function or a pointer
    to one.  (The usage has always been unambiguous; there is nothing
    you ever could have done with a function pointer followed by an
    argument list except call through it).  An explicit * is harmless,
    and still allowed (and recommended, if portability to older
    compilers is important).

    References: ANSI Sec. 3.3.2.2 p. 41, Rationale p. 41.


Section 11. Boolean Expressions and Variables

61. What is the right type to use for boolean values in C?  Why isn't it
    a standard type?  Should #defines or enums be used for the true and
    false values?

A:  C does not provide a standard boolean type, because picking one
    involves a space/time tradeoff which is best decided by the
    programmer.  (Using an int for a boolean may be faster, while using
    char will probably save data space.)

    The choice between #defines and enums is arbitrary and not terribly
    interesting.  Use any of

         #define TRUE  1             #define YES 1
         #define FALSE 0             #define NO  0

         enum bool {false, true};    enum bool {no, yes};

    or use raw 1 and 0, as long as you are consistent within one program
    or project.  (The enum may be preferable if your debugger expands
    enum values when examining variables.)

    Some people prefer variants like

         #define TRUE (1==1)
         #define FALSE (!TRUE)

    or define "helper" macros such as

         #define Istrue(e) ((e) != 0)

    These don't buy anything (see below).

62. Isn't #defining TRUE to be 1 dangerous, since any nonzero value is
    considered "true" in C?  What if a built-in boolean or relational
    operator "returns" something other than 1?

A:  It is true (sic) that any nonzero value is considered true in C, but
    this applies only "on input", i.e. where a boolean value is
    expected.  When a boolean value is generated by a built-in operator,
    it is guaranteed to be 1 or 0.  Therefore, the test

         if((a == b) == TRUE)

    will work as expected (as long as TRUE is 1), but it is obviously
    silly.  In general, explicit tests against TRUE and FALSE are
    undesirable, because some library functions (notably isupper,
    isalpha, etc.) return, on success, a nonzero value which is _not_
    necessarily 1.  (Besides, if you believe that "if((a == b) == TRUE)"
    is an improvement over "if(a == b)", why stop there?  Why not use
    "if(((a == b) == TRUE) == TRUE)"?)  A good rule of thumb is to use
    TRUE and FALSE (or the like) only for assignment to a Boolean
    variable, or as the return value from a Boolean function, never in a
    comparison.

    Preprocessor macros like TRUE and FALSE (and, in fact, NULL) are
    used for code readability, not because the underlying values might
    ever change.  That "true" is 1 and "false" (and source-code null
    pointers) 0 is guaranteed by the language.  (See also question 8.)

    References: K&R I Sec. 2.7 p. 41; K&R II Sec. 2.6 p. 42, Sec. A7.4.7
    p. 204, Sec. A7.9 p. 206; ANSI Secs. 3.3.3.3, 3.3.8, 3.3.9, 3.3.13,
    3.3.14, 3.3.15, 3.6.4.1, 3.6.5 .

63. What is the difference between an enum and a series of preprocessor
    #defines?

A:  At the present time, there is little difference.  Although many
    people might have wished otherwise, the ANSI standard says that
    enumerations may be freely intermixed with integral types, without
    errors.  (If such intermixing were disallowed without explicit
    casts, judicious use of enums could catch certain programming
    errors.)

    The advantages of enums are that the numeric values are
    automatically assigned, that a debugger may be able to display the
    symbolic values when enum variables are examined, and that a
    compiler may generate nonfatal warnings when enums and ints are
    indiscriminately mixed (such mixing can still be considered bad
    style even though it is not strictly illegal).

    References: K&R II Sec. 2.3 p. 39, Sec. A4.2 p. 196; H&S Sec. 5.5
    p. 100; ANSI Secs. 3.1.2.5, 3.5.2, 3.5.2.2 .


Section 12. Operating System Dependencies

64. How can I read a single character from the keyboard without waiting
    for a newline?

A:  Contrary to popular belief and many people's wishes, this is not a
    C-related question.  The delivery of characters from a "keyboard" to
    a C program is a function of the operating system in use, and cannot
    be standardized by the C language.  If you are using curses, use its
    cbreak() function.  Under UNIX, use ioctl to play with the terminal
    driver modes (CBREAK or RAW under "classic" versions; ICANON,
    c_cc[VMIN] and c_cc[VTIME] under System V or Posix systems).  Under
    MS-DOS, use getch().  Under other operating systems, you're on your
    own.  Beware that some operating systems make this sort of thing
    impossible, because character collection into input lines is done by
    peripheral processors not under direct control of the CPU running
    your program.

    Operating system specific questions are not appropriate for
    comp.lang.c .  Many common questions are answered in frequently-
    asked questions postings in such groups as comp.unix.questions and
    comp.os.msdos.programmer .  Note that the answers are often not
    unique even across different variants of Unix.  Bear in mind when
    answering system-specific questions that the answer that applies to
    your system may not apply to everyone else's.

    References: PCS Sec. 10 pp. 128-9, Sec. 10.1 pp. 130-1.

65. How can I find out if there are characters available for reading
    (and if so, how many)?  Alternatively, how can I do a read that will
    not block if there are no characters available?

A:  These, too, are entirely operating-system-specific.  Some versions
    of curses have a nodelay() function.  Depending on your system, you
    may also be able to use "nonblocking I/O", or a system call named
    "select", or the FIONREAD ioctl, or kbhit(), or rdchk(), or the
    O_NDELAY option to open() or fcntl().

66. How can my program discover the complete pathname to the executable
    file from which it was invoked?

A:  Depending on the operating system, argv[0] may contain all or part
    of the pathname.  (It may also contain nothing.)  You may be able to
    duplicate the command language interpreter's search path logic to
    locate the executable if the name in argv[0] is incomplete.
    However, there is no guaranteed or portable solution.

67. How can a process change an environment variable in its caller?

A:  In general, it cannot.  Different operating systems implement
    name/value functionality similar to the Unix environment in many
    different ways.  Whether the "environment" can be usefully altered
    by a running program, and if so, how, is entirely system-dependent.

    Under Unix, a process can modify its own environment (some systems
    provide setenv() or putenv() functions to do this), and the modified
    environment is passed on to any child processes, but it is _not_
    propagated back to the parent process.  (The environment of the
    parent process can only be altered if the parent is explicitly set
    up to listen for some kind of change requests.  The conventional
    execution of the BSD "tset" program in .profile and .login files
    effects such a scheme.)

68. How can a file be shortened in-place without completely clearing or
    rewriting it?

A:  BSD systems provide ftruncate(), and several others supply chsize(),
    but there is no truly portable solution.


Section 13. Stdio

69. Why does errno contain ENOTTY after a call to printf?

A:  Many implementations of the stdio package adjust their behavior
    slightly if stdout is a terminal.  To make the determination, these
    implementations perform an operation which fails (with ENOTTY) if
    stdout is not a terminal.  Although the output operation goes on to
    complete successfully, errno still contains ENOTTY.  This behavior
    can be mildly confusing, but it is not strictly incorrect, because
    it is only meaningful for a program to inspect the contents of errno
    after an error has occurred (that is, after a library function that
    sets errno on error has returned an error code).

    Reference: CT&P Sec. 5.4 p. 73.

70. My program's prompts and intermediate output don't always show up on
    the screen, especially when I pipe the output through another
    program.

A:  It is best to use an explicit fflush(stdout) at any point within
    your program at which output should definitely be visible.  Several
    mechanisms attempt to perform the fflush for you, at the "right
    time," but they do not always work, particularly when stdout is a
    pipe rather than a terminal.

71. When I read from the keyboard with scanf(), it seems to hang until I
    type one extra line of input.

A:  scanf() was designed for free-format input, which is seldom what you
    want when reading from the keyboard.  In particular, "\n" in a
    format string does not mean "expect a newline", it means "discard
    all whitespace".  But the only way to discard all whitespace is to
    continue reading the stream until a non-whitespace character is seen
    (which is then left in the buffer for the next input), so the effect
    is that it keeps going until it sees a nonblank line.

72. So what should I use instead?

A:  You could use a "%c" format, which will read one character that you
    can then manually compare against a newline; or "%*c" and no
    variable if you're willing to trust the user to hit a newline; or
    "%*[^\n]%*c" to discard everything up to and including the newline.
    Usually the best solution is to use fgets() to read a whole line,
    and then use sscanf() or other string functions to parse the line
    buffer.

73. How can I recover the file name given an open file descriptor?

A:  This problem is, in general, insoluble.  Under Unix, for instance, a
    scan of the entire disk, (perhaps requiring special permissions)
    would be required, and would fail if the file descriptor were a pipe
    (and could give a misleading answer for a file with multiple links).
    It is best to remember the names of open files yourself (perhaps
    with a wrapper function around fopen).


Section 14. Style

74. Here's a neat trick:

         if(!strcmp(s1, s2))

    Is this good style?

A:  No.  This is a classic example of C minimalism carried to an
    obnoxious degree.  The test succeeds if the two strings are equal,
    but its form strongly suggests that it tests for inequality.

A much better solution is to use a macro:

     #define Streq(s1, s2) (strcmp(s1, s2) == 0)

75. What's the best style for code layout in C?

A:  K&R, while providing the example most often copied, also supply a
    good excuse for avoiding it:

          The position of braces is less important; we have
          chosen one of several popular styles.  Pick a style
          that suits you, then use it consistently.

     It is more important that the layout chosen be consistent (with
     itself, and with nearby or common code) than that it be "perfect."
     If your coding environment (i.e. local custom or company policy)
     does not suggest a style, and you don't feel like inventing your
     own, just copy K&R.  (The tradeoffs between various indenting and
     brace placement options can be exhaustively and minutely examined,
     but don't warrant repetition here.  See also the Indian Hill Style
     Guide.)

     Reference: K&R I Sec. 1.2 p. 10.

76. Where can I get the "Indian Hill Style Guide" and other coding
    standards?

A:  Various documents are available for anonymous ftp from:

         Site:                     File or directory:

         cs.washington.edu         ~ftp/pub/cstyle.tar.Z
         (128.95.1.4)              (the updated Indian Hill guide)

         cs.toronto.edu            doc/programming

         giza.cis.ohio-state.edu   pub/style-guide

         prep.ai.mit.edu           pub/gnu/standards.text


Section 15. Miscellaneous

77. Can someone tell me how to write itoa (the inverse of atoi)?

A:  Just use sprintf.  (You'll have to allocate space for the result
    somewhere anyway; see questions 43 and 44.  Don't worry that sprintf
    may be overkill, potentially wasting run time or code space; it
    works well in practice.)

78. I know that the library routine localtime will convert a time_t into
    a broken-down struct tm, and that ctime will convert a time_t to a
    printable string.  How can I perform the inverse operations of
    converting a struct tm or a string into a time_t?

A:  ANSI C specifies a library routine, mktime, which converts a
    struct tm to a time_t.  Several public-domain versions of this
    routine are available in case your compiler does not support it yet.

    Converting a string to a time_t is harder, because of the wide
    variety of date and time formats which should be parsed.  Public-
    domain routines have been written for performing this function, as
    well, but they are less likely to become standardized.

    References: K&R II Sec. B10 p. 256; H&S Sec. 20.4 p. 361; ANSI Sec.
    4.12.2.3 .

79. How can I write data files which can be read on other machines with
    different word size, byte order, or floating point formats?

A:  The best solution is to use a text file (usually ASCII), written
    with fprintf and read with fscanf or the like.  (Similar advice also
    applies to network protocols.)  Be very skeptical of arguments which
    imply that text files are too big, or that reading and writing them
    is too slow.  Not only is their efficiency frequently acceptable in
    practice, but the advantages of being able to manipulate them with
    standard tools can be overwhelming.

    If the binary format is being imposed on you by an existing program,
    first see if you can get that program changed to use a more portable
    format.

    If you must use a binary format, you can improve portability, and
    perhaps take advantage of prewritten I/O libraries, by making use of
    standardized formats such as Sun's XDR, OSI's ASN.1, or CCITT's
    X.409 .

80. I seem to be missing the system header file <sgtty.h>.  Can someone
    send me a copy?

A:  Standard headers exist in part so that definitions appropriate to
    your compiler, operating system, and processor can be supplied.  You
    cannot just pick up a copy of someone else's header file and expect
    it to work, unless that person is using exactly the same
    environment.  Ask your compiler vendor why the file was not provided
    (or to send a replacement copy).

81. Does anyone know of a program for converting Pascal (Fortran, lisp,
    "Old" C, ...) to C?

A:  Several public-domain programs are available:

    p2c             written by Dave Gillespie, and posted to
                    comp.sources.unix in March, 1990 (Volume 21).

    ptoc            another comp.sources.unix contribution, this one
                    written in Pascal (comp.sources.unix, Volume 10,
                    also patches in Volume 13?).

    f2c             jointly developed by people from Bell Labs,
                    Bellcore, and Carnegie Mellon.  To find about f2c,
                    send the mail message "send index from f2c" to
                    netlib@research.att.com or research!netlib.  (It is
                    also available via anonymous ftp on
                    research.att.com, in directory dist/f2c.)

    FOR_C           Available from:

                         Cobalt Blue
                         2940 Union Ave., Suite C
                         San Jose, CA  95124
                         (408) 723-0474

    Promula.Fortran Available from

                         Promula Development Corp.
                         3620 N. High St., Suite 301
                         Columbus, OH 43214
                         (614) 263-5454

    The comp.sources.unix archives also contain converters between
    "K&R" C and ANSI C.

82. Where can I get copies of all these public-domain programs?

A:  If you have access to Usenet, see the regular postings in the
    comp.sources.unix and comp.sources.misc newsgroups, which describe,
    in some detail, the archiving policies and how to retrieve copies.
    The usual approach is to use anonymous ftp and/or uucp from a
    central, public-spirited site, such as uunet.uu.net.  However, this
    article cannot track or list all of the available archive sites and
    how to access them.  The comp.archives newsgroup contains numerous
    announcements of anonymous ftp availability of various items.

83. Where can I get the winners of the old Obfuscated C Contests?  When
    will the next contest be held?

A:  Send mail to {pacbell,uunet,utzoo}!hoptoad!obfuscate .  The contest
    is usually announced in March, with entries due in May.  Contest
    announcements are posted in several obvious places.  The winning
    entries are archived on uunet (see question 82).

84. How can I call Fortran (BASIC, Pascal, ADA, LISP) functions from C?
    (And vice versa?)

A:  The answer is entirely dependent on the machine and the specific
    calling sequences of the various compilers in use, and may not be
    possible at all.  Read your compiler documentation very carefully;
    sometimes there is a "mixed-language programming guide," although
    the techniques for passing arguments and ensuring correct run-time
    startup are often arcane.

85. Why don't C comments nest?  Are they legal inside quoted strings?

A:  Nested comments would cause more harm than good, mostly because of
    the possibility of accidentally leaving comments unclosed by
    including the characters "/*" within them.  For this reason, it is
    usually better to "comment out" large sections of code, which might
    contain comments, with #ifdef or #if 0.

    The character sequences /* and */ are not special within double-
    quoted strings, and do not therefore introduce comments, because a
    program (particularly one which is generating C code as output)
    might want to print them.  It is hard to imagine why anyone would
    want or need to place a comment inside a quoted string.  It is easy
    to imagine a program needing to print "/*".

    Reference: ANSI Rationale Sec. 3.1.9 p. 33.

86. My floating-point calculations are acting strangely and giving me
    different answers on different machines.

A:  Most digital computers use floating-point formats which provide a
    close but by no means exact simulation of real number arithmetic.
    Among other things, the associative and distributive laws do not
    hold completely (i.e. order of operation may be important, repeated
    addition is not necessarily equivalent to multiplication, and
    underflow or cumulative precision loss is often a problem).

    Don't assume that floating-point results will be exact, and
    especially don't assume that floating-point values can be compared
    for equality.  (Don't throw haphazard "fuzz factors" in, either.)

    These problems are no worse for C than they are for any other
    computer language.  Floating-point semantics are usually defined as
    "however the processor does them;" otherwise a compiler for a
    machine without the "right" model would have to do prohibitively
    expensive emulations.

    This article cannot begin to list the pitfalls associated with, and
    workarounds appropriate for, floating-point work.  A good
    programming text should cover the basics.  (Beware, though, that
    subtle problems can occupy numerical analysts for years.)

    References: K&P Sec. 6 pp. 115-8.

87. I'm having trouble with a Turbo C program which crashes and says
    something like "floating point not loaded."

A:  Some compilers for small machines, including Turbo C (and Ritchie's
    original PDP-11 compiler), leave out floating point support if it
    looks like it will not be needed.  In particular, the non-floating-
    point versions of printf and scanf save space by not including code
    to handle %e, %f, and %g.  It happens that Turbo C's heuristics for
    determining whether the program uses floating point are occasionally
    insufficient, and the programmer must insert one dummy explicit
    floating-point operation to force loading of floating-point support.
    Unfortunately, an apparently common sort of program (thus the
    frequency of the question) uses scanf to read, and/or printf to
    print, floating-point values upon which no arithmetic is done.

    In general, questions about a particular compiler are inappropriate
    for comp.lang.c .  Problems with PC compilers, for instance, will
    find a more receptive audience in a PC newsgroup (e.g.
    comp.os.msdos.programmer).

88. Does anyone have a C compiler test suite I can use?

A:  Plum Hall (1 Spruce Ave., Cardiff, NJ 08232, USA), among others,
    sells one.

89. Where can I get a YACC grammar for C?

A:  The definitive grammar is of course the one in the ANSI standard.
    Several copies are floating around; keep your eyes open.  There is
    one on uunet.uu.net (192.48.96.2) in net.sources/ansi.c.grammar.Z .
    FSF's GNU C compiler contains a grammar, as does the appendix to
    K&R II.

    References: ANSI Sec. A.2 .

90. How do you pronounce "char"?  What's that funny name for the "#"
    character?

A:  You can pronounce the C keyword "char" like the English words
    "char," "care," or "car;" the choice is arbitrary.  Bell Labs once
    proposed the (now obsolete) term "octothorpe" for the "#" character.

    Trivia questions like these aren't any more pertinent for
    comp.lang.c than they are for any of the other groups they
    frequently come up in.  The "jargon file" (also published as _The
    Hacker's Dictionary_) contains lots of tidbits like these, as does
    the official Usenet ASCII pronunciation list, maintained by Maarten
    Litmaath.  (The pronunciation list also appears in the jargon file
    under ASCII, as well as in the comp.unix frequently-asked questions
    list.)

91. Where can I get extra copies of this list?  What about back issues?

A:  For now, just pull it off the net; it is normally posted on the
    first of each month, with an Expiration: line which should keep it
    around all month.  Eventually, it may be available for anonymous
    ftp, or via a mailserver.  (Note that the size of the list is
    monotonically increasing; older copies are obsolete and don't
    contain much, except the occasional typo, that the current list
    doesn't.)


Bibliography

ANSI    American National Standard for Information Systems --
        Programming Language -- C, ANSI X3.159-1989.

H&S     Samuel P. Harbison and Guy L. Steele, C: A Reference Manual,
        Second Edition, Prentice-Hall, 1987, ISBN 0-13-109802-0.  (A
        third edition has recently been released.)

PCS     Mark R. Horton, Portable C Software, Prentice Hall, 1990, ISBN
        0-13-868050-7.

K&P     Brian W. Kernighan and P.J. Plaugher, The Elements of
        Programming Style, Second Edition, McGraw-Hill, 1978, ISBN 0-
        07-034207-5.

K&R I   Brian W. Kernighan and Dennis M. Ritchie, The C Programming
        Language, Prentice Hall, 1978, ISBN 0-13-110163-3.

K&R II  Brian W. Kernighan and Dennis M. Ritchie, The C Programming
        Language, Second Edition, Prentice Hall, 1988, ISBN 0-13-
        110362-8, 0-13-110370-9.

CT&P    Andrew Koenig, C Traps and Pitfalls, Addison-Wesley, 1989, ISBN
        0-201-17928-8.

There is a more extensive bibliography in the revised Indian Hill style
guide (see question 76).


Acknowledgements

Thanks to Sudheer Apte, Mark Brader, Joe Buehler, Raymond Chen,
Christopher Calabrese, James Davies, Norm Diamond, Ray Dunn, Stephen M.
Dunn, Bjorn Engsig, Doug Gwyn, Tony Hansen, Joe Harrington, Guy Harris,
Karl Heuer, Blair Houghton, Kirk Johnson, Andrew Koenig, John Lauro,
Christopher Lott, Tim McDaniel, Evan Manning, Mark Moraes, Francois
Pinard, randall@virginia, Rich Salz, Chip Salzenberg, Paul Sand, Doug
Schmidt, Patricia Shanahan, Joshua Simons, Henry Spencer, Erik Talvola,
Clarke Thatcher, Chris Torek, Ed Vielmetti, and Freek Wiedijk, who have
contributed, directly or indirectly, to this article.

                                             Steve Summit
                                             scs@adam.mit.edu
                                             scs%adam.mit.edu@mit.edu
                                             mit-eddie!adam!scs

This article is Copyright 1988, 1990 by Steve Summit.
It may be freely redistributed so long as the author's name, and this
notice, are retained.
The C code in this article (vstrcat, error, etc.) is public domain and
may be used without restriction.

scs@adam.mit.edu (Steve Summit) (02/14/91)

[Last modified February 5, 1991 by scs.]

This article contains minimal answers to the comp.lang.c frequently-
asked questions list.  Please see the long version (posted on the first
of each month) for more detailed explanations and references.

Section 1. Null Pointers

1.  What is this infamous null pointer, anyway?

A:  For each pointer type, there is a special value -- the "null
    pointer" -- which is distinguishable from all other pointer values
    and which is not the address of any object.

2.  How do I "get" a null pointer in my programs?

A:  A constant 0 in a pointer context is converted into a null pointer
    at compile time.  A "pointer context" is an initialization,
    assignment, or comparison with one side a variable of pointer type,
    and (in ANSI standard C) a function argument which has a prototype
    in scope declaring a certain parameter as being of pointer type.  In
    other contexts (function arguments without prototypes, or in the
    variable part of variadic function calls) a constant 0 with an
    appropriate explicit cast is required.

3.  But aren't pointers the same as ints?

A:  Not since the early days.

4.  What is NULL and how is it #defined?

A:  NULL is simply a preprocessor macro, #defined as 0 (or (void *)0),
    which is used (as a stylistic convention, in favor of unadorned 0's)
    to generate null pointers,

5.  How should NULL be #defined on a machine which uses a nonzero bit
    pattern as the internal representation of a null pointer?

A:  The same as any other machine: as 0 (or (void *)0).  (The compiler
    makes the translation, upon seeing a 0, not the preprocessor.)

6.  If NULL were defined as "(char *)0," wouldn't that make function
    calls which pass an uncast NULL work?

A:  Not in general.  The problem is that there are machines which use
    different internal representations for pointers to different types
    of data.  A cast is still required to tell the compiler which kind
    of null pointer is required, since it may be different from
    (char *)0.

7.  I use the preprocessor macro "#define Nullptr(type) (type *)0 " to
    help me build null pointers of the correct type.

A:  This trick does not buy much.

8.  Is the abbreviated pointer comparison "if(p)" to test for non-null
    pointers valid?  What if the internal representation for null
    pointers is nonzero?

A:  The construction "if(p)" works, regardless of the internal
    representation of null pointers, because the compiler essentially
    rewrites it as "if(p != 0)" and goes on to convert 0 into the
    correct null pointer.

9.  If "NULL" and "0" are equivalent, which should I use?

A:  Either; the distinction is entirely stylistic.

10. But wouldn't it be better to use NULL (rather than 0) in case the
    value of NULL changes, perhaps on a machine with nonzero null
    pointers?

A:  No.  NULL is, and will always be, 0.

11. I once used a compiler that wouldn't work unless NULL was used.

A:  That compiler was broken.

12. I'm confused.  NULL is guaranteed to be 0, but the null pointer is
    not?

A:  A "null pointer" (written in lower case in this article) is a
    language concept whose particular internal value does not matter.  A
    "null pointer" is requested in source code with the character "0".
    "NULL" (always in capital letters) is a preprocessor macro, which is
    always #defined as 0 (or (void *)0).

13. Why is there so much confusion surrounding null pointers?  Why do
    these questions come up so often?

A:  The fact that null pointers are represented both in source code, and
    internally to most machines, as zero invites unwarranted
    assumptions.  The use of a preprocessor macro (NULL) suggests that
    the value might change later, or on some weird machine.

14. I'm still confused.  I just can't understand all this null pointer
    stuff.

A:  A simple rule is, "Always use `0' or `NULL' for null pointers, and
    always cast them when they are used as arguments in function calls."

Section 2. Arrays and Pointers

15. I had the declaration char a[5] in one source file, and in another I
    declared extern char *a.  Why didn't it work?

A:  The declaration extern char *a simply does not match the actual
    definition.   Use extern char a[].

16. But I heard that char a[] was identical to char *a.

A:  This identity (that a pointer declaration is interchangeable with an
    array declaration, usually unsized) holds _only_ for formal
    parameters to functions.  Otherwise, the two forms are not
    interchangeable.

17. So what is meant by the "equivalence of pointers and arrays" in C?

A:  Saying that arrays and pointers are "equivalent" does not by any
    means imply that they are interchangeable.  "Equivalence" refers to
    the fact that arrays decay into pointers within expressions, and
    that pointers and arrays can both be dereferenced using array-like
    subscript notation.

18. I came across some "joke" code containing the "expression"
    5["abcdef"] .  How can this be legal C?

A:  Yes, array subscripting is commutative in C.  The array subscripting
    operation a[e] is defined as being equivalent to *((a)+(e)).

19. My compiler complained when I passed a two-dimensional array to a
    routine expecting a pointer to a pointer.

A:  The rule by which arrays decay into pointers is not applied
    recursively.  An array of arrays (i.e. a two-dimensional array in C)
    decays into a pointer to an array, not a pointer to a pointer.

20. How do I declare a pointer to an array?

A:  Usually, you don't want to.  Consider using a pointer to one of the
    array's elements instead.

21. How can I dynamically allocate a multidimensional array?

A:  It is usually best to allocate an array of pointers, and then
    initialize each pointer to a dynamically-allocated "row." See the
    full list for code samples.

Section 3. Order of Evaluation

22. Under my compiler, the code "int i = 7; printf("%d\n", i++ * i++); "
    prints 49.  Regardless of the order of evaluation, shouldn't it
    print 56?

A:  The operations implied by the postincrement and postdecrement
    operators ++ and -- are performed at some time after the operand's
    former values are yielded and before the end of the expression, but
    not necessarily immediately after, or before other parts of the
    expression are evaluated.

23. But what about the &&, ||, and comma operators?

A:  There is a special exception for those operators, (as well as ?: );
    left-to-right evaluation is guaranteed.

Section 4. ANSI C

24. What is the "ANSI C Standard?"

A:  In 1983, the American National Standards Institute commissioned a
    committee, X3J11, to standardize the C language.  After a long,
    arduous process, the committee's work was finally ratified as an
    American National Standard, X3.159-1989, on December 14, 1989, and
    published in the spring of 1990.  The Standard has also been adopted
    as ISO/IEC 9899:1990.

25. How can I get a copy of the ANSI C standard?

A:  Copies are available from the American National Standards Institute
    in New York, or from Global Engineering Documents in Irvine, CA.
    See the unabridged list for addresses.

26. Does anyone have a tool for converting old-style C programs to ANSI
    C, or for automatically generating prototypes?

A:  There are several such programs, many in the public domain.

27. My ANSI compiler complains about a mismatch when it sees

         extern int func(float);

         int func(x)
         float x;
         {...

A:  You have mixed the new-style prototype declaration
    "extern int func(float);" with the old-style definition "int func(x)
    float x;".  The problem can be fixed by using either new-style
    (prototype) or old-style syntax consistently.

28. Why does the ANSI Standard not guarantee more than six monocase
    characters of external identifier significance?

A:  The problem is older linkers which cannot be forced (by mere words
    in a Standard) to upgrade.

Section 5. C Preprocessor

29. How can I write a macro to swap two values?

A:  There is no good answer to this question.  The best all-around
    solution is probably to forget about using a macro.

30. I have some old code that tries to construct identifiers with a
    macro like "#define Paste(a, b) a/**/b ", but it doesn't work any
    more.

A:  Try the ANSI token-pasting operator ##.

31. I'm getting strange syntax errors inside code which I've #ifdeffed
    out.

A:  Under ANSI C, #ifdeffed-out text must still consist of "valid
    preprocessing tokens."  This means that there must be no
    unterminated comments or quotes (i.e. no single apostrophes), and no
    newlines inside quotes.

32. What's the best way to write a multi-statement cpp macro?

A:  #define Func() do {stmt1; stmt2; ... } while(0) /* (no trailing ;)
    */

33. How can I write a cpp macro which takes a variable number of
    arguments?

A:  One popular trick is to define the macro with a single argument, and
    call it with a double set of parentheses, which appear to the
    preprocessor to indicate a single argument:

         #define DEBUG(args) {printf("DEBUG: "); printf args;}

         if(n != 0) DEBUG(("n is %d\n", n));

Section 6. Variable-Length Argument Lists

34. How can I write a function that takes a variable number of
    arguments?

A:  Use varargs or stdarg.

35. How can I write a function that takes a format string and a variable
    number of arguments, like printf, and passes them to printf to do
    most of the work?

A:  Use vprintf, vfprintf, or vsprintf.

36. How can I write a function analogous to scanf?

A:  Unfortunately, vscanf and the like are not standard.

37. How can I discover how many arguments a function was actually called
    with?

A:  This information is not available to a portable program.  Any
    function which takes a variable number of arguments must be able to
    determine from the arguments themselves how many of them there are.

38. How can I write a function which takes a variable number of
    arguments and passes them to some other function (which takes a
    variable number of arguments)?

A:  In general, you cannot.

Section 7. Lint

39. I just typed in this program, and it's acting strangely.  Can you
    see anything wrong with it?

A:  Try running lint first.

40. How can I shut off the "warning: possible pointer alignment problem"
    message lint gives me for each call to malloc?

A:  It may be easier simply to ignore the message, perhaps in an
    automated way with grep -v.

41. Where can I get an ANSI-compatible lint?

A:  See the unabridged list for two commercial products.

42. Don't ANSI function prototypes render lint obsolete?

A:  No.  A good compiler may match most of lint's diagnostics; few
    provide all.

Section 8. Memory Allocation

43. Why doesn't the code "char *answer; gets(answer);" work?

A:  The pointer variable "answer" has not been set to point to any valid
    storage.  The simplest way to correct this fragment is to use a
    local array, instead of a pointer.

44. I can't get strcat to work.  I tried "char *s1 = "Hello, ",
    *s2 = "world!", *s3 = strcat(s1, s2);" but I got strange results.

A:  Again, the problem is that space for the concatenated result is not
    properly allocated.

45. But the man page for strcat says that it takes two char *'s as
    arguments.  How am I supposed to know to allocate things?

A:  In general, when using pointers you _always_ have to consider memory
    allocation, at least to make sure that the compiler is doing it for
    you.

46. You can't use dynamically-allocated memory after you free it, can
    you?

A:  No.  Some early man pages implied otherwise, but the claim is no
    longer valid.

47. What is alloca and why is its use discouraged?

A:  alloca allocates memory which is automatically freed when the
    function from which alloca was called returns.  alloca cannot be
    written portably, is difficult to implement on machines without a
    stack, and fails under certain conditions if implemented simply.

Section 9. Structures

48. I heard that structures could be assigned to variables and passed to
    and from functions, but K&R I says not.

A:  These operations are supported by all modern compilers.

49. How does struct passing and returning work?

A:  If you really need to know, see the unabridged list.

50. I have a program which works correctly, but dumps core after it
    finishes.  Why?

A:  Check to see if a structure type declaration just before main is
    missing its trailing semicolon, causing the compiler to believe that
    main returns a struct.

51. Why can't you compare structs?

A:  There is no reasonable way for a compiler to implement struct
    comparison which is consistent with C's low-level flavor.

52. I came across some code that declared a structure with the last
    member an array of one element, and then did some tricky allocation
    to make the array act like it had several elements.  Is this legal
    and/or portable?

A:  The ANSI C standard allows it only implicitly.

53. How can I determine the byte offset of a field within a structure?

A:  ANSI C defines the offsetof macro, which should be used if
    available.

54. How can I access structure fields by name at run time?

A:  Build a table of names and offsets, using the offsetof() macro.

Section 10. Declarations

55. I can't seem to define a linked list node which contains a pointer
    to itself.

A:  Structs in C can certainly contain pointers to themselves; the
    discussion and example in section 6.5 of K&R make this clear.
    Problems arise if an attempt is made to define (and use) a typedef
    in the midst of such a declaration; avoid this.

56. How can I define a pair of mutually referential structures?

A:  The obvious technique works as long as any typedef synonyms are
    defined outside of the struct declarations.

57. How do I declare an array of pointers to functions returning
    pointers to functions returning pointers to characters?

A:  char *(*(*a[5])())();
    Using a chain of typedefs, or the cdecl program, makes these
    declarations easier.

58. So where can I get cdecl?

A:  Several public-domain versions are available.  See the full list for
    details.

59. How do I initialize a pointer to a function?

A:  Use something like "extern int func(); int (*fp)() = func; " .

60. I've seen different methods used for calling through pointers to
    functions.

A:  The extra parentheses and explicit * are now officially optional,
    although some older implementations require them.

Section 11. Boolean Expressions and Variables

61. What is the right type to use for boolean values in C?  Why isn't it
    a standard type?  Should #defines or enums be used for the true and
    false values?

A:  C does not provide a standard boolean type, because picking one
    involves a space/time tradeoff which is best decided by the
    programmer.  The choice between #defines and enums is arbitrary and
    not terribly interesting.

62. Isn't #defining TRUE to be 1 dangerous, since any nonzero value is
    considered "true" in C?  What if a built-in boolean or relational
    operator "returns" something other than 1?

A:  It is true (sic) that any nonzero value is considered true in C, but
    this applies only "on input", i.e. where a boolean value is
    expected.  When a boolean value is generated by a built-in operator,
    it is guaranteed to be 1 or 0.  (This is _not_ true for some library
    routines such as isalpha.)

63. What is the difference between an enum and a series of preprocessor
    #defines?

A:  At the present time, there is little difference.  The ANSI standard
    states that enumerations are compatible with integral types.

Section 12. Operating System Dependencies

64. How can I read a single character from the keyboard without waiting
    for a newline?

A:  Contrary to popular belief and many people's wishes, this is not a
    C-related question.  How to do so is a function of the operating
    system in use.

65. How can I find out if there are characters available for reading
    (and if so, how many)?  Alternatively, how can I do a read that will
    not block if there are no characters available?

A:  These, too, are entirely operating-system-specific.

66. How can my program discover the complete pathname to the executable
    file from which it was invoked?

A:  argv[0] may contain all or part of the pathname.  You may be able to
    duplicate the command language interpreter's search path logic to
    locate the executable.

67. How can a process change an environment variable in its caller?

A:  In general, it cannot.

68. How can a file be shortened in-place without completely clearing or
    rewriting it?

A:  BSD systems provide ftruncate(), and several others supply chsize(),
    but there is no truly portable solution.

Section 13. Stdio

69. Why does errno contain ENOTTY after a call to printf?

A:  Don't worry about it.  It is only meaningful for a program to
    inspect the contents of errno after an error has occurred.

70. My program's prompts and intermediate output don't always show up on
    the screen, especially when I pipe the output through another
    program.

A:  It is best to use an explicit fflush(stdout) at any point within
    your program at which output should definitely be visible.

71. When I read from the keyboard with scanf(), it seems to hang until I
    type one extra line of input.

A:  scanf() was designed for free-format input, which is seldom what you
    want when reading from the keyboard.

72. So what should I use instead?

A:  Use fgets() to read a whole line, and then use sscanf() or other
    string functions to parse the line buffer.

73. How can I recover the file name given an open file descriptor?

A:  This problem is, in general, insoluble.  It is best to remember the
    names of open files yourself.

Section 14. Style

74. Is the code "if(!strcmp(s1, s2))" good style?

A:  No.

75. What's the best style for code layout in C?

A:  There is no one "best style," but see the full list for a few
    suggestions.

76. Where can I get the "Indian Hill Style Guide" and other coding
    standards?

A:  See the unabridged list.

Section 15. Miscellaneous

77. Can someone tell me how to write itoa?

A:  Just use sprintf.

78. How can I convert a struct tm or a string into a time_t?

A:  The ANSI mktime routine converts a struct tm to a time_t.  No
    standard routine exists to parse strings.

79. How can I write data files which can be read on other machines with
    different data formats?

A:  The best solution is to use a text file.

80. I seem to be missing the system header file <sgtty.h>.  Can someone
    send me a copy?

A:  You cannot just pick up a copy of someone else's header file and
    expect it to work, since the definitions within header files are
    frequently system-dependent.  Contact your vendor.

81. Does anyone know of a program for converting Pascal (Fortran, lisp,
    "Old" C, ...) to C?

A:  Several public-domain programs are available, namely ptoc, p2c, and
    f2c.  See the full list for details.

82. Where can I get copies of all these public-domain programs?

A:  See the regular postings in the comp.sources.unix and
    comp.sources.misc newsgroups for information.

83. Where can I get the winners of the old Obfuscated C Contests?  When
    will the next contest be held?

A:  Send mail to {pacbell,uunet,utzoo}!hoptoad!obfuscate .

84. How can I call Fortran (BASIC, Pascal, ADA, LISP) functions from C?

A:  The answer is entirely dependent on the machine and the specific
    calling sequences of the various compilers in use.

85. Why don't C comments nest?  Are they legal inside quoted strings?

A:  Nested comments would cause more harm than good.  The character
    sequences /* and */ are not special within double-quoted strings.

86. My floating-point calculations are acting strangely and giving me
    different answers on different machines.

A:  See the full list for a brief explanation, or any good programming
    book for a better one.

87. I'm having trouble with a Turbo C program which crashes and says
    something like "floating point not loaded."

A:  Some compilers for small machines, including Turbo C, attempt to
    leave out floating point support if it looks like it will not be
    needed.  The programmer must occasionally insert one dummy explicit
    floating-point operation to force loading of floating-point support.

88. Does anyone have a C compiler test suite I can use?

A:  Plum Hall, among others, sells one.

89. Where can I get a YACC grammar for C?

A:  See the unabridged list.

90. How do you pronounce "char"?  What's that funny name for the "#"
    character?

A:  Like the English words "char," "care," or "car" (your choice);
    "octothorpe."

91. Where can I get extra copies of this list?

A:  For now, just pull it off the net; the unabridged version is
    normally posted on the first of each month, with an Expiration: line
    which should keep it around all month.

                                             Steve Summit
                                             scs@adam.mit.edu
                                             scs%adam.mit.edu@mit.edu
                                             mit-eddie!adam!scs

This article is Copyright 1988, 1990, 1991 by Steve Summit.
It may be freely redistributed so long as the author's name, and this
notice, are retained.

scs@adam.mit.edu (Steve Summit) (03/01/91)

[Last modified February 28, 1991 by scs.]

Certain topics come up again and again on this newsgroup.  They are good
questions, and the answers may not be immediately obvious, but each time
they recur, much net bandwidth and reader time is wasted on repetitive
responses, and on tedious corrections to the incorrect answers which are
inevitably posted.

This article, which is posted monthly, attempts to answer these common
questions definitively and succinctly, so that net discussion can move
on to more constructive topics without continual regression to first
principles.

This article does not, and cannot, provide an exhaustive discussion of
every subtle point and counterargument which could be mentioned with
respect to these topics.  Cross-references to standard C publications
have been provided, for further study by the interested and dedicated
reader.

No mere newsgroup article can substitute for thoughtful perusal of a
full-length language reference manual.  Anyone interested enough in C to
be following this newsgroup should also be interested enough to read and
study one or more such manuals, preferably several times.  Some vendors'
compiler manuals are unfortunately inadequate; a few even perpetuate
some of the myths which this article attempts to refute.  Several
noteworthy books on C are listed in this article's bibliography.

If you have a question about C which is not answered in this article,
please try to answer it by checking a few of the referenced books, or by
asking knowledgeable colleagues, before posing your question to the net
at large.  There are many people on the net who are happy to answer
questions, but the volume of repetitive answers posted to one question,
as well as the growing numbers of questions as the net attracts more
readers, can become oppressive.  If you have questions or comments
prompted by this article, please reply by mail rather than following up
-- this article is meant to decrease net traffic, not increase it.

Besides listing frequently-asked questions, this article also summarizes
frequently-posted answers.  Even if you know all the answers, it's worth
skimming through this list once in a while, so that when you see one of
its questions unwittingly posted, you won't have to waste time
answering.

This article is always being improved.  Your input is welcomed.  Send
your comments to scs@adam.mit.edu, scs%adam.mit.edu@mit.edu, and/or
mit-eddie!adam!scs; this article's From: line may be unusable.

The questions answered here are divided into several categories:

      1. Null Pointers
      2. Arrays and Pointers
      3. Order of Evaluation
      4. ANSI C
      5. C Preprocessor
      6. Variable-Length Argument Lists
      7. Lint
      8. Memory Allocation
      9. Structures
     10. Declarations
     11. Boolean Expressions and Variables
     12. Operating System Dependencies
     13. Stdio
     14. Style
     15. Miscellaneous (Fortran to C converters, etc.)

Herewith, some frequently-asked questions and their answers:

Section 1. Null Pointers

1.   What is this infamous null pointer, anyway?

A:   The language definition states that for each pointer type, there is
     a special value -- the "null pointer" -- which is distinguishable
     from all other pointer values and which is not the address of any
     object.  That is, the address-of operator & will never yield a null
     pointer, nor will a successful call to malloc.  (malloc returns a
     null pointer when it fails, and this is a typical use of null
     pointers: as a "special" pointer value with some other meaning,
     usually "not allocated" or "not pointing anywhere yet.")

     A null pointer is conceptually different from an uninitialized
     pointer.  A null pointer is known not to point to any object; an
     uninitialized pointer might point anywhere (that is, at some random
     object, or at a garbage or unallocated address).  See also
     questions 51, 57, and 89.

     As mentioned in the definition above, there is a null pointer for
     each pointer type, and the internal values of null pointers for
     different types may be different.  Although programmers need not
     know the internal values, the compiler must always be informed
     which type of null pointer is required, so it can make the
     distinction if necessary (see below).

     References: K&R I Sec. 5.4 pp. 97-8; K&R II Sec. 5.4 p. 102; H&S
     Sec. 5.3 p. 91; ANSI Sec. 3.2.2.3 p. 38.

2.   How do I "get" a null pointer in my programs?

A:   According to the language definition, a constant 0 in a pointer
     context is converted into a null pointer at compile time.  That is,
     in an initialization, assignment, or comparison when one side is a
     variable or expression of pointer type, the compiler can tell that
     a constant 0 on the other side requests a null pointer, and
     generate the correctly-typed null pointer value.  Therefore, the
     following fragments are perfectly legal:

          char *p = 0;
          if(p != 0)

     However, an argument being passed to a function is not necessarily
     recognizable as a pointer context, and the compiler may not be able
     to tell that an unadorned 0 "means" a null pointer.  For instance,
     the Unix system call "execl" takes a variable-length, null-
     pointer-terminated list of character pointer arguments.  To
     generate a null pointer in a function call context, an explicit
     cast is typically required:

          execl("/bin/sh", "sh", "-c", "ls", (char *)0);

     If the (char *) cast were omitted, the compiler would not know to
     pass a null pointer, and would pass an integer 0 instead.  (Note
     that many Unix manuals get this example wrong.)

     When function prototypes are in scope, argument passing becomes an
     "assignment context," and casts may safely be omitted, since the
     prototype tells the compiler that a pointer is required, and of
     which type, enabling it to correctly cast unadorned 0's.  Function
     prototypes cannot provide the types for variable arguments in
     variable-length argument lists, however, so explicit casts are
     still required for those arguments.  It is safest always to cast
     null pointer function arguments, to guard against varargs functions
     or those without prototypes, to allow interim use of non-ANSI
     compilers, and to demonstrate that you know what you are doing.

     Summary:

          Unadorned 0 okay:        Explicit cast required:

          initialization           function call,
                                   no prototype in scope
          assignments
                                   variable argument to
          comparisons              varargs function

          function call,
          prototype in scope,
          fixed argument

     References: K&R I Sec. A7.7 p. 190, Sec. A7.14 p. 192; K&R II Sec.
     A7.10 p. 207, Sec. A7.17 p. 209; H&S Sec. 4.6.3 p. 72; ANSI Sec.
     3.2.2.3 .

3.   But aren't pointers the same as ints?

A:   Not since the early days.  Attempting to turn pointers into
     integers, or to build pointers out of integers, has always been
     machine-dependent and unportable, and doing so is strongly
     discouraged.  (Any object pointer may be cast to the "universal"
     pointer type void *, or char * under a pre-ANSI compiler, when
     heterogeneous pointers must be passed around.)  It is no longer
     guaranteed that a pointer can be cast to a "suitably capacious"
     integer and back, unchanged.

     References: K&R I Sec. 5.6 pp. 102-3; ANSI Sec. 3.2.2.3 p. 37, Sec.
     3.3.4 pp. 46-7.

4.   What is NULL and how is it #defined?

A:   As a matter of style, many people prefer not to have unadorned 0's
     scattered throughout their programs.  For this reason, the
     preprocessor macro NULL is #defined (by <stdio.h> or <stddef.h>),
     with value 0 (or (void *)0, about which more later).  A programmer
     who wishes to make explicit the distinction between 0 the integer
     and 0 the null pointer can then use NULL whenever a null pointer is
     required.  This is a stylistic convention only; the preprocessor
     turns NULL back to 0 which is then recognized by the compiler (in
     pointer contexts) as before.  In particular, a cast may still be
     necessary before NULL (as before 0) in a function call argument.
     (The table under question 2 above applies for NULL as well as 0.)

     NULL should _only_ be used for pointers; see question 9.

     References: K&R I Sec. 5.4 pp. 97-8; K&R II Sec. 5.4 p. 102; H&S
     Sec. 13.1 p. 283; ANSI Sec. 4.1.5 p. 99, Sec. 3.2.2.3 p. 38,
     Rationale Sec. 4.1.5 p. 74.

5.   How should NULL be #defined on a machine which uses a nonzero bit
     pattern as the internal representation of a null pointer?

A:   Programmers should never need to know the internal
     representation(s) of null pointers, because they are normally taken
     care of by the compiler.  If a machine uses a nonzero bit pattern
     for null pointers, it is the compiler's responsibility to generate
     it when the programmer requests, by writing "0" or "NULL," a null
     pointer.  Therefore, #defining NULL as 0 on a machine for which
     internal null pointers are nonzero is as valid as on any other,
     because the compiler must (and can) still generate the machine's
     correct null pointers in response to unadorned 0's seen in pointer
     contexts.

6.   If NULL were defined as follows:

          #define NULL (char *)0

     wouldn't that make function calls which pass an uncast NULL work?

A:   Not in general.  The problem is that there are machines which use
     different internal representations for pointers to different types
     of data.  The suggested #definition would make uncast NULL
     arguments to functions expecting pointers to characters to work
     correctly, but pointer arguments to other types would still be
     problematical, and legal constructions such as

          FILE *fp = NULL;

     could fail.

     Nevertheless, ANSI C allows the alternate

          #define NULL (void *)0

     definition for NULL.  Besides helping incorrect programs to work
     (but only on machines with all pointers the same, thus questionably
     valid assistance) this definition may catch programs which use NULL
     incorrectly (e.g. when the ASCII  NUL character was really
     intended).

7.   I use the preprocessor macro

          #define Nullptr(type) (type *)0

     to help me build null pointers of the correct type.

A:   This trick, though popular in some circles, does not buy much.  It
     is not needed in assignments and comparisons; see question 2.  It
     does not even save keystrokes.  Its use suggests to the reader that
     the author is shaky on the subject of null pointers, and requires
     the reader to check the #definition of the macro, its invocations,
     and _all_ other pointer usages much more carefully.

8.   Is the abbreviated pointer comparison "if(p)" to test for non-null
     pointers valid?  What if the internal representation for null
     pointers is nonzero?

A:   When C requires the boolean value of an expression (in the if,
     while, for, and do statements, and with the &&, ||, !, and ?:
     operators), a false value is produced when the expression compares
     equal to zero, and a true value otherwise.  That is, whenever one
     writes

          if(expr)

     where "expr" is any expression at all, the compiler essentially
     acts as if it had been written as

          if(expr != 0)

     Substituting the trivial pointer expression "p" for "expr," we have
          if(p)      is equivalent to                 if(p != 0)

     and this is a comparison context, so the compiler can tell that the
     (implicit) 0 is a null pointer, and use the correct value.  There
     is no trickery involved here; compilers do work this way, and
     generate identical code for both statements.  The internal
     representation of a pointer does _not_ matter.

     The boolean negation operator, !, can be described as follows:

          !expr      is essentially equivalent to     expr?0:1

     It is left as an exercise for the reader to show that

          if(!p)     is equivalent to                 if(p == 0)

     "Abbreviations" such as if(p), though perfectly legal, are
     considered by some to be bad style.

     See also question 74.

     References: K&R II Sec. A7.4.7 p. 204; H&S Sec. 5.3 p. 91; ANSI
     Secs. 3.3.3.3, 3.3.9, 3.3.13, 3.3.14, 3.3.15, 3.6.4.1, and 3.6.5 .

9.   If "NULL" and "0" are equivalent, which should I use?

A:   Many programmers believe that "NULL" should be used in all pointer
     contexts, as a reminder that the value is to be thought of as a
     pointer.  Others feel that the confusion surrounding "NULL" and "0"
     is only compounded by hiding "0" behind a #definition, and prefer
     to use unadorned "0" instead.  There is no one right answer.
     C programmers must understand that "NULL" and "0" are
     interchangeable and that an uncast "0" is perfectly acceptable in
     initialization, assignment, and comparison contexts.  Any usage of
     "NULL" (as opposed to "0") should be considered a gentle reminder
     that a pointer is involved; programmers should not depend on it
     (either for their own understanding or the compiler's) for
     distinguishing pointer 0's from integer 0's.

     NULL should _not_ be used when another kind of 0 is required, even
     though it might work, because doing so sends the wrong stylistic
     message.  (ANSI allows the #definition of NULL to be (void *)0,
     which will not work in non-pointer contexts.)  In particular, do
     not use NULL when the ASCII null character (NUL) is desired.
     Provide your own definition

          #define NUL '\0'

     if you must.

     Reference: K&R II Sec. 5.4 p. 102.

10.  But wouldn't it be better to use NULL (rather than 0) in case the
     value of NULL changes, perhaps on a machine with nonzero null
     pointers?

A:   No.  Although preprocessor macros are often used in place of
     numbers because the numbers might change, this is _not_ the reason
     that NULL is used in place of 0.  Once again, the language
     guarantees that source-code 0's (in pointer contexts) generate null
     pointers.  NULL is used only as a stylistic convention.

11.  I once used a compiler that wouldn't work unless NULL was used.

A:   Unless the code being compiled was nonportable (see question 6),
     that compiler was probably broken.  In general, making decisions
     about a language based on the behavior of one particular compiler
     is likely to be counterproductive.

12.  I'm confused.  NULL is guaranteed to be 0, but the null pointer is
     not?

A:   When the term "null" or "NULL" is casually used, one of several
     things may be meant:

     1.   The conceptual null pointer, the abstract language concept
          defined in question 1.  It is implemented with...

     2.   The internal (or run-time) representation of a null pointer,
          which may or may not be all-bits-0 and which may be different
          for different pointer types.  The actual values should be of
          concern only to compiler writers.  Authors of C programs never
          see them, since they use...

     3.   The source code syntax for null pointers, which is the single
          character "0".  It is often hidden behind...

     4.   The NULL macro, which is #defined to be "0" or "(void *)0".
          Finally, as a red herring, we have...

     5.   The ASCII null character (NUL), which does have all bits zero,
          but has no relation to the null pointer except in name.

     This article always uses the phrase "null pointer" (in lower case)
     for sense 1, the character "0" for sense 3, and the capitalized
     word "NULL" for sense 4.

13.  Why is there so much confusion surrounding null pointers?  Why do
     these questions come up so often?

A:   C programmers traditionally like to know more than they need to
     about the underlying machine implementation.  The fact that null
     pointers are represented both in source code, and internally to
     most machines, as zero invites unwarranted assumptions.  The use of
     a preprocessor macro (NULL) suggests that the value might change
     later, or on some weird machine.  The construct "if(p == 0)" is
     easily misread as calling for conversion of p to an integral type,
     rather than 0 to a pointer type, before the comparison.  Finally,
     the distinction between the several uses of the term "null" (listed
     above) is often overlooked.

     One good way to wade out of the confusion is to imagine that C had
     a keyword (perhaps "nil", like Pascal) with which null pointers
     were requested.  The compiler could either turn "nil" into the
     correct type of null pointer, when it could determine the type from
     the source code (as it does with 0's in reality), or complain when
     it could not.  Now, in fact, in C the keyword for a null pointer is
     not "nil" but "0", which works almost as well, except that an
     uncast "0" in a non-pointer context generates an integer zero
     instead of an error message, and if that uncast 0 was supposed to
     be a null pointer, the code may not work.

14.  I'm still confused.  I just can't understand all this null pointer
     stuff.

A:   Follow these two simple rules:

     1.   When you want to refer to a null pointer in source code, use
          "0" or "NULL".

     2.   If the usage of "0" or "NULL" is an argument in a function
          call, cast it to the pointer type expected by the function
          being called.

     The rest of the discussion has to do with other people's
     misunderstandings, or with the internal representation of null
     pointers, which you shouldn't need to know.  Understand questions
     1, 2, and 4, and consider 9 and 13, and you'll do fine.

15.  Given all the confusion surrounding null pointers, wouldn't it be
     easier simply to require them to be represented internally by
     zeroes?

A:   If for no other reason, doing so would be ill-advised because it
     would unnecessarily constrain implementations which would otherwise
     naturally represent null pointers by special, nonzero bit patterns,
     particularly when those values would trigger automatic hardware
     traps for invalid accesses.

     Besides, what would this requirement really accomplish?  Proper
     understanding of null pointers does not require knowledge of the
     internal representation, whether zero or nonzero.  Assuming that
     null pointers are internally zero does not make any code easier to
     write (except for a certain ill-advised usage of calloc; see
     question 57).  Known-zero internal pointers would not obviate casts
     in function calls, because the _size_ of the pointer might still be
     different from that of an int.  (If "nil" were used to request null
     pointers rather than "0," as mentioned in question 13, the urge to
     assume an internal zero representation would not even arise.)

16.  Seriously, have any actual machines really used nonzero null
     pointers?

A:    "Certain Prime computers use a value different from all-
      bits-0 to encode the null pointer.  Also, some large
      Honeywell-Bull machines use the bit pattern 06000 to encode
      the null pointer.  On such machines, the assignment of 0 to
      a pointer yields the special bit pattern that designates the
      null pointer."

                 -- Portable C, by H. Rabinowitz and Chaim Schaap,
                 Prentice-Hall, 1990, page 147.

     The "certain Prime computers" were the segmented 50 series, which
     used segment 07777, offset 0 for the null pointer, at least for
     PL/I.  Later models used segment 0, offset 0 for null pointers in
     C, necessitating new instructions such as TCNP (Test C Null
     Pointer), evidently as a sop to all the extant poorly-written C
     code which made incorrect assumptions.

     The Symbolics Lisp Machine, a tagged architecture, does not even
     have conventional numeric pointers; it uses the pair <NIL, 0>
     (basically a nonexistent <object, offset> handle) as a C null
     pointer.


Section 2. Arrays and Pointers

17.  I had the definition char x[6] in one source file, and in another I
     declared extern char *x.  Why didn't it work?

A:   The declaration extern char *x simply does not match the actual
     definition.  The type "pointer-to-type-T" is not the same as
     "array-of-type-T."  Use extern char x[].

     References: CT&P Sec. 3.3 pp. 33-4, Sec. 4.5 pp. 64-5.

18.  But I heard that char x[] was identical to char *x.

A:   Not at all.  (What you heard has to do with formal parameters to
     functions; see question 21.)  Arrays are not pointers.  The
     declaration "char a[6];" requests that space for six characters be
     set aside, to be known by the name "a."  That is, there is a
     location named "a" at which six characters can sit.  The
     declaration "char *p;" on the other hand, requests a place which
     holds a pointer.  The pointer is to be known by the name "p," and
     can point to any char (or contiguous array of chars) anywhere.

     As usual, a picture is worth a thousand words.  The statements

          char a[] = "hello";
          char *p = "world";
          char *p2 = a;

     would result in data structures which could be represented like
     this:

               +---+---+---+---+---+---+
            a: | h | e | l | l | o |\0 |
               +---+---+---+---+---+---+
                 ^
                 |
              +--|--+
          p2: |  *  |
              +-----+

              +-----+     +---+---+---+---+---+---+
           p: |  *======> | w | o | r | l | d |\0 |
              +-----+     +---+---+---+---+---+---+

19.  You mean that a reference like x[3] generates different code
     depending on whether x is an array or a pointer?

A:   Precisely.  Referring back to the sample declarations in the
     previous question, when the compiler sees the expression a[3], it
     emits code to start at the location "a," move three past it, and
     fetch the character there.  When it sees the expression p[3], it
     emits code to start at the location "p," fetch the pointer value
     there, add three to the pointer, and finally fetch the character
     pointed to.  In the example above, both a[3] and p[3] (and p2[3],
     for that matter) happen to be the character 'l', but that the
     compiler gets there differently.  (See also question 100.)

20.  So what is meant by the "equivalence of pointers and arrays" in C?

A:   Much of the confusion surrounding pointers in C can be traced to a
     misunderstanding of this statement.  Saying that arrays and
     pointers are "equivalent" does not by any means imply that they are
     interchangeable.

     "Equivalence" refers to the following key definition:

      An identifier of type array-of-T which appears in an
      expression decays (with three exceptions) into a pointer to
      its first element; the type of the resultant pointer is
      pointer-to-T.

     (The exceptions are when the array is the operand of the sizeof()
     operator or of the & operator, or is a literal string initializer
     for a character array.)

     As a consequence of this definition, there is not really any
     difference in the behavior of the "array subscripting" operator []
     as it applies to arrays and pointers.  In an expression of the form
     a[i], the array name "a" decays into a pointer, following the rule
     above, and is then subscripted exactly as would be a pointer
     variable in the expression p[i].  In either case, the expression
     x[i] (where x is an array or a pointer) is, by definition, exactly
     equivalent to *((x)+(i)).

     References: K&R I Sec. 5.3 pp. 93-6; K&R II Sec. 5.3 p. 99; H&S
     Sec. 5.4.1 p. 93; ANSI Sec. 3.3.2.1, Sec. 3.3.6 .

21.  Then why are array and pointer declarations interchangeable as
     function formal parameters?

A:   Since arrays decay immediately into pointers, an array is never
     actually passed to a function.  Allowing pointer parameters to be
     declared as arrays is a simply a way of making it look as though
     the array was being passed.  Some programmers prefer, as a matter
     of style, to use this syntax to indicate that the pointer parameter
     is expected to point to the start of an array rather than to some
     single value.

     Since functions can never receive arrays as parameters, any
     parameter declarations which "look like" arrays, e.g.

          f(a)
          char a[];

     are treated by the compiler as if they were pointers, since that is
     what the function will receive if an array is passed:

          f(a)
          char *a;

     To repeat, however, this conversion holds only within function
     formal parameter declarations, nowhere else.  If this conversion
     bothers you, don't use it; many people have concluded that the
     confusion it causes outweighs the small advantage of having the
     declaration "look like" the call and/or the uses within the
     function.

     References: K&R I Sec. 5.3 p. 95, Sec. A10.1 p. 205; K&R II Sec.
     5.3 p. 100, Sec. A8.6.3 p. 218, Sec. A10.1 p. 226; H&S Sec. 5.4.3
     p. 96; ANSI Sec. 3.5.4.3, Sec. 3.7.1, CT&P Sec. 3.3 pp. 33-4.

22.  Someone explained to me that arrays were really just constant
     pointers.

A:   That person did you a disservice.  An array name is "constant" in
     that it cannot be assigned to, but an array is _not_ a pointer, as
     the discussion and pictures in question 18 should make clear.

23.  I came across some "joke" code containing the "expression"
     5["abcdef"] .  How can this be legal C?

A:   Yes, Virginia, array subscripting is commutative in C.  This
     curious fact follows from the pointer definition of array
     subscripting, namely that a[e] is exactly equivalent to *((a)+(e)),
     for _any_ expression e and primary expression a, as long as one of
     them is a pointer expression and one is integral.  This unsuspected
     commutativity is often mentioned in C texts as if it were something
     to be proud of, but it finds no useful application outside of the
     Obfuscated C Contest (see also question 97).

24.  My compiler complained when I passed a two-dimensional array to a
     routine expecting a pointer to a pointer.

A:   The rule by which arrays decay into pointers is not applied
     recursively.  An array of arrays (i.e. a two-dimensional array in
     C) decays into a pointer to an array, not a pointer to a pointer.
     Pointers to arrays can be confusing, and must be treated carefully.
     (The confusion is heightened by the existence of incorrect
     compilers, including some versions of pcc and pcc-derived lint's,
     which improperly accept assignments of multi-dimensional arrays to
     multi-level pointers.)  If you are passing a two-dimensional array
     to a function:

          int array[YSIZE][XSIZE];
          f(array);

     the function's declaration should match:

          f(int a[][XSIZE]) {...}
     or

          f(int (*ap)[XSIZE]) {...}       /* ap is a pointer to an array */

     In the first declaration, the compiler performs the usual implicit
     parameter rewriting of "array of array" to "pointer to array;" in
     the second form the pointer declaration is explicit.  Since the
     called function does not allocate space for the array, it does not
     need to know the overall size, so the number of "rows," YSIZE, can
     be omitted.  The "shape" of the array is still important, so the
     "column" dimension XSIZE (and, for 3- or more dimensional arrays,
     the intervening ones) must be included.

     If a function is already declared as accepting a pointer to a
     pointer, it is probably incorrect to pass a two-dimensional array
     directly to it.

25.  How do I declare a pointer to an array?

A:   Usually, you don't want to.  Consider using a pointer to one of the
     array's elements instead.  Arrays of type T decay into pointers to
     type T, which is convenient; subscripting or incrementing the
     resultant pointer accesses the individual members of the array.
     True pointers to arrays, when subscripted or incremented, step over
     entire arrays, and are generally only useful when operating on
     multidimensional arrays, if at all.  (See question 24 above.)  When
     people speak casually of a pointer to an array, they usually mean a
     pointer to its first element; the type of this latter pointer is
     generally more useful.

     If you really need to declare a pointer to an entire array, use
     something like "int (*ap)[N];" where N is the size of the array.
     (See also question 69.)  If the size of the array is unknown, N can
     be omitted, but the resulting type, "pointer to array of unknown
     size," is almost completely useless.

26.  How can I dynamically allocate a multidimensional array?

A:   It is usually best to allocate an array of pointers, and then
     initialize each pointer to a dynamically-allocated "row." The
     resulting "ragged" array can save space, although it is not
     necessarily contiguous in memory as a real array would be.  Here is
     a two-dimensional example:

          int **array = (int **)malloc(nrows * sizeof(int *));
          for(i = 0; i < nrows; i++)
                  array[i] = (int *)malloc(ncolumns * sizeof(int));

     (In "real" code, of course, each return value from malloc should be
     checked.)

     You can keep the array's contents contiguous, while making later
     reallocation of individual rows difficult, with a bit of explicit
     pointer arithmetic:
          int **array = (int **)malloc(nrows * sizeof(int *));
          array[0] = (int *)malloc(nrows * ncolumns * sizeof(int));
          for(i = 1; i < nrows; i++)
                  array[i] = array[0] + i * ncolumns;

     In either case, the elements of the dynamic array can be accessed
     with normal-looking array subscripts: array[i][j].

     If the double indirection implied by the above schemes is for some
     reason unacceptable, you can simulate a two-dimensional array with
     a single, dynamically-allocated one-dimensional array:

          int *array = (int *)malloc(nrows * ncolumns * sizeof(int));

     However, you must now perform subscript calculations manually,
     accessing the i,jth element with array[i * ncolumns + j].  (A macro
     can hide the explicit calculation, but invoking it then requires
     parentheses and commas which don't look exactly like
     multidimensional array subscripts.)


Section 3. Order of Evaluation

27.  Under my compiler, the code

          int i = 7;
          printf("%d\n", i++ * i++);

     prints 49.  Regardless of the order of evaluation, shouldn't it
     print 56?

A:   Although the postincrement and postdecrement operators ++ and --
     perform the operations after yielding the former value, many people
     misunderstand the implication of "after." It is _not_ guaranteed
     that the operation is performed immediately after giving up the
     previous value and before any other part of the expression is
     evaluated.  It is merely guaranteed that the update will be
     performed sometime before the expression is considered "finished"
     (before the next "sequence point," in ANSI C's terminology).  In
     the example, the compiler chose to multiply the previous value by
     itself and to perform both increments afterwards.

     The order of other embedded side effects is similarly undefined.
     For example, the expression i + (i = 2) does not necessarily yield
     4.

     The behavior of code which contains ambiguous or undefined side
     effects has always been undefined.  (Note, too, that a compiler's
     choice, especially under ANSI rules, for "undefined behavior" may
     be to refuse to compile the code.)  Don't even try to find out how
     your compiler implements such things (contrary to the ill-advised
     exercises in many C textbooks); as K&R wisely point out, "if you
     don't know _how_ they are done on various machines, that innocence
     may help to protect you."

     References: K&R I Sec. 2.12 p. 50; K&R II Sec. 2.12 p. 54; ANSI
     Sec. 3.3 p. 39; CT&P Sec. 3.7 p. 47; PCS Sec. 9.5 pp. 120-1.
     (Ignore H&S Sec. 7.12 pp. 190-1, which is obsolete.)

28.  But what about the &&, ||, and comma operators?
     I see code like "if((c = getchar()) == EOF || c == '\n')" ...

A:   There is a special exception for those operators, (as well as ?: );
     each of them does imply a sequence point (i.e. left-to-right
     evaluation is guaranteed).  Any book on C should make this clear.

     References: K&R I Sec. 2.6 p. 38, Secs. A7.11-12 pp. 190-1; K&R II
     Sec. 2.6 p. 41, Secs. A7.14-15 pp. 207-8; ANSI Secs. 3.3.13 p. 52,
     3.3.14 p. 52, 3.3.15 p. 53, 3.3.17 p. 55, CT&P Sec. 3.7 pp. 46-7.


Section 4. ANSI C

29.  What is the "ANSI C Standard?"

A:   In 1983, the American National Standards Institute commissioned a
     committee, X3J11, to standardize the C language.  After a long,
     arduous process, including several widespread public reviews, the
     committee's work was finally ratified as an American National
     Standard, X3.159-1989, on December 14, 1989, and published in the
     spring of 1990.  For the most part, ANSI C standardizes existing
     practice, with a few additions from C++ (most notably function
     prototypes) and support for multinational character sets (including
     the much-lambasted trigraph sequences).  The ANSI C standard also
     formalizes the C run-time library support routines.

     The published Standard includes a "Rationale," which explains many
     of its decisions, and discusses a number of subtle points,
     including several of those covered here.  (The Rationale is "not
     part of ANSI Standard X3.159-1989, but is included for information
     only.")

     The Standard has also been adopted as an international standard,
     ISO/IEC 9899:1990, although the Rationale is currently not
     included.

30.  How can I get a copy of the ANSI C standard?

A:   Copies are available from

          American National Standards Institute
          1430 Broadway
          New York, NY  10018  USA
          (+1) 212 642 4900

     or

          Global Engineering Documents
          2805 McGaw Avenue
          Irvine, CA  92714  USA
          (+1) 714 261 1455
          (800) 854 7179  (U.S. & Canada)

     The cost from ANSI is $50.00, plus $6.00 shipping.  Quantity
     discounts are available.  (Note that ANSI derives revenues to
     support its operations from the sale of printed standards, so
     electronic copies are _not_ available.)

     The Rationale, by itself, has been printed by Silicon Press, ISBN
     0-929306-07-4.

31.  Does anyone have a tool for converting old-style C programs to ANSI
     C, or for automatically generating prototypes?

A:   Two programs, protoize and unprotoize, are being written to convert
     back and forth between prototyped and "old style" function
     definitions and declarations.  (These programs are _not_ expected
     to handle full-blown conversion between "Classic" C and ANSI C.)
     When available, these programs will exist as patches to the FSF GNU
     C compiler, gcc.

     Several prototype generators exist, many as modifications to lint.
     (See also questions 95 and 96.)

32.  What's the difference between "char const *p" and "char * const p"?

A:   "char const *p" is a pointer to a constant character (you can't
     change the character); "char * const p" is a constant pointer to a
     (variable) character (i.e. you can't change the pointer).  (Read
     these "inside out" to understand them.  See question 69.)

33.  My ANSI compiler complains about a mismatch when it sees

          extern int func(float);

          int func(x)
          float x;
          {...

A:   You have mixed the new-style prototype declaration
     "extern int func(float);" with the old-style definition
     "int func(x) float x;".  Old C (and ANSI C, in the absence of
     prototypes) silently promotes floats to doubles when passing them
     as arguments, and arranges that doubles being passed are coerced
     back to floats if the formal parameters are declared that way.

     The problem can be fixed either by using new-style syntax
     consistently in the definition:

          int func(float x) { ... }

     or by changing the new-style prototype declaration to match the
     old-style definition:

          extern int func(double);

     (In this case, it would be clearest to change the old-style
     definition to use double as well, as long as the address of that
     parameter is not taken.)

     Reference: ANSI Sec. 3.3.2.2 .

34.  I'm getting strange syntax errors inside code which I've #ifdeffed
     out.

A:   Under ANSI C, the text inside a "turned off" #if, #ifdef, or
     #ifndef must still consist of "valid preprocessing tokens."  This
     means that there must be no unterminated comments or quotes (note
     particularly that an apostrophe within a contracted word could look
     like the beginning of a character constant), and no newlines inside
     quotes.  Therefore, natural-language comments and pseudocode should
     always be written between the "official" comment delimiters /* and
     */.  (But see also question 98.)

     References: ANSI Sec. 2.1.1.2 p. 6, Sec. 3.1 p. 19 line 37.

35.  Why does the ANSI Standard not guarantee more than six monocase
     characters of external identifier significance?

A:   The problem is older linkers which are neither under the control of
     the ANSI standard nor the C compiler developers on the systems
     which have them.  The limitation is only that identifiers be
     _significant_ in the first six characters, not that they be
     restricted to six characters in length.  This limitation is
     annoying, but certainly not unbearable, and is marked in the
     Standard as "obsolescent," i.e. a future revision will likely relax
     it.

     This concession to current, restrictive linkers really had to be
     made, no matter how vehemently some people oppose it.  (The
     Rationale notes that its retention was "most painful.")  If you
     disagree, or have thought of a trick by which a compiler burdened
     with a restrictive linker could present the C programmer with the
     appearance of more significance in external identifiers, read the
     excellently-worded section 3.1.2 in the X3.159 Rationale (see
     question 29), which discusses several such schemes and explains why
     they could not be mandated.

     References: ANSI Sec. 3.1.2 p. 21, Sec. 3.9.1 p. 96, Rationale Sec.
     3.1.2 pp. 19-21.

36.  What was noalias and what ever happened to it?

A:   noalias was another type qualifier, in the same syntactic class as
     const and volatile, which was intended to assert that the object
     pointed to was not also pointed to ("aliased") by other pointers.
     The primary application, which is an important one, would have been
     for the formal parameters of subroutines designed to perform
     computations on large arrays.  A compiler can not usually take
     advantage of vectorization or other parallelization hardware (on
     supercomputers which have it) unless it can ensure that the source
     and destination arrays do not overlap.

     The noalias keyword was not backed up by any "prior art," and it
     was introduced late in the review and approval process.  It was
     phenomenally difficult to define precisely and explain coherently,
     and sparked widespread, acrimonious debate, including a scathing
     pan by Dennis Ritchie.  It had far-ranging implications,
     particularly on several standard library interfaces, for which easy
     fixes were not readily apparent.

     Because of the criticism and the difficulty of defining noalias
     well, the Committee wisely declined to adopt it, in spite of its
     superficial attractions.  (When writing a standard, features cannot
     be introduced halfway; their full integration, and all
     implications, must be understood.)  The need for a mechanism to
     support parallel implementation of non-overlapping operations
     remains unfilled (although the C Numerical Extensions Working Group
     is examining the problem).

     References: ANSI Sec. 3.9.6 .

37.  What are #pragmas and what are they good for?

A:   The #pragma directive (based on a similar feature in Ada, of all
     things) provides a single, well-defined "escape hatch" which can be
     used for all sorts of implementation-specific controls and
     extensions: source listing control, structure packing, warning
     suppression (like the old lint /* NOTREACHED */ comments), etc.

     References: ANSI Sec. 3.8.6 .


Section 5. C Preprocessor

38.  How can I write a generic macro to swap two values?

A:   There is no good answer to this question.  If the values are
     integers, a well-known trick using exclusive-OR could perhaps be
     used, but it will not work for floating-point values or pointers,
     (and the "obvious" supercompressed implementation for integral
     types a^=b^=a^=b is, strictly speaking, illegal due to multiple
     side-effects; and it will not work if the two values are the same
     variable, and...).  If the macro is intended to be used on values
     of arbitrary type (the usual goal), it cannot use a temporary,
     since it does not know what type of temporary it needs, and
     standard C does not provide a typeof operator.  (GNU C does.)

     The best all-around solution is probably to forget about using a
     macro.  If you're worried about the use of an ugly temporary, and
     know that your machine provides an exchange instruction, convince
     your compiler vendor to recognize the standard three-assignment
     swap idiom in the optimization phase.

39.  I have some old code that tries to construct identifiers with a
     macro like

          #define Paste(a, b) a/**/b

     but it doesn't work any more.

A:   That comments disappeared entirely and could therefore be used for
     token pasting was an undocumented feature of some early
     preprocessor implementations, notably Reiser's.  ANSI affirms (as
     did K&R) that comments are replaced with white space.  However,
     since the need for pasting tokens was demonstrated and real, ANSI
     introduced a well-defined token-pasting operator, ##, which can be
     used like this:

          #define Paste(a, b) a##b

     Reference: ANSI Sec. 3.8.3.3 p. 91, Rationale pp. 66-7.

40.  What's the best way to write a multi-statement cpp macro?

A:   The usual goal is to write a macro that can be invoked as if it
     were a single function-call statement.  This means that the
     "caller" will be supplying the final semicolon, so the macro body
     should not.  The macro body cannot be a simple brace-delineated
     compound statement, because syntax errors would result if it were
     invoked (apparently as a single statement, but with a resultant
     extra semicolon) as the if branch of an if/else statement with an
     explicit else clause.

     The traditional solution is to use

          #define Func() do { \
                  /* declarations */ \
                  stmt1; \
                  stmt2; \
                  /* ... */ \
                  } while(0)      /* (no trailing ; ) */

     When the "caller" appends a semicolon, this expansion becomes a
     single statement regardless of context.  (An optimizing compiler
     will remove any "dead" tests or branches on the constant condition
     0, although lint may complain.)

     If all of the statements in the intended macro are simple
     expressions, with no declarations, conditionals, or loops, another
     technique is to write a single, parenthesized expression using one
     or more comma operators.  (This technique also allows a value to be
     "returned.")

     Reference: CT&P Sec. 6.3 pp. 82-3.

41.  How can I write a cpp macro which takes a variable number of
     arguments?

A:   One popular trick is to define the macro with a single argument,
     and call it with a double set of parentheses, which appear to the
     preprocessor to indicate a single argument:

          #define DEBUG(args) {printf("DEBUG: "); printf args;}

          if(n != 0) DEBUG(("n is %d\n", n));

     The obvious disadvantage is that the caller must always remember to
     use the extra parentheses.  (It is often best to use a bona-fide
     function, which can take a variable number of arguments in a well-
     defined way, rather than a macro.  See questions 42 and 43 below.)


Section 6. Variable-Length Argument Lists

42.  How can I write a function that takes a variable number of
     arguments?

A:   Use the <stdarg.h> header (or, if you must, the older <varargs.h>).

     Here is a function which concatenates an arbitrary number of
     strings into malloc'ed memory:

          #include <stddef.h>             /* for NULL, size_t */
          #include <stdarg.h>             /* for va_ stuff */
          #include <string.h>             /* for strcat et al */
          #include <stdlib.h>             /* for malloc */

          /* VARARGS1 */

          char *vstrcat(char *first, ...)
          {
                  size_t len = 0;
                  char *retbuf;
                  va_list argp;
                  char *p;

                  if(first == NULL)
                          return NULL;

                  len = strlen(first);

                  va_start(argp, first);

                  while((p = va_arg(argp, char *)) != NULL)
                          len += strlen(p);

                  va_end(argp);

                  retbuf = malloc(len + 1);       /* +1 for trailing \0 */

                  if(retbuf == NULL)
                          return NULL;            /* error */

                  (void)strcpy(retbuf, first);

                  va_start(argp, first);

                  while((p = va_arg(argp, char *)) != NULL)
                          (void)strcat(retbuf, p);

                  va_end(argp);

                  return retbuf;
          }

     Usage is something like

          char *str = vstrcat("Hello, ", "world!", (char *)NULL);

     Note the cast on the last argument.  (Also note that the caller
     must free the returned, malloc'ed storage.)

     Under a pre-ANSI compiler, rewrite the function definition without
     a prototype ("char *vstrcat(first) char *first; {"), include
     <stdio.h> rather than <stddef.h>, replace "#include <stdlib.h>"
     with "extern char *malloc();", and use int instead of size_t.  You
     may also have to delete the (void) casts, and use the older varargs
     package instead of stdarg.  See the next question for hints.

     (If you know enough about your machine's architecture, it is
     possible to pick arguments off of the stack "by hand," but there is
     little reason to do so, since portable mechanisms exist.  If you
     know how to access arguments "by hand," but have access to neither
     <stdarg.h> nor <varargs.h>, you could as easily implement
     <stdarg.h> yourself, leaving your code portable.)

     References: K&R II Sec. 7.3 p. 155, Sec. B7 p. 254; H&S Sec. 13.4
     pp. 286-9; ANSI Secs. 4.8 through 4.8.1.3 .

43.  How can I write a function that takes a format string and a
     variable number of arguments, like printf, and passes them to
     printf to do most of the work?

A:   Use vprintf, vfprintf, or vsprintf.

     Here is an "error" routine which prints an error message, preceded
     by the string "error: " and terminated with a newline:

          #include <stdio.h>
          #include <stdarg.h>

          /* VARARGS1 */

          void
          error(char *fmt, ...)
          {
                  va_list argp;
                  fprintf(stderr, "error: ");
                  va_start(argp, fmt);
                  vfprintf(stderr, fmt, argp);
                  va_end(argp);
                  fprintf(stderr, "\n");
          }

     To use the older <varargs.h> package, instead of <stdarg.h>, change
     the function header to:

          void error(va_alist)
          va_dcl
          {
                  char *fmt;

     change the va_start line to

          va_start(argp);

     and add the line

          fmt = va_arg(argp, char *);

     between the calls to va_start and vfprintf.  (Note that there is no
     semicolon after va_dcl.)

     References: K&R II Sec. 8.3 p. 174, Sec. B1.2 p. 245; H&S Sec.
     17.12 p. 337; ANSI Secs. 4.9.6.7, 4.9.6.8, 4.9.6.9 .

44.  How can I write a function analogous to scanf?

A:   Unfortunately, vscanf and the like are not standard.  You're on
     your own.

45.  How can I discover how many arguments a function was actually
     called with?

A:   This information is not available to a portable program.  Some
     systems have a nonstandard nargs() function available, but its use
     is questionable, since it typically returns the number of words
     pushed, not the number of arguments.  (Floating point values and
     structures are usually passed as several words.)

     Any function which takes a variable number of arguments must be
     able to determine from the arguments themselves how many of them
     there are.  printf-like functions do this by looking for formatting
     specifiers (%d and the like) in the format string (which is why
     these functions fail badly if the format string does not match the
     argument list).  Another common technique (useful when the
     arguments are all of the same type) is to use a sentinel value
     (often 0, -1, or an appropriately-cast null pointer) at the end of
     the list (see the execl and vstrcat examples under questions 2 and
     42 above).

46.  How can I write a function which takes a variable number of
     arguments and passes them to some other function (which takes a
     variable number of arguments)?

A:   In general, you cannot.  You must provide a version of that other
     function which accepts a va_list pointer, as does vfprintf in the
     example above.  If the arguments must be passed directly as actual
     arguments (not indirectly through a va_list pointer) to another
     function which is itself variadic (for which you do not have the
     option of creating an alternate, va_list-accepting version) no
     portable solution is possible.  (The problem can be solved by
     resorting to machine-specific assembly language.)


Section 7. Lint

47.  I just typed in this program, and it's acting strangely.  Can you
     see anything wrong with it?

A:   Try running lint first.  Most C compilers are really only half-
     compilers, electing not to diagnose numerous source code
     difficulties which would not actively preclude code generation.
     That the "other half," better error detection, was deferred to
     lint, was a fairly deliberate decision on the part of the earliest
     Unix C compiler authors, but is inexcusable (in the absence of a
     supplied, consistent lint, or equivalent error checking) in a
     modern compiler.

48.  How can I shut off the "warning: possible pointer alignment
     problem" message lint gives me for each call to malloc?

A:   The problem is that traditional versions of lint do not know, and
     cannot be told, that malloc "returns a pointer to space suitably
     aligned for storage of any type of object."  It is possible to
     provide a pseudoimplementation of malloc, using a #define inside of
     #ifdef lint, which effectively shuts this warning off, but a
     simpleminded #definition will also suppress meaningful messages
     about truly incorrect invocations.  It may be easier simply to
     ignore the message, perhaps in an automated way with grep -v.

49.  Where can I get an ANSI-compatible lint?

A:   A product called FlexeLint is available (in "shrouded source form,"
     for compilation on 'most any system) from

          Gimpel Software
          3207 Hogarth Lane
          Collegeville, PA  19426  USA
          (+1) 215 584 4261

     The System V release 4 lint is ANSI-compatible, and is available
     separately (bundled with other C tools) from Unix Support Labs (a
     subsidiary of AT&T), or from System V resellers.

50.  Don't ANSI function prototypes render lint obsolete?

A:   Not really.  First of all, prototypes work well only if the
     programmer works assiduously to maintain them, and the effort to do
     so (plus the extra recompilations required by numerous, more-
     frequently-modified header files) can rival the toil of keeping
     function calls correct manually.  Secondly, an independent program
     like lint will probably always be more scrupulous at enforcing
     compatible, portable coding practices than will any particular,
     implementation-specific, feature- and extension-laden compiler.
     (Some vendors seem to introduce incompatible extensions
     deliberately, perhaps to lock in market share.)


Section 8. Memory Allocation

51.  Why doesn't this fragment work?

          char *answer;
          printf("Type something:\n");
          gets(answer);
          printf("You typed \"%s\"\n", answer);

A:   The pointer variable "answer," which is handed to the gets function
     as the location into which the response should be stored, has not
     been set to point to any valid storage.  It is an uninitialized
     variable, just as is the variable i in

          int i;
          printf("i = %d\n", i);

     That is, we cannot say where the pointer "answer" points.  (Since
     local variables are not initialized, and typically contain garbage,
     it is not even guaranteed that "answer" starts out as a null
     pointer.  See question 89.)

     The simplest way to correct the question-asking program is to use a
     local array, instead of a pointer, and let the compiler worry about
     allocation:

          #include <string.h>

          char answer[100], *p;
          printf("Type something:\n");
          fgets(answer, 100, stdin);
          if((p = strchr(answer, '\n')) != NULL)
                  *p = '\0';
          printf("You typed \"%s\"\n", answer);

     Note that this example also uses fgets instead of gets (always a
     good idea), so that the size of the array can be specified, so that
     fgets will not overwrite the end of the array if the user types an
     overly-long line.  (Unfortunately, fgets does not automatically
     delete the trailing \n, as gets would.)  It would also be possible
     to use malloc to allocate the answer buffer, and/or to parameterize
     its size (#define ANSWERSIZE 100).

52.  I can't get strcat to work.  I tried

          char *s1 = "Hello, ";
          char *s2 = "world!";
          char *s3 = strcat(s1, s2);
          printf("%s\n", s3);

     but I got strange results.

A:   Again, the problem is that space for the concatenated result is not
     properly allocated.  C does not provide an automatically-managed
     string type.  C compilers only allocate memory for objects
     explicitly mentioned in the source code (in the case of "strings,"
     this includes character arrays and string literals).  The
     programmer must arrange (explicitly) for sufficient space for the
     results of run-time operations such as string concatenation,
     typically by declaring arrays, or by calling malloc.

     strcat performs no allocation; the second string is appended to the
     first one, in place.  Therefore, one fix would be to declare the
     first string as an array with sufficient space:

          char s1[20] = "Hello, ";

     Since strcat returns its first argument, the s3 variable is
     superfluous.

     Reference: CT&P Sec. 3.2 p. 32.

53.  But the man page for strcat says that it takes two char *'s as
     arguments.  How am I supposed to know to allocate things?

A:   In general, when using pointers you _always_ have to consider
     memory allocation, at least to make sure that the compiler is doing
     it for you.

     The Synopsis section at the top of a Unix-style man page can be
     misleading.  The code fragments presented there are closer to the
     function definition used by the call's implementor than the
     invocation used by the caller.  In particular, many routines accept
     pointers (e.g. to structs or strings), and the caller usually
     passes the address of some object (a struct, or an array -- see
     questions 20 and 21.)  Another common example is stat().

54.  You can't use dynamically-allocated memory after you free it, can
     you?

A:   No.  Some early man pages for malloc stated that the contents of
     freed memory was "left undisturbed;" this ill-advised guarantee is
     not universal and is not required by ANSI.

     Few programmers would use the contents of freed memory
     deliberately, but it is easy to do so accidentally.  Consider the
     following (correct) code for freeing a singly-linked list:

          struct list *listp, *nextp;
          for(listp = base; listp != NULL; listp = nextp) {
                  nextp = listp->next;
                  free((char *)listp);
          }

     and notice what would happen if the more-obvious loop iteration
     expression listp = listp->next were used, without the temporary
     nextp pointer.

     References: ANSI Rationale Sec. 4.10.3.2 p. 102; CT&P Sec. 7.10
     p. 95.

55.  How does free() know how many bytes to free?

A:   The malloc/free package remembers the size of each block it
     allocates and returns, so it is not necessary to remind it of the
     size when freeing.

56.  Is it legal to pass a null pointer as the first argument to
     realloc()?  Why would you want to?

A:   ANSI C sanctions this usage (and the related realloc(..., 0), which
     frees), but several earlier implementations do not support it, so
     it is not widely portable.  Passing an initially-null pointer to
     realloc can make it easy to write a self-starting incremental
     allocation algorithm.

     References: ANSI Sec. 4.10.3.4 .

57.  What is the difference between calloc and malloc?  Is it safe to
     use calloc's zero-fill guarantee for pointer and floating-point
     values?  Does free work on memory allocated with calloc, or do you
     need a cfree?

A:   calloc(m, n) is essentially equivalent to

          p = malloc(m * n);
          memset(p, 0, m * n);

     The zero fill is all-bits-zero, and does not therefore guarantee
     useful zero values for pointers (see questions 1-16) or floating-
     point values.  free can (and should) be used to free the memory
     allocated by calloc.

     References: ANSI Secs. 4.10.3 to 4.10.3.2 .

58.  What is alloca and why is its use discouraged?

A:   alloca allocates memory which is automatically freed when the
     function from which alloca was called returns.  That is, memory
     allocated with alloca is local to a particular function's "stack
     frame" or context.

     alloca cannot be written portably, and is difficult to implement on
     machines without a stack.  Its use is problematical (and the
     obvious implementation on a stack-based machine fails) when its
     return value is passed directly to another function, as in
     fgets(alloca(100), 100, stdin).

     For these reasons, alloca cannot be used in programs which must be
     widely portable, no matter how useful it might be.


Section 9. Structures

59.  I heard that structures could be assigned to variables and passed
     to and from functions, but K&R I says not.

A:   What K&R I said was that the restrictions on struct operations
     would be lifted in a forthcoming version of the compiler, and in
     fact struct assignment and passing were fully functional in
     Ritchie's compiler even as K&R I was being published.  Although a
     few early C compilers lacked struct assignment, all modern
     compilers support it, and it is part of the ANSI C standard, so
     there should be no reluctance to use it.

     References: K&R I Sec. 6.2 p. 121; K&R II Sec. 6.2 p. 129; H&S Sec.
     5.6.2 p. 103; ANSI Secs. 3.1.2.5, 3.2.2.1, 3.3.16 .

60.  How does struct passing and returning work?

A:   When structures are passed as arguments to functions, the entire
     struct is typically pushed on the stack, using as many words as are
     required.  (Pointers to structures are often chosen precisely to
     avoid this overhead.)

     Structures are typically returned from functions in a location
     pointed to by an extra, compiler-supplied "hidden" argument to the
     function.  Older compilers often used a special, static location
     for structure returns, although this made struct-valued functions
     nonreentrant, which ANSI C disallows.

     Reference: ANSI Sec. 2.2.3 p. 13.

61.  The following program works correctly, but it dumps core after it
     finishes.  Why?

          struct list
                  {
                  char *item;
                  struct list *next;
                  }

          /* Here is the main program. */

          main(argc, argv)
          ...

A:   A missing semicolon causes the compiler to believe that main
     returns a struct list.  (The connection is hard to see because of
     the intervening comment.)  Since struct-valued functions are
     usually implemented by adding a hidden return pointer, the
     generated code for main() actually expects three arguments,
     although only two were passed (in this case, by the C start-up
     code).  See also question 103.

     Reference: CT&P Sec. 2.3 pp. 21-2.

62.  Why can't you compare structs?

A:   There is no reasonable way for a compiler to implement struct
     comparison which is consistent with C's low-level flavor.  A byte-
     by-byte comparison could be invalidated by random bits present in
     unused "holes" in the structure (such padding is used to keep the
     alignment of later fields correct).  A field-by-field comparison
     would require unacceptable amounts of repetitive, in-line code for
     large structures.  Either method would not necessarily "do the
     right thing" with pointer fields: oftentimes, equality should be
     judged by equality of the things pointed to rather than strict
     equality of the pointers themselves.

     If you want to compare two structures, you must write your own
     function to do so.  C++ (among other languages) would let you
     arrange for the == operator to map to your function.

     References: K&R II Sec. 6.2 p. 129; H&S Sec. 5.6.2 p. 103; ANSI
     Rationale Sec. 3.3.9 p. 47.

63.  I came across some code that declared a structure like this:

          struct name
                  {
                  int namelen;
                  char name[1];
                  };

     and then did some tricky allocation to make the name array act like
     it had several elements.  Is this legal and/or portable?

A:   This technique is popular, although Dennis Ritchie has called it
     "unwarranted chumminess with the compiler."  The ANSI C standard
     allows it only implicitly.  It seems to be portable to all known
     implementations.  (Compilers which check array bounds carefully
     might issue warnings.)

64.  How can I determine the byte offset of a field within a structure?

A:   ANSI C defines the offsetof macro, which should be used if
     available; see <stddef.h>.  If you don't have it, a suggested
     implementation is

          #define offsetof(type, mem) ((size_t) \
                  ((char *)&((type *) 0)->mem - (char *)((type *) 0)))

     This implementation is not 100% portable; some compilers may
     legitimately refuse to accept it.

     See the next question for a usage hint.

     Reference: ANSI Sec. 4.1.5 .

65.  How can I access structure fields by name at run time?

A:   Build a table of names and offsets, using the offsetof() macro.
     The offset of field b in struct a is

          offsetb = offsetof(struct a, b)

     If structp is a pointer to an instance of this structure, and b is
     an int field with offset as computed above, b's value can be set
     indirectly with

          *(int *)((char *)structp + offsetb) = value;


Section 10. Declarations

66.  How do you decide which integer type to use?

A:   If you might need large values (above 32767 or below -32767), use
     long.  If space is very important (there are large arrays or many
     structures), use short.  Otherwise, use int.  If well-defined
     overflow characteristics are important and/or sign is not, use
     unsigned.

     Similar arguments operate when deciding between float and double.
     Exceptions apply if the address of a variable is taken and must
     have a particular type.

     In general, don't try to use char or unsigned char as a "tiny" int
     type; doing so is often more trouble than it's worth.

67.  I can't seem to define a linked list node which contains a pointer
     to itself.  I tried

          typedef struct
                  {
                  char *item;
                  NODEPTR next;
                  } NODE, *NODEPTR;

     but the compiler gave me error messages.  Can't a struct in C
     contain a pointer to itself?

A:   Structs in C can certainly contain pointers to themselves; the
     discussion and example in section 6.5 of K&R make this clear.  The
     problem is that the example above attempts to hide the struct
     pointer behind a typedef, which is not complete at the time it is
     used.  First, rewrite it without a typedef:

          struct node
                  {
                  char *item;
                  struct node *next;
                  };

     Then, if you wish to use typedefs, define them after the fact:

          typedef struct node NODE, *NODEPTR;

     Alternatively, define the typedefs first (using the line just
     above) and follow it with the full definition of struct node, which
     can then use the NODEPTR typedef for the "next" field.

     References: K&R I Sec. 6.5 p. 101; K&R II Sec. 6.5 p. 139; H&S Sec.
     5.6.1 p. 102; ANSI Sec. 3.5.2.3 .

68.  How can I define a pair of mutually referential structures?  I
     tried

          typedef struct
                  {
                  int structafield;
                  STRUCTB *bpointer;
                  } STRUCTA;

          typedef struct
                  {
                  int structbfield;
                  STRUCTA *apointer;
                  } STRUCTB;

     but the compiler doesn't know about STRUCTB when it is used in
     struct a.

A:   Again, the problem lies not in the pointers but the typedefs.
     First, define the two structures without using typedefs:

          struct a
                  {
                  int structafield;
                  struct b *bpointer;
                  };

          struct b
                  {
                  int structbfield;
                  struct a *apointer;
                  };

     The compiler can accept the field declaration struct b *bpointer
     within struct a, even though it has not yet heard of struct b.
     Occasionally it is necessary to precede this couplet with the empty
     declaration

          struct b;

     to mask the declarations (if in an inner scope) from a different
     struct b in an outer scope.

     Again, the typedefs could also be defined before, and then used
     within, the definitions for struct a and struct b.  Problems arise
     only when an attempt is made to define and use a typedef within the
     same declaration.

     References: H&S Sec. 5.6.1 p. 102; ANSI Sec. 3.5.2.3 .

69.  How do I declare an array of pointers to functions returning
     pointers to functions returning pointers to characters?

A:   This question can be answered in at least three ways (all assume
     the hypothetical array is to have 5 elements):

     1.   char *(*(*a[5])())();

     2.   Build it up in stages, using typedefs:

               typedef char *pc;        /* pointer to char */
               typedef pc fpc();        /* function returning pointer to char */
               typedef fpc *pfpc;       /* pointer to above */
               typedef pfpc fpfpc();    /* function returning... */
               typedef fpfpc *pfpfpc;   /* pointer to... */
               pfpfpc a[5];             /* array of... */

     3.   Use the cdecl program, which turns English into C and vice
          versa:

               $ cdecl
               cdecl> declare a as array 5 of pointer to function returning
                          pointer to function returning pointer to char
               char *(*(*a[5])())()
               cdecl>

          cdecl can also explain complicated declarations, help with
          casts, and indicate which set of parentheses the arguments go
          in (for complicated function definitions, like the above).

     Any good book on C should explain how to read these complicated C
     declarations "inside out" to understand them ("declaration mimics
     use").

     Reference: H&S Sec. 5.10.1 p. 116.

70.  So where can I get cdecl?

A:   Several public-domain versions are available.  One is in volume 14
     of comp.sources.unix .  (Commercial versions may also be available,
     at least one of which was shamelessly lifted from the public domain
     copy submitted by Graham Ross, one of cdecl's originators.) See
     question 96.

     Reference: K&R II Sec. 5.12 .

71.  I finally figured out the syntax for declaring pointers to
     functions, but now how do I initialize one?

A:   Use something like

          extern int func();
          int (*fp)() = func;

     When the name of a function appears in an expression but is not
     being called (i.e. is not followed by a "("), it "decays" into a
     pointer (i.e. it has its address implicitly taken), much as an
     array name does.

     An explicit extern declaration for the function is normally needed,
     since implicit external function declaration does not happen in
     this case (again, because the function name is not followed by a
     "(").

72.  I've seen different methods used for calling through pointers to
     functions.  What's the story?

A:   Originally, a pointer to a function had to be "turned into" a
     "real" function, with the * operator (and an extra pair of
     parentheses, to keep the precedence straight), before calling:

          int r, f(), (*fp)() = f;
          r = (*fp)();

     Another analysis holds that functions are always called through
     pointers, but that "real" functions decay implicitly into pointers
     (in expressions, as they do in initializations) and so cause no
     trouble.  This reasoning, which was adopted in the ANSI standard,
     means that

          r = fp();

     is legal and works correctly, whether fp is a function or a pointer
     to one.  (The usage has always been unambiguous; there is nothing
     you ever could have done with a function pointer followed by an
     argument list except call through it.)  An explicit * is harmless,
     and still allowed (and recommended, if portability to older
     compilers is important).

     References: ANSI Sec. 3.3.2.2 p. 41, Rationale p. 41.


Section 11. Boolean Expressions and Variables

73.  What is the right type to use for boolean values in C?  Why isn't
     it a standard type?  Should #defines or enums be used for the true
     and false values?

A:   C does not provide a standard boolean type, because picking one
     involves a space/time tradeoff which is best decided by the
     programmer.  (Using an int for a boolean may be faster, while using
     char may save data space.)

     The choice between #defines and enums is arbitrary and not terribly
     interesting.  Use any of

          #define TRUE  1             #define YES 1
          #define FALSE 0             #define NO  0

          enum bool {false, true};    enum bool {no, yes};

     or use raw 1 and 0, as long as you are consistent within one
     program or project.  (An enum may be preferable if your debugger
     expands enum values when examining variables.)

     Some people prefer variants like

          #define TRUE (1==1)
          #define FALSE (!TRUE)

     or define "helper" macros such as

          #define Istrue(e) ((e) != 0)

     These don't buy anything (see below).

74.  Isn't #defining TRUE to be 1 dangerous, since any nonzero value is
     considered "true" in C?  What if a built-in boolean or relational
     operator "returns" something other than 1?

A:   It is true (sic) that any nonzero value is considered true in C,
     but this applies only "on input", i.e. where a boolean value is
     expected.  When a boolean value is generated by a built-in
     operator, it is guaranteed to be 1 or 0.  Therefore, the test

          if((a == b) == TRUE)

     will work as expected (as long as TRUE is 1), but it is obviously
     silly.  In general, explicit tests against TRUE and FALSE are
     undesirable, because some library functions (notably isupper,
     isalpha, etc.) return, on success, a nonzero value which is _not_
     necessarily 1.  (Besides, if you believe that
     "if((a == b) == TRUE)" is an improvement over "if(a == b)", why
     stop there?  Why not use "if(((a == b) == TRUE) == TRUE)"?)  A good
     rule of thumb is to use TRUE and FALSE (or the like) only for
     assignment to a Boolean variable, or as the return value from a
     Boolean function, never in a comparison.

     The preprocessor macros TRUE and FALSE (and, of course, NULL) are
     used for code readability, not because the underlying values might
     ever change.  That "true" is 1 and "false" 0 is guaranteed by the
     language.  (See also question 8.)

     References: K&R I Sec. 2.7 p. 41; K&R II Sec. 2.6 p. 42, Sec.
     A7.4.7 p. 204, Sec. A7.9 p. 206; ANSI Secs. 3.3.3.3, 3.3.8, 3.3.9,
     3.3.13, 3.3.14, 3.3.15, 3.6.4.1, 3.6.5; Achilles and the Tortoise.

75.  What is the difference between an enum and a series of preprocessor
     #defines?

A:   At the present time, there is little difference.  Although many
     people might have wished otherwise, the ANSI standard says that
     enumerations may be freely intermixed with integral types, without
     errors.  (If such intermixing were disallowed without explicit
     casts, judicious use of enums could catch certain programming
     errors.)

     The primary advantages of enums are that the numeric values are
     automatically assigned, and that a debugger may be able to display
     the symbolic values when enum variables are examined.  (A compiler
     may also generate nonfatal warnings when enums and ints are
     indiscriminately mixed, since doing so can still be considered bad
     style even though it is not strictly illegal).  A disadvantage is
     that the programmer has little control over the size.

     References: K&R II Sec. 2.3 p. 39, Sec. A4.2 p. 196; H&S Sec. 5.5
     p. 100; ANSI Secs. 3.1.2.5, 3.5.2, 3.5.2.2 .


Section 12. Operating System Dependencies

76.  How can I read a single character from the keyboard without waiting
     for a newline?

A:   Contrary to popular belief and many people's wishes, this is not a
     C-related question.  The delivery of characters from a "keyboard"
     to a C program is a function of the operating system in use, and
     cannot be standardized by the C language.  If you are using curses,
     use its cbreak() function.  Under UNIX, use ioctl to play with the
     terminal driver modes (CBREAK or RAW under "classic" versions;
     ICANON, c_cc[VMIN] and c_cc[VTIME] under System V or Posix
     systems).  Under MS-DOS, use getch().  Under other operating
     systems, you're on your own.  Beware that some operating systems
     make this sort of thing impossible, because character collection
     into input lines is done by peripheral processors not under direct
     control of the CPU running your program.

     Operating system specific questions are not appropriate for
     comp.lang.c .  Many common questions are answered in frequently-
     asked questions postings in such groups as comp.unix.questions and
     comp.os.msdos.programmer .  Note that the answers are often not
     unique even across different variants of Unix.  Bear in mind when
     answering system-specific questions that the answer that applies to
     your system may not apply to everyone else's.

     References: PCS Sec. 10 pp. 128-9, Sec. 10.1 pp. 130-1.

77.  How can I find out if there are characters available for reading
     (and if so, how many)?  Alternatively, how can I do a read that
     will not block if there are no characters available?

A:   These, too, are entirely operating-system-specific.  Some versions
     of curses have a nodelay() function.  Depending on your system, you
     may also be able to use "nonblocking I/O", or a system call named
     "select", or the FIONREAD ioctl, or kbhit(), or rdchk(), or the
     O_NDELAY option to open() or fcntl().

78.  How can my program discover the complete pathname to the executable
     file from which it was invoked?

A:   argv[0] may contain all or part of the pathname, or it may contain
     nothing.  You may be able to duplicate the command language
     interpreter's search path logic to locate the executable if the
     name in argv[0] is present but incomplete.  However, there is no
     guaranteed or portable solution.

79.  How can a process change an environment variable in its caller?

A:   In general, it cannot.  Different operating systems implement
     name/value functionality similar to the Unix environment in many
     different ways.  Whether the "environment" can be usefully altered
     by a running program, and if so, how, is entirely system-dependent.

     Under Unix, a process can modify its own environment (some systems
     provide setenv() and/or putenv() functions to do this), and the
     modified environment is usually passed on to any child processes,
     but it is _not_ propagated back to the parent process.  (The
     environment of the parent process can only be altered if the parent
     is explicitly set up to listen for some kind of change requests.
     The conventional execution of the BSD "tset" program in .profile
     and .login files effects such a scheme.)

80.  How can a file be shortened in-place without completely clearing or
     rewriting it?

A:   BSD systems provide ftruncate(), and several others supply
     chsize(), but there is no truly portable solution.


Section 13. Stdio

81.  Why does errno contain ENOTTY after a call to printf?

A:   Many implementations of the stdio package adjust their behavior
     slightly if stdout is a terminal.  To make the determination, these
     implementations perform an operation which fails (with ENOTTY) if
     stdout is not a terminal.  Although the output operation goes on to
     complete successfully, errno still contains ENOTTY.  This behavior
     can be mildly confusing, but it is not strictly incorrect, because
     it is only meaningful for a program to inspect the contents of
     errno after an error has occurred (that is, after a library
     function that sets errno on error has returned an error code).

     Reference: CT&P Sec. 5.4 p. 73.

82.  My program's prompts and intermediate output don't always show up
     on the screen, especially when I pipe the output through another
     program.

A:   It is best to use an explicit fflush(stdout) whenever output should
     definitely be visible.  Several mechanisms attempt to perform the
     fflush for you, at the "right time," but they tend to apply only
     when stdout is a terminal.  (See question 81.)

83.  When I read from the keyboard with scanf(), it seems to hang until
     I type one extra line of input.

A:   scanf() was designed for free-format input, which is seldom what
     you want when reading from the keyboard.  In particular, "\n" in a
     format string does not mean "expect a newline", it means "discard
     all whitespace".  But the only way to discard all whitespace is to
     continue reading the stream until a non-whitespace character is
     seen (which is then left in the buffer for the next input), so the
     effect is that it keeps going until it sees a nonblank line.

84.  So what should I use instead?

A:   You could use a "%c" format, which will read one character that you
     can then manually compare against a newline; or "%*c" and no
     variable if you're willing to trust the user to hit a newline; or
     "%*[^\n]%*c" to discard everything up to and including the newline.
     Usually the best solution is to use fgets() to read a whole line,
     and then use sscanf() or other string functions to parse the line
     buffer.

85.  How can I recover the file name given an open file descriptor?

A:   This problem is, in general, insoluble.  Under Unix, for instance,
     a scan of the entire disk, (perhaps requiring special permissions)
     would be required, and would fail if the file descriptor were a
     pipe (and could give a misleading answer for a file with multiple
     links).  It is best to remember the names of open files yourself
     (perhaps with a wrapper function around fopen).


Section 14. Style

86.  Here's a neat trick:

          if(!strcmp(s1, s2))

     Is this good style?

A:   No.  This is a classic example of C minimalism carried to an
     obnoxious degree.  The test succeeds if the two strings are equal,
     but its form strongly suggests that it tests for inequality.

     A much better solution is to use a macro:

          #define Streq(s1, s2) (strcmp(s1, s2) == 0)

87.  What's the best style for code layout in C?

A:   K&R, while providing the example most often copied, also supply a
     good excuse for avoiding it:

          The position of braces is less important, although
          people hold passionate beliefs.  We have chosen one
          of several popular styles.  Pick a style that suits
          you, then use it consistently.

     It is more important that the layout chosen be consistent (with
     itself, and with nearby or common code) than that it be "perfect."
     If your coding environment (i.e. local custom or company policy)
     does not suggest a style, and you don't feel like inventing your
     own, just copy K&R.  (The tradeoffs between various indenting and
     brace placement options can be exhaustively and minutely examined,
     but don't warrant repetition here.  See also the Indian Hill Style
     Guide.)

     Reference: K&R Sec. 1.2 p. 10.

88.  Where can I get the "Indian Hill Style Guide" and other coding
     standards?

A:   Various documents are available for anonymous ftp from:

          Site:                     File or directory:

          cs.washington.edu         ~ftp/pub/cstyle.tar.Z
          (128.95.1.4)              (the updated Indian Hill guide)

          cs.toronto.edu            doc/programming

          giza.cis.ohio-state.edu   pub/style-guide

          prep.ai.mit.edu           pub/gnu/standards.text


Section 15. Miscellaneous

89.  What can I safely assume about the initial values of variables
     which are not explicitly initialized?  If global variables start
     out as "zero," is that good enough for null pointers and floating-
     point zeroes?

A:   Variables (and arrays) with "static" duration (that is, those
     declared outside of functions, and those declared with the storage
     class static), are guaranteed initialized to zero, as if the
     programmer had typed "= 0".  Therefore, such variables are
     initialized to the null pointer (of the correct type) if they are
     pointers, and to 0.0 if they are floating-point.  This requirement
     means that compilers and linkers on machines which use nonzero
     internal representations for null pointers and/or floating-point
     zeroes cannot necessarily make use of uninitialized, 0-filled
     memory, but must emit explicit initializers for these values
     (rather as if the programmer had).

     Variables with "automatic" duration (i.e. local variables without
     the static storage class) start out containing garbage, unless they
     are explicitly initialized.  Nothing useful can be predicted about
     the garbage.

     Dynamically-allocated memory obtained with malloc and realloc is
     also likely to contain garbage, and must be initialized by the
     calling program, as appropriate.  Memory obtained with calloc
     contains all-bits-0, but this is not necessarily useful for pointer
     or floating-point values (see question 57).

90.  Can someone tell me how to write itoa (the inverse of atoi)?

A:   Just use sprintf.  (You'll have to allocate space for the result
     somewhere anyway; see questions 51 and 52.  Don't worry that
     sprintf may be overkill, potentially wasting run time or code
     space; it works well in practice.)

     References: K&R I Sec. 3.6 p. 60; K&R II Sec. 3.6 p. 64.

91.  I know that the library routine localtime will convert a time_t
     into a broken-down struct tm, and that ctime will convert a time_t
     to a printable string.  How can I perform the inverse operations of
     converting a struct tm or a string into a time_t?

A:   ANSI C specifies a library routine, mktime, which converts a
     struct tm to a time_t.  Several public-domain versions of this
     routine are available in case your compiler does not support it
     yet.

     Converting a string to a time_t is harder, because of the wide
     variety of date and time formats which should be parsed.  Public-
     domain routines have been written for performing this function, as
     well (see, for example, the file partime.c, widely distributed with
     the RCS package), but they are less likely to become standardized.

     References: K&R II Sec. B10 p. 256; H&S Sec. 20.4 p. 361; ANSI Sec.
     4.12.2.3 .

92.  How can I write data files which can be read on other machines with
     different word size, byte order, or floating point formats?

A:   The best solution is to use text files (usually ASCII), written
     with fprintf and read with fscanf or the like.  (Similar advice
     also applies to network protocols.)  Be very skeptical of arguments
     which imply that text files are too big, or that reading and
     writing them is too slow.  Not only is their efficiency frequently
     acceptable in practice, but the advantages of being able to
     manipulate them with standard tools can be overwhelming.

     If the binary format is being imposed on you by an existing
     program, first see if you can get that program changed to use a
     more portable format.

     If you must use a binary format, you can improve portability, and
     perhaps take advantage of prewritten I/O libraries, by making use
     of standardized formats such as Sun's XDR, OSI's ASN.1, or CCITT's
     X.409 .

93.  I seem to be missing the system header file <sgtty.h>.  Can someone
     send me a copy?

A:   Standard headers exist in part so that definitions appropriate to
     your compiler, operating system, and processor can be supplied.
     You cannot just pick up a copy of someone else's header file and
     expect it to work, unless that person is using exactly the same
     environment.  Ask your compiler vendor why the file was not
     provided (or to send a replacement copy).

94.  How can I call Fortran (BASIC, Pascal, ADA, lisp) functions from C?
     (And vice versa?)

A:   The answer is entirely dependent on the machine and the specific
     calling sequences of the various compilers in use, and may not be
     possible at all.  Read your compiler documentation very carefully;
     sometimes there is a "mixed-language programming guide," although
     the techniques for passing arguments and ensuring correct run-time
     startup are often arcane.

95.  Does anyone know of a program for converting Pascal (Fortran, lisp,
     "Old" C, ...) to C?

A:   Several public-domain programs are available:

     p2c    written by Dave Gillespie, and posted to comp.sources.unix
            in March, 1990 (Volume 21).

     ptoc   another comp.sources.unix contribution, this one written in
            Pascal (comp.sources.unix, Volume 10, also patches in Volume
            13?).

     f2c    jointly developed by people from Bell Labs, Bellcore, and
            Carnegie Mellon.  To find about f2c, send the mail message
            "send index from f2c" to netlib@research.att.com or
            research!netlib.  (It is also available via anonymous ftp on
            research.att.com, in directory dist/f2c.)

     The following companies sell various translation tools and
     services:

            Cobalt Blue
            2940 Union Ave., Suite C
            San Jose, CA  95124  USA
            (+1) 408 723 0474

            Promula Development Corp.
            3620 N. High St., Suite 301
            Columbus, OH  43214  USA
            (+1) 614 263 5454

            Lexeme Corporation
            Richard Cox
            4 Station Square, #250
            Commerce Court
            Pittsburgh, PA  15219-1119  USA
            (+1) 412 281 5454

            Micro-Processor Services Inc
            92 Stone Hurst Lane
            Dix Hills, NY  11746  USA
            (+1) 519 499 4461

     The comp.sources.unix archives also contain converters between
     "K&R" C and ANSI C.

96.  Where can I get copies of all these public-domain programs?

A:   If you have access to Usenet, see the regular postings in the
     comp.sources.unix and comp.sources.misc newsgroups, which describe,
     in some detail, the archiving policies and how to retrieve copies.
     The usual approach is to use anonymous ftp and/or uucp from a
     central, public-spirited site, such as uunet.uu.net (192.48.96.2).
     However, this article cannot track or list all of the available
     archive sites and how to access them.  The comp.archives newsgroup
     contains numerous announcements of anonymous ftp availability of
     various items.  The "archie" mailserver can tell you which
     anonymous ftp sites have which packages; send the mail message
     "help" to archie@quiche.cs.mcgill.ca for information.

97.  Where can I get the winners of old Obfuscated C Contests?  When
     will the next contest be held?

A:   Send mail to {pacbell,uunet,utzoo}!hoptoad!obfuscate .  The contest
     is usually announced in March, with entries due in May.  Contest
     announcements are posted in several obvious places.  The winning
     entries are archived on uunet (see question 96).

98.  Why don't C comments nest?  Are they legal inside quoted strings?

A:   Nested comments would cause more harm than good, mostly because of
     the possibility of accidentally leaving comments unclosed by
     including the characters "/*" within them.  For this reason, it is
     usually better to "comment out" large sections of code, which might
     contain comments, with #ifdef or #if 0 (but see question 34).

     The character sequences /* and */ are not special within double-
     quoted strings, and do not therefore introduce comments, because a
     program (particularly one which is generating C code as output)
     might want to print them.  It is hard to imagine why anyone would
     want or need to place a comment inside a quoted string.  It is easy
     to imagine a program needing to print "/*".

     Reference: ANSI Rationale Sec. 3.1.9 p. 33.

99.  How can I make this code more efficient?

A:   Efficiency, though a favorite comp.lang.c topic, is not important
     nearly as often as people tend to think it is.  Most of the code in
     most programs is not time-critical.  When code is not time-
     critical, it is far more important that it be written clearly and
     portably than that it be written maximally efficiently.  (Remember
     that computers are very, very fast, and that even "inefficient"
     code can run without apparent delay.)

     It is notoriously difficult to predict what the "hot spots" in a
     program will be.  When efficiency is a concern, it is important to
     use profiling software to determine which parts of the program
     deserve attention.  Often, actual computation time is swamped by
     peripheral tasks such as I/O and memory allocation, which can be
     sped up by using buffering and cacheing techniques.

     For the small fraction of code that is time-critical, it is vital
     to pick a good algorithm; it is much less important to
     "microoptimize" the coding details.  Source-level optimizations
     rarely make significant improvements, and often render code opaque.
     Many of the "efficient coding tricks" which are frequently
     suggested (e.g. substituting shift operators for multiplication by
     powers of two) are performed automatically by even simpleminded
     compilers.  Heavyhanded "optimization" attempts can make code so
     bulky that performance is degraded.  If the performance of your
     code is so important that you are willing to invest programming
     time in source-level optimizations, you would be better served by
     buying the best optimizing compiler you can afford (compilers can
     perform optimizations that are impossible at the source level).

     It is not the intent here to suggest that efficiency can be
     completely ignored.  Most of the time, however, by simply paying
     attention to good algorithm choices, implementing them clearly and
     obviously, and avoiding obviously inefficient blunders (i.e. shun
     O(n**3) implementations of O(n**2) algorithms), perfectly
     acceptable results can be achieved.

100. Are pointers really faster than arrays?  Do function calls really
     slow things down?  Is i++ faster than i = i + 1?

A:   Precise answers to these and many similar questions depend of course on
     the processor and compiler in use.  If you simply must know, you'll
     have to time test programs carefully.  (Often the differences are
     so slight that hundreds of thousands of iterations are required
     even to see them.  Check the compiler's assembly language output,
     if available, to see if two purported alternatives aren't compiled
     identically.)

     It is "usually" faster to march through large arrays with pointers
     rather than array subscripts, but for some processors the reverse
     is true.

     Function calls, though obviously incrementally slower than in-line
     code, contribute so much to modularity and code clarity that there
     is rarely good reason to avoid them.  (Actually, by reducing bulk,
     functions can improve performance.)

     Before rearranging expressions such as i = i + 1, remember that you
     are dealing with a C compiler, not a keystroke-programmable
     calculator.  A good compiler will generate identical code for i++,
     i += 1, and i = i + 1.  The reasons for using i++ or i += 1 over
     i = i + 1 have to do with style, not efficiency.

101. My floating-point calculations are acting strangely and giving me
     different answers on different machines.

A:   Most digital computers use floating-point formats which provide a
     close but by no means exact simulation of real number arithmetic.
     Among other things, the associative and distributive laws do not
     hold completely (i.e. order of operation may be important, repeated
     addition is not necessarily equivalent to multiplication, and
     underflow or cumulative precision loss is often a problem).

     Don't assume that floating-point results will be exact, and
     especially don't assume that floating-point values can be compared
     for equality.  (Don't throw haphazard "fuzz factors" in, either.)

     These problems are no worse for C than they are for any other
     computer language.  Floating-point semantics are usually defined as
     "however the processor does them;" otherwise a compiler for a
     machine without the "right" model would have to do prohibitively
     expensive emulations.

     This article cannot begin to list the pitfalls associated with, and
     workarounds appropriate for, floating-point work.  A good
     programming text should cover the basics.  (Beware, though, that
     subtle problems can occupy numerical analysts for years.)  Do make
     sure that you have #included <math.h>, and correctly declared other
     functions returning double.

     References: K&P Sec. 6 pp. 115-8.

102. I'm having trouble with a Turbo C program which crashes and says
     something like "floating point not loaded."

A:   Some compilers for small machines, including Turbo C (and Ritchie's
     original PDP-11 compiler), leave out floating point support if it
     looks like it will not be needed.  In particular, the non-
     floating-point versions of printf and scanf save space by not
     including code to handle %e, %f, and %g.  It happens that Turbo C's
     heuristics for determining whether the program uses floating point
     are occasionally insufficient, and the programmer must sometimes
     insert one dummy explicit floating-point operation to force loading
     of floating-point support.

     In general, questions about a particular compiler are inappropriate
     for comp.lang.c .  Problems with PC compilers, for instance, will
     find a more receptive audience in a PC newsgroup (e.g.
     comp.os.msdos.programmer).

103. This program crashes before it even runs!  (When single-stepping
     with a debugger, it dies before the first statement in main.)

A:   You probably have one or more very large (kilobyte or more) local
     arrays.  Many systems have fixed-size stacks, and those which
     perform dynamic stack allocation automatically (e.g. Unix) are often
     confused when the stack tries to grow by a huge chunk all at once.

     It is often better to declare large arrays with static duration
     (unless of course you need a fresh set with each recursive call).

104. Does anyone have a C compiler test suite I can use?

A:   Plum Hall (1 Spruce Ave., Cardiff, NJ 08232, USA), among others,
     sells one.

105. Where can I get a YACC grammar for C?

A:   The definitive grammar is of course the one in the ANSI standard.
     Several copies are floating around; keep your eyes open.  There is
     one on uunet.uu.net (192.48.96.2) in net.sources/ansi.c.grammar.Z .
     The FSF's GNU C compiler contains a grammar, as does the appendix
     to K&R II.

     References: ANSI Sec. A.2 .

106. How do you pronounce "char"?  What's that funny name for the "#"
     character?

A:   You can pronounce the C keyword "char" like the English words
     "char," "care," or "car;" the choice is arbitrary.  Bell Labs once
     proposed the (now obsolete) term "octothorpe" for the "#"
     character.

     Trivia questions like these aren't any more pertinent for
     comp.lang.c than they are for any of the other groups they
     frequently come up in.  You can find lots of information in the
     net.announce.newusers frequently-asked questions postings, the
     "jargon file" (also published as _The Hacker's Dictionary_), and
     the official Usenet ASCII pronunciation list, maintained by Maarten
     Litmaath.  (The pronunciation list also appears in the jargon file
     under ASCII, as well as in the comp.unix frequently-asked questions
     list.)

107. Where can I get extra copies of this list?  What about back issues?

A:   For now, just pull it off the net; it is normally posted to
     comp.lang.c on the first of each month, with an Expiration: line
     which should keep it around all month.  Eventually, it may be
     available for anonymous ftp, or via a mailserver.  (Note that the
     size of the list is monotonically increasing; older copies are
     obsolete and don't contain much, except the occasional typo, that
     the current list doesn't.)


Bibliography

ANSI    American National Standard for Information Systems --
        Programming Language -- C, ANSI X3.159-1989 (see question 30).

H&S     Samuel P. Harbison and Guy L. Steele, C: A Reference Manual,
        Second Edition, Prentice-Hall, 1987, ISBN 0-13-109802-0.  (A
        third edition has recently been released.)

PCS     Mark R. Horton, Portable C Software, Prentice Hall, 1990, ISBN
        0-13-868050-7.

K&P     Brian W. Kernighan and P.J. Plaugher, The Elements of
        Programming Style, Second Edition, McGraw-Hill, 1978, ISBN 0-
        07-034207-5.

K&R I   Brian W. Kernighan and Dennis M. Ritchie, The C Programming
        Language, Prentice Hall, 1978, ISBN 0-13-110163-3.

K&R II  Brian W. Kernighan and Dennis M. Ritchie, The C Programming
        Language, Second Edition, Prentice Hall, 1988, ISBN 0-13-
        110362-8, 0-13-110370-9.

CT&P    Andrew Koenig, C Traps and Pitfalls, Addison-Wesley, 1989, ISBN
        0-201-17928-8.

There is a more extensive bibliography in the revised Indian Hill style
guide (see question 88).


Acknowledgements

Thanks to Sudheer Apte, Joe Buehler, Raymond Chen, Christopher
Calabrese, James Davies, Norm Diamond, Ray Dunn, Stephen M. Dunn, Bjorn
Engsig, Ron Guilmette, Doug Gwyn, Tony Hansen, Joe Harrington, Guy
Harris, Blair Houghton, Kirk Johnson, Andrew Koenig, John Lauro,
Christopher Lott, Tim McDaniel, Evan Manning, Mark Moraes, Francois
Pinard, randall@virginia, Pat Rankin, Rich Salz, Chip Salzenberg, Paul
Sand, Doug Schmidt, Patricia Shanahan, Peter da Silva, Joshua Simons,
Henry Spencer, Erik Talvola, Clarke Thatcher, Chris Torek, Ed Vielmetti,
Larry Virden, Freek Wiedijk, and Dave Wolverton, who have contributed,
directly or indirectly, to this article.  Special thanks to Karl Heuer,
and particularly to Mark Brader, who (to borrow a line from Steve
Johnson) have goaded me beyond my inclination, and frequently beyond my
endurance, in relentless pursuit of a better FAQ list.

                                             Steve Summit
                                             scs@adam.mit.edu
                                             scs%adam.mit.edu@mit.edu
                                             mit-eddie!adam!scs

This article is Copyright 1988, 1990, 1991 by Steve Summit.
It may be freely redistributed so long as the author's name, and this
notice, are retained.
The C code in this article (vstrcat, error, etc.) is public domain and
may be used without restriction.

scs@adam.mit.edu (Steve Summit) (03/01/91)

[Last modified February 28, 1991 by scs.]

This article contains minimal answers to the comp.lang.c frequently
asked questions list.  Please see the long version for more detailed
explanations and references.

Section 1. Null Pointers

1.   What is this infamous null pointer, anyway?

A:   For each pointer type, there is a special value -- the "null
     pointer" -- which is distinguishable from all other pointer values
     and which is not the address of any object.

2.   How do I "get" a null pointer in my programs?

A:   A constant 0 in a pointer context is converted into a null pointer
     at compile time.  A "pointer context" is an initialization,
     assignment, or comparison with one side a variable or expression of
     pointer type, and (in ANSI standard C) a function argument which
     has a prototype in scope declaring a certain parameter as being of
     pointer type.  In other contexts (function arguments without
     prototypes, or in the variable part of variadic function calls) a
     constant 0 with an appropriate explicit cast is required.

3.   But aren't pointers the same as ints?

A:   Not since the early days.

4.   What is NULL and how is it #defined?

A:   NULL is simply a preprocessor macro, #defined as 0 (or (void *)0),
     which is used (as a stylistic convention, in favor of unadorned
     0's) to generate null pointers,

5.   How should NULL be #defined on a machine which uses a nonzero bit
     pattern as the internal representation of a null pointer?

A:   The same as any other machine: as 0 (or (void *)0).  (The compiler
     makes the translation, upon seeing a 0, not the preprocessor.)

6.   If NULL were defined as "(char *)0," wouldn't that make function
     calls which pass an uncast NULL work?

A:   Not in general.  The problem is that there are machines which use
     different internal representations for pointers to different types
     of data.  A cast is still required to tell the compiler which kind
     of null pointer is required, since it may be different from
     (char *)0.

7.   I use the preprocessor macro "#define Nullptr(type) (type *)0 " to
     help me build null pointers of the correct type.

A:   This trick, though valid, does not buy much.

8.   Is the abbreviated pointer comparison "if(p)" to test for non-null
     pointers valid?  What if the internal representation for null
     pointers is nonzero?

A:   The construction "if(p)" works, regardless of the internal
     representation of null pointers, because the compiler essentially
     rewrites it as "if(p != 0)" and goes on to convert 0 into the
     correct null pointer.

9.   If "NULL" and "0" are equivalent, which should I use?

A:   Either; the distinction is entirely stylistic.

10.  But wouldn't it be better to use NULL (rather than 0) in case the
     value of NULL changes, perhaps on a machine with nonzero null
     pointers?

A:   No.  NULL is, and will always be, 0.

11.  I once used a compiler that wouldn't work unless NULL was used.

A:   That compiler (or the code being compiled) was probably broken.

12.  I'm confused.  NULL is guaranteed to be 0, but the null pointer is
     not?

A:   A "null pointer" is a language concept whose particular internal
     value does not matter.  A null pointer is requested in source code
     with the character "0".  "NULL" is a preprocessor macro, which is
     always #defined as 0 (or (void *)0).

13.  Why is there so much confusion surrounding null pointers?  Why do
     these questions come up so often?

A:   The fact that null pointers are represented both in source code,
     and internally to most machines, as zero invites unwarranted
     assumptions.  The use of a preprocessor macro (NULL) suggests that
     the value might change later, or on some weird machine.

14.  I'm still confused.  I just can't understand all this null pointer
     stuff.

A:   A simple rule is, "Always use `0' or `NULL' for null pointers, and
     always cast them when they are used as arguments in function
     calls."

15.  Given all the confusion surrounding null pointers, wouldn't it be
     easier simply to require them to be represented internally by
     zeroes?

A:   What would such a requirement really accomplish?

16.  Seriously, have any actual machines really used nonzero null
     pointers?

A:   Machines manufactured by Prime and by Honeywell-Bull, as well as
     Symbolics Lisp Machines, have done so.

Section 2. Arrays and Pointers

17.  I had the definition char x[6] in one source file, and in another I
     declared extern char *x.  Why didn't it work?

A:   The declaration extern char *x simply does not match the actual
     definition.   Use extern char x[].

18.  But I heard that char x[] was identical to char *x.

A:   Not at all.  Arrays are not pointers.

19.  You mean that a reference like x[3] generates different code
     depending on whether x is an array or a pointer?

A:   Precisely.

20.  So what is meant by the "equivalence of pointers and arrays" in C?

A:   An identifier of type array-of-T which appears in an expression
     decays into a pointer to its first element; the type of the
     resultant pointer is pointer-to-T.

21.  Why are array and pointer declarations interchangeable as function
     formal parameters?

A:   Since functions can never receive arrays as parameters, any
     parameter declarations which "look like" arrays are treated by the
     compiler as if they were pointers.

22.  Someone explained to me that arrays were really just constant
     pointers.

A:   An array name is "constant" in that it cannot be assigned to, but
     an array is _not_ a pointer.

23.  I came across some "joke" code containing the "expression"
     5["abcdef"] .  How can this be legal C?

A:   Yes, array subscripting is commutative in C.  The array
     subscripting operation a[e] is defined as being equivalent to
     *((a)+(e)).

24.  My compiler complained when I passed a two-dimensional array to a
     routine expecting a pointer to a pointer.

A:   The rule by which arrays decay into pointers is not applied
     recursively.  An array of arrays (i.e. a two-dimensional array in
     C) decays into a pointer to an array, not a pointer to a pointer.

25.  How do I declare a pointer to an array?

A:   Usually, you don't want to.  Consider using a pointer to one of the
     array's elements instead.

26.  How can I dynamically allocate a multidimensional array?

A:   It is usually best to allocate an array of pointers, and then
     initialize each pointer to a dynamically-allocated "row." See the
     full list for code samples.

Section 3. Order of Evaluation

27.  Under my compiler, the code "int i = 7; printf("%d\n", i++ * i++);"
     prints 49.  Regardless of the order of evaluation, shouldn't it
     print 56?

A:   The operations implied by the postincrement and postdecrement
     operators ++ and -- are performed at some time after the operand's
     former values are yielded and before the end of the expression, but
     not necessarily immediately after, or before other parts of the
     expression are evaluated.

28.  But what about the &&, ||, and comma operators?

A:   There is a special exception for those operators, (as well as ?: );
     left-to-right evaluation is guaranteed.

Section 4. ANSI C

29.  What is the "ANSI C Standard?"

A:   In 1983, the American National Standards Institute commissioned a
     committee, X3J11, to standardize the C language.  After a long,
     arduous process, the committee's work was finally ratified as an
     American National Standard, X3.159-1989, on December 14, 1989, and
     published in the spring of 1990.  The Standard has also been
     adopted as ISO/IEC 9899:1990.

30.  How can I get a copy of the ANSI C standard?

A:   Copies are available from the American National Standards Institute
     in New York, or from Global Engineering Documents in Irvine, CA.
     See the unabridged list for addresses.

31.  Does anyone have a tool for converting old-style C programs to ANSI
     C, or for automatically generating prototypes?

A:   See the full list for details.

32.  What's the difference between "char const *p" and "char * const p"?

A:   The former is a pointer to a constant character; the latter is a
     constant pointer to a character.

33.  My ANSI compiler complains about a mismatch when it sees

          extern int func(float);

          int func(x)
          float x;
          {...

A:   You have mixed the new-style prototype declaration
     "extern int func(float);" with the old-style definition
     "int func(x) float x;".  The problem can be fixed by using either
     new-style (prototype) or old-style syntax consistently.

34.  I'm getting strange syntax errors inside code which I've #ifdeffed
     out.

A:   Under ANSI C, #ifdeffed-out text must still consist of "valid
     preprocessing tokens."  This means that there must be no
     unterminated comments or quotes (i.e. no single apostrophes), and
     no newlines inside quotes.

35.  Why does the ANSI Standard not guarantee more than six monocase
     characters of external identifier significance?

A:   The problem is older linkers which cannot be forced (by mere words
     in a Standard) to upgrade.

36.  Whatever happened to noalias?

A:   It was deleted from the final versions of the standard because of
     widespread complaint and the near-impossibility of defining it
     properly.

37.  What are #pragmas and what are they good for?

A:   The #pragma directive provides a single, well-defined "escape
     hatch" which can be used for extensions.

Section 5. C Preprocessor

38.  How can I write a generic macro to swap two values?

A:   There is no good answer to this question.  The best all-around
     solution is probably to forget about using a macro.

39.  I have some old code that tries to construct identifiers with a
     macro like "#define Paste(a, b) a/**/b ", but it doesn't work any
     more.

A:   Try the ANSI token-pasting operator ##.

40.  What's the best way to write a multi-statement cpp macro?

A:   #define Func() do {stmt1; stmt2; ... } while(0)   /* (no trailing ;) */

41.  How can I write a cpp macro which takes a variable number of
     arguments?

A:   One popular trick is to define the macro with a single argument,
     and call it with a double set of parentheses, which appear to the
     preprocessor to indicate a single argument:

          #define DEBUG(args) {printf("DEBUG: "); printf args;}

          if(n != 0) DEBUG(("n is %d\n", n));

Section 6. Variable-Length Argument Lists

42.  How can I write a function that takes a variable number of
     arguments?

A:   Use the <stdarg.h> header.

43.  How can I write a function that takes a format string and a
     variable number of arguments, like printf, and passes them to
     printf to do most of the work?

A:   Use vprintf, vfprintf, or vsprintf.

44.  How can I write a function analogous to scanf?

A:   Unfortunately, vscanf and the like are not standard.

45.  How can I discover how many arguments a function was actually
     called with?

A:   Any function which takes a variable number of arguments must be
     able to determine from the arguments themselves how many of them
     there are.

46.  How can I write a function which takes a variable number of
     arguments and passes them to some other function (which takes a
     variable number of arguments)?

A:   In general, you cannot.

Section 7. Lint

47.  I just typed in this program, and it's acting strangely.  Can you
     see anything wrong with it?

A:   Try running lint first.

48.  How can I shut off the "warning: possible pointer alignment
     problem" message lint gives me for each call to malloc?

A:   It may be easier simply to ignore the message, perhaps in an
     automated way with grep -v.

49.  Where can I get an ANSI-compatible lint?

A:   See the unabridged list for two commercial products.

50.  Don't ANSI function prototypes render lint obsolete?

A:   Not really.  A good compiler may match most of lint's diagnostics;
     few provide all.

Section 8. Memory Allocation

51.  Why doesn't the code "char *answer; gets(answer);" work?

A:   The pointer variable "answer" has not been set to point to any
     valid storage.  The simplest way to correct this fragment is to use
     a local array, instead of a pointer.

52.  I can't get strcat to work.  I tried "char *s1 = "Hello, ",
     *s2 = "world!", *s3 = strcat(s1, s2);" but I got strange results.

A:   Again, the problem is that space for the concatenated result is not
     properly allocated.

53.  But the man page for strcat says that it takes two char *'s as
     arguments.  How am I supposed to know to allocate things?

A:   In general, when using pointers you _always_ have to consider
     memory allocation, at least to make sure that the compiler is doing
     it for you.

54.  You can't use dynamically-allocated memory after you free it, can
     you?

A:   No.  Some early man pages implied otherwise, but the claim is no
     longer valid.

55.  How does free() know how many bytes to free?

A:   The malloc/free package remembers the size of each block it
     allocates and returns.

56.  Is it legal to pass a null pointer as the first argument to
     realloc()?

A:   ANSI C sanctions this usage, but several earlier implementations do
     not support it.

57.  Is it safe to use calloc's zero-fill guarantee for pointer and
     floating-point values?

A:   calloc(m, n) is essentially equivalent to "p = malloc(m * n);
     memset(p, 0, m * n); ".  The zero fill is all-bits-zero, and does
     not therefore guarantee useful zero values for pointers or
     floating-point values.

58.  What is alloca and why is its use discouraged?

A:   alloca allocates memory which is automatically freed when the
     function from which alloca was called returns.  alloca cannot be
     written portably, is difficult to implement on machines without a
     stack, and fails under certain conditions if implemented simply.

Section 9. Structures

59.  I heard that structures could be assigned to variables and passed
     to and from functions, but K&R I says not.

A:   These operations are supported by all modern compilers.

60.  How does struct passing and returning work?

A:   If you really need to know, see the unabridged list.

61.  I have a program which works correctly, but dumps core after it
     finishes.  Why?

A:   Check to see if a structure type declaration just before main is
     missing its trailing semicolon, causing the compiler to believe
     that main returns a struct.  See also question 103.

62.  Why can't you compare structs?

A:   There is no reasonable way for a compiler to implement struct
     comparison which is consistent with C's low-level flavor.

63.  I came across some code that declared a structure with the last
     member an array of one element, and then did some tricky allocation
     to make the array act like it had several elements.  Is this legal
     and/or portable?

A:   The ANSI C standard allows it, but only implicitly.

64.  How can I determine the byte offset of a field within a structure?

A:   ANSI C defines the offsetof macro, which should be used if
     available.

65.  How can I access structure fields by name at run time?

A:   Build a table of names and offsets, using the offsetof() macro.

Section 10. Declarations

66.  How do you decide which integer type to use?

A:   If you might need large values, use long.  If space is very
     important, use short.  Otherwise, use int.

67.  I can't seem to define a linked list node which contains a pointer
     to itself.

A:   Structs in C can certainly contain pointers to themselves; the
     discussion and example in section 6.5 of K&R make this clear.
     Problems arise if an attempt is made to define (and use) a typedef
     in the midst of such a declaration; avoid this.

68.  How can I define a pair of mutually referential structures?

A:   The obvious technique works as long as any typedef synonyms are
     defined outside of the struct declarations.

69.  How do I declare an array of pointers to functions returning
     pointers to functions returning pointers to characters?

A:   char *(*(*a[5])())();
     Using a chain of typedefs, or the cdecl program, makes these
     declarations easier.

70.  So where can I get cdecl?

A:   Several public-domain versions are available.  See the full list
     for details.

71.  How do I initialize a pointer to a function?

A:   Use something like "extern int func(); int (*fp)() = func; " .

72.  I've seen different methods used for calling through pointers to
     functions.

A:   The extra parentheses and explicit * are now officially optional,
     although some older implementations require them.

Section 11. Boolean Expressions and Variables

73.  What is the right type to use for boolean values in C?  Why isn't
     it a standard type?  Should #defines or enums be used for the true
     and false values?

A:   C does not provide a standard boolean type, because picking one
     involves a space/time tradeoff which is best decided by the
     programmer.  The choice between #defines and enums is arbitrary and
     not terribly interesting.

74.  Isn't #defining TRUE to be 1 dangerous, since any nonzero value is
     considered "true" in C?  What if a built-in boolean or relational
     operator "returns" something other than 1?

A:   It is true (sic) that any nonzero value is considered true in C,
     but this applies only "on input", i.e. where a boolean value is
     expected.  When a boolean value is generated by a built-in
     operator, it is guaranteed to be 1 or 0.  (This is _not_ true for
     some library routines such as isalpha.)

75.  What is the difference between an enum and a series of preprocessor
     #defines?

A:   At the present time, there is little difference.  The ANSI standard
     states that enumerations are compatible with integral types.

Section 12. Operating System Dependencies

76.  How can I read a single character from the keyboard without waiting
     for a newline?

A:   Contrary to popular belief and many people's wishes, this is not a
     C-related question.  How to do so is a function of the operating
     system in use.

77.  How can I find out if there are characters available for reading
     (and if so, how many)?  Alternatively, how can I do a read that
     will not block if there are no characters available?

A:   These, too, are entirely operating-system-specific.

78.  How can my program discover the complete pathname to the executable
     file from which it was invoked?

A:   argv[0] may contain all or part of the pathname.  You may be able
     to duplicate the command language interpreter's search path logic
     to locate the executable.

79.  How can a process change an environment variable in its caller?

A:   In general, it cannot.

80.  How can a file be shortened in-place without completely clearing or
     rewriting it?

A:   BSD systems provide ftruncate(), and several others supply
     chsize(), but there is no truly portable solution.

Section 13. Stdio

81.  Why does errno contain ENOTTY after a call to printf?

A:   Don't worry about it.  It is only meaningful for a program to
     inspect the contents of errno after an error has occurred.

82.  My program's prompts and intermediate output don't always show up
     on the screen, especially when I pipe the output through another
     program.

A:   It is best to use an explicit fflush(stdout) whenever output should
     definitely be visible.

83.  When I read from the keyboard with scanf(), it seems to hang until
     I type one extra line of input.

A:   scanf() was designed for free-format input, which is seldom what
     you want when reading from the keyboard.

84.  So what should I use instead?

A:   Use fgets() to read a whole line, and then use sscanf() or other
     string functions to parse the line buffer.

85.  How can I recover the file name given an open file descriptor?

A:   This problem is, in general, insoluble.  It is best to remember the
     names of open files yourself.

Section 14. Style

86.  Is the code "if(!strcmp(s1, s2))" good style?

A:   No.

87.  What's the best style for code layout in C?

A:   There is no one "best style," but see the full list for a few
     suggestions.

88.  Where can I get the "Indian Hill Style Guide" and other coding
     standards?

A:   See the unabridged list.

Section 15. Miscellaneous

89.  What can I safely assume about the initial values of variables
     which are not explicitly initialized?

A:   Variables with "static" duration start out as 0, as if the
     programmer had initialized them.  Variables with "automatic"
     duration, and dynamically-allocated memory, start out containing
     garbage (with the exception of calloc).

90.  Can someone tell me how to write itoa?

A:   Just use sprintf.

91.  How can I convert a struct tm or a string into a time_t?

A:   The ANSI mktime routine converts a struct tm to a time_t.  No
     standard routine exists to parse strings.

92.  How can I write data files which can be read on other machines with
     different data formats?

A:   The best solution is to use text files.

93.  I seem to be missing the system header file <sgtty.h>.  Can someone
     send me a copy?

A:   You cannot just pick up a copy of someone else's header file and
     expect it to work, since the definitions within header files are
     frequently system-dependent.  Contact your vendor.

94.  How can I call Fortran (BASIC, Pascal, ADA, lisp) functions from C?

A:   The answer is entirely dependent on the machine and the specific
     calling sequences of the various compilers in use.

95.  Does anyone know of a program for converting Pascal (Fortran, lisp,
     "Old" C, ...) to C?

A:   Several public-domain programs are available, namely ptoc, p2c, and
     f2c.  See the full list for details.

96.  Where can I get copies of all these public-domain programs?

A:   See the regular postings in the comp.sources.unix and
     comp.sources.misc newsgroups for information.

97.  Where can I get the winners of old Obfuscated C Contests?  When
     will the next contest be held?

A:   Send mail to {pacbell,uunet,utzoo}!hoptoad!obfuscate .

98.  Why don't C comments nest?  Are they legal inside quoted strings?

A:   Nested comments would cause more harm than good.  The character
     sequences /* and */ are not special within double-quoted strings.

99.  How can I make this code more efficient?

A:   Efficiency is not important nearly as often as people tend to think
     it is.  Most of the time, by simply paying attention to good
     algorithm choices, perfectly acceptable results can be achieved.

100. Are pointers really faster than arrays?  Do function calls really
     slow things down?

A:   Precise answers to these and many similar questions depend of
     course on the processor and compiler in use.

101. My floating-point calculations are acting strangely and giving me
     different answers on different machines.

A:   See the full list for a brief explanation, or any good programming
     book for a better one.

102. I'm having trouble with a Turbo C program which crashes and says
     something like "floating point not loaded."

A:   Some compilers for small machines, including Turbo C, attempt to
     leave out floating point support if it looks like it will not be
     needed.  The programmer must occasionally insert one dummy explicit
     floating-point operation to force loading of floating-point
     support.

103. This program crashes before it even runs!

A:   Look for very large, local arrays.

104. Does anyone have a C compiler test suite I can use?

A:   Plum Hall, among others, sells one.

105. Where can I get a YACC grammar for C?

A:   See the ANSI Standard, or the unabridged list.

106. How do you pronounce "char"?

A:   Like the English words "char," "care," or "car" (your choice).

107. Where can I get extra copies of this list?

A:   For now, just pull it off the net; the unabridged version is
     normally posted on the first of each month, with an Expiration:
     line which should keep it around all month.

                                             Steve Summit
                                             scs@adam.mit.edu
                                             scs%adam.mit.edu@mit.edu
                                             mit-eddie!adam!scs

This article is Copyright 1988, 1990, 1991 by Steve Summit.
It may be freely redistributed so long as the author's name, and this
notice, are retained.

scs@adam.mit.edu (Steve Summit) (03/15/91)

[Last modified February 28, 1991 by scs.]

This article contains minimal answers to the comp.lang.c frequently-
asked questions list.  Please see the long version (posted on the first
of each month) for more detailed explanations and references.

Section 1. Null Pointers

1.   What is this infamous null pointer, anyway?

A:   For each pointer type, there is a special value -- the "null
     pointer" -- which is distinguishable from all other pointer values
     and which is not the address of any object.

2.   How do I "get" a null pointer in my programs?

A:   A constant 0 in a pointer context is converted into a null pointer
     at compile time.  A "pointer context" is an initialization,
     assignment, or comparison with one side a variable or expression of
     pointer type, and (in ANSI standard C) a function argument which
     has a prototype in scope declaring a certain parameter as being of
     pointer type.  In other contexts (function arguments without
     prototypes, or in the variable part of variadic function calls) a
     constant 0 with an appropriate explicit cast is required.

3.   But aren't pointers the same as ints?

A:   Not since the early days.

4.   What is NULL and how is it #defined?

A:   NULL is simply a preprocessor macro, #defined as 0 (or (void *)0),
     which is used (as a stylistic convention, in favor of unadorned
     0's) to generate null pointers,

5.   How should NULL be #defined on a machine which uses a nonzero bit
     pattern as the internal representation of a null pointer?

A:   The same as any other machine: as 0 (or (void *)0).  (The compiler
     makes the translation, upon seeing a 0, not the preprocessor.)

6.   If NULL were defined as "(char *)0," wouldn't that make function
     calls which pass an uncast NULL work?

A:   Not in general.  The problem is that there are machines which use
     different internal representations for pointers to different types
     of data.  A cast is still required to tell the compiler which kind
     of null pointer is required, since it may be different from
     (char *)0.

7.   I use the preprocessor macro "#define Nullptr(type) (type *)0 " to
     help me build null pointers of the correct type.

A:   This trick, though valid, does not buy much.

8.   Is the abbreviated pointer comparison "if(p)" to test for non-null
     pointers valid?  What if the internal representation for null
     pointers is nonzero?

A:   The construction "if(p)" works, regardless of the internal
     representation of null pointers, because the compiler essentially
     rewrites it as "if(p != 0)" and goes on to convert 0 into the
     correct null pointer.

9.   If "NULL" and "0" are equivalent, which should I use?

A:   Either; the distinction is entirely stylistic.

10.  But wouldn't it be better to use NULL (rather than 0) in case the
     value of NULL changes, perhaps on a machine with nonzero null
     pointers?

A:   No.  NULL is, and will always be, 0.

11.  I once used a compiler that wouldn't work unless NULL was used.

A:   That compiler (or the code being compiled) was probably broken.

12.  I'm confused.  NULL is guaranteed to be 0, but the null pointer is
     not?

A:   A "null pointer" is a language concept whose particular internal
     value does not matter.  A null pointer is requested in source code
     with the character "0".  "NULL" is a preprocessor macro, which is
     always #defined as 0 (or (void *)0).

13.  Why is there so much confusion surrounding null pointers?  Why do
     these questions come up so often?

A:   The fact that null pointers are represented both in source code,
     and internally to most machines, as zero invites unwarranted
     assumptions.  The use of a preprocessor macro (NULL) suggests that
     the value might change later, or on some weird machine.

14.  I'm still confused.  I just can't understand all this null pointer
     stuff.

A:   A simple rule is, "Always use `0' or `NULL' for null pointers, and
     always cast them when they are used as arguments in function
     calls."

15.  Given all the confusion surrounding null pointers, wouldn't it be
     easier simply to require them to be represented internally by
     zeroes?

A:   What would such a requirement really accomplish?

16.  Seriously, have any actual machines really used nonzero null
     pointers?

A:   Machines manufactured by Prime and by Honeywell-Bull, as well as
     Symbolics Lisp Machines, have done so.

Section 2. Arrays and Pointers

17.  I had the definition char x[6] in one source file, and in another I
     declared extern char *x.  Why didn't it work?

A:   The declaration extern char *x simply does not match the actual
     definition.   Use extern char x[].

18.  But I heard that char x[] was identical to char *x.

A:   Not at all.  Arrays are not pointers.

19.  You mean that a reference like x[3] generates different code
     depending on whether x is an array or a pointer?

A:   Precisely.

20.  So what is meant by the "equivalence of pointers and arrays" in C?

A:   An identifier of type array-of-T which appears in an expression
     decays into a pointer to its first element; the type of the
     resultant pointer is pointer-to-T.

21.  Why are array and pointer declarations interchangeable as function
     formal parameters?

A:   Since functions can never receive arrays as parameters, any
     parameter declarations which "look like" arrays are treated by the
     compiler as if they were pointers.

22.  Someone explained to me that arrays were really just constant
     pointers.

A:   An array name is "constant" in that it cannot be assigned to, but
     an array is _not_ a pointer.

23.  I came across some "joke" code containing the "expression"
     5["abcdef"] .  How can this be legal C?

A:   Yes, array subscripting is commutative in C.  The array
     subscripting operation a[e] is defined as being equivalent to
     *((a)+(e)).

24.  My compiler complained when I passed a two-dimensional array to a
     routine expecting a pointer to a pointer.

A:   The rule by which arrays decay into pointers is not applied
     recursively.  An array of arrays (i.e. a two-dimensional array in
     C) decays into a pointer to an array, not a pointer to a pointer.

25.  How do I declare a pointer to an array?

A:   Usually, you don't want to.  Consider using a pointer to one of the
     array's elements instead.

26.  How can I dynamically allocate a multidimensional array?

A:   It is usually best to allocate an array of pointers, and then
     initialize each pointer to a dynamically-allocated "row." See the
     full list for code samples.

Section 3. Order of Evaluation

27.  Under my compiler, the code "int i = 7; printf("%d\n", i++ * i++);"
     prints 49.  Regardless of the order of evaluation, shouldn't it
     print 56?

A:   The operations implied by the postincrement and postdecrement
     operators ++ and -- are performed at some time after the operand's
     former values are yielded and before the end of the expression, but
     not necessarily immediately after, or before other parts of the
     expression are evaluated.

28.  But what about the &&, ||, and comma operators?

A:   There is a special exception for those operators, (as well as ?: );
     left-to-right evaluation is guaranteed.

Section 4. ANSI C

29.  What is the "ANSI C Standard?"

A:   In 1983, the American National Standards Institute commissioned a
     committee, X3J11, to standardize the C language.  After a long,
     arduous process, the committee's work was finally ratified as an
     American National Standard, X3.159-1989, on December 14, 1989, and
     published in the spring of 1990.  The Standard has also been
     adopted as ISO/IEC 9899:1990.

30.  How can I get a copy of the ANSI C standard?

A:   Copies are available from the American National Standards Institute
     in New York, or from Global Engineering Documents in Irvine, CA.
     See the unabridged list for addresses.

31.  Does anyone have a tool for converting old-style C programs to ANSI
     C, or for automatically generating prototypes?

A:   See the full list for details.

32.  What's the difference between "char const *p" and "char * const p"?

A:   The former is a pointer to a constant character; the latter is a
     constant pointer to a character.

33.  My ANSI compiler complains about a mismatch when it sees

          extern int func(float);

          int func(x)
          float x;
          {...

A:   You have mixed the new-style prototype declaration
     "extern int func(float);" with the old-style definition
     "int func(x) float x;".  The problem can be fixed by using either
     new-style (prototype) or old-style syntax consistently.

34.  I'm getting strange syntax errors inside code which I've #ifdeffed
     out.

A:   Under ANSI C, #ifdeffed-out text must still consist of "valid
     preprocessing tokens."  This means that there must be no
     unterminated comments or quotes (i.e. no single apostrophes), and
     no newlines inside quotes.

35.  Why does the ANSI Standard not guarantee more than six monocase
     characters of external identifier significance?

A:   The problem is older linkers which cannot be forced (by mere words
     in a Standard) to upgrade.

36.  Whatever happened to noalias?

A:   It was deleted from the final versions of the standard because of
     widespread complaint and the near-impossibility of defining it
     properly.

37.  What are #pragmas and what are they good for?

A:   The #pragma directive provides a single, well-defined "escape
     hatch" which can be used for extensions.

Section 5. C Preprocessor

38.  How can I write a generic macro to swap two values?

A:   There is no good answer to this question.  The best all-around
     solution is probably to forget about using a macro.

39.  I have some old code that tries to construct identifiers with a
     macro like "#define Paste(a, b) a/**/b ", but it doesn't work any
     more.

A:   Try the ANSI token-pasting operator ##.

40.  What's the best way to write a multi-statement cpp macro?

A:   #define Func() do {stmt1; stmt2; ... } while(0)   /* (no trailing ;) */

41.  How can I write a cpp macro which takes a variable number of
     arguments?

A:   One popular trick is to define the macro with a single argument,
     and call it with a double set of parentheses, which appear to the
     preprocessor to indicate a single argument:

          #define DEBUG(args) {printf("DEBUG: "); printf args;}

          if(n != 0) DEBUG(("n is %d\n", n));

Section 6. Variable-Length Argument Lists

42.  How can I write a function that takes a variable number of
     arguments?

A:   Use the <stdarg.h> header.

43.  How can I write a function that takes a format string and a
     variable number of arguments, like printf, and passes them to
     printf to do most of the work?

A:   Use vprintf, vfprintf, or vsprintf.

44.  How can I write a function analogous to scanf?

A:   Unfortunately, vscanf and the like are not standard.

45.  How can I discover how many arguments a function was actually
     called with?

A:   Any function which takes a variable number of arguments must be
     able to determine from the arguments themselves how many of them
     there are.

46.  How can I write a function which takes a variable number of
     arguments and passes them to some other function (which takes a
     variable number of arguments)?

A:   In general, you cannot.

Section 7. Lint

47.  I just typed in this program, and it's acting strangely.  Can you
     see anything wrong with it?

A:   Try running lint first.

48.  How can I shut off the "warning: possible pointer alignment
     problem" message lint gives me for each call to malloc?

A:   It may be easier simply to ignore the message, perhaps in an
     automated way with grep -v.

49.  Where can I get an ANSI-compatible lint?

A:   See the unabridged list for two commercial products.

50.  Don't ANSI function prototypes render lint obsolete?

A:   Not really.  A good compiler may match most of lint's diagnostics;
     few provide all.

Section 8. Memory Allocation

51.  Why doesn't the code "char *answer; gets(answer);" work?

A:   The pointer variable "answer" has not been set to point to any
     valid storage.  The simplest way to correct this fragment is to use
     a local array, instead of a pointer.

52.  I can't get strcat to work.  I tried "char *s1 = "Hello, ",
     *s2 = "world!", *s3 = strcat(s1, s2);" but I got strange results.

A:   Again, the problem is that space for the concatenated result is not
     properly allocated.

53.  But the man page for strcat says that it takes two char *'s as
     arguments.  How am I supposed to know to allocate things?

A:   In general, when using pointers you _always_ have to consider
     memory allocation, at least to make sure that the compiler is doing
     it for you.

54.  You can't use dynamically-allocated memory after you free it, can
     you?

A:   No.  Some early man pages implied otherwise, but the claim is no
     longer valid.

55.  How does free() know how many bytes to free?

A:   The malloc/free package remembers the size of each block it
     allocates and returns.

56.  Is it legal to pass a null pointer as the first argument to
     realloc()?

A:   ANSI C sanctions this usage, but several earlier implementations do
     not support it.

57.  Is it safe to use calloc's zero-fill guarantee for pointer and
     floating-point values?

A:   calloc(m, n) is essentially equivalent to "p = malloc(m * n);
     memset(p, 0, m * n); ".  The zero fill is all-bits-zero, and does
     not therefore guarantee useful zero values for pointers or
     floating-point values.

58.  What is alloca and why is its use discouraged?

A:   alloca allocates memory which is automatically freed when the
     function from which alloca was called returns.  alloca cannot be
     written portably, is difficult to implement on machines without a
     stack, and fails under certain conditions if implemented simply.

Section 9. Structures

59.  I heard that structures could be assigned to variables and passed
     to and from functions, but K&R I says not.

A:   These operations are supported by all modern compilers.

60.  How does struct passing and returning work?

A:   If you really need to know, see the unabridged list.

61.  I have a program which works correctly, but dumps core after it
     finishes.  Why?

A:   Check to see if a structure type declaration just before main is
     missing its trailing semicolon, causing the compiler to believe
     that main returns a struct.  See also question 103.

62.  Why can't you compare structs?

A:   There is no reasonable way for a compiler to implement struct
     comparison which is consistent with C's low-level flavor.

63.  I came across some code that declared a structure with the last
     member an array of one element, and then did some tricky allocation
     to make the array act like it had several elements.  Is this legal
     and/or portable?

A:   The ANSI C standard allows it, but only implicitly.

64.  How can I determine the byte offset of a field within a structure?

A:   ANSI C defines the offsetof macro, which should be used if
     available.

65.  How can I access structure fields by name at run time?

A:   Build a table of names and offsets, using the offsetof() macro.

Section 10. Declarations

66.  How do you decide which integer type to use?

A:   If you might need large values, use long.  If space is very
     important, use short.  Otherwise, use int.

67.  I can't seem to define a linked list node which contains a pointer
     to itself.

A:   Structs in C can certainly contain pointers to themselves; the
     discussion and example in section 6.5 of K&R make this clear.
     Problems arise if an attempt is made to define (and use) a typedef
     in the midst of such a declaration; avoid this.

68.  How can I define a pair of mutually referential structures?

A:   The obvious technique works as long as any typedef synonyms are
     defined outside of the struct declarations.

69.  How do I declare an array of pointers to functions returning
     pointers to functions returning pointers to characters?

A:   char *(*(*a[5])())();
     Using a chain of typedefs, or the cdecl program, makes these
     declarations easier.

70.  So where can I get cdecl?

A:   Several public-domain versions are available.  See the full list
     for details.

71.  How do I initialize a pointer to a function?

A:   Use something like "extern int func(); int (*fp)() = func; " .

72.  I've seen different methods used for calling through pointers to
     functions.

A:   The extra parentheses and explicit * are now officially optional,
     although some older implementations require them.

Section 11. Boolean Expressions and Variables

73.  What is the right type to use for boolean values in C?  Why isn't
     it a standard type?  Should #defines or enums be used for the true
     and false values?

A:   C does not provide a standard boolean type, because picking one
     involves a space/time tradeoff which is best decided by the
     programmer.  The choice between #defines and enums is arbitrary and
     not terribly interesting.

74.  Isn't #defining TRUE to be 1 dangerous, since any nonzero value is
     considered "true" in C?  What if a built-in boolean or relational
     operator "returns" something other than 1?

A:   It is true (sic) that any nonzero value is considered true in C,
     but this applies only "on input", i.e. where a boolean value is
     expected.  When a boolean value is generated by a built-in
     operator, it is guaranteed to be 1 or 0.  (This is _not_ true for
     some library routines such as isalpha.)

75.  What is the difference between an enum and a series of preprocessor
     #defines?

A:   At the present time, there is little difference.  The ANSI standard
     states that enumerations are compatible with integral types.

Section 12. Operating System Dependencies

76.  How can I read a single character from the keyboard without waiting
     for a newline?

A:   Contrary to popular belief and many people's wishes, this is not a
     C-related question.  How to do so is a function of the operating
     system in use.

77.  How can I find out if there are characters available for reading
     (and if so, how many)?  Alternatively, how can I do a read that
     will not block if there are no characters available?

A:   These, too, are entirely operating-system-specific.

78.  How can my program discover the complete pathname to the executable
     file from which it was invoked?

A:   argv[0] may contain all or part of the pathname.  You may be able
     to duplicate the command language interpreter's search path logic
     to locate the executable.

79.  How can a process change an environment variable in its caller?

A:   In general, it cannot.

80.  How can a file be shortened in-place without completely clearing or
     rewriting it?

A:   BSD systems provide ftruncate(), and several others supply
     chsize(), but there is no truly portable solution.

Section 13. Stdio

81.  Why does errno contain ENOTTY after a call to printf?

A:   Don't worry about it.  It is only meaningful for a program to
     inspect the contents of errno after an error has occurred.

82.  My program's prompts and intermediate output don't always show up
     on the screen, especially when I pipe the output through another
     program.

A:   It is best to use an explicit fflush(stdout) whenever output should
     definitely be visible.

83.  When I read from the keyboard with scanf(), it seems to hang until
     I type one extra line of input.

A:   scanf() was designed for free-format input, which is seldom what
     you want when reading from the keyboard.

84.  So what should I use instead?

A:   Use fgets() to read a whole line, and then use sscanf() or other
     string functions to parse the line buffer.

85.  How can I recover the file name given an open file descriptor?

A:   This problem is, in general, insoluble.  It is best to remember the
     names of open files yourself.

Section 14. Style

86.  Is the code "if(!strcmp(s1, s2))" good style?

A:   No.

87.  What's the best style for code layout in C?

A:   There is no one "best style," but see the full list for a few
     suggestions.

88.  Where can I get the "Indian Hill Style Guide" and other coding
     standards?

A:   See the unabridged list.

Section 15. Miscellaneous

89.  What can I safely assume about the initial values of variables
     which are not explicitly initialized?

A:   Variables with "static" duration start out as 0, as if the
     programmer had initialized them.  Variables with "automatic"
     duration, and dynamically-allocated memory, start out containing
     garbage (with the exception of calloc).

90.  Can someone tell me how to write itoa?

A:   Just use sprintf.

91.  How can I convert a struct tm or a string into a time_t?

A:   The ANSI mktime routine converts a struct tm to a time_t.  No
     standard routine exists to parse strings.

92.  How can I write data files which can be read on other machines with
     different data formats?

A:   The best solution is to use text files.

93.  I seem to be missing the system header file <sgtty.h>.  Can someone
     send me a copy?

A:   You cannot just pick up a copy of someone else's header file and
     expect it to work, since the definitions within header files are
     frequently system-dependent.  Contact your vendor.

94.  How can I call Fortran (BASIC, Pascal, ADA, lisp) functions from C?

A:   The answer is entirely dependent on the machine and the specific
     calling sequences of the various compilers in use.

95.  Does anyone know of a program for converting Pascal (Fortran, lisp,
     "Old" C, ...) to C?

A:   Several public-domain programs are available, namely ptoc, p2c, and
     f2c.  See the full list for details.

96.  Where can I get copies of all these public-domain programs?

A:   See the regular postings in the comp.sources.unix and
     comp.sources.misc newsgroups for information.

97.  Where can I get the winners of old Obfuscated C Contests?  When
     will the next contest be held?

A:   Send mail to {pacbell,uunet,utzoo}!hoptoad!obfuscate .

98.  Why don't C comments nest?  Are they legal inside quoted strings?

A:   Nested comments would cause more harm than good.  The character
     sequences /* and */ are not special within double-quoted strings.

99.  How can I make this code more efficient?

A:   Efficiency is not important nearly as often as people tend to think
     it is.  Most of the time, by simply paying attention to good
     algorithm choices, perfectly acceptable results can be achieved.

100. Are pointers really faster than arrays?  Do function calls really
     slow things down?

A:   Precise answers to these and many similar questions depend of
     course on the processor and compiler in use.

101. My floating-point calculations are acting strangely and giving me
     different answers on different machines.

A:   See the full list for a brief explanation, or any good programming
     book for a better one.

102. I'm having trouble with a Turbo C program which crashes and says
     something like "floating point not loaded."

A:   Some compilers for small machines, including Turbo C, attempt to
     leave out floating point support if it looks like it will not be
     needed.  The programmer must occasionally insert one dummy explicit
     floating-point operation to force loading of floating-point
     support.

103. This program crashes before it even runs!

A:   Look for very large, local arrays.

104. Does anyone have a C compiler test suite I can use?

A:   Plum Hall, among others, sells one.

105. Where can I get a YACC grammar for C?

A:   See the ANSI Standard, or the unabridged list.

106. How do you pronounce "char"?

A:   Like the English words "char," "care," or "car" (your choice).

107. Where can I get extra copies of this list?

A:   For now, just pull it off the net; the unabridged version is
     normally posted on the first of each month, with an Expiration:
     line which should keep it around all month.

                                             Steve Summit
                                             scs@adam.mit.edu
                                             scs%adam.mit.edu@mit.edu
                                             mit-eddie!adam!scs

This article is Copyright 1988, 1990, 1991 by Steve Summit.
It may be freely redistributed so long as the author's name, and this
notice, are retained.

scs@adam.mit.edu (Steve Summit) (04/02/91)

[Last modified April 2, 1991 by scs.]

This article contains minimal answers to the comp.lang.c frequently-
asked questions list.  Please see the long version for more detailed
explanations and references.

Section 1. Null Pointers

1.   What is this infamous null pointer, anyway?

A:   For each pointer type, there is a special value -- the "null
     pointer" -- which is distinguishable from all other pointer values
     and which is not the address of any object.

2.   How do I "get" a null pointer in my programs?

A:   A constant 0 in a pointer context is converted into a null pointer
     at compile time.  A "pointer context" is an initialization,
     assignment, or comparison with one side a variable or expression of
     pointer type, and (in ANSI standard C) a function argument which
     has a prototype in scope declaring a certain parameter as being of
     pointer type.  In other contexts (function arguments without
     prototypes, or in the variable part of variadic function calls) a
     constant 0 with an appropriate explicit cast is required.

3.   But aren't pointers the same as ints?

A:   Not since the early days.

4.   What is NULL and how is it #defined?

A:   NULL is simply a preprocessor macro, #defined as 0 (or (void *)0),
     which is used (as a stylistic convention, in favor of unadorned
     0's) to generate null pointers,

5.   How should NULL be #defined on a machine which uses a nonzero bit
     pattern as the internal representation of a null pointer?

A:   The same as any other machine: as 0 (or (void *)0).  (The compiler
     makes the translation, upon seeing a 0, not the preprocessor.)

6.   If NULL were defined as "(char *)0," wouldn't that make function
     calls which pass an uncast NULL work?

A:   Not in general.  The problem is that there are machines which use
     different internal representations for pointers to different types
     of data.  A cast is still required to tell the compiler which kind
     of null pointer is required, since it may be different from
     (char *)0.

7.   I use the preprocessor macro "#define Nullptr(type) (type *)0 " to
     help me build null pointers of the correct type.

A:   This trick, though valid, does not buy much.

8.   Is the abbreviated pointer comparison "if(p)" to test for non-null
     pointers valid?  What if the internal representation for null
     pointers is nonzero?

A:   The construction "if(p)" works, regardless of the internal
     representation of null pointers, because the compiler essentially
     rewrites it as "if(p != 0)" and goes on to convert 0 into the
     correct null pointer.

9.   If "NULL" and "0" are equivalent, which should I use?

A:   Either; the distinction is entirely stylistic.

10.  But wouldn't it be better to use NULL (rather than 0) in case the
     value of NULL changes, perhaps on a machine with nonzero null
     pointers?

A:   No.  NULL is, and will always be, 0.

11.  I once used a compiler that wouldn't work unless NULL was used.

A:   That compiler (or the code being compiled) was probably broken.

12.  I'm confused.  NULL is guaranteed to be 0, but the null pointer is
     not?

A:   A "null pointer" is a language concept whose particular internal
     value does not matter.  A null pointer is requested in source code
     with the character "0".  "NULL" is a preprocessor macro, which is
     always #defined as 0 (or (void *)0).

13.  Why is there so much confusion surrounding null pointers?  Why do
     these questions come up so often?

A:   The fact that null pointers are represented both in source code,
     and internally to most machines, as zero invites unwarranted
     assumptions.  The use of a preprocessor macro (NULL) suggests that
     the value might change later, or on some weird machine.

14.  I'm still confused.  I just can't understand all this null pointer
     stuff.

A:   A simple rule is, "Always use `0' or `NULL' for null pointers, and
     always cast them when they are used as arguments in function
     calls."

15.  Given all the confusion surrounding null pointers, wouldn't it be
     easier simply to require them to be represented internally by
     zeroes?

A:   What would such a requirement really accomplish?

16.  Seriously, have any actual machines really used nonzero null
     pointers?

A:   Machines manufactured by Prime and by Honeywell-Bull, as well as
     Symbolics Lisp Machines, have done so.

Section 2. Arrays and Pointers

17.  I had the definition char x[6] in one source file, and in another I
     declared extern char *x.  Why didn't it work?

A:   The declaration extern char *x simply does not match the actual
     definition.   Use extern char x[].

18.  But I heard that char x[] was identical to char *x.

A:   Not at all.  Arrays are not pointers.

19.  You mean that a reference like x[3] generates different code
     depending on whether x is an array or a pointer?

A:   Precisely.

20.  So what is meant by the "equivalence of pointers and arrays" in C?

A:   An lvalue of type array-of-T which appears in an expression decays
     into a pointer to its first element; the type of the resultant
     pointer is pointer-to-T.

21.  Why are array and pointer declarations interchangeable as function
     formal parameters?

A:   Since functions can never receive arrays as parameters, any
     parameter declarations which "look like" arrays are treated by the
     compiler as if they were pointers.

22.  Someone explained to me that arrays were really just constant
     pointers.

A:   An array name is "constant" in that it cannot be assigned to, but
     an array is _not_ a pointer.

23.  I came across some "joke" code containing the "expression"
     5["abcdef"] .  How can this be legal C?

A:   Yes, array subscripting is commutative in C.  The array
     subscripting operation a[e] is defined as being equivalent to
     *((a)+(e)).

24.  My compiler complained when I passed a two-dimensional array to a
     routine expecting a pointer to a pointer.

A:   The rule by which arrays decay into pointers is not applied
     recursively.  An array of arrays (i.e. a two-dimensional array in
     C) decays into a pointer to an array, not a pointer to a pointer.

25.  How do I declare a pointer to an array?

A:   Usually, you don't want to.  Consider using a pointer to one of the
     array's elements instead.

26.  How can I dynamically allocate a multidimensional array?

A:   It is usually best to allocate an array of pointers, and then
     initialize each pointer to a dynamically-allocated "row." See the
     full list for code samples.

Section 3. Order of Evaluation

27.  Under my compiler, the code "int i = 7; printf("%d\n", i++ * i++);"
     prints 49.  Regardless of the order of evaluation, shouldn't it
     print 56?

A:   The operations implied by the postincrement and postdecrement
     operators ++ and -- are performed at some time after the operand's
     former values are yielded and before the end of the expression, but
     not necessarily immediately after, or before other parts of the
     expression are evaluated.

28.  But what about the &&, ||, and comma operators?

A:   There is a special exception for those operators, (as well as ?: );
     left-to-right evaluation is guaranteed.

Section 4. ANSI C

29.  What is the "ANSI C Standard?"

A:   In 1983, the American National Standards Institute commissioned a
     committee, X3J11, to standardize the C language.  After a long,
     arduous process, the committee's work was finally ratified as an
     American National Standard, X3.159-1989, on December 14, 1989, and
     published in the spring of 1990.  The Standard has also been
     adopted as ISO/IEC 9899:1990.

30.  How can I get a copy of the ANSI C standard?

A:   Copies are available from the American National Standards Institute
     in New York, or from Global Engineering Documents in Irvine, CA.
     See the unabridged list for addresses.

31.  Does anyone have a tool for converting old-style C programs to ANSI
     C, or for automatically generating prototypes?

A:   See the full list for details.

32.  What's the difference between "char const *p" and "char * const p"?

A:   The former is a pointer to a constant character; the latter is a
     constant pointer to a character.

33.  My ANSI compiler complains about a mismatch when it sees

          extern int func(float);

          int func(x)
          float x;
          {...

A:   You have mixed the new-style prototype declaration
     "extern int func(float);" with the old-style definition
     "int func(x) float x;".  The problem can be fixed by using either
     new-style (prototype) or old-style syntax consistently.

34.  I'm getting strange syntax errors inside code which I've #ifdeffed
     out.

A:   Under ANSI C, #ifdeffed-out text must still consist of "valid
     preprocessing tokens."  This means that there must be no
     unterminated comments or quotes (i.e. no single apostrophes), and
     no newlines inside quotes.

35.  Why does the ANSI Standard not guarantee more than six monocase
     characters of external identifier significance?

A:   The problem is older linkers which cannot be forced (by mere words
     in a Standard) to upgrade.

36.  Whatever happened to noalias?

A:   It was deleted from the final versions of the standard because of
     widespread complaint and the near-impossibility of defining it
     properly.

37.  What are #pragmas and what are they good for?

A:   The #pragma directive provides a single, well-defined "escape
     hatch" which can be used for extensions.

Section 5. C Preprocessor

38.  How can I write a generic macro to swap two values?

A:   There is no good answer to this question.  The best all-around
     solution is probably to forget about using a macro.

39.  I have some old code that tries to construct identifiers with a
     macro like "#define Paste(a, b) a/**/b ", but it doesn't work any
     more.

A:   Try the ANSI token-pasting operator ##.

40.  What's the best way to write a multi-statement cpp macro?

A:   #define Func() do {stmt1; stmt2; ... } while(0)   /* (no trailing ; ) */

41.  How can I write a cpp macro which takes a variable number of
     arguments?

A:   One popular trick is to define the macro with a single argument,
     and call it with a double set of parentheses, which appear to the
     preprocessor to indicate a single argument:

          #define DEBUG(args) {printf("DEBUG: "); printf args;}

          if(n != 0) DEBUG(("n is %d\n", n));

Section 6. Variable-Length Argument Lists

42.  How can I write a function that takes a variable number of
     arguments?

A:   Use the <stdarg.h> header.

43.  How can I write a function that takes a format string and a
     variable number of arguments, like printf, and passes them to
     printf to do most of the work?

A:   Use vprintf, vfprintf, or vsprintf.

44.  How can I write a function analogous to scanf?

A:   Unfortunately, vscanf and the like are not standard.

45.  How can I discover how many arguments a function was actually
     called with?

A:   Any function which takes a variable number of arguments must be
     able to determine from the arguments themselves how many of them
     there are.

46.  How can I write a function which takes a variable number of
     arguments and passes them to some other function (which takes a
     variable number of arguments)?

A:   In general, you cannot.

Section 7. Lint

47.  I just typed in this program, and it's acting strangely.  Can you
     see anything wrong with it?

A:   Try running lint first.

48.  How can I shut off the "warning: possible pointer alignment
     problem" message lint gives me for each call to malloc?

A:   It may be easier simply to ignore the message, perhaps in an
     automated way with grep -v.

49.  Where can I get an ANSI-compatible lint?

A:   See the unabridged list for two commercial products.

50.  Don't ANSI function prototypes render lint obsolete?

A:   Not really.  A good compiler may match most of lint's diagnostics;
     few provide all.

Section 8. Memory Allocation

51.  Why doesn't the code "char *answer; gets(answer);" work?

A:   The pointer variable "answer" has not been set to point to any
     valid storage.  The simplest way to correct this fragment is to use
     a local array, instead of a pointer.

52.  I can't get strcat to work.  I tried "char *s1 = "Hello, ",
     *s2 = "world!", *s3 = strcat(s1, s2);" but I got strange results.

A:   Again, the problem is that space for the concatenated result is not
     properly allocated.

53.  But the man page for strcat says that it takes two char *'s as
     arguments.  How am I supposed to know to allocate things?

A:   In general, when using pointers you _always_ have to consider
     memory allocation, at least to make sure that the compiler is doing
     it for you.

54.  You can't use dynamically-allocated memory after you free it, can
     you?

A:   No.  Some early man pages implied otherwise, but the claim is no
     longer valid.

55.  How does free() know how many bytes to free?

A:   The malloc/free package remembers the size of each block it
     allocates and returns.

56.  Is it legal to pass a null pointer as the first argument to
     realloc()?

A:   ANSI C sanctions this usage, but several earlier implementations do
     not support it.

57.  Is it safe to use calloc's zero-fill guarantee for pointer and
     floating-point values?

A:   calloc(m, n) is essentially equivalent to "p = malloc(m * n);
     memset(p, 0, m * n); ".  The zero fill is all-bits-zero, and does
     not therefore guarantee useful zero values for pointers or
     floating-point values.

58.  What is alloca and why is its use discouraged?

A:   alloca allocates memory which is automatically freed when the
     function from which alloca was called returns.  alloca cannot be
     written portably, is difficult to implement on machines without a
     stack, and fails under certain conditions if implemented simply.

Section 9. Structures

59.  I heard that structures could be assigned to variables and passed
     to and from functions, but K&R I says not.

A:   These operations are supported by all modern compilers.

60.  How does struct passing and returning work?

A:   If you really need to know, see the unabridged list.

61.  I have a program which works correctly, but dumps core after it
     finishes.  Why?

A:   Check to see if a structure type declaration just before main is
     missing its trailing semicolon, causing the compiler to believe
     that main returns a struct.  See also question 103.

62.  Why can't you compare structs?

A:   There is no reasonable way for a compiler to implement struct
     comparison which is consistent with C's low-level flavor.

63.  I came across some code that declared a structure with the last
     member an array of one element, and then did some tricky allocation
     to make the array act like it had several elements.  Is this legal
     and/or portable?

A:   The ANSI C standard allows it, but only implicitly.

64.  How can I determine the byte offset of a field within a structure?

A:   ANSI C defines the offsetof macro, which should be used if
     available.

65.  How can I access structure fields by name at run time?

A:   Build a table of names and offsets, using the offsetof() macro.

Section 10. Declarations

66.  How do you decide which integer type to use?

A:   If you might need large values, use long.  If space is very
     important, use short.  Otherwise, use int.

67.  I can't seem to define a linked list node which contains a pointer
     to itself.

A:   Structs in C can certainly contain pointers to themselves; the
     discussion and example in section 6.5 of K&R make this clear.
     Problems arise if an attempt is made to define (and use) a typedef
     in the midst of such a declaration; avoid this.

68.  How can I define a pair of mutually referential structures?

A:   The obvious technique works as long as any typedef synonyms are
     defined outside of the struct declarations.

69.  How do I declare an array of pointers to functions returning
     pointers to functions returning pointers to characters?

A:   char *(*(*a[5])())();
     Using a chain of typedefs, or the cdecl program, makes these
     declarations easier.

70.  So where can I get cdecl?

A:   Several public-domain versions are available.  See the full list
     for details.

71.  How do I initialize a pointer to a function?

A:   Use something like "extern int func(); int (*fp)() = func; " .

72.  I've seen different methods used for calling through pointers to
     functions.

A:   The extra parentheses and explicit * are now officially optional,
     although some older implementations require them.

Section 11. Boolean Expressions and Variables

73.  What is the right type to use for boolean values in C?  Why isn't
     it a standard type?  Should #defines or enums be used for the true
     and false values?

A:   C does not provide a standard boolean type, because picking one
     involves a space/time tradeoff which is best decided by the
     programmer.  The choice between #defines and enums is arbitrary and
     not terribly interesting.

74.  Isn't #defining TRUE to be 1 dangerous, since any nonzero value is
     considered "true" in C?  What if a built-in boolean or relational
     operator "returns" something other than 1?

A:   It is true (sic) that any nonzero value is considered true in C,
     but this applies only "on input", i.e. where a boolean value is
     expected.  When a boolean value is generated by a built-in
     operator, it is guaranteed to be 1 or 0.  (This is _not_ true for
     some library routines such as isalpha.)

75.  What is the difference between an enum and a series of preprocessor
     #defines?

A:   At the present time, there is little difference.  The ANSI standard
     states that enumerations are compatible with integral types.

Section 12. Operating System Dependencies

76.  How can I read a single character from the keyboard without waiting
     for a newline?

A:   Contrary to popular belief and many people's wishes, this is not a
     C-related question.  How to do so is a function of the operating
     system in use.

77.  How can I find out if there are characters available for reading
     (and if so, how many)?  Alternatively, how can I do a read that
     will not block if there are no characters available?

A:   These, too, are entirely operating-system-specific.

78.  How can my program discover the complete pathname to the executable
     file from which it was invoked?

A:   argv[0] may contain all or part of the pathname.  You may be able
     to duplicate the command language interpreter's search path logic
     to locate the executable.

79.  How can a process change an environment variable in its caller?

A:   In general, it cannot.

80.  How can a file be shortened in-place without completely clearing or
     rewriting it?

A:   BSD systems provide ftruncate(), and several others supply
     chsize(), but there is no truly portable solution.

Section 13. Stdio

81.  Why does errno contain ENOTTY after a call to printf?

A:   Don't worry about it.  It is only meaningful for a program to
     inspect the contents of errno after an error has occurred.

82.  My program's prompts and intermediate output don't always show up
     on the screen, especially when I pipe the output through another
     program.

A:   It is best to use an explicit fflush(stdout) whenever output should
     definitely be visible.

83.  When I read from the keyboard with scanf(), it seems to hang until
     I type one extra line of input.

A:   scanf() was designed for free-format input, which is seldom what
     you want when reading from the keyboard.

84.  So what should I use instead?

A:   Use fgets() to read a whole line, and then use sscanf() or other
     string functions to parse the line buffer.

85.  How can I recover the file name given an open file descriptor?

A:   This problem is, in general, insoluble.  It is best to remember the
     names of open files yourself.

Section 14. Style

86.  Is the code "if(!strcmp(s1, s2))" good style?

A:   No.

87.  What's the best style for code layout in C?

A:   There is no one "best style," but see the full list for a few
     suggestions.

88.  Where can I get the "Indian Hill Style Guide" and other coding
     standards?

A:   See the unabridged list.

Section 15. Miscellaneous

89.  What can I safely assume about the initial values of variables
     which are not explicitly initialized?

A:   Variables with "static" duration start out as 0, as if the
     programmer had initialized them.  Variables with "automatic"
     duration, and dynamically-allocated memory, start out containing
     garbage (with the exception of calloc).

90.  Can someone tell me how to write itoa?

A:   Just use sprintf.

91.  How can I convert a struct tm or a string into a time_t?

A:   The ANSI mktime routine converts a struct tm to a time_t.  No
     standard routine exists to parse strings.

92.  How can I write data files which can be read on other machines with
     different data formats?

A:   The best solution is to use text files.

93.  I seem to be missing the system header file <sgtty.h>.  Can someone
     send me a copy?

A:   You cannot just pick up a copy of someone else's header file and
     expect it to work, since the definitions within header files are
     frequently system-dependent.  Contact your vendor.

94.  How can I call Fortran (BASIC, Pascal, ADA, lisp) functions from C?

A:   The answer is entirely dependent on the machine and the specific
     calling sequences of the various compilers in use.

95.  Does anyone know of a program for converting Pascal (Fortran, lisp,
     "Old" C, ...) to C?

A:   Several public-domain programs are available, namely ptoc, p2c, and
     f2c.  See the full list for details.

96.  Where can I get copies of all these public-domain programs?

A:   See the regular postings in the comp.sources.unix and
     comp.sources.misc newsgroups for information.

97.  Where can I get the winners of old Obfuscated C Contests?  When
     will the next contest be held?

A:   Send mail to {pacbell,uunet,utzoo}!hoptoad!obfuscate .

98.  Why don't C comments nest?  Are they legal inside quoted strings?

A:   Nested comments would cause more harm than good.  The character
     sequences /* and */ are not special within double-quoted strings.

99.  How can I make this code more efficient?

A:   Efficiency is not important nearly as often as people tend to think
     it is.  Most of the time, by simply paying attention to good
     algorithm choices, perfectly acceptable results can be achieved.

100. Are pointers really faster than arrays?  Do function calls really
     slow things down?

A:   Precise answers to these and many similar questions depend of
     course on the processor and compiler in use.

101. My floating-point calculations are acting strangely and giving me
     different answers on different machines.

A:   See the full list for a brief explanation, or any good programming
     book for a better one.

102. I'm having trouble with a Turbo C program which crashes and says
     something like "floating point not loaded."

A:   Some compilers for small machines, including Turbo C, attempt to
     leave out floating point support if it looks like it will not be
     needed.  The programmer must occasionally insert one dummy explicit
     floating-point operation to force loading of floating-point
     support.

103. This program crashes before it even runs!

A:   Look for very large, local arrays.

104. Does anyone have a C compiler test suite I can use?

A:   Plum Hall, among others, sells one.

105. Where can I get a YACC grammar for C?

A:   See the ANSI Standard, or the unabridged list.

106. How do you pronounce "char"?

A:   Like the English words "char," "care," or "car" (your choice).

107. Where can I get extra copies of this list?

A:   For now, just pull it off the net; the unabridged version is
     normally posted on the first of each month, with an Expiration:
     line which should keep it around all month.

                                             Steve Summit
                                             scs@adam.mit.edu
                                             scs%adam.mit.edu@mit.edu
                                             mit-eddie!adam!scs

This article is Copyright 1988, 1990, 1991 by Steve Summit.
It may be freely redistributed so long as the author's name, and this
notice, are retained.

scs@adam.mit.edu (Steve Summit) (05/01/91)

[Last modified April 29, 1991 by scs.]

Certain topics come up again and again on this newsgroup.  They are good
questions, and the answers may not be immediately obvious, but each time
they recur, much net bandwidth and reader time is wasted on repetitive
responses, and on tedious corrections to the incorrect answers which are
inevitably posted.

This article, which is posted monthly, attempts to answer these common
questions definitively and succinctly, so that net discussion can move
on to more constructive topics without continual regression to first
principles.

No mere newsgroup article can substitute for thoughtful perusal of a
full-length language reference manual.  Anyone interested enough in C to
be following this newsgroup should also be interested enough to read and
study one or more such manuals, preferably several times.  Some vendors'
compiler manuals are unfortunately inadequate; a few even perpetuate
some of the myths which this article attempts to refute.  Several
noteworthy books on C are listed in this article's bibliography.  Many
of the questions and answers are cross-referenced to these books, for
further study by the interested and dedicated reader.

If you have a question about C which is not answered in this article,
please try to answer it by checking a few of the referenced books, or by
asking knowledgeable colleagues, before posing your question to the net
at large.  There are many people on the net who are happy to answer
questions, but the volume of repetitive answers posted to one question,
as well as the growing number of questions as the net attracts more
readers, can become oppressive.  If you have questions or comments
prompted by this article, please reply by mail rather than following up
-- this article is meant to decrease net traffic, not increase it.

Besides listing frequently-asked questions, this article also summarizes
frequently-posted answers.  Even if you know all the answers, it's worth
skimming through this list once in a while, so that when you see one of
its questions unwittingly posted, you won't have to waste time
answering.

This article is always being improved.  Your input is welcomed.  Send
your comments to scs@adam.mit.edu, scs%adam.mit.edu@mit.edu, and/or
mit-eddie!adam!scs; this article's From: line may be unusable.

The questions answered here are divided into several categories:

      1. Null Pointers
      2. Arrays and Pointers
      3. Order of Evaluation
      4. ANSI C
      5. C Preprocessor
      6. Variable-Length Argument Lists
      7. Lint
      8. Memory Allocation
      9. Structures
     10. Declarations
     11. Boolean Expressions and Variables
     12. Operating System Dependencies
     13. Stdio
     14. Style
     15. Miscellaneous (Fortran to C converters, YACC grammars, etc.)

Herewith, some frequently-asked questions and their answers:


Section 1. Null Pointers

1.   What is this infamous null pointer, anyway?

A:   The language definition states that for each pointer type, there is
     a special value -- the "null pointer" -- which is distinguishable
     from all other pointer values and which is not the address of any
     object.  That is, the address-of operator & will never yield a null
     pointer, nor will a successful call to malloc.  (malloc returns a
     null pointer when it fails, and this is a typical use of null
     pointers: as a "special" pointer value with some other meaning,
     usually "not allocated" or "not pointing anywhere yet.")

     A null pointer is conceptually different from an uninitialized
     pointer.  A null pointer is known not to point to any object; an
     uninitialized pointer might point anywhere (that is, at some random
     object, or at a garbage or unallocated address).  See also
     questions 46, 52, and 82.

     As mentioned in the definition above, there is a null pointer for
     each pointer type, and the internal values of null pointers for
     different types may be different.  Although programmers need not
     know the internal values, the compiler must always be informed
     which type of null pointer is required, so it can make the
     distinction if necessary (see below).

     References: K&R I Sec. 5.4 pp. 97-8; K&R II Sec. 5.4 p. 102; H&S
     Sec. 5.3 p. 91; ANSI Sec. 3.2.2.3 p. 38.

2.   How do I "get" a null pointer in my programs?

A:   According to the language definition, a constant 0 in a pointer
     context is converted into a null pointer at compile time.  That is,
     in an initialization, assignment, or comparison when one side is a
     variable or expression of pointer type, the compiler can tell that
     a constant 0 on the other side requests a null pointer, and
     generate the correctly-typed null pointer value.  Therefore, the
     following fragments are perfectly legal:

          char *p = 0;
          if(p != 0)

     However, an argument being passed to a function is not necessarily
     recognizable as a pointer context, and the compiler may not be able
     to tell that an unadorned 0 "means" a null pointer.  For instance,
     the Unix system call "execl" takes a variable-length, null-
     pointer-terminated list of character pointer arguments.  To
     generate a null pointer in a function call context, an explicit
     cast is typically required:

          execl("/bin/sh", "sh", "-c", "ls", (char *)0);

     If the (char *) cast were omitted, the compiler would not know to
     pass a null pointer, and would pass an integer 0 instead.  (Note
     that many Unix manuals get this example wrong.)

     When function prototypes are in scope, argument passing becomes an
     "assignment context," and most casts may safely be omitted, since
     the prototype tells the compiler that a pointer is required, and of
     which type, enabling it to correctly cast unadorned 0's.  Function
     prototypes cannot provide the types for variable arguments in
     variable-length argument lists, however, so explicit casts are
     still required for those arguments.  It is safest always to cast
     null pointer function arguments, to guard against varargs functions
     or those without prototypes, to allow interim use of non-ANSI
     compilers, and to demonstrate that you know what you are doing.

     Summary:

          Unadorned 0 okay:        Explicit cast required:

          initialization           function call,
                                   no prototype in scope
          assignment
                                   variable argument in
          comparison               varargs function call

          function call,
          prototype in scope,
          fixed argument

     References: K&R I Sec. A7.7 p. 190, Sec. A7.14 p. 192; K&R II
     Sec. A7.10 p. 207, Sec. A7.17 p. 209; H&S Sec. 4.6.3 p. 72; ANSI
     Sec. 3.2.2.3 .

3.   What is NULL and how is it #defined?

A:   As a matter of style, many people prefer not to have unadorned 0's
     scattered throughout their programs.  For this reason, the
     preprocessor macro NULL is #defined (by <stdio.h> or <stddef.h>),
     with value 0 (or (void *)0, about which more later).  A programmer
     who wishes to make explicit the distinction between 0 the integer
     and 0 the null pointer can then use NULL whenever a null pointer is
     required.  This is a stylistic convention only; the preprocessor
     turns NULL back to 0 which is then recognized by the compiler (in
     pointer contexts) as before.  In particular, a cast may still be
     necessary before NULL (as before 0) in a function call argument.
     (The table under question 2 above applies for NULL as well as 0.)

     NULL should _only_ be used for pointers; see question 8.

     References: K&R I Sec. 5.4 pp. 97-8; K&R II Sec. 5.4 p. 102; H&S
     Sec. 13.1 p. 283; ANSI Sec. 4.1.5 p. 99, Sec. 3.2.2.3 p. 38,
     Rationale Sec. 4.1.5 p. 74.

4.   How should NULL be #defined on a machine which uses a nonzero bit
     pattern as the internal representation of a null pointer?

A:   Programmers should never need to know the internal
     representation(s) of null pointers, because they are normally taken
     care of by the compiler.  If a machine uses a nonzero bit pattern
     for null pointers, it is the compiler's responsibility to generate
     it when the programmer requests, by writing "0" or "NULL," a null
     pointer.  Therefore, #defining NULL as 0 on a machine for which
     internal null pointers are nonzero is as valid as on any other,
     because the compiler must (and can) still generate the machine's
     correct null pointers in response to unadorned 0's seen in pointer
     contexts.

5.   If NULL were defined as follows:

          #define NULL (char *)0

     wouldn't that make function calls which pass an uncast NULL work?

A:   Not in general.  The problem is that there are machines which use
     different internal representations for pointers to different types
     of data.  The suggested #definition would make uncast NULL
     arguments to functions expecting pointers to characters to work
     correctly, but pointer arguments to other types would still be
     problematical, and legal constructions such as

          FILE *fp = NULL;

     could fail.

     Nevertheless, ANSI C allows the alternate

          #define NULL (void *)0

     definition for NULL.  Besides helping incorrect programs to work
     (but only on machines with homogeneous pointers, thus questionably
     valid assistance) this definition may catch programs which use NULL
     incorrectly (e.g. when the ASCII  NUL character was really
     intended).

6.   I use the preprocessor macro

          #define Nullptr(type) (type *)0

     to help me build null pointers of the correct type.

A:   This trick, though popular in some circles, does not buy much.  It
     is not needed in assignments and comparisons; see question 2.  It
     does not even save keystrokes.  Its use suggests to the reader that
     the author is shaky on the subject of null pointers, and requires
     the reader to check the #definition of the macro, its invocations,
     and _all_ other pointer usages much more carefully.

7.   Is the abbreviated pointer comparison "if(p)" to test for non-null
     pointers valid?  What if the internal representation for null
     pointers is nonzero?

A:   When C requires the boolean value of an expression (in the if,
     while, for, and do statements, and with the &&, ||, !, and ?:
     operators), a false value is produced when the expression compares
     equal to zero, and a true value otherwise.  That is, whenever one
     writes

          if(expr)

     where "expr" is any expression at all, the compiler essentially
     acts as if it had been written as

          if(expr != 0)

     Substituting the trivial pointer expression "p" for "expr," we have

          if(p)      is equivalent to                 if(p != 0)

     and this is a comparison context, so the compiler can tell that the
     (implicit) 0 is a null pointer, and use the correct value.  There
     is no trickery involved here; compilers do work this way, and
     generate identical code for both statements.  The internal
     representation of a pointer does _not_ matter.

     The boolean negation operator, !, can be described as follows:

          !expr      is essentially equivalent to     expr?0:1

     It is left as an exercise for the reader to show that

          if(!p)     is equivalent to                 if(p == 0)

     "Abbreviations" such as if(p), though perfectly legal, are
     considered by some to be bad style.

     See also question 68.

     References: K&R II Sec. A7.4.7 p. 204; H&S Sec. 5.3 p. 91; ANSI
     Secs. 3.3.3.3, 3.3.9, 3.3.13, 3.3.14, 3.3.15, 3.6.4.1, and 3.6.5 .

8.   If "NULL" and "0" are equivalent, which should I use?

A:   Many programmers believe that "NULL" should be used in all pointer
     contexts, as a reminder that the value is to be thought of as a
     pointer.  Others feel that the confusion surrounding "NULL" and "0"
     is only compounded by hiding "0" behind a #definition, and prefer
     to use unadorned "0" instead.  There is no one right answer.
     C programmers must understand that "NULL" and "0" are
     interchangeable and that an uncast "0" is perfectly acceptable in
     initialization, assignment, and comparison contexts.  Any usage of
     "NULL" (as opposed to "0") should be considered a gentle reminder
     that a pointer is involved; programmers should not depend on it
     (either for their own understanding or the compiler's) for
     distinguishing pointer 0's from integer 0's.

     NULL should _not_ be used when another kind of 0 is required, even
     though it might work, because doing so sends the wrong stylistic
     message.  (ANSI allows the #definition of NULL to be (void *)0,
     which will not work in non-pointer contexts.)  In particular, do
     not use NULL when the ASCII null character (NUL) is desired.
     Provide your own definition

          #define NUL '\0'

     if you must.

     Reference: K&R II Sec. 5.4 p. 102.

9.   But wouldn't it be better to use NULL (rather than 0) in case the
     value of NULL changes, perhaps on a machine with nonzero null
     pointers?

A:   No.  Although symbolic constants are often used in place of numbers
     because the numbers might change, this is _not_ the reason that
     NULL is used in place of 0.  Once again, the language guarantees
     that source-code 0's (in pointer contexts) generate null pointers.
     NULL is used only as a stylistic convention.

10.  I'm confused.  NULL is guaranteed to be 0, but the null pointer is
     not?

A:   When the term "null" or "NULL" is casually used, one of several
     things may be meant:

     1.   The conceptual null pointer, the abstract language concept
          defined in question 1.  It is implemented with...

     2.   The internal (or run-time) representation of a null pointer,
          which may or may not be all-bits-0 and which may be different
          for different pointer types.  The actual values should be of
          concern only to compiler writers.  Authors of C programs never
          see them, since they use...

     3.   The source code syntax for null pointers, which is the single
          character "0".  It is often hidden behind...

     4.   The NULL macro, which is #defined to be "0" or "(void *)0".
          Finally, as a red herring, we have...

     5.   The ASCII null character (NUL), which does have all bits zero,
          but has no relation to the null pointer except in name.

     This article always uses the phrase "null pointer" (in lower case)
     for sense 1, the character "0" for sense 3, and the capitalized
     word "NULL" for sense 4.

11.  Why is there so much confusion surrounding null pointers?  Why do
     these questions come up so often?

A:   C programmers traditionally like to know more than they need to
     about the underlying machine implementation.  The fact that null
     pointers are represented both in source code, and internally to
     most machines, as zero invites unwarranted assumptions.  The use of
     a preprocessor macro (NULL) suggests that the value might change
     later, or on some weird machine.  Finally, the distinction between
     the several uses of the term "null" (listed above) is often
     overlooked.

     One good way to wade out of the confusion is to imagine that C had
     a keyword (perhaps "nil", like Pascal) with which null pointers
     were requested.  The compiler could either turn "nil" into the
     correct type of null pointer, when it could determine the type from
     the source code (as it does with 0's in reality), or complain when
     it could not.  Now, in fact, in C the keyword for a null pointer is
     not "nil" but "0", which works almost as well, except that an
     uncast "0" in a non-pointer context generates an integer zero
     instead of an error message, and if that uncast 0 was supposed to
     be a null pointer, the code may not work.

12.  I'm still confused.  I just can't understand all this null pointer
     stuff.

A:   Follow these two simple rules:

     1.   When you want to refer to a null pointer in source code, use
          "0" or "NULL".

     2.   If the usage of "0" or "NULL" is an argument in a function
          call, cast it to the pointer type expected by the function
          being called.

     The rest of the discussion has to do with other people's
     misunderstandings, or with the internal representation of null
     pointers, which you shouldn't need to know.  Understand questions
     1, 2, and 3, and consider 8 and 11, and you'll do fine.

13.  Given all the confusion surrounding null pointers, wouldn't it be
     easier simply to require them to be represented internally by
     zeroes?

A:   If for no other reason, doing so would be ill-advised because it
     would unnecessarily constrain implementations which would otherwise
     naturally represent null pointers by special, nonzero bit patterns,
     particularly when those values would trigger automatic hardware
     traps for invalid accesses.

     Besides, what would this requirement really accomplish?  Proper
     understanding of null pointers does not require knowledge of the
     internal representation, whether zero or nonzero.  Assuming that
     null pointers are internally zero does not make any code easier to
     write (except for a certain ill-advised usage of calloc; see
     question 52).  Known-zero internal pointers would not obviate casts
     in function calls, because the _size_ of the pointer might still be
     different from that of an int.  (If "nil" were used to request null
     pointers rather than "0," as mentioned in question 11, the urge to
     assume an internal zero representation would not even arise.)

14.  Seriously, have any actual machines really used nonzero null
     pointers?

A:    "Certain Prime computers use a value different from all-
      bits-0 to encode the null pointer.  Also, some large
      Honeywell-Bull machines use the bit pattern 06000 to encode
      the null pointer."

                 -- Portable C, by H. Rabinowitz and Chaim Schaap,
                 Prentice-Hall, 1990, page 147.

     The "certain Prime computers" were the segmented 50 series, which
     used segment 07777, offset 0 for the null pointer, at least for
     PL/I.  Later models used segment 0, offset 0 for null pointers in
     C, necessitating new instructions such as TCNP (Test C Null
     Pointer), evidently as a sop to all the extant poorly-written C
     code which made incorrect assumptions.

     The Symbolics Lisp Machine, a tagged architecture, does not even
     have conventional numeric pointers; it uses the pair <NIL, 0>
     (basically a nonexistent <object, offset> handle) as a C null
     pointer.


Section 2. Arrays and Pointers

15.  I had the definition char x[6] in one source file, and in another I
     declared extern char *x.  Why didn't it work?

A:   The declaration extern char *x simply does not match the actual
     definition.  The type "pointer-to-type-T" is not the same as
     "array-of-type-T."  Use extern char x[].

     References: CT&P Sec. 3.3 pp. 33-4, Sec. 4.5 pp. 64-5.

16.  But I heard that char x[] was identical to char *x.

A:   Not at all.  (What you heard has to do with formal parameters to
     functions; see question 19.)  Arrays are not pointers.  The
     declaration "char a[6];" requests that space for six characters be
     set aside, to be known by the name "a."  That is, there is a
     location named "a" at which six characters can sit.  The
     declaration "char *p;" on the other hand, requests a place which
     holds a pointer.  The pointer is to be known by the name "p," and
     can point to any char (or contiguous array of chars) anywhere.

     As usual, a picture is worth a thousand words.  The statements

          char a[] = "hello";
          char *p = "world";

     would result in data structures which could be represented like
     this:

              +---+---+---+---+---+---+
           a: | h | e | l | l | o |\0 |
              +---+---+---+---+---+---+

              +-----+     +---+---+---+---+---+---+
           p: |  *======> | w | o | r | l | d |\0 |
              +-----+     +---+---+---+---+---+---+

17.  You mean that a reference like x[3] generates different code
     depending on whether x is an array or a pointer?

A:   Precisely.  Referring back to the sample declarations in the
     previous question, when the compiler sees the expression a[3], it
     emits code to start at the location "a," move three past it, and
     fetch the character there.  When it sees the expression p[3], it
     emits code to start at the location "p," fetch the pointer value
     there, add three to the pointer, and finally fetch the character
     pointed to.  In the example above, both a[3] and p[3] happen to be
     the character 'l', but the compiler gets there differently.  (See
     also question 93.)

18.  So what is meant by the "equivalence of pointers and arrays" in C?

A:   Much of the confusion surrounding pointers in C can be traced to a
     misunderstanding of this statement.  Saying that arrays and
     pointers are "equivalent" does not by any means imply that they are
     interchangeable.

     "Equivalence" refers to the following key definition:

      An lvalue of type array-of-T which appears in an expression
      decays (with three exceptions) into a pointer to its first
      element; the type of the resultant pointer is pointer-to-T.

     (The exceptions are when the array is the operand of the sizeof()
     operator or of the & operator, or is a literal string initializer
     for a character array.)

     As a consequence of this definition, there is not really any
     difference in the behavior of the "array subscripting" operator []
     as it applies to arrays and pointers.  In an expression of the form
     a[i], the array reference "a" decays into a pointer, following the
     rule above, and is then subscripted exactly as would be a pointer
     variable in the expression p[i].  In either case, the expression
     x[i] (where x is an array or a pointer) is, by definition, exactly
     equivalent to *((x)+(i)).

     References: K&R I Sec. 5.3 pp. 93-6; K&R II Sec. 5.3 p. 99; H&S
     Sec. 5.4.1 p. 93; ANSI Sec. 3.3.2.1, Sec. 3.3.6 .

19.  Then why are array and pointer declarations interchangeable as
     function formal parameters?

A:   Since arrays decay immediately into pointers, an array is never
     actually passed to a function.  Therefore, any parameter
     declarations which "look like" arrays, e.g.

          f(a)
          char a[];

     are treated by the compiler as if they were pointers, since that is
     what the function will receive if an array is passed:

          f(a)
          char *a;

     This conversion holds only within function formal parameter
     declarations, nowhere else.  If this conversion bothers you, avoid
     it; many people have concluded that the confusion it causes
     outweighs the small advantage of having the declaration "look like"
     the call and/or the uses within the function.

     References: K&R I Sec. 5.3 p. 95, Sec. A10.1 p. 205; K&R II
     Sec. 5.3 p. 100, Sec. A8.6.3 p. 218, Sec. A10.1 p. 226; H&S
     Sec. 5.4.3 p. 96; ANSI Sec. 3.5.4.3, Sec. 3.7.1, CT&P Sec. 3.3
     pp. 33-4.

20.  Someone explained to me that arrays were really just constant
     pointers.

A:   That person did you a disservice.  An array name is "constant" in
     that it cannot be assigned to, but an array is _not_ a pointer, as
     the discussion and pictures in question 16 should make clear.

21.  I came across some "joke" code containing the "expression"
     5["abcdef"] .  How can this be legal C?

A:   Yes, Virginia, array subscripting is commutative in C.  This
     curious fact follows from the pointer definition of array
     subscripting, namely that a[e] is exactly equivalent to *((a)+(e)),
     for _any_ expression e and primary expression a, as long as one of
     them is a pointer expression and one is integral.  This unsuspected
     commutativity is often mentioned in C texts as if it were something
     to be proud of, but it finds no useful application outside of the
     Obfuscated C Contest (see question 90).

22.  My compiler complained when I passed a two-dimensional array to a
     routine expecting a pointer to a pointer.

A:   The rule by which arrays decay into pointers is not applied
     recursively.  An array of arrays (i.e. a two-dimensional array in
     C) decays into a pointer to an array, not a pointer to a pointer.
     Pointers to arrays can be confusing, and must be treated carefully.
     (The confusion is heightened by the existence of incorrect
     compilers, including some versions of pcc and pcc-derived lint's,
     which improperly accept assignments of multi-dimensional arrays to
     multi-level pointers.)  If you are passing a two-dimensional array
     to a function:

          int array[YSIZE][XSIZE];
          f(array);

     the function's declaration should match:

          f(int a[][XSIZE]) {...}
     or

          f(int (*ap)[XSIZE]) {...}       /* ap is a pointer to an array */

     In the first declaration, the compiler performs the usual implicit
     parameter rewriting of "array of array" to "pointer to array;" in
     the second form the pointer declaration is explicit.  Since the
     called function does not allocate space for the array, it does not
     need to know the overall size, so the number of "rows," YSIZE, can
     be omitted.  The "shape" of the array is still important, so the
     "column" dimension XSIZE (and, for 3- or more dimensional arrays,
     the intervening ones) must be included.

     If a function is already declared as accepting a pointer to a
     pointer, it is probably incorrect to pass a two-dimensional array
     directly to it.

23.  How do I declare a pointer to an array?

A:   Usually, you don't want to.  Consider using a pointer to one of the
     array's elements instead.  Arrays of type T decay into pointers to
     type T, which is convenient; subscripting or incrementing the
     resultant pointer accesses the individual members of the array.
     True pointers to arrays, when subscripted or incremented, step over
     entire arrays, and are generally only useful when operating on
     multidimensional arrays, if at all.  (See question 22 above.)  When
     people speak casually of a pointer to an array, they usually mean a
     pointer to its first element.

     If you really need to declare a pointer to an entire array, use
     something like "int (*ap)[N];" where N is the size of the array.
     (See also question 63.)  If the size of the array is unknown, N can
     be omitted, but the resulting type, "pointer to array of unknown
     size," is useless.

24.  How can I dynamically allocate a multidimensional array?

A:   It is usually best to allocate an array of pointers, and then
     initialize each pointer to a dynamically-allocated "row." The
     resulting "ragged" array can save space, although it is not
     necessarily contiguous in memory as a real array would be.  Here is
     a two-dimensional example:

          int **array = (int **)malloc(nrows * sizeof(int *));
          for(i = 0; i < nrows; i++)
                  array[i] = (int *)malloc(ncolumns * sizeof(int));

     (In "real" code, of course, malloc should be declared correctly,
     and each return value checked.)

     You can keep the array's contents contiguous, while making later
     reallocation of individual rows difficult, with a bit of explicit
     pointer arithmetic:

          int **array = (int **)malloc(nrows * sizeof(int *));
          array[0] = (int *)malloc(nrows * ncolumns * sizeof(int));
          for(i = 1; i < nrows; i++)
                  array[i] = array[0] + i * ncolumns;

     In either case, the elements of the dynamic array can be accessed
     with normal-looking array subscripts: array[i][j].

     If the double indirection implied by the above schemes is for some
     reason unacceptable, you can simulate a two-dimensional array with
     a single, dynamically-allocated one-dimensional array:

          int *array = (int *)malloc(nrows * ncolumns * sizeof(int));

     However, you must now perform subscript calculations manually,
     accessing the i,jth element with array[i * ncolumns + j].  (A macro
     can hide the explicit calculation, but invoking it then requires
     parentheses and commas which don't look exactly like
     multidimensional array subscripts.)


Section 3. Order of Evaluation

25.  Under my compiler, the code

          int i = 7;
          printf("%d\n", i++ * i++);

     prints 49.  Regardless of the order of evaluation, shouldn't it
     print 56?

A:   Although the postincrement and postdecrement operators ++ and --
     perform the operations after yielding the former value, many people
     misunderstand the implication of "after." It is _not_ guaranteed
     that the operation is performed immediately after giving up the
     previous value and before any other part of the expression is
     evaluated.  It is merely guaranteed that the update will be
     performed sometime before the expression is considered "finished"
     (before the next "sequence point," in ANSI C's terminology).  In
     the example, the compiler chose to multiply the previous value by
     itself and to perform both increments afterwards.

     The behavior of code which contains ambiguous or undefined side
     effects (including ambiguous embedded assignments) has always been
     undefined.  (Note, too, that a compiler's choice, especially under
     ANSI rules, for "undefined behavior" may be to refuse to compile
     the code.)  Don't even try to find out how your compiler implements
     such things (contrary to the ill-advised exercises in many C
     textbooks); as K&R wisely point out, "if you don't know _how_ they
     are done on various machines, that innocence may help to protect
     you."

     References: K&R I Sec. 2.12 p. 50; K&R II Sec. 2.12 p. 54; ANSI
     Sec. 3.3 p. 39; CT&P Sec. 3.7 p. 47; PCS Sec. 9.5 pp. 120-1.
     (Ignore H&S Sec. 7.12 pp. 190-1, which is obsolete.)

26.  But what about the &&, ||, and comma operators?
     I see code like "if((c = getchar()) == EOF || c == '\n')" ...

A:   There is a special exception for those operators, (as well as ?: );
     each of them does imply a sequence point (i.e. left-to-right
     evaluation is guaranteed).  Any book on C should make this clear.

     References: K&R I Sec. 2.6 p. 38, Secs. A7.11-12 pp. 190-1; K&R II
     Sec. 2.6 p. 41, Secs. A7.14-15 pp. 207-8; ANSI Secs. 3.3.13 p. 52,
     3.3.14 p. 52, 3.3.15 p. 53, 3.3.17 p. 55, CT&P Sec. 3.7 pp. 46-7.


Section 4. ANSI C

27.  What is the "ANSI C Standard?"

A:   In 1983, the American National Standards Institute commissioned a
     committee, X3J11, to standardize the C language.  After a long,
     arduous process, including several widespread public reviews, the
     committee's work was finally ratified as an American National
     Standard, X3.159-1989, on December 14, 1989, and published in the
     spring of 1990.  For the most part, ANSI C standardizes existing
     practice, with a few additions from C++ (most notably function
     prototypes) and support for multinational character sets (including
     the much-lambasted trigraph sequences).  The ANSI C standard also
     formalizes the C run-time library support routines.

     The published Standard includes a "Rationale," which explains many
     of its decisions, and discusses a number of subtle points,
     including several of those covered here.  (The Rationale is "not
     part of ANSI Standard X3.159-1989, but is included for information
     only.")

     The Standard has been adopted as an international standard, ISO/IEC
     9899:1990, although the Rationale is currently not included.

28.  How can I get a copy of the Standard?

A:   Copies are available from

          American National Standards Institute
          1430 Broadway
          New York, NY  10018  USA
          (+1) 212 642 4900

     or

          Global Engineering Documents
          2805 McGaw Avenue
          Irvine, CA  92714  USA
          (+1) 714 261 1455
          (800) 854 7179  (U.S. & Canada)

     The cost from ANSI is $50.00, plus $6.00 shipping.  Quantity
     discounts are available.  (Note that ANSI derives revenues to
     support its operations from the sale of printed standards, so
     electronic copies are _not_ available.)

     The Rationale, by itself, has been printed by Silicon Press, ISBN
     0-929306-07-4.

29.  Does anyone have a tool for converting old-style C programs to ANSI
     C, or for automatically generating prototypes?

A:   Two programs, protoize and unprotoize, convert back and forth
     between prototyped and "old style" function definitions and
     declarations.  (These programs do _not_ handle full-blown
     translation between "Classic" C and ANSI C.)  These programs exist
     as patches to the FSF GNU C compiler, gcc.  Look for the file
     protoize-1.39.0 in pub/gnu at prep.ai.mit.edu (18.71.0.38), or at
     several other FSF archive sites.

     Several prototype generators exist, many as modifications to lint.
     (See also question 89.)

30.  What's the difference between "char const *p" and "char * const p"?

A:   "char const *p" is a pointer to a constant character (you can't
     change the character); "char * const p" is a constant pointer to a
     (variable) character (i.e. you can't change the pointer).  (Read
     these "inside out" to understand them.  See question 63.)

31.  My ANSI compiler complains about a mismatch when it sees

          extern int func(float);

          int func(x)
          float x;
          {...

A:   You have mixed the new-style prototype declaration
     "extern int func(float);" with the old-style definition
     "int func(x) float x;".  Old C (and ANSI C, in the absence of
     prototypes) silently promotes floats to doubles when passing them
     as arguments, and arranges that doubles being passed are coerced
     back to floats if the formal parameters are declared that way.

     The problem can be fixed either by using new-style syntax
     consistently in the definition:

          int func(float x) { ... }

     or by changing the new-style prototype declaration to match the
     old-style definition:

          extern int func(double);

     (In this case, it would be clearest to change the old-style
     definition to use double as well, as long as the address of that
     parameter is not taken.)

     Reference: ANSI Sec. 3.3.2.2 .

32.  I'm getting strange syntax errors inside code which I've #ifdeffed
     out.

A:   Under ANSI C, the text inside a "turned off" #if, #ifdef, or
     #ifndef must still consist of "valid preprocessing tokens."  This
     means that there must be no unterminated comments or quotes (note
     particularly that an apostrophe within a contracted word could look
     like the beginning of a character constant), and no newlines inside
     quotes.  Therefore, natural-language comments and pseudocode should
     always be written between the "official" comment delimiters /* and
     */.  (But see also question 91.)

     References: ANSI Sec. 2.1.1.2 p. 6, Sec. 3.1 p. 19 line 37.

33.  Why does the ANSI Standard not guarantee more than six monocase
     characters of external identifier significance?

A:   The problem is older linkers which are neither under the control of
     the ANSI standard nor the C compiler developers on the systems
     which have them.  The limitation is only that identifiers be
     _significant_ in the first six characters, not that they be
     restricted to six characters in length.  This limitation is
     annoying, but certainly not unbearable, and is marked in the
     Standard as "obsolescent," i.e. a future revision will likely relax
     it.

     This concession to current, restrictive linkers really had to be
     made, no matter how vehemently some people oppose it.  (The
     Rationale notes that its retention was "most painful.")  If you
     disagree, or have thought of a trick by which a compiler burdened
     with a restrictive linker could present the C programmer with the
     appearance of more significance in external identifiers, read the
     excellently-worded section 3.1.2 in the X3.159 Rationale (see
     question 27), which discusses several such schemes and explains why
     they could not be mandated.

     References: ANSI Sec. 3.1.2 p. 21, Sec. 3.9.1 p. 96, Rationale
     Sec. 3.1.2 pp. 19-21.

34.  What was noalias and what ever happened to it?

A:   noalias was another type qualifier, in the same syntactic class as
     const and volatile, which was intended to assert that the object
     pointed to was not also pointed to ("aliased") by other pointers.
     The primary application, which is an important one, would have been
     for the formal parameters of subroutines designed to perform
     computations on large arrays.  A compiler cannot usually take
     advantage of vectorization or other parallelization hardware (on
     supercomputers which have it) unless it can ensure that the source
     and destination arrays do not overlap.

     The noalias keyword was not backed up by any "prior art," and it
     was introduced late in the review and approval process.  It was
     phenomenally difficult to define precisely and explain coherently,
     and sparked widespread, acrimonious debate.  It had far-ranging
     implications, particularly on several standard library interfaces,
     for which easy fixes were not readily apparent.

     Because of the criticism and the difficulty of defining noalias
     well, the Committee wisely declined to adopt it, in spite of its
     superficial attractions.  (When writing a standard, features cannot
     be introduced halfway; their full integration, and all
     implications, must be understood.)  The need for an explicit
     mechanism to support parallel implementation of non-overlapping
     operations remains unfilled (although the C Numerical Extensions
     Working Group is examining the problem).

     References: ANSI Sec. 3.9.6 .

35.  What are #pragmas and what are they good for?

A:   The #pragma directive provides a single, well-defined "escape
     hatch" which can be used for all sorts of implementation-specific
     controls and extensions: source listing control, structure packing,
     warning suppression (like the old lint /* NOTREACHED */ comments),
     etc.

     References: ANSI Sec. 3.8.6 .


Section 5. C Preprocessor

36.  How can I write a generic macro to swap two values?

A:   There is no good answer to this question.  If the values are
     integers, a well-known trick using exclusive-OR could perhaps be
     used, but it will not work for floating-point values or pointers,
     (and it will not work if the two values are the same variable, and
     the "obvious" supercompressed implementation for integral types
     a^=b^=a^=b is, strictly speaking, illegal due to multiple side-
     effects, and...).  If the macro is intended to be used on values of
     arbitrary type (the usual goal), it cannot use a temporary, since
     it does not know what type of temporary it needs, and standard C
     does not provide a typeof operator.

     The best all-around solution is probably to forget about using a
     macro, unless you don't mind passing in the type as a third
     argument.

37.  I have some old code that tries to construct identifiers with a
     macro like

          #define Paste(a, b) a/**/b

     but it doesn't work any more.

A:   That comments disappeared entirely and could therefore be used for
     token pasting was an undocumented feature of some early
     preprocessor implementations, notably Reiser's.  ANSI affirms (as
     did K&R) that comments are replaced with white space.  However,
     since the need for pasting tokens was demonstrated and real, ANSI
     introduced a well-defined token-pasting operator, ##, which can be
     used like this:

          #define Paste(a, b) a##b

     Reference: ANSI Sec. 3.8.3.3 p. 91, Rationale pp. 66-7.

38.  What's the best way to write a multi-statement cpp macro?

A:   The usual goal is to write a macro that can be invoked as if it
     were a single function-call statement.  This means that the
     "caller" will be supplying the final semicolon, so the macro body
     should not.  The macro body cannot be a simple brace-delineated
     compound statement, because syntax errors would result if it were
     invoked (apparently as a single statement, but with a resultant
     extra semicolon) as the if branch of an if/else statement with an
     explicit else clause.

     The traditional solution is to use

          #define Func() do { \
                  /* declarations */ \
                  stmt1; \
                  stmt2; \
                  /* ... */ \
                  } while(0)      /* (no trailing ; ) */

     When the "caller" appends a semicolon, this expansion becomes a
     single statement regardless of context.  (An optimizing compiler
     will remove any "dead" tests or branches on the constant condition
     0, although lint may complain.)

     If all of the statements in the intended macro are simple
     expressions, with no declarations or loops, another technique is to
     write a single, parenthesized expression using one or more comma
     operators.  (This technique also allows a value to be "returned.")

     Reference: CT&P Sec. 6.3 pp. 82-3.

39.  How can I write a cpp macro which takes a variable number of
     arguments?

A:   One popular trick is to define the macro with a single argument,
     and call it with a double set of parentheses, which appear to the
     preprocessor to indicate a single argument:

          #define DEBUG(args) {printf("DEBUG: "); printf args;}

          if(n != 0) DEBUG(("n is %d\n", n));

     The obvious disadvantage is that the caller must always remember to
     use the extra parentheses.  (It is often best to use a bona-fide
     function, which can take a variable number of arguments in a well-
     defined way, rather than a macro.  See questions 40 and 41 below.)


Section 6. Variable-Length Argument Lists

40.  How can I write a function that takes a variable number of
     arguments?

A:   Use the <stdarg.h> header (or, if you must, the older <varargs.h>).

     Here is a function which concatenates an arbitrary number of
     strings into malloc'ed memory:

          #include <stddef.h>             /* for NULL, size_t */
          #include <stdarg.h>             /* for va_ stuff */
          #include <string.h>             /* for strcat et al */
          #include <stdlib.h>             /* for malloc */

          char *vstrcat(char *first, ...)
          {
                  size_t len = 0;
                  char *retbuf;
                  va_list argp;
                  char *p;

                  if(first == NULL)
                          return NULL;

                  len = strlen(first);

                  va_start(argp, first);

                  while((p = va_arg(argp, char *)) != NULL)
                          len += strlen(p);

                  va_end(argp);

                  retbuf = malloc(len + 1);       /* +1 for trailing \0 */

                  if(retbuf == NULL)
                          return NULL;            /* error */

                  (void)strcpy(retbuf, first);

                  va_start(argp, first);

                  while((p = va_arg(argp, char *)) != NULL)
                          (void)strcat(retbuf, p);

                  va_end(argp);

                  return retbuf;
          }

     Usage is something like

          char *str = vstrcat("Hello, ", "world!", (char *)NULL);

     Note the cast on the last argument.  (Also note that the caller
     must free the returned, malloc'ed storage.)

     Under a pre-ANSI compiler, rewrite the function definition without
     a prototype ("char *vstrcat(first) char *first; {"), include
     <stdio.h> rather than <stddef.h>, replace "#include <stdlib.h>"
     with "extern char *malloc();", and use int instead of size_t.  You
     may also have to delete the (void) casts, and use the older varargs
     package instead of stdarg.  See the next question for hints.

     References: K&R II Sec. 7.3 p. 155, Sec. B7 p. 254; H&S Sec. 13.4
     pp. 286-9; ANSI Secs. 4.8 through 4.8.1.3 .

41.  How can I write a function that takes a format string and a
     variable number of arguments, like printf, and passes them to
     printf to do most of the work?

A:   Use vprintf, vfprintf, or vsprintf.

     Here is an "error" routine which prints an error message, preceded
     by the string "error: " and terminated with a newline:

          #include <stdio.h>
          #include <stdarg.h>

          void
          error(char *fmt, ...)
          {
                  va_list argp;
                  fprintf(stderr, "error: ");
                  va_start(argp, fmt);
                  vfprintf(stderr, fmt, argp);
                  va_end(argp);
                  fprintf(stderr, "\n");
          }

     To use the older <varargs.h> package, instead of <stdarg.h>, change
     the function header to:

          void error(va_alist)
          va_dcl
          {
                  char *fmt;

     change the va_start line to

          va_start(argp);

     and add the line

          fmt = va_arg(argp, char *);

     between the calls to va_start and vfprintf.  (Note that there is no
     semicolon after va_dcl.)

     References: K&R II Sec. 8.3 p. 174, Sec. B1.2 p. 245; H&S
     Sec. 17.12 p. 337; ANSI Secs. 4.9.6.7, 4.9.6.8, 4.9.6.9 .

42.  How can I discover how many arguments a function was actually
     called with?

A:   This information is not available to a portable program.  Some
     systems provide a nonstandard nargs() function, but its use is
     questionable, since it typically returns the number of words
     pushed, not the number of arguments.  (Floating point values and
     structures are usually passed as several words.)

     Any function which takes a variable number of arguments must be
     able to determine from the arguments themselves how many of them
     there are.  printf-like functions do this by looking for formatting
     specifiers (%d and the like) in the format string (which is why
     these functions fail badly if the format string does not match the
     argument list).  Another common technique (useful when the
     arguments are all of the same type) is to use a sentinel value
     (often 0, -1, or an appropriately-cast null pointer) at the end of
     the list (see the execl and vstrcat examples under questions 2 and
     40 above).


Section 7. Lint

43.  I just typed in this program, and it's acting strangely.  Can you
     see anything wrong with it?

A:   Try running lint first.  Many C compilers are really only half-
     compilers, electing not to diagnose numerous source code
     difficulties which would not actively preclude code generation.

44.  How can I shut off the "warning: possible pointer alignment
     problem" message lint gives me for each call to malloc?

A:   The problem is that traditional versions of lint do not know, and
     cannot be told, that malloc "returns a pointer to space suitably
     aligned for storage of any type of object."  It is possible to
     provide a pseudoimplementation of malloc, using a #define inside of
     #ifdef lint, which effectively shuts this warning off, but a
     simpleminded #definition will also suppress meaningful messages
     about truly incorrect invocations.  It may be easier simply to
     ignore the message, perhaps in an automated way with grep -v.

45.  Where can I get an ANSI-compatible lint?

A:   A product called FlexeLint is available (in "shrouded source form,"
     for compilation on 'most any system) from

          Gimpel Software
          3207 Hogarth Lane
          Collegeville, PA  19426  USA
          (+1) 215 584 4261

     The System V release 4 lint is ANSI-compatible, and is available
     separately (bundled with other C tools) from Unix Support Labs (a
     subsidiary of AT&T), or from System V resellers.


Section 8. Memory Allocation

46.  Why doesn't this fragment work?

          char *answer;
          printf("Type something:\n");
          gets(answer);
          printf("You typed \"%s\"\n", answer);

A:   The pointer variable "answer," which is handed to the gets function
     as the location into which the response should be stored, has not
     been set to point to any valid storage.  That is, we cannot say
     where the pointer "answer" points.  (Since local variables are not
     initialized, and typically contain garbage, it is not even
     guaranteed that "answer" starts out as a null pointer.  See
     question 82.)

     The simplest way to correct the question-asking program is to use a
     local array, instead of a pointer, and let the compiler worry about
     allocation:

          #include <string.h>

          char answer[100], *p;
          printf("Type something:\n");
          fgets(answer, 100, stdin);
          if((p = strchr(answer, '\n')) != NULL)
                  *p = '\0';
          printf("You typed \"%s\"\n", answer);

     Note that this example also uses fgets instead of gets (always a
     good idea), so that the size of the array can be specified, so that
     fgets will not overwrite the end of the array if the user types an
     overly-long line.  (Unfortunately for this example, fgets does not
     automatically delete the trailing \n, as gets would.)  It would
     also be possible to use malloc to allocate the answer buffer,
     and/or to parameterize its size (#define ANSWERSIZE 100).

47.  I can't get strcat to work.  I tried

          char *s1 = "Hello, ";
          char *s2 = "world!";
          char *s3 = strcat(s1, s2);

     but I got strange results.

A:   Again, the problem is that space for the concatenated result is not
     properly allocated.  C does not provide an automatically-managed
     string type.  C compilers only allocate memory for objects
     explicitly mentioned in the source code (in the case of "strings,"
     this includes character arrays and string literals).  The
     programmer must arrange (explicitly) for sufficient space for the
     results of run-time operations such as string concatenation,
     typically by declaring arrays, or by calling malloc.

     strcat performs no allocation; the second string is appended to the
     first one, in place.  Therefore, one fix would be to declare the
     first string as an array with sufficient space:

          char s1[20] = "Hello, ";

     Since strcat returns the value of its first argument (s1, in this
     case), the s3 variable is superfluous.

     Reference: CT&P Sec. 3.2 p. 32.

48.  But the man page for strcat says that it takes two char *'s as
     arguments.  How am I supposed to know to allocate things?

A:   In general, when using pointers you _always_ have to consider
     memory allocation, at least to make sure that the compiler is doing
     it for you.  If a library routine's documentation does not
     explicitly mention allocation, it is usually the caller's problem.

     The Synopsis section at the top of a Unix-style man page can be
     misleading.  The code fragments presented there are closer to the
     function definition used by the call's implementor than the
     invocation used by the caller.  In particular, many routines which
     accept pointers (e.g. to structs or strings), are usually called
     with the address of some object (a struct, or an array -- see
     questions 18 and 19.)  Another common example is stat().

49.  You can't use dynamically-allocated memory after you free it, can
     you?

A:   No.  Some early man pages for malloc stated that the contents of
     freed memory was "left undisturbed;" this ill-advised guarantee was
     never universal and is not required by ANSI.

     Few programmers would use the contents of freed memory
     deliberately, but it is easy to do so accidentally.  Consider the
     following (correct) code for freeing a singly-linked list:

          struct list *listp, *nextp;
          for(listp = base; listp != NULL; listp = nextp) {
                  nextp = listp->next;
                  free((char *)listp);
          }

     and notice what would happen if the more-obvious loop iteration
     expression listp = listp->next were used, without the temporary
     nextp pointer.

     References: ANSI Rationale Sec. 4.10.3.2 p. 102; CT&P Sec. 7.10
     p. 95.

50.  How does free() know how many bytes to free?

A:   The malloc/free package remembers the size of each block it
     allocates and returns, so it is not necessary to remind it of the
     size when freeing.

51.  Is it legal to pass a null pointer as the first argument to
     realloc()?  Why would you want to?

A:   ANSI C sanctions this usage (and the related realloc(..., 0), which
     frees), but several earlier implementations do not support it, so
     it is not widely portable.  Passing an initially-null pointer to
     realloc can make it easier to write a self-starting incremental
     allocation algorithm.

     References: ANSI Sec. 4.10.3.4 .

52.  What is the difference between calloc and malloc?  Is it safe to
     use calloc's zero-fill guarantee for pointer and floating-point
     values?  Does free work on memory allocated with calloc, or do you
     need a cfree?

A:   calloc(m, n) is essentially equivalent to

          p = malloc(m * n);
          memset(p, 0, m * n);

     The zero fill is all-bits-zero, and does not therefore guarantee
     useful zero values for pointers (see questions 1-14) or floating-
     point values.  free can (and should) be used to free the memory
     allocated by calloc.

     References: ANSI Secs. 4.10.3 to 4.10.3.2 .

53.  What is alloca and why is its use discouraged?

A:   alloca allocates memory which is automatically freed when the
     function which called alloca returns.  That is, memory allocated
     with alloca is local to a particular function's "stack frame" or
     context.

     alloca cannot be written portably, and is difficult to implement on
     machines without a stack.  Its use is problematical (and the
     obvious implementation on a stack-based machine fails) when its
     return value is passed directly to another function, as in
     fgets(alloca(100), 100, stdin).

     For these reasons, alloca cannot be used in programs which must be
     widely portable, no matter how useful it might be.


Section 9. Structures

54.  I heard that structures could be assigned to variables and passed
     to and from functions, but K&R I says not.

A:   What K&R I said was that the restrictions on struct operations
     would be lifted in a forthcoming version of the compiler, and in
     fact struct assignment and passing were fully functional in
     Ritchie's compiler even as K&R I was being published.  Although a
     few early C compilers lacked struct assignment, all modern
     compilers support it, and it is part of the ANSI C standard, so
     there should be no reluctance to use it.

     References: K&R I Sec. 6.2 p. 121; K&R II Sec. 6.2 p. 129; H&S
     Sec. 5.6.2 p. 103; ANSI Secs. 3.1.2.5, 3.2.2.1, 3.3.16 .

55.  How does struct passing and returning work?

A:   When structures are passed as arguments to functions, the entire
     struct is typically pushed on the stack, using as many words as are
     required.  (Pointers to structures are often chosen precisely to
     avoid this overhead.)

     Structures are typically returned from functions in a location
     pointed to by an extra, compiler-supplied "hidden" argument to the
     function.  Older compilers often used a special, static location
     for structure returns, although this made struct-valued functions
     nonreentrant, which ANSI C disallows.

     Reference: ANSI Sec. 2.2.3 p. 13.

56.  The following program works correctly, but it dumps core after it
     finishes.  Why?

          struct list
                  {
                  char *item;
                  struct list *next;
                  }

          /* Here is the main program. */

          main(argc, argv)
          ...

A:   A missing semicolon causes the compiler to believe that main
     returns a struct list.  (The connection is hard to see because of
     the intervening comment.)  Since struct-valued functions are
     usually implemented by adding a hidden return pointer, the
     generated code for main() actually expects three arguments,
     although only two were passed (in this case, by the C start-up
     code).  See also question 96.

     Reference: CT&P Sec. 2.3 pp. 21-2.

57.  Why can't you compare structs?

A:   There is no reasonable way for a compiler to implement struct
     comparison which is consistent with C's low-level flavor.  A byte-
     by-byte comparison could be invalidated by random bits present in
     unused "holes" in the structure (such padding is used to keep the
     alignment of later fields correct).  A field-by-field comparison
     would require unacceptable amounts of repetitive, in-line code for
     large structures.

     If you want to compare two structures, you must write your own
     function to do so.  C++ would let you arrange for the == operator
     to map to your function.

     References: K&R II Sec. 6.2 p. 129; H&S Sec. 5.6.2 p. 103; ANSI
     Rationale Sec. 3.3.9 p. 47.

58.  I came across some code that declared a structure like this:

          struct name
                  {
                  int namelen;
                  char name[1];
                  };

     and then did some tricky allocation to make the name array act like
     it had several elements.  Is this legal and/or portable?

A:   This technique is popular, although Dennis Ritchie has called it
     "unwarranted chumminess with the compiler."  The ANSI C standard
     allows it only implicitly.  It seems to be portable to all known
     implementations.  (Compilers which check array bounds carefully
     might issue warnings.)

59.  How can I determine the byte offset of a field within a structure?

A:   ANSI C defines the offsetof macro, which should be used if
     available; see <stddef.h>.  If you don't have it, a suggested
     implementation is

          #define offsetof(type, mem) ((size_t) \
                  ((char *)&((type *) 0)->mem - (char *)((type *) 0)))

     This implementation is not 100% portable; some compilers may
     legitimately refuse to accept it.

     See the next question for a usage hint.

     Reference: ANSI Sec. 4.1.5 .

60.  How can I access structure fields by name at run time?

A:   Build a table of names and offsets, using the offsetof() macro.
     The offset of field b in struct a is

          offsetb = offsetof(struct a, b)

     If structp is a pointer to an instance of this structure, and b is
     an int field with offset as computed above, b's value can be set
     indirectly with

          *(int *)((char *)structp + offsetb) = value;


Section 10. Declarations

61.  How do you decide which integer type to use?

A:   If you might need large values (above 32767 or below -32767), use
     long.  If space is very important (there are large arrays or many
     structures), use short.  Otherwise, use int.  If well-defined
     overflow characteristics are important and/or negative values are
     not, use the corresponding unsigned types.  (But beware mixtures of
     signed and unsigned.)

     Similar arguments apply when deciding between float and double.
     Exceptions apply if the address of a variable is taken and must
     have a particular type.

     Although char or unsigned char can be used as a "tiny" int type,
     doing so is often more trouble than it's worth.

62.  I can't seem to define a linked list successfully.  I tried

          typedef struct
                  {
                  char *item;
                  NODEPTR next;
                  } *NODEPTR;

     but the compiler gave me error messages.  Can't a struct in C
     contain a pointer to itself?

A:   Structs in C can certainly contain pointers to themselves; the
     discussion and example in section 6.5 of K&R make this clear.  The
     problem with this example is that the NODEPTR typedef is not
     complete when the "next" field is declared.  You will have to give
     the structure a tag ("struct node"), and declare the "next" field
     as "struct node next;".

     A similar problem, with a similar solution, can arise when
     attempting to declare a pair of typedef'ed mutually recursive
     structures.

     References: K&R I Sec. 6.5 p. 101; K&R II Sec. 6.5 p. 139; H&S
     Sec. 5.6.1 p. 102; ANSI Sec. 3.5.2.3 .

63.  How do I declare an array of pointers to functions returning
     pointers to functions returning pointers to characters?

A:   This question can be answered in at least three ways (all assume
     the hypothetical array is to have 5 elements):

     1.   char *(*(*a[5])())();

     2.   Build the declaration up in stages, using typedefs:

               typedef char *pc;        /* pointer to char */
               typedef pc fpc();        /* function returning pointer to char */
               typedef fpc *pfpc;       /* pointer to above */
               typedef pfpc fpfpc();    /* function returning... */
               typedef fpfpc *pfpfpc;   /* pointer to... */
               pfpfpc a[5];             /* array of... */

     3.   Use the cdecl program, which turns English into C and vice
          versa:

               cdecl> declare a as array 5 of pointer to function returning
                          pointer to function returning pointer to char
               char *(*(*a[5])())()

          cdecl can also explain complicated declarations, help with
          casts, and indicate which set of parentheses the arguments go
          in (for complicated function definitions, like the above).

     Any good book on C should explain how to read these complicated C
     declarations "inside out" to understand them ("declaration mimics
     use").

     Reference: H&S Sec. 5.10.1 p. 116.

64.  So where can I get cdecl?

A:   Several public-domain versions are available.  One is in volume 14
     of comp.sources.unix .  (See question 89.)

     Reference: K&R II Sec. 5.12 .

65.  I finally figured out the syntax for declaring pointers to
     functions, but now how do I initialize one?

A:   Use something like

          extern int func();
          int (*fp)() = func;

     When the name of a function appears in an expression but is not
     being called (i.e. is not followed by a "("), it "decays" into a
     pointer (i.e. it has its address implicitly taken), much as an
     array name does.

     An explicit extern declaration for the function is normally needed,
     since implicit external function declaration does not happen in
     this case (again, because the function name is not followed by a
     "(").

66.  I've seen different methods used for calling through pointers to
     functions.  What's the story?

A:   Originally, a pointer to a function had to be "turned into" a
     "real" function, with the * operator (and an extra pair of
     parentheses, to keep the precedence straight), before calling:

          int r, f(), (*fp)() = f;
          r = (*fp)();

     Another analysis holds that functions are always called through
     pointers, but that "real" functions decay implicitly into pointers
     (in expressions, as they do in initializations) and so cause no
     trouble.  This reasoning, which was adopted in the ANSI standard,
     means that

          r = fp();

     is legal and works correctly, whether fp is a function or a pointer
     to one.  (The usage has always been unambiguous; there is nothing
     you ever could have done with a function pointer followed by an
     argument list except call through it.)  An explicit * is harmless,
     and still allowed (and recommended, if portability to older
     compilers is important).

     References: ANSI Sec. 3.3.2.2 p. 41, Rationale p. 41.


Section 11. Boolean Expressions and Variables

67.  What is the right type to use for boolean values in C?  Why isn't
     it a standard type?  Should #defines or enums be used for the true
     and false values?

A:   C does not provide a standard boolean type, because picking one
     involves a space/time tradeoff which is best decided by the
     programmer.  (Using an int for a boolean may be faster, while using
     char may save data space.)

     The choice between #defines and enums is arbitrary and not terribly
     interesting.  Use any of

          #define TRUE  1             #define YES 1
          #define FALSE 0             #define NO  0

          enum bool {false, true};    enum bool {no, yes};

     or use raw 1 and 0, as long as you are consistent within one
     program or project.  (An enum may be preferable if your debugger
     expands enum values when examining variables.)

     Some people prefer variants like

          #define TRUE (1==1)
          #define FALSE (!TRUE)

     or define "helper" macros such as

          #define Istrue(e) ((e) != 0)

     These don't buy anything (see below).

68.  Isn't #defining TRUE to be 1 dangerous, since any nonzero value is
     considered "true" in C?  What if a built-in boolean or relational
     operator "returns" something other than 1?

A:   It is true (sic) that any nonzero value is considered true in C,
     but this applies only "on input", i.e. where a boolean value is
     expected.  When a boolean value is generated by a built-in
     operator, it is guaranteed to be 1 or 0.  Therefore, the test

          if((a == b) == TRUE)

     will work as expected (as long as TRUE is 1), but it is obviously
     silly.  In general, explicit tests against TRUE and FALSE are
     undesirable, because some library functions (notably isupper,
     isalpha, etc.) return, on success, a nonzero value which is _not_
     necessarily 1.  (Besides, if you believe that
     "if((a == b) == TRUE)" is an improvement over "if(a == b)", why
     stop there?  Why not use "if(((a == b) == TRUE) == TRUE)"?)  A good
     rule of thumb is to use TRUE and FALSE (or the like) only for
     assignment to a Boolean variable, or as the return value from a
     Boolean function, never in a comparison.

     The preprocessor macros TRUE and FALSE (and, of course, NULL) are
     used for code readability, not because the underlying values might
     ever change.  That "true" is 1 and "false" 0 is guaranteed by the
     language.  (See also question 7.)

     References: K&R I Sec. 2.7 p. 41; K&R II Sec. 2.6 p. 42,
     Sec. A7.4.7 p. 204, Sec. A7.9 p. 206; ANSI Secs. 3.3.3.3, 3.3.8,
     3.3.9, 3.3.13, 3.3.14, 3.3.15, 3.6.4.1, 3.6.5; Achilles and the
     Tortoise.

69.  What is the difference between an enum and a series of preprocessor
     #defines?

A:   At the present time, there is little difference.  Although many
     people might have wished otherwise, the ANSI standard says that
     enumerations may be freely intermixed with integral types, without
     errors.  (If such intermixing were disallowed without explicit
     casts, judicious use of enums could catch certain programming
     errors.)

     The primary advantages of enums are that the numeric values are
     automatically assigned, and that a debugger may be able to display
     the symbolic values when enum variables are examined.  (A compiler
     may also generate nonfatal warnings when enums and ints are
     indiscriminately mixed, since doing so can still be considered bad
     style even though it is not strictly illegal).  A disadvantage is
     that the programmer has little control over the size (or over those
     nonfatal warnings).

     References: K&R II Sec. 2.3 p. 39, Sec. A4.2 p. 196; H&S Sec. 5.5
     p. 100; ANSI Secs. 3.1.2.5, 3.5.2, 3.5.2.2 .


Section 12. Operating System Dependencies

70.  How can I read a single character from the keyboard without waiting
     for a newline?

A:   Contrary to popular belief and many people's wishes, this is not a
     C-related question.  The delivery of characters from a "keyboard"
     to a C program is a function of the operating system in use, and
     cannot be standardized by the C language.  Some versions of curses
     have a cbreak() function which does what you want.  Under UNIX, use
     ioctl to play with the terminal driver modes (CBREAK or RAW under
     "classic" versions; ICANON, c_cc[VMIN] and c_cc[VTIME] under System
     V or Posix systems).  Under MS-DOS, use getch().  Under other
     operating systems, you're on your own.  Beware that some operating
     systems make this sort of thing impossible, because character
     collection into input lines is done by peripheral processors not
     under direct control of the CPU running your program.

     Operating system specific questions are not appropriate for
     comp.lang.c .  Many common questions are answered in frequently-
     asked questions postings in such groups as comp.unix.questions and
     comp.sys.ibm.pc.misc .  Note that the answers are often not unique
     even across different variants of a system.  Bear in mind when
     answering system-specific questions that the answer that applies to
     your system may not apply to everyone else's.

     References: PCS Sec. 10 pp. 128-9, Sec. 10.1 pp. 130-1.

71.  How can I find out if there are characters available for reading
     (and if so, how many)?  Alternatively, how can I do a read that
     will not block if there are no characters available?

A:   These, too, are entirely operating-system-specific.  Some versions
     of curses have a nodelay() function.  Depending on your system, you
     may also be able to use "nonblocking I/O", or a system call named
     "select", or the FIONREAD ioctl, or kbhit(), or rdchk(), or the
     O_NDELAY option to open() or fcntl().

72.  How can my program discover the complete pathname to the executable
     file from which it was invoked?

A:   argv[0] may contain all or part of the pathname, or it may contain
     nothing.  You may be able to duplicate the command language
     interpreter's search path logic to locate the executable if the
     name in argv[0] is present but incomplete.  However, there is no
     guaranteed or portable solution.

73.  How can a process change an environment variable in its caller?

A:   In general, it cannot.  Different operating systems implement
     name/value functionality similar to the Unix environment in
     different ways.  Whether the "environment" can be usefully altered
     by a running program, and if so, how, is system-dependent.

     Under Unix, a process can modify its own environment (some systems
     provide setenv() and/or putenv() functions to do this), and the
     modified environment is usually passed on to any child processes,
     but it is _not_ propagated back to the parent process.

74.  How can a file be shortened in-place without completely clearing or
     rewriting it?

A:   BSD systems provide ftruncate(), and several others supply
     chsize(), but there is no truly portable solution.


Section 13. Stdio

75.  Why does errno contain ENOTTY after a call to printf?

A:   Many implementations of the stdio package adjust their behavior
     slightly if stdout is a terminal.  To make the determination, these
     implementations perform an operation which fails (with ENOTTY) if
     stdout is not a terminal.  Although the output operation goes on to
     complete successfully, errno still contains ENOTTY.

     Reference: CT&P Sec. 5.4 p. 73.

76.  My program's prompts and intermediate output don't always show up
     on the screen, especially when I pipe the output through another
     program.

A:   It is best to use an explicit fflush(stdout) whenever output should
     definitely be visible.  Several mechanisms attempt to perform the
     fflush for you, at the "right time," but they tend to apply only
     when stdout is a terminal.  (See question 75.)

77.  When I read from the keyboard with scanf(), it seems to hang until
     I type one extra line of input.

A:   scanf() was designed for free-format input, which is seldom what
     you want when reading from the keyboard.  In particular, "\n" in a
     format string does not mean "expect a newline", it means "discard
     all whitespace".

     It is usually better to fgets() to read a whole line, and then use
     sscanf() or other string functions to parse the line buffer.

78.  How can I recover the file name given an open file descriptor?

A:   This problem is, in general, insoluble.  Under Unix, for instance,
     a scan of the entire disk, (perhaps requiring special permissions)
     would theoretically be required, and would fail if the file
     descriptor was a pipe or referred to a deleted file (and could give
     a misleading answer for a file with multiple links).  It is best to
     remember the names of open files yourself (perhaps with a wrapper
     function around fopen).


Section 14. Style

79.  Here's a neat trick:

          if(!strcmp(s1, s2))

     Is this good style?

A:   No.  This is a classic example of C minimalism carried to an
     obnoxious degree.  The test succeeds if the two strings are equal,
     but its form strongly suggests that it tests for inequality.

     A much better solution is to use a macro:

          #define Streq(s1, s2) (strcmp(s1, s2) == 0)

80.  What's the best style for code layout in C?

A:   K&R, while providing the example most often copied, also supply a
     good excuse for avoiding it:

          The position of braces is less important, although
          people hold passionate beliefs.  We have chosen one
          of several popular styles.  Pick a style that suits
          you, then use it consistently.

     It is more important that the layout chosen be consistent (with
     itself, and with nearby or common code) than that it be "perfect."
     If your coding environment (i.e. local custom or company policy)
     does not suggest a style, and you don't feel like inventing your
     own, just copy K&R.  (The tradeoffs between various indenting and
     brace placement options can be exhaustively and minutely examined,
     but don't warrant repetition here.  See also the Indian Hill Style
     Guide.)

     Reference: K&R Sec. 1.2 p. 10.

81.  Where can I get the "Indian Hill Style Guide" and other coding
     standards?

A:   Various documents are available for anonymous ftp from:

          Site:                     File or directory:

          cs.washington.edu         ~ftp/pub/cstyle.tar.Z
          (128.95.1.4)              (the updated Indian Hill guide)

          cs.toronto.edu            doc/programming

          giza.cis.ohio-state.edu   pub/style-guide


Section 15. Miscellaneous

82.  What can I safely assume about the initial values of variables
     which are not explicitly initialized?  If global variables start
     out as "zero," is that good enough for null pointers and floating-
     point zeroes?

A:   Variables with "static" duration (that is, those declared outside
     of functions, and those declared with the storage class static),
     are guaranteed initialized to zero, as if the programmer had typed
     "= 0".  Therefore, such variables are initialized to the null
     pointer (of the correct type) if they are pointers, and to 0.0 if
     they are floating-point.

     Variables with "automatic" duration (i.e. local variables without
     the static storage class) start out containing garbage, unless they
     are explicitly initialized.  Nothing useful can be predicted about
     the garbage.

     Dynamically-allocated memory obtained with malloc and realloc is
     also likely to contain garbage, and must be initialized by the
     calling program, as appropriate.  Memory obtained with calloc
     contains all-bits-0, but this is not necessarily useful for pointer
     or floating-point values (see question 52).

83.  Can someone tell me how to write itoa (the inverse of atoi)?

A:   Just use sprintf.  (You'll have to allocate space for the result
     somewhere anyway; see questions 46 and 47.  Don't worry that
     sprintf may be overkill, potentially wasting run time or code
     space; it works well in practice.)

     References: K&R I Sec. 3.6 p. 60; K&R II Sec. 3.6 p. 64.

84.  I know that the library routine localtime will convert a time_t
     into a broken-down struct tm, and that ctime will convert a time_t
     to a printable string.  How can I perform the inverse operations of
     converting a struct tm or a string into a time_t?

A:   ANSI C specifies a library routine, mktime, which converts a
     struct tm to a time_t.  Several public-domain versions of this
     routine are available in case your compiler does not support it
     yet.

     Converting a string to a time_t is harder, because of the wide
     variety of date and time formats which should be parsed.  Public-
     domain routines have been written for performing this function
     (see, for example, the file partime.c, widely distributed with the
     RCS package), but they are less likely to become standardized.

     References: K&R II Sec. B10 p. 256; H&S Sec. 20.4 p. 361; ANSI
     Sec. 4.12.2.3 .

85.  How can I write data files which can be read on other machines with
     different word size, byte order, or floating point formats?

A:   The best solution is to use text files (usually ASCII), written
     with fprintf and read with fscanf or the like.  (Similar advice
     also applies to network protocols.)  Be skeptical of arguments
     which imply that text files are too big, or that reading and
     writing them is too slow.  Not only is their efficiency frequently
     acceptable in practice, but the advantages of being able to
     manipulate them with standard tools can be overwhelming.

     If you must use a binary format, you can improve portability, and
     perhaps take advantage of prewritten I/O libraries, by making use
     of standardized formats such as Sun's XDR, OSI's ASN.1, or CCITT's
     X.409 .

86.  I seem to be missing the system header file <sgtty.h>.  Can someone
     send me a copy?

A:   Standard headers exist in part so that definitions appropriate to
     your compiler, operating system, and processor can be supplied.
     You cannot just pick up a copy of someone else's header file and
     expect it to work, unless that person is using exactly the same
     environment.  Ask your compiler vendor why the file was not
     provided (or to send a replacement copy).

87.  How can I call Fortran (BASIC, Pascal, ADA, lisp) functions from C?
     (And vice versa?)

A:   The answer is entirely dependent on the machine and the specific
     calling sequences of the various compilers in use, and may not be
     possible at all.  Read your compiler documentation very carefully;
     sometimes there is a "mixed-language programming guide," although
     the techniques for passing arguments and ensuring correct run-time
     startup are often arcane.

88.  Does anyone know of a program for converting Pascal (Fortran, lisp,
     "Old" C, ...) to C?

A:   Several public-domain programs are available:

     p2c    written by Dave Gillespie, and posted to comp.sources.unix
            in March, 1990 (Volume 21).

     ptoc   another comp.sources.unix contribution, this one written in
            Pascal (comp.sources.unix, Volume 10, also patches in Volume
            13?).

     f2c    jointly developed by people from Bell Labs, Bellcore, and
            Carnegie Mellon.  To find about f2c, send the mail message
            "send index from f2c" to netlib@research.att.com or
            research!netlib.  (It is also available via anonymous ftp on
            research.att.com, in directory dist/f2c.)

     A PL/M to C converter was posted to alt.sources in April, 1991.

     The following companies sell various translation tools and
     services:

            Cobalt Blue
            2940 Union Ave., Suite C
            San Jose, CA  95124  USA
            (+1) 408 723 0474

            Promula Development Corp.
            3620 N. High St., Suite 301
            Columbus, OH  43214  USA
            (+1) 614 263 5454

            Micro-Processor Services Inc
            92 Stone Hurst Lane
            Dix Hills, NY  11746  USA
            (+1) 519 499 4461

     See also question 29.

89.  Where can I get copies of all these public-domain programs?

A:   If you have access to Usenet, see the regular postings in the
     comp.sources.unix and comp.sources.misc newsgroups, which describe,
     in some detail, the archiving policies and how to retrieve copies.
     The usual approach is to use anonymous ftp and/or uucp from a
     central, public-spirited site, such as uunet.uu.net (192.48.96.2).
     However, this article cannot track or list all of the available
     archive sites and how to access them.  The comp.archives newsgroup
     contains numerous announcements of anonymous ftp availability of
     various items.  The "archie" mailserver can tell you which
     anonymous ftp sites have which packages; send the mail message
     "help" to archie@quiche.cs.mcgill.ca for information.

90.  When will the next International Obfuscated C Contest (IOCCC) be
     held?  How can I get a copy of the current and previous winning
     entries?

A:   The contest typically runs from early March through mid-May.  To
     obtain a current copy of the rules, send email to:

            {pacbell,uunet,utzoo}!hoptoad!judges  or  judges@toad.com

     Contest winners are first announced at the Summer Usenix Conference
     in mid-June, and posted to the net in July.  Previous winners are
     available on uunet (see question 89) under the directory
     ~/pub/ioccc.

91.  Why don't C comments nest?  Are they legal inside quoted strings?

A:   Nested comments would cause more harm than good, mostly because of
     the possibility of accidentally leaving comments unclosed by
     including the characters "/*" within them.  For this reason, it is
     usually better to "comment out" large sections of code, which might
     contain comments, with #ifdef or #if 0 (but see question 32).

     The character sequences /* and */ are not special within double-
     quoted strings, and do not therefore introduce comments, because a
     program (particularly one which is generating C code as output)
     might want to print them.

     Reference: ANSI Rationale Sec. 3.1.9 p. 33.

92.  How can I make this code more efficient?

A:   Efficiency, though a favorite comp.lang.c topic, is not important
     nearly as often as people tend to think it is.  Most of the code in
     most programs is not time-critical.  When code is not time-
     critical, it is far more important that it be written clearly and
     portably than that it be written maximally efficiently.  (Remember
     that computers are very, very fast, and that even "inefficient"
     code can run without apparent delay.)

     It is notoriously difficult to predict what the "hot spots" in a
     program will be.  When efficiency is a concern, it is important to
     use profiling software to determine which parts of the program
     deserve attention.  Often, actual computation time is swamped by
     peripheral tasks such as I/O and memory allocation, which can be
     sped up by using buffering and cacheing techniques.

     For the small fraction of code that is time-critical, it is vital
     to pick a good algorithm; it is less important to "microoptimize"
     the coding details.  Many of the "efficient coding tricks" which
     are frequently suggested (e.g. substituting shift operators for
     multiplication by powers of two) are performed automatically by
     even simpleminded compilers.  Heavyhanded "optimization" attempts
     can make code so bulky that performance is degraded.

     For more discussion of efficiency tradeoffs, as well as good advice
     on how to increase efficiency when it is important, see chapter 7
     of Kernighan and Plaugher's The Elements of Programming Style, and
     Jon Bentley's Writing Efficient Programs.

93.  Are pointers really faster than arrays?  Do function calls really
     slow things down?  Is ++i faster than i = i + 1?

A:   Precise answers to these and many similar questions depend of
     course on the processor and compiler in use.  If you simply must
     know, you'll have to time test programs carefully.  (Often the
     differences are so slight that hundreds of thousands of iterations
     are required even to see them.  Check the compiler's assembly
     language output, if available, to see if two purported alternatives
     aren't compiled identically.)

     It is "usually" faster to march through large arrays with pointers
     rather than array subscripts, but for some processors the reverse
     is true.

     Function calls, though obviously incrementally slower than in-line
     code, contribute so much to modularity and code clarity that there
     is rarely good reason to avoid them.

     Before rearranging expressions such as i = i + 1, remember that you
     are dealing with a C compiler, not a keystroke-programmable
     calculator.  A good compiler will generate identical code for ++i,
     i += 1, and i = i + 1.  The reasons for using ++i or i += 1 over
     i = i + 1 have to do with style, not efficiency.

94.  My floating-point calculations are acting strangely and giving me
     different answers on different machines.

A:   Most digital computers use floating-point formats which provide a
     close but by no means exact simulation of real number arithmetic.
     Among other things, the associative and distributive laws do not
     hold completely (i.e. order of operation may be important, repeated
     addition is not necessarily equivalent to multiplication).
     Underflow or cumulative precision loss is often a problem.

     Don't assume that floating-point results will be exact, and
     especially don't assume that floating-point values can be compared
     for equality.  (Don't throw haphazard "fuzz factors" in, either.)

     These problems are no worse for C than they are for any other
     computer language.  Floating-point semantics are usually defined as
     "however the processor does them;" otherwise a compiler for a
     machine without the "right" model would have to do prohibitively
     expensive emulations.

     This article cannot begin to list the pitfalls associated with, and
     workarounds appropriate for, floating-point work.  A good
     programming text should cover the basics.  Do make sure that you
     have #included <math.h>, and correctly declared other functions
     returning double.

     References: K&P Sec. 6 pp. 115-8.

95.  I'm having trouble with a Turbo C program which crashes and says
     something like "floating point not loaded."

A:   Some compilers for small machines, including Turbo C (and Ritchie's
     original PDP-11 compiler), leave out floating point support if it
     looks like it will not be needed.  In particular, the non-
     floating-point versions of printf and scanf save space by not
     including code to handle %e, %f, and %g.  It happens that Turbo C's
     heuristics for determining whether the program uses floating point
     are occasionally insufficient, and the programmer must sometimes
     insert a dummy explicit floating-point call to force loading of
     floating-point support.

     In general, questions about a particular compiler are inappropriate
     for comp.lang.c .  Problems with PC compilers, for instance, will
     find a more receptive audience in a PC newsgroup (e.g.
     comp.os.msdos.programmer).

96.  This program crashes before it even runs!  (When single-stepping
     with a debugger, it dies before the first statement in main.)

A:   You probably have one or more very large (kilobyte or more) local
     arrays.  Many systems have fixed-size stacks, and those which
     perform dynamic stack allocation automatically (e.g. Unix) can be
     confused when the stack tries to grow by a huge chunk all at once.

     It is often better to declare large arrays with static duration
     (unless of course you need a fresh set with each recursive call).

     (See also question 56.)

97.  Does anyone have a C compiler test suite I can use?

A:   Plum Hall (1 Spruce Ave., Cardiff, NJ 08232, USA), among others,
     sells one.

98.  Where can I get a YACC grammar for C?

A:   The definitive grammar is of course the one in the ANSI standard.
     Several copies are floating around; keep your eyes open.  There is
     one on uunet.uu.net (192.48.96.2) in net.sources/ansi.c.grammar.Z .
     The FSF's GNU C compiler contains a grammar, as does the appendix
     to K&R II.

     References: ANSI Sec. A.2 .

99.  How do you pronounce "char"?  What's that funny name for the "#"
     character?

A:   You can pronounce the C keyword "char" like the English words
     "char," "care," or "car;" the choice is arbitrary.  Bell Labs once
     proposed the (now obsolete) term "octothorpe" for the "#"
     character.

     Trivia questions like these aren't any more pertinent for
     comp.lang.c than they are for any of the other groups they
     frequently come up in.  You can find lots of information in the
     net.announce.newusers frequently-asked questions postings, the
     "jargon file" (also published as _The Hacker's Dictionary_), and
     the Usenet ASCII pronunciation list.

100. Where can I get extra copies of this list?  What about back issues?

A:   For now, just pull it off the net; it is normally posted to
     comp.lang.c on the first of each month, with an Expiration: line
     which should keep it around all month.  Eventually, it may be
     available for anonymous ftp, or via a mailserver.

     This list is an evolving document, not just a collection of this
     month's interesting questions.  Older copies are obsolete and don't
     contain much, except the occasional typo, that the current list
     doesn't.


Bibliography

ANSI    American National Standard for Information Systems --
        Programming Language -- C, ANSI X3.159-1989 (see question 28).

        Jon Louis Bentley, Writing Efficient Programs, Prentice-Hall,
        1982, ISBN 0-13-970244-X.

H&S     Samuel P. Harbison and Guy L. Steele, C: A Reference Manual,
        Second Edition, Prentice-Hall, 1987, ISBN 0-13-109802-0.  (A
        third edition has recently been released.)

PCS     Mark R. Horton, Portable C Software, Prentice Hall, 1990, ISBN
        0-13-868050-7.

K&P     Brian W. Kernighan and P.J. Plaugher, The Elements of
        Programming Style, Second Edition, McGraw-Hill, 1978, ISBN 0-
        07-034207-5.

K&R I   Brian W. Kernighan and Dennis M. Ritchie, The C Programming
        Language, Prentice Hall, 1978, ISBN 0-13-110163-3.

K&R II  Brian W. Kernighan and Dennis M. Ritchie, The C Programming
        Language, Second Edition, Prentice Hall, 1988, ISBN 0-13-
        110362-8, 0-13-110370-9.

CT&P    Andrew Koenig, C Traps and Pitfalls, Addison-Wesley, 1989, ISBN
        0-201-17928-8.

There is a more extensive bibliography in the revised Indian Hill style
guide (see question 81).


Acknowledgements

Thanks to Sudheer Apte, Dan Bernstein, Joe Buehler, Raymond Chen,
Christopher Calabrese, James Davies, Norm Diamond, Ray Dunn, Stephen M.
Dunn, Bjorn Engsig, Ron Guilmette, Doug Gwyn, Tony Hansen, Joe
Harrington, Guy Harris, Blair Houghton, Kirk Johnson, Andrew Koenig,
John Lauro, Christopher Lott, Tim McDaniel, Evan Manning, Mark Moraes,
Francois Pinard, randall@virginia, Pat Rankin, Rich Salz, Chip
Salzenberg, Paul Sand, Doug Schmidt, Patricia Shanahan, Peter da Silva,
Joshua Simons, Henry Spencer, Erik Talvola, Clarke Thatcher, Chris
Torek, Ed Vielmetti, Larry Virden, Freek Wiedijk, and Dave Wolverton,
who have contributed, directly or indirectly, to this article.  Special
thanks to Karl Heuer, and particularly to Mark Brader, who (to borrow a
line from Steve Johnson) have goaded me beyond my inclination, and
frequently beyond my endurance, in relentless pursuit of a better FAQ
list.

                                             Steve Summit
                                             scs@adam.mit.edu
                                             scs%adam.mit.edu@mit.edu
                                             mit-eddie!adam!scs

This article is Copyright 1988, 1990, 1991 by Steve Summit.
It may be freely redistributed so long as the author's name, and this
notice, are retained.
The C code in this article (vstrcat, error, etc.) is public domain and
may be used without restriction.

scs@adam.mit.edu (Steve Summit) (05/01/91)

[Last modified April 29, 1991 by scs.]

This article contains minimal answers to the comp.lang.c frequently-
asked questions list.  Please see the long version for more detailed
explanations and references.

Section 1. Null Pointers

1.   What is this infamous null pointer, anyway?

A:   For each pointer type, there is a special value -- the "null
     pointer" -- which is distinguishable from all other pointer values
     and which is not the address of any object.

2.   How do I "get" a null pointer in my programs?

A:   A constant 0 in a pointer context is converted into a null pointer
     at compile time.  A "pointer context" is an initialization,
     assignment, or comparison with one side a variable or expression of
     pointer type, and (in ANSI standard C) a function argument which
     has a prototype in scope declaring a certain parameter as being of
     pointer type.  In other contexts (function arguments without
     prototypes, or in the variable part of variadic function calls) a
     constant 0 with an appropriate explicit cast is required.

3.   What is NULL and how is it #defined?

A:   NULL is simply a preprocessor macro, #defined as 0 (or (void *)0),
     which is used (as a stylistic convention, in favor of unadorned
     0's) to generate null pointers,

4.   How should NULL be #defined on a machine which uses a nonzero bit
     pattern as the internal representation of a null pointer?

A:   The same as any other machine: as 0 (or (void *)0).  (The compiler
     makes the translation, upon seeing a 0, not the preprocessor.)

5.   If NULL were defined as "(char *)0," wouldn't that make function
     calls which pass an uncast NULL work?

A:   Not in general.  The problem is that there are machines which use
     different internal representations for pointers to different types
     of data.  A cast is still required to tell the compiler which kind
     of null pointer is required, since it may be different from
     (char *)0.

6.   I use the preprocessor macro "#define Nullptr(type) (type *)0" to
     help me build null pointers of the correct type.

A:   This trick, though valid, does not buy much.

7.   Is the abbreviated pointer comparison "if(p)" to test for non-null
     pointers valid?  What if the internal representation for null
     pointers is nonzero?

A:   The construction "if(p)" works, regardless of the internal
     representation of null pointers, because the compiler essentially
     rewrites it as "if(p != 0)" and goes on to convert 0 into the
     correct null pointer.

8.   If "NULL" and "0" are equivalent, which should I use?

A:   Either; the distinction is entirely stylistic.

9.   But wouldn't it be better to use NULL (rather than 0) in case the
     value of NULL changes, perhaps on a machine with nonzero null
     pointers?

A:   No.  NULL is, and will always be, 0.

10.  I'm confused.  NULL is guaranteed to be 0, but the null pointer is
     not?

A:   A "null pointer" is a language concept whose particular internal
     value does not matter.  A null pointer is requested in source code
     with the character "0".  "NULL" is a preprocessor macro, which is
     always #defined as 0 (or (void *)0).

11.  Why is there so much confusion surrounding null pointers?  Why do
     these questions come up so often?

A:   The fact that null pointers are represented both in source code,
     and internally to most machines, as zero invites unwarranted
     assumptions.  The use of a preprocessor macro (NULL) suggests that
     the value might change later, or on some weird machine.

12.  I'm still confused.  I just can't understand all this null pointer
     stuff.

A:   A simple rule is, "Always use `0' or `NULL' for null pointers, and
     always cast them when they are used as arguments in function
     calls."

13.  Given all the confusion surrounding null pointers, wouldn't it be
     easier simply to require them to be represented internally by
     zeroes?

A:   What would such a requirement really accomplish?

14.  Seriously, have any actual machines really used nonzero null
     pointers?

A:   Machines manufactured by Prime and by Honeywell-Bull, as well as
     Symbolics Lisp Machines, have done so.

Section 2. Arrays and Pointers

15.  I had the definition char x[6] in one source file, and in another I
     declared extern char *x.  Why didn't it work?

A:   The declaration extern char *x simply does not match the actual
     definition.   Use extern char x[].

16.  But I heard that char x[] was identical to char *x.

A:   Not at all.  Arrays are not pointers.

17.  You mean that a reference like x[3] generates different code
     depending on whether x is an array or a pointer?

A:   Precisely.

18.  So what is meant by the "equivalence of pointers and arrays" in C?

A:   An lvalue of type array-of-T which appears in an expression decays
     into a pointer to its first element; the type of the resultant
     pointer is pointer-to-T.

19.  Why are array and pointer declarations interchangeable as function
     formal parameters?

A:   Since functions can never receive arrays as parameters, any
     parameter declarations which "look like" arrays are treated by the
     compiler as if they were pointers.

20.  Someone explained to me that arrays were really just constant
     pointers.

A:   An array name is "constant" in that it cannot be assigned to, but
     an array is _not_ a pointer.

21.  I came across some "joke" code containing the "expression"
     5["abcdef"] .  How can this be legal C?

A:   Yes, array subscripting is commutative in C.  The array
     subscripting operation a[e] is defined as being equivalent to
     *((a)+(e)).

22.  My compiler complained when I passed a two-dimensional array to a
     routine expecting a pointer to a pointer.

A:   The rule by which arrays decay into pointers is not applied
     recursively.  An array of arrays (i.e. a two-dimensional array in
     C) decays into a pointer to an array, not a pointer to a pointer.

23.  How do I declare a pointer to an array?

A:   Usually, you don't want to.  Consider using a pointer to one of the
     array's elements instead.

24.  How can I dynamically allocate a multidimensional array?

A:   It is usually best to allocate an array of pointers, and then
     initialize each pointer to a dynamically-allocated "row." See the
     full list for code samples.

Section 3. Order of Evaluation

25.  Under my compiler, the code "int i = 7; printf("%d\n", i++ * i++);"
     prints 49.  Regardless of the order of evaluation, shouldn't it
     print 56?

A:   The operations implied by the postincrement and postdecrement
     operators ++ and -- are performed at some time after the operand's
     former values are yielded and before the end of the expression, but
     not necessarily immediately after, or before other parts of the
     expression are evaluated.

26.  But what about the &&, ||, and comma operators?

A:   There is a special exception for those operators, (as well as ?: );
     left-to-right evaluation is guaranteed.

Section 4. ANSI C

27.  What is the "ANSI C Standard?"

A:   In 1983, the American National Standards Institute commissioned a
     committee, X3J11, to standardize the C language.  After a long,
     arduous process, the committee's work was finally ratified as an
     American National Standard, X3.159-1989, on December 14, 1989, and
     published in the spring of 1990.  The Standard has also been
     adopted as ISO/IEC 9899:1990.

28.  How can I get a copy of the Standard?

A:   Copies are available from the American National Standards Institute
     in New York, or from Global Engineering Documents in Irvine, CA.
     See the unabridged list for addresses.

29.  Does anyone have a tool for converting old-style C programs to ANSI
     C, or for automatically generating prototypes?

A:   See the full list for details.

30.  What's the difference between "char const *p" and "char * const p"?

A:   The former is a pointer to a constant character; the latter is a
     constant pointer to a character.

31.  My ANSI compiler complains about a mismatch when it sees

          extern int func(float);

          int func(x)
          float x;
          {...

A:   You have mixed the new-style prototype declaration
     "extern int func(float);" with the old-style definition
     "int func(x) float x;".  The problem can be fixed by using either
     new-style (prototype) or old-style syntax consistently.

32.  I'm getting strange syntax errors inside code which I've #ifdeffed
     out.

A:   Under ANSI C, #ifdeffed-out text must still consist of "valid
     preprocessing tokens."  This means that there must be no
     unterminated comments or quotes (i.e. no single apostrophes), and
     no newlines inside quotes.

33.  Why does the ANSI Standard not guarantee more than six monocase
     characters of external identifier significance?

A:   The problem is older linkers which cannot be forced (by mere words
     in a Standard) to upgrade.

34.  Whatever happened to noalias?

A:   It was deleted from the final versions of the standard because of
     widespread complaint and the near-impossibility of defining it
     properly.

35.  What are #pragmas and what are they good for?

A:   The #pragma directive provides a single, well-defined "escape
     hatch" which can be used for extensions.

Section 5. C Preprocessor

36.  How can I write a generic macro to swap two values?

A:   There is no good answer to this question.  The best all-around
     solution is probably to forget about using a macro.

37.  I have some old code that tries to construct identifiers with a
     macro like "#define Paste(a, b) a/**/b", but it doesn't work any
     more.

A:   Try the ANSI token-pasting operator ##.

38.  What's the best way to write a multi-statement cpp macro?

A:   #define Func() do {stmt1; stmt2; ... } while(0)   /* (no trailing ; ) */

39.  How can I write a cpp macro which takes a variable number of
     arguments?

A:   One popular trick is to define the macro with a single argument,
     and call it with a double set of parentheses, which appear to the
     preprocessor to indicate a single argument:

          #define DEBUG(args) {printf("DEBUG: "); printf args;}

          if(n != 0) DEBUG(("n is %d\n", n));

Section 6. Variable-Length Argument Lists

40.  How can I write a function that takes a variable number of
     arguments?

A:   Use the <stdarg.h> header.

41.  How can I write a function that takes a format string and a
     variable number of arguments, like printf, and passes them to
     printf to do most of the work?

A:   Use vprintf, vfprintf, or vsprintf.

42.  How can I discover how many arguments a function was actually
     called with?

A:   Any function which takes a variable number of arguments must be
     able to determine from the arguments themselves how many of them
     there are.

Section 7. Lint

43.  I just typed in this program, and it's acting strangely.  Can you
     see anything wrong with it?

A:   Try running lint first.

44.  How can I shut off the "warning: possible pointer alignment
     problem" message lint gives me for each call to malloc?

A:   It may be easier simply to ignore the message, perhaps in an
     automated way with grep -v.

45.  Where can I get an ANSI-compatible lint?

A:   See the unabridged list for two commercial products.

Section 8. Memory Allocation

46.  Why doesn't the code "char *answer; gets(answer);" work?

A:   The pointer variable "answer" has not been set to point to any
     valid storage.  The simplest way to correct this fragment is to use
     a local array, instead of a pointer.

47.  I can't get strcat to work.  I tried "char *s1 = "Hello, ",
     *s2 = "world!", *s3 = strcat(s1, s2);" but I got strange results.

A:   Again, the problem is that space for the concatenated result is not
     properly allocated.

48.  But the man page for strcat says that it takes two char *'s as
     arguments.  How am I supposed to know to allocate things?

A:   In general, when using pointers you _always_ have to consider
     memory allocation, at least to make sure that the compiler is doing
     it for you.

49.  You can't use dynamically-allocated memory after you free it, can
     you?

A:   No.  Some early man pages implied otherwise, but the claim is no
     longer valid.

50.  How does free() know how many bytes to free?

A:   The malloc/free package remembers the size of each block it
     allocates and returns.

51.  Is it legal to pass a null pointer as the first argument to
     realloc()?

A:   ANSI C sanctions this usage, but several earlier implementations do
     not support it.

52.  Is it safe to use calloc's zero-fill guarantee for pointer and
     floating-point values?

A:   calloc(m, n) is essentially equivalent to "p = malloc(m * n);
     memset(p, 0, m * n); ".  The zero fill is all-bits-zero, and does
     not therefore guarantee useful zero values for pointers or
     floating-point values.

53.  What is alloca and why is its use discouraged?

A:   alloca allocates memory which is automatically freed when the
     function which called alloca returns.  alloca cannot be written
     portably, is difficult to implement on machines without a stack,
     and fails under certain conditions if implemented simply.

Section 9. Structures

54.  I heard that structures could be assigned to variables and passed
     to and from functions, but K&R I says not.

A:   These operations are supported by all modern compilers.

55.  How does struct passing and returning work?

A:   If you really need to know, see the unabridged list.

56.  I have a program which works correctly, but dumps core after it
     finishes.  Why?

A:   Check to see if a structure type declaration just before main is
     missing its trailing semicolon, causing the compiler to believe
     that main returns a struct.  See also question 96.

57.  Why can't you compare structs?

A:   There is no reasonable way for a compiler to implement struct
     comparison which is consistent with C's low-level flavor.

58.  I came across some code that declared a structure with the last
     member an array of one element, and then did some tricky allocation
     to make the array act like it had several elements.  Is this legal
     and/or portable?

A:   The ANSI C standard allows it, but only implicitly.

59.  How can I determine the byte offset of a field within a structure?

A:   ANSI C defines the offsetof macro, which should be used if
     available.

60.  How can I access structure fields by name at run time?

A:   Build a table of names and offsets, using the offsetof() macro.

Section 10. Declarations

61.  How do you decide which integer type to use?

A:   If you might need large values, use long.  If space is very
     important, use short.  Otherwise, use int.

62.  I can't seem to define a linked list node which contains a pointer
     to itself.

A:   Structs in C can certainly contain pointers to themselves; the
     discussion and example in section 6.5 of K&R make this clear.
     Problems arise if an attempt is made to define (and use) a typedef
     in the midst of such a declaration; avoid this.

63.  How do I declare an array of pointers to functions returning
     pointers to functions returning pointers to characters?

A:   char *(*(*a[5])())();
     Using a chain of typedefs, or the cdecl program, makes these
     declarations easier.

64.  So where can I get cdecl?

A:   Several public-domain versions are available.  See the full list
     for details.

65.  How do I initialize a pointer to a function?

A:   Use something like "extern int func(); int (*fp)() = func; " .

66.  I've seen different methods used for calling through pointers to
     functions.

A:   The extra parentheses and explicit * are now officially optional,
     although some older implementations require them.

Section 11. Boolean Expressions and Variables

67.  What is the right type to use for boolean values in C?  Why isn't
     it a standard type?  Should #defines or enums be used for the true
     and false values?

A:   C does not provide a standard boolean type, because picking one
     involves a space/time tradeoff which is best decided by the
     programmer.  The choice between #defines and enums is arbitrary and
     not terribly interesting.

68.  Isn't #defining TRUE to be 1 dangerous, since any nonzero value is
     considered "true" in C?  What if a built-in boolean or relational
     operator "returns" something other than 1?

A:   It is true (sic) that any nonzero value is considered true in C,
     but this applies only "on input", i.e. where a boolean value is
     expected.  When a boolean value is generated by a built-in
     operator, it is guaranteed to be 1 or 0.  (This is _not_ true for
     some library routines such as isalpha.)

69.  What is the difference between an enum and a series of preprocessor
     #defines?

A:   At the present time, there is little difference.  The ANSI standard
     states that enumerations are compatible with integral types.

Section 12. Operating System Dependencies

70.  How can I read a single character from the keyboard without waiting
     for a newline?

A:   Contrary to popular belief and many people's wishes, this is not a
     C-related question.  How to do so is a function of the operating
     system in use.

71.  How can I find out if there are characters available for reading
     (and if so, how many)?  Alternatively, how can I do a read that
     will not block if there are no characters available?

A:   These, too, are entirely operating-system-specific.

72.  How can my program discover the complete pathname to the executable
     file from which it was invoked?

A:   argv[0] may contain all or part of the pathname.  You may be able
     to duplicate the command language interpreter's search path logic
     to locate the executable.

73.  How can a process change an environment variable in its caller?

A:   In general, it cannot.

74.  How can a file be shortened in-place without completely clearing or
     rewriting it?

A:   BSD systems provide ftruncate(), and several others supply
     chsize(), but there is no truly portable solution.

Section 13. Stdio

75.  Why does errno contain ENOTTY after a call to printf?

A:   Don't worry about it.  It is only meaningful for a program to
     inspect the contents of errno after an error has occurred.

76.  My program's prompts and intermediate output don't always show up
     on the screen, especially when I pipe the output through another
     program.

A:   It is best to use an explicit fflush(stdout) whenever output should
     definitely be visible.

77.  When I read from the keyboard with scanf(), it seems to hang until
     I type one extra line of input.

A:   scanf() was designed for free-format input, which is seldom what
     you want when reading from the keyboard.

78.  How can I recover the file name given an open file descriptor?

A:   This problem is, in general, insoluble.  It is best to remember the
     names of open files yourself.

Section 14. Style

79.  Is the code "if(!strcmp(s1, s2))" good style?

A:   No.

80.  What's the best style for code layout in C?

A:   There is no one "best style," but see the full list for a few
     suggestions.

81.  Where can I get the "Indian Hill Style Guide" and other coding
     standards?

A:   See the unabridged list.

Section 15. Miscellaneous

82.  What can I safely assume about the initial values of variables
     which are not explicitly initialized?

A:   Variables with "static" duration start out as 0, as if the
     programmer had initialized them.  Variables with "automatic"
     duration, and dynamically-allocated memory, start out containing
     garbage (with the exception of calloc).

83.  Can someone tell me how to write itoa?

A:   Just use sprintf.

84.  How can I convert a struct tm or a string into a time_t?

A:   The ANSI mktime routine converts a struct tm to a time_t.  No
     standard routine exists to parse strings.

85.  How can I write data files which can be read on other machines with
     different data formats?

A:   The best solution is to use text files.

86.  I seem to be missing the system header file <sgtty.h>.  Can someone
     send me a copy?

A:   You cannot just pick up a copy of someone else's header file and
     expect it to work, since the definitions within header files are
     frequently system-dependent.  Contact your vendor.

87.  How can I call Fortran (BASIC, Pascal, ADA, lisp) functions from C?

A:   The answer is entirely dependent on the machine and the specific
     calling sequences of the various compilers in use.

88.  Does anyone know of a program for converting Pascal (Fortran, lisp,
     "Old" C, ...) to C?

A:   Several public-domain programs are available, namely ptoc, p2c, and
     f2c.  See the full list for details.

89.  Where can I get copies of all these public-domain programs?

A:   See the regular postings in the comp.sources.unix and
     comp.sources.misc newsgroups for information.

90.  When will the next Obfuscated C Contest be held?  How can I get a
     copy of the previous winning entries?

A:   See the full list, or send email to judges@toad.com .

91.  Why don't C comments nest?  Are they legal inside quoted strings?

A:   Nested comments would cause more harm than good.  The character
     sequences /* and */ are not special within double-quoted strings.

92.  How can I make this code more efficient?

A:   Efficiency is not important nearly as often as people tend to think
     it is.  Most of the time, by simply paying attention to good
     algorithm choices, perfectly acceptable results can be achieved.

93.  Are pointers really faster than arrays?  Do function calls really
     slow things down?

A:   Precise answers to these and many similar questions depend of
     course on the processor and compiler in use.

94.  My floating-point calculations are acting strangely and giving me
     different answers on different machines.

A:   See the full list for a brief explanation, or any good programming
     book for a better one.

95.  I'm having trouble with a Turbo C program which crashes and says
     something like "floating point not loaded."

A:   Some compilers for small machines, including Turbo C, attempt to
     leave out floating point support if it looks like it will not be
     needed.  The programmer must occasionally insert a dummy explicit
     floating-point call to force loading of floating-point support.

96.  This program crashes before it even runs!

A:   Look for very large, local arrays.
     (See also question 56.)

97.  Does anyone have a C compiler test suite I can use?

A:   Plum Hall, among others, sells one.

98.  Where can I get a YACC grammar for C?

A:   See the ANSI Standard, or the unabridged list.

99.  How do you pronounce "char"?

A:   Like the English words "char," "care," or "car" (your choice).

100. Where can I get extra copies of this list?

A:   For now, just pull it off the net; the unabridged version is
     normally posted on the first of each month, with an Expiration:
     line which should keep it around all month.

                                             Steve Summit
                                             scs@adam.mit.edu
                                             scs%adam.mit.edu@mit.edu
                                             mit-eddie!adam!scs

This article is Copyright 1988, 1990, 1991 by Steve Summit.
It may be freely redistributed so long as the author's name, and this
notice, are retained.