jmeyer@uniol.UUCP (Jochen Meyer) (06/27/90)
lins@Apple.COM (Chuck Lins) writes: >>Hi. Are you planning on doing an Amiga port of Oberon? If not, >>how portable is the code? I might consider doing the port. >Chances are that there will *not* be a port of Oberon to the Amiga. Oberon is Well, you're wrong; a port of Oberon to the Amiga has already been done and it's expected to be sold around autumn - at least in Suisse an Germany. (This is not a rumour - I've seen the lot). In fact it is not a port but a completely new implementation. For more information you may wish to contact AMOK (Amiga Modula and Oberon Klub). I' m afraid I don't know the exact adress, but it is somewhere in South Germany. -- ************************************************************************** Jochen Meyer Tel. 0441 / 81994 (voice) inHouse: faustus@aragorn email: jmeyer@uniol.uucp bitnet: 527065@doluni1.bitnet
aubrey@rpp386.cactus.org (Aubrey McIntosh) (07/02/90)
I have unStuffed MacOberon, and Driven through it some. Unfortunately, I have to work tomorrow, and could not spend all night with it... (Besides, that makes my wife grumpy.) It is interesting. I wish the Mac had a Logitech mouse. The strongest initial impression was made by the Ultimate Point and Click that pervades the system. Any text in any viewer (window), such as this instance of Edit.Open MyFirstProgram.Mod serves the function of a pull-down menu in the mac environment (I'm still developing MS-DOS program for $, life is sad...) That is, put the cursor on any character in Edit (I don't know if the '.Open' counts or not, I didn't try that, and the doc's make me think not) Click the right mouse button, simulated by the control key on the Mac keyboard, and the Editor opens a viewer with MyFirstProgram.Mod sitting in it. A flick of the wrist to place the cursor there, a single keystroke to Select that window, and point and click on the string 'Compile.Compile *' conveniently waiting in one of the windows opened by the sample startup script, and the program compiles. The System.Log window comments about How Things Are Progressing. The "A program is a document, and should literally say what happens." idea is taken MUCH farther than in Modula-2. The Do.Mod (or Try.Mod, i forget) program is an Oberon source Module, followed by a typeset document with instructions about 'point here, click there, this will happen. Now change this.' I sat there for at least a minute waiting for it to compile, and then realized it had compiled, in an eyeblink. I clicked on the name again, and the old version left its message in the System.Log. Then I Interclicked as instructed, and the System.Log clearly showed my changes in the tracks. One of the things that I had thought Prof. W. missed with Modula-2 was not releasing an operating system with the language. He has apparantly repaid that with interest. Lesser impressions: I have done typesetting on proposals for my wife's business, and it is a pain, after she has language written with yellow pad and pencil I figure that about 0.25 of the work to place it on paper is finished. In Oberon, the OS, one selects the text of interest, the moves the cursor over text of similar typeface to that desired, and with a series of 'interclicks' the typeface is applied to the selected text. Color is supposedly supported this way as well, but I didn't get to that. Anybody want a good deal on an XT... -- Aubrey McIntosh "Find hungry samurai." -- The Old Man 1502 Devon Circle comp.os.minix, comp.lang.modula2 Austin, TX 78723 1-(512)-452-1540 (v)