[comp.lang.pascal] UCSD Pascal graphics/shapes unit

muller@Alliant.COM (Jim Muller) (08/20/88)

As a project for someone in a local Apple club, I wrote a unit for Apple
Pascal (v1.2) to handle shapes in a way similar to the Applesoft DRAW
routine.  To complete the project, I also wrote a bunch of supporting stuff,
such as a program to generate (create) shapes easily, a program to collect
them into shape libraries, routines in the shapes-unit to write to or read
from disk entire screens, a drawing program to create screens for programs
to call, routines in the shapes-unit to do some animation, and a program
to test the animation sequences.  After completing all this stuff, I had
intended to market it somehow, but, well, the world seems to be generally
disinterested in the P system (at least if you judge it from the prevailing
Apple magazines).  Someone from this august group (who shall remain unnamed)
volunteered to beta-test it for me, but never got past the stage of being
fascinated by the demo program I included.  So the question for you all is:
How much interest is there?  Does anyone know whether the system is still
in much use?  I have not bothered to invest in v1.3 (yet) but I know of no
reason why the system shouldn't work with v1.3 too.  Is anyone interested?
-- 
    - Jim Muller