[comp.lang.pascal] A TP programming problem...

VICPAUA%YALEVM.YCC.YALE.EDU%CUNYVM.CUNY.EDU@cunyvm.cu (Paul Vick) (12/17/88)

  I'm looking for some help for a certain problem that I'm having with
To:       info-pascal@vim.brl.mil

Turbo Pascal 4.0. Here's the situation:

  I am writing a game in Turbo Pascal to be played through BBSs. For the
moment, I'm writing it to be used with the World War IV BBS system, which
simply intercepts all characters sent through DOS and routes them to the
modem - meaning I haven't needed to worry about controlling the modem or
any such thing. So far so good.
  However, I'm beginning to find that the current state of the game runs
too slow at the median speed of 1200 baud and impossibly slow at 300 baud
and so on. The principle culprit of this is the need I have for clearing
large spaces on the screen. I'm using ANSI terminal emulation, which is
all fine and dandy, except that it doesn't support some functions I need,
such as the aforementioned problem with clearing areas on the screen.
  So, the problem I'm faced with is: what is the most economical way to

dragon@westfort.UUCP (The Mystic) (01/02/89)

        I too run WWIV Bulletin board system, and for a time was writting a 
an on-line game for such mundane purposes as "pleasure" (grin).. W/ use of the 
ansi clear codes, I havn't had much experiance in to make any relative reply 
other than: Call Amber, and leave a message there.. There are several users 
who take a great deal of time in writting these games for WWIV, who would be 
mor than willing to help you out..  Or better yet, call the source of it all.. 
Mr. Bill's Play house...  Ah, seems I'll have to get back to you later on that 
number, but it shouldn't be too difficult in finding it..  On the off chance 
that you don't have AMBER's number..:  1-213-208-6689..  Wayne Bell's system..

                        Jason