VICPAUA%YALEVM.YCC.YALE.EDU%CUNYVM.CUNY.EDU@cunyvm.cu (Paul Vick) (12/17/88)
I'm looking for some help for a certain problem that I'm having with To: info-pascal@vim.brl.mil Turbo Pascal 4.0. Here's the situation: I am writing a game in Turbo Pascal to be played through BBSs. For the moment, I'm writing it to be used with the World War IV BBS system, which simply intercepts all characters sent through DOS and routes them to the modem - meaning I haven't needed to worry about controlling the modem or any such thing. So far so good. However, I'm beginning to find that the current state of the game runs too slow at the median speed of 1200 baud and impossibly slow at 300 baud and so on. The principle culprit of this is the need I have for clearing large spaces on the screen. I'm using ANSI terminal emulation, which is all fine and dandy, except that it doesn't support some functions I need, such as the aforementioned problem with clearing areas on the screen. So, the problem I'm faced with is: what is the most economical way to
dragon@westfort.UUCP (The Mystic) (01/02/89)
I too run WWIV Bulletin board system, and for a time was writting a an on-line game for such mundane purposes as "pleasure" (grin).. W/ use of the ansi clear codes, I havn't had much experiance in to make any relative reply other than: Call Amber, and leave a message there.. There are several users who take a great deal of time in writting these games for WWIV, who would be mor than willing to help you out.. Or better yet, call the source of it all.. Mr. Bill's Play house... Ah, seems I'll have to get back to you later on that number, but it shouldn't be too difficult in finding it.. On the off chance that you don't have AMBER's number..: 1-213-208-6689.. Wayne Bell's system.. Jason