[comp.lang.pascal] *fast* pixel-writing code?

yackob@eeserv.ee.umanitoba.ca (Kerry Yackoboski) (05/03/91)

	Does anyone have any *fast* pixel drawing routines for the IBM PC,
say suitable for use in Turbo Pascal in graphics mode?  I'm looking for
something faster than the "PutPixel" procedure - I assume it would involve
assembly language, or BIOS calls.  Failing that, can anyone point me to
books/articles that I should read in order to write my own code?
	Follow-ups to comp.lang.pascal.
	thanks, Kerry
--
Kerry Yackoboski 	<yackob@eeserv.ee.umanitoba.ca>
The Scanning Tunneling Microscopy Laboratory, ECE Dept., U of Manitoba
Mysterious Moon Man of Manitoba, Winnipeg, Canada

davidsen@rdsunx.crd.ge.com (William E Davidsen) (05/06/91)

In article <1991May2.233322.28907@ccu.umanitoba.ca>,
yackob@eeserv.ee.umanitoba.ca (Kerry Yackoboski) writes:
|> 
|> 	Does anyone have any *fast* pixel drawing routines for the IBM PC,
|> say suitable for use in Turbo Pascal in graphics mode?  I'm looking for

  I would just mention here that the way to speed is to avoid writing a
pixel at a time, and to calculate a number of pixel, then copy the
bitmap for each color with block move.