jlc@atux01.UUCP (J. Collymore) (06/01/88)
I am cross-posting this netnews article from comp.sys.mac. I think that some of you in these newsgroups may also be interested in this. Jim Collymore =============================================================================== ----------------------------------------------------------- Students Give Museum Visitors A Chance To Launch Rockets Washington, DC. May 3, 1988. Millions of visitors to the Smithsonian's National Air and Space Museum soon will be able to test their own abilities to design and launch rockets into space. They'll do it with the help of a computer program created by three college students. The program is the winning entry in the "Race for Space Software Chase," a nationwide software writing contest sponsored by the Smithsonian and Apple Computer, Inc. of Cupertino, Calif. Undergraduate and graduate students at leading universities across the country were challenged to write computer programs that would let museum visitors actually experience some of the ways computers are used in aviation and space flight. The best entry was promised a place in a new air and space museum gallery that will showcase the vital role that computers play in aerospace technology. The gallery, called "Beyond the Limits" will open in May 1989. Three students from the California Institute of Technology in Pasadena, Calif., captured the grand prize with a program on rocket design. The winning software was designed by Pierce T. Wetter III, a junior electrical engineering major from Simi Valley, Calif.; Mike Meckler, a sophomore physics major from Columbus, Ohio; and Glenn C. Smith, a junior physics major from South Pasadena, Calif. The software will allow museum visitors to see how changing variables such as thrust, weight and fuel type affect a rocket's ability to overcome gravity and leave the earth's atmosphere. Once a visitor arrives at a workable design, the program "launches" the rocket, calculates the maximum altitude it will reach and compares these results with attempts by other visitors. "The museum as a teaching institution hopes to stimulate thought -- on both a scientific and a popular level -- about the challenges and excitement of aerospace technology," said Martin O. Harwit, director of the National Air and Space Museum. "We are happyto exhibit the work of the grand prize winning students in our new computer gallery and to expand our role of educating the public." "Creating highly interactive, graphically sophisticated software is no small accomplishment--one that would have been unheard of for students just a few years ago. Today's computing tools give students both the means and the motivation to solve real-world problems," Dave Barram, Apple's vice president of corporate affairs, said today in announcing the winners at a news conference at the museum. The grand prize includes a summer internship at the museum for one member of the Cal Tech team and 10 Macintosh II computers, donated by Apple to the university. In addition to Cal Tech, four other schools earned honors in the contest: the University of California at Davis for a program that simulates effects of a wind tunnel;Northwestern University in Evanston, Illinois for software that demonstrates how air crews use computers during reconnaissance flights. Stanford University in Palo Alto, Calif. and the University of Notre Dame in South Bend, Indiana, which each submitted programs that simulate the results of aircraft design decisions. Each university was awarded two Macintosh II computers. All entries were required to be two-minute, interactive demonstrations that show how computers are used in aerospace engineering. The entries were judged in four categories; content, creativity, ease of use, and use of computer science methodology. The competition was judged by distinguished names in the aerospace and computer industries: Burt Rutan, designer of the aircraft Voyager, which in 1986 flew around the world non-stop without refueling; Paul MacCready, creator of the Gossamer Condor and other human- and solar-powered aircraft; Alan Kay, scientist and Apple Fellow whose ideas and innovation in programming languages were critical to the development of personal computers, including Apple's Macintosh; Robert E. Holzman, manager of computer graphics lab at Jet Propulsion Laboratory in Pasadena, Calif., which is well-known for its computer animation of the flights of Voyager II and other unmanned flights into deep space; and Paul Ceruzzi, associate curator in the Space Science and Exploration Department. About nine million people visit the museum each year to view 23 exhibition galleries displaying some of the most significant aircraft and spacecraft ever assembled in one place. The museum's new gallery will demonstrate the role computers play in aerospace technology--including design, testing, manufacturing and production, simulation and training, navigation and ground control, on-board control and air and space operations. Apple, the Apple logo and Macintosh are regisitered trademarks of Apple Computer, Inc. Press Releases Headlines & Guide __________________________________________________________________________ Ken Eddings CSNET: eddings@andy.bgsu.edu Department of Philosophy ARPANET: eddings%andy.bgsu.edu@csnet-relay Bowling Green State Univ. ALink: UG0182 attn: Ken Eddings Bowling Green OH 43403 GEnie: K.EDDINGS __________________________________________________________________________ "The prudent mariner never relies solely on any single aid to navigation." -=Old Mariner's Proverb=- __________________________________________________________________________
bob@its63b.ed.ac.uk (ERCF08 Bob Gray) (06/13/88)
In article <684@atux01.UUCP> jlc@atux01.UUCP (J. Collymore) writes: >I am cross-posting this netnews article from comp.sys.mac. >----------------------------------------------------------- >Students Give Museum Visitors A Chance To Launch Rockets [...] >The software will allow museum visitors to see how changing variables such as >thrust, weight and fuel type affect a rocket's ability to overcome gravity and >leave the earth's atmosphere. Once a visitor arrives at a workable design, >the program "launches" the rocket, calculates the maximum altitude it will >reach and compares these results with attempts by other visitors. Exactly this type of system has been running in the Spaceflight gallery in the Science Museum in London for the last two and a half years. You are asked to select number of stages; thrust and fuel type for each stage; and the payload weight. The computer then launches the rocket, and draws the trajectory it would follow. For ease of calculation the Earth is assumed to be flat, but some designs still make it into orbit. :-> Bob.