[net.sf-lovers] SFX in THE LAST STARFIGHTER

mike@rice.ARPA@sri-unix.UUCP (07/15/84)

From:  Mike Caplinger <mike@rice.ARPA>

This is the first movie I can remember that has a credit for a
supercomputer; the Cray X-MP of Digital Productions.  And the special
effects are pretty good, even startling at some points.  But they're
marred in a few places.

The most objectionable is a strobing effect when an object flies right
by the "camera" while moving at high speed, as nearly everything does
in TLS.  Because there was apparently no attempt to blur for motion,
objects appear unnaturally jerky.  This is a great example of why
blurring is important in computer graphics.

Less obvious is the Mach band effect as cylindrical objects are seen to
be built up out of rectangles.  This is usually well-hidden, but look
for it on munitions in the Gunstar's bays, and on the Ko-Dan fighters.

Finally, things just aren't dirty and bumpy enough; nearly everything
is a smooth, metallic, Phong-shaded surface.  A bit more random
texturing might have been appropriate.  Certainly the asteroid (fractal
surface?) was a little too regular.

None of this detracts from the film as a whole, and the graphics
themselves are great fun to watch; there are lots of bits here that
simply couldn't be done with models.  Also, There's a good article on
the SFX in the June CINEFEX, along with GHOSTBUSTERS.

	- Mike

ps.  Watch for the DR. STRANGELOVE reference during the Starfighter
briefing session!