[net.sf-lovers] The Last Starfighter

Isdale.es@XEROX.ARPA (04/19/84)

From:  Isdale.es@XEROX.ARPA (who enclosed it with a local dl change

A tidbit for the Movie goers:

The new computer generated efx movie "The Last Starfighter" has finally
finished filming and might even make it to the theaters on time. The
film will contain about 27 minutes of "Digital Scene Simulations" which
is a fancy word (and service mark) for animation done by Digital
Productions on their CRAY XMP. From one who used to work there: the
images are FANTASTIC!! So what if the plot and acting arent the
STARWARS/STARTrek quality. What you will see is something that has never
been done before. All the space scenes and some of the background mattes
were done by computer. There are NO models in this flick at all! The
battle scene at the end outdoes anything StarWars (ie ILM/LucasFilm) has
yet attempted! There are about 60 ships flying around. All computer
generated. All done in ONE PASS (ie no mattes to stick together like the
modelers do). The trailers are in the theaters now and include a short
cut of the "Star Car" as it takes off from a highway. 
	Check it out!
	
	As for why I "used to" work there: 60-80hour weeks w/o overtime,
weekends w/o overtime, no chance of raises or advancement and a
"management" that doesnt know know the meaning of the word (or even
care). It was exciting but not a very nice place to work.

OC.TREI%CU20B@sri-unix.UUCP (05/28/84)

From:  Peter G. Trei <OC.TREI@CU20B>

	The June issue of High Technology magazine contains an excellent
article on computer graphics, including the following tidbits on Digital
Productions' work for the movie THE LAST STARFIGHTER:
	The work is being done on a Cray X-MP, printed on 70 mm film at a
resolution of 4000 x 6000, at a pace of about one minute per day. Unlike TRON,
the images include transparency and reflections, as well as fractal landscapes.
	Some detail is also provided on the Genesis bomb sequence from ST-TWOK,
and other developments in the field.

						Peter Trei
						oc.trei%cu20b@columbia-20


ps: The back cover of the paperback of the movie has a small image of
a spacecraft from the film.		pt
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rls@ihuxf.UUCP (Richard Schieve) (06/25/84)

  
I devoured Alan Dean Fosters version of The Last Starfighter last
weekend.  This is his adaption from the screen play (like he did
for Alien) so I expect that the movie will probably hold pretty
close to the book.  I can't wait for the movie!  I sounds like the
video arcade addict's (myself included) dream come true.  There
should be lots of opportunities for the Cray computer's special
effects.  It sounds like there also should be interesting humor,
the hero mentions something about "THE FORCE" right before battle
and his copilots response is very good!  I don't want this to be a
spoiler so I'll stop now, but again, I can't wait for the movie!!

				Rick Schieve

LATZKO@RU-BLUE.ARPA (06/26/84)

From:    Alexander B. Latzko <LATZKO@RU-BLUE.ARPA>


Just finished the book and I must truly pray the movie is better.  The book is 
in the usual ( or to me what seems usual mode of good sf movie tie ins) mode of
draw out the backround and leave the good stuff for two minutes at the end.

One thing I noticed about the physical book.  On the spine where the publishers
logo often goes it was marked "MOVIE TIE-IN".

Waiting for the hype machine to run out of steam (July 15??)
alex
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trumpler@UCLA-LOCUS.ARPA (07/07/84)

From:            Mark Trumpler <trumpler@UCLA-LOCUS.ARPA>

Just saw the sneak preview...the graphics were good, and the plot was (as
has been printed here) a video game addict's dream, but the characterizations
left something to be desired.  But then, this is SF, so who cares?

-+- Mark <trumpler@ucla-locus.ARPA>
P.S. Saw it with Conan... now that was a good movie!

Isdale.es@XEROX.ARPA (07/09/84)

re: Peter Trei"s msg
	the good guys main planet is called "Rylos" not "Rhyol". 
	It is also the California license plate on the back of Centauri's Star
Car. (dont bother trying to get the real CA plate. That went to the head
Tech Director at DP last year (he quit shortly after I did, neither of
us got screen credits for all our sleepless nights).
	
	The good guys dont have an "empire". They are the called The Star
League and are fighting the Kodan Empire....The game starts out with the
voice: Greetings Starfighter! You have been recruited by the Star League
to defend the frontier against Xur and the Kodan Armada....
	
	The  company that did the special effects is Digital Productions not
Digital Effects. DE does commercials and logos but not feature films.
There isnt really anyone else who is set up to do computer graphics
feature films (Lucasfilms ILM does shorts like the Genesis Effect but
that took an incredibly long time considering the speed which DP gets
wiht the Cray XMP (weeks versus hours))
	
Personal Notes:

	As a previous employee of Digital Productions, I will be happy to
answer any questions I can that you folks in netland may have regarding
the graphics, etc. Digital Prod. is not on the net but I still maintain
some underground connections with them.

Jerry Isdale
Isdale.es@Xerox.ARPA

WBD.TYM@OFFICE-2.ARPA (07/12/84)

From:  William Daul - Augmentation Systems Div. - McDnD  <WBD.TYM@OFFICE-2.ARPA>

Scene on the cover article on page 62. The following is copied wthout 
permission.

   3-D Images for the Film Industry

   Behind Digital Productions' Closely-Guarded Doors

   By W. Mike Tyler

   The largest producer of computer-generated 3-D images, in terms of sheer 
   volume, is located in an obscure section of Los Angeles.  One might not even 
   notice Digital Productions' presence if it were not for a huge water cooling 
   tower, or the extra power lines coming from a nearby utility pole.

   John Whitney, Jr. and Gary Demos founded Digital Productions in 1982.  
   Together, they developed a process known as Digital Science Simulation(tm) 
   for creating totally computer-generated images for the film industry.  This 
   month, the firm will add motion pictures to its list of TV commercial 
   accomplishments when Lorimar Productions releases THE LAST STARFIGHTER, a 
   full-length feature film containing 21 minutes of computer-generated images.

   Behind Digital Production's closely-guarded doors is the most sophisticated 
   hardware and software ever assembled for the sole purpose of creating 
   computer-generated imagery and simulation.  The facility is capable of 
   producing 12 minutes of film per month, where the average frame complexity is
   250,000 polygons.  At 24 frames/second, that is 17,280 individual images (4.3
   trillion polygons).

   To accommodate this intensive computational load, Digital Productions has 
   acquired a Cray X-MP computer (hence the need for the cooling tower which 
   extracts heat from liquid freon circulating through the Cray's PC cards).

   In addition to the Cray X-MP, Digital Productions has a full array of data 
   entry, encoding, and movie previewing workstations.  Ramtek RM9460 
   imaging/graphics display systems give technical directors the ability to view
   fully rendered images before they are committed to film.  The amount of data 
   that can be displayed is 1280 x 1024 pixels x 24 bits per pixel, or 
   approximately 4 mega-bytes per frame.  Interfacing to the Cray X-MP via a DEC
   VAX 11/782, these previewing stations provide immediate feedback and allow 
   the technical directors to experiment with a variety of different display 
   attributes.  The hardware also includes a 2560 x 2048-pixel by 10-bit/color 
   film recorder and a high-speed custom interface to the Cray IOP.  Both were 
   designed and built be Ramtek.

   From a systems perspective, Digital Productions' designers are interacting 
   with a graphic database--representing 3-D shaded solid objects, something 
   common to many CAD system designers.  However, the scope and scale of their 
   system sharply departs from your everyday CAD operation.  This has to do with
   the special requirements involved in the production on images for film.  Most
   significant is the need for raw computational speed.

   Quality film production work for a single 35mm frame requires a film recorder
   resolution of 3000 x 4000 pixels and 10 bits for each color.  At 10 
   floating-point calculations per color, per pixel, it would take 8.64 billion 
   calculations to produce one second of film (3000 x 4000 pixels x 3 colors 24 
   frames/sec. x 10 calculations/color pixel).

   In creating realistic computer-simulation scenes, lighting and rendering 
   algorithms require one to 10,000 calculations per color.  Thus, anywhere from
   864 million to 8.64 trillion calculations are needed to produce one second of
   animation.  The Cray, at 200 million floating-point instructions per second, 
   takes anywhere from three seconds to 10 hours to generate one second of film.
    Since adjacent frames contain common image features, programming shortcuts 
   exist for reducing the overall number of calculations.  Large-format 70mm 
   movie film resolution (4600 x 6000 pixels/frame x 30 bits/pixel, or 
   approximately 100 Mbytes of data) ups the computational requirements even 
   further.

   How economical is all this?  In the case of THE LAST STARFIGHTER production 
   costs were significantly lower than filming scale models of the Armada ships 
   and performing post-processing to make them look real.  When comparing 
   industry firsts, THE LAST STARFIGHTER includes over twice the amount of 
   simulation that appeared in STAR WARS, and was produced in approximately one 
   third the time, at about one quarter the cost.

   CONCLUSION

   There are fundamental parallels between Digital Productions' supercomputer 
   environment for film-making and high-performance systems for mechanical CAD 
   design or engineering simulation.  All have a common purpose: design  
   productivity.  Each has its own intensive computation burden.

   But not everyone can afford access to a Cray-class computer.  However, these 
   application needs have spawned a new generation of graphics peripherals with 
   special-purpose computation accelerators to tackle the dynamic display of 
   complex 3-D solid objects.  Ramtek's new 2020 products fall into this 
   category.  The major improvement brought by this class of device is the 3-D 
   design takes that formerly took anywhere from tens of minutes to hours can 
   now be done in seconds.

   +++++++++++++++++++++++++++++++++++++++++++

   Mike Tyler is manager of the product management group at Ramtek Corp.  Prior 
   to this, he was employed by Computer Science Corp.  Mr. Tyler graduated with 
   a B.S. in Computer Science from the University of Maryland.

zellich%almsa-1@sri-unix.UUCP (07/13/84)

From:      Rich Zellich <zellich@almsa-1>

Just saw a sneak of The Last Starfighter tonight.  Tron I liked because of
the computer-generated effects; "Starfighter" would have been worth seeing
whether it had any computer-generated footage or not.

Don't nit-pick it, just go see and enjoy; it's a fun film!

-Rich

OC.TREI%CU20B@COLUMBIA-20.ARPA (07/13/84)

From:  Peter G. Trei <OC.TREI%CU20B@COLUMBIA-20.ARPA>

	I just went to see a 'sneak' preview of THE LAST STARFIGHTER, so
 this is a
***************************************************************************
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!SPOILER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
***************************************************************************

	First of all, I would like to say that sneak preveiws arent as sneaky
as they used to be. TLS's preveiw was given a full-page ad in the NYT, and it
is being done over two days in four theatres in Manhatten, and about 20 around
the metropolitan area. Time was, a 'sneak preview' meant something; directors
would sit in and gauge the audiences reaction to different parts, and do a
final cut according to the results. Now its just part of the marketing hype,
an attempt to build up word-of-mouth even before the official release.

	I went in expecting to see a special effects movie, with maybe higher
technical standards than TRON, but the same abysmal standard of script and
acting. I was pleasently surprised. While the plot is very meager it is
a perfectly adequate vehicle, and the acting is mostly perfectly decent.

	I wont go into the plot in detail; basicly video games whiz
Alex (Lance Guest), gets recruited into a space navy by the mysterious
stranger Centauri (Robert Preston, who gives an amazing performance as
a somewhat suspect but extremely enthusiastic presuader). He finds
himself instantly inducted into the ranks of the STARFIGHTERs, who
were recruited into the force for their special talents. They are to
fight for the good Rhyol empire (you can tell, they dress in white),
against the emperors evil son Xur (played extremely well by some
(Shakespearean?) actor name of Snow). (You can tell they're bad, they
like black interior decoration) Alex chickens out, and while he is
back on Earth breifly Xur attacks the base, believing he is killing
all the Starfighters. Alex soon finds himself back in battle, manning
the armenants of the only Gunstar to escape the destruction, with a
trusty navigator in the form of Grig (Dan Oherlihy, who is forced to
act while wrapped in rich Corinthian leather). After overcoming some
initial doubts, he succeeds in single-handedly wiping out the invading
armada (though Xur escapes for the sequel). He accepts a commission to
rebuild the Rhyol fleet, but only after he returns again breifly to 
Earth (in a scene reminiscent of CE3K) to pick up his girl friend.
	There is an amusing subplot concerning events back on Earth
while he is away; Centauri left an exact duplicate android in his place,
and this 'beta-unit' has considerable trouble dealing with Earth folk, 
particularly the girlfriend and Lewis, Alex's kid brother.

	The effects are excellent: computer generated images are used
for all the space scenes, and the field has advanced vastly since TRON
(Digital Effects used a Cray X-MP). They are not stuffed down your
throat the way they were in TRON; there is always a good reason for
showing them; they advance the plot, rather than the other way around.
The actors are generally competent or better; though they are asked to
play paper-thin characters, they do so with sincerity and enthusiasm
(I dont think Preston has had so much fun since The Music Man). Of
course, there are holes in the plot you could drive a planetoid
through, but you are left not really minding.

	Overall, I really enjoyed the movie, and it turned out to be *much*
better than I anticipated. On a scale of 10, I would give it about an 8.
Contrast this with GREMLINS, which was far below what I hoped; it got a 3.
See it. It opens July 13th.
						Peter Trei
						oc.trei@cu20b%columbia-20
						212-5692371H/8153711W
	Dont let THEM immannentize the Eschaton!
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msc@qubix.UUCP (Mark Callow) (07/15/84)

As I said in a recent article in net.movies, as a filmgoer my reaction
to all this digital *scene* simulation (not "digital science simulation"
-- that's what they do in NASA's Computational Chemistry Group :-) )
is big deal.  That will continue to be my reaction until they start
doing something that couldn't be done by the traditional techniques.
The generated scenes I have seen are considerably lacking in a sense of
depth just like all other 2D animation techniques.

As a computer professional I have a certain interest in the systems,
techniques etc used to produce these images and indeed in and of themselves
some of the images are very beautiful but so far they bring nothing new to
the filmmakers art.

Comments?  Flames??
-- 
From the TARDIS of Mark Callow
msc@qubix.UUCP,  decwrl!qubix!msc@Berkeley.ARPA
...{decvax,ucbvax,ihnp4}!decwrl!qubix!msc, ...{ittvax,amd70}!qubix!msc

"Nothing shocks me.  I'm an Engineer."

jdb@qubix.UUCP (Jeff Bulf) (07/17/84)

In the cas of TRON, the advantage to computer graphics over hand animation
was that you got to see the good parts at (Boston) SIGGRAPH. Had I realized
what a dumb movie the rest of it was, I'd have skipped seeing it in a theater
later on.
    Any chance for LSF trailers in Minneapolis next week?
-- 
	Dr Memory
	...{decvax,ucbvax,ihnp4}!decwrl!qubix!jdb

gutfreund%umass-cs.csnet@csnet-relay.arpa@sri-unix.UUCP (07/17/84)

From:      Steven Gutfreund <gutfreund%umass-cs.csnet@csnet-relay.arpa>

Gee, this was a nice film. It was such a simple film, and so superficially
naive and plain, I sorta wonder why it worked. So I thought of a
corrallary contest to the one I thought of earlier, that is:

Name important plot or character items that if missing from a story/movie
would cause it to sink (stink).

** spoiler **

If tLSF did not:

1. have the centurian character to offset the plainess of the rest of
   the cast, we would have had a boring simple film. The sort of river-city
   medicine man huckster was a necessary spice. I have not seen his type
   in SF for quite a while (unlike the Yoda-type who has become so prevelent
   that when he was in the SW movie, he was a big yawn). 

2. Humor. If this film did not occationally let us laugh at its naivette
   we would have gotton sick (those of us over 7 years that is). But 
   things like "you are having a bad dream", or "Gee, it is just like ET",
   lets the filmakers share an inside joke with them. (indeed I think the
   hand-shaking scene at the end was a deliberate spoof on Close Encounters,
   glad to see the director apreciates people who think!)

So, to expand my challange, think up plot and character changes that you
think could either rescue novels/movies that almost worked, or if you
feel the perverse pleasure, think of interesting ways to destroy classic
books or movies.

					- Steve Gutfreund

OSTROFF@RUTGERS.ARPA (07/20/84)

I know it's ridiculous, but Grig reminded me a lot of Grandpa Munster.
The picture(s) of his family was a nice touch.  What did he call his
kids?
						Jack (OSTROFF@RUTGERS)
"Now you look human!"
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cjh%cca-unix@csin.UUCP (08/09/84)

e movies that are disgustingly obvious about
trying to pluck the viewers' heartstrings), and tLSf is tolerable
eyewooze for a Saturday night.