[talk.bizarre] Nethack, a description

xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) (11/01/90)

This got posted in comp.sys.amiga. It is a fine, impassioned ad for nethack.
It deserves wider circulation. Nethack is available for most microcomputers.
If anything, Steve understates the case.  Note the followup to rec.games.hack.

Kent, the man from xanth.
<xanthian@Zorch.SF-Bay.ORG> <xanthian@well.sf.ca.us>

swarren@convex.com (Steve Warren) writes:
> fhwri%CONNCOLL.BITNET@cunyvm.cuny.edu writes:
>>I haven't seen Nethack, but Hack Lite had a little dog. You have to have him
>                                 [...]
>>MORIA is the *BEST* of the PD hack & slashers! You just have to be patient
>                                 [...]
>You haven't seen Nethack, but you feel qualified to make a judgement of
>what is the best pd hack game?   ;^)
>
>Well, Moria is an interesting game, but it has nowhere *near* the depth
>of nethack.  The spoiler sheet I have on nethack is 40 pages of closely
>spaced text.  There are so many behavioral complexities in nethack.  You
>can do things like training your dog to rob things from the store (don't
>try it yourself, or the keystone kops will come after you).  You can chat
>with some of the creatures in the dungeon.  You get all sorts of intrinsics
>from eating the right kinds of critters (like the ability to teleport at
>will, intrinsic fire resistance, intrinsic cold resistance, sleep resistance,
>disintegration resistance, etc).
>
>Also, once you explore a level it remains explored (in Moria once you leave
>a level it is regenerated from scratch).
>
>There are various special armors and weapons like Moria.  There is also
>a great deal of urgency to perform in Nethack, because food is much scarcer
>in Nethack, and you run out of food faster.  You have to live off the land
>most of the time, eating whatever you can kill.  You learn quickly what
>animals are good for you and which ones will kill you to eat them.
>
>You have to watch out for critters that poison you, burn you, stun you,
>confuse you, steal your money, steal your artifacts, freeze you, turn
>you to stone, polymorph you (turn you temporarilly into a critter of
>some random type) disintegrate you, put you to sleep, shock you, weaken
>you, steal your experience levels, teleport you, give you a disease, or
>turn you into a were-creature (werewolf, werejackal, wererat), which means
>until you are cured you will occassionally turn into a rat or a wolf or
>a jackal for a while.  Really big critters like purple worms will swallow
>you whole, which means you have about 4 or 5 turns (depending on your armor)
>to dig or teleport out of its belly before you are completely digested.
>
>When you die all of your belongings are left lying where you died, and all
>the critters that were killing you are still there.  The next time you play,
>if you come to the level you died on before, you will find the ghost of your
>last character standing guard over the booty.  Ghosts can be killed, but they
>are really hard to hit.  Sometimes the monsters that killed you continue to
>kill you game after game on the same level, eventually producing what is
>known as a ghost level.  This is a level with 8 or 9 ghosts on it.  It
>is hard to kill them all, but once you do you will have a lot of weapons and
>armor to play with.  But you have to watch out because ghost treasure
>usually has curses on it, and you will need to remove the curses before
>you use the artifacts.
>
>There are so many interesting little tricks in the game.  For example, if
>you happen to have a long sword and you find a pool of water, and your
>luck is high enough, then when you dip the sword into the pool a hand will
>come up out of the water and turn your sword into Excaliber (a very good
>weapon, especially if you get any plusses added to it).  But there is also
>the chance that your fooling around with pools will attract a water nymph,
>who will progressively steal everything you own until you are naked and
>poverty-stricken.  The only way to get your stuff back is to find the nymph
>who took it and kill her.
>
>I could go on, but it would take all day.
>
>If you haven't tried nethack (not hacklight) you should try it.  But try to
>get the spoiler or else play the game in explore mode (non-scoring mode in
>which you have infinite lives) for a while.  Nethack is much more severe
>than Moria, and the chances are good that you will not survive the first
>level until you get some experience playing the game.  There is an incredible
>variety of monsters, some of whom will eat the very walls of the dungeon
>itself.  Nearly all of them would enjoy a bite or two of you  ;^).
>
>--
>            _.
>--Steve   ._||__      DISCLAIMER: All opinions are my own.
>  Warren   v\ *|     ----------------------------------------------
>             V       {uunet,sun}!convex!swarren; swarren@convex.COM