chuq@plaid.UUCP (03/27/87)
Electronic OtherRealms #14 April, 1987 Part 1 Table of Contents Part 1 Editor's Notebook Chuq Von Rospach Time Out of Mind Barb Jernigan A Voice for Princess Danny Low The Myth Series Alan Wexelblat Living in the Ether Liralen Li No Safe Place Danny Low Borderland Alan Wexelblat The SF Book of Lists Jim Day Part 2 Pico Reviews Part 3 Books Received Words of Wizdom Chuq Von Rospach Letters to OtherRealms Editor's Notebook Chuq Von Rospach Quarterly cutover I've decided on the date for the cutover to quarterly. The last monthly issue of OtherRealms will be the July issue, due out the end of June. OtherRealms will then return in the fall, in its new, improved, and larger format. I'm currently guessing that a quarterly issue will run about 72-90 pages, more or less, as opposed to the current 26-30. Since I'm starting to use more art (a trend I hope will continue), total wordage will probably drop to somewhere around the equivalent of 2 and a half of the current OtherRealms. From my printing and postage estimates, I don't see that cover price or subscription charges will change (although if my subscription base grows, I might be able to drop it again due to economies of scale). I'll know better after I do some more research and get some estimates. Other Changes I'm planning a number of changes to OtherRealms over the next year to go with the conversion to a quarterly. One is the increasing use of artwork. I'm planning to move from Xerographic printing (meaning the local copy shop) to a real printer, so that OtherRealms starts looking more like a real magazine. That will also give me the capability of using cover art to compliment reviews (something I plan) and photographs. I'm already testing layouts with cover art, and you should see the first results in a couple of months. I'd like to encourage publishers to send me cover flats if they'd like them used in OtherRealms. I'm also planning to change the article mix over the next few months, and cut down on the size of the Pico Review section to make room for more feature material. One feature I have in the works is a series of articles tentatively titled "Where it came from." This feature would give an author a place where they can discuss the background of a book and the research and information that went into it -- in many ways an extended version of the Author's Notes that many recent books are carrying. As an example of what I'm talking about, look at Poul and Karen Anderson's wonderful Roma Mater from Baen Books. If you or one of your authors in interested in writing an article on an existing or upcoming book, please write to me. I'll try to schedule articles to match publication dates to the best of my ability. Another thing I'm planning to start printing is publishing information -- things like contracts, promotions, and other news dealing with authors and the publishing industry. I don't plan on turning OtherRealms into a full newszine (Locus and Science Fiction Chronicle both do a fine job of it already), but I'm looking to get a wider base of material than just reviews. That is hard to do in 26 pages, but in the larger size I have a lot more flexibility. I'm always interested in ideas for articles, so if you have any suggestions, please feel free to drop me a note. OtherRealms Readers OtherRealms' readership continues to grow. Issue #13 shipped over 100 copies of the printed version, and this issue is likely to match or beat that value. Even more astounding is the electronic readership, where it looks like I'm over 4000 readers if you believe the statistics. My direct mailing lists go to well over 600 readers, and the Usenet link goes to around 3200 more. There are also readers on a number of computer systems that I don't know of, as I'm constantly hearing about new computers networks that have OtherRealms on it. Once something is sent out to the electronic ethers, it takes on a life of its own. Even if the figures are off by a whopping 50% (the maintainer of the sampling program claims it to be +- about 5%) the size of OtherRealms is rather amazing. Almost as astounding is the geographic distribution. OtherRealms reaches all of the U.S. and Canada, of course, but I also have readers in Australia, Japan, England, West Germany, Finland and Sweden. I probably have readers in Moscow, but they aren't known for advertising their presence. All of this is a bit mind-boggling. When I started OtherRealms, I felt that I'd be happy with a subscription base of 200, but the first issue of OtherRealms was mailed to almost 300 readers, and the growth has been steady since. I think it has just about hit the practical limit of the network, but I really don't know. There are definite advantages and disadvantages to electronic distribution. I don't need to deal with large print-runs or postage, but at the same time a lot of the extras get lost, since all the electronic readers see is text, and reading text that is minimally formatted is a lot more strenuous on the eyes than reading on paper. And the electronic readers miss out on the artwork, since there is no way to pass that stuff around electronically, so they don't get the entire magazine. Someday, I expect, technology will catch up to all of this. But not for a while... There are Awards, and Then There are... Awards. Locus #314 has announcements for two more awards: the Theodore Sturgeon Memorial and the Arthur C. Clarke award. Philip K. Dick has an award. It seems like awards are propogating as fast as people can get to the trophy shop. Now, I don't want to denigrate any of these folks. Sturgeon and Dick were very important influences in Science Fiction, and Clarke still is. But I find it very disappointing to see the most important person in the field since John W. Campbell ignored. If any contemporary Science Fiction person deserves an award, Judy- Lynn Del Rey does. She almost singlehandedly took Science Fiction off the pulp rack and put it on the Bestseller list. She pried many of the best works out of many of the best authors in the field. John W. Campbell defined Science Fiction, Judy-Lynn Del Rey legitimized it and broke it out of the ghetto. Someone, a major con, a major fan group, perhaps even Del Rey books, should bring forward an award that honors her name and what she means to Science Fiction. She never got the recognition she deserved while alive, and I'm sorry to see her being forgotten so quickly now that she's gone. For all she gave us, a little honorarium is seriously needed. Corrections Last issue I inadvertantly gave one of my artists a new identity -- my apologies to Wendy Christensen who was arbitrarily metomorphosized into Ward. This is just a great example why I try to type all of my notes. Sorry, Wendy. See you next month! Time out of Mind John R. Maxim [***] Tor Books, 1986, $4.50 Reviewed by Barb Jernigan barb@oliveb.ATC.OLIVETTI.COM Copyright 1987 by Barb Jernigan "He did not have the look of a man who frightened easily. But what made him afraid, in a way no bar bully or snarling dog could, was snow... Jonathan Corbin saw things in the snow. For when it snowed, another consciousness claimed Corbin, memories not his own filled his senses, memories of 1880 New York City, of a blizzard, of a woman he stalks... and murders." Ancestral memory? That's what psychiatrist Harry Sturdevant believes -- an explanation plausible as any impossibility to his "niece," Corbin's lover and confidant Gwen Leamas. Or ghosts? That's what paid investigator Raymond Lesko refuses to believe, what his employers are terrified may be true -- and they want Corbin dead. A dual mystery. A single yarn spun from two threads, a murder committed a hundred years ago, a murder in the planning now. And caught in the vortex is Jonathan Corbin, pulled increasingly into a dead man's memories. Maxim handles the two threads well. His style is quite descriptive, full of sensual detail that brings 1880 and 1980 New York City alive -- often simultaneously. Corbin's "flashbacks" (or should I say "Corbin's" flash-backs) are like a stone skipping across a lake, at first brief touches, then sinking deeper and deeper until.... Indeed, Maxim loses marks in the last two chapters for becoming pedantic - - he's in a rush to fill in the last of the historic detail, to confirm beyond doubt what the reader should already suspect. But the wrap- up is interesting enough to overcome this technical difficulty. On the whole, Time Out of Mind is a well written, engaging read. By its cover, it's geared for the newstand reader, and is more a detective tale of inner circle intrigue and a waltz through history than what the fantasy/sf reader might expect from a "ghost story." There is no horror other than the darkness of the human soul -- and the lingering effects of a dying curse that comes full circle. Maxim is a talented writer -- other than the pedantic, get-it-all-in ending, he only faltered once. His name dropping could also be seen as a flaw (Col. Cody, John L. Sullivan, Teddy Roosevelt), although perhaps his point, beyond giving his story a firmer grounding in history, is that these people were not the outstanding notables -- "heroes" is one word that comes to mind -- that a hundred years of history has shaped them into. Roosevelt, for example, was merely an energetic young man with a tendency to shout. And Buffalo Bill Cody was "that long-haired actor fellow with the Wild West Show." If you're looking for an entertaining diversion, tightly written by a man who has apparently done his homework ("apparently" as I know too little of NYC history to be certain of Maxim's "facts"), Time Out of Mind is well worth the money. A Voice for Princess John Morressy [****] Ace Books, 1986, $2.95, 213pp Reviewed by Danny Low hplabs!hpccc!dlow Copyright 1987 by Danny Low Kedrigen is the finest counterspell wizard around although he sometimes is impetuous which results in a counterspell that doesn't quite lift the original spell cleanly. That is the reason for the title of the book. When Kedrigen hastily unenchanted his wife, she went from a talking frog to a croaking princess. The underlying story in the book is about Kedrigen's attempts to restore his wife's voice. This main story is not enough to fill out a book, so Morressy has interspersed short stories about Kedrigen's efforts to counter spells for various clients throughout the book. The main story and the short stories hang together well resulting in an episodic novel. The book is clearly written tongue-in-cheek. While it has its share of puns, it is not a punishing book like Piers Anthony's Xanth series. The comedy is broad but it is not slapstick. The characterization is quite good for the main characters. Kedrigen's wife, Princess, is a better developed character than Kedrigen. In the end, Princess gets her voice back but there is room for a sequel. The Myth Series Robert Asprin Another Fine Myth [***+] Myth Conceptions [***+] Myth Directions [***] Hit or Myth [***] Myth-ing Persons [**] Little Myth Marker [*+] M.Y.T.H. Inc. Link [**] Reviewed by Alan Wexelblat wex@mcc.com Copyright 1987 by Alan Wexelblat I don't normally buy large-size, illustrated, paperback editions; usually they are overpriced novellas padded out to novel length with large type and pictures. In the case of the Myth series, though, I have made an exception. The illustrations are by Kelly Freas and Phil Foglio, two of my favorite artists, and their work is worth the extra money. I should point out to the unwary that there are actually three editions of some of these books. There are the illustrated ones which were first issued. There are also un-illustrated, small-sized versions of each. In addition, the first two books were originally illustrated by Kelly Freas. The latter five have art by Phil Foglio. Sometime after the switch, Starblaze decided to go back and reissue the first two with Foglio illustrations. I suspect that the Freas first editions will be hard to find. The Myth series concerns the mis-adventures of an aspiring wizard, Skeeve, and a demon (that's short for dimension-traveller) named Aahz. The two, plus an assortment of odd companions, manage to scheme and bumble their way through a series of fairly humorous adventures. Along the way, Asprin develops their characters and relationship at a nice pace. The books are fast-paced and fun, with jokes aplenty. Aahz and Skeeve were designed to parody the familiar hero-sidekick style of many Fantasy books. People who hate puns and parody should stay away. Reading these books is a little like riding a roller coaster you've ridden dozens of times before. You know you're going to be thrilled, perhaps scared, by the ride. You know that you're going to `defy' the laws of physics. And knowing that you'll arrive safely at the end of the ride doesn't spoil the fun. In this series, Asprin uses hoary old plots (the insane wizard, the unstoppable army, etc.). He gets away with this only by making it lots of fun. In those cases where it's not fun, the entire book flops. The first book, Another Fine Myth, shows how Aahz and Skeeve meet and team up. In addition, several minor characters are introduced. The dimension of Klah, of which Skeeve is a native, is being used as a base by the insane wizard Isstvan. He plans to take over all the dimensions and it's up to our heroes and an assortment of friends and unwilling allies to stop him. This book is just pure fun - the dialog is snappy, the characters are interesting, the jokes are funny, and the plot is nicely handled. I reread the book for this review and enjoyed it as much as I did the first time. In the second book, Myth Conceptions, the dauntless duo set out to seek gainful employment which they find in the tiny kingdom of Possiltum. The job of court magician is quite cozy -- until a marauding army decides that Possiltum is between the army and where the army wants to be. Aahz and Skeeve assemble another improbable group of companions and attempt to stop the army. There are a few rough spots, but this book really establishes the trademark of the Myth series: the setting up of and escaping from a seemingly-impossible situation. Myth Directions continues in the same vein. If you've dealt with the largest army in your dimension, what do you do for diversion? Steal the most valuable object in another dimension, of course. It would spoil things to say more. This book is, like the two before, a great deal of fun. You know they'll solve the impossible situation and you enjoy almost all of it. As with Myth Conceptions there are a few rough spots but they're hardly noticeable. Hit or Myth changes the direction of the series. Rather than trying to create bigger and badder opponents, Asprin divides the previously inseparable team. Early in the story, Aahz is lured back to his home dimension of Perv, leaving Skeeve to face the wrath of a medieval Mob and a scheming bride-to-be who would make Machiavelli pause. This time, Skeeve must assemble and direct his own team. The problem is, he does it too easily. The plot has potential complexities that Asprin doesn't develop deeply enough. Things just happen and a good deal of the fun is lost. In addition, there's a good deal more talking and less doing than in previous books. Characters stop and lecture each other every so often. The resolution of the action is fun though, and saves the story from being a total loss. Speaking of total losses, Mything Persons resembles that pretty nicely. Oh, it starts off well enough. Some shady characters use Skeeve's house to escape from the wrath of a group of merchants and so he has to hunt them down or lose his all-important reputation. Unfortunately, Aahz decides it's too risky for "the kid" and so knocks Skeeve out in order to do it himself. Naturally, Skeeve has to rescue him. It's a good premise and there are glimpses of interesting new characters. But that's about it. Asprin seems to think that it's okay to stop the action at any time so that characters can have long- winded discussions about emotional issues. The jokes are really strained; the framework they're in doesn't help them along at all. Last year, Asprin talked about the Myth series while at a mini-con here in Austin. He claimed that Aahz and Skeeve "just weren't funny any more." Well, after reading Little Myth Marker, I'm convinced it's Asprin who's not funny. He's definitely running out of material for jokes. The plot of the book is very simple: Someone has hired a character assassin, known only as The Axe, to do a hatchet job on Skeeve's reputation. No one knows who The Axe is or who hired him. Even this simple an idea could have been interesting, I guess, but it isn't. Asprin spends page after page on emotional exposition. There's virtually no action and the talking that fills this book just isn't funny. The witty dialog that characterized the first three books is totally gone by this point. Give this one a miss. I bought the last two books together, and, after suffering the disappointments, I cheated. Instead of buying the next book outright, I borrowed it from a friend. M.Y.T.H. Inc. Link is a tough book to explain. Unlike the other book, Asprin wrote this collection of short stories with a purpose. The idea is to split Aahz and Skeeve off from their entourage, yet allow readers to enjoy both. Thus, we will have Myth books about the dauntless duo (told from their point of view), and M.Y.T.H. Inc. books about the other characters (told from, I gather, varying points of view). This book serves as the link between the two new series and the unified old one - thus the title. Confused yet? M.Y.T.H. Inc. Link is a collection of five short stories, each told from the point of view of a different character. A couple of the stories are pretty good, almost up to the quality of the first books. The problem is that Asprin doesn't differentiate the characters enough. They all say pretty much the same things. And most of them have that stop-the-action-and-talk habit that really ruined the later books. The stories tie together nicely, and there are hints that things could get really funny, if Asprin can think up new material. Overall, I think the series is a good idea. The first three books are worth buying. The others I'm not so sure of. I hate to think Asprin will let these characters continue to go to waste. Living in the Ether Patricia Geary [****-] Bantam Spectra Reviewed by Liralen Li li@vlsi.washington.edu Copyright 1987 by Liralen Li An intricate origami structure often requires folds which are undone in order to create the proper creases needed for an entirely different, yet necessary, fold to complete the structure. This work greatly resembles an origami of a character, with a gradual, patient folding, unfolding and refolding along the creases of the past. This isn't a mainstrean fantasy, even by the farthest reaches of the imagination. It is a careful balancing act between the fantasy and the reality of a psychological case study. It is a first person account of a character who is literally unsure of exactly where the line between reality and fantasy lies. Deirdre Gage is a medium, one whom other people hire to go into a trance and give them access to the spirits beyond; however, even she is unsure as to wheither there is really a spirit world, or if it is all "a great hoax" and those spirits are merely alternate, unconscious personalities. She never speaks directly to a spirit, other than the illusion of the spirit of her long dead brother, a suicide. There are signs she finds from her brother, which she reads, and then destroys, writing that now there is no evidence, there may never have been. At another point she realizes that she had done several tasks without being conscious of them. She acknowledges that her memories may not be true, and throughout is the Zen thought, "I'm lying when I just want to be perfectly clear." It is a disturbing piece, wound about with the sensuous and disturbing essense of Mishima, a Japanese author of astonishing power and a grisly past; although, on the surface, Mishima is just one of the target spirits of one of Deirdre's customers. Deirdre is fascinated and repelled at the same time by what is offered by what Mishima found the essence of Japan, as well as the customer who brings it all to mind. The power of the piece is in its delicate and intricate construction of Deirdre, of her past, and of her reactions and desires. Deirdre is the perfect name for her, as is the harmony of all that she is. However, so careful is the construction I was badly disappointed with the conclusion of the book, for it came clearly down on one side of the delicate balance of the rest of the book, crushing the structure. I would rather the author had stopped five paragraphs sooner. This is not for light reading, in fact, on my first reading I was disgusted with the thing because it just wasn't what I was led to expect from the blurbs on either the back or inside the front cover. However, after re-researching Mishima's works, and recollecting that state of mind that I have to be in to even approach Zen, I found this work fascinating. I would highly recommend it for those that wish to read something complex, intricate, and as harmonized as an origami structure with knife-edge folds. No Safe Place Anne Moroz [***] Popular Library/Questar 323 pages, $3.50 Reviewed by Danny Low hplabs!hpccc!dlow Copyright 1987 by Danny Low Kate Harlin is an officer on a company ship that discovers an alien artifact. The crew, which includes an artificial person, is decimated by an alien life form found in the artifact. Only Harlin survives. She escapes using a lifeboat. After being rescued, she discovers the company does not believe her story and she is forced to lead an expedition back to the planet. No, this is not the book version of Aliens but the background and much of the details of the story are so similar that it is clear Moroz decided to write her version of Alien/Aliens. For example, the crew has to go into hibernation for the FTL trip. Considering the lead time for a book to get published, I suspect that Moroz worked from the story of the original movie, Aliens, and created a sequel that is remarkably similar to Aliens. Moroz has used the advantages of the novel to explain the situation and the background universe in much more detail than could be shown in a movie. For example, the culpability of the company is fully explored. She also resolves the conflict between Harlin and the company which is more than has been done with Ripley and her problems with the company. The book can stand on its own. No knowledge of the movies is needed to read and understand the book. For someone who has seen both movies, the book is an interesting study of what could have been. Borderland Created by Terri Windling & Mark Alan Arnold [***] 1986, Signet books 252 pages, $2.95 Reviewed by Alan Wexelblat wex@mcc.com Copyright 1987 by Alan Wexelblat Somewhere in California, at a time when the technological world is collapsing, the magical Elflands reappear. The area where the two worlds overlap is called the Borderlands; the town where humans, elves, and "halfies" mix in large numbers is called Bordertown. Bordertown is a hard-rocking, pseudo-punk blend of magic and technology. With a setup like this, and a bevy of talented young writers, it seems that this shared-world anthology just can't fail. And yet, and yet... Borderland is not so much a failure as it is a disappointment. It raises high hopes that it just doesn't meet. A shared-world anthology is both a curse and a blessing to its writers. The blessing is the shared presence: The reader is familiar with the setting, background, minor characters and other details which support a story. The author is thus relieved of much of the burden of setting the scene, describing the environment and so forth. This allows them (in theory, anyway) to concentrate more on telling the story, developing characters, or whatever else they want to do. The curse is more subtle: In a sense, the authors in a shared-world anthology are running a relay race; if one story lags, the pacing and overall impact of the anthology are reduced. The lead-off and anchor stories take on a magnified importance. In addition, the atmosphere of the shared world creates expectations in the reader which each story must live up to. I think that this curse has struck Borderland. The four stories, "Prodigy," "Gray," "Stick," and "Charis" are fine works. Submitted separately to professional magazines, I am sure they would all have sold. But they don't work as a team. Boyett's "Prodigy" is a long (104 pages) slow-paced story that contrasts poorly with the tighter, faster pace of the other three. Having it as the lead-off story in an anthology is a bad idea. It has good plot and characters, but they develop too slowly and the answer is obvious to the reader long before the main character gets around to figuring it out. Bach's "Gray" is a little tighter, but its confusing point-of-view shifts make it a hard work to read and prevent it from easily playing a team role. Bach, as well as Boyett, gives the impression that he finds Bordertown too confining to write in -- something that you don't want in a shared world. De Lint and Kushner, however, save the book. Their stories are fast- paced and exciting. They breathe life into Bordertown and generate interesting characters to populate it. Although their stories are complete in and of themselves, in each case I wanted the author to write more. I really want to see what happens to Stick and Manda and Charis and all the rest. The overall impression, as I said before, is one of promises unfulfilled. There is a lot of good material here; I think future books (Bordertown is already out; I have it but haven't read it) will have lots to work with. The SF Book of Lists Maxim Jakubowski & Malcolm Edwards [***] Berkley Books, 1983, 384 pages, $7.95 Reviewed by Jim Day JimDay.Pasa@Xerox.COM Copyright 1987 by Jim Day Maxim Jakubowski is an editor and critic who also writes SF and Fantasy. Malcolm Edwards is an editor and former administrator of the Science Fiction Foundation. The book itself is a potpourri of informative data and a plethora of picayune trivia. I found it delightful, despite the fact that it has neither a table of contents nor an index. Although voluminous, the book makes no claim to being comprehensive. For instance, the list of SF writers named Smith mentions a mere 23 authors. Its categories include the following and many, many more: Fifty great aliens of science fiction. Nine generation-starship stories. Ten characters who have promoted the consumption of coffee in improbable quarters of space and time. Ten brain-twisting time paradox stories. Ten alternate worlds novels. The forty most popular SF short stories. The thirty-four best SF short stories published before 1940. The twenty-six all-time best SF novels. The ten most unjustly neglected SF novels ever written. Forty-three famous Astounding/Analog serials. The five most useful SF reference books. Six SF Short stories whose combined word length equals that of this heading. OtherRealms #14 April, 1987 Copyright 1987 by Chuq Von Rospach. All Rights Reserved. One time rights have been acquired from the contributors. All rights are hereby assigned to the contributors OtherRealms may be reproduced in its entirety only for non-commercial purposes. With the exception of excerpts used for promotional purposes, no part of OtherRealms may be re-published without permission. Chuq Von Rospach chuq@sun.COM [I don't read flames] There is no statute of limitations on stupidity
chuq@plaid.UUCP (03/27/87)
Electronic OtherRealms #14 April, 1987 Part 2 Pico Reviews Artifact by Gregory Benford [***] Tor (1985), 520 pages, US $3.95. This is really a suspense/adventure story with a hard SF McGuffin (i.e., the thing that all the characters are trying to get hold of). It reminded me in several ways of novels by Elizabeth Peters, which I consider a quite favorable remark. It also reminded me of a screenplay; the more SFish scenes are sometimes dominated by very visual descriptions. It begins at an American archeological dig in Greece, with the threat of a coup by military people who are anti- American, and one of whom is personally hostile to the archeologists. Something remarkable is discovered, and the lead characters try to keep it away from the Greeks. But they don't know how much their chief opponent wants it, nor quite how remarkable it is... -- Mark Brader decwrl!utcsri!sq.com!msb The Ballad of Halo Jones Book 3 by Alan Moore and Ian Gibson [****] Titan Books 4.95 pounds This is a bound reprint of the Halo Jones stories that first appeared in the British comic 2000AD, a comic which usually concentrates on mega-death and violence. It comes as a great surprise then to see a perfectly normal girl emerging as the comics 2nd most popular strip. Alan Moore's characterisation of a young girl caught up in a horrific war in which she isn't even on the 'right' side is superb and compelling, Gibson's artwork is beautiful (Halo has to be just about the most attractive heroine in comics at the moment) and, although some of the science is dodgy it doesn't really matter. If you still think comics are for kids give this a go and you will be pleasantly surprised. -- Piers Cawley pdc@UK.AC.Nott.Cs The Book of Ellison by Andrew Porter [****] Algol Press, P.O. box 4175, New York, NY 10017 This book is an examination of Harlan Ellison; the man, the author, and the words. A third of the book are essays by people like David Gerrold, Robert Silverberg, and Ted White about Ellison. The final two thirds are essays on various subjects by Harlan Ellison. If you're a fan of Ellison, this book is a must have, as it will let you read them with a new perspective. I've been a long-time fan of Ellison, and I thought I knew his works pretty well. I was surprised how much I'd missed until I read this work. -- chuq von rospach The Cat Who Walks through Walls by Robert Heinlein [***+] Berkley Books, $3.95, 1986, 388 pages It starts off innocently enough, with a bang. And after that, it goes everywhere in just over two days (a la Number of the Beast), and winds up tying in to the rest of Heinlein's multi-verse (as does everything he writes). Heinlein writings, much as I enjoy reading them, have gone to the author's head (look at the dedication of this book to see what I mean). Does everything have to tie into everything else? And if so, does that tie in have to happen so abrubtly, right in the middle of all that great action that Heinlein writes so well? Grrr... Still, I'll keep buying 'em, if for the first 3/4 of the book, before all the old characters come in and spoil everything. --Peter Korn Comet Halley by Fred Hoyle [***+] A hard SF novel, with mystery/suspense overtones, from a famous astronomer. It's Hoyle's 4th novel on his own, the first such in some years; his solo works are quite different from his collaborative juvenile stories. I found the characters charming -- the principal setting is Cambridge University, and British humor is liberally sprinkled. The story gets going with a "first contact" radio message -- which seems to originate from a comet! Later, two-way communication with the source is established, and then... -- Mark Brader decwrl!utcsri!sq.com!msb The Cyborg and the Sorcerers by Lawrence Watt-Evans [***-] Del Rey The Cyborg and the Sorcerers is "Space Opera meets Fantasy in the Aftermath;" fortunately, that's not as bad as it sounds. A cyberneticized human (termed Slant) and his computer are scouts for Old Earth in the revolution of the space colonies. Despite the fact that Earth lost the war some three hundred years ago, the computer is programmed to blow the Slant up should he attempt to "fraternize with the enemy" until such time as it receives a release code. Of course, the computer defines any colonial inhabitant as an enemy, especially the wizards who seem to have developed a "new weapon" that might be used against Earth. The focus is on the relationship between Slant and the computer, and the problems that arise; therefore, the descriptions are sometimes lengthy, but they do manage not to be too intrusive. --Lisa Besnett A Darkness at Sethanon by Raymond Feist [***+] The concluding volume in the Riftwar Saga, this book continues the fine storytelling begun in the earlier volumes. While the first book was truly brilliant, and the rest merely fine, they suffer only by comparison. In this book, the individuals, already excellently developed all manage to behave in character, even those about whom major background changes are revealed. Raymond Feist has not succumbed to the temptation to leave plotlines dangling in order to extend the books into an open-ended series. While a continuation with different story lines would not be inconceivable, all the plotlines introduced in the current volumes are satisfactorily resolved. Together with the first three books, this is one of the best fantasy stories of recent years. -- Peter Rubinstein Isaac Asimov's Wonderful Worlds of Science Fiction #6: Neanderthals edited by Robert Silverberg, Martin H. Greenberg, and Charles G. Waugh [***] Signet books, $3.95 Another anthology from the prolific pair of Greenberg and Waugh, the theme this time is the Neanderthal in its varying forms, as different authors, from H. Beam Piper to Thomas Easton, from L. Sprague de Camp to Philip Jose Farmer look at this subhuman in various forms. Like most them anthologies, all of the stories are reprints (ranging from 1939 to 1981) and are useful for helping readers collect stories that haven't been widely anthologied in the past. Unlike some anthologies, this doesn't contain a bibliography, which I like to see since it helps me use the anthologists research in finding things that didn't fit in the book. -- chuq von rospach The Kundalini Equation by Steven Barnes [****] Tor Books, $3.50, 1986, 347 pages Steven Barnes likes the martial arts. And anybody can learn these martial arts; just don't take things too far... Good characterization, though the plot was pushing it just a bit on the self-consistency side. --Peter Korn korn@ucbvax.berkeley.edu Masque World, The Thurb Revolution, & StarWell by Alexei Panshin [***] Ace Books, $1.75 ea, 1978 The story of our hero, Anthony Villers, both with, and without his moustache, both with and without verious and sundry young women, and almost always with Torve the Trog. Unlike any other SF I've encountered. Very interesting; yah, that's it, interesting. Make sure that you have all three books before you start reading them; they are out of print. --Peter Korn The Maze of Peril by John Eric Holmes [**] Space and Time, 138 West 70th Street (4B), New York, NY 10023, $6.95 Author John Eric Holmes merges a dungeon of a Fantasy Role Playing game into a Fantasy adventure. We follow the magicians, fighters, dwarves, elves, and associated nasties through a desolate underground arena in search of adventure (plenty) and gold. At times this book reads more like an FRP dungeon than a novel, but overall he's done a good job of taking a role playing adventure and fleshing it out into a full novel. This book will probably be of interest mainly to the readers who also game. -- chuq von rospach Night's Master by Tanith Lee [****] Tanith Lee is a master of the heroic fantasy epic; she writes in the style of legend and myth. Her use of language is exquisite; her descriptions are magical. She paints with words and captures the emotion and power of a magical era. This books tells three stories about Azhrarn, Prince of Demons and the heroic and tragic lives of the mortals whose fates were intertwined with him. This is adult fantasy; some scenes may offend the prudish, but passion is essential to true legend. If you want to read of imagination and dreams, read this. --Brett Slocum An Old Friend of the Family by Fred Saberhagen [***+] Tor Books, $3.50, 247 pages. In the late 70's, Saberhagen retold the Stoker Dracula story from the point of view of the vampire in The Dracula Tapes. This book continues that series starring Dracula as a sympathetic character. A good book, but not as good as the first book, which I hope also gets reprinted soon. -- chuq von rospach On the Good Ship Enterprise by Bjo Trimble [****] Starblaze, $6.95, 1983, 286 pages Stories of and about Star Trek, it's characters, and fans; all revolving around Bjo Trimble's personal experiences. Divided into eight parts (such as "Revolving Fans", "Very Con-ventional", and "Star Trek--The Montion Pictures"), it is one of those "musts" for fans of Star Trek. Very funny too. --Peter Korn korn@ucbvax.berkeley.edu On the Good Ship Enterprise by Bjo Trimble [****] Starblaze Editions, 1986, 286 pages, $7.95 trade paperback This is a memoir of the days of Star Trek from the den-mother of Star Trek Fandom, Bjo Trimble. Bjo (pronounced bee-joe) has been involved in Star Trek since the very beginning, put together the million letter Save Star Trek campaign that brought it back for a third season, helped set up Lincoln Enterprises (the fan-letter answering and memorabilia company for Star Trek), put on conventions and generally acted as cheerleader for the Star Trek fans nationwide. This is a very personal account of those years. Unlike David Gerrold's books about Star Trek, this book is definitely about Bjo, and about the things that went on around her. It does not drop down into egotism -- I've been lucky enough to meet Bjo at a couple of conventions, and a nicer women you will never meet, a feeling that shows up throughout the book. Star Trek fans will love this. I think it gives a flavor and a perspective on the movement that you don't get anywhere else, and there is a lot of fun times here. -- chuq von rospach Our Lady of Darkness Fritz Leiber [****] Ace Books, $2.50, 1984, 183 pages A Supernatural horror story that takes place in San Francisco. Reminds me of Ghostbusters, kinda sorta in a wierd way. San Francisco foggy nights will never be quite the same anymore. --Peter Korn The Postman by David Brin [****] Bantam Books, $4.95, 1985, 321pages Damn fine read. My only complaint is that Brin doesn't tell us enough of the story (or he tells us too much). But to leave us where he did just isn't right; otherwise it's a great book. --Peter Korn Retief at Large by Keith Laumer [****] If you like the idea of a diplomat who ignores all his superiors and just does things, managing to have everything work out ideally while everyone else fumbles about, you'll love Retief. He's a sort of inter- gallactic rogue, working for the implacable CDT (Corps Diplomatique' Terrestrienne) and his almost permanent boss Ambassador Magnan. This is a really fun anthology of Retief stories! -- Dave Taylor hplabs!taylor The River of Time by David Brin [****] Bantam Spectra, $3.50, 1987, 295 pages Short stories written over the course of Brin's writing career. "The Crystal Spheres" is my favorite (pictured on the cover). Brin has divided the book into sections: Destiny, Recollection, Speculation, and Propagation; the stories in Destiny are worth the price of the book; the rest is of lesser calibre (especially "Roujours Voir", the 250 word story). --Peter Korn korn@ucbvax.berkeley.edu Roger Zelazny by Theodore Krulik [*] The Ungar Publishing Company, $15.95, 178 pages I've been waiting for a good book on Zelazny, both the man and his writing, for quite some time. After reading Krulik's book, I'm still waiting. In the notes preceding the bibliography, Krulik lists six personal interviews with Zelazny as being among the sources for his book. Yet repeatedly the most interesting quotes are from other sources, notably Zelazny's remarks in two of his anthologies, The Last Defender of Camelot and Unicorn Variations. The result is that there is little new material from Zelazny himself and his personal background is rendered in a shallow and superficial manner, leaving little feel for Zelazny himself and how significant events in his life have affected his writing. Krulik's analysis of Zelazny's work fares no better. Works are gathered together for examination in thematic groups; the result is no better than a collection of sophomoric book reports attempting to compare and contrast. Give this book a pass unless you're a Zelazny completist. -- Jim Brunet hplabs!hao!ico!ism780B!jimb A Stainless Steel Rat is Born by Harry Harrison [****] Bantam Spectra, $2.95, 1985, 219 pages The true story of Slippery Slim diGriz started his infamous career, and Harrison doesn't let us Stainless Steel Rat fans down. More, hear me Harry? I want more. --Peter Korn Star Trek IV, the Voyage Home by Vonda McIntyre, based on the movie [****] Pocket Books, $3.95, 1986, 274 pages To be read only after seeing the movie. Learn why the thing comes to Earth, and gain insights into the real reason that Scotty tells the things he tells the the person he tells it to reguarding a certain type of aluminum. --Peter Korn Steel Brother by Gordon R. Dickson [***] Tor SF, 236 pages. This is an interesting anthology of early stories (for the most part) from Gordon R. Dickson. "Out of the Darkness" is a wry mystery story of a man in a lighthouse, "The Man in the Mailbag" and "Steel Brother" are both interesting lead-ins to the sometimes-excellent later Dorsai series (aka the Childe Cycle), "Perfectly Adjusted" is a fine, humourous tale of a society where people are heavily conditioned against seeing each other, and "The Hard Way" is a nicely crafted tale of a society that lands on Earth to figure out if they can invade it or not... With the exception of the last two, I'd say this is one of the finest anthologies I've ever read. The last two 'stories', however, are both gratuitous nonsense that don't belong in the book at all. The first is "The Childe Cycle Status Report" where Dickson discusses where the ideas for the Childe Cycle came from, how he plans on approaching the entire storyline, etc. The second is "A Conversation with Gordon R. Dickson" by Sandra Miesel. I'm not averse to these existing, understand, I just don't think they are appropriate for the anthology of fiction stories that they are almost a fourth of. Seems like self-indulgence to me... -- Dave Taylor hplabs!taylor The Tao of Pooh by Benjamin Hoff [****] Penguin, $4.95, 158 pages This is not only a cute book, but it really is quite thought provoking - there really is quite a bit of the Taoist philosophy and ideas in A.A.Milne's childrens story "Winnie the Pooh". As the back cover says "While Eeyore frets...and Piglet hesitates...and Rabbit calculates...and Owl pontificates...Pooh just is, and that's a clue to the secret wisdom of the Taoists.". Very enjoyable. -- Dave Taylor hplabs!taylor Thieves' World Graphics #4 by Robert Asprin and Lynn Abbey [**] Starblaze Graphic, b&w graphic novel, $3.95. Art by Tim Sale. The latest in the Black and White Graphic novel version of the Thieves' World story. If you've read the Thieves' World books, the story is familiar, as the Graphic Novel simply retells the books in visual form. Sale's art is, as usual, quite good, and the B&W format works much better for Thieves' World than the recently issued color, but I wasn't impressed with the story as much as in previous volumes. -- chuq von rospach Ubik by Philip K. Dick [***] Dell SF 1970 How can one adaquately describe a Philip Dick book. He is one of the most unusual authors in the genre. His descriptions are top-notch, and his plots are unique, to say the least. In Ubik, Joe Chip is a tester for a company that protects people from psionics by employing 'inertials,' those with an anti-psionic talent. After his boss dies, Joe's 1990's reality seems to be decaying into 1939, piece by piece. And someone is killing off all the inertials. And Joe had better find some Ubik or he'll be next. The style is straightforward; just the events are confusing. Definately a fuse-blower. --Brett Slocum The Witling by Vernor Vinge [***] 1976, Daw 173pp. This is reasonably standard adventure science fiction. It doesn't reach the level of Vinge's recently reissued True Names, but is well written none-the-less. The story concerns some space-faring anthropologists who are marooned on a seemingly backwards planet. The twist is that the natives have evolved various psychic powers and so have never had a need for technology. Our anthropologists have to think their way out, and their recognition of the conservation laws the powers obey gives them a small advantage over the scientifically naive natives. --Chris Hibbert Hibbert.pa@Xerox.COM Wizard of Pigeons by Megan Lindholm [****-] Ace Fantasy 0-441089467-4 2.95 I normally hate protagonists that are self-defeating, like the protagonist of the Covenant series, and the protagonist of this book; however, in both cases, I can see good writing. This is good writing, with images and people as strong and clear as reality. There are many moments in this book that haunt, vividly, and the basis for the magic in the lives of the main characters is almost a frightening one. The plot is simple, one of the magic people in Seattle must confront his personal nemesis, and this tells how. The adventure is through his life, not only the particular here and now of the confrontation, and it is a fascinating one. There is one feature of this book that one should be aware of, and that is it is set in Seattle in intricate detail, from the mapping of her streets to the attitude of the natives to all the amazing jumble of historic fact that Seattle has accumulated. --Liralen Li OtherRealms #14 April, 1987 Copyright 1987 by Chuq Von Rospach. All Rights Reserved. One time rights have been acquired from the contributors. All rights are hereby assigned to the contributors OtherRealms may be reproduced in its entirety only for non-commercial purposes. With the exception of excerpts used for promotional purposes, no part of OtherRealms may be re-published without permission. OtherRealms is published monthly through July, then quarterly by: Chuq Von Rospach 35111-F Newark Blvd. Suite 255 Newark, CA. 94560 usenet: chuq@sun.COM Delphi: CHUQ Review copies should be sent to this address for consideration. Chuq Von Rospach chuq@sun.COM [I don't read flames] There is no statute of limitations on stupidity
chuq@plaid.UUCP (03/27/87)
Electronic OtherRealms #14 April, 1987 Part 3 Books Received Bantam Books Crowley, John. gypt, 390 pages, $17.95 hardcover, April 1 ship date. Latest from World Fantasy Award Winning Author. DAW Books Friedman, C. S. In Conquest Born, 511 pages, May, 1987, $3.95. Friedman's first novel. Signet Books Adams, Robert. Trumpet's of War, 223 pages, March, 1987, $3.50. Horseclans #16. Clarke, Arthur C. A Fall of Moondust, 254 pages, 1961, $3.50. This (and the next three books) are the start of a re-issue of selected works by A. C. Clarke. The works will have coordinated covers and new introductions by the author. Clarke, Arthur C. The Nine Billion Names of God, 253 pages, $3.50, 1967. Clarke, Arthur C. The Sands of Mars, 246 pages, 1952, $3.50. Clarke, Arthur C. The Wind from the Sun, 244 pages, 1962, $3.50. Silverberg, Robert. Isaac Asimov's Wonderful World of Science Fiction #6: Neanderthals, 351 pages, March, 1987, $3.95. Another anthology from the prolific anthologers Charles Waugh and Martin Greenberg. St. Martin's Press Pohl, Frederik and Kornbluth, C.M. The Space Merchants, 169 pages, 1952, $3.50. A new edition of a wonderful classic. Pohl, Frederik. The Merchant's War, 296 pages, 1984, $3.50. Sequel to The Space Merchants. Tor Fantasy Llywellyn, Morgan. Bard: The Odyssey of the Irish, 461 pages plus bibliography, March, 1987, $4.50. Polikarpus, Viido, and King, Tappan. Downtown, 293 pages, March 1987, $2.95. Tor Fiction Sutcliff, Rosemary. Sword at Sunset, 498 pages, $4.50, reprint of a 1963 novel about King Arthur. Tor Horror Gray, Linda Crockett. Scryer, 346 pages, March, 1987, $3.95. Killough, Lee. Blood Hunt, 319 pages, March, 1987, $3.95. Saberhagen, Fred. An Old Friend of the Family, 247 pages, $3.50, reprint of a 1979 novel, part of Saberhagen's retelling of the Dracula myth. Tor Science Fiction Chalker, Jack L. The Labyrinth of Dreams, 320 pages, $3.50, March, 1987. First in the God Inc. series. Dickson, Gordon R. The Stranger, 254 pages, $2.95, March, 1987. New collection of 14 stories from the 1950's to the 1980's. Harrison, Harry. The Jupiter Plague, 280 pages, $2.95, reprint of a 1982 book. Saberhagen, Fred. The Mask of the Sun, 234 pages, $2.95, reprint of a 1979 novel. Silverberg, Robert. Invaders from Earth, 190 pages, $2.95, reprint of a 1958 novel. Tor Suspense O'Donnell, Peter. Modesty Blaise: The Xanadu Talisman, 278 pages, $3.50. First paperback of a 1981 book. Words of Wizdom Reviews by Chuq Von Rospach One of the things I enjoy doing for OtherRealms is reading the first book by an author. Anyone who thinks you can't break into the publishing business is wrong -- if you are talented, you can. I see at least one first novel a month these days, and I know I'm missing some, since it isn't always easy to tell. First novels need to be read not only for what they are, but also for the author's future potential. Because of this, I tend to judge first novels a little differently than other books, and I try to give an author the benefit of the doubt when things are a little rough on the edges. First novels are rarely bad, but they are also rarely things of glory -- William Gibson and R.A. MacAvoy are exceptions, not rules. The polish comes from experience, and I take great pleasure in watching authors find their voice and mature in their writing. There are two first novels in my stack this month. The first is The Misplaced Legion by Harry Turtledove (Del Rey Books, 323 pages, $2.95). Turtledove has picked up a reputation for writing strong and involving short works, both under his name and under Eric G. Iverson. This novel shows, if nothing else, how different writing novels. A legion of Romans in Gaul battle the Celts. In battle, the two leaders meet in single combat. The Roman centurion carries a modified Celtic sword, and when the two clash, the result is the unleashing of a magic spell that sends the Romans elsewhere. Hence the title. Where they are is Videssos, a country in a place completely unfamiliar. The implication is that they are no longer on Earth. They are contacted by the local military, and finally accepted by the Emperor and hired into his army as mercenaries. In reality, little happens in the book. You learn a little about Roman military lifestyles, but not as much as you'd like. You learn a fair amount about Videssos' lifestyles, but the chance to exploit the Roman's complete ignorance isn't leveraged. Most of the book is a series of subplots, none of them very important and few of them grabbing your interest. There is a long, slow build to the inevitable battle, but the battle rushes by before you're ready for it, taking no more than 30 pages, and much of the battle is only sketchily described. This is not a bad book. It has flaws and pacing problems, It reminds me of the very early Varley books. The similarity between Turtledove and Varley is very strong, as they both seem to write most powerfully at shorter lengths. The Misplaced Legion has some problems, but none of them are fatal. The pacing is inconsistent -- a lot of the book moves slower than I'd have liked, while others move too fast and forget what could have been interested detail. There doesn't seem to be any reason for shoving Romans into this world -- there isn't any real culture clash, Turtledove never uses them to discuss the Videssian culture, and they never really develop an alien feel -- they fit in much too easily for my tastes to be aliens. The transfer from Earth was never justified to my satisfaction, and I never accepted it as anything other than a convenient plot device. And I could never find a character I could relate to to use as a hook for drawing myself into the book -- all of the characters are somewhat static and kept at a distance. Turtledove is a good writer who is simply looking for his voice at a greater length. When he does, he's going to be a name to reckon with. This book is probably worth reading, even though it is more potential than application, as I expect future volumes in this series to be significantly improved. [***-] The other first novel is Project Millenium by Minnesota writer Curtis Hoffman (Ace Science Fiction, 198 pages, $2.95). The cover by James Warhola, unfortunately, is uninviting, showing the God Thor flying his hammer into battle with a large spaceship. Inside... Inside is a series of interconnecting stories ranging from inter- office politics to a replay of Ragnaroque, the Nordic myth of the death of the Gods. It sounds like a bit of a hodge-podge, and it is. At the request of a planet planning on celebrating its millenium, the Entertainment Company takes on a commission for a 100 year project to put together a major battle so the planet can congratulate itself on how civilized it has become. This battle, of course, is illegal, so the operation is covert. The two sides of the battles are coordinated by AI programs, one that calls itself Snorri Sturluson (after the Nordic bard) and the other Richard III (after the English King). They are watched over by an intelligent robot, who is watched over by his robot-bigot boss. Hoffman tries to tell a cohesive story while twisting his way through a large number of subplots and a number of different viewpoints. Unfortunately, it gets very hard to tell the viewpoints apart. I was constantly trying to figure out who knew what and where things were going, and I think Hoffman just tried to carry one more subplot than his writing skill currently allows. Also, the whole enemy camp, from Richard III down, was basically ignored, and so the story is somewhat stilted. As I read the story, I found myself getting more and more confused as to what was going on, because things switched around too haphazardly and too quickly for my tastes. The climax and ending were telegraphed. Hoffman has potential. He tried to write a complex novel, and almost pulled it off.He is definitely on my reading list for future works, but unless you're like me and really enjoy reading new writers, I can't recommend this work. [**] Now, a new work from a master. With the large number of Arthurian retellings and Celtic stories reaching the bookshelves, it is easy to forget that other cultures have their legends and lores as well. Fortunately, Poul and Karen Anderson didn't forget, and with The King of Ys: Roma Mater (Baen Books, $3.95) they give us a carefully researched and fascinating look at the French myths. Gratillonius is a Roman centurion, sent with his troops to be regent of Ys, a position vacant for many years. His mission is to rekindle the ties between Ys and Rome and to use the powers of Ys to support an upcoming overthrow of Rome by his general. Through a sequence of events, he becomes the Kind of Ys as well, and the husband of the Nine. The Andersons have woven a complex series of conflicts and subplots into a work that is likely to be the opening book in a series of stories about Ys. The storyline is relatively simple, primarily following Gratillonius from the time he is sent to Ys to the time he makes the choice to be King, rather Regent of Rome and King. But the real attraction isn't the story, it is the history and the way the story is presented. Ys is a coastal village, protected from the ocean by a large set of sea walls constructed many years ago by Augustus Caesar. It is ruled jointly by the King, who by covenant must be chosen from outside the realm, and seated when they kill the previous King; by the Nine, Wives of the King, Sorceresses and Wisewomen; and the Speaker for Taranus, one of the governing Gods. One of the major conflicts in the book is religious. Rome has recently outlawed all non-Christian pantheons, yet Gratillonius is a follower of Mithras. Ys, on the other hand, worships a triumvirate: Taranis, Lis, and Belisama. The lore of Ys states that it will be destroyed when it forsakes its Gods, for the floodgates survive at the whim of Those Who protect Ys. The conflicts are obvious. With Christianity gaining influence (the Andersons, unlike Marion Zimmer Bradley's The Mists of Avalon chose not to portray Christianity as a nasty sect) over the God's that protect them, and with a Mithra worshipper as their King (a King who is willing to support their religions as long as they don't conflict with his beliefs, which, of course, they do). Gratillonius also has to come to grips with his devotion to Rome and the realization that what is best for Rome isn't necessarily the best for Ys. All in all, this is a very satisfying book, and an interesting view into another culture. Ys is pretty obviously the French archetype for Atlantis, the society protected from the sea by their Gods. Somewhere in a future book, it is almost inevitable that the forsaken Gods will destroy Ys as Atlantis was destroyed, but I certainly hope it doesn't happen soon. This book is highly recommended for people who like mature and complex Fantasy. [****] Tuf Voyaging by George R. R. Martin (Baen books, 376 pages, $3.50) is a novel pieced together from a series of stories that Martin has published since 1978, primarily in Analog magazine. They are all about Haviland Tuf, a fat, bald vegetarian who loves cats and owns a bio-ship, a warship from ancient earth that can create or clone living beings from its vast database. He travels from planet to planet, selling his wares and staving off disaster. The stories span about 10 years of ship time, starting with how Tuf came to own the ship. I've read a number of the stories when they were originally publisher, so I'd planned to skip through and read the unfamiliar sections. Tuf was so engrossing I found myself reading the entire thing, and enjoying it immensely. Haviland Tuf talks in a very formal style that might drive you up the wall after a while -- it is somewhat like listening to Miss Manners talk. I never could quite figure out whether Tuf talked this way naturally or if he was just trying to drive the people he was with crazy. Martin has a good sense of dialog, always keeping Tuf right on the edge of turning into a charicature. This is a highly enjoyable work, and worth your time. [****] When Jim Baen was with Ace, he started a paperback anthology called Destinies that was essentially a SF magazine in book form. Later, when he started Baen Books, he revived the format with co- editor Jerry Pournelle with Far Frontiers. Now, Pournelle has dropped off the project, and Baen has renamed it New Destinies (288 pages, $2.95) and turned out a solid first volume (issue?). I was never overly impressed with Far Frontiers, but New Destinies has significantly improved the quality of both the stories and the fact articles. Included are stories by Timothy Zahn, Poul Anderson, Joel Rosenburg, Doug Beason, Fred Saberhagen, and Keith Laumer. Fact articles are by Dr. Robert Forward, John and Mary Gribbin, and G. Harry Stine. All of the stories are good, and I specifically want to recommend reading "Not for Country, Not for King" by Rosenburg, which is on my early list of contenders for a Hugo nomination. In general, the only things I didn't like was Stine's article "The Space Beat: How to Stop a Space Program" which is simply a continuation of his constant whining about how rotten American politics treats its space ships. Overall, a good start, and I'll be looking forward to seeing if the quality continues in future volumes. [***+] A quick final note: Signet is starting to re-issue many of Arthur C. Clarke's early works. First out are two novels, The Sands of Mars and A Fall of Moondust, and two anthologies, The Wind From the Sun and The Nine Billion Names of God. All have new, coordinated cover art and new introductions by the author. The novels are somewhat dated, but still fun to rediscover after all these times. His stories, however, are a real joy, and it is amazing how well they've aged. If you've never read Clarke, now is a great time to start, probably with The Nine Billion Names of God. If you already have these works, you won't want to buy a new copy unless you are a Clarke completist, as the new introductions are only a page long, and there is little new material here. Letters to OtherRealms On Mirror of Her Dreams I want to stress a point you mention in your review of A Mirror of Her Dreams. Anyone who disliked Steven Donaldson's Thomas Covenant novels should read A Mirror of Her Dreams before writing Mr. Donaldson off. Unlike his previous novels, Steven Donaldson fills this novel with likeable characters (which aren't all killed off in horrible ways) and some hope that they can win. Also gone is the excess verbiage of the Covenant trilogies. This novel is refreshingly different from virtually all other fantasy novels in that it asks the characters (and the readers) to think in order to figure out what is going on and how to set things right. (Actually, the novel isn't really a fantasy, it's more of a SF novel in a fantasy setting.) The only thing I disliked about The Mirror of Her Dreams (besides the fact that it doesn't end) is that there is a major hole in the plot. Without giving to much away, in one part of the book, a disaster occurs that could easily be stopped by something which we are shown earlier in the book that all the characters know about. I can't believe they all just forgot about it. Overall, this is an outstanding novel that it so good I would recommend it to everyone even though the second part hasn't been published yet. It loses half a star only because of the plot hole. [****+] Micah Doyle micah@athena.MIT.EDU On Beasts This may have been pointed out already, but I thought I'd mention a minor bug in Alan Wexelblat's review of John Crowley's Beasts. While Beasts is indeed Crowley's second novel, Little, Big is not his first novel but his fourth. Bantam has reprinted Crowley's older novels, which explains why Beasts is on the stands. The proper order of publication is: The Deep (1975); Beasts (1976); Engine Summer (1979); Little, Big (1981); and Aegypt (1987). Of course there may be other books by Crowley which I've missed (I hope not!)... I'm going to buy Aegypt as soon as I can get my greedy fingers on it. Donn Seeley [[ This was something Alan missed, and I didn't take the time to check. My apologies to anyone who was confused by this mistake. Aegypt looks like another winner of a book. OtherRealms should have a review of it soon]] -- Chuq OtherRealms Reviewing the worlds of Science Fiction, Fantasy, and Horror. Editor Chuq Von Rospach Associate Editor Laurie Sefton Contributing Editors Jim Brunet Dan'l Danehy-Oakes OtherRealms #14 April, 1987 Copyright 1987 by Chuq Von Rospach. All Rights Reserved. One time rights have been acquired from the contributors. All rights are hereby assigned to the contributors OtherRealms may be reproduced in its entirety only for non-commercial purposes. With the exception of excerpts used for promotional purposes, no part of OtherRealms may be re-published without permission. OtherRealms is published monthly through July, then quarterly by: Chuq Von Rospach 35111-F Newark Blvd. Suite 255 Newark, CA. 94560 usenet: chuq@sun.COM Delphi: CHUQ Review copies should be sent to this address for consideration. Submission Policy OtherRealms publishes articles about Science Fiction, Fantasy, and Horror. We focus on reviews of authors and books that might otherwise be missed in the crowd, but OtherRealms will publish anything of interest to the serious reader of the genre. Pico Reviews are solicited on any book. Duplicate the format in the magazine, and limit your comments to one paragraph. Your comments are solicited! Letters to OtherRealms are always welcome -- tell me how I'm doing, what I'm missing, or where I've goofed. All letters will be considered for publication unless otherwise specified. If you have an idea for an article you would like to see covered in OtherRealms, drop me a line. I'm always looking for new and interesting things to bring before the eyes of my readers. Artists! OtherRealms is looking for a few good hands. I'm looking for genre oriented pictures, comics, dingbats, doodles, and anything else that looks good on the printed page. I need anything up to and including full-page cover art -- my inventory is currently very small. Book Ratings in OtherRealms All books are rated with the following guidelines. Most books should receive a three star rating Anything with three or more stars is recommended. Ratings may be modified by a + or a - to for a half star rating, so [***-] is better (slightly) than [**+]. [*****] One of the best books of the year [****] A very good book -- above average [***] A good book [**] Flawed, but has its moments [*] Not recommended [] Avoid at all costs Subscriptions: A single issue is available for $2.50. Subscriptions are for $8.50 for four issues. Please make checks to "Chuq Von Rospach." Fanzine trading rules apply. Publishers are welcome to a free subscription upon request. Authors write for discount rate. OtherRealms is also available at Future Fantasy, Palo Alto, California. Electronic OtherRealms Electronic OtherRealms is a text-only version of this magazine that is available on a number of computer networks throughout the world. On the ARPA, CSNET, BITNET and UUCP networks, send E-mail to chuq@sun.COM for information on subscribing. On the usenet network, Electronic OtherRealms is available in mod.mag.otherrealms. Electronic OtherRealms is also available in the Science Fiction section of the Delphi timesharing system, and on numerous Bulletin Board Systems throughout the country. Chuq Von Rospach chuq@sun.COM [I don't read flames] There is no statute of limitations on stupidity