[mod.mag.otherrealms] OtherRealms #14

chuq@plaid.UUCP (03/27/87)



                      Electronic OtherRealms #14
                             April, 1987
                                Part 1

                          Table of Contents

                                Part 1

Editor's Notebook
	Chuq Von Rospach

Time Out of Mind
	Barb Jernigan

A Voice for Princess
	Danny Low

The Myth Series
	Alan Wexelblat

Living in the Ether
	Liralen Li

No Safe Place
	Danny Low

Borderland
	Alan Wexelblat

The SF Book of Lists
	Jim Day

                                Part 2

Pico Reviews

                                Part 3

Books Received

Words of Wizdom
	Chuq Von Rospach

Letters to OtherRealms



                          Editor's Notebook

                           Chuq Von Rospach


                          Quarterly cutover

I've decided on the date for the cutover to quarterly.  The last
monthly issue of OtherRealms will be the July issue, due out the end of
June.  OtherRealms will then return in the fall, in its new, improved,
and larger format.  I'm currently guessing that a quarterly issue will
run about 72-90 pages, more or less, as opposed to the current 26-30.
Since I'm starting to use more art (a trend I hope will continue),
total wordage will probably drop to somewhere around the equivalent of
2 and a half of the current OtherRealms.

From my printing and postage estimates, I don't see that cover price
or subscription charges will change (although if my subscription base
grows, I might be able to drop it again due to economies of scale).
I'll know better after I do some more research and get some estimates.


                            Other Changes

I'm planning a number of changes to OtherRealms over the next year to
go with the conversion to a quarterly.  One is the increasing use of
artwork.  I'm planning to move from Xerographic printing (meaning the
local copy shop) to a real printer, so that OtherRealms starts looking
more like a real magazine.  That will also give me the capability of
using cover art to compliment reviews (something I plan) and photographs.
I'm already testing layouts with cover art, and you should see the 
first results in a couple of months.  I'd like to encourage publishers
to send me cover flats if they'd like them used in OtherRealms.

I'm also planning to change the article mix over the next few months,
and cut down on the size of the Pico Review section to make room for
more feature material.  One feature I have in the works is a series of
articles tentatively titled "Where it came from." This feature would
give an author a place where they can discuss the background of a book
and the research and information that went into it -- in many ways an
extended version of the Author's Notes that many recent books are
carrying.  As an example of what I'm talking about, look at Poul and
Karen Anderson's wonderful Roma Mater from Baen Books.  If you or one
of your authors in interested in writing an article on an existing or
upcoming book, please write to me.  I'll try to schedule articles to
match publication dates to the best of my ability.

Another thing I'm planning to start printing is publishing information --
things like contracts, promotions, and other news dealing with authors and 
the publishing industry.  I don't plan on turning OtherRealms into a full
newszine (Locus and Science Fiction Chronicle both do a fine job of it
already), but I'm looking to get a wider base of material than just 
reviews.  That is hard to do in 26 pages, but in the larger size I have
a lot more flexibility.

I'm always interested in ideas for articles, so if you have any
suggestions, please feel free to drop me a note.


                             OtherRealms
                               Readers

OtherRealms' readership continues to grow.  Issue #13 shipped over 100
copies of the printed version, and this issue is likely to match or
beat that value.  Even more astounding is the electronic readership,
where it looks like I'm over 4000 readers if you believe the statistics.
My direct mailing lists go to well over 600 readers, and the Usenet link
goes to around 3200 more.  There are also readers on a number of computer
systems that I don't know of, as I'm constantly hearing about new computers
networks that have OtherRealms on it.  Once something is sent out to the
electronic ethers, it takes on a life of its own.  Even if the figures are
off by a whopping 50% (the maintainer of the sampling program claims it to
be +- about 5%) the size of OtherRealms is rather amazing.

Almost as astounding is the geographic distribution.  OtherRealms
reaches all of the U.S.  and Canada, of course, but I also have readers
in Australia, Japan, England, West Germany, Finland and Sweden.  I
probably have readers in Moscow, but they aren't known for advertising
their presence.

All of this is a bit mind-boggling.  When I started OtherRealms, I felt
that I'd be happy with a subscription base of 200, but the first issue
of OtherRealms was mailed to almost 300 readers, and the growth has
been steady since.  I think it has just about hit the practical limit
of the network, but I really don't know.

There are definite advantages and disadvantages to electronic
distribution.  I don't need to deal with large print-runs or postage,
but at the same time a lot of the extras get lost, since all the
electronic readers see is text, and reading text that is  minimally
formatted is a lot more strenuous on the eyes than reading on paper.
And the electronic readers miss out on the artwork, since there is no
way to pass that stuff around electronically, so they don't get the
entire magazine.

Someday, I expect, technology will catch up to all of this.  But not
for a while...


                          There are Awards,
                        and Then There are...

Awards.  Locus #314 has announcements for two more awards: the Theodore
Sturgeon Memorial and the Arthur C.  Clarke award.  Philip K.  Dick has
an award.  It seems like awards are propogating as fast as people can
get to the trophy shop.

Now, I don't want to denigrate any of these folks.  Sturgeon and Dick
were very important influences in Science Fiction, and Clarke still
is.  But I find it very disappointing to see the most important person
in the field since John W.  Campbell ignored.

If any contemporary Science Fiction person deserves an award, Judy-
Lynn Del Rey does.  She almost singlehandedly took Science Fiction off
the pulp rack and put it on the Bestseller list.  She pried many of the
best works out of many of the best authors in the field.  John W.
Campbell defined Science Fiction, Judy-Lynn Del Rey legitimized it and
broke it out of the ghetto.

Someone, a major con, a major fan group, perhaps even Del Rey books,
should bring forward an award that honors her name and what she means
to Science Fiction.  She never got the recognition she deserved while
alive, and I'm sorry to see her being forgotten so quickly now that
she's gone.  For all she gave us, a little honorarium is seriously
needed.


                             Corrections

Last issue I inadvertantly gave one of my artists a new identity -- my
apologies to Wendy Christensen who was arbitrarily metomorphosized into
Ward.  This is just a great example why I try to type all of my notes.
Sorry, Wendy.

See you next month!



                           Time out of Mind

                            John R. Maxim

                                [***]
                        Tor Books, 1986, $4.50

                             Reviewed by
                            Barb Jernigan
                     barb@oliveb.ATC.OLIVETTI.COM

                   Copyright 1987 by Barb Jernigan

    "He did not have the look of a man who frightened easily.  But what
    made him afraid, in a way no bar bully or snarling dog could, was
    snow...  Jonathan Corbin saw things in the snow.  For when it
    snowed, another consciousness claimed Corbin, memories not his own
    filled his senses, memories of 1880 New York City, of a blizzard,
    of a woman he stalks...  and murders."

Ancestral memory? That's what psychiatrist Harry Sturdevant believes --
an explanation plausible as any impossibility to his "niece," Corbin's
lover and confidant Gwen Leamas.  Or ghosts? That's what paid
investigator Raymond Lesko refuses to believe, what his employers are
terrified may be true -- and they want Corbin dead.

A dual mystery.  A single yarn spun from two threads, a murder
committed a hundred years ago, a murder in the planning now.  And
caught in the vortex is Jonathan Corbin, pulled increasingly into a
dead man's memories.

Maxim handles the two threads well.  His style is quite descriptive,
full of sensual detail that brings 1880 and 1980 New York City alive --
often simultaneously.  Corbin's "flashbacks" (or should I say
"Corbin's" flash-backs) are like a stone skipping across a lake, at
first brief touches, then sinking deeper and deeper until....  Indeed,
Maxim loses marks in the last two chapters for becoming pedantic - -
he's in a rush to fill in the last of the historic detail, to confirm
beyond doubt what the reader should already suspect.  But the wrap- up
is interesting enough to overcome this technical difficulty.

On the whole, Time Out of Mind is a well written, engaging read.  By
its cover, it's geared for the newstand reader, and is more a detective
tale of inner circle intrigue and a waltz through history than what the
fantasy/sf reader might expect from a "ghost story." There is no horror
other than the darkness of the human soul -- and the lingering effects
of a dying curse that comes full circle.  Maxim is a talented writer --
other than the pedantic, get-it-all-in ending, he only faltered once.
His name dropping could also be seen as a flaw (Col.  Cody, John L.
Sullivan, Teddy Roosevelt), although perhaps his point, beyond giving
his story a firmer grounding in history, is that these people were not
the outstanding notables -- "heroes" is one word that comes to mind --
that a hundred years of history has shaped them into.  Roosevelt, for
example, was merely an energetic young man with a tendency to shout.
And Buffalo Bill Cody was "that long-haired actor fellow with the Wild
West Show."

If you're looking for an entertaining diversion, tightly written by a
man who has apparently done his homework ("apparently" as I know too
little of NYC history to be certain of Maxim's "facts"), Time Out of
Mind is well worth the money.



                         A Voice for Princess

                            John Morressy

                                [****]
                    Ace Books, 1986, $2.95, 213pp

                             Reviewed by
                              Danny Low
                          hplabs!hpccc!dlow

                     Copyright 1987 by Danny Low


Kedrigen is the finest counterspell wizard around although he sometimes
is impetuous which results in a counterspell that doesn't quite lift
the original spell cleanly.  That is the reason for the title of the
book.  When Kedrigen hastily unenchanted his wife, she went from a
talking frog to a croaking princess.  The underlying story in the book
is about Kedrigen's attempts to restore his wife's voice.  This main
story is not enough to fill out a book, so Morressy has interspersed
short stories about Kedrigen's efforts to counter spells for various
clients throughout the book.  The main story and the short stories hang
together well resulting in an episodic novel.

The book is clearly written tongue-in-cheek.  While it has its share of
puns, it is not a punishing book like Piers Anthony's Xanth series.
The comedy is broad but it is not slapstick.  The characterization is
quite good for the main characters.  Kedrigen's wife, Princess, is a
better developed character than Kedrigen.

In the end, Princess gets her voice back but there is room for a
sequel.



                           The Myth Series

                            Robert Asprin

                    Another Fine Myth       [***+]
                    Myth Conceptions        [***+]
                        Myth Directions [***]
                        Hit or Myth     [***]
                     Myth-ing Persons        [**]
                     Little Myth Marker      [*+]
                     M.Y.T.H.  Inc.  Link    [**]

                             Reviewed by
                            Alan Wexelblat
                             wex@mcc.com

                   Copyright 1987 by Alan Wexelblat

I don't normally buy large-size, illustrated, paperback editions; usually
they are overpriced novellas padded out to novel length with large type
and pictures.  In the case of the Myth series, though, I have made an
exception.  The illustrations are by Kelly Freas and Phil Foglio, two of
my favorite artists, and their work is worth the extra money.

I should point out to the unwary that there are actually three editions
of some of these books.  There are the illustrated ones which were
first issued.  There are also un-illustrated, small-sized versions of
each.  In addition, the first two books were originally illustrated by
Kelly Freas.  The latter five have art by Phil Foglio.  Sometime after
the switch, Starblaze decided to go back and reissue the first two with
Foglio illustrations.  I suspect that the Freas first editions will be
hard to find.

The Myth series concerns the mis-adventures of an aspiring wizard,
Skeeve, and a demon (that's short for dimension-traveller) named Aahz.
The two, plus an assortment of odd companions, manage to scheme and
bumble their way through a series of fairly humorous adventures.  Along
the way, Asprin develops their characters and relationship at a nice
pace.  The books are fast-paced and fun, with jokes aplenty.  Aahz and
Skeeve were designed to parody the familiar hero-sidekick style of many
Fantasy books.  People who hate puns and parody should stay away.

Reading these books is a little like riding a roller coaster you've
ridden dozens of times before.  You know you're going to be thrilled,
perhaps scared, by the ride.  You know that you're going to `defy' the
laws of physics.  And knowing that you'll arrive safely at the end of
the ride doesn't spoil the fun.  In this series, Asprin uses hoary old
plots (the insane wizard, the unstoppable army, etc.).  He gets away
with this only by making it lots of fun.  In those cases where it's not
fun, the entire book flops.

The first book, Another Fine Myth, shows how Aahz and Skeeve meet and
team up.  In addition, several minor characters are introduced.  The
dimension of Klah, of which Skeeve is a native, is being used as a base
by the insane wizard Isstvan.  He plans to take over all the dimensions
and it's up to our heroes and an assortment of friends and unwilling
allies to stop him.  This book is just pure fun - the dialog is snappy,
the characters are interesting, the jokes are funny, and the plot is
nicely handled.  I reread the book for this review and enjoyed it as
much as I did the first time.

In the second book, Myth Conceptions, the dauntless duo set out to seek
gainful employment which they find in the tiny kingdom of Possiltum.
The job of court magician is quite cozy -- until a marauding army
decides that Possiltum is between the army and where the army wants to
be.  Aahz and Skeeve assemble another improbable group of companions
and attempt to stop the army.  There are a few rough spots, but this
book really establishes the trademark of the Myth series: the setting
up of and escaping from a seemingly-impossible situation.

Myth Directions continues in the same vein.  If you've dealt with the
largest army in your dimension, what do you do for diversion? Steal the
most valuable object in another dimension, of course.  It would spoil
things to say more.  This book is, like the two before, a great deal of
fun.  You know they'll solve the impossible situation and you enjoy
almost all of it.  As with Myth Conceptions there are a few rough spots
but they're hardly noticeable.

Hit or Myth changes the direction of the series.  Rather than trying to
create bigger and badder opponents, Asprin divides the previously
inseparable team.  Early in the story, Aahz is lured back to his home
dimension of Perv, leaving Skeeve to face the wrath of a medieval Mob
and a scheming bride-to-be who would make Machiavelli pause.  This
time, Skeeve must assemble and direct his own team.  The problem is, he
does it too easily.  The plot has potential complexities that Asprin
doesn't develop deeply enough.  Things just happen and a good deal of
the fun is lost.  In addition, there's a good deal more talking and
less doing than in previous books.  Characters stop and lecture each
other every so often.  The resolution of the action is fun though, and
saves the story from being a total loss.

Speaking of total losses, Mything Persons resembles that pretty
nicely.  Oh, it starts off well enough.  Some shady characters use
Skeeve's house to escape from the wrath of a group of merchants and so
he has to hunt them down or lose his all-important reputation.
Unfortunately, Aahz decides it's too risky for "the kid" and so knocks
Skeeve out in order to do it himself.  Naturally, Skeeve has to rescue
him.  It's a good premise and there are glimpses of interesting new
characters.  But that's about it.  Asprin seems to think that it's okay
to stop the action at any time so that characters can have long- winded
discussions about emotional issues.  The jokes are really strained; the
framework they're in doesn't help them along at all.

Last year, Asprin talked about the Myth series while at a mini-con here
in Austin.  He claimed that Aahz and Skeeve "just weren't funny any
more." Well, after reading Little Myth Marker, I'm convinced it's
Asprin who's not funny.  He's definitely running out of material for
jokes.  The plot of the book is very simple: Someone has hired a
character assassin, known only as The Axe, to do a hatchet job on
Skeeve's reputation.  No one knows who The Axe is or who hired him.
Even this simple an idea could have been interesting, I guess, but it
isn't.  Asprin spends page after page on emotional exposition.  There's
virtually no action and the talking that fills this book just isn't
funny.  The witty dialog that characterized the first three books is
totally gone by this point.  Give this one a miss.

I bought the last two books together, and, after suffering the
disappointments, I cheated.  Instead of buying the next book outright,
I borrowed it from a friend.  M.Y.T.H.  Inc.  Link is a tough book to
explain.  Unlike the other book, Asprin wrote this collection of short
stories with a purpose.  The idea is to split Aahz and Skeeve off from
their entourage, yet allow readers to enjoy both.  Thus, we will have
Myth books about the dauntless duo (told from their point of view), and
M.Y.T.H.  Inc.  books about the other characters (told from, I gather,
varying points of view).  This book serves as the link between the two
new series and the unified old one - thus the title.  Confused yet?

M.Y.T.H.  Inc.  Link is a collection of five short stories, each told
from the point of view of a different character.  A couple of the
stories are pretty good, almost up to the quality of the first books.
The problem is that Asprin doesn't differentiate the characters
enough.  They all say pretty much the same things.  And most of them
have that stop-the-action-and-talk habit that really ruined the later
books.  The stories tie together nicely,  and there are hints that
things could get really funny, if Asprin can think up new material.

Overall, I think the series is a good idea.  The first three books are
worth buying.  The others I'm not so sure of.  I hate to think Asprin
will let these characters continue to go to waste.



                         Living in the Ether

                            Patricia Geary

                               [****-]
                            Bantam Spectra

                             Reviewed by
                              Liralen Li
                        li@vlsi.washington.edu

                     Copyright 1987 by Liralen Li


An intricate origami structure often requires folds which are undone in
order to create the proper creases needed for an entirely different,
yet necessary, fold to complete the structure.  This work greatly
resembles an origami of a character, with a gradual, patient folding,
unfolding and refolding along the creases of the past.  This isn't a
mainstrean fantasy, even by the farthest reaches of the imagination.
It is a careful balancing act between the fantasy and the reality of a
psychological case study.  It is a first person account of a character
who is literally unsure of exactly where the line between reality and
fantasy lies.

Deirdre Gage is a medium, one whom other people hire to go into a
trance and give them access to the spirits beyond; however, even she is
unsure as to wheither there is really a spirit world, or if it is all
"a great hoax" and those spirits are merely alternate, unconscious
personalities.  She never speaks directly to a spirit, other than the
illusion of the spirit of her long dead brother, a suicide.  There are
signs she finds from her brother, which she reads, and then destroys,
writing that now there is no evidence, there may never have been.  At
another point she realizes that she had done several tasks without
being conscious of them.  She acknowledges that her memories may not be
true, and throughout is the Zen thought, "I'm lying when I just want to
be perfectly clear."

It is a disturbing piece, wound about with the sensuous and disturbing
essense of Mishima, a Japanese author of astonishing power and a grisly
past; although, on the surface, Mishima is just one of the target
spirits of one of Deirdre's customers.  Deirdre is fascinated and
repelled at the same time by what is offered by what Mishima found the
essence of Japan, as well as the customer who brings it all to mind.
The power of the piece is in its delicate and intricate construction of
Deirdre, of her past, and of her reactions and desires.  Deirdre is the
perfect name for her, as is the harmony of all that she is.

However, so careful is the construction I was badly disappointed with
the conclusion of the book, for it came clearly down on one side of the
delicate balance of the rest of the book, crushing the structure.  I
would rather the author had stopped five paragraphs sooner.  This is
not for light reading, in fact, on my first reading I was disgusted
with the thing because it just wasn't what I was led to expect from the
blurbs on either the back or inside the front cover.  However, after
re-researching Mishima's works, and recollecting that state of mind
that I have to be in to even approach Zen, I found this work
fascinating.

I would highly recommend it for those that wish to read something
complex, intricate, and as harmonized as an origami structure with
knife-edge folds. 



                            No Safe Place

                              Anne Moroz

                                [***]
                       Popular Library/Questar
                           323 pages, $3.50

                             Reviewed by
                              Danny Low
                          hplabs!hpccc!dlow

                     Copyright 1987 by Danny Low


Kate Harlin is an officer on a company ship that discovers an alien
artifact.  The crew, which includes an artificial person, is decimated
by an alien life form found in the artifact.  Only Harlin survives.
She escapes using a lifeboat.  After being rescued, she discovers the
company does not believe her story and she is forced to lead an
expedition back to the planet.

No, this is not the book version of Aliens but the background and much
of the details of the story are so similar that it is clear Moroz
decided to write her version of Alien/Aliens.  For example, the crew
has to go into hibernation for the FTL trip.  Considering the lead time
for a book to get published, I suspect that Moroz worked from the story
of the original movie, Aliens, and created a sequel that is remarkably
similar to Aliens.

Moroz has used the advantages of the novel to explain the situation and
the background universe in much more detail than could be shown in a
movie.  For example, the culpability of the company is fully explored.
She also resolves the conflict between Harlin and the company which is
more than has been done with Ripley and her problems with the company.

The book can stand on its own.  No knowledge of the movies is needed to
read and understand the book.  For someone who has seen both movies,
the book is an interesting study of what could have been.



                              Borderland

                              Created by
                  Terri Windling & Mark Alan Arnold

                                [***]
                          1986, Signet books
                           252 pages, $2.95

                             Reviewed by
                            Alan Wexelblat
                             wex@mcc.com

                   Copyright 1987 by Alan Wexelblat


Somewhere in California, at a time when the technological world is
collapsing, the magical Elflands reappear.  The area where the two
worlds overlap is called the Borderlands; the town where humans, elves,
and "halfies" mix in large numbers is called Bordertown.  Bordertown is
a hard-rocking, pseudo-punk blend of magic and technology.

With a setup like this, and a bevy of talented young writers, it seems
that this shared-world anthology just can't fail.  And yet, and yet...
Borderland is not so much a failure as it is a disappointment.  It
raises high hopes that it just doesn't meet.

A shared-world anthology is both a curse and a blessing to its
writers.  The blessing is the shared presence: The reader is familiar
with the setting, background, minor characters and other details which
support a story.  The author is thus relieved of much of the burden of
setting the scene, describing the environment and so forth.  This
allows them (in theory, anyway) to concentrate more on telling the
story, developing characters, or whatever else they want to do.

The curse is more subtle: In a sense, the authors in a shared-world
anthology are running a relay race; if one story lags, the pacing and
overall impact of the anthology are reduced.  The lead-off and anchor
stories take on a magnified importance.  In addition, the atmosphere of
the shared world creates expectations in the reader which each story
must live up to.  I think that this curse has struck Borderland.

The four stories, "Prodigy," "Gray," "Stick," and "Charis" are fine
works.  Submitted separately to professional magazines, I am sure they
would all have sold.  But they don't work as a team.

Boyett's "Prodigy" is a long (104 pages) slow-paced story that
contrasts poorly with the tighter, faster pace of the other three.
Having it as the lead-off story in an anthology is a bad idea.  It has
good plot and characters, but they develop too slowly and the answer is
obvious to the reader long before the main character gets around to
figuring it out.

Bach's "Gray" is a little tighter, but its confusing point-of-view
shifts make it a hard work to read and prevent it from easily playing a
team role.  Bach, as well as Boyett, gives the impression that he finds
Bordertown too confining to write in -- something that you don't want
in a shared world.

De Lint and Kushner, however, save the book.  Their stories are fast-
paced and exciting.  They breathe life into Bordertown and generate
interesting characters to populate it.  Although their stories are
complete in and of themselves, in each case I wanted the author to
write more.  I really want to see what happens to Stick and Manda and
Charis and all the rest.

The overall impression, as I said before, is one of promises
unfulfilled.  There is a lot of good material here; I think future
books (Bordertown is already out; I have it but haven't read it) will
have lots to work with. 



                         The SF Book of Lists

                  Maxim Jakubowski & Malcolm Edwards

                                [***]
                Berkley Books, 1983, 384 pages, $7.95

                             Reviewed by
                               Jim Day
                        JimDay.Pasa@Xerox.COM

                      Copyright 1987 by Jim Day


Maxim Jakubowski is an editor and critic who also writes SF and
Fantasy.  Malcolm Edwards is an editor and former administrator of the
Science Fiction Foundation.  The book itself is a potpourri of
informative data and a plethora of picayune trivia.  I found it
delightful, despite the fact that it has neither a table of contents
nor an index.  Although voluminous, the book makes no claim to being
comprehensive.  For instance, the list of SF writers named Smith
mentions a mere 23 authors.  Its categories include the following and
many, many more:



    Fifty great aliens of science fiction.

    Nine generation-starship stories.

    Ten characters who have promoted the consumption of coffee in
	improbable quarters of space and time.

    Ten brain-twisting time paradox stories.

    Ten alternate worlds novels.

    The forty most popular SF short stories.

    The thirty-four best SF short stories published before 1940.

    The twenty-six all-time best SF novels.

    The ten most unjustly neglected SF novels ever written.

    Forty-three famous Astounding/Analog serials.

    The five most useful SF reference books.

    Six SF Short stories whose combined word length equals that of this
	heading. 



                           OtherRealms #14
                             April, 1987

                           Copyright  1987
                         by Chuq Von Rospach.
                         All Rights Reserved.

      One time rights have been acquired from the contributors.
          All rights are hereby assigned to the contributors

          OtherRealms may be reproduced in its entirety only
         for non-commercial purposes.  With the exception of
          excerpts used for promotional purposes, no part of
         OtherRealms may be re-published without permission.

Chuq Von Rospach	chuq@sun.COM		[I don't read flames]

There is no statute of limitations on stupidity

chuq@plaid.UUCP (03/27/87)



                      Electronic OtherRealms #14
                             April, 1987
                                Part 2

                             Pico Reviews


Artifact 	by Gregory Benford	[***]
	Tor (1985), 520 pages, US $3.95.

This is really a suspense/adventure story with a hard SF McGuffin
(i.e., the thing that all the characters are trying to get hold of).
It reminded me in several ways of novels by Elizabeth Peters, which I
consider a quite favorable remark.  It also reminded me of a
screenplay; the more SFish scenes are sometimes dominated by very
visual descriptions.  It begins at an American archeological dig in
Greece, with the threat of a coup by military people who are anti-
American, and one of whom is personally hostile to the archeologists.
Something remarkable is discovered, and the lead characters try to keep
it away from the Greeks.  But they don't know how much their chief
opponent wants it, nor quite how remarkable it is...
		-- Mark Brader
		decwrl!utcsri!sq.com!msb

The Ballad of Halo Jones Book 3	by Alan Moore and Ian Gibson	[****]
	Titan Books 4.95 pounds

This is a bound reprint of the Halo Jones stories that first appeared
in the British comic 2000AD, a comic which usually concentrates on
mega-death and violence.  It comes as a great surprise then to see a
perfectly normal girl emerging as the comics 2nd most popular strip.
Alan Moore's characterisation of a young girl caught up in a horrific
war in which she isn't even on the 'right' side is superb and
compelling, Gibson's artwork is beautiful (Halo has to be just about
the most attractive heroine in comics at the moment) and, although some
of the science is dodgy it doesn't really matter.  If you still think
comics are for kids give this a go and you will be pleasantly surprised.
		-- Piers Cawley
		pdc@UK.AC.Nott.Cs

The Book of Ellison	by Andrew Porter	[****]
	Algol Press, P.O.  box 4175, New York, NY 10017

This book is an examination of Harlan Ellison; the man, the author, 
and the words.  A third of the book are essays by people like David 
Gerrold, Robert Silverberg, and Ted White about Ellison.  The final 
two thirds are essays on various subjects by Harlan Ellison.  If 
you're a fan of Ellison, this book is a must have, as it will let you 
read them with a new perspective.  I've been a long-time fan of 
Ellison, and I thought I knew his works pretty well.  I was surprised 
how much I'd missed until I read this work.  
		-- chuq von rospach

The Cat Who Walks through Walls	by Robert Heinlein	[***+]
	Berkley Books, $3.95, 1986, 388 pages

It starts off innocently enough, with a bang.  And after that, it goes 
everywhere in just over two days (a la Number of the Beast), and 
winds up tying in to the rest of Heinlein's multi-verse (as does 
everything he writes).  Heinlein writings, much as I enjoy reading 
them, have gone to the author's head (look at the dedication of this 
book to see what I mean).  Does everything have to tie into 
everything else? And if so, does that tie in have to happen so 
abrubtly, right in the middle of all that great action that Heinlein 
writes so well? Grrr...  Still, I'll keep buying 'em, if for the first 3/4 
of the book, before all the old characters come in and spoil everything.
		--Peter Korn

Comet Halley	by Fred Hoyle	[***+]

A hard SF novel, with mystery/suspense overtones, from a famous
astronomer.  It's Hoyle's 4th novel on his own, the first such in some
years; his solo works are quite different from his collaborative
juvenile stories.  I found the characters charming -- the principal
setting is Cambridge University, and British humor is liberally
sprinkled.  The story gets going with a "first contact" radio message --
which seems to originate from a comet! Later, two-way communication
with the source is established, and then...
		-- Mark Brader
		decwrl!utcsri!sq.com!msb

The Cyborg and the Sorcerers	by Lawrence Watt-Evans	[***-]
	Del Rey

The Cyborg and the Sorcerers is "Space Opera meets Fantasy in the 
Aftermath;" fortunately, that's not as bad as it sounds.  A 
cyberneticized human (termed Slant) and his computer are scouts for 
Old Earth in the revolution of the space colonies.  Despite the fact 
that Earth lost the war some three hundred years ago, the computer 
is programmed to blow the Slant up should he attempt to "fraternize 
with the enemy" until such time as it receives a release code.  Of 
course, the computer defines any colonial inhabitant as an enemy, 
especially the wizards who seem to have developed a "new weapon" 
that might be used against Earth.  The focus is on the relationship 
between Slant and the computer, and the problems that arise; 
therefore, the descriptions are sometimes lengthy, but they do 
manage not to be too intrusive.  
		--Lisa Besnett

A Darkness at Sethanon	by Raymond Feist	[***+] 

The concluding volume in the Riftwar Saga, this book continues the 
fine storytelling begun in the earlier volumes.  While the first book 
was truly brilliant, and the rest merely fine, they suffer only by 
comparison.  In this book, the individuals, already excellently 
developed all manage to behave in character, even those about whom 
major background changes are revealed.  Raymond Feist has not 
succumbed to the temptation to leave plotlines dangling in order to 
extend the books into an open-ended series.  While a continuation 
with different story lines would not be inconceivable, all the 
plotlines introduced in the current volumes are satisfactorily 
resolved.  Together with the first three books, this is one of the best 
fantasy stories of recent years.
		-- Peter Rubinstein 

Isaac Asimov's Wonderful Worlds of Science Fiction #6: Neanderthals
	edited by Robert Silverberg, Martin H. Greenberg, 
	and Charles G. Waugh			[***]
	Signet books, $3.95

Another anthology from the prolific pair of Greenberg and Waugh, the 
theme this time is the Neanderthal in its varying forms, as different 
authors, from H.  Beam Piper to Thomas Easton, from L.  Sprague de 
Camp to Philip Jose Farmer look at this subhuman in various forms.  
Like most them anthologies, all of the stories are reprints (ranging 
from 1939 to 1981) and are useful for helping readers collect 
stories that haven't been widely anthologied in the past.  Unlike 
some anthologies, this doesn't contain a bibliography, which I like to 
see since it helps me use the anthologists research in finding things 
that didn't fit in the book.
		-- chuq von rospach

The Kundalini Equation	by Steven Barnes	[****]
	Tor Books, $3.50, 1986, 347 pages 

Steven Barnes likes the martial arts.  And anybody can learn these 
martial arts; just don't take things too far...  Good characterization, 
though the plot was pushing it just a bit on the self-consistency side.
		--Peter Korn
		korn@ucbvax.berkeley.edu

Masque World, The Thurb Revolution, & StarWell	by Alexei Panshin	[***]
	Ace Books, $1.75 ea, 1978

The story of our hero, Anthony Villers, both with, and without his 
moustache, both with and without verious and sundry young women, 
and almost always with Torve the Trog.  Unlike any other SF I've 
encountered.  Very interesting; yah, that's it, interesting.  Make sure 
that you have all three books before you start reading them; they are 
out of print.
		--Peter Korn

The Maze of Peril	by John Eric Holmes	[**]
	Space and Time, 138 West 70th Street (4B), New York, NY 10023, $6.95

Author John Eric Holmes merges a dungeon of a Fantasy Role Playing 
game into a Fantasy adventure.  We follow the magicians, fighters, 
dwarves, elves, and associated nasties through a desolate 
underground arena in search of adventure (plenty) and gold.  At times 
this book reads more like an FRP dungeon than a novel, but overall 
he's done a good job of taking a role playing adventure and fleshing it 
out into a full novel.  This book will probably be of interest mainly 
to the readers who also game.
		-- chuq von rospach

Night's Master	by Tanith Lee	[****]

Tanith Lee is a master of the heroic fantasy epic; she writes in the 
style of legend and myth.  Her use of language is exquisite; her 
descriptions are magical.  She paints with words and captures the 
emotion and power of a magical era.  This books tells three stories 
about Azhrarn, Prince of Demons and the heroic and tragic lives of 
the mortals whose fates were intertwined with him.  This is adult 
fantasy; some scenes may offend the prudish, but passion is 
essential to true legend.  If you want to read of imagination and 
dreams, read this.
 	--Brett Slocum

An Old Friend of the Family	by Fred Saberhagen	[***+]
	Tor Books, $3.50, 247 pages.

In the late 70's, Saberhagen retold the Stoker Dracula story from the 
point of view of the vampire in The Dracula Tapes.  This book 
continues that series starring Dracula as a sympathetic character.  
A good book, but not as good as the first book, which I hope also gets 
reprinted soon.
		-- chuq von rospach

On the Good Ship Enterprise	by Bjo Trimble	[****]
	Starblaze, $6.95, 1983, 286 pages

Stories of and about Star Trek, it's characters, and fans; all 
revolving around Bjo Trimble's personal experiences.  Divided into 
eight parts (such as "Revolving Fans", "Very Con-ventional", and 
"Star Trek--The Montion Pictures"), it is one of those "musts" for 
fans of Star Trek.  Very funny too.
		--Peter Korn
		korn@ucbvax.berkeley.edu

On the Good Ship Enterprise	by Bjo Trimble	[****]
	Starblaze Editions, 1986, 286 pages, $7.95 trade paperback

This is a memoir of the days of Star Trek from the den-mother of 
Star Trek Fandom, Bjo Trimble.  Bjo (pronounced bee-joe) has been 
involved in Star Trek since the very beginning, put together the 
million letter Save Star Trek campaign that brought it back for a 
third season, helped set up Lincoln Enterprises (the fan-letter 
answering and memorabilia company for Star Trek), put on 
conventions and generally acted as cheerleader for the Star Trek 
fans nationwide.  This is a very personal account of those years.  
Unlike David Gerrold's books about Star Trek, this book is definitely 
about Bjo, and about the things that went on around her.  It does not 
drop down into egotism -- I've been lucky enough to meet Bjo at a 
couple of conventions, and a nicer women you will never meet, a 
feeling that shows up throughout the book.  Star Trek fans will love 
this.  I think it gives a flavor and a perspective on the movement 
that you don't get anywhere else, and there is a lot of fun times here.  
		-- chuq von rospach

Our Lady of Darkness	Fritz Leiber	[****]
	Ace Books, $2.50, 1984, 183 pages

A Supernatural horror story that takes place in San Francisco.  
Reminds me of Ghostbusters, kinda sorta in a wierd way.  San 
Francisco foggy nights will never be quite the same anymore.
		--Peter Korn

The Postman	by David Brin	[****]
	Bantam Books, $4.95, 1985, 321pages

Damn fine read.  My only complaint is that Brin doesn't tell us enough 
of the story (or he tells us too much).  But to leave us where he did 
just isn't right; otherwise it's a great book.
		--Peter Korn

Retief at Large	by Keith Laumer	[****]

If you like the idea of a diplomat who ignores all his superiors and 
just does things, managing to have everything work out ideally while 
everyone else fumbles about, you'll love Retief.  He's a sort of inter- 
gallactic rogue, working for the implacable CDT (Corps Diplomatique' 
Terrestrienne) and his almost permanent boss Ambassador Magnan.  
This is a really fun anthology of Retief stories!
 	-- Dave Taylor
 	hplabs!taylor 

The River of Time	by David Brin	[****]
	Bantam Spectra, $3.50, 1987, 295 pages

Short stories written over the course of Brin's writing career.  "The 
Crystal Spheres" is my favorite (pictured on the cover).  Brin has 
divided the book into sections: Destiny, Recollection, Speculation, 
and Propagation; the stories in Destiny are worth the price of the 
book; the rest is of lesser calibre (especially "Roujours Voir", the 
250 word story).
		--Peter Korn
		korn@ucbvax.berkeley.edu

Roger Zelazny	by Theodore Krulik	 [*]
	 The Ungar Publishing Company, $15.95, 178 pages 

I've been waiting for a good book on Zelazny, both the man and his 
writing, for quite some time.  After reading Krulik's book, I'm still 
waiting.  In the notes preceding the bibliography, Krulik lists six 
personal interviews with Zelazny as being among the sources for his 
book.  Yet repeatedly the most interesting quotes are from other 
sources, notably Zelazny's remarks in two of his anthologies, The 
Last Defender of Camelot and Unicorn Variations.  The result is that 
there is little new material from Zelazny himself and his personal 
background is rendered in a shallow and superficial manner, leaving 
little feel for Zelazny himself and how significant events in his life 
have affected his writing.  Krulik's analysis of Zelazny's work fares 
no better.  Works are gathered together for examination in thematic 
groups; the result is no better than a collection of sophomoric book 
reports attempting to compare and contrast.  Give this book a pass 
unless you're a Zelazny completist.
 	-- Jim Brunet
 	hplabs!hao!ico!ism780B!jimb 

A Stainless Steel Rat is Born	by Harry Harrison	[****]
	Bantam Spectra, $2.95, 1985, 219 pages

The true story of Slippery Slim diGriz started his infamous career, 
and Harrison doesn't let us Stainless Steel Rat fans down.  More, 
hear me Harry? I want more.
		--Peter Korn

Star Trek IV, the Voyage Home	by Vonda McIntyre, based on the movie	[****]
	Pocket Books, $3.95, 1986, 274 pages

To be read only after seeing the movie.  Learn why the thing comes 
to Earth, and gain insights into the real reason that Scotty tells the 
things he tells the the person he tells it to reguarding a certain type 
of aluminum.
		--Peter Korn

Steel Brother	by Gordon R.  Dickson	[***]
 	Tor SF, 236 pages.  

This is an interesting anthology of early stories (for the most part)
from Gordon R.  Dickson.  "Out of the Darkness" is a wry mystery story
of a man in a lighthouse, "The Man in the Mailbag" and "Steel Brother"
are both interesting lead-ins to the sometimes-excellent later Dorsai
series (aka the Childe Cycle), "Perfectly Adjusted" is a fine,
humourous tale of a society where people are heavily conditioned
against seeing each other, and "The Hard Way" is a nicely crafted tale
of a society that lands on Earth to figure out if they can invade it or
not...  With the exception of the last two, I'd say this is one of the
finest anthologies I've ever read.  The last two 'stories', however,
are both gratuitous nonsense that don't belong in the book at all.  The
first is "The Childe Cycle Status Report" where Dickson discusses where
the ideas for the Childe Cycle came from, how he plans on approaching
the entire storyline, etc.  The second is "A Conversation with Gordon
R.  Dickson" by Sandra Miesel.  I'm not averse to these existing,
understand, I just don't think they are appropriate for the anthology
of fiction stories that they are almost a fourth of.  Seems like
self-indulgence to me...
 	-- Dave Taylor
 	hplabs!taylor 

The Tao of Pooh	by Benjamin Hoff	[****] 
	Penguin, $4.95, 158 pages 

This is not only a cute book, but it really is quite thought provoking 
- there really is quite a bit of the Taoist philosophy and ideas in 
A.A.Milne's childrens story "Winnie the Pooh".  As the back cover says 
"While Eeyore frets...and Piglet hesitates...and Rabbit calculates...and 
Owl pontificates...Pooh just is, and that's a clue to the secret 
wisdom of the Taoists.".  Very enjoyable.
 	-- Dave Taylor
 	hplabs!taylor 

Thieves' World Graphics #4	by Robert Asprin and Lynn Abbey	[**]
	Starblaze Graphic, b&w graphic novel, $3.95.  Art by Tim Sale.

The latest in the Black and White Graphic novel version of the 
Thieves' World story.  If you've read the Thieves' World books, the 
story is familiar, as the Graphic Novel simply retells the books in 
visual form.  Sale's art is, as usual, quite good, and the B&W format 
works much better for Thieves' World than the recently issued color, 
but I wasn't impressed with the story as much as in previous volumes.
		-- chuq von rospach

Ubik	by Philip K.  Dick	[***]
 	Dell SF 1970 

How can one adaquately describe a Philip Dick book.  He is one of the 
most unusual authors in the genre.  His descriptions are top-notch, 
and his plots are unique, to say the least.  In Ubik, Joe Chip is a 
tester for a company that protects people from psionics by 
employing 'inertials,' those with an anti-psionic talent.  After his 
boss dies, Joe's 1990's reality seems to be decaying into 1939, piece 
by piece.  And someone is killing off all the inertials.  And Joe had 
better find some Ubik or he'll be next.  The style is straightforward; 
just the events are confusing.  Definately a fuse-blower.
 	--Brett Slocum

The Witling	by Vernor Vinge	[***]
	1976, Daw 173pp.

This is reasonably standard adventure science fiction.  It doesn't 
reach the level of Vinge's recently reissued True Names, but is well 
written none-the-less.  The story concerns some space-faring 
anthropologists who are marooned on a seemingly backwards planet.  
The twist is that the natives have evolved various psychic powers 
and so have never had a need for technology.  Our anthropologists 
have to think their way out, and their recognition of the 
conservation laws the powers obey gives them a small advantage 
over the scientifically naive natives.
		--Chris Hibbert
		Hibbert.pa@Xerox.COM

Wizard of Pigeons	by Megan Lindholm	[****-]
	Ace Fantasy 0-441089467-4 2.95

I normally hate protagonists that are self-defeating, like the
protagonist of the Covenant series, and the protagonist of this book;
however, in both cases, I can see good writing.  This is good writing,
with images and people as strong and clear as reality.  There are many
moments in this book that haunt, vividly, and the basis for the magic
in the lives of the main characters is almost a frightening one.  The
plot is simple, one of the magic people in Seattle must confront his
personal nemesis, and this tells how.  The adventure is through his
life, not only the particular here and now of the confrontation, and it
is a fascinating one.  There is one feature of this book that one
should be aware of, and that is it is set in Seattle in intricate
detail, from the mapping of her streets to the attitude of the natives
to all the amazing jumble of historic fact that Seattle has accumulated.
		--Liralen Li



                           OtherRealms #14
                             April, 1987

                           Copyright  1987
                         by Chuq Von Rospach.
                         All Rights Reserved.

      One time rights have been acquired from the contributors.
          All rights are hereby assigned to the contributors

        OtherRealms may be reproduced in its entirety only for
       non-commercial purposes.  With the exception of excerpts
        used for promotional purposes, no part of OtherRealms
               may be re-published without permission.

OtherRealms is published monthly through July, then quarterly by:

    Chuq Von Rospach
    35111-F Newark Blvd.
    Suite 255
    Newark, CA.  94560

    usenet:  chuq@sun.COM
    Delphi:  CHUQ

    Review copies should be sent to this address for consideration.



Chuq Von Rospach	chuq@sun.COM		[I don't read flames]

There is no statute of limitations on stupidity

chuq@plaid.UUCP (03/27/87)



                      Electronic OtherRealms #14
                             April, 1987
                                Part 3

                            Books Received

                                Bantam
                                Books

Crowley, John.   gypt, 390 pages, $17.95 hardcover, April 1 ship 
	date.   Latest from World Fantasy Award Winning Author.

                                 DAW
                                Books

Friedman, C.  S.   In Conquest Born, 511 pages, May, 1987, $3.95.   
	Friedman's first novel.

                                Signet
                                Books

Adams, Robert.   Trumpet's of War, 223 pages, March, 1987, $3.50.   
	Horseclans #16.

Clarke, Arthur C.  A Fall of Moondust, 254 pages, 1961, $3.50.   This
	(and the next three books) are the start of a re-issue of
	selected works by A.  C.  Clarke.   The works will have
	coordinated covers and new introductions by the author.

Clarke, Arthur C.  The Nine Billion Names of God, 253 pages, $3.50, 1967.

Clarke, Arthur C.  The Sands of Mars, 246 pages, 1952, $3.50.

Clarke, Arthur C.  The Wind from the Sun, 244 pages, 1962, $3.50.

Silverberg, Robert.   Isaac Asimov's Wonderful World of Science Fiction
	#6: Neanderthals, 351 pages, March, 1987, $3.95.   Another
	anthology from the prolific anthologers Charles Waugh and
	Martin Greenberg.

                            St. Martin's
                                Press

Pohl, Frederik and Kornbluth, C.M.   The Space Merchants, 169 pages, 
	1952, $3.50.   A new edition of a wonderful classic.

Pohl, Frederik.   The Merchant's War, 296 pages, 1984, $3.50.   Sequel 
	to The Space Merchants.

                                 Tor
                               Fantasy

Llywellyn, Morgan.   Bard:  The Odyssey of the Irish, 461 pages plus 
	bibliography, March, 1987, $4.50.

Polikarpus, Viido, and King, Tappan.   Downtown, 293 pages, March 
	1987, $2.95.

                                 Tor
                               Fiction

Sutcliff, Rosemary.   Sword at Sunset, 498 pages, $4.50, reprint of a 
	1963 novel about King Arthur.

                                 Tor
                                Horror

Gray, Linda Crockett.   Scryer, 346 pages, March, 1987, $3.95.

Killough, Lee.   Blood Hunt, 319 pages, March, 1987, $3.95.

Saberhagen, Fred.  An Old Friend of the Family, 247 pages, $3.50,
	reprint of a 1979 novel, part of Saberhagen's retelling of the
	Dracula myth.

                                 Tor
                           Science Fiction

Chalker, Jack L.   The Labyrinth of Dreams, 320 pages, $3.50, March, 
	1987.   First in the God Inc. series.

Dickson, Gordon R.   The Stranger, 254 pages, $2.95, March, 1987.   
	New collection of 14 stories from the 1950's to the 1980's.

Harrison, Harry.   The Jupiter Plague, 280 pages, $2.95, reprint of a 
	1982 book.

Saberhagen, Fred.   The Mask of the Sun, 234 pages, $2.95, reprint of 
	a 1979 novel.

Silverberg, Robert.   Invaders from Earth, 190 pages, $2.95, reprint 
	of a 1958 novel.

                                 Tor
                               Suspense

O'Donnell, Peter.   Modesty Blaise:  The Xanadu Talisman, 278 pages, 
	$3.50.   First paperback of a 1981 book.



                           Words of Wizdom

                              Reviews by
                           Chuq Von Rospach

One of the things I enjoy doing for OtherRealms is reading the first
book by an author.  Anyone who thinks you can't break into the
publishing business is wrong -- if you are talented, you can.  I see at
least one first novel a month these days, and I know I'm missing some,
since it isn't always easy to tell.  First novels need to be read not
only for what they are, but also for the author's future potential.
Because of this, I tend to judge first novels a little differently than
other books, and I try to give an author the benefit of the doubt when
things are a little rough on the edges.  First novels are rarely bad,
but they are also rarely things of glory -- William Gibson and R.A.
MacAvoy are exceptions, not rules.  The polish comes from experience,
and I take great pleasure in watching authors find their voice and
mature in their writing.

There are two first novels in my stack this month.  The first is The
Misplaced Legion by Harry Turtledove (Del Rey Books, 323 pages,
$2.95).  Turtledove has picked up a reputation for writing strong and
involving short works, both under his name and under Eric G.  Iverson.
This novel shows, if nothing else, how different writing novels.

A legion of Romans in Gaul battle the Celts.  In battle, the two 
leaders meet in single combat.  The Roman centurion carries a 
modified Celtic sword, and when the two clash, the result is the 
unleashing of a magic spell that sends the Romans elsewhere.

Hence the title.  Where they are is Videssos, a country in a place 
completely unfamiliar.  The implication is that they are no longer on 
Earth.  They are contacted by the local military, and finally accepted 
by the Emperor and hired into his army as mercenaries.

In reality, little happens in the book.  You learn a little about Roman 
military lifestyles, but not as much as you'd like.  You learn a fair 
amount about Videssos' lifestyles, but the chance to exploit the 
Roman's complete ignorance isn't leveraged.  Most of the book is a 
series of subplots, none of them very important and few of them 
grabbing your interest.  There is a long, slow build to the inevitable 
battle, but the battle rushes by before you're ready for it, taking no 
more than 30 pages, and much of the battle is only sketchily described.

This is not a bad book.  It has flaws and pacing problems, It reminds 
me of the very early Varley books.  The similarity between 
Turtledove and Varley is very strong, as they both seem to write 
most powerfully at shorter lengths.  The Misplaced Legion has some 
problems, but none of them are fatal.  The pacing is inconsistent -- a 
lot of the book moves slower than I'd have liked, while others move 
too fast and forget what could have been interested detail.  There 
doesn't seem to be any reason for shoving Romans into this world -- 
there isn't any real culture clash, Turtledove never uses them to 
discuss the Videssian culture, and they never really develop an alien 
feel -- they fit in much too easily for my tastes to be aliens.  The 
transfer from Earth was never justified to my satisfaction, and I 
never accepted it as anything other than a convenient plot device.  
And I could never find a character I could relate to to use as a hook 
for drawing myself into the book -- all of the characters are 
somewhat static and kept at a distance.

Turtledove is a good writer who is simply looking for his voice at a 
greater length.  When he does, he's going to be a name to reckon with.  
This book is probably worth reading, even though it is more potential 
than application, as I expect future volumes in this series to be 
significantly improved.  [***-]



The other first novel is Project Millenium by Minnesota writer 
Curtis Hoffman (Ace Science Fiction, 198 pages, $2.95).  The cover 
by James Warhola, unfortunately, is uninviting, showing the God Thor 
flying his hammer into battle with a large spaceship.  Inside...

Inside is a series of interconnecting stories ranging from inter-
office politics to a replay of Ragnaroque, the Nordic myth of the 
death of the Gods.  It sounds like a bit of a hodge-podge, and it is.

At the request of a planet planning on celebrating its millenium, the 
Entertainment Company takes on a commission for a 100 year 
project to put together a major battle so the planet can congratulate 
itself on how civilized it has become.  This battle, of course, is 
illegal, so the operation is covert.  The two sides of the battles are 
coordinated by AI programs, one that calls itself Snorri Sturluson 
(after the Nordic bard) and the other Richard III (after the English 
King).  They are watched over by an intelligent robot, who is watched 
over by his robot-bigot boss.

Hoffman tries to tell a cohesive story while twisting his way 
through a large number of subplots and a number of different 
viewpoints.  Unfortunately, it gets very hard to tell the viewpoints 
apart.  I was constantly trying to figure out who knew what and 
where things were going, and I think Hoffman just tried to carry one 
more subplot than his writing skill currently allows.  Also, the 
whole enemy camp, from Richard III down, was basically ignored, 
and so the story is somewhat stilted.  As I read the story, I found 
myself getting more and more confused as to what was going on, 
because things switched around too haphazardly and too quickly for 
my tastes.  The climax and ending were telegraphed.

Hoffman has potential.  He tried to write a complex novel, and 
almost pulled it off.He is definitely on my reading list for future 
works, but unless you're like me and really enjoy reading new 
writers, I can't recommend this work.  [**]



Now, a new work from a master.  With the large number of Arthurian 
retellings and Celtic stories reaching the bookshelves, it is easy to 
forget that other cultures have their legends and lores as well.

Fortunately, Poul and Karen Anderson didn't forget, and with The 
King of Ys: Roma Mater (Baen Books, $3.95) they give us a carefully 
researched and fascinating look at the French myths.

Gratillonius is a Roman centurion, sent with his troops to be regent of
Ys, a position vacant for many years.  His mission is to rekindle the
ties between Ys and Rome and to use the powers of Ys to support an
upcoming overthrow of Rome by his general.  Through a sequence of
events, he becomes the Kind of Ys as well, and the husband of the Nine.

The Andersons have woven a complex series of conflicts and 
subplots into a work that is likely to be the opening book in a series 
of stories about Ys.  The storyline is relatively simple, primarily 
following Gratillonius from the time he is sent to Ys to the time he 
makes the choice to be King, rather Regent of Rome and King.  But the 
real attraction isn't the story, it is the history and the way the 
story is presented.

Ys is a coastal village, protected from the ocean by a large set of 
sea walls constructed many years ago by Augustus Caesar.  It is 
ruled jointly by the King, who by covenant must be chosen from 
outside the realm, and seated when they kill the previous King; by 
the Nine, Wives of the King, Sorceresses and Wisewomen; and the 
Speaker for Taranus, one of the governing Gods.  

One of the major conflicts in the book is religious.  Rome has 
recently outlawed all non-Christian pantheons, yet Gratillonius is a 
follower of Mithras.  Ys, on the other hand, worships a triumvirate: 
Taranis, Lis, and Belisama.  The lore of Ys states that it will be 
destroyed when it forsakes its Gods, for the floodgates survive at 
the whim of Those Who protect Ys.

The conflicts are obvious.  With Christianity gaining influence (the 
Andersons, unlike Marion Zimmer Bradley's The Mists of Avalon 
chose not to portray Christianity as a nasty sect) over the God's that 
protect them, and with a Mithra worshipper as their King (a King who 
is willing to support their religions as long as they don't conflict 
with his beliefs, which, of course, they do).

Gratillonius also has to come to grips with his devotion to Rome and 
the realization that what is best for Rome isn't necessarily the best 
for Ys.

All in all, this is a very satisfying book, and an interesting view into 
another culture.  Ys is pretty obviously the French archetype for 
Atlantis, the society protected from the sea by their Gods.  
Somewhere in a future book, it is almost inevitable that the 
forsaken Gods will destroy Ys as Atlantis was destroyed, but I 
certainly hope it doesn't happen soon.  This book is highly 
recommended for people who like mature and complex Fantasy.  [****]



Tuf Voyaging by George R.  R.  Martin (Baen books, 376 pages, $3.50) 
is a novel pieced together from a series of stories that Martin has 
published since 1978, primarily in Analog magazine.  They are all 
about Haviland Tuf, a fat, bald vegetarian who loves cats and owns a 
bio-ship, a warship from ancient earth that can create or clone 
living beings from its vast database.  He travels from planet to 
planet, selling his wares and staving off disaster.

The stories span about 10 years of ship time, starting with how Tuf 
came to own the ship.  I've read a number of the stories when they 
were originally publisher, so I'd planned to skip through and read the 
unfamiliar sections.  Tuf was so engrossing I found myself reading 
the entire thing, and enjoying it immensely.

Haviland Tuf talks in a very formal style that might drive you up the 
wall after a while -- it is somewhat like listening to Miss Manners 
talk.  I never could quite figure out whether Tuf talked this way 
naturally or if he was just trying to drive the people he was with 
crazy.  Martin has a good sense of dialog, always keeping Tuf right on 
the edge of turning into a charicature.  This is a highly enjoyable 
work, and worth your time.  [****]



When Jim Baen was with Ace, he started a paperback anthology 
called Destinies that was essentially a SF magazine in book form.  
Later, when he started Baen Books, he revived the format with co-
editor Jerry Pournelle with Far Frontiers.  Now, Pournelle has 
dropped off the project, and Baen has renamed it New Destinies (288 
pages, $2.95) and turned out a solid first volume (issue?).

I was never overly impressed with Far Frontiers, but New Destinies 
has significantly improved the quality of both the stories and the 
fact articles.  Included are stories by Timothy Zahn, Poul Anderson, 
Joel Rosenburg, Doug Beason, Fred Saberhagen, and Keith Laumer.  
Fact articles are by Dr.  Robert Forward, John and Mary Gribbin, and 
G.  Harry Stine.  All of the stories are good, and I specifically want 
to recommend reading "Not for Country, Not for King" by Rosenburg, 
which is on my early list of contenders for a Hugo nomination.  In 
general, the only things I didn't like was Stine's article "The Space 
Beat: How to Stop a Space Program" which is simply a continuation 
of his constant whining about how rotten American politics treats 
its space ships.  Overall, a good start, and I'll be looking forward to 
seeing if the quality continues in future volumes.  [***+]



A quick final note: Signet is starting to re-issue many of Arthur C.  
Clarke's early works.  First out are two novels, The Sands of Mars 
and A Fall of Moondust, and two anthologies, The Wind From the Sun 
and The Nine Billion Names of God.  All have new, coordinated cover 
art and new introductions by the author.  The novels are somewhat 
dated, but still fun to rediscover after all these times.  His stories, 
however, are a real joy, and it is amazing how well they've aged.  If 
you've never read Clarke, now is a great time to start, probably with 
The Nine Billion Names of God.  If you already have these works, you 
won't want to buy a new copy unless you are a Clarke completist, as 
the new introductions are only a page long, and there is little new 
material here.



                        Letters to OtherRealms

                              On Mirror
                            of Her Dreams

I want to stress a point you mention in your review of A Mirror of Her
Dreams.  Anyone who disliked Steven Donaldson's Thomas Covenant novels
should read A Mirror of Her Dreams before writing Mr.  Donaldson off.
Unlike his previous novels, Steven Donaldson fills this novel with
likeable characters (which aren't all killed off in horrible ways) and
some hope that they can win.  Also gone is the excess verbiage of the
Covenant trilogies.  This novel is refreshingly different from
virtually all other fantasy novels in that it asks the characters (and
the readers) to think in order to figure out what is going on and how
to set things right.  (Actually, the novel isn't really a fantasy, it's
more of a SF novel in a fantasy setting.)

The only thing I disliked about The Mirror of Her Dreams (besides the
fact that it doesn't end) is that there is a major hole in the plot.
Without giving to much away, in one part of the book, a disaster occurs
that could easily be stopped by something which we are shown earlier in
the book that all the characters know about.  I can't believe they all
just forgot about it.

Overall, this is an outstanding novel that it so good I would recommend
it to everyone even though the second part hasn't been published yet.
It loses half a star only because of the plot hole.  [****+]

Micah Doyle
micah@athena.MIT.EDU


                              On Beasts

This may have been pointed out already, but I thought I'd mention a
minor bug in Alan Wexelblat's review of John Crowley's Beasts.  While
Beasts is indeed Crowley's second novel, Little, Big is not his first
novel but his fourth.  Bantam has reprinted Crowley's older novels,
which explains why Beasts is on the stands.  The proper order of
publication is: The Deep (1975); Beasts (1976); Engine Summer (1979);
Little, Big (1981); and Aegypt (1987).  Of course there may be other
books by Crowley which I've missed (I hope not!)...

I'm going to buy Aegypt as soon as I can get my greedy fingers on it.

Donn Seeley

	[[ This was something Alan missed, and I didn't take the time
	to check.   My apologies to anyone who was confused by this mistake.

	Aegypt looks like another winner of a book.   OtherRealms
	should have a review of it soon]] -- Chuq




                             OtherRealms
    Reviewing the worlds of Science Fiction, Fantasy, and Horror.

                                Editor
                           Chuq Von Rospach

                           Associate Editor
                            Laurie Sefton

                         Contributing Editors
                              Jim Brunet
                          Dan'l Danehy-Oakes

                           OtherRealms #14
                             April, 1987

                           Copyright  1987
                         by Chuq Von Rospach.
                         All Rights Reserved.

      One time rights have been acquired from the contributors.
          All rights are hereby assigned to the contributors

        OtherRealms may be reproduced in its entirety only for
       non-commercial purposes.  With the exception of excerpts
        used for promotional purposes, no part of OtherRealms
               may be re-published without permission.

OtherRealms is published monthly through July, then quarterly by:

    Chuq Von Rospach
    35111-F Newark Blvd.
    Suite 255
    Newark, CA.  94560

    usenet:  chuq@sun.COM
    Delphi:  CHUQ

    Review copies should be sent to this address for consideration.

                          Submission Policy


OtherRealms publishes articles about Science Fiction, Fantasy, and
Horror.  We  focus on reviews of authors and books that might otherwise
be missed in the crowd, but OtherRealms will publish anything of
interest to the serious reader of the genre.

Pico Reviews are solicited on any book.   Duplicate the format  in the
magazine, and limit your comments to one paragraph.

Your comments are solicited!  Letters to OtherRealms are always welcome --
tell me how I'm doing, what I'm missing, or where I've goofed.   All
letters will be considered for publication unless otherwise specified.

If you have an idea for an article you would like to see covered in 
OtherRealms, drop me a line.   I'm always looking for new and 
interesting things to bring before the eyes of my readers.

                               Artists!

OtherRealms is looking for a few good hands.   I'm looking for genre
oriented pictures, comics, dingbats, doodles, and anything else that
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I need anything up to and including full-page cover art -- my inventory
is currently very small.

Book Ratings in OtherRealms


All books are rated with the following guidelines.   Most books should
receive a three star rating  Anything with three or more stars is
recommended.   Ratings may be modified by a + or a - to for a half star
rating, so [***-] is better (slightly) than [**+].

              [*****] One of the best books of the year
               [****] A very good book -- above average
                          [***]  A good book
                  [**]  Flawed, but has its moments
                         [*] Not recommended
                        [] Avoid at all costs

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Chuq Von Rospach	chuq@sun.COM		[I don't read flames]

There is no statute of limitations on stupidity