[net.sf-lovers] Dragonslayer - Long

victoro@SDCSVAX.ARPA (06/02/85)

From: crash!victoro@SDCSVAX.ARPA

On the question of the techniques used to animate Vermithrax Pejorative.

>From _Cinefex_6_ page 33
...(Since ILM would be handeling effects for both _Dragonslayer_ and
_Raiders_of_the_Lost_Ark simultaneously, the facility was devided into
two units.  Dennis Muren, Phil Tibbett and Ken Ralston became the key
dragon efects people, while Richard Edlund and another crew worked
primarly on _Raiders_.  Bruce Nicholson of the optical department,
Sam Comstock of animation, and a few others would devide their time
between shows.)

>From page 37
   The script described a beast forty feet long with a ninety-foot wingspan.
That made for some heafty props: a sixteen-foot head and neck;
a twenty-foot tail; an arm-and-wing; and a huge claw.

>From page 38
[Referring to baby dragons]
"We had one," Barwood recalled, "that looked like an eagle chick -
tiny little flappy wings.  You couldn't even use it on Saturday morning
television it was so cute."

The flying dragon was done using Go-motion and a motion controlled
moving around a standard articulated dragon model.

On the other model, the one providing the walking shots, I refer to:
Page 42
     The entire six-unit complex rode on a motion controlled cart
which had eight feet of travel on a track.  Of nineteen stop-motion
motors included on the rig, sixteen could be under motion control at one
time.  In use, the dragon was perched above this contraption, connected
to each of the units by rods and,
in effect, riding along in midair.

The term Go-Motion was created to describe the new process of
introducing blurred movement to the stop motion animation.

Victor O'Rear-- {ihnp4, cbosgd, sdcsvax, noscvax}!crash!victoro
                crash!victoro@nosc   or   crash!victoro@ucsd