soussan@ihlpf.UUCP (Soussan) (09/04/86)
I have some more info on the bug in larn 12.0 which gives you armor classes >200. It seems to happen when a rust monster hits you, depleting your armor class. Instead of getting a lower AC, you get a better one (>260!). Hopefully, this will help you net.source.larn.players/fixers to trace this, or if someone in-the-know e-mails to me which routines to check (so I don't have to go through all of them), I can try checking it out myself. By the way - thanks for larn! Daniel Soussan @ AT&T Bell Laboratories, Naperville IL email: ihnp4!ihlpf!soussan "No, ma'am, I don't spend ALL my company time playing games"
metro@asi.UUCP (Metro T. Sauper) (09/05/86)
In article <691@ihlpf.UUCP>, soussan@ihlpf.UUCP (Soussan) writes: > I have some more info on the bug in larn 12.0 which gives you armor > classes >200. > > It seems to happen when a rust monster hits you, depleting your > armor class. Instead of getting a lower AC, you get a better one > (>260!). The problem comes from the System V C complier (mine is level 3.1) treats characters as unsigned. The array for Rust Monster Damage in module monster.c is a character array and has negative numbers. Just change the array type to be "short" and everything will be fine. Metro T. Sauper, Jr. ihnp4!ll1!bpa!asi!metro