oyster@uwmacc.UUCP (Vicious Oyster) (03/05/86)
*** REPLACE THIS LINE WITH YOUR MUSHROOMS *** Well, I don't (yet!) have my ST, but I want to be able to plug it in and start programming immediately (1/2 :-), so I'm going to be ordering software soon. Here's a very short summary of what I've seen here so far on the subject of languages: TDI Modula-2: Exciting, but has a bizarre object file format OSS Personal Pascal: Great! Impressive! Nifty! DRI C: Slow and lacking Megamax C: It exists Lattice C: Real Soon Now Is that all anybody knows about?! I'd rather program in C than Pascal, but so far I'm leaning toward the TDI Modula-2 compiler. Is there any other C out there? What about assemblers? Since the language and compiler themselves make up only a part of a development system, I'm also very interested in the less heralded things, like editor (if there is one), edit-compile-link cycle (speed, ease,...), documentation, library routines, etc. (The OSS Pascal and TDI Modula-2 reviews have been really good about that; thanks, to those of you who've posted). Any information would be appreciated (post things of general interest; send obnoxious comments and flames by E-mail). My personal view of the developer's kit: It may have been the only game in town at one point, but that's not true anymore. From the reports on the compiler and documentation, it's not worth the $300 price. Are there any plans to either reduce the price, tidy it up, or unbundle the components? Also, both myself and another couple of people I've talked to see an attitude on the part of Atari of "if you didn't pay us $300 to be conferred the title of Developer we won't play with you." Is this a warped perception? [This one should probably be answered by E-mail!] - Joel Plutchak {allegra,ihnp4,seismo}!uwvax!uwmacc!oyster Can you say "opinion"? I *knew* you could!
franco@iuvax.UUCP (03/08/86)
I don't think the DRI C supplied with the dev kit is slow - in fact it may be the fastest game in town. I estimate that it is at least 3 times faster than OSS Pascal based on running some simple fibonacci programs (actually, the fibonacci result difference was greater than 3 times - but to be conservative I used the factor 3). However, the time to compile is long and compiling is awkward (as supplied by Atari). One quickly learns, however to overcome these defects: Get TOS in ROM, upgrade to 1MEG and install a 650K RAMDISK - then pare down the libraries a bit, create the appropriate batch files, put everything into the RAMDISK and go to town. There is one serious defect with the DRI C compiler, however: some C like functions (e.g. fgetc..) do not work the way they are supposed to. So, for example, i/o is done a bit differently with DRI C than with other C variants. My colleague next door has begun taking the drastic step of changing many of these functions so they look like C functions. One other comment: the dev kit has indeed lost its value - the reason is that almost everything in it is now in the Public Domain in one form or another (except, perhaps, the Compiler (Gee - I wonder why?)). It was a bargain when it was first introduced, though.
franco@iuvax.UUCP (03/08/86)
One more thing - I have found that the people at atari bend over backwards to help you whether or not you are a developer. Most people do not have this impression, though. The reason, I think, is that Atari is a "small" company doing big business and many of us have fallen through the cracks from time to time just because they don't have the personell to take care of everthing. I think that neil and dyer coming to the net are an example of this: it took them a long time to make it to the net (exasperating many of us) but they did make it and are now doing a very fine job of keeping us informed and giving individual help when asked (I had a few special favors to ask and these were granted before I knew what happened - I am too ashamed to tell you what those favors were because they involved privileges that almost no one else has at this time). disclaimer: I have fallen through the cracks many times myself, yet I have great respect for the people at Atari (like neil and dyer and frick) who have always answered my questions WITHOUT first asking whether I was a developer. Above all, I love my ST and I could tolerate a whole lot more mistreatment before even entertaining the thought of giving it up. I am not connected with Atari in any way.
dag@apr.UUCP (Daniel A. Glasser) (03/11/86)
<Eat this line and call me in the morning> I've purchased and am now using the Lattice-C compiler for the ST... What follows is a brief review: Product: Lattice-C compiler Developer: MetaComCo plc 26 Portland Square Bristol, BS2 8RZ England 5353 Scotts Valley Dr. Scotts Valley, CA 95060 List Price: $149.00 Included: Compiler (Two files -- Seperate passes) (Brief) Driver Program (Short-hand, runs the two passes together) Editor -- screen with command mode Linker (GST) C Library (Both GST and LINK68 formats) GEM interface library (Both GST and LINK68 formats) GEM interface library source (MetaComCo Macro Assembler format) Manual -- Paperback (270 or so pages) 3.5" SS/DD Disk Bookshelf case Warranty/Registration card Compiler: The compiler is a fairly complete implementation including bitfields, floating point, unsigned char, and the like. Preprocessor is a little limited (No good expression processing using defined symbols in #if lines.) The code generated seems to run quite well, but the linked program is slightly larger than the same code compiled with the Alcyon (DRI) C compiler and the library supplied with the toolkit. For MicroEmacs (my version) the difference is about 3K (36000bytes vs 33000bytes), but the library with Lattice C seems to be more robust. The compiler has options to generate DRI format files, to specify A6 or A5 for frame pointers, and position-independent code. Library: Not the fullest library, but adequate. The memory allocation routines have a weirdness about them -- By default, the program snarfs up all but 4K of the available space on the system, but you can specify, either at compile/link or run time, just how much space you want available for malloc. This is not bad if you don't want to execute child processes or are not going to use an undetermined amount of dynamic memory -- This switch would be nice if you could specify how much memory to leave available to the system rather than requiring you to specify the amount of pool to allocate. Anyway -- There is no realloc(), getenv(), or access to the "Line A" interface. There are extensive, and useful, string functions including pattern search. The GEM library is complete, so far as I can tell. The libraries are provided in both GST and DRI format. Source for the GEM interface library is included. Linker: Does what it says. This is the GST linker. Uses command files which are easy to understand. Well documented. Produces link map files (can be supressed.) Allows definition of globals at link time including simple arithmetic using globals from object modules. Reasonably fast. Documents: Clear, concise and well layed out. Seems to be hastily put together, though, lacking good examples. Appendix D, the function index, is from the MS-DOS Version for the 8086. Would be more convenient in loose-leaf form. Summary: For the price (I got it for about $105.00) this seems to be a good choice. It compiles faster and produces more robust code than the Alcyon compiler. If you intend to use GEM from a program, a GEM programmers manual would be useful. Disclaimer: Other than being a customer, I've no association with ATARI, MetaComCo, Digital Research, or anybody else with any clout. Everything is a registered trademark of someone or another -- Don't blame me -- I didn't do it, I just look guilty. -- Daniel Glasser (One of those things that goes "BUMP (Ouch!)" in the night.) Path: ...!cbosgd!apr!dag ( Daniel Glasser at APR -- Formerly at DEC ...!decvax!sultan!dag )
rodrique@hplabs.UUCP (Mike Rodriquez) (03/12/86)
> ...(I had a few special favors to ask and these > were granted before I knew what happened - I am too ashamed to tell you what > those favors were because they involved privileges that almost no one else > has at this time). > You ought to be ashamed for mentioning it, then. THe fact that you got "special" favors, hush-hush, and then mentioned them will probably ensure that you not receive such favors in the future. Having admitted that you got them, now why don't you let the rest of us know what they are??? Mike "another ST-lover" Rodriquez
jhs@MITRE-BEDFORD.ARPA (03/13/86)
That's it, Mike, play on his guilt and insecurity until WE get the special favors too! -John S. jhs @ MITRE-Bedford.arpa <path>!ihnp4!linus!mbunix!jhs
franco@iuvax.UUCP (03/14/86)
If you want special favors and can show a legitimate need then simply ask! I am sure the staff at Atari will be glad to help you! And I won't mind one bit.