bammi@cwruecmp.UUCP (Jwahar R. Bammi) (09/30/86)
#!/bin/sh # This is a shell archive, meaning: # 1. Remove everything above the #!/bin/sh line. # 2. Save the resulting text in a file. # 3. Execute the file with /bin/sh (not csh) to create the files: # gembugs.txt # This archive created: Tue Sep 30 02:49:50 1986 # By: Jwahar R. Bammi () export PATH; PATH=/bin:$PATH echo shar: extracting "'gembugs.txt'" '(37636 characters)' if test -f 'gembugs.txt' then echo shar: over-writing existing file "'gembugs.txt'" fi sed 's/^X//' << \SHAR_EOF > 'gembugs.txt' X #11000-#GEM Bug List Page -1- X X X X #: 11020 S2/GEM Support 04-Sep-86 01:13:17 X X Fm: Tom Jeffries 73717,2261 To: SYSOP*Dave Groves 76703,4223 X Here's a bug for which I still need a solution. GEM does not always seem X to report the release of a mouse button. I've tried evnt_multi(), vq_mouse(), X a routine that steals the mouse interrupt and checks the buttons before X handing things back to GEM, and a few other things and in all instances the X status returned is not always correct. It is correct if you move the mouse, X which leads me to think that the mouse packet doesn't always get sent (which, X of course, would not be a GEM bug). John Feagans at Atari said they were not X aware of this problem; however, several other developers on the Atari BBS X reported the same thing. It happens on the Desktop sometimes: you click on an X option but nothing happens until you move the mouse. I hope someone has X solved this one. X X X #: 11023 S2/GEM Support 04-Sep-86 01:21:46 X X Fm: Tom Jeffries 73717,2261 To: SYSOP*Dave Groves 76703,4223 X Evnt_timer() doesn't always happen. I've never tried to find out any X details, but sometimes you just don't get a noticeable time delay when you X call the function. X X X #: 11041 S2/GEM Support 04-Sep-86 03:39:23 X X Fm: Corey Cole 76224,66 To: Tom Jeffries 73717,2261 X We've run into several symptoms that appear to be manifestations of this X (mouse state change not being reported back properly). In particular, we X discovered that vq_mouse often reports an out-of-date error status, while X evnt_multi and evnt_mkstate "go into the tank" for a noticeable time (approx. X 1-2 seconds, perhaps a bit less) before returning correct status. This X applies even when the "number of clicks" parameter is set to one (not looking X for multiple clicks), and even if the mouse is instantly moved outside of the X mouse click dither range. We reported the latter to DRI at their GEM seminar X in April of 1985, but the problem still exists in version 1.2 of IBM PC GEM, X as well as on the ST. -- Corey X X X #: 11048 S2/GEM Support 04-Sep-86 10:37:13 X X Fm: Quack Computer Co., NM 75426,3451 To: SYSOP*Dave Groves 76703,4223 X A GEM bug : If a virtual floppy disk is installed after system start-up, X the system bombs when required to do virtual disk swapping. Disk swapping X works fine if the floppies are installed on start-up, though. X X X #: 11053 S2/GEM Support 04-Sep-86 12:59:39 X X Fm: Dan Moore 74035,243 To: Tom Jeffries 73717,2261 X I can confirm the mouse packet DOES get sent since I have played with the X packet handler. I think the "missed" release is in GEM or the GEM packet X handler. X X X X X #11000-#GEM Bug List Page -1- X X X X X #11000-#GEM Bug List Page -2- X X X X #: 11075 S2/GEM Support 04-Sep-86 23:06:47 X X Fm: Tom Jeffries 73717,2261 To: Dan Moore 74035,243 X Very interesting. That means it would be worth writing my own interrupt X routine and avoiding GEM. I've been holding off because I thought it might be X in the hardware. Thanks! Tom Jeffries X X X #: 11041 S2/GEM Support 04-Sep-86 03:39:23 X X Fm: Corey Cole 76224,66 To: Tom Jeffries 73717,2261 X We've run into several symptoms that appear to be manifestations of this X (mouse state change not being reported back properly). In particular, we X discovered that vq_mouse often reports an out-of-date error status, while X evnt_multi and evnt_mkstate "go into the tank" for a noticeable time (approx. X 1-2 seconds, perhaps a bit less) before returning correct status. This X applies even when the "number of clicks" parameter is set to one (not looking X for multiple clicks), and even if the mouse is instantly moved outside of the X mouse click dither range. We reported the latter to DRI at their GEM seminar X in April of 1985, but the problem still exists in version 1.2 of IBM PC GEM, X as well as on the ST. -- Corey X X X #: 11073 S2/GEM Support 04-Sep-86 23:04:18 X X Fm: Tom Jeffries 73717,2261 To: Corey Cole 76224,66 X Thanks, Corey. If you ever find a solution please let me know. I have a X situation where I'd like some text to keep scrolling as long as the mouse X button is held down in a certain location, but because of this bug it will X sometimes keep scrolling after the button is released. Not good. Tom X X X #: 11068 S2/GEM Support 04-Sep-86 22:36:34 X X Fm: Christopher F. Chabris 73277,305 To: SYSOP*Dave Groves 76703,4223 X Just to put in my two cents worth: I suggested to Tim Oren a few days ago X that the compendium that we are now compiling include all types of ST bugs, X not just GEM ones. Accordingly, I suggest that the GEMDOS bugs that have been X responsibly documented by Atari in the GEMDOS spec. in DL7 be included here X for the benefit of non-registered developers who do not have access to the X manual. Each function given there has a list of zero or more known bugs which X should be put in the list.-- Chris Chabris X X X #: 11061 S2/GEM Support 04-Sep-86 20:34:09 X X Fm: Mark McCulley 72337,3500 To: Tim Oren X I seem to remember some discussion here a while back about nested X event_multi() problems and problems that can occur if the message buffer is X not cleared. I don't remember if the two problems were related. Anybody X remember the essence of that discussion? X X What happens if you just ignore messages (assuming the event_multi is NOT X waiting on a message)? X X X X #11000-#GEM Bug List Page -2- X X X X X #11000-#GEM Bug List Page -3- X X X X #: 11063 S2/GEM Support 04-Sep-86 21:29:34 X X Fm: Tim Oren 76703,202 To: CHUCK WALBOURN 73537,527 X Chuck, first of all I don't have anything to do with RCS any more, having X left DRI over a year ago. As to Pascal, version 2.0 which will EVENTUALLY be X released by DRI/Atari does have hooks for Pascal, Fortran, and BASIC. I put X them in before I left. Unknown trees are mainly used when a resource is X opened and there isn't any definition file - then you retype them to whatever X you want. Or, you can make a tree an UNKNOWN if you want to leave a reminder X that it is odd in some way, and shouldn't normally be altered. - Tim X X X #: 11105 S2/GEM Support 05-Sep-86 20:21:54 X X Fm: Anker Berg-Sonne 72337,3211 To: SYSOP*Dave Groves 76703,4223 X I have been battling a really weird problem in EAS and VDI for quite a X while. First the scenario. I'm writing an editor that used GEM windows to X look into several disk files and use v_text() to write the text. Everything X works just fine until I resize the window manually with the mouse. If I make X the window smaller on both axes text doesn't appear in the box until I do X another resize that makes one of the axes larger! Clearly there's a solution X to the problem, since 1stword can handle that case. I have tried all kinds of X tricks, but to no avail. The problem is easy enough to reproduce with X apskel.c by inserting a call to v_text in the routine that does the painting. X I'm at my wit's end HHHHEEEEELLLLLLPPPPP! X X Anker X X X #: 11106 S2/GEM Support 05-Sep-86 20:24:35 X X Fm: Anker Berg-Sonne 72337,3211 To: Anker Berg-Sonne 72337,3211 X Of course I meant v_gtext() where I wrote v_text(). X X Anker X X X #: 11113 S2/GEM Support 05-Sep-86 23:34:54 X X Fm: Alan Page 72227,3507 To: Anker Berg-Sonne 72337,3211 X GEM doesn't seem to send redraw messages if you shrink a window, just if X you enlarge it. My solution was to check the size change when I get the X WM_SIZED message, and if neither axis is being increased then send myself a X redraw message as in Tim Oren's self_redraw code in the GEM tutorials. - X Alan X X X #: 11111 S2/GEM Support 05-Sep-86 22:47:28 X X Fm: NEIL R LINCOLN 73267,2265 To: Tim Oren 76703,202 X An obvious but maybe gentle reminder. Before submitting bugs to the X compendium it would be helpful for contributors to check that the 'bugs' still X exist in the current environments. "Bugs" that i have cataloged in my system X have disappeared over time as various upgrades in software etc have occurred X X X X #11000-#GEM Bug List Page -3- X X X X X #11000-#GEM Bug List Page -4- X X X here. Unfortunately my aged memory plays tricks on me and I find myself X avoiding nonexistent or antiquated pitfalls. X X X #: 11116 S2/GEM Support 06-Sep-86 00:16:28 X X Fm: Corey Cole 76224,66 To: Tom Jeffries 73717,2261 X We have a kludgey solution -- depending on one of our state variables, we X either use vq_mouse or graf_mkstate (the AES equivalent). I have no idea why X vq_mouse works at some times and not at others, which makes me very nervous! X Fortunately, at least so far, the situations in which vq_mouse can't be used X are also those in which response time is not critical. You should stick with X graf_mkstate if you can handle the slow "feel". - Corey X X X #: 11108 S0/General 05-Sep-86 20:25:17 X X Fm: OZZIE BOESHANS 73157,2672 To: [F0] SYSOP 76703,2010 X If I have a dialog box with a button in it and the button is defined as X an EXIT button but not selectable, should pointing at it and clicking cause X form_do to want to be able to have a big button that I can click on and exit X from form_do but I don't want it turned to reverse video when it is selected. X I have found that unless the button is defined as EXIT and SELECTABLE form_do X does not exit when the button it clicked. Any ideas? Thanks in advance for X any help! X X Ozzie Boeshans 73157,2672 X X X #: 11120 S2/GEM Support 06-Sep-86 03:27:52 X X Fm: Don Curtis 76703,4321 To: SYSOP*Dave Groves 76703,4223 X Dave, X X evnt_button(etc....) locks you in never-never land IF while waiting for X the button event, you move the mouse into the menu bar. There is a X work-around, you do an evnt_multi(etc...) looking for both the button event X AND the timer event with a time value of 1ms. The C code for the workaround X goes like this: X X while(evnt_multi(MU_BUTTON | MU_TIMER, .etc...) == MU_TIMER); X X As you can see, you will only exit this routine when the button has been X pressed. Moving into the menu bar will not lock you with this work-around. X X X Don X X #: 11121 S2/GEM Support 06-Sep-86 05:07:00 X X Fm: Dan Rhea 71777,2337 To: SYSOP*Dave Groves 76703,4223 X Well here's one that has bothered me for a long time though it may be a X feature rather than a bug. When using a file selector box, and you have X selected a file at the bottom of the list (the slider has been moved down from X the top). You select the file and all is well. Now you call up the selector X X X X #11000-#GEM Bug List Page -4- X X X X X #11000-#GEM Bug List Page -5- X X X again but this time you are sent back to the top of the selector and need to X go searching for where you left off. Is it possible for a selector box (even X optionally), to be able to remember its previous state. Dan Rhea, 71777,2337 X X X #: 11128 S2/GEM Support 06-Sep-86 12:30:24 X X Fm: Stephen Mehalek 73277,2557 To: SYSOP*Dave Groves 76703,4223 X The modulus operator that comes with VDIBIND library is incorrect. The X lrem.o object module contains 144 bytes and produces results of zero when it is X used to give the remainder of long integers. The fix is to take the lrem.o X module from the GEMLIB object modules and move it to the VDIBIND libraries. X Use the AR^ AR68 utility routine to do this. This bug is not a GEM bug, but X most people owning the developers package should know about this. X X X #: 11137 S2/GEM Support 06-Sep-86 18:30:21 X X Fm: OZZIE BOESHANS 73157,2672 To: 76703,4224 X Is there any way to keep a button in a DIALOG box from going reverse video X when it is selected? X X Also, is there a way to set the state of the mouse buttons. I have an X application that for some reason thinks the button is still down after a press X and release sometimes. Pressing and releasing the button clears the condition. X What happens is that I select an option that causes a dialog box to appear and X once in a while when I move the mouse to a button the button becomes reverse X video before I even click. If I move to a different button the new button X doesn't turn reverse video but if I go back to the original it goes reverse X video. If I click anywhere else on the screen and then reenter the first X button it no longer goes reverse video. This really has me frustrated. X Thanks for any help that is given. X X Ozzie Boeshans 73157,2672 X X X #: 11166 S2/GEM Support 07-Sep-86 21:01:48 X X Fm: David Beckemeyer 74236,625 To: Corey Cole 76224,66 X I've noticed that the lines between when you should (can) use VDI calls X and when to use AES are somewhat fuzzy. Is this documented anywhere that you X know of? X X X #: 11173 S2/GEM Support 07-Sep-86 22:32:42 X X Fm: Corey Cole 76224,66 To: David Beckemeyer 74236,625 X I don't know of any documentation on [when to use VDI vs. AES calls]. X In general, any display operation can use either/both, while input should be X restricted to one or the other (if the AES is used at all, your program should X only do input with AES calls). The catch is that AES is frequently less X efficient than VDI, sometimes (as with graf_mkstate) by major amounts. X X X #: 11167 S0/General 07-Sep-86 21:13:31 X X X X #11000-#GEM Bug List Page -5- X X X X X #11000-#GEM Bug List Page -6- X X X Fm: David Beckemeyer 74236,625 To: Ric Clayton 73317,1350 X Ric, assuming there isn't a simpler, plain old bug, in your program, it X looks like you may be running up against the classic GEMDOS getting confused X bug. X X I have seen this sort of problem, (GEMDOS unable to open, or create a X file for no apparent reason), and I have traced it some internal data structure X handling bugs in GEMDOS. It seems than GEMDOS keeps a copy of the directory X tree structure of each disk, and as you access directories continually adds to X this data structure. The idea is to make file accesses faster by avoiding X reading each directory in the tree of a file spec whenever a file is accessed. X X So far so good, but under some circumstances, which seem to relate to the X number of directories accessed (across all drives), and I think also related X to floppy disk media changes, this internal GEMDOS data structure gets messed X up, and GEMDOS doesn't know where to put the next link in its structure, and X goes out to lunch forever. X X I don't know the whole solution to this problem, b but I have been able to X reduce its frequency by making an undocumented BIOS call at certain times, X which seems to force GEMDOS to free some internal memory. I found it by X catching the desktop making BIOS calls. I don't have the code in front of me, X but maybe John Feagans @ Atari could help? If not, I'll look it up and leave X you a message. - david X X X #: 11026 S0/General 04-Sep-86 01:31:42 X X Fm: Ric Clayton 73317,1350 To: All X Hi there, I have written a program to backup files from my hard disk to a X floppy disk and have run into a problem I can't seem to get around. The X program is rather simple; it just copies files from a source directory to the X same directory on a designated floppy drive, creating directories as needed, X using GEMDOS calls. Nothing fancy, just regular DOS type file copies. So the X program goes chugging alone, happily copying files and all of a sudden gets an X "file not found" error (-33) when it tries to open the Source file for X reading, the name of which it just got from a directory scan! After this X occurs, GEMDOS seems to be completely dorked and strange things start to X happen, requiring a re-boot to restore it to normalcy. It doesn't always X happen, and when it does it's not always in the same place. Sometimes I can X get through a whole 5MB partition with no mishap. Sometimes I can't even get X through the files in the root directory. I have gone over and over the code X and can't find any error that would cause this. However, I'm new to both the X ST and 'C' programming environments and may have made some false assumptions, X so I'm asking for any help I can get. I would be glad to upload the source X code if anyone would like to give it the go over. The program doesn't use X GEM, just gemDOS (or is it TOS?). (I've compiled it with Megamax-C and Mark X Williams C and get the same error. Though I haven't tried Alcyon-C yet.) X X Thanks in advance for your help. X X Ric Clayton [73317,1350] X X X #: 11196 S2/GEM Support 08-Sep-86 12:30:21 X X X X #11000-#GEM Bug List Page -6- X X X X X #11000-#GEM Bug List Page -7- X X X Fm: Jim Needhan, DRI 76703,1064 To: Corey Cole 76224,66 X I assume the confusion is with "mouse" calls and the such... The AES X should always be used rather than the VDI when making mouse or other hardware X calls. I have heard the complaints about speed but I do not fully agree with X those programmer's with the concerns. I do realize that there is a speed X "hit" but what is gained is a program that is more reliable and more portable. X The AES cannot keep track of what the VDI is doing so by going through the AES X the "system" is aware of what is going on. X X Of course, you may write directly to the VDI and in graphics display X calls etc. it is the correct path, but, for windowing, mouse control, etc. X it is better from the DRI point of view to go through the AES. X X Portability? There will be GEM available for other environments, and X announcements will be made as appropriate, so don't lock yourself out if it X isn't necessary. X X << jim >> X X X #: 11219 S2/GEM Support 08-Sep-86 22:13:27 X X Fm: SYSOP*Tom Hudson 76703,4224 To: Jim Needhan, DRI 76703,1064 X Right you are, Jim. The VDI mouse routines are great because they are X not affected by the DCLICK speed setting, but the system goes "HUH?" if you X try to intermix the VDI and AES mouse calls. My solution: if you are doing a X mouse operation that won't be declicked, before the mouse is used set the X dclick speed to its fastest speed and restore it afterwards. Thanks for the X help. X X Oh, do you guys have any information on writing custom GDOS device X drivers (like printers and custom screen devices)? If so, I'd like to get the X info if I may. I'd appreciate it. X X -Tom X X X #: 11248 S2/GEM Support 09-Sep-86 01:10:50 X X Fm: Corey Cole 76224,66 To: Jim Needhan, DRI 76703,1064 X Jim, I guess I didn't make myself totally clear. When I was complaining X about "speed hits" when using the AES to read the mouse, I didn't just mean X response delays (although those are bad enough). We're talking actually X failing to recognize events -- for example, if the user presses the left mouse X button in an application using graf_mkstate, the application will not be X notified unless the button remains depressed for a sizable fraction of a X second. I believe the same is true with evnt_multi. This behavior can be X seen in many GEM applications (Megamax editor, DEGAS, etc.) -- user has to X hold down the button for about a second to get a new cursor (or whatever). X Highlighting (in FLASH, megamax editor, my word processor until I went over to X vq_mouse, etc.) also "feels" jerky to the user because the program isn't X immediately notified. X X At the GEM seminar last year, I was told that evnt_multi does not wait X the double-click time if the mouse moves more than a pixel or two. This X X X X #11000-#GEM Bug List Page -7- X X X X X #11000-#GEM Bug List Page -8- X X X simply doesn't seem to be the case (it should be), in my observation. In X general, mouse events have a "clunky" feel to the user, which tends to hurt X the "feel" of the entire application. Sorry to drag this into the ground, X just not sure how clearly I'm stating this! -- Corey X X X #: 11252 S2/GEM Support 09-Sep-86 03:23:11 X X Fm: Alan Page 72227,3507 To: Corey Cole 76224,66 X I agree with you about the slowness of evnt_multi in picking up button X clicks. Flash 1.1 uses a complicated kludge involving a mixture of vq_mouse X and ev_mmobutton which gives it _immediate_ response for cursor positioning. X - Alan X X X #: 11203 S2/GEM Support 08-Sep-86 13:18:40 X X Fm: Mark Skapinker (BI) 76703,207 To: SYSOP*Dave Groves 76703,4223 X Here are a few 'goodies' we know about: X X First some bugs: X X -If you use a regular "form_do" in a desk accessory, you may find that X your keys 'fall through' to the application, so be prepared to write your own. X Falling through means that if you have a desk accessory on top of a word X processor for example, keys pressed during a form in the desk accessory would X be picked up and used by the word processor. X X -Evnt_timer is a very dangerous call to make from a desk accessory; it X sometimes causes the entire program to freeze up . Regarding timers see the X following message from Chris. X X - The system exception handler has some bugs. (See the following message X from Chris) X X -Appl_play and record do not work without an ROM patch from Atari. X X -Alcyon Compiler problems. Appl_init returns the wrong value (always X returns 1). X X -The documentation for Vex_motv is wrong - it requires a jump to the X saved address to update the driver. X X X Some things to remember: X -Before doing an fsel_input call, and before any I/O, make sure you have X set path names (A: is not good enough, it must be A:\), or be ready for a X freeze. X X -Form_alert strings can only be about 30 characters per line. X X -You should modify the source of form_do (form_keybd) to change X underscores to dashes; underscores blows your application out of the water. X X Mark X X X X #11000-#GEM Bug List Page -8- X X X X X #11000-#GEM Bug List Page -9- X X X X #: 11204 S2/GEM Support 08-Sep-86 13:20:55 X X Fm: Mark Skapinker (BI) 76703,207 To: SYSOP*Dave Groves 76703,4223 X There are 2 serious bugs related to desk accessories. Both were reported X to Atari months ago. X X X 1. EVNT_TIMER is flaky. The timer event will not always return when called. X This seems to happen most often when there is heavy disk activity, but not X always. If you do an evnt_multi() with messages and timers, the timers will X eventually hang up, but if the accessory receives a message, the timers start X working again (for a while). We call this burping the timer. As a X programmer, this means that you must find an alternate way of releasing X control (it isn't easy). That's why some desk accessories degrade the system X performance so much. This bug has been ported from the IBM PC version of X GEM. X X 2. The system exception handler has one or more bugs. If an application X generates a system alert (drive not responding, insert your new A: disk, X etc.), any desk accessory that is running is not stopped. That is, if you X have an accessory buzzing along waiting for evnt_timers (which you shouldn't), X or mouse movement events (actually any evnt_ function has this problem), the X multitasking of the desk accessories is not turned off while the alert is X presented. I checked this out with an accessory that woke up constantly and X wrote a counter to the screen. As soon as the alert is cleared, the desk X accessory, then the application bomb. I suspect it's because the accessory X gets running in supervisor mode and messes up the super stack or something X like that. The same thing can happen in a one drive system in another way X (this is probably a separate bug). If the desk accessory reads from drive B:, X and the system alert is generated to swap diskettes, after the alert is X cleared first the desk accessory then the application will bomb. We've even X seen it bomb the GEM Desktop.-- Chris Bailey (Batteries Included) X X #: 11232 S2/GEM Support 08-Sep-86 23:33:36 X X Fm: Rich Plom (Intersect) 73307,1676 To: SYSOP*Dave Groves 76703,4223 X You want bugs, use the file selector. It is one of the most flawed X things in the system. You can crash it two ways, put the '_' in the path. X Or, you can just leave a disk out and wait two times for it to give the abort X continue error, after that booomb! Also, when you have a single drive system X and you try to treat drive b as disk b, he really gets strange. X X - Rich X X X #: 11267 S2/GEM Support 09-Sep-86 11:39:02 X X Fm: Ken Settle 76556,753 To: SYSOP*Dave Groves 76703,4223 X I have noticed the following bugs in GEM: Bug series #1: (AES object X library section) X X In the TEDINFO structure, te_pvalid field, the following validation X characters DO NOT work properly: 9, A, a, N, n, P, p, (all except F and X). X The bug occurs when a form_dial is called with an object containing any of the X X X X #11000-#GEM Bug List Page -9- X X X X X #11000-#GEM Bug List Page -10- X X X above characters in the PVALID field. If the user types an underscore "_" on X any character position (except the last), the system promptly "bombs" out. X The bug with the "F" character in that situation was fixed in ROM TOS and the X "X" character never had this problem (to my knowledge). X X Also in the TEDINFO structure, the te_txtlen and te_tmplen fields both X contain the length+1 of their respective strings, contrary to the X documentation. X X Bug series #2: (GEMDOS section) X X Hard disk file WRITE time increases by roughly 1 second for each megabyte X stored on that drive (partition, whatever). This is probably due to X unspeakably slow FAT search code (it takes about 450 times as long as it would X using two simple 68000 instructions to search a FAT sector). X X Dfree() command takes "next to forever" on the hard drive. X X It is somehow possible to get a folder (on the hard disk) that is X impossible to delete, even though it's empty. - Ken Settle [76556,753] X X X #: 11268 S2/GEM Support 09-Sep-86 11:42:38 X X Fm: Ken Settle 76556,753 To: Ken Settle 76556,753 X Bug series #3: (GEM Desktop section) X X SOMETIMES when you close a directory window and re-open it from another X drive, the window decides to exactly cover up the top window on the screen. X This has been a major annoyance causing me to be paranoid about closing a X directory window. It seems to be very random (as all truly good bugs are). X X Changing resolution and/or colors can really screw up the desktop when X you return to it. It should be Desktop's responsibility to make sure these X conform to the current defaults. Desktop should also automatically set ALL X DESKTOP.INF defaults on power up, and allow ANY application or accessory to X have access to/modify these defaults (palette, key rate, RS232/Printer X setup). X X Desktop should be hardy enough to survive a "close workstation" call by X an application, without losing it's "pull-down menu" capability. This might X allow VDI to be used in any resolution as dictated by the application, not X desktop. X X It should be possible to abort a multiple-file COPY or DELETE operation X at any time using the mouse and/or keyboard. X X Bug series #4: ("TOS" section) X X An error box stating "TOS ERROR #35" means nothing to most people, what's X the real message? X X Bug series #5: (AES/VDI section) X X The dot-pattern in the move bar of a window can get screwed up by a X X X X #11000-#GEM Bug List Page -10- X X X X X #11000-#GEM Bug List Page -11- X X X redraw attempt such as after a dialog has disappeared. It appears to happen X because of the "blit" feature being used to move a window to any odd X line/pixel where VDI can't accurately match up the pattern. - Ken Settle X [76556,753] X X X #: 11307 S2/GEM Support 10-Sep-86 00:26:44 X X Fm: Dan Rhea 71777,2337 To: SYSOP*Dave Groves 76703,4223 X Here is another interesting one I've stumbled on. It is not a "GEM" bug X but a bug in the C Runtime (GEMLIB), or the AS68.PRG step of the latest and X greatest compiler. This has been driving me nuts till I finally isolated it X to the following test case. The test works fine with the old compiler/runtime X but gives bad results for the new one (i.e. every other long has a value of X 0). main() X X { X X long int a, b, c, d; int i; a = b = c = d = 0L; X X for (i=0; i<25; i++) X X { a++; b++; c++; d++; X X printf ("a=%D b=%D c=%D d=%D\n",a,b,c,d); X X } X X Cconin (); /* Wait for any character */ X X } X X X Good Results: a=1 b=1 c=1 d=1 X a=2 b=2 c=2 d=3 X X ... X X a=25 b=25 c=25 d=25 X X Bad Results a=1 b=0 c=1 d=0 X X a=2 b=0 c=2 d=0 X X ... X X a=25 b=0 c=25 d=0 X X X Note: I included OSBIND.H in the above program too. Has anyone hit this one X yet or devised a workaround (other than floating point or the obvious two X longs for each one used). Dan Rhea, 71777,2337 X X #: 11314 S2/GEM Support 10-Sep-86 09:38:33 X X X X X #11000-#GEM Bug List Page -11- X X X X X #11000-#GEM Bug List Page -12- X X X Fm: Mark Skapinker (BI) 76703,207 To: SYSOP*Dave Groves 76703,4223 X Dave, As the GEM DESKTOP is simply a 'program' , I think its bugs should X be kept separate. X X Mark X X X #: 11310 S2/GEM Support 10-Sep-86 00:43:55 X X Fm: Rich Plom (Intersect) 73307,1676 To: SYSOP*Dave Groves 76703,4223 X Nope, the only way around them is to write your own file selector. Atari X will someday weed the bugs out(hopefully). It is a shame that a solid program X can be crashed by it. It looks like the authors fault to everyone else, but X the blame is the operating systems. The one that gets me the most is when you X forget to put a disk in or put it in crooked and it dies after the second X retry. X X X #: 11443 S2/GEM Support 12-Sep-86 00:14:24 X X Fm: Tom Jeffries 73717,2261 To: Jim Needhan, DRI 76703,1064 X There's an old rule of thumb- if one person tells you you have a tail, X don't bother to look. If ten people tell you you have a tail, you'd better X take a look to see what's going on. Actually, I think most of us look when X one person tells us we have a bug. There is a whole series of problems with X reading the mouse which include: slow and inaccurate reading of the mouse X buttons, especially from the AES, evnt_multi() will not read both mouse X buttons (as far as I know that's not in the bug list yet, we should add it), X mouse button releases are not always recognized, etc. etc. etc. I must X admit I'm getting a little tired of DRI and Atari trying to blame these X problems on bad code. Too many developers are having the same problems for it X to be bad code. In an earlier note, you defend the slowness of evnt_multi. X If it really were accurate, I might go along. However, even if that were the X case, it is hard to ignore the fact that the Mac, which also has to read X double clicks, feels much less clunky than the ST. GEM, like all operating X systems, has some problems. Actually, if you compare it with MS-DOS, which is X much simpler but also has lots of bugs, you guys at DRI and the folks at Atari X did a terrific job, especially considering the time it took to get the machine X on the market. No purpose is served, however, by trying to blame bad code for X problems that are real and don't seem to be getting solved. I don't mean to X cause offense- but since we have the benefit of having some of the people who X wrote GEM online, I would like the discussion to be at a realistic level. X Thanks, X X Tom Jeffries X X X #: 11445 S2/GEM Support 12-Sep-86 00:18:23 X X Fm: Tom Jeffries 73717,2261 To: Mark Skapinker (BI) 76703,207 X One more bug- despite the documentation, you cannot read both the left X and the right mouse button with one evnt_multi() call. You have to use two, X which gives you time to go out for dinner before the mouse button event is X reported, or use a different call. X X X X X #11000-#GEM Bug List Page -12- X X X X X #11000-#GEM Bug List Page -13- X X X X #: 11456 S2/GEM Support 12-Sep-86 16:24:52 X X Fm: Michael T. Smith 73317,3470 To: Mark Skapinker (BI) 76703,207 X OK, I want in this mesh of messages... I just yesterday started writing X a ml routine to be used in the vex_motv function. I had heard of some bugs in X the vq_mouse and my program has been slipping in the area of mouse handling.. X So, the problem occurred when it hits the vex_motv it gives me 2 bombs and i X don't know why, I haven't looked on Dl2 yet but I will to see if my problem can X be answered there. ( I think thats where you were going to put the X compiled list of bugs) If its simply in MY ml code then I will eventually X find it, but if there is funny business in that routine I would like to know X how to get around it. The only other thing I think I'll be able to answer X myself: Desk Acc's. I know that if I get a message 20 then I need to redraw. X Is that It? If you have any Advice simply give it. I appreciate you help. X Thanks.... Michael T Smith Xetec Inc. Salina Ks 73317,3470 X X X #: 11483 S2/GEM Support 13-Sep-86 10:55:39 X X Fm: Tom Jeffries 73717,2261 To: Michael T. Smith 73317,3470 X One more bug (There's always one more bug), I think this one is pretty X well known and documented but it can be unpleasant if you don't know about it: X fsel_input() resets the clipping rectangle and does not reset it on exit. X It's easy to work around- you just set your own clipping area when you regain X control. X X X #: 11539 S2/GEM Support 13-Sep-86 22:58:44 X X Fm: Alan Page 72227,3507 To: [F7] SYSOP*Dave Groves 76703,4223 X Here's another bug for the list. When I use the function appl_find (from X a desk accessory) it should return -1 if the application is not found. X However, if I call appl_find with the name of an application just after I exit X it, I get a 'valid' ID. As soon as I run another application then I get the X proper -1 value returned. It acts like the name of the application is not X erased until you run another application. - Alan X X X #: 11540 S2/GEM Support 14-Sep-86 01:37:43 X X Fm: SYSOP*Tom Hudson 76703,4224 To: [F7] Alan Page 72227,3507 X By golly, Alan -- you have the same bug as I found yesterday!!! I was X working on a desk accessory that looked for DEGAS Elite, and it works fine X until Elite is run. That is, it knows it's not there before Elite is run, but X thinks it's there after Elite's done! Fortunately, The accessory is written so X that that does not matter, but it is a bug that should be reported. X X -Tom X X X #: 11641 S2/GEM Support 16-Sep-86 08:47:54 X X Fm: Michael T. Smith 73317,3470 To: SYSOP*Russ Wetmore 76703,2010 X Russ, Thanks for the info.. I am using the 'asm{...}' from megamax for X X X X #11000-#GEM Bug List Page -13- X X X X X #11000-#GEM Bug List Page -14- X X X my interrupt interrupt but also 'C'... mint() { asm{...} }. The problem now X exists that as soon as I call the vex_motv(num1,,); it crashes (2 bombs:Bus X error) then returns to the desktop where it sits until I move the mouse and X then I get 4 bombs.. (Illegal inst.) Currently, my int. is only a nop which X leads me to believe that it is not caused by my int. but by the way I am X calling the vex_motv();. I saw something about having to call , or jump to, X the location that thee function returns to you. Also I noticed once that it X executed the next 'C' instruction after the vex_motv. Go FIgure? Well, if any X of this sounds familiar than let me know. Michael T Smith... Xetec Inc. X X X #: 11667 S2/GEM Support 16-Sep-86 22:23:41 X X Fm: SYSOP*Russ Wetmore 76703,2010 To: Michael T. Smith 73317,3470 X There's an example of calling vex_timv in DL0 someplace that I uploaded. X The procedure should be similar for vex_motv if you'd like to look at it. [ X Russ ] X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X #11000-#GEM Bug List Page -14- SHAR_EOF if test 37636 -ne "`wc -c 'gembugs.txt'`" then echo shar: error transmitting "'gembugs.txt'" '(should have been 37636 characters)' fi # End of shell archive exit 0 -- usenet: .....!decvax!cwruecmp!bammi jwahar r. bammi csnet: bammi@case arpa: bammi%case@csnet-relay compuServe: 71515,155