Info-Atari16@SCORE.STANFORD.EDU (Info-Atari16 Digest) (11/05/86)
Info-Atari16 Digest Wednesday, November 5, 1986 Volume 86 : Issue 6 This weeks Editor: Bill Westfield Today's Topics: Re: Advertising methods RE: Limit on number of files on Atari disks? Re: Redirection of stdout and chaining Pascal programming UNITERM documentation signing up Re: 1040 & composite monitors New ST models? Re: GDOS, GDOS, GDOS, GDOS ... Re: GDOS, GDOS, GDOS, GDOS ... ---------------------------------------------------------------------- Date: 3 Nov 86 16:35:36 GMT From: oyster@unix.macc.wisc.edu (Vicarious Oyster) Subject: Re: Advertising methods To: info-atari16@score.stanford.edu In article <2322@princeton.UUCP> chiu@princeton.UUCP (Kenneth Chiu) writes: >In article <426@uwmacc.UUCP> oyster@uwmacc.UUCP (Vicarious Oyster) writes: >>In article <1142@tekigm2.UUCP> wrd@tekigm2.UUCP (Bill Dippert) writes: >>>. . .personally I hate mice and windows with a passion. >> >> Me too, at least as a development environment. That's why I use Micro >>C-Shell. However, for some applications (end-user programs, editors, games, >>etc), a windowing system is ideal. It's nice to have the flexibility; it's >>even nicer to be able to push the mouse aside and get some *real* work done. > >Are you saying that you would rather program on a 24 x 80 terminal than a 19"- >screen, bit-mapped workstation? (e.g. Sun) Huh? Are you saying that green cheese falls from the sky in .6 micron spheroids? Can you say confused? How about non sequitur? ..... Just to keep this Atari-related, a question: Why are things like ST Rogue usually advertised using grungy IBM screen photos? The ST version is wonderfully detailed, and is almost worth the price just to admire the artwork. The IBM version uses those silly IBM screen "graphics" characters, while the ST has individual mini-icons for the rogue, for each type of monster (they even all have shadows!), and for each type of item or trap, as well as good representations of passageways (with cobblestones) and rooms (rather than the IBM/mainframe style of dots and dashes). Even the Atari Explorer (BTW, nice pic, Neil...) had an IBM-style photo along with the ST Rogue article. Why give people a poor impression of a nice machine and superior version of the software? -- - Joel Plutchak uucp: {allegra,ihnp4,seismo}!uwvax!uwmacc!oyster ARPA: oyster@unix.macc.wisc.edu ------------------------------ Date: Tue, 04 Nov 86 01:50:39 GMT To: info-atari16@su-score.ARPA From: K538915%CZHRZU1A.BITNET@WISCVM.WISC.EDU Return-Receipt-To: K538915@CZHRZU1A.BITNET Subject: RE: Limit on number of files on Atari disks? Yes, the limit on the number of files in the ROOT directory is 112 (just like on a IBM-PC or so), but you should be able to but as many as you want in to a Subdirectory (this is naturally limited by the size of the FAT, but you wont have that many files:-)).......the nasty thing is that it bombs on you... BTW it seems as if the file_selector can only handle 112 entrys as well.... which is very annoying with the large directorys you have to have with a hard disk (when is this going to be fixed?). More reading on the structure of MS-DOS or TOS Disks -> Norton's Inside the IBM PC. Simon ------------------------------ Date: Mon, 03 Nov 86 11:24:26 PLT From: Don Howes <HOWESDW%WSUVM1.BITNET@WISCVM.WISC.EDU> Subject: Re: Redirection of stdout and chaining To: INFO-ATARI16@SU-SCORE.ARPA Stdout can be redirected using "freopen()". The documentation for the Alcyon compiler is very terse about this function, but a good description is given in Harbison & Steele (p. 192 I believe). The freopen() function is normally used to reassign the stream handles for stdin, stdout or stderr to another stream (generally a file). Note that freopen() will return a NULL pointer on failure or the stream handle if successful. Also, freopen() will *always* close the input stream, even on failure, so be careful. A generalized stream redirection function can be written as follows (I haven't had a chance to test this, since my machine is down): FILE *redirect(infile,outfile,mode) FILE *infile; char *outfile, mode; { FILE *stream, *freopen(); if ((stream = freopen(outfile,mode,infile)) == NULL) { fprintf(stderr,"Could not redirect to file %s\n",outfile); return(NULL); } else return(stream); } /* end of redirect() */ a use of this function to redirect stdout would be: main() { FILE *redirect(), *str_ptr; . . /* some stuff */ if ((str_ptr = redirect(stdout,"errors.txt","w")) == NULL) . . /* some more stuff */ } I wasn't able to find out any information about whether the Alcyon compiler sets any error flags. It must do so internally, but I don't know whether those would be available to an external program. If an error flag is set in the CPU, then things would be set. Does anyone out there have any info on the compiler operation? Don Howes BITNET: HOWESDW@WSUVM1 ------------------------------ Date: Mon, 03 Nov 86 21:25:07 PLT From: Brian Henry <20370843%WSUVM1.BITNET@WISCVM.WISC.EDU> Subject: Pascal programming To: Atari Mailing List <info-atari16@score.stanford.edu> Does anybody out there have experience using Personal Pascal? I would like to try using sprites with it but need a way to define them. As far as I can tell, Pascal doesn't have any facility for including data with the program--- It would be nice to have a segment of the program devoted just to the hex data for some sprite without using a separate assignment statement for every byte. This problem extends to other areas as well, such as perhaps storing instructions for a program without having a bunch of WRITELN statements. If I haven't made myself clear yet, what I want is the equivalent of a DC.W statement for Pascal. Thanks in advance for comments. --B. Henry ------------------------------ Date: 3 Nov 86 15:29:20 GMT From: ihnp4!inuxc!inuxj!wolenty@ucbvax.Berkeley.EDU (R Wolenty) Subject: UNITERM documentation To: info-atari16@score.stanford.edu In shuffling versions of code around it seems I inadvertantly deleted the documentation files for UNITERM. Could someone please mail me a copy of the documentation? I have been using version 1.5 with no problems and would also like to add my kudos to Simon Poole for job well done. Ron Wolenty ------------------------------ Date: 3 November 86 18:20 CST From: hacee%uno.BITNET@WISCVM.WISC.EDU To: info-atari16@su-score Subject: signing up Dear Atari16, This is my second attempt at getting on a mailing list on arpanet and so I'm not too sure how to go about it . Maybe this time I'll be more sucessfull. I'm not too sure how these lists work but I'm willing to try it. I own an atari 520st which I've had since july '85. It's my second one actually (the first one, may it rest in peace, was replaced by atari last month for $95.00). If there are programs that I can download I'm hoping that I can find out how to do this. I am also interested in networking ST's. If perhaps this letter is ending up in the wrong place please drop me a line and tell me what's happening. I wonder if there are any special things which have to be done since I'm coming from Bitnet. Howard Chandler University of New Orleans ------------------------------ Date: 4 Nov 86 07:47:12 GMT From: jpexg@HERMES.AI.MIT.EDU (John Purbrick) Subject: Re: 1040 & composite monitors To: info-atari16@score.stanford.edu > Does anyone know for certain if a 1040 will output a color composite > signal? I know a 520 will (I have a friend with a 520 who hooks it up > to a composite monitor), but my 1040 doesn't seem to output composite, > even though the pin diagram in the back of the 1040 manual indicates > that it should. I read a short piece in Compute's ST magizine that > said 1040's don't have composite, only 520's do. My dealer doesn't > know. Help please -- my monochrome screen is extra sharp & nice, but I'd like > to see FujiBoink at least once on my own ST. > Whom: Rick Westerman Phone: +1-317-494-8341 Maybe sometime in the future, but not now. This really ticked me off when I got my 1040. The decision to release them without composite or RF output seems to have been made at the last minute, as the manual shows you where to hook it up, and there's a different texture in the plastic at the rear of the case where the RF output ought to be. Plus they give Neochrome away with the computer so you can watch it not work on a mono screen. If someone knows a way to get composite output I'd like to know how. ------------------------------ Date: 3 Nov 86 20:49:26 GMT From: ihnp4!inuxc!iuvax!ndmath!milo@ucbvax.Berkeley.EDU (Greg Corson) Subject: New ST models? To: info-atari16@score.stanford.edu There was a short note in this month's BYTE magazine mentioning that Atari had released a 2 and 4 megabyte version of the ST in europe somewhere. Does anyone out there (ATARI??) have some more information on this? The new machine was said to have a bit-blit chip. I would be very interested to know if there are any new graphics modes with more colors/higher resolutions. Greg Corson {pur-ee,seismo}!iuvax!kangaro!milo ------------------------------ Date: 3 Nov 86 18:00:42 GMT From: imagen!atari!neil@ucbvax.Berkeley.EDU (Neil Harris) Subject: Re: GDOS, GDOS, GDOS, GDOS ... To: info-atari16@score.stanford.edu In article <8610302053.AA05161@ames-prandtl.ARPA>, getty@AMES-PRANDTL.ARPA writes: > I was in the store the other day looking at the Easydraw program, and I > was suprised to discover that GDOS is being distributed with this program. > Included with this GDOS were some fonts, device drivers, and a program named > OUTPUT.PRG. > > After trying Easydraw I got a copy of PaintPro (Abacus) and tried running > it. PaintPro simply would not run with GDOS installed on the system, but > ran just fine when the system was booted without GDOS. The README file > that comes with PaintPro claimed that it would work with GDOS installed. Apparently the README file was wrong. We have been looking into the compatibility issue, and have found some trouble spots -- one big problem is that programs compiled with OSS Personal Pascal don't work with GDOS. We have told OSS how to fix this. > This all disturbs me. Apparently GDOS is already being given away in some > form with commercial software, but you are telling us that we are going to > have to pay money for it. Will the GDOS given away with software in the > future be the same thing that is going to be sold for money separately? Why should it disturb you? We are licensing GDOS for use with commercial packages -- if you get the package, you get GDOS. The current thinking is to package GDOS separately for consumers who want it. EasyDraw uses a very early GDOS, under strict directions to their programmers to use only the functions we explicitely told them were working. The final version is complete now. -- --->Neil @ Atari ...{hoptoad, lll-lcc, pyramid, imagen, sun}!atari!neil BIX: neilharris CIS: 70007,1135 Delphi: NEILHARRIS GENIE: nharris WELL: neil Atari Corp. BBS 408-745-5308 US Mail: Atari Corp. 1196 Borregas Ave. Sunnyvale, CA 94086 "I'm a 20th century man but I don't want to die here." -- Ray Davies ------------------------------ Date: 3 Nov 86 23:07:33 GMT From: tikal!slovax!michael@beaver.cs.washington.edu (Michael Longe) Subject: Re: GDOS, GDOS, GDOS, GDOS ... To: info-atari16@score.stanford.edu Just for the record (I used to work for Migraph): > The GDOS.PRG that Migraph has been sending ... > is strictly a prerelease version ... More accurately, it is strictly the only version that has been available to an ST developer up to this point. Apparently it was a direct port by DRI from the PC ("We Port Bugs"). Migraph requested it and DRI gave the go-ahead to release it (and Output) with Easy-Draw. > Migraph was apparently working in an IBM -> ST > cross-development environment (the IBM PC version of GDOS/VDI works fine, > I guess...) ... No, on genuine first-generation 520's. Trying to do it from the PC would have been even more of a nightmare. The PC version of GDOS works. Just. Easy-Draw was the first program designed to use ALL of the features of GEM (working or not!). > Atari ... > worked on getting Migraph a version of GDOS that worked > well enough to get EasyDraw out the door. Atari did all they could to help, under the circumstances (some of this stuff was apparently never explicitly licensed to Atari by DRI). They also helped Migraph *beg* DRI for the changes we all may receive shortly. > Don't get too upset at Neil and the rest of the folks at Atari... I > would rather wait than get a GDOS that Atari has to continually fix. Amen! I was the lucky person who got find some of the BUGS in that version and report them to Atari and DRI. If all goes well, the new version should include mulitple font loading, hard disk support, and none of those silly boot-drive defaults (like OUTPUT.RSC and font files). Incidentally, Migraph did not "give away" GDOS with Easy-Draw. Each developer should make their own agreement with Atari and DRI, not take the stuff off the Easy-Draw disk. Finally, I suspect (and refer this to Neil for confirmation) that the GDOS itself will not be the item for sale, but the *very expensive* fonts and device drivers which it uses. Michael Longe' ..!tikal!slovax!michael ------- standard disclaimer ------- Rumors are free and easy to give. ------- usual disclaimer -------- Qui, moi? ------------------------------ End of Info-Atari16 Digest ************************** -------