jbn@SU-GLACIER.ARPA.UUCP (06/15/86)
There is a well-known and fast method for finding near-optimum solutions to the travelling salesman problem. It was discovered at Bell Labs in the 1960s, and it is as follows: 1. Connect up all N points in some arbitrary order, resulting in a path with N-1 edges and two endpoints. 2. Pick two edges at random. Cut the path at these points. This produces three paths, each with two endpoints. 3. There are six possible ways to connect the paths into a single path. Try all six, and compute the total distance for each arrangement. Keep the arrangement with the shortest total length. 4. Iterate steps 2 and 3 until no improvement is observed for a reasonable number of iterations, at least N but less than N*N. I strongly suspect that the neural nets people have just rediscovered this classic algorithm, especially since the Business Week article mentions that the neural net approach produces near-optimal, not optimal, paths. Comparisons with the brute-force solution are misleading. John Nagle [While the Hopfield-net solution may well be based on similar mathematics, the flavor is quite different. It is more of a parallel "relaxation" process or fuzzy linking, with each node trying to link to neighbors in proportion to their nearness. Hopfield describes this as an analog process that cuts through the space of possibilities instead of moving around the outside as the iterative solutions do. The net quickly approaches a stable configuration of intersecting cliques (if that's not a contradiction) separated by longer paths, then the cliques fight it out to determine the final route. (The establishment of one clique disrupts others, so a slow gradient search for the optimum is necessary.) The lack of guaranteed optimality is primarily due to the initial rapid convergence -- it is possible to construct problems for which the true optimum is quite far from any broad "potential well" that would attract the system. Some algorithms use randomized "stochastic anealing" to get around this, others start the process many times from very different initial conditions, others just ignore the problem. For an interesting study of one such problem, see the Spring 1985 issue of Abacus. It presents a lengthy analysis of Lee Sallows' custom-built hardware for solving pangram puzzles by full search, then a short article by John Letaw showing how the same puzzles can (usually!) be solved by approximation/optimization on a microcomputer running BASIC. -- KIL]