lugowski%resbld@ti-csl.CSNET.UUCP (03/31/87)
In the wake of Indiana's capture of NCAA 1987 men's basketball championship and in the wake of AIList discussions on militarism in AI and real-time safety-critical AI, I propose that the emulation of basketball games would be a good domain for developing all sorts of useful technology, starting with multi-agent planning and ending in real-time control. For starters, one could consider a bird's eye view of the basketball court with moving circles representing the players and the ball. The robotics people could work on the missed dunk. The vision people could work on recognizing timeout signals. The naive physics crowd could model missed free throws. And the speech-to-text and image-to-speech ("this game's so good it speaks for itself") could zero-in on play-by-play. Analogies and metaphor folks could distinguish zone defenses from man-to-man, as well as the eigen-cliches of various color commentators. Reasoning under uncertainty could model the referees' calls. And the AI-in-law effort could model Coach Knight's use of the technical faul -- and the connectionist models of sentences -- of his faul language. This endeavor would be plenty difficult. It would offer abundant military applications as well as civilian ones. Moreover, it would provide the AI research community with a common performance yardstick while allowing everyone to do their own thing, from neural networks to expert systems. It would advance science and technology, not to mention the physical fitness of AI experimentalists. It might even do something for Indiana's AI effort and boost CMU's basketball standing. And we could anticipate hearing Marvin Minsky or David Rumelhart from the TV booths of the NCAAs tournaments to come -- "The Society of Swoosh", "Backpropagation of Missed Free Throws". There's just one more thing... Um, funding anyone? -- Marek Lugowski (Indiana M.S. '84) Neural Networks Project Texas Instruments Lugowski%CRL1@ti-csl.csnet P.O. Box 655936, M/S 154 (214) 995-4207 Dallas, Texas 75265 "basketball people and AI folks, unite!" [Too late -- it's being done. The following seminar at SRI described a system that tracks soccer players in down-looking imagery and reasons about their actions and intentions. It then generates a play-by-play commentary, being careful not to state anything that the listener could infer from previous statements. -- KIL] Prof. Wolfgang Wahlster of the Univeristy of Saarbruecken will give a talk and demonstration of his systems on Friday February 20th at 10 AM. GENERATING NAUTRAL LANGUAGE DESCRIPTIONS FOR IMAGE SEQUENCES Wolfgang Wahlster Computer Science Department Univerity of Saarbruecken West Germany The aim of the project VITRA (VIsual TRAnslator) is the development of a computational theory of the relation between natural language and vision. In this talk, we will focus on the semantics of path prepositions (like "along" or "past") and their use for the description of trajectories of moving objects, the intrinsic and deictic use of spatial prepositions and the use of linguistic hedges to express various degrees of applicability of spatial relations. First, we describe the implementation of the system CITYTOUR, a German question-answering system that simulates aspects of a fictitious sightseeing tour through a city. Then we show how the system was interfaced to an image sequence analysis system. From the top of a 35m high building, a stationary TV camera recorded an image sequence of a street crossing on video tape. In 130 selected frames the moving objects were automatically recognized by analyzing displacement vector fields. Our system then answers natural language queries about the recognized events. Finally, we discuss current extensions to the system for the generation of a report on a soccer game that the system is watching. Here we focus on the problem of incremental, real-time text generation and the use of a re-representation component that models the assumed imagination of the listener.