[net.sf-lovers] D&D as a source for ideas

G.ZEEP@MIT-EECS (08/06/85)

From: Wang Zeep <G.ZEEP%MIT-EECS@MIT-MC.ARPA>

The basic rule for science fiction & fantasy is:

Ideas are the easy part.

Character development is the hard part.

This doesn't mean that stories that stress characters over plot are
automatically better -- lopsided IS lopsided.  But the best stories
must have strong characters as well as strong plots and ideas.

A D&D game is just a series of related puzzles.  It takes an intelligent
player to allow her character to mature as well as gather experience
points.  If you have that sort of intelligence, and can put it into
a story, fine, but if you are simply telling the battles and melees
as they happened, it will be boring and unsatisfying.  Some readers
may not realize why they are unsatisfied, but they will notice that
the story seems pointless and thin.

The Liavek series are a good example.  My impression was that the
world originated as a gaming world, but that the gamers became
authors and wrote about incidents and stories that didn't occur in
the course of the game, or manipulated events to fill literary goals
as well.

Obviously,  hyper!brust can correct me, and as I am just a fledgling writer,
my views are untested and subject to change, but I feel that no real stories
can be written using D&D (or Traveller or ....) as the sole source of material.
Games may be useful as templates (just as dreams or real life or "idea books"
are) but the real story has to come from an understanding of people.

			wz
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