[net.micro.amiga] Amiga keyboard layout

garyh@iddic.UUCP (Gary Hanson) (09/07/85)

<>
 
     Does Commodore listen to the people who have development systems? It's
probably a hopeless cause, but it looks like it would be nice if they could
swap the positions of the CTRL and CAPS LOCK keys. Also, what is the purpose
of the logo keys on either side of the spacebar?
 
     BTW, love that cursor down key in the Amigaworld photos.
 
       Gary Hanson     Tektronix IDG     ...!tektronix!iddic!garyh

nather@utastro.UUCP (Ed Nather) (09/08/85)

> <>
>  
>      Does Commodore listen to the people who have development systems? It's
> probably a hopeless cause, but it looks like it would be nice if they could
> swap the positions of the CTRL and CAPS LOCK keys. 

Naaaaaaaah.  Then you could avoid hitting Caps Lock except when you wanted to.

> Also, what is the purpose
> of the logo keys on either side of the spacebar?

Either one acts as a SYSTEM RESET!  ...Be careful with your thumbs!

>        Gary Hanson     Tektronix IDG     ...!tektronix!iddic!garyh

I find it fascinating that I have not seen a single negative comment on the
Amiga in this newsgroup.  Are real netpeople contributing, or are all the
articles written by the Commodore Sales Department?

"Computers are always much better before delivery than afterward ..."

-- 
Ed Nather
Astronomy Dept, U of Texas @ Austin
{allegra,ihnp4}!{noao,ut-sally}!utastro!nather
nather@astro.UTEXAS.EDU

davecl@orca.UUCP (Dave Clemans) (09/17/85)

If you want a negative comment...

My understanding is that the Amiga is designed with in a sense two memory
busses, with the display processors only talking to one of them; thus if
you run from memory on the second "bus" your performance wouldn't be
affected by traffic on the display "bus".

However to use the second "bus" you have to buy an expansion box at extra
cost.  The only memory expansion possibilities within the box seem to be
an extra 256K for the display "bus", making a total of 512K.  This total
also seems to be the limit for the display "bus".  512K would seem to me
to be somewhat limited if you wanted to do a lot with high resolution
playfields.

I also recently saw a message on Compuserve that the Amiga graphics processors
can only address 512K, and thus even if you could add more display memory
you couldn't use it (i.e. 1MB chips wouldn't help you...).  Does anybody
know whether or not this is true?

dgc