[net.micro.amiga] Amiga impressions et al

ray@othervax.UUCP (Raymond D. Dunn) (10/09/85)

>> ........... Why do computer marketing people treat us like
>> the idiots like THEY are.  What do they think?  That we won't understand
>> computer graphics?

Its not really surprising how marketing people treat us(?), when you
consider that in the early days of this newsgroup, and to a lesser extent
now, the non-objective hype was flying so freely from us(?), that you would
have thought that the Amiga design had somehow overcome the laws of physics!
Its quite natural though, issue a vague or not fully understood spec of a
new product development, and everyone reads their current personal wish-list
into it!

For my own part I was mildly disappointed when I saw the Amiga yesterday,
after all the buildup it has had.  My MAIN impressions:

a) It is externally a well designed low-profile machine, with space
underneath for a so-so keyboard - layout is ok, but (subjective) feel is
mushy.

b) The sound demos were very impressive, except voice which was so-so and
consonantless (presumably due to too low a sampling rate).

c) The 640*200 line display is just that, a 640*200 line display, no better,
and no worse than others.  When using their workbench, the display is just
as fuzzy as on an IBM colour card monitor, and not (in my opinion, and most
PC users opinions) suitable for continuous text operation.  Yes, important,
it does have more colours, so that instead of games etc running in 320*200
mode a la PC, they can run, with more colours, in 640*200 on the Amiga.

d) The 640*400 line interlaced display is just that, a 640*400 line
interlaced display, no better and no worse than others.  I've had a lot of
experience with interlacing, and, hype aside, it flickers!  Depending on the
picture being displayed, the flicker is either acceptable or unusable!  The
mandril demo has lots of flicker in the visually noisy areas, and none in
the 'wash' areas.  Another other picture I saw (cant remember its name) was
virtually all 'wash', and only flickered round the edges.  Yes, the salesman
tried to tell me that the flicker was due to both the lighting AND the fact
that the building's power supply was noisy!  Consider, - if the 640*400
display is acceptable, why doesn't the Amiga use it for its standard text
display, since 640*200 is barely adequate for that purpose?

e) The multi-tasking worked nicely, and "pulling-down" various running
windows was fun.  The "8% of the CPU being used" for the bouncing ball demo
is misleading hype!  Fact: When running two continuously moving demos
simultaniously, each slowed down *significantly*, and I would expect, when
running a graphics process and a CPU-bound process simultaneously, a similar
slowdown would occur. The *data-bus* is the bottleneck here, not the CPU!
Incidently, when you see the bouncing ball demo being initialised on the
screen, the generation of the graphics does not appear significantly fast,
and 200 line resolution is of course, not very impressive on round objects.
The movement of the ball is obviously NOT being done by the usual trick of
showing a sequence of preformed displays.

f) When loading a window with icons, the machine was unexplainably slow,
with each icon taking about 1 second to appear. Why?

g) When running Basic, the screen was in a 40*25 line mode, why?  Probably
that was just its initial mode, but it seemed anachronistic.

h) The system crashed, and had to be re-booted, four or five times during
about 45 minutes of use, in particular, memory full recovery was suspect.

Well, that's it.  I hope I haven't blasphemed too much, but I have yet to
become born-again!

Ray Dunn.  PC Architecture. Philips Information Systems.
..philabs!micomvax!othervax!ray

bjorn@dataioDataio.UUCP (Bjorn Benson) (10/14/85)

>a) It is externally a well designed low-profile machine, with space
>underneath for a so-so keyboard - layout is ok, but (subjective) feel is
>mushy.

I have used the Amiga for development (not having a Sun or a PC), and I
find the keyboard to be acceptable.  It feels good and 99% of the keys
are in the right places.  No keys are missing [like the Mac].

>e) The multi-tasking worked nicely...

Yes, and you can even compile in the background! [Take that Atari]
I compile one program in one window and edit in another and neither
process suffers (1 Human bound, 1 Disk bound).

>f) When loading a window with icons, the machine was unexplainably slow,
>with each icon taking about 1 second to appear. Why?

Each window represents a directory.  In the directory are any number of
files.  Any file that gets displayed as an icon has a *.info file to
describe it.  When the WorkBench in building the window, these files are
searched for, opened and read one at a time. Ugh!

My personal opinion is that the windows are nice, and they work well, but
the icon based system is too limiting.  I prefer the CLI interface with
multiple virtual terminals.


I like the Amiga, I have not tried an Atari.  After progressing from RSTS/E
to UNIX 4.2, any computer I own must have a multi-tasking operating system
(not just the capability for one), and some decent windows.

						Wishing for a hard disk,
						    Bjorn Benson

jec@iuvax.UUCP (10/15/85)

	Strange that the Amiga's main deficiency is it's inability to
display readable 24x80 text.  Has anyone tried hooking up a (sin of sins)
a black and white monitor to the Amiga or is it impossible?  I was also
not that impressed upon finally seeing an Amiga in person.  The bouncing
ball demo was not terribly impressive (except for the source) since they
did it by flipping color registers.  If they had managed to do a two-axis
rotation on the ball, that would have been impressive.  If you watch the
"setup" of the ball, you can see the boundaries where the color areas are.
I was fairly impressed with the sound (especially the music demo).  If
anyone figures out how to do reasonable 24x80 text, please let me know.


James E. Conley			Usenet: {ihnp4,pur-ee,purdue}!iuvax!jec
I.U. Dept. of Linguistics	Phone:	(812) 335-6458
401 Lindley Hall			(812) 332-3514
Bloomington, IN. 47405

young@yale.ARPA (Jonathan Young) (10/16/85)

Summary:

In article <708@othervax.UUCP> ray@othervax.UUCP (Raymond D. Dunn) writes:
>For my own part I was mildly disappointed when I saw the Amiga yesterday,
>after all the buildup it has had.  My MAIN impressions:
>
I just saw one today (so did Action news), and my impressions
were substantially the same.  My local dealer (Hamden, CT) said that
his store, Computer Factory, is distributing in both the NYC and Boston
areas.

>b) The sound demos were very impressive, except voice which was so-so and
>consonantless (presumably due to too low a sampling rate).
I've heard that there exists a better one.  The one we heard had very
scratchy consonants - pops and stuff that shouldn't be there.
Can anyone tell us what's up?

>e) The multi-tasking worked nicely, and "pulling-down" various running
>windows was fun.  The "8% of the CPU being used" for the bouncing ball demo
>is misleading hype!  Fact: When running two continuously moving demos
>simultaniously, each slowed down *significantly*, and I would expect, when
>running a graphics process and a CPU-bound process simultaneously, a similar
>slowdown would occur. The *data-bus* is the bottleneck here, not the CPU!
>Incidently, when you see the bouncing ball demo being initialised on the
>screen, the generation of the graphics does not appear significantly fast,
>and 200 line resolution is of course, not very impressive on round objects.
>The movement of the ball is obviously NOT being done by the usual trick of
>showing a sequence of preformed displays.
Interesting.  My impression was that the ball and shadow were being moved
in hardware, while the software was only writing the new x,y for the ball
and changing the color scheme (so the ball seems to rotate).  That sure
sounds like 8% of the cpu to me.

>h) The system crashed, and had to be re-booted, four or five times during
>about 45 minutes of use, in particular, memory full recovery was suspect.
I managed to crash the OS by putting another disk in the drive that the
"desktop" disk had been in.  The salesman's description of the logical
disk system - you can apparently put a disk in any drive and the system
deals correctly with it; you can daisy-chain any number of drives together -
sounded rosy, but occasionally not checking before reading (or writing!)
would be quite a thorn in the OS's side.  Can anyone verify this account
of the DOS?  How does it work (for us non-Mac-owners)?  Is this what slows
down the disk I/O?

All-in-all, I wasn't immediately converted, either.  I'd like to see
a lot more technical information before buying one (like, details on
wait states...).  Maybe I'll wait until Commodore starts discounting
them...

				--- Jonathan

	     ...decvax!yale!young@UUCP or young@yale.ARPA
Disclaimer:  I'm not affiliated with anybody.

wen_b@h-sc1.UUCP (alvin wen) (10/21/85)

> 	Strange that the Amiga's main deficiency is it's inability to
> display readable 24x80 text.

 	Wait a minute! I HAVE and Amiga and its 80x24 text is extremely stable,
and likewise extremely readable!  I especially enjoy simulating an amber monitor
with my 1070 and Preferences.
        I assume that the problem comes when displaying text in interlaced mode;I wouldn't know.
	Maybe the color intensities are too high on your default colors; try 
amber on black, or some other friendly combination.

                            Alvin Wen
                            Y.A.A.D.

johnbl@tekig5.UUCP (John Blankenagel) (10/30/85)

> 
> 	Strange that the Amiga's main deficiency is it's inability to
> display readable 24x80 text.  

Huh, the one I use displays very good 80x24 text.

> Has anyone tried hooking up a (sin of sins)
> a black and white monitor to the Amiga or is it impossible?  
> 
> James E. Conley			Usenet: {ihnp4,pur-ee,purdue}!iuvax!jec

Yes, I have hooked a NEC JB-902M(A) with p31 (green) phosphor and 
composite video input to the amiga.  The video quality was about the 
same as the 1070 monitor except that the screen was only 9" diagonal 
so it was marginally better looking in some cases.  I also hooked it 
up to a 5" Motorola composite video monitor and it still looked 
quite good.  The text was easily readable if you got close to the
monitor.  A person could very easily do a lot of real work on 
non-color-graphics programs with just a cheap (relatively)
composite-video monochrome monitor.  It is certainly not as interesting
though in my opinion because I like color for most anything I do.

John Blankenagel