[net.micro.amiga] serious problem facing independent developers

perry@well.UUCP (Perry S. Kivolowitz) (12/11/85)

In conversations  between  Eric Lavitsky  and myself we've come upon something
which troubles  us a great deal. We  are,  as are  many  of  you,  independent
developers.  That means from  the  minute we get  home from work, till we drop
off to sleep we work on products for the AMIGA that we hope will sell.

Up till now we  have  been  preoccupied with getting what we want to sell into
working, releasable  shape.   Well,   now we are in a position (that of having
nearly completed    products)  where   we've begun to think about how it is we
are going to sell our wares.

Gee, how about an  ad in AMIGA World! That'd be great but there are two really
negative factors.

(1)	AMIGA World ads are very expensive. Nearly $1000 for a one time 1/4 or
	1/6 page.

(2)	The lead times are unusually long. Today, the 11th is the deadline for
	the March/April issue. That means  if we  wanted to spend the money we
	couldn't get in until May (half a year away!).

While lead times for ads are generally long, correct me if I'm wrong, isn't  6
months longer than average?

As for cost, there are those who'd say ``If you can't afford n dollars how can
you afford to support etc...''  This  is  a  resonable point  to only a  small
extent. I can afford to typeset and copy manuals. Print disk labels and dupli-
cate disks. I can afford to call customer's back after my  work  day ends. But
the cost of AMIGA World ads coupled with the lead time is crushing!

Suggestions:

To Commodore----

Lean on AMIGA World to:

	Lower prices OR provide smaller, lower cost ads such as classifieds or
	1/8 pagers.

	Provide  some vehicle for us  smaller developer types to get are wares
	known. Perhaps mention in  a newsletter or subsidies on advertising to
	reviewed products.

To Independent Developers Everywhere:

	Perhaps what is needed is an independent  developer's cooperative?  We
	could band together to share the cost of large ads in expensive widely
	read mags.

	The cooperative  need  not imply that we are in ``business'' together.
	It's just that  through  numbers we can break into the market in a way
	that we couldn't otherwise.


Let's at least get some dialog going  here  as  to  how we might approach this
problem  which  affects  us  all  (AMIGA  developers  and  users)  directly or 
indirectly.


				Perry (sittin on two products) Kivolowitz

hes@ecsvax.UUCP (Henry Schaffer) (12/11/85)

> In conversations  between  Eric Lavitsky  and myself we've come upon something
> which troubles  us a great deal. We  are,  as are  many  of  you,  independent
> developers.  That means from  the  minute we get  home from work, till we drop
> off to sleep we work on products for the AMIGA that we hope will sell.
> ...
> Gee, how about an  ad in AMIGA World! That'd be great but there are two really
> negative factors.
> ...
> 
> (2)	The lead times are unusually long. Today, the 11th is the deadline for
> 	the March/April issue. That means  if we  wanted to spend the money we
> 	couldn't get in until May (half a year away!).
> 
   Do check for the date when the March/April Issue comes out.  Dates of 
magazines sold on news-stands are usually for the time when the issue is
*taken off* the news-stand, not for when it arrives.

> While lead times for ads are generally long, correct me if I'm wrong, isn't  6
> months longer than average?
> ...
   Yes.
> 				Perry (sittin on two products) Kivolowitz
--henry schaffer

mjg@ecsvax.UUCP (Michael Gingell) (12/12/85)

> 
> (1)	AMIGA World ads are very expensive. Nearly $1000 for a one time 1/4 or
> 	1/6 page.
> 
> (2)	The lead times are unusually long. Today, the 11th is the deadline for
> 	the March/April issue. That means  if we  wanted to spend the money we
> 	couldn't get in until May (half a year away!).
> 
> 
> 				Perry (sittin on two products) Kivolowitz


Welcome to the real world Perry !. Amigaworld's advertising rates are
typical of all the more popular computer mags which are mostly published
by the same company - CW Communications. They may be a little higher
because of the fancy color production but not much. Of course you could
get a discount if you took a one or two year contract with them.

The fact is that just because you have a better program doesn't mean you
are going to make a fortune unless you also have business acumen and are
prepared to think big. If your program is really any good every $1000
you spend on advertising should bring in $5000 in sales. If it does not
then you are in the wrong business. And this is business you are in -
if you have fun writing the programs that's a bonus. (I think most Amiga
programmers have fun too of course).

My advice is, if you don't want to spend the money then find someone
else to publish it for you. And that is another big can of worms.
Alternatively start small and work up. Computer Shopper is a good place
to start - over 100,000 circulation and more modest ad rates and very
much shorter lead times due to their newspaper type format.

I supposed the world must be littered with the ideas of people who
thought they had invented the better mousetrap only to find they
couldn't sell it. Oh well ... keep smiling ... :-)

Mike Gingell  ....decvax!mcnc!ecsvax!mjg

jimomura@lsuc.UUCP (Jim Omura) (12/14/85)

     As moderator of the 'os.9' conference on BIX, I haven't looked at our
Amiga conference (probably a Commodore conference), but our current policy
seems to be fairly open right now.  If you haven't announced your product
there, you might start with that.  It could be one of the best 'non'adver-
tising type of advertising you can do.  I think our current approach is
ththat we allow posting of announcements which are sort of in good taste.
I don't know our policy on really outlandish hype yet.  If your product
was OS-9 based, I could tell you what I'd do with it :-)

                                     Cheers! -- Jim O.

-- 
James Omura, Barrister & Solicitor, Toronto
ihnp4!utzoo!lsuc!jimomura
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