[net.micro.amiga] Electronic Arts, a statement on Copy Protection

tenney@well.UUCP (Glenn S. Tenney) (02/15/86)

++ line eater ?? ++

I have attached a statement from Tim Mott of Electronic Arts regarding
their position on Software Theft Protection (Copy Protection).  This is
at Tim's request and is unedited.  Tim is posting this message himself
on CompuServe and the Well, but hasn't yet become familiar with 'rn'.
If I receive any replies, I will forward them to Tim.


-- Glenn Tenney 
UUCP: {hplabs,glacier,lll-crg,ihnp4!ptsfa}!well!tenney
ARPA: well!tenney@LLL-CRG.ARPA
Delphi: TENNEY
As Alphonso Bodoya would say... (tnx boulton)
Disclaimers? DISCLAIMERS!? I don' gotta show you no stinking DISCLAIMERS!

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Hello.  My name is Tim Mott and I'm responsible for product 
development at Electronic Arts.  I want to respond to the recent 
dicusssions here about our company, products, software theft 
protection schemes, profitability, etc.  From now on I hope to be 
able to participate in these discussions on a more regular basis.  
It's difficult for me to spend time on the networks more than 
once every one or two weeks, so if you're not getting answers 
fast enough, just give me a call at the office.

Regarding software theft protection, let me start by saying that 
we have listened to your problems and that we intend to change 
our approach.

For new and recent productivity/creativity products (including 
Amiga Deluxe Paint), we'll make an unprotected backup copy 
available to our customers who send in a registration card that 
will also carry a "no-theft" pledge.  We're still working out the 
details of this, but I wanted you to know that we're committed to 
doing it.

Unfortunately, on game products we have no choice but to continue 
to use theft protection.  We have overwhelming evidence that 
software theft is so prevalent that our business, our software 
artists and then ultimately our customers will suffer if we 
don't.  However, we have never used, and never will use, any 
scheme that deliberately damages our customer's disk drives or 
disks.

Regarding our Amiga products, we have had some problems with some 
copies of Deluxe Paint not passing the theft protection signature 
check.  This situation can arise when the original disk is 
written on, which the user is cautioned against doing in the 
documentation.  However, this problem was understood very soon 
after first shipment and has been fixed.  If you have a problem 
like this with a disk, contact our customer service for a 
replacement.

There have also been questions about why some of our Amiga game 
products don't load under DOS and Intuition.  The answer here is 
very simple and has nothing to do with theft protection.  It is 
that those products, like most game products on all machines, 
need as much access to, and control of, hardware resources as 
they can get.  Without this we simply can't get the kind of 
performance we need in these kind of products.

As for company goals and profitability, let me say that we are 
committed to providing high quality and innovative product.   We 
can't do this unless we are viable as a business, which is 
currently the case.  However, as you'll realize when you consider 
the number of companies that have gone out of business, this is a 
very difficult industry to succeed in.  We're doing what we're 
doing because we believe in the future of home computing, and not 
because it's a sure fire way to make a lot of money, which it 
isn't.  Right now according to all the research and tests we've 
done and know about, lowering prices will not increase sales 
enough to offset the lower prices and enable us to stay in 
business.  However, as the market for home computers, and then 
for home computer software, increases we'll definitely be 
lowering our prices.  

I hope this has shed some light on what we're about.  Be talking 
to you more in the future.

Thanks, Tim.

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