sjk@ucbarpa.berkeley.edu@caip.RUTGERS.EDU (02/21/86)
From: sjk@ucbarpa.berkeley.edu (Scott J. Kramer) Date: Fri, 21 Feb 86 01:03:54 PST From: MAILER-DAEMON (Mail Delivery Subsystem) Subject: Returned mail: Host unknown To: sjk ----- Transcript of session follows ----- 550 rutgers.tcp... 550 Host unknown 550 info-amiga@rutgers... Host unknown ----- Unsent message follows ----- Received: by ucbarpa.berkeley.edu (5.45/1.8) id AA07512; Fri, 21 Feb 86 01:03:54 PST Date: Fri, 21 Feb 86 01:03:54 PST From: sjk (Scott J. Kramer) Message-Id: <8602210903.AA07512@ucbarpa.berkeley.edu> To: cthulhu@athena.mit.edu Cc: info-amiga@rutgers In-Reply-To: cthulhu@athena.mit.edu's message of 20 Feb 86 15:02:59 EST (Thu) Subject: Electronic Arts Copy Protection Hurray! It would be a shame to lose the "intelligent user" market by limiting an application's functionality/generality (within itself and the system as a whole) for reasons like copy protection, if indeed this is the case with EA's products. In some ways, this is potentially a subtle form of "Design by Geniuses for Use by Idiots" (see Steven Levy's "Hackers", pg. 238) when a company's intentions impose [artificial] limitations on {hard,soft}ware. I'd much rather hear it had to be designed that way "because there was no other way to do it" rather than "because we had to copy protect it" (or whatever). Maybe that's obvious... scott