cg@myrias.UUCP (Chris Gray) (02/26/86)
Lot's of people have been complaining about the use of copy protection. I won't get into that now, but I do have a comment about the claims that it isn't necessary to reach deep into the software to get adequate animation. Have you tried it? If not, please don't make uneducated comments - they are of little value. I've played around with an 'asteroids' program which runs in an Intuition window. 10 asteroids is jerky. 25 is a mess. All of the asteroids are blitter objects. (I tried VSprites, but they didn't work - they are also not clipped.) My screen was low res, using only 1 bit per pixel. If I work some more on the program, I'll re-arrange it to not use windows, and clip the VSprites manually as they go over the screen's title bar (which can't be removed without using a backdrop window). (There has to be SOMETHING on the screen other than the asteroids, etc.!!) Also note that it does not appear to be possible to make the pointer go away when using Intuition. You CAN redefine it away however, but you are permanently out 1 sprite out of 8 and 1 out of 4 sprite color sets. To the guru's out there: is there a GelsInfo around somewhere that I'm supposed to use? Calling InitGels myself and stuffing the pointer into Intuition's window/screen seems a bit brutal. (I'm not sure if I've played with it at all under V1.1, certainly haven't tried the new C compiler.) Chris Gray (ihnp4!alberta!myrias!cg)
dale@amiga.UUCP (Dale Luck) (03/04/86)
For those that want to use blitter objects. You need to allocate and initialize your own GelsInfo structure to take advantage of this feature. Dale Luck