[net.micro.amiga] weak bits

EEMA031%MAINE.BITNET@WISCVM.WISC.EDU (03/08/86)

From: EEMA031%MAINE.BITNET@WISCVM.WISC.EDU  (Michael W. Picher)

I believe that EA used this copy protection scheme of weak bits on
some (if not all) of their games written for the C-64.  I think the
trick around this was to write the data to the disk at different
speeds...

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REMEMBER: It is always better to be strange, than a stranger...

Michael Picher
eema031@maine.bitnet
University of Maine
EE Dept.