EEMA031%MAINE.BITNET@WISCVM.WISC.EDU (03/08/86)
From: EEMA031%MAINE.BITNET@WISCVM.WISC.EDU (Michael W. Picher) I believe that EA used this copy protection scheme of weak bits on some (if not all) of their games written for the C-64. I think the trick around this was to write the data to the disk at different speeds... ---------------------------------------------------------------------- REMEMBER: It is always better to be strange, than a stranger... Michael Picher eema031@maine.bitnet University of Maine EE Dept.