[net.micro.amiga] $30 = FREE and other stuff

billh@tekig4.UUCP (William Hansen) (04/04/86)

*** Does your site have a line eater? ***

1) Speaking of Piracy...

I went into my local Amiga dealer recently to see what new software had come
out. I noticed that the price of Deluxe Paint had been raised to $99.95. (I
paid $69.95 for mine from the same dealer. When I looked closer, I noted
that EA now includes a free  FREE!! backup disk with the product.

Now you know what tempts people to pirate from kindly folks like EA.
(By the way, I like EA products, I just think they are about 40% overpriced.)


2) A note to the person complaining about the Arctic Fox's erratic turning:
I believe that the terrain type you are on will greatly affect turning
performance. I believe this is known as a "feature".

3) I am not a developer, so I don't have ROM Manuals. Can anyone tell me
how to change the color of text from inside a C program. (Lattice 3.03)

4) I noticed that Lattice now has a 3.03B C compiler, can anyone tell me
what the upgrade policy is for non-developers? In particular how much
$$$ will I need to pay?


					Bill Hansen
					!tektronix!tekig5!tekig4!billh

bruceb@amiga.UUCP (Bruce Barrett) (04/08/86)

In article <573@tekig4.UUCP> billh@tekig4.UUCP (William Hansen) writes:
>*** Does your site have a line eater? ***
>
>1) Speaking of Piracy...
>
>I went into my local Amiga dealer recently to see what new software had come
>out. I noticed that the price of Deluxe Paint had been raised to $99.95. (I
>paid $69.95 for mine from the same dealer. When I looked closer, I noted
>that EA now includes a free  FREE!! backup disk with the product.

I was always under the impression that $69.95(US) was an introductory price.
This does seem to be a better solution than sending in $10 and waiting (zzz..)
<My opinion.>

>Now you know what tempts people to pirate from kindly folks like EA.
>(By the way, I like EA products, I just think they are about 40% overpriced.)
							      ??????????????
I'd be interesed in your calculations or thinking on this one.  I happen to
think Deluxe paint is one of the worlds best bargins.
>
>3) I am not a developer, so I don't have ROM Manuals. Can anyone tell me
>how to change the color of text from inside a C program. (Lattice 3.03)
Please see attached listing.  See also console.h for more info.

>
>4) I noticed that Lattice now has a 3.03B C compiler, can anyone tell me
>what the upgrade policy is for non-developers? In particular how much
>$$$ will I need to pay?

I beleive they have an upgrade policy, I don't know what it is.  You can 
reach them at (312)858-7950 for more info.  You may want to post what you
find to the net.

--Bruce Barrett.

/* ---------------------------- Render.c cut here ------------------- */
/**
        Program:        render
        Version:        2.00
        Date:           7-April-1986
        Test program for rendering all types and colors of text on screen.

**/

main()
{
    int style;          /* style of text.  Bold,...     */
    static int sty[5] = {0,1,3,4,7};
    int i;
    int fgc;            /* forground color              */
    int bgc;            /* backgroung color             */

    printf ("This program will display a matrix of text colors.\n");
    printf ("Forground will change left to right and background\n");
    printf ("will change top to bottom.\n\n");

    for (i = 0; i <=4; i++) {
        style = sty[i];           /* set next style */
        /* Display style in normal foreground/background colors */
        printf ("\033[0;;m\033[%d;39;49mStyle number %d\n", style, style);
        printf ("     30     31     32     33     34     35     36     37     38     39\n");
    
        for (bgc = 40; bgc <= 49; bgc++) {
            printf ( "\033[c%2d ", bgc);
            for (fgc = 30; fgc <= 39; fgc++) {
                printf ("\033[%d;%d;%dm(text) ", style, fgc, bgc);
            }
            printf ("\n");
        }
    }
    /* print with all styles turned on */
    printf("\033[0;39;49mDefault, plus \033[1;39;49mbold, plus \033[3m italic, ");
    printf("plus \033[4munderscore, plus \033[7minverse = All.\n");

    /* and none */
    printf("\033[0;39;49mBack to normal\n");

}                       /* end of main */

/* ---------------------------- cut here also ----------------------- */

greg@ncr-sd.UUCP (Greg Noel) (04/08/86)

In article <573@tekig4.UUCP> billh@tekig4.UUCP (William Hansen) writes:
>2) A note to the person complaining about the Arctic Fox's erratic turning:
>I believe that the terrain type you are on will greatly affect turning
>performance. I believe this is known as a "feature".

I believe this refers to me.  No, in the case I cited, the tank was
stationary and I was just turning the turret.  Driving, if anything,
was worse -- I couldn't keep it on a steady course.  The variation
based upon terrain may be a feature; what I'm talking about is a glitch.
-- 
-- Greg Noel, NCR Rancho Bernardo    Greg@ncr-sd.UUCP or Greg@nosc.ARPA

eric@topaz.RUTGERS.EDU (Eric Lavitsky) (04/09/86)

*** Line eaters are a myth ***

Hi,

 I'll still bet that if EA used Aztec C or Suns with Greenhills instead of
Lattice, all their programs would take about 30% less memory and run about
%50 faster (meaning smoother updates in ArcticFox!). If Bruce Artwick could
do smooth animation of 3d terrain (JET, Radar Raiders etc.), so can EA!
Unless they really did use Greenhills, in which case I will eat my keyboard!
(note that a better compiler used on Dpaint would allow you much more room to
store your paintings in).

Eric
-- 
ARPA:	LAVITSKY@RUTGERS or LAVITSKY@RED.RUTGERS.EDU
UUCP:	...{ihnp4,pyrnj}!topaz!eric
SNAIL:	16 Oak St., Flr 2, New Brunswick, NJ  08901