star@fluke.UUCP (David Whitlock) (05/20/86)
I know their not, but I assume there is a utility our there that will convert one format to another... Could someone point me in the right direction. -- Dave Whitlock {decvax!microsof,uw-beaver,ssc-vax,allegra,lbl-csam}!fluke!star --John Fluke Mfg. Co., 33031 Schoolcraft Road, Livonia, MI 48150
cem@intelca.UUCP (05/22/86)
The answer is yes. Both use the IFF format and both can read and write lo-res pictures that the other can read (some redunancy there). I haven't tried to read/write medium and High res images since IMAGES doesn't support them. Note that the backgrounds used in Animator scripts are also lo-res IFF images, but masks and scripts aren't. The truly nice thing about this is that it is entirely possible to transfer files all over the place and be compatible. (I don't know if GraphicCraft is IFF format or not). --Chuck McManis ------------------------------original message-------------------------------- > I know their not, but I assume there is a utility our there that will convert > one format to another... > > Could someone point me in the right direction. > > Dave Whitlock > ----------------------------------------------------------------------------- -- - - - D I S C L A I M E R - - - {ihnp4,fortune}!dual\ All opinions expressed herein are my {qantel,idi}-> !intelca!cem own and not those of my employer, my {ucbvax,hao}!hplabs/ friends, or my avocado plant. :-}
carolyn@cbmvax.cbm.UUCP (Carolyn Scheppner) (05/22/86)
DPaint, Aegis Images and Graphicraft all save their pics in an IFF ILBM (Interleaved BitMap) format. Each of these programs will at least load the other's lo-res pics. However, there are some quirks. Aegis Images only recognizes files that end with ".pic". The version that I have also seems to have problems recognizing .pics stored in RAM:. It did load DPaint and Graphicraft files from disk if they were renamed to end in ".pic". Graphicraft's only problem when loading DPaint and Images files is that the load is rather slow. Both DPaint and Images files are compacted and Graphicraft seems to use a very small buffer for uncompacting. This is probably because Graphicraft was designed so it could be run on a 256K machine. Any properly written chunk-oriented IFF ILBM loader should be able to handle at least the lo-res painting files from all three programs. Ideally, it would also handle any padding/clipping needed to load a portion of a bitmap or a higher/lower res bitmap. For examples of IFF loaders, see ShowILBM.c and SeeILBM.c on the latest IFF disk. There ARE differences between DPaint, Images, and Graphicraft files. DPaint and Images save a compacted BODY, Graphicraft an uncompacted BODY. This is specified in their BMHD (BitMapHeader chunk). DPaint files include 4 CRNG chunks for color cycling information. Graphicraft files include a slightly different CCRT chunk for color cycling and a CAMG (ViewPort modes) chunk. But a proper chunk-oriented loader should just look at each chunk, taking what it wants and skipping what it doesn't. Between the BMHD and the BODY (the two necessary chunks), it should not expect any particular chunks in any particular order. That's what IFF's all about. -- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Carolyn Scheppner -- CBM >>Amiga Technical Support<< UUCP ...{allegra,caip,ihnp4,seismo}!cbmvax!carolyn PHONE 215-431-9180 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
stan@amiga.UUCP (Stanley Shepard) (05/23/86)
In article <49@intelca.UUCP> cem@intelca.UUCP (Chuck McManis) writes: >(I don't know if GraphicCraft is IFF format or not). Graphicraft 1.1 is IFF compatible. Stan Shepard Commodore-Amiga Inc. {...!hplabs!pyramid!amiga!stan}
barry@amiga.UUCP (Barry Walsh) (05/23/86)
In article <49@intelca.UUCP> cem@intelca.UUCP (Chuck McManis) writes: >The answer is yes. Both use the IFF format and both can read and write >lo-res pictures that the other can read (some redunancy there). I haven't >tried to read/write medium and High res images since IMAGES doesn't >support them. Note that the backgrounds used in Animator scripts are also >lo-res IFF images, but masks and scripts aren't. The truly nice thing >about this is that it is entirely possible to transfer files all over >the place and be compatible. (I don't know if GraphicCraft is IFF format >or not). > >--Chuck McManis Graphicraft DOES use IFF files for its paintings and brushes. Graphicraft does not compact the image data. The paintings are a FORM with an ILBM that contains a BMHD, CMAP, CAMG, CCRT and a BODY. The brushes are a FORM with an ILBM that contains a BMHD and a BODY.
aic@pucc-j (Craig Norborg aka Doc Pierce) (05/23/86)
In article <3276@vax4.fluke.UUCP> star@fluke.UUCP (David Whitlock) writes: >I know their not, but I assume there is a utility our there that will convert >one format to another... > >Could someone point me in the right direction. Well, I have used both jointly, and they DO work fine together... Only problem I ran into is that Aegis doesn't allow as good of a color rotation as Dpaint...