[net.micro.amiga] Brattacus

nick@hp-sdd.UUCP (Nick Flor) (09/10/86)

Has anyone finished the darn thing?

I think it's one of the better games out there for the Amiga.
I'd like to hear from anyone who has finished it, (for hints
and whatnot).

SHORT REVIEW (if this has been done already, then sorry):

You are wanted by the police for some genetic crime.  Brattacus
is the planet that holds proof of your innocence.

It's more or less an adventure game with the same sort of feel
as the Ultima series.  The graphics are far more complex.
You are usually shown in one room at a time.  You have to fight
robots, police, henchmen, etc..  The action is slow in places,
but the game is still enjoyable.

This is the best game out for the Amiga in my opinion.  
Get it.


-- 
Standard disclaimer:  
  The above opinions are my own and do not necessarily reflect those of my 
  employers.

Nick V. Flor 
..hplabs!hp-sdd!nick

"What's going down in this world, you got no idea.  Believe me."

The Comedian

wardlaw@hope.UUCP (Johnie Wardlaw) (09/11/86)

> Has anyone finished the darn thing?
> 
> I think it's one of the better games out there for the Amiga.
> I'd like to hear from anyone who has finished it, (for hints
> and whatnot).
> 

I finished Brataccus about three days after I bought it for my Atari ST.
All that you have to do is be quick with your sword, find the two pieces
of evidence, and return to the transport tube that you arrived at and 
leave.  Some helpful hints are:  carry as many BOMBS as you can carry when
going through the police station, and drop them in FRONT of the robots.
When they try to pass over the BOMBS, they fry.  When fighting, run around
a lot.  The most effective blow is given by holding the left mouse button
down and moving it in the direction of the opponent (left or right).

That's about it.  Most of the time I spent trying to get the guy to move.
After you master it...there is nothing to the game.  I was disappointed
that it wasn't more difficult.  The animation on the ST also gets a bit
slow when there are lot of objects and people moving.  I haven't seen the
Amiga version, but I could imagine that the animation is much better.


	/*********************************************************\
	** Johnie Wardlaw,      Undergraduate:  Computer Science **
	** University of California, Riverside                   **
	** {ucbvax!ucdavis, ihnp4!ucla-cs} ucrmath!hope!wardlaw  **
	**							 **
	** "If that was foreplay, I'm a dead man!"		 **
	**			-- Cocoon (alien sex scene)      **
	\*********************************************************/

ewhac@well.UUCP (Leo 'Bols Ewhac' Schwab) (09/13/86)

[ Eat, Drink, and Be Merry, for tomorrow we may die. ]

In article <439@hp-sdd.UUCP> nick@hp-sdd.UUCP (Nick Flor) writes:
>Has anyone finished the darn thing?

	I have a friend who has.  The ending is *the most disappointing*
ending you will ever see.

> [....]
>This is the best game out for the Amiga in my opinion.  
>Get it.

	Oh, PUH-LEEEZ!!!  Surely you jest.  I played with it for a total of
about 10 minutes and simply could not figure out the controls.  The manual
said they were "intuitive after a while."  If I can't figure out how to work
a game after 10 minutes, it's not worth it.  And now that I've seen the
ending, it's *definitely* not worth it.  Granted, it's a tremendous concept,
but the implementation kinda sucks.

	To start an argument, the best game out for the Amiga is, of course,
Mind Walker.

>Nick V. Flor 
>..hplabs!hp-sdd!nick
>
>"What's going down in this world, you got no idea.  Believe me."
>
>The Comedian

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
 ________		 ___
	   \		/___--__		Leo L. Schwab
  ___  ___ /\		    ---##\		ihnp4!ptsfa!well!ewhac
      /   X  \_____    |  __ _---))			..or..
     /   /_\--    -----+==____\ // \  _		well ---\
___ (   o---+------------------O/   \/ \	dual ----> !unicom!ewhac
     \     /		    ___ \_  (`o )	hplabs -/       ("AE-wack")
 ____ \___/                          \_/
	      Recumbent Bikes:			"Work FOR?  I don't work FOR
	    The _O_n_l_y Way To Fly!		anybody!  I'm just having fun."

perry@well.UUCP (Perry S. Kivolowitz) (09/14/86)

Leo's Right, Brattacus Bites the Big One. Playability: 0 out of 10.

Perry

danny@convex.UUCP (09/15/86)

Aye.  The Amiga version is just as easy and slow as the Atari version.  Any
Mac people wanna comment on theirs?  Hey, you ST guys get to use a joystick!
We don't.  I solved it in two days.  Simply, run a lot, when fighting, move
around a lot.  Kill the operator in charge of the droids (last elevator to
the right downward) and order the droids to do nuthin.  Don't worry if it
says you were seen.  Don't bother with talking to people who will make you
walk around with them.  Just kill everybody in sight.  You say only two pieces
of evidence?  Jeez.  I got every one!  Pain.  Of course, things were so slow,
I had all the reaction time I needed...

Dan Wallach
...!ihnp4!convex!danny

danny@convex.UUCP (09/16/86)

Quite playable.  Just not worth the trouble.  I've gotten quite used to it
by the time the ending came around kinda like this:

		       *********************
		       *                   *
		       *     T   H   E     *
		       *                   *
		       *     E   N   D     *
		       *                   *
		       *********************

Smack dab in the middle of the screen then a re-start.  Now, Mind Walker, on
the other hand, ends with that whole Kaleidoscope going real fast, real neat
music, and a caption as good as "Don't Panic"    It goes like so:
You look tired.
Why don't you
go and lay down
for a while.

VERY appropriate.  The game works and copies flawlessly except for an occasional
bug with "pick up the shards of sanity" phase where you don't see yourself but
this vertical kinda red junk (sprite corrupted?)  but with re-copy from original
this goes away.  It's a really good game but I'm looking for a challenging
action game that keeps being exciting and is more Amiga-ish.  Sorta like HACK...
Which I have and I can't get any farther at home then on the mainframe. <sigh>

Dan Wallach
...!ihnp4!convex!danny

"Frankly my dear, I don't give a damn"  what quote you put here.

cc1@locus.ucla.edu (Michael Gersten) (09/16/86)

Mind Walker the best?? I've played it, and beaten it. I haven't played since.
It has no staying power, and so is not worth the price. 
 
On the other hand, it is VERY well done technically, takes over the screen
while listening to intuition and supporting multitasking (ARE YOU LISTENING
EA?!?!?!?). That pause button is a nice idea--wish some other games
(Names will not be mentioned, but the company has already been mentioned)
had that sort of thing as well.
			Michael Gersten
      Views expressed here may not be those of the Computer Club, UCLA, or
  anyone in their left OR right mind.  And that's the name o' that tune.

walker@sas.UUCP (Doug Walker) (09/16/86)

> That's about it.  Most of the time I spent trying to get the guy to move.
> After you master it...there is nothing to the game.  I was disappointed
> that it wasn't more difficult.  The animation on the ST also gets a bit
> slow when there are lot of objects and people moving.  I haven't seen the
> Amiga version, but I could imagine that the animation is much better.

The Amiga version is disappointingly slow when there are a lot of objects, 
too.  I think they don't take advantage of the hardware as much as they 
could because they wanted to keep it portable.  I agree - you spend most
of your time figuring out how to move, but the game itself is too simple.

jimm@amiga.UUCP (James D. Mackraz) (09/19/86)

In article <1528@curly.ucla-cs.ARPA> occ4mgk@oac.ucla.edu, cc1@LOCUS.UCLA.EDU (Michael Gersten) writes:
>Mind Walker the best?? I've played it, and beaten it. I haven't played since.
>It has no staying power, and so is not worth the price. 
> 
>On the other hand, it is VERY well done technically, takes over the screen
>while listening to intuition and supporting multitasking (ARE YOU LISTENING
>EA?!?!?!?). That pause button is a nice idea--wish some other games
>(Names will not be mentioned, but the company has already been mentioned)
>had that sort of thing as well.
>			Michael Gersten
>      Views expressed here may not be those of the Computer Club, UCLA, or
>  anyone in their left OR right mind.  And that's the name o' that tune.

Try turning up the degree of difficulty right at the start.  Play for
time/efficiency and try to beat andy finkel's brother's record.
Crank up the volume and play while neighbors are pounding at the
door.  Do more aggressive drugs before you play.  During the game
hit left-amiga-N and play with just sprites.

By the way, what kind of joystick are you using?  (reply via email)

	go wild.
		amiga!jimm