cmcmanis@sun.uucp (Chuck McManis) (09/19/86)
I recently (yesterday) purchased the Amiga program "Super Huey". This is a helicopter flight simulator. Following is a sort of mini review of the program : Super Huey is a helicopter flight simulator. The Amiga display consists of the forward view from the cockpit and two "floor" windows. Instruments include engine RPM, rotor RPM, altitude, speed, horizon (not sure how this one is supposed to work), engine temperature, manifold pressure, pitch and autotorque indicators, and a few less interesting ones. The view from the cockpit consists of a flat land area, and a horizon with mountains on it. (Not at all unlike the Skyfox universe) Unfortunately the "environment" is the weakest part of this game. Controls consist of the mouse for actual helicopter control, and the function keys for things like engine start and stop, weapons, and the rotor clutch. There are four "missions" available. These are flight school, explore, rescue, and combat. Flight school, is simply a preprogrammed flight around the base, the onboard flight computer screen asks you to do something (like hover at 500') and then gives you directions on how to accomplish that. After flying through the paces you have a reasonable feel for how to control the helicopter. You are then ready for "Explore". Which is, as you might expect, a practice mode. In this mission you can fly around (without help from the computer) and get a general feel for take offs and landing. You can also use the compass and homing beacons to practice going to and from your base. After exploring the desolate landscape for a while, you can move on to the "rescue" mission. This mission gives you a purpose, to fly out to a band of stranded military personnel and pick them up. They have with them a beacon which guides you to the approximate area that they are located and when they see you they will shoot up a flare. (It looks sort of like an uprooted tree) This is good practice for straight an level flight and helps develop your landing ability. I saw the flare but have yet to see the people I am supposed to rescue. The last mission is "combat" where you can use rockets and machine guns to shoot down 32 enemy helicopters that only attack from the front. Like everything else in the scenery they are only one color. The good points are that the helicopter simulation part is fairly well done. They have thought of an ingenious way of using the mouse to control both the collective (throttle and pitch) and cyclic ( rotor and tail-rotor control) controls into one unit. The flights are relatively easy to control and the instruments are all pretty much functional. If you were wondering how one flys a helicopter this might be the thing for you. The sound is also ok, although not up to the standards of Mean-18 it does correlate well with the activity that is going on. The bad points are that the scenery is totally worthless, and the missions are pretty poor also. The scenery consists to trees, radar stations and various buildings but they are simple one color hand drawn representations. The land is also one color and the mountains another. In all I would estimate there are only four colors used for the "world" outside your cockpit. As mentioned earlier the flares from the stranded party looked like upside down trees. I suspect that this condition may be a result of porting it from the atari or limiting it to 2 bitplanes to save memory. I have not checked how much free memory is available when the game is running. The enemy helicopters are also pretty poor, with no attempt at animating any aspect of them. There are 4 views (left, right, front, back) that are varied according to the state they are in. (They also jump from a side view to a front view) What all of this indicates is that there is no attempt being made by the program to do any sort of three dimensional projecting of other pieces. They are all flat, which means that no matter how you approach a tree it looks the same. On a scale of 10 I give it a 5, flying the helicopter can be fun but nothing outside the cockpit will hold your interest. [These are definitely my own opinions ] -- --Chuck McManis uucp: {anywhere}!sun!cmcmanis BIX: cmcmanis ARPAnet: cmcmanis@sun.com These opinions are my own and no one elses, but you knew that didn't you.