jdg@elmgate.UUCP (Jeff Gortatowsky) (10/20/86)
Well after seeing all the oooo's and ah's on the net about these zillions of bytes of image data I decided to give one a shot this weekend. I compiled display.c under Manx 3.20a running under 1.2B4 kickstart (the latest version I got). All went well. I downloaded 60 some odd thousand bytes of brick.img and got ready to be amazed. amiga % display brick.img Screen blanks, interlaced window opens, and 400 lines of blank blue-green lines are drawn. I wait... After a minute or so I figure out that nothing else is going to happen. I'm impressed. 60 some-odd k worth of data to generate an interlaced, HAM blue-green square. Not bad. Would not it have been easier to use RectFill? 8^) 8^( Ok. So I guess I ought to try a different .img file tonight, huh? Funny thing is I received two brick.img files. One from mod.amiga.sources and one (in two parts I believe) in net.micro.amiga. Both produced the exact same blank blue-green screen. There's more here than meets the eye Watson! I'll try again tonight with wood.img. If that doesn't work I'll try 1.1. If that doesn't work I'll rm -r the image files and assume, that the only wood around is in my head (as usual) and not in an image file. t'would have been grand! -- Jeff Gortatowsky {allegra,seismo}!rochester!kodak!elmgate!jdg Eastman Kodak Company <Kodak won't be responsible for the above comments, only those below>
stever@videovax.UUCP (Steven E. Rice, P.E.) (10/24/86)
In article <532@elmgate.UUCP>, Jeff Gortatowsky (jdg@elmgate.UUCP) writes: > Well after seeing all the oooo's and ah's on the net about these zillions > of bytes of image data I decided to give one a shot this weekend. I > compiled display.c under Manx 3.20a running under 1.2B4 kickstart (the > latest version I got). All went well. I downloaded 60 some odd thousand > bytes of brick.img and got ready to be amazed. > . . . > I'm impressed. 60 some-odd k worth of data to generate an interlaced, HAM > blue-green square. Not bad. Would not it have been easier to use RectFill? > . . . > I'll try again tonight with wood.img. If that doesn't work I'll try 1.1. > If that doesn't work I'll rm -r the image files and assume, that the only > wood around is in my head (as usual) and not in an image file. Don't give up too soon! I managed to compile it with V3.03 of the Lattice compiler (thanks to Matt Dillon's hints) under kickstart V1.1. It displays images with a real feeling of depth. I was able to display brick.img, dec.img, focus.img, glass.img, wood.img, and one or two others whose names I can't recall. Special thanks to Dave Wecker for more Amiga fun! Steve Rice ---------------------------------------------------------------------------- {decvax | hplabs | ihnp4 | uw-beaver}!tektronix!videovax!stever
jea@ur-cvsvax.UUCP (Joanne Albano) (10/25/86)
In article <2018@videovax.UUCP>, stever@videovax.UUCP (Steven E. Rice, P.E.) writes: > Don't give up too soon! I managed to compile it with V3.03 of the Lattice > compiler (thanks to Matt Dillon's hints) under kickstart V1.1. It displays > {decvax | hplabs | ihnp4 | uw-beaver}!tektronix!videovax!stever While trying to compile with Lattice 3.03 I get all kinds of messages warning that pointers dont point to the same thing and also an error concerning intuitionbase. Does this happen to anyone else?