mazina@pur-ee.UUCP (Der Kaiser) (09/04/85)
In article <395@brl-sem.ARPA> jeffh@brl-sem.ARPA (the Shadow) writes: >Machiavelli (Avalon Hill) >Pax Britannica (?Victory Games?) > >I am interested in these two games, but have heard nothing >about how good they are. If anyone has these or has played >them, could you please post a review? > the Shadow > ARPA: <jeffh@brl> > UUCP: {seismo,decvax,cbosgd}!brl!jeffh Pax Britannica is a game for 4-7 players (preferrably 6). It is based on the expansion of imperialism, during the 1800's. The players each take a country {one of: England, Russia, Germany, France, U.S., Japan, and Italy} and proceed to colonize the world. It has a relatively uncomplicated economic system, basically buying different size colonies, and getting money back from them. Excess money is used to buy Victory points, which are necessary to win thje game :-) There is also a seldom used military system. I say seldom used, because of one of the unique ideas behind the game, the European Tensions Index. In the period, none of the Great Powers wanted a war, and were almost always willing to compromise, with the attitude that if a war broke out, they would all lose thereby. Therefore, the European Tensions index keeps track of the tensions generated by any of the following things: building navies, attacking other people's colonies, breaking treaties, and fighting wars. If the index goes over 100, the "Great War" is considered to have started. The person who starts the Great War takes substantial losses in terms of Victory Points. Also, if four of the five European Great Powers gets involved in a war, the Great War starts. This gives the interesting result of everyone preparing for war, but doing their damnedest not to fight one! Well, you get the general picture. I bet by now, you want to know how well it plays. The answer is: fairly well. There are a LOT of rules, and most of the are necessary. If you don't have someone there who knows the rules, expect the first game to be frustrating... Not a game for beginners... As to play balance, again, it is fairly well balanced. Unfortunately, the Victory point costs are not right. The Italians can probably win without doing anything at all, due to their low Victory point multiplier. Also, the Russians are a horribly DULL country to play, as they are restricted to mucking about with China, and hoping the Chinese revolt, so they can send in the troops to "restore order". The game is best played with these countries as minor countries.... All in all, a LONG but enjoyable game.... To Come: a review of Machiavelli Thomas Ruschak pur-ee!mazina "By the pricking of my thumbs, Something wicked this way comes... " --- W. Shakespeare