[net.games.board] Recruiting new gamers & Computer Games

ccrrick@ucdavis.UUCP (Rick Heli) (09/04/85)

> 
> 2)  How does one go about getting other people interested in "war
> games?"  (using the term in its generic sense.)

A lot of people are using the term "adventure game" these days.
At a Pacificon panel discussion on the future of the gaming hobby,
some of the designers suggested this as an appropriate generic term.

Interesting other people is a large problem.  Usually they are put
off by the seeming complexity and perceived violence of the
subjects.  Many people are really turned off by the very ideas of
Nuclear War (the game), but few fail to love it once they've played
once.

The best idea, I think, is to start out simple.  Some other good games
for this are Civilization (though a little long), Cosmic Encounters,
Quirks, Wizards, Kingmaker, Diplomacy, Junta, War of the Ring, and
Decline and Fall of the Roman Empire.  Note that most hard core gamers
don't consider these "wargames" at all.  But once people are started
on such games, it becomes much easier to coax them to try your
typical SPI, Yaquinto or AH (whoops, that's The Avalon Hill Game
Company) offering.

> 3)  Not really a question at all:
> 
> I have great difficulty understanding the current computer game
> craze.  I don't just play games for the strategic challenge, but
> for the human interaction, as well.  Some my gaming friends have
> been my best friends, on and off the board.  I sometimes worry
> about a society that is so willing to abandon human society to
> interact with a computer.  Anybody else feel this way?  Anybody
> think I'm all wet?

Who says your friends can't play the game too?  The computer works 
best, in my view, as a bookkeeper (freeing your mind from tedious
details) and as an information hider.  There are so many games out
there that are unrealistic simply because the players have a
"satellite view" of all the terrain and enemy forces.  The computer
changes all that, much to the better.
-- 
					--rick heli
					(... ucbvax!ucdavis!groucho!ccrrick)

vishniac@wanginst.UUCP (Ephraim Vishniac) (09/04/85)

> > I have great difficulty understanding the current computer game
> > craze.  I don't just play games for the strategic challenge, but
> > for the human interaction, as well.  Some my gaming friends have
> > been my best friends, on and off the board.  I sometimes worry
> > about a society that is so willing to abandon human society to
> > interact with a computer.  Anybody else feel this way?  Anybody
> > think I'm all wet?
> 
> Who says your friends can't play the game too?  The computer works 
> best, in my view, as a bookkeeper ...

On my VIC-20 (among other machines), I implemented a game called
"Nuclear."  It's a two-player strategy game, loosely based on the
idea of nuclear chain reactions.  For purposes of this discussion, 
the point is that the game involved so much computation to find
the consequences of moves that the computer, which acted *only* as
scorekeeper, was indispensable.  A friend to whom I demonstrated the
game commented that it was the only (worthwhile) strategy game he
knew of which required a computer to keep score.  

Surely there must be others.  How about it, board game fans?
-- 
Ephraim Vishniac
  [apollo, bbncca, cadmus, decvax, harvard, linus, masscomp]!wanginst!vishniac
  vishniac%Wang-Inst@Csnet-Relay