[net.games.board] Attention Monopoly Fans! - Reposting

autilio@phoenix.UUCP (Pat Autilio) (09/19/85)

Please mail any responses to me directly.

Also, if anyone out there is aware of the existence of similar
publications or organizations for discussing MONOPOLY please drop me
a line. Thanks.
					Pat Autilio
				  AT&T Information Systems
				 307 Middletown/Lincroft Rd.
				     Lincroft, NJ, 07738
				       phoenix!autilio
				   LZ  3F-310  (201)576-3547

======================================================================
				 MONOPOLY
			   Argument Proceedings

       _______________________________________________________________
       August, 1985 A Publication devoted to discussion	of  Vol.1 No.1
		    the	rules, conventions and strategies of
		    MONOPOLY, the real estate trading game
       _______________________________________________________________

			     Welcome to	MAP!

       Greetings MONOPOLY Fans and welcome to the first	issue of
       the MONOPOLY Argument Proceedings.

       MAP is intended to provide a forum for discussion of those
       all aspects of MONOPOLY.	 Included will be articles covering
       strategies, conventions and explanations	of the rules of	the
       game.  If you've	ever played MONOPOLY you know that heated
       discussions can take place during the course of a game.
       Many of these debates crop up over the meaning of the rules
       and their implications. Others deal with	certain	conventions
       that are	commonly adopted (for example, placing $500 on Free
       Parking). The most interesting discussions transcend both
       rules and conventions and deal with the actual strategies of
       the game.

       Many players of the game	relish a good argument over the
       rules and their intent. On the other hand, such discussions
       can often lead to physical confrontations and the break up
       of marriages.

       MAP provides all	MONOPOLY enthusiasts with the opportunity
       to learn	from each other	and share interesting ideas.

       Since this is the first issue of	the MAP, it will be devoted
       almost entirely to the identification of	a number of issues
       that have been discussed	before but have	never been
       committed to paper. Our readers are encouraged to submit
       their arguments and opinions for	or against the rule,
       convention or strategy in question.

       In future editions, these responses (and	responses to the
       responses) will be published in MAP as well. Any	new issues
       that readers feel are worthy of discussion should also be
       passed along to the editor for inclusion	in future editions.

       In addition to the argumentative	parts of this newsletter,
       MAP will	also provide tips for the many readers who may not
       be fully	aware of the subtler aspects of	the rules or many
       of the strategies that may be applied to	the game. Each
       edition will introduce one or more helpful hints	or ``little
       known facts''. No doubt these will lead to some discussion
       too!

       I think its time	to get down to the matters at hand.  The
       next issue of MAP will have a section exploring rules,
       derived rules and conventions in	MONOPOLY and how to tell
       the difference between them.

			      Why MONOPOLY?

       Many people would be surprised that any of us should spend
       our time	discussing strategies for a game like MONOPOLY.
       MONOPOLY	often goes under the same classification as
       parcheesi and slapjack as a fun game for	children but having
       little to hold the interest of adult players. This couldn't
       be farther from the truth!

       The perception that MONOPOLY is strictly	a children's game
       stems from several misconceptions. I think it's worthwhile
       to attempt to debunk a few of these right now.

       MONOPOLY	is dull! You roll the dice and just wait and see
	    what happens.

	    No way! Even when MONOPOLY is played strictly by the
	    rules (as it should	be), there are an unlimited number
	    of clever strategies that may be employed. Real skill
	    is necessary to think of deals you can make	with other
	    players that will best improve your	position in the
	    game.

       MONOPOLY	is just	a game of chance.

	    Not	by a long shot!! It's true that	the dice randomly
	    determine which properties players will land on. It's
	    also true that in some games, some players will land on
	    fewer unowned properties than others. But first and
	    foremost MONOPOLY is a real	estate trading game. There
	    are	countless ways for a player with few properties	to
	    get	a toehold in the real estate market. These methods
	    will be discussed in detail	in future issues.

       The dark	blues (or oranges, etc.) are the best Properties.

	    Many people	think that MONOPOLY is uninteresting
	    because once someone gets the good properties then the
	    game is virtually in the bag. There's no such thing	as
	    the	best properties! There are many	factors	that
	    determine whether or not a given color group is
	    valuable: the amount of money you have to invest, the
	    amount of clout you	need to	bankrupt other players,	the
	    number of houses left for sale and many others. There
	    is no single property or color group that is always	the
	    best to own. Each player must constantly reassess his
	    position and decide	what properties	he wants, if any,
	    and	then start dealing!

       MONOPOLY	has a rare quality that	is found in only the most
       popular games. It has a magnetic	appeal to beginners and
       veterans	alike. A beginner can learn MONOPOLY's fundamentals
       and begin to enjoy the richness of the game in a	relatively
       short time. The seasoned	player continually discovers new
       tactics and strategies that increase his	interest in the
       game.

       Now let's get down to brass tacks.

			       Argument	#1
			 Dealing with Bankruptcy

       Many heated discussions have arisen in games I've played
       regarding the nature of bankruptcy. The official	rules to
       MONOPOLY	state:

       A player	is bankrupt when he owes more than he can pay
       either to another player	or to the bank.	If his debt is to
       another player, he must turn over to that player	all that he
       has of value and	retire from the	game.

       So the question arises, exactly when is a player	bankrupt?
       When does he actually incur that	debt?

	 A.  As	soon as	he lands on the	property?

	 B.  As	soon as	the owner of the property asks for rent?

	 C.  Only after	that player has	been asked for rent and	has
	     tried unsuccessfully to make deals	to stay	solvent?

       At first	glance,	the third alternative seems most fair.
       However,	adopting such a	definition very	often leads to the
       following unpleasant situation: Player A	lands on Player	B's
       property	and cannot afford the rent nor make any
       satisfactory deals.  Player A therefore decides to get even
       and sell	all of his property to player C	for $1.	Player B
       gets the	$1 and nothing more.

       One possible solution to	this is	for player B to	threaten to
       pour the	bowl of	potato chips down player A's pants if he
       tries a stunt like that.	It would be much better	to
       establish a convention which players agree to abide by and
       would avert such	a situation before it arises.

       Of the two remaining possibilities, the second is the most
       in keeping with the definition of rent liability	in
       MONOPOLY. That is, the player does not owe any rent until
       the owner asks him for it.  The implication of this is that
       if the owner is not on the ball,	the potentially	bankrupt
       player is free to make deals to muster the necessary capital
       any time	before but not after that owner	asks for the rent.

       Proposed	Convention #1:

       A player	is bankrupt (owes more than he can pay)	when he
       lands on	a property and is asked	for more rent than he can
       pay. As soon as he is asked for this amount, his	assets are
       totaled and he is retired from the game.

       If a player lands on a space that cause him to go bankrupt
       to the bank he is bankrupt as soon as he	lands on that
       space.

       Remember	that just having a convention that fairly applies
       to everyone is most important. Often, the details of the
       convention are trivial in comparison. Nonetheless, MAP
       invites your comments and suggestions.

			       Argument	#2
			    Showing Your Money

       The point of contention here is:	Are you	obliged	to tell
       other players how much money you	have when asked?

       There are no official rules that	deal with this particular
       issue nor does it seem possible to derive it from any of	the
       rules.  Nonetheless, it is useful to adopt a convention
       which may be agreed upon	before play begins to avert
       arguments that might crop up.

       First, we'll consider the issues	involved.

	  o The	thorniest issue	is whether or not it is	fitting
	    that players should	know (approximately or exactly)	how
	    much cash another player has. Most MONOPOLY	players	are
	    accustomed to leaving their	money on the table and
	    revealing the approximate total when asked.	 But there
	    are	always those who don't want to reveal how much they
	    have and typically an argument ensues. If everyone hid
	    the	amount of their	assets the game	would certainly
	    change in character.  Estimates of other player's
	    assets weigh heavily in decisions that are made about
	    whether to trade or	build.

	  o Certainly the table	on which you're	playing	is the most
	    convenient place to	leave your money. It is	bothersome
	    and	rough on the money to keep stuffing it in your
	    sock.

	  o It would be	cumbersome to adopt a rule that	would
	    permit a player to be forced to add	up his money over
	    and	over again at the request of any of the	other
	    players.

       With these issues in mind consider the following	possible
       conventions:

	 A.  A player may keep his money where he likes	but must
	     disclose its amount when asked.

	 B.  A player's	money must be kept on the playing area and
	     in	sight of other players at all times and	must
	     disclose its amount when asked.

	 C.  A player's	money must be kept on the playing area and
	     in	sight of other players at all times. Each
	     denomination must be kept in an individual	pile. A
	     player may	not be asked to	disclose its amount.

	 D.  A player's	money must be kept on the playing area and
	     in	sight of other players at all times. The money may
	     be	organized in any manner	on the playing area. A
	     player may	not be asked to	disclose its amount.

	 E.  A player may keep his money where he likes	and may	not
	     be	asked to disclose its amount.

       Option C	is given below as a proposed convention.

       Proposed	Convention #2:

       A player's money	must be	kept on	the playing area and in
       sight of	other players at all times. Each denomination must
       be kept in an individual	pile. A	player may not be asked	to
       disclose	its amount.

       Discussion? Disagreements?

			      Pending Topics

       Topics in forthcoming issues:

	  o Is it mandatory that players must hold the dice (i.e.
	    refrain from taking	their turn) when asked to do so?

	  o Where does one draw	the line between loaning money,
	    giving away	money and selling something highly trivial?

	  o What should	be the rules governing giving other players
	    advice (good, bad, or indifferent) during the game?	Can
	    it be sold?

	  o What do procedure should be	followed when someone goes
	    out	of turn?

	  o If someone wishes to drop out of the game early and
	    there are two or more other	players	remaining, must	the
	    game be considered forfeit or is it	possible to define
	    a fair procedure for keeping that player's assets in
	    play?

	  o Consider the following example, 5 houses remain in the
	    bank, two players desire three houses each.	How many
	    houses must	be auctioned?

	  o How	does proposed convention #1 apply to rent that's
	    owed?

				 Response

       Send all	responses to the physical or elctronic address
       given below no later than October 15, 1985.

			       Pat Autilio
			 AT&T Information Systems
		       307 Middletown/Lincroft Rd.
			   Lincroft, NJ, 07738
			     phoenix!autilio
			LZ  3F-310  (201)576-3547
-- 
					Pat Autilio
				  AT&T Information Systems
				 307 Middletown/Lincroft Rd.
				     Lincroft, NJ, 07738
				       phoenix!autilio
				      LZ  3F-310  x3547