[net.games.board] Rail Baron ... revisited

rick@ucla-cs.UUCP (11/11/85)

<<< not even-6-even-8, not even-6-even-8, ... argh >>>

After playing a game of Rail Baron last night we decided something needs to
be done about getting nailed with *bad* destinations. They can unfairly
shift the game to one player, or make it impossible for some player to do
well much less win. There was a suggestion made here some time ago about
allowing a person to decline 1 of their first 3 destinations. We will give 
that one a try next game. We thought about the following:
If these were real companies they wouldn't make a long haul run that would
cost them a small fortune (eg. Miami without owning the SAL or the ACL).
Instead they would pay some penalty and go somewhere else. The first
suggestion we had was to allow someone to decline *any* destination, but
their next trip would then be 1/2 price (ie. they would lose half the money
they should make). And they could continue to decline, and continue halving
(1/2, 1/4, 1/8, ...), until they got something they like. The problem with this
is that a person with enough money to win would just keep trying to roll his
home city as a destination. So we thought that it might work if they could
only decline one destination when they were rolling for new destination, and
would be stuck with the second one (and half the money). I am uncomfortable
with this idea though. Anyone out there got any ideas?
-- 
   Rick Gillespie
      ARPANET:	rick@LOCUS.UCLA.EDU
      UUCP:	...!{cepu|ihnp4|sdcrdcf|ucbvax}!ucla-cs!rick
      FISHNET:	...!flounder%tetra!rick@ichthys

srt@ucla-cs.UUCP (11/11/85)

< Damn!  Rick beat me to it! >

Hey, I thought up the halving the next destination rule!  Problem is, I'm
not as fast on the keyboard...

On other matters, I've noticed during the last two games that owning a large
number of railroads doesn't seem to be too healthy.  In the two previous
games, Rick or I ended up with a large number of railroads (i.e., >10) and
in each case the person with the large number of railroads lost the game.
The optimal number of railroads seems to be about 6 (with good coverage).

    Scott R. Turner
    ARPA:  (now) srt@UCLA-LOCUS.ARPA  (soon) srt@LOCUS.UCLA.EDU
    UUCP:  ...!{cepu,ihnp4,trwspp,ucbvax}!ucla-cs!srt
    FISHNET:  ...!{flounder,crappie,flipper}!srt@fishnet-relay.arpa

wrd@tekigm2.UUCP (Bill Dippert) (11/18/85)

> <<< not even-6-even-8, not even-6-even-8, ... argh >>>
> 
> After playing a game of Rail Baron last night we decided something needs to
> be done about getting nailed with *bad* destinations. They can unfairly
> shift the game to one player, or make it impossible for some player to do
> well much less win. There was a suggestion made here some time ago about
> allowing a person to decline 1 of their first 3 destinations. We will give 
> that one a try next game. We thought about the following:
> If these were real companies they wouldn't make a long haul run that would
> cost them a small fortune (eg. Miami without owning the SAL or the ACL).
> Instead they would pay some penalty and go somewhere else. The first
> suggestion we had was to allow someone to decline *any* destination, but
> their next trip would then be 1/2 price (ie. they would lose half the money
> they should make). And they could continue to decline, and continue halving
> (1/2, 1/4, 1/8, ...), until they got something they like. The problem with this
> is that a person with enough money to win would just keep trying to roll his
> home city as a destination. So we thought that it might work if they could
> only decline one destination when they were rolling for new destination, and
> would be stuck with the second one (and half the money). I am uncomfortable
> with this idea though. Anyone out there got any ideas?
> -- 
>    Rick Gillespie
>       ARPANET:	rick@LOCUS.UCLA.EDU
>       UUCP:	...!{cepu|ihnp4|sdcrdcf|ucbvax}!ucla-cs!rick
>       FISHNET:	...!flounder%tetra!rick@ichthys

******************************************************************************
Do not know if this got out to the net or not, but thought that you might be
interested in it.  If you have seen it before, let me know, as at the moment
we are not certain whether anything posted from tekigm2 makes it past
Tektronix.
******************************************************************************

From postnews Tue Nov  5 08:18:33 1985
Subject: REPOSTING OF "SEATTLE RULES" RAIL BARON

     THIS IS A VERY LONG ARTICLE ON "SEATTLE RULES" CHANGES TO RAIL BARON

     A few years after "Rail Baron" was first published, several individuals 
in the Seattle, Washington, area came up with an alternate set of rules and an
alternate destination chart.  The alternate destination chart was designed to
correct some of the inequities of the original, namely that of the NE positive
bias and the SE negative bias.  The rules changes were designed to correct some 
other things which were felt to be basic faults of the game itself.  The game 
as originally played did not seem to be enjoyable on a long term basis.  The 
changes were only incorporated after much trial and error in trying to find out 
what was wrong with the original rules.  We have also come up with an alternate 
to the payoff chart, namely that of measuring the distance between the two 
cities and paying off using a $ to cm relationship.  (See optional rule no. 3.)  
     The alternate payoff method, the alternate destination chart, and the
optional rules are all independent of each other and each may be implemented
independently.  However, all three together constitute the alternate "Seattle"
(or "Portland" *) rules and we feel should be implemented together for a much
more enjoyable game.  Finally, credit must be given to Paul Vaughn of Seattle
who contributed the most to these revised rules.  (* Paul says that his original
"Seattle" rules differ from these --"Portland"-- rules in one respect.  Since
I no longer can remember which rule we disagreed on, technically these are
"Portland" rules, not "Seattle" rules.)  These rules have had almost ten years
of practical experience in using them and seem to work out better then the
original rules.

                             SEATTLE RULES
			     _____________
                           DESTINATION TABLE
               (Roll twice to find your DESTINATION.  First roll and
               consult the REGIONS chart to find the region, then roll
	       again and consult the chart for that region to pinpoint
	       the destination city.)

      ODD               EVEN                    ODD                 EVEN

     	     REGION                                SOUTH CENTRAL

 2 NORTHEAST        2 PLAINS              2 BIRMINGHAM        2 MEMPHIS
 3 SOUTHEAST        3 NORTHWEST           3 DALLAS            3 SHREVEPORT
 4 NORTH CENTRAL    4 SOUTHWEST           4 FORT WORTH        4 SAN ANTONIO
 5 SOUTH CENTRAL    5 NORTHEAST           5 HOUSTON           5 NEW ORLEANS
 6 PLAINS           6 SOUTHEAST           6 LITTLE ROCK       6 NASHVILLE
 7 NORTHWEST        7 NORTH CENTRAL       7 LOUISVILLE        7 MEMPHIS
 8 SOUTHWEST        8 SOUTH CENTRAL       8 MEMPHIS           8 LOUISVILLE
 9 NORTHEAST        9 PLAINS              9 NASHVILLE         9 HOUSTON
 10 SOUTHEAST       10 NORTHWEST          10 NEW ORLEANS      10 FORT WORTH
 11 NORTH CENTRAL   11 SOUTHWEST          11 SAN ANTONIO      11 DALLAS
 12 SOUTH CENTRAL   12 NORTHEAST          12 SHREVEPORT       12 BIRMINGHAM


            NORTHEAST                                   PLAINS

 2 ALBANY           2 PITTSBURGH          2 DENVER            2 KANSAS CITY
 3 BALTIMORE        3 NEW YORK            3 DES MOINES        3 PUEBLO
 4 BOSTON           4 WASHINGTON          4 FARGO             4 OMAHA
 5 BUFFALO          5 PORTLAND            5 KANSAS CITY       5 MINNEAPOLIS
 6 NEW YORK         6 PITTSBURGH          6 MINNEAPOLIS       6 OKLAHOMA CITY
 7 PHILADELPHIA     7 PHILADELPHIA        7 OKLAHOMA CITY     7 KANSAS CITY
 8 PITTSBURGH       8 NEW YORK            8 OMAHA             8 FARGO
 9 PORTLAND         9 BUFFALO             9 PUEBLO            9 DES MOINES
 10 WASHINGTON      10 BOSTON             10 ST. PAUL         10 DENVER
 11 NEW YORK        11 BALTIMORE          11 KANSAS CITY      11 OKLAHOMA CITY
 12 BALTIMORE       12 ALBANY             12 OMAHA            12 DENVER


            SOUTHEAST                                 NORTHWEST

 2 ATLANTA          2 TAMPA               2 BILLINGS          2 RAPID CITY
 3 CHARLESTON       3 RICHMOND            3 BUTTE             3 SPOKANE
 4 CHARLOTTE        4 NORFOLK             4 CASPER            4 SALT LAKE CITY
 5 CHATTANOOGA      5 MOBILE              5 POCATELLO         5 SEATTLE
 6 JACKSONVILLE     6 ATLANTA             6 PORTLAND          6 SPOKANE
 7 KNOXVILLE        7 JACKSONVILLE        7 RAPID CITY        7 PORTLAND
 8 MIAMI            8 KNOXVILLE           8 SALT LAKE CITY    8 POCATELLO
 9 MOBILE           9 NORFOLK             9 SEATTLE           9 CASPER
 10 NORFOLK         10 CHARLOTTE          10 SPOKANE          10 BUTTE
 11 RICHMOND        11 MIAMI              11 SALT LAKE CITY   11 BILLINGS
 12 TAMPA           12 ATLANTA            12 PORTLAND         12 SEATTLE


          NORTH CENTRAL                               SOUTHWEST 
 2 CHICAGO          2 CLEVELAND           2 EL PASO           2 SAN FRANCISCO 
 3 CINCINNATI       3 CHICAGO             3 LAS VEGAS         3 TUCUMCARI
 4 CLEVELAND        4 ST. LOUIS           4 LOS ANGELES       4 SAN FRANCISCO
 5 COLUMBUS         5 MILWAUKEE           5 OAKLAND           5 SAN DIEGO
 6 DETROIT          6 INDIANAPOLIS        6 PHOENIX           6 SACRAMENTO
 7 INDIANAPOLIS     7 DETROIT             7 RENO              7 LOS ANGELES
 8 MILWAUKEE        8 COLUMBUS            8 SACRAMENTO        8 PHOENIX
 9 ST. LOUIS        9 CLEVELAND           9 SAN DIEGO         9 OAKLAND
 10 CHICAGO         10 CINCINNATI         10 SAN FRANCISCO    10 RENO
 11 CINCINNATI      11 CHICAGO            11 TUCUMCARI        11 LAS VEGAS
 12 MILWAUKEE       12 ST. LOUIS          12 LOS ANGELES      12 EL PASO


                         CHANGES TO THE ORIGINAL RULES

NOTE:  deletions will be shown thusly -- {delete}
       changes or additional material will be shown thus -- [xxxxx]

First page:

No changes.


Second Page:

The Bonus Roll: ....
  3) He owned a SUPERCHIEF when he rolled the dice during his normal turn. (So
a player with a SUPERCHIEF gets a Bonus Roll every turn.) {deleted}
    The [white dice are] rolled once for a bonus Roll.  The player must move
his pawn the number of dots he rolls on the [white dice] and he must abide by
all of the normal rules for movement--he may not move along a section of rail
line he has already used this trip, he must move the full number of dots he
rolls (unless he arrives at his destination), and so on.  {deleted}  If the
Bonus Roll brings him to his destination, he immediately collects his PAYOFF
and has a chance to buy from the Bank.
    A player can get no more than one Bonus Roll per turn, no matter what he
rolls and what he owns.  If he is entitled to a Bonus roll he must take it.  [A
player is not entitled to a Bonus roll once he arrives at his destination.]
.....

USER FEES: ....
  1) You must pay the Bank $1000 if your pawn moved along any rail lines that
{deleted} the Bank owns.  You pay only $1000 per turn, no matter how many of
{deleted} the Bank's rail lines you used that turn.  If you do not use any of
{deleted} the Bank's rail lines, then you do not have to pay the $1000.
.....
  3) As soon as all of the rail lines have been bought, the $5000 penalty goes
up to $10,000 {deleted}.  After all the rail lines have been bought, you must
pay $10,000 to a player if you used any of his rail lines that turn.  (This
$10,000 penalty remains in effect [until a rail line is sold back to the Bank
later in the game.  Once a rail line is sold back to the Bank, the penalty is
$5000.])
.....
Example B, last paragraph:
   You must pay all your penalties.  If you do not have enough money, you must
sell a rail line (see SELLING below) and keep selling until you have enough
money.  If you don't have any rail lines and cannot pay your penalties, you are
out of the game.  [You are no longer "established" once your pawn arrives at
its destination.]
.....

[OPTIONAL RULE NO. 3]

   [In order to aid in making payoffs to players reaching their destinations, a
metric rule may be used.  One centimeter = 500 dollars.  For example:  42
centimeters = $21,000,  20 centimeters = $10,000.]

[Explanation of optional rule no. 3 -- measure the distance in centimeters
from the city that your trip started to the your destination city (to the
nearest centimeter) and convert to $.]

ADDITIONAL SUGGESTION FROM OTHERS:  (NOT INCLUDED IN SEATTLE RULES)

[OPTIONAL RULE] 
If a player reaches a destination with $250,000+, then they must declare.