wrd@tekigm2.UUCP (Bill Dippert) (11/30/85)
This is the trird time that I have posted the "Seattle Rules" -- for various
reasons due to computer problems at Tek IG Division they apparently have not
made it out to everyone on the net. If you have already read them,use the "n"
key, for everyone else who have been asking what they are, here they are:
===============================================================================
THIS IS A VERY LONG ARTICLE ON "SEATTLE RULES" CHANGES TO RAIL BARON
A few years after "Rail Baron" was first published, several individuals
in the Seattle, Washington, area came up with an alternate set of rules and an
alternate destination chart. The alternate destination chart was designed to
correct some of the inequities of the original, namely that of the NE positive
bias and the SE negative bias. The rules changes were designed to correct some
other things which were felt to be basic faults of the game itself. The game
as originally played did not seem to be enjoyable on a long term basis. The
changes were only incorporated after much trial and error in trying to find out
what was wrong with the original rules. We have also come up with an alternate
to the payoff chart, namely that of measuring the distance between the two
cities and paying off using a $ to cm relationship. (See optional rule no. 3.)
The alternate payoff method, the alternate destination chart, and the
optional rules are all independent of each other and each may be implemented
independently. However, all three together constitute the alternate "Seattle"
(or "Portland" *) rules and we feel should be implemented together for a much
more enjoyable game. Finally, credit must be given to Paul Vaughn of Seattle
who contributed the most to these revised rules. (* Paul says that his original
"Seattle" rules differ from these --"Portland"-- rules in one respect. Since
I no longer can remember which rule we disagreed on, technically these are
"Portland" rules, not "Seattle" rules.) These rules have had almost ten years
of practical experience in using them and seem to work out better then the
original rules.
SEATTLE RULES
_____________
DESTINATION TABLE
(Roll twice to find your DESTINATION. First roll and
consult the REGIONS chart to find the region, then roll
again and consult the chart for that region to pinpoint
the destination city.)
ODD EVEN ODD EVEN
REGION SOUTH CENTRAL
2 NORTHEAST 2 PLAINS 2 BIRMINGHAM 2 MEMPHIS
3 SOUTHEAST 3 NORTHWEST 3 DALLAS 3 SHREVEPORT
4 NORTH CENTRAL 4 SOUTHWEST 4 FORT WORTH 4 SAN ANTONIO
5 SOUTH CENTRAL 5 NORTHEAST 5 HOUSTON 5 NEW ORLEANS
6 PLAINS 6 SOUTHEAST 6 LITTLE ROCK 6 NASHVILLE
7 NORTHWEST 7 NORTH CENTRAL 7 LOUISVILLE 7 MEMPHIS
8 SOUTHWEST 8 SOUTH CENTRAL 8 MEMPHIS 8 LOUISVILLE
9 NORTHEAST 9 PLAINS 9 NASHVILLE 9 HOUSTON
10 SOUTHEAST 10 NORTHWEST 10 NEW ORLEANS 10 FORT WORTH
11 NORTH CENTRAL 11 SOUTHWEST 11 SAN ANTONIO 11 DALLAS
12 SOUTH CENTRAL 12 NORTHEAST 12 SHREVEPORT 12 BIRMINGHAM
NORTHEAST PLAINS
2 ALBANY 2 PITTSBURGH 2 DENVER 2 KANSAS CITY
3 BALTIMORE 3 NEW YORK 3 DES MOINES 3 PUEBLO
4 BOSTON 4 WASHINGTON 4 FARGO 4 OMAHA
5 BUFFALO 5 PORTLAND 5 KANSAS CITY 5 MINNEAPOLIS
6 NEW YORK 6 PITTSBURGH 6 MINNEAPOLIS 6 OKLAHOMA CITY
7 PHILADELPHIA 7 PHILADELPHIA 7 OKLAHOMA CITY 7 KANSAS CITY
8 PITTSBURGH 8 NEW YORK 8 OMAHA 8 FARGO
9 PORTLAND 9 BUFFALO 9 PUEBLO 9 DES MOINES
10 WASHINGTON 10 BOSTON 10 ST. PAUL 10 DENVER
11 NEW YORK 11 BALTIMORE 11 KANSAS CITY 11 OKLAHOMA CITY
12 BALTIMORE 12 ALBANY 12 OMAHA 12 DENVER
SOUTHEAST NORTHWEST
2 ATLANTA 2 TAMPA 2 BILLINGS 2 RAPID CITY
3 CHARLESTON 3 RICHMOND 3 BUTTE 3 SPOKANE
4 CHARLOTTE 4 NORFOLK 4 CASPER 4 SALT LAKE CITY
5 CHATTANOOGA 5 MOBILE 5 POCATELLO 5 SEATTLE
6 JACKSONVILLE 6 ATLANTA 6 PORTLAND 6 SPOKANE
7 KNOXVILLE 7 JACKSONVILLE 7 RAPID CITY 7 PORTLAND
8 MIAMI 8 KNOXVILLE 8 SALT LAKE CITY 8 POCATELLO
9 MOBILE 9 NORFOLK 9 SEATTLE 9 CASPER
10 NORFOLK 10 CHARLOTTE 10 SPOKANE 10 BUTTE
11 RICHMOND 11 MIAMI 11 SALT LAKE CITY 11 BILLINGS
12 TAMPA 12 ATLANTA 12 PORTLAND 12 SEATTLE
NORTH CENTRAL SOUTHWEST
2 CHICAGO 2 CLEVELAND 2 EL PASO 2 SAN FRANCISCO
3 CINCINNATI 3 CHICAGO 3 LAS VEGAS 3 TUCUMCARI
4 CLEVELAND 4 ST. LOUIS 4 LOS ANGELES 4 SAN FRANCISCO
5 COLUMBUS 5 MILWAUKEE 5 OAKLAND 5 SAN DIEGO
6 DETROIT 6 INDIANAPOLIS 6 PHOENIX 6 SACRAMENTO
7 INDIANAPOLIS 7 DETROIT 7 RENO 7 LOS ANGELES
8 MILWAUKEE 8 COLUMBUS 8 SACRAMENTO 8 PHOENIX
9 ST. LOUIS 9 CLEVELAND 9 SAN DIEGO 9 OAKLAND
10 CHICAGO 10 CINCINNATI 10 SAN FRANCISCO 10 RENO
11 CINCINNATI 11 CHICAGO 11 TUCUMCARI 11 LAS VEGAS
12 MILWAUKEE 12 ST. LOUIS 12 LOS ANGELES 12 EL PASO
CHANGES TO THE ORIGINAL RULES
NOTE: deletions will be shown thusly -- {delete}
changes or additional material will be shown thus -- [xxxxx]
First page:
No changes.
Second Page:
The Bonus Roll: ....
3) He owned a SUPERCHIEF when he rolled the dice during his normal turn. (So
a player with a SUPERCHIEF gets a Bonus Roll every turn.) {deleted}
The [white dice are] rolled once for a bonus Roll. The player must move
his pawn the number of dots he rolls on the [white dice] and he must abide by
all of the normal rules for movement--he may not move along a section of rail
line he has already used this trip, he must move the full number of dots he
rolls (unless he arrives at his destination), and so on. {deleted} If the
Bonus Roll brings him to his destination, he immediately collects his PAYOFF
and has a chance to buy from the Bank.
A player can get no more than one Bonus Roll per turn, no matter what he
rolls and what he owns. If he is entitled to a Bonus roll he must take it. [A
player is not entitled to a Bonus roll once he arrives at his destination.]
.....
USER FEES: ....
1) You must pay the Bank $1000 if your pawn moved along any rail lines that
{deleted} the Bank owns. You pay only $1000 per turn, no matter how many of
{deleted} the Bank's rail lines you used that turn. If you do not use any of
{deleted} the Bank's rail lines, then you do not have to pay the $1000.
.....
3) As soon as all of the rail lines have been bought, the $5000 penalty goes
up to $10,000 {deleted}. After all the rail lines have been bought, you must
pay $10,000 to a player if you used any of his rail lines that turn. (This
$10,000 penalty remains in effect [until a rail line is sold back to the Bank
later in the game. Once a rail line is sold back to the Bank, the penalty is
$5000.])
.....
Example B, last paragraph:
You must pay all your penalties. If you do not have enough money, you must
sell a rail line (see SELLING below) and keep selling until you have enough
money. If you don't have any rail lines and cannot pay your penalties, you are
out of the game. [You are no longer "established" once your pawn arrives at
its destination.]
.....
[OPTIONAL RULE NO. 3]
[In order to aid in making payoffs to players reaching their destinations, a
metric rule may be used. One centimeter = 500 dollars. For example: 42
centimeters = $21,000, 20 centimeters = $10,000.]
[Explanation of optional rule no. 3 -- measure the distance in centimeters
from the city that your trip started to the your destination city (to the
nearest centimeter) and convert to $.]
ADDITIONAL SUGGESTION FROM OTHERS: (NOT INCLUDED IN SEATTLE RULES)
[OPTIONAL RULE]
If a player reaches a destination with $250,000+, then they must declare.