[net.games.board] More Empire Builder

cjsgro@watdragon.UUCP (Carlo Sgro) (02/08/86)

More random questions:

How do you deal with picking up random loads (that you have no demand for)
   at a city and then dumping it later.  Since the (first edition) rules don't
   penalize it, it seems like it would be a good strategy (e.g. picking up sugar 
   in S.F. or wood in Portland) but it also seems a bit unrealistic (I can't 
   imagine the owner of the B&O railroad picking up oranges in Tampa in the hope 
   of possibly picking up a customer somewhere).  Does anyone have any house  
   rules about this?  Interesting house rules might involve:
    1) fixed penalities for dumping,
    2) variable penalties for dumping (depending on
       what the load is; i think that it would be far 
       easier to unload a shipment of fruit at a bargain 
       basement price (as long as they weren't rotten)
       than a shipment of wood,
     3) penalties for the amount of time you carry unwanted 
        loads,
     4) costs for buying unneeded loads ...

ccrrick@deneb.UUCP (02/10/86)

> 
> More random questions:
> 
> How do you deal with picking up random loads (that you have no demand for)
>    at a city and then dumping it later.  Since the (first edition) rules don't
>    penalize it, it seems like it would be a good strategy (e.g. picking up sugar 
>    in S.F. or wood in Portland) but it also seems a bit unrealistic (I can't 
>    imagine the owner of the B&O railroad picking up oranges in Tampa in the hope 
>    of possibly picking up a customer somewhere).  Does anyone have any house  
>    rules about this?  Interesting house rules might involve:

	How about tourists?!  "Sure, we'll take you to Los 
	Angeles..."  and then you cruelly dump them in Omaha...

	We've always allowed indiscriminate pickups and drops.
	This seems to make the game more interesting because it
	makes the players try to predict the future, hedge their
	bets, that sort of thing...  It's always wonderful to
	come back from SF with 3 loads of sugar and then suddenly
	find that Detroit wants it for $41 million...  It also
	allows players to mess each other up more because two people
	could take all the available commodities of one type or
	another...  I feel this is important because, to me,
	Empire Builder has too little direct competition...
-- 
				--rick heli
				... {ucbvax,lll-crg}!ucdavis!ccrrick