fox@daemen.uucp (Merlin) (03/20/86)
In article <167@sandia.UUCP>, marms@sandia.UUCP (Mike Arms) writes: > Andy Hatcher asked for recommendations of great games to play. I MUST > recommend the "classic" game of COSMIC ENCOUNTERS by Eon Products. I agree it is a fast fun game to play with more than two people > ................. Each alien has a power that allows the player > to bend (or break) the rules. And the interaction of players' powers > is always fun to see. We also play with multiple powers to make things even worse. > > .......... Get this game and the first 3 expansions sets. You won't > be dissappointed! This is true. But now the publishers have brought out a new (not really all THAT new) edition. I think that it is the basic with with the first 3 or 5 expansion sets already in it. It is $20 but it is worth it if you want to do something crazy for a while. Merlin
daa@nott-cs.UUCP (03/25/86)
In article <217@daemen.uucp> fox@daemen.UUCP writes: >In article <167@sandia.UUCP>, marms@sandia.UUCP (Mike Arms) writes: >> Andy Hatcher asked for recommendations of great games to play. I MUST >> recommend the "classic" game of COSMIC ENCOUNTERS by Eon Products. > > We also play with multiple powers to make things even worse. All the above is very true. After playing for some years with a fairly regular set of players, I've got a few hints... 1) Start with single powers. Add Flares (Expansion Set #4), Lucre (ES#6&7), and Alternate Planet Hexes (ES#9!!) and multiple powers as you get more confident; Moons (ES#5) when you need a laugh or you've got plenty of booze on hand. 2) The only way to deal with rules conflicts (and there are *plenty* of those!) is to stick *STRICTLY* to the sequence of play as given, and use the disambiguating rules given also, e.g. offensive player gets first use of power. Failing that, try reasoned (!!) discussion, and as a last resort, the player who owns the set gets the casting (and/or only) vote. However, its a good idea to make a note so they can't change their minds if it happens again.... 3) Warning: ES#6&7 contain new powers, but the Flares for these come in ES#8 - together with a single flare for the (one) new power in ES#9!! ES#9 also contains a fully revised rulebook - *very* useful. 4) For real die-hards, there is (or was) a CE T-shirt... Our group now plays a semi-regular tournament for The Ashes (of one player's deceased D&D character), complete with winner's name engraved on a pewter tankard. This is played with all 9 Expansion Sets, multiple powers and lots of alcohol - it can get * v e r y * weird..... -- David Allsopp PS - very minor gripe - its actually "Cosmic EncounTER" - singular. -- David Allsopp