[net.sources.games] SAIL source - Part 1

jiml@sphinx.UChicago.UUCP (Jim Lichtenstein) (06/14/85)

	I picked this off the net sometime ago and send it along.

------------------------- CUT HERE -------------------------
#!/bin/sh
# shar:	Shell Archiver
#	Run the following text with /bin/sh to create:
#	sail/driver.h
#	sail/driver1.c
#	sail/driver2.c
#	sail/driver3.c
# This archive created: Wed Jan 23 19:46:37 1985
cat << \SHAR_EOF > sail/driver.h
/*
 * sccsid = "@(#)driver.h	2.1 10/31/83";
 */
#include "externs.h"

int dtab[];
SHAR_EOF
if test 82 -ne "`wc -c sail/driver.h`"
then
echo shar: error transmitting sail/driver.h '(should have been 82 characters)'
fi
cat << \SHAR_EOF > sail/driver1.c
#ifndef lint
static	char *sccsid = "@(#)driver1.c	2.10 84/03/08";
#endif

#include "driver.h"

main(argc, argv)
int argc;
char **argv;
{
	register int n;
	register struct ship *sp;
	int nat[NNATION];

	if (argc != 2)
		exit(1);
	(void) signal(SIGINT, SIG_IGN);
	(void) signal(SIGQUIT, SIG_IGN);
	(void) signal(SIGTSTP, SIG_IGN);
	(void) srand(getpid());
	(void) setruid(geteuid());
	/* ;;; add code here to check the game number. */
	game = atoi(argv[1]);
	cc = &scene[game];
	ls = SHIP(cc->vessels);
	if (sync_open() < 0) {
		perror("driver: syncfile");
		exit(1);
	}
	for (n = 0; n < NNATION; n++)
		nat[n] = 0;
	foreachship(sp) {
		sp->file = (struct File *) calloc(1, sizeof (struct File));
		if (sp == NULL) {
			(void) printf("driver: OUT OF MEMORY\n");
			exit(1);
		}
		sp->file->index = sp - SHIP(0);
		sp->file->loadL = L_ROUND;
		sp->file->loadR = L_ROUND;
		sp->file->readyR = R_LOADED|R_INITIAL;
		sp->file->readyL = R_LOADED|R_INITIAL;
		sp->file->stern = nat[sp->nationality]++;
		sp->file->dir = sp->shipdir;
		sp->file->row = sp->shiprow;
		sp->file->col = sp->shipcol;
	}
	windspeed = cc->windspeed;
	winddir = cc->winddir;
	for (;;) {
		sleep(7);
		if (Sync() < 0) {
			sync_close(1);
			exit(1);
		}
		next();
		unfoul();
		checkup();
		prizecheck();
		moveall();
		thinkofgrapples();
		boardcomp();
		compcombat();
		resolve();
		reload();
		checksails();
		if (Sync() < 0) {
			sync_close(1);
			exit(1);
		}
	}
}

unfoul()
{
	register struct ship *sp;
	struct ship *to;
	register int nat;
	register i;

	foreachship(sp) {
		if (sp->file->captain[0])
			continue;
		nat = capship(sp)->nationality;
		foreachship(to) {
			if (nat != capship(to)->nationality
			    && !toughmelee(sp, to, 0, 0))
				continue;
			for (i = fouled2(sp, to); --i >= 0;)
				if (die() <= 2)
					cleanfoul(sp, to, 0);
		}
	}
}

boardcomp()
{
	int crew[3];
	register struct ship *sp, *sq;

	foreachship(sp) {
		if (*sp->file->captain)
			continue;
		if (sp->file->dir == 0)
			continue;
		if (sp->file->struck || sp->file->captured != 0)
			continue;
		if (!snagged(sp))
			continue;
		crew[0] = sp->specs->crew1 != 0;
		crew[1] = sp->specs->crew2 != 0;
		crew[2] = sp->specs->crew3 != 0;
		foreachship(sq) {
			if (!Xsnagged2(sp, sq))
				continue;
			if (meleeing(sp, sq))
				continue;
			if (!sq->file->dir
				|| sp->nationality == capship(sq)->nationality)
				continue;
			switch (sp->specs->class - sq->specs->class) {
			case -3: case -4: case -5:
				if (crew[0]) {
					/* OBP */
					sendbp(sp, sq, crew[0]*100, 0);
					crew[0] = 0;
				} else if (crew[1]){
					/* OBP */
					sendbp(sp, sq, crew[1]*10, 0);
					crew[1] = 0;
				}
				break;
			case -2:
				if (crew[0] || crew[1]) {
					/* OBP */
					sendbp(sp, sq, crew[0]*100+crew[1]*10,
						0);
					crew[0] = crew[1] = 0;
				}
				break;
			case -1: case 0: case 1:
				if (crew[0]) {
					/* OBP */
					sendbp(sp, sq, crew[0]*100+crew[1]*10,
						0);
					crew[0] = crew[1] = 0;
				}
				break;
			case 2: case 3: case 4: case 5:
				/* OBP */
				sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2],
					0);
				crew[0] = crew[1] = crew[2] = 0;
				break;
			}
		}
	}
}

fightitout(from, to, key)
struct ship *from, *to;
int key;
{
	struct ship *fromcap, *tocap;
	int crewfrom[3], crewto[3], menfrom, mento;
	int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured;
	int topoints;
	int index, totalfrom = 0, totalto = 0;
	int count;
	char message[60];

	menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key);
	mento = mensent(to, from, crewto, &tocap, &pcto, 0);
	if (fromcap == 0)
		fromcap = from;
	if (tocap == 0)
		tocap = to;
	if (key) {
		if (!menfrom) {		 /* if crew surprised */
			if (fromcap == from)
				menfrom = from->specs->crew1
					+ from->specs->crew2
					+ from->specs->crew3;
			else
				menfrom = from->file->pcrew;
		} else {
			menfrom *= 2;	/* DBP's fight at an advantage */
		}
	}
	fromstrength = menfrom * fromcap->specs->qual;
	strengthto = mento * tocap->specs->qual;
	for (count = 0;
	     (fromstrength < strengthto * 3 && strengthto < fromstrength * 3
	      || fromstrength == -1) && count < 4;
	     count++) {
		index = fromstrength/10;
		if (index > 8)
			index = 8;
		toinjured = MT[index][2 - die() / 3];
		totalto += toinjured;
		index = strengthto/10;
		if (index > 8)
			index = 8;
		frominjured = MT[index][2 - die() / 3];
		totalfrom += frominjured;
		menfrom -= frominjured;
		mento -= toinjured;
		fromstrength = menfrom * fromcap->specs->qual;
		strengthto = mento * tocap->specs->qual;
	}
	if (fromstrength >= strengthto * 3 || count == 4) {
		unboard(to, from, 0);
		subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
		subtract(to, totalto, crewto, tocap, pcto);
		makesignal(from, "boarders from %s repelled", to);
		(void) sprintf(message, "killed in melee: %d.  %s: %d",
			totalto, from->shipname, totalfrom);
		Write(W_SIGNAL, to, 1, (int) message, 0, 0, 0);
		if (key)
			return 1;
	} else if (strengthto >= fromstrength * 3) {
		unboard(from, to, 0);
		subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
		subtract(to, totalto, crewto, tocap, pcto);
		if (key) {
			if (fromcap != from)
				Write(W_POINTS, fromcap, 0,
					fromcap->file->points -
						from->file->struck
						? from->specs->pts
						: 2 * from->specs->pts,
					0, 0, 0);

/* ptr1 points to the shipspec for the ship that was just unboarded.
   I guess that what is going on here is that the pointer is multiplied
   or something. */

			Write(W_CAPTURED, from, 0, to->file->index, 0, 0, 0);
			topoints = 2 * from->specs->pts + to->file->points;
			if (from->file->struck)
				topoints -= from->specs->pts;
			Write(W_POINTS, to, 0, topoints, 0, 0, 0);
			mento = crewto[0] ? crewto[0] : crewto[1];
			if (mento) {
				subtract(to, mento, crewto, tocap, pcto);
				subtract(from, - mento, crewfrom, to, 0);
			}
			(void) sprintf(message, "captured by the %s!",
				to->shipname);
			Write(W_SIGNAL, from, 1, (int) message, 0, 0, 0);
			(void) sprintf(message, "killed in melee: %d.  %s: %d",
				totalto, from->shipname, totalfrom);
			Write(W_SIGNAL, to, 1, (int) message, 0, 0, 0);
			mento = 0;
			return 0;
		}
	}
	return 0;
}

resolve()
{
	int thwart;
	register struct ship *sp, *sq;

	foreachship(sp) {
		if (sp->file->dir == 0)
			continue;
		for (sq = sp + 1; sq < ls; sq++)
			if (sq->file->dir && meleeing(sp, sq) && meleeing(sq, sp))
				(void) fightitout(sp, sq, 0);
		thwart = 2;
		foreachship(sq) {
			if (sq->file->dir && meleeing(sq, sp))
				thwart = fightitout(sp, sq, 1);
			if (!thwart)
				break;
		}
		if (!thwart) {
			foreachship(sq) {
				if (sq->file->dir && meleeing(sq, sp))
					unboard(sq, sp, 0);
				unboard(sp, sq, 0);
			}
			unboard(sp, sp, 1);
		} else if (thwart == 2)
			unboard(sp, sp, 1);
	}
}

compcombat()
{
	register n;
	register struct ship *sp;
	struct ship *closest;
	int crew[3], men = 0, target, temp;
	int r, guns, ready, load, car;
	int index, rakehim, sternrake;
	int shootat, hit;

	foreachship(sp) {
		if (sp->file->captain[0] || sp->file->dir == 0)
			continue;
		crew[0] = sp->specs->crew1;
		crew[1] = sp->specs->crew2;
		crew[2] = sp->specs->crew3;
		for (n = 0; n < 3; n++) {
			if (sp->file->OBP[n].turnsent)
				men += sp->file->OBP[n].mensent;
		}
		for (n = 0; n < 3; n++) {
			if (sp->file->DBP[n].turnsent)
				men += sp->file->DBP[n].mensent;
		}
		if (men){
			crew[0] = men/100 ? 0 : crew[0] != 0;
			crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
			crew[2] = men%10 ? 0 : crew[2] != 0;
		}
		for (r = 0; r < 2; r++) {
			if (!crew[2])
				continue;
			if (sp->file->struck)
				continue;
			if (r) {
				ready = sp->file->readyR;
				guns = sp->specs->gunR;
				car = sp->specs->carR;
			} else {
				ready = sp->file->readyL;
				guns = sp->specs->gunL;
				car = sp->specs->carL;
			}
			if (!guns && !car)
				continue;
			if ((ready & R_LOADED) == 0)
				continue;
			closest = closestenemy(sp, r ? 'r' : 'l', 0);
			if (closest == 0)
				continue;
			if (range(closest, sp) > range(sp, closestenemy(sp, r ? 'r' : 'l', 1)))
				continue;
			if (closest->file->struck)
				continue;
			target = range(sp, closest);
			if (target > 10)
				continue;
			if (!guns && target >= 3)
				continue;
			load = L_ROUND;
			if (target == 1 && sp->file->loadwith == L_GRAPE)
				load = L_GRAPE;
			if (target <= 3 && closest->file->FS)
				load = L_CHAIN;
			if (target == 1 && load != L_GRAPE)
				load = L_DOUBLE;
			if (load > L_CHAIN && target < 6)
				shootat = HULL;
			else
				shootat = RIGGING;
			rakehim = gunsbear(sp, closest)
				&& !gunsbear(closest, sp);
			temp = portside(closest, sp, 1)
				- closest->file->dir + 1;
			if (temp < 1)
				temp += 8;
			if (temp > 8)
				temp -= 8;
			sternrake = temp > 4 && temp < 6;
			index = guns;
			if (target < 3)
				index += car;
			index = (index - 1) / 3;
			index = index > 8 ? 8 : index;
			if (!rakehim)
				hit = HDT[index][target-1];
			else
				hit = HDTrake[index][target-1];
			if (rakehim && sternrake)
				hit++;
			hit += QUAL[index][capship(sp)->specs->qual - 1];
			for (n = 0; n < 3 && sp->file->captured == 0; n++)
				if (!crew[n])
					if (index <= 5)
						hit--;
					else
						hit -= 2;
			if (ready & R_INITIAL) {
				if (!r)
					sp->file->readyL &= ~R_INITIAL;
				else
					sp->file->readyR &= ~R_INITIAL;
				if (index <= 3)
					hit++;
				else
					hit += 2;
			}
			if (sp->file->captured != 0)
				if (index <= 1)
					hit--;
				else
					hit -= 2;
			hit += AMMO[index][load - 1];
			temp = sp->specs->class;
			if ((temp >= 5 || temp == 1) && windspeed == 5)
				hit--;
			if (windspeed == 6 && temp == 4)
				hit -= 2;
			if (windspeed == 6 && temp <= 3)
				hit--;
			if (hit >= 0) {
				if (load != L_GRAPE)
					hit = hit > 10 ? 10 : hit;
				table(shootat, load, hit, closest, sp, die());
			}
		}
	}
}

next()
{
	if (++turn % 55 == 0)
		if (alive)
			alive = 0;
		else
			people = 0;
	if (people <= 0 || windspeed == 7) {
		register struct ship *s;
		struct ship *bestship;
		float net, best = 0.0;
		foreachship(s) {
			if (*s->file->captain)
				continue;
			net = (float)s->file->points / s->specs->pts;
			if (net > best) {
				best = net;
				bestship = s;
			}
		}
		if (best > 0.0) {
			char *p = getenv("WOTD");
			if (p == 0)
				p = "Driver";
			if (islower(*p))
				*p = toupper(*p);
			strncpy(bestship->file->captain, p,
				sizeof bestship->file->captain);
			bestship->file->captain
				[sizeof bestship->file->captain - 1] = 0;
			log(bestship);
		}
		sync_close(1);
		exit(0);
	}
	Write(W_TURN, SHIP(0), 0, turn, 0, 0, 0);
	if (turn % 7 == 0) {
		if (die() >= cc->windchange || !windspeed) {
			switch (die()) {
			case 1:
				winddir = 1;
				break;
			case 2:
				break;
			case 3:
				winddir++;
				break;
			case 4:
				winddir--;
				break;
			case 5:
				winddir += 2;
				break;
			case 6:
				winddir -= 2;
				break;
			}
			if (winddir > 8)
				winddir -= 8;
			if (winddir < 1)
				winddir += 8;
			if (windspeed)
				switch (die()) {
				case 1:
				case 2:
					windspeed--;
					break;
				case 5:
				case 6:
					windspeed++;
					break;
				}
			else
				windspeed++;
			Write(W_WIND, SHIP(0), 0, winddir, windspeed, 0, 0);
		}
	}
}

/*ARGSUSED*/
/*VARARGS2*/
Signal(fmt, ship, a, b, c)
char *fmt;
struct ship *ship;
{
}
SHAR_EOF
if test 11241 -ne "`wc -c sail/driver1.c`"
then
echo shar: error transmitting sail/driver1.c '(should have been 11241 characters)'
fi
cat << \SHAR_EOF > sail/driver2.c
#ifndef lint
static	char *sccsid = "@(#)driver2.c	2.6 84/04/28";
#endif

#include "driver.h"

#define couldwin(f,t) (f->specs->crew2 > t->specs->crew2 * 1.5)

thinkofgrapples()
{
	register struct ship *sp, *sq;
	char friendly;

	foreachship(sp) {
		if (sp->file->captain[0] || sp->file->dir == 0)
			continue;
		foreachship(sq) {
			friendly = sp->nationality == capship(sq)->nationality;
			if (!friendly) {
				if (sp->file->struck || sp->file->captured != 0)
					continue;
				if (range(sp, sq) != 1)
					continue;
				if (grappled2(sp, sq))
					if (toughmelee(sp, sq, 0, 0))
						ungrap(sp, sq);
					else
						grap(sp, sq);
				else if (couldwin(sp, sq)) {
					grap(sp, sq);
					sp->file->loadwith = L_GRAPE;
				}
			} else
				ungrap(sp, sq);
		}
	}
}

checkup()
{
	register struct ship *sp, *sq;
	register char explode, sink;

	foreachship(sp) {
		if (sp->file->dir == 0)
			continue;
		explode = sp->file->explode;
		sink = sp->file->sink;
		if (explode != 1 && sink != 1)
			continue;
		if (die() < 5)
			continue;
		Write(sink == 1 ? W_SINK : W_EXPLODE, sp, 0, 2, 0, 0, 0);
		Write(W_DIR, sp, 0, 0, 0, 0, 0);
		if (snagged(sp))
			foreachship(sq)
				cleansnag(sp, sq, 1);
		if (sink != 1) {
			makesignal(sp, "exploding!", (struct ship *)0);
			foreachship(sq) {
				if (sp != sq && sq->file->dir && range(sp, sq) < 4)
					table(RIGGING, L_EXPLODE, sp->specs->guns/13, sq, sp, 6);
			}
		} else
			makesignal(sp, "sinking!", (struct ship *)0);
	}
}

prizecheck()
{
	register struct ship *sp;

	foreachship(sp) {
		if (sp->file->captured == 0)
			continue;
		if (sp->file->struck || sp->file->dir == 0)
			continue;
		if (sp->specs->crew1 + sp->specs->crew2 + sp->specs->crew3 > sp->file->pcrew * 6) {
			Write(W_SIGNAL, sp, 1,
				(int)"prize crew overthrown", 0, 0, 0);
			Write(W_POINTS, sp->file->captured, 0, sp->file->captured->file->points - 2 * sp->specs->pts, 0, 0, 0);
			Write(W_CAPTURED, sp, 0, -1, 0, 0, 0);
		}
	}
}

strend(str)
char *str;
{
	register char *p;

	for (p = str; *p; p++)
		;
	return p == str ? 0 : p[-1];
}

closeon(from, to, command, ta, ma, af)
register struct ship *from, *to;
char command[];
int ma, ta, af;
{
	int high;
	char temp[10];

	temp[0] = command[0] = '\0';
	high = -30000;
	try(command, temp, ma, ta, af, ma, from->file->dir, from, to, &high, 0);
}

int dtab[] = {0,1,1,2,3,4,4,5};		/* diagonal distances in x==y */

score(movement, ship, to, onlytemp)
char movement[];
register struct ship *ship, *to;
char onlytemp;
{
	char drift;
	int row, col, dir, total, ran;
	register struct File *fp = ship->file;

	if ((dir = fp->dir) == 0)
		return 0;
	row = fp->row;
	col = fp->col;
	drift = fp->drift;
	move(movement, ship, &fp->dir, &fp->row, &fp->col, &drift);
	if (!*movement)
		(void) strcpy(movement, "d");

	ran = range(ship, to);
	total = -50 * ran;
	if (ran < 4 && gunsbear(ship, to))
		total += 60;
	if ((ran = portside(ship, to, 1) - fp->dir) == 4 || ran == -4)
		total = -30000;

	if (!onlytemp) {
		fp->row = row;
		fp->col = col;
		fp->dir = dir;
	}
	return total;
}

move(p, ship, dir, row, col, drift)
register char *p;
register struct ship *ship;
register char *dir;
register short *row, *col;
register char *drift;
{
	int dist;
	char moved = 0;

	for (; *p; p++) {
		switch (*p) {
		case 'r':
			if (++*dir == 9)
				*dir = 1;
			break;
		case 'l':
			if (--*dir == 0)
				*dir = 8;
			break;
		case '1': case '2': case '3': case '4':
		case '5': case '6': case '7':
			moved++;
			if (*dir % 2 == 0)
				dist = dtab[*p - '0'];
			else
				dist = *p - '0';
			*row -= dr[*dir] * dist;
			*col -= dc[*dir] * dist;
			break;
		}
	}
	if (!moved) {
		if (windspeed != 0 && ++*drift > 2) {
			if (ship->specs->class >= 3 && !snagged(ship)
			    || (turn & 1) == 0) {
				*row -= dr[winddir];
				*col -= dc[winddir];
			}
		}
	} else
		*drift = 0;
}

try(command, temp, ma, ta, af, vma, dir, f, t, high, rakeme)
register struct ship *f, *t;
int ma, ta, af, *high, rakeme;
char command[], temp[];
{
	register int new, n;
	char st[4];
#define rakeyou (gunsbear(f, t) && !gunsbear(t, f))

	if ((n = strend(temp)) < '1' || n > '9')
		for (n = 1; vma - n >= 0; n++) {
			(void) sprintf(st, "%d", n);
			(void) strcat(temp, st);
			new = score(temp, f, t, rakeme);
			if (new > *high && (!rakeme || rakeyou)) {
				*high = new;
				(void) strcpy(command, temp);
			}
			try(command, temp, ma-n, ta, af, vma-n,
				dir, f, t, high, rakeme);
			rmend(temp);
		}
	if (ma > 0 && ta > 0 && (n = strend(temp)) != 'l' && n != 'r' || !strlen(temp)) {
		(void) strcat(temp, "r");
		new = score(temp, f, t, rakeme);
		if (new > *high && (!rakeme || gunsbear(f, t) && !gunsbear(t, f))) {
			*high = new;
			(void) strcpy(command, temp);
		}
		try(command, temp, ma-1, ta-1, af, min(ma-1, maxmove(f, (dir == 8 ? 1 : dir+1), 0)), (dir == 8 ? 1 : dir+1),f,t,high,rakeme);
		rmend(temp);
	}
	if ((ma > 0 && ta > 0 && (n = strend(temp)) != 'l' && n != 'r') || !strlen(temp)){
		(void) strcat(temp, "l");
		new = score(temp, f, t, rakeme);
		if (new > *high && (!rakeme || (gunsbear(f, t) && !gunsbear(t, f)))){
			*high = new;
			(void) strcpy(command, temp);
		}
		try(command, temp, ma-1, ta-1, af, (min(ma-1,maxmove(f, (dir-1 ? dir-1 : 8), 0))), (dir-1 ? dir -1 : 8), f, t, high, rakeme);
		rmend(temp);
	}
}

rmend(str)
char *str;
{
	register char *p;

	for (p = str; *p; p++)
		;
	if (p != str)
		*--p = 0;
}
SHAR_EOF
if test 5363 -ne "`wc -c sail/driver2.c`"
then
echo shar: error transmitting sail/driver2.c '(should have been 5363 characters)'
fi
cat << \SHAR_EOF > sail/driver3.c
#ifndef lint
static	char *sccsid = "@(#)driver3.c	2.6 84/04/28";
#endif

#include "driver.h"

moveall()		/* move all comp ships */
{
	register struct ship *sp, *sq;		/* r11, r10 */
	register int n;				/* r9 */
	register int k, l;			/* r8, r7 */
	int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
	char moved[NSHIP];

	/*
	 * first try to create moves for OUR ships
	 */
	foreachship(sp) {
		struct ship *closest;
		int ma, ta;
		char af;

		if (sp->file->captain[0] || sp->file->dir == 0)
			continue;
		if (!sp->file->struck && windspeed && !snagged(sp)
		    && sp->specs->crew3) {
			ta = maxturns(sp, &af);
			ma = maxmove(sp, sp->file->dir, 0);
			closest = closestenemy(sp, 0, 0);
			if (closest == 0)
				*sp->file->movebuf = '\0';
			else
				closeon(sp, closest, sp->file->movebuf,
					ta, ma, af);
		} else
			*sp->file->movebuf = '\0';
	}
	/*
	 * Then execute the moves for ALL ships (dead ones too),
	 * checking for collisions and snags at each step.
	 * The old positions are saved in row[], col[], dir[].
	 * At the end, we compare and write out the changes.
	 */
	n = 0;
	foreachship(sp) {
		if (snagged(sp))
			(void) strcpy(sp->file->movebuf, "d");
		else
			if (*sp->file->movebuf != 'd')
				(void) strcat(sp->file->movebuf, "d");
		row[n] = sp->file->row;
		col[n] = sp->file->col;
		dir[n] = sp->file->dir;
		drift[n] = sp->file->drift;
		moved[n] = 0;
		n++;
	}
	/*
	 * Now resolve collisions.
	 * This is the tough part.
	 */
	for (k = 0; stillmoving(k); k++) {
		/*
		 * Step once.
		 * And propagate the nulls at the end of sp->file->movebuf.
		 */
		n = 0;
		foreachship(sp) {
			if (!sp->file->movebuf[k])
				sp->file->movebuf[k+1] = '\0';
			else if (sp->file->dir)
				step(sp->file->movebuf[k], sp, &moved[n]);
			n++;
		}
		/*
		 * The real stuff.
		 */
		n = 0;
		foreachship(sp) {
			if (sp->file->dir == 0 || isolated(sp))
				goto cont1;
			l = 0;
			foreachship(sq) {
				char snap = 0;

				if (sp == sq)
					goto cont2;
				if (sq->file->dir == 0)
					goto cont2;
				if (!push(sp, sq))
					goto cont2;
				if (snagged2(sp, sq) && range(sp, sq) > 1)
					snap++;
				if (!range(sp, sq) && !fouled2(sp, sq)) {
					makesignal(sp,
						"collision with %s (%c%c)", sq);
					if (die() < 4) {
						makesignal(sp,
							"fouled with %s (%c%c)",
							sq);
						Write(W_FOUL, sp, 0, l, 0, 0, 0);
						Write(W_FOUL, sq, 0, n, 0, 0, 0);
					}
					snap++;
				}
				if (snap) {
					sp->file->movebuf[k + 1] = 0;
					sq->file->movebuf[k + 1] = 0;
					sq->file->row = sp->file->row - 1;
					if (sp->file->dir == 1
					    || sp->file->dir == 5)
						sq->file->col =
							sp->file->col - 1;
					else
						sq->file->col = sp->file->col;
					sq->file->dir = sp->file->dir;
				}
			cont2:
				l++;
			}
		cont1:
			n++;
		}
	}
	/*
	 * Clear old moves.  And write out new pos.
	 */
	n = 0;
	foreachship(sp) {
		if (sp->file->dir != 0) {
			*sp->file->movebuf = 0;
			if (row[n] != sp->file->row)
				Write(W_ROW, sp, 0, sp->file->row, 0, 0, 0);
			if (col[n] != sp->file->col)
				Write(W_COL, sp, 0, sp->file->col, 0, 0, 0);
			if (dir[n] != sp->file->dir)
				Write(W_DIR, sp, 0, sp->file->dir, 0, 0, 0);
			if (drift[n] != sp->file->drift)
				Write(W_DRIFT, sp, 0, sp->file->drift, 0, 0, 0);
		}
		n++;
	}
}

stillmoving(k)
register int k;
{
	register struct ship *sp;

	foreachship(sp)
		if (sp->file->movebuf[k])
			return 1;
	return 0;
}

isolated(ship)
register struct ship *ship;
{
	register struct ship *sp;

	foreachship(sp) {
		if (ship != sp && range(ship, sp) <= 10)
			return 0;
	}
	return 1;
}

push(from, to)
register struct ship *from, *to;
{
	register int bs, sb;

	sb = to->specs->guns;
	bs = from->specs->guns;
	if (sb > bs)
		return 1;
	if (sb < bs)
		return 0;
	return from < to;
}

step(com, sp, moved)
char com;
register struct ship *sp;
char *moved;
{
	register int dist;

	switch (com) {
	case 'r':
		if (++sp->file->dir == 9)
			sp->file->dir = 1;
		break;
	case 'l':
		if (--sp->file->dir == 0)
			sp->file->dir = 8;
		break;
		case '0': case '1': case '2': case '3':
		case '4': case '5': case '6': case '7':
		if (sp->file->dir % 2 == 0)
			dist = dtab[com - '0'];
		else
			dist = com - '0';
		sp->file->row -= dr[sp->file->dir] * dist;
		sp->file->col -= dc[sp->file->dir] * dist;
		*moved = 1;
		break;
	case 'b':
		break;
	case 'd':
		if (!*moved) {
			if (windspeed != 0 && ++sp->file->drift > 2 &&
			    (sp->specs->class >= 3 && !snagged(sp)
			     || (turn & 1) == 0)) {
				sp->file->row -= dr[winddir];
				sp->file->col -= dc[winddir];
			}
		} else
			sp->file->drift = 0;
		break;
	}
}

sendbp(from, to, sections, isdefense)
register struct ship *from, *to;
int sections;
char isdefense;
{
	int n;
	register struct BP *bp;

	bp = isdefense ? from->file->DBP : from->file->OBP;
	for (n = 0; n < NBP && bp[n].turnsent; n++)
		;
	if (n < NBP && sections) {
		Write(isdefense ? W_DBP : W_OBP, from, 0,
			n, turn, to->file->index, sections);
		if (isdefense)
			makesignal(from, "repelling boarders",
				(struct ship *)0);
		else
			makesignal(from, "boarding the %s (%c%c)", to);
	}
}

toughmelee(ship, to, isdefense, count)
register struct ship *ship, *to;
int isdefense, count;
{
	register struct BP *bp;
	register obp = 0;
	int n, OBP = 0, DBP = 0, dbp = 0;
	int qual;

	qual = ship->specs->qual;
	bp = isdefense ? ship->file->DBP : ship->file->OBP;
	for (n = 0; n < NBP; n++, bp++) {
		if (bp->turnsent && (to == bp->toship || isdefense)) {
			obp += bp->mensent / 100
				? ship->specs->crew1 * qual : 0;
			obp += (bp->mensent % 100)/10
				? ship->specs->crew2 * qual : 0;
			obp += bp->mensent % 10
				? ship->specs->crew3 * qual : 0;
		}
	}
	if (count || isdefense)
		return obp;
	OBP = toughmelee(to, ship, 0, count + 1);
	dbp = toughmelee(ship, to, 1, count + 1);
	DBP = toughmelee(to, ship, 1, count + 1);
	if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
		return 1;
	else
		return 0;
}

reload()
{
	register struct ship *sp;

	foreachship(sp) {
		sp->file->loadwith = 0;
	}
}

checksails()
{
	register struct ship *sp;
	register int rig, full; 
	struct ship *close;

	foreachship(sp) {
		if (sp->file->captain[0] != 0)
			continue;
		rig = sp->specs->rig1;
		if (windspeed == 6 || windspeed == 5 && sp->specs->class > 4)
			rig = 0;
		if (rig && sp->specs->crew3) {
			close = closestenemy(sp, 0, 0);
			if (close != 0) {
				if (range(sp, close) > 9)
					full = 1;
				else
					full = 0;
			} else 
				full = 0;
		} else
			full = 0;
		if ((sp->file->FS != 0) != full)
			Write(W_FS, sp, 0, full, 0, 0, 0);
	}
}
SHAR_EOF
if test 6529 -ne "`wc -c sail/driver3.c`"
then
echo shar: error transmitting sail/driver3.c '(should have been 6529 characters)'
fi
#	End of shell archive
exit 0