jiml@sphinx.UChicago.UUCP (Jim Lichtenstein) (06/14/85)
I picked this off the net sometime ago and send it along. ------------------------- CUT HERE ------------------------- #!/bin/sh # shar: Shell Archiver # Run the following text with /bin/sh to create: # sail/driver.h # sail/driver1.c # sail/driver2.c # sail/driver3.c # This archive created: Wed Jan 23 19:46:37 1985 cat << \SHAR_EOF > sail/driver.h /* * sccsid = "@(#)driver.h 2.1 10/31/83"; */ #include "externs.h" int dtab[]; SHAR_EOF if test 82 -ne "`wc -c sail/driver.h`" then echo shar: error transmitting sail/driver.h '(should have been 82 characters)' fi cat << \SHAR_EOF > sail/driver1.c #ifndef lint static char *sccsid = "@(#)driver1.c 2.10 84/03/08"; #endif #include "driver.h" main(argc, argv) int argc; char **argv; { register int n; register struct ship *sp; int nat[NNATION]; if (argc != 2) exit(1); (void) signal(SIGINT, SIG_IGN); (void) signal(SIGQUIT, SIG_IGN); (void) signal(SIGTSTP, SIG_IGN); (void) srand(getpid()); (void) setruid(geteuid()); /* ;;; add code here to check the game number. */ game = atoi(argv[1]); cc = &scene[game]; ls = SHIP(cc->vessels); if (sync_open() < 0) { perror("driver: syncfile"); exit(1); } for (n = 0; n < NNATION; n++) nat[n] = 0; foreachship(sp) { sp->file = (struct File *) calloc(1, sizeof (struct File)); if (sp == NULL) { (void) printf("driver: OUT OF MEMORY\n"); exit(1); } sp->file->index = sp - SHIP(0); sp->file->loadL = L_ROUND; sp->file->loadR = L_ROUND; sp->file->readyR = R_LOADED|R_INITIAL; sp->file->readyL = R_LOADED|R_INITIAL; sp->file->stern = nat[sp->nationality]++; sp->file->dir = sp->shipdir; sp->file->row = sp->shiprow; sp->file->col = sp->shipcol; } windspeed = cc->windspeed; winddir = cc->winddir; for (;;) { sleep(7); if (Sync() < 0) { sync_close(1); exit(1); } next(); unfoul(); checkup(); prizecheck(); moveall(); thinkofgrapples(); boardcomp(); compcombat(); resolve(); reload(); checksails(); if (Sync() < 0) { sync_close(1); exit(1); } } } unfoul() { register struct ship *sp; struct ship *to; register int nat; register i; foreachship(sp) { if (sp->file->captain[0]) continue; nat = capship(sp)->nationality; foreachship(to) { if (nat != capship(to)->nationality && !toughmelee(sp, to, 0, 0)) continue; for (i = fouled2(sp, to); --i >= 0;) if (die() <= 2) cleanfoul(sp, to, 0); } } } boardcomp() { int crew[3]; register struct ship *sp, *sq; foreachship(sp) { if (*sp->file->captain) continue; if (sp->file->dir == 0) continue; if (sp->file->struck || sp->file->captured != 0) continue; if (!snagged(sp)) continue; crew[0] = sp->specs->crew1 != 0; crew[1] = sp->specs->crew2 != 0; crew[2] = sp->specs->crew3 != 0; foreachship(sq) { if (!Xsnagged2(sp, sq)) continue; if (meleeing(sp, sq)) continue; if (!sq->file->dir || sp->nationality == capship(sq)->nationality) continue; switch (sp->specs->class - sq->specs->class) { case -3: case -4: case -5: if (crew[0]) { /* OBP */ sendbp(sp, sq, crew[0]*100, 0); crew[0] = 0; } else if (crew[1]){ /* OBP */ sendbp(sp, sq, crew[1]*10, 0); crew[1] = 0; } break; case -2: if (crew[0] || crew[1]) { /* OBP */ sendbp(sp, sq, crew[0]*100+crew[1]*10, 0); crew[0] = crew[1] = 0; } break; case -1: case 0: case 1: if (crew[0]) { /* OBP */ sendbp(sp, sq, crew[0]*100+crew[1]*10, 0); crew[0] = crew[1] = 0; } break; case 2: case 3: case 4: case 5: /* OBP */ sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2], 0); crew[0] = crew[1] = crew[2] = 0; break; } } } } fightitout(from, to, key) struct ship *from, *to; int key; { struct ship *fromcap, *tocap; int crewfrom[3], crewto[3], menfrom, mento; int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured; int topoints; int index, totalfrom = 0, totalto = 0; int count; char message[60]; menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key); mento = mensent(to, from, crewto, &tocap, &pcto, 0); if (fromcap == 0) fromcap = from; if (tocap == 0) tocap = to; if (key) { if (!menfrom) { /* if crew surprised */ if (fromcap == from) menfrom = from->specs->crew1 + from->specs->crew2 + from->specs->crew3; else menfrom = from->file->pcrew; } else { menfrom *= 2; /* DBP's fight at an advantage */ } } fromstrength = menfrom * fromcap->specs->qual; strengthto = mento * tocap->specs->qual; for (count = 0; (fromstrength < strengthto * 3 && strengthto < fromstrength * 3 || fromstrength == -1) && count < 4; count++) { index = fromstrength/10; if (index > 8) index = 8; toinjured = MT[index][2 - die() / 3]; totalto += toinjured; index = strengthto/10; if (index > 8) index = 8; frominjured = MT[index][2 - die() / 3]; totalfrom += frominjured; menfrom -= frominjured; mento -= toinjured; fromstrength = menfrom * fromcap->specs->qual; strengthto = mento * tocap->specs->qual; } if (fromstrength >= strengthto * 3 || count == 4) { unboard(to, from, 0); subtract(from, totalfrom, crewfrom, fromcap, pcfrom); subtract(to, totalto, crewto, tocap, pcto); makesignal(from, "boarders from %s repelled", to); (void) sprintf(message, "killed in melee: %d. %s: %d", totalto, from->shipname, totalfrom); Write(W_SIGNAL, to, 1, (int) message, 0, 0, 0); if (key) return 1; } else if (strengthto >= fromstrength * 3) { unboard(from, to, 0); subtract(from, totalfrom, crewfrom, fromcap, pcfrom); subtract(to, totalto, crewto, tocap, pcto); if (key) { if (fromcap != from) Write(W_POINTS, fromcap, 0, fromcap->file->points - from->file->struck ? from->specs->pts : 2 * from->specs->pts, 0, 0, 0); /* ptr1 points to the shipspec for the ship that was just unboarded. I guess that what is going on here is that the pointer is multiplied or something. */ Write(W_CAPTURED, from, 0, to->file->index, 0, 0, 0); topoints = 2 * from->specs->pts + to->file->points; if (from->file->struck) topoints -= from->specs->pts; Write(W_POINTS, to, 0, topoints, 0, 0, 0); mento = crewto[0] ? crewto[0] : crewto[1]; if (mento) { subtract(to, mento, crewto, tocap, pcto); subtract(from, - mento, crewfrom, to, 0); } (void) sprintf(message, "captured by the %s!", to->shipname); Write(W_SIGNAL, from, 1, (int) message, 0, 0, 0); (void) sprintf(message, "killed in melee: %d. %s: %d", totalto, from->shipname, totalfrom); Write(W_SIGNAL, to, 1, (int) message, 0, 0, 0); mento = 0; return 0; } } return 0; } resolve() { int thwart; register struct ship *sp, *sq; foreachship(sp) { if (sp->file->dir == 0) continue; for (sq = sp + 1; sq < ls; sq++) if (sq->file->dir && meleeing(sp, sq) && meleeing(sq, sp)) (void) fightitout(sp, sq, 0); thwart = 2; foreachship(sq) { if (sq->file->dir && meleeing(sq, sp)) thwart = fightitout(sp, sq, 1); if (!thwart) break; } if (!thwart) { foreachship(sq) { if (sq->file->dir && meleeing(sq, sp)) unboard(sq, sp, 0); unboard(sp, sq, 0); } unboard(sp, sp, 1); } else if (thwart == 2) unboard(sp, sp, 1); } } compcombat() { register n; register struct ship *sp; struct ship *closest; int crew[3], men = 0, target, temp; int r, guns, ready, load, car; int index, rakehim, sternrake; int shootat, hit; foreachship(sp) { if (sp->file->captain[0] || sp->file->dir == 0) continue; crew[0] = sp->specs->crew1; crew[1] = sp->specs->crew2; crew[2] = sp->specs->crew3; for (n = 0; n < 3; n++) { if (sp->file->OBP[n].turnsent) men += sp->file->OBP[n].mensent; } for (n = 0; n < 3; n++) { if (sp->file->DBP[n].turnsent) men += sp->file->DBP[n].mensent; } if (men){ crew[0] = men/100 ? 0 : crew[0] != 0; crew[1] = (men%100)/10 ? 0 : crew[1] != 0; crew[2] = men%10 ? 0 : crew[2] != 0; } for (r = 0; r < 2; r++) { if (!crew[2]) continue; if (sp->file->struck) continue; if (r) { ready = sp->file->readyR; guns = sp->specs->gunR; car = sp->specs->carR; } else { ready = sp->file->readyL; guns = sp->specs->gunL; car = sp->specs->carL; } if (!guns && !car) continue; if ((ready & R_LOADED) == 0) continue; closest = closestenemy(sp, r ? 'r' : 'l', 0); if (closest == 0) continue; if (range(closest, sp) > range(sp, closestenemy(sp, r ? 'r' : 'l', 1))) continue; if (closest->file->struck) continue; target = range(sp, closest); if (target > 10) continue; if (!guns && target >= 3) continue; load = L_ROUND; if (target == 1 && sp->file->loadwith == L_GRAPE) load = L_GRAPE; if (target <= 3 && closest->file->FS) load = L_CHAIN; if (target == 1 && load != L_GRAPE) load = L_DOUBLE; if (load > L_CHAIN && target < 6) shootat = HULL; else shootat = RIGGING; rakehim = gunsbear(sp, closest) && !gunsbear(closest, sp); temp = portside(closest, sp, 1) - closest->file->dir + 1; if (temp < 1) temp += 8; if (temp > 8) temp -= 8; sternrake = temp > 4 && temp < 6; index = guns; if (target < 3) index += car; index = (index - 1) / 3; index = index > 8 ? 8 : index; if (!rakehim) hit = HDT[index][target-1]; else hit = HDTrake[index][target-1]; if (rakehim && sternrake) hit++; hit += QUAL[index][capship(sp)->specs->qual - 1]; for (n = 0; n < 3 && sp->file->captured == 0; n++) if (!crew[n]) if (index <= 5) hit--; else hit -= 2; if (ready & R_INITIAL) { if (!r) sp->file->readyL &= ~R_INITIAL; else sp->file->readyR &= ~R_INITIAL; if (index <= 3) hit++; else hit += 2; } if (sp->file->captured != 0) if (index <= 1) hit--; else hit -= 2; hit += AMMO[index][load - 1]; temp = sp->specs->class; if ((temp >= 5 || temp == 1) && windspeed == 5) hit--; if (windspeed == 6 && temp == 4) hit -= 2; if (windspeed == 6 && temp <= 3) hit--; if (hit >= 0) { if (load != L_GRAPE) hit = hit > 10 ? 10 : hit; table(shootat, load, hit, closest, sp, die()); } } } } next() { if (++turn % 55 == 0) if (alive) alive = 0; else people = 0; if (people <= 0 || windspeed == 7) { register struct ship *s; struct ship *bestship; float net, best = 0.0; foreachship(s) { if (*s->file->captain) continue; net = (float)s->file->points / s->specs->pts; if (net > best) { best = net; bestship = s; } } if (best > 0.0) { char *p = getenv("WOTD"); if (p == 0) p = "Driver"; if (islower(*p)) *p = toupper(*p); strncpy(bestship->file->captain, p, sizeof bestship->file->captain); bestship->file->captain [sizeof bestship->file->captain - 1] = 0; log(bestship); } sync_close(1); exit(0); } Write(W_TURN, SHIP(0), 0, turn, 0, 0, 0); if (turn % 7 == 0) { if (die() >= cc->windchange || !windspeed) { switch (die()) { case 1: winddir = 1; break; case 2: break; case 3: winddir++; break; case 4: winddir--; break; case 5: winddir += 2; break; case 6: winddir -= 2; break; } if (winddir > 8) winddir -= 8; if (winddir < 1) winddir += 8; if (windspeed) switch (die()) { case 1: case 2: windspeed--; break; case 5: case 6: windspeed++; break; } else windspeed++; Write(W_WIND, SHIP(0), 0, winddir, windspeed, 0, 0); } } } /*ARGSUSED*/ /*VARARGS2*/ Signal(fmt, ship, a, b, c) char *fmt; struct ship *ship; { } SHAR_EOF if test 11241 -ne "`wc -c sail/driver1.c`" then echo shar: error transmitting sail/driver1.c '(should have been 11241 characters)' fi cat << \SHAR_EOF > sail/driver2.c #ifndef lint static char *sccsid = "@(#)driver2.c 2.6 84/04/28"; #endif #include "driver.h" #define couldwin(f,t) (f->specs->crew2 > t->specs->crew2 * 1.5) thinkofgrapples() { register struct ship *sp, *sq; char friendly; foreachship(sp) { if (sp->file->captain[0] || sp->file->dir == 0) continue; foreachship(sq) { friendly = sp->nationality == capship(sq)->nationality; if (!friendly) { if (sp->file->struck || sp->file->captured != 0) continue; if (range(sp, sq) != 1) continue; if (grappled2(sp, sq)) if (toughmelee(sp, sq, 0, 0)) ungrap(sp, sq); else grap(sp, sq); else if (couldwin(sp, sq)) { grap(sp, sq); sp->file->loadwith = L_GRAPE; } } else ungrap(sp, sq); } } } checkup() { register struct ship *sp, *sq; register char explode, sink; foreachship(sp) { if (sp->file->dir == 0) continue; explode = sp->file->explode; sink = sp->file->sink; if (explode != 1 && sink != 1) continue; if (die() < 5) continue; Write(sink == 1 ? W_SINK : W_EXPLODE, sp, 0, 2, 0, 0, 0); Write(W_DIR, sp, 0, 0, 0, 0, 0); if (snagged(sp)) foreachship(sq) cleansnag(sp, sq, 1); if (sink != 1) { makesignal(sp, "exploding!", (struct ship *)0); foreachship(sq) { if (sp != sq && sq->file->dir && range(sp, sq) < 4) table(RIGGING, L_EXPLODE, sp->specs->guns/13, sq, sp, 6); } } else makesignal(sp, "sinking!", (struct ship *)0); } } prizecheck() { register struct ship *sp; foreachship(sp) { if (sp->file->captured == 0) continue; if (sp->file->struck || sp->file->dir == 0) continue; if (sp->specs->crew1 + sp->specs->crew2 + sp->specs->crew3 > sp->file->pcrew * 6) { Write(W_SIGNAL, sp, 1, (int)"prize crew overthrown", 0, 0, 0); Write(W_POINTS, sp->file->captured, 0, sp->file->captured->file->points - 2 * sp->specs->pts, 0, 0, 0); Write(W_CAPTURED, sp, 0, -1, 0, 0, 0); } } } strend(str) char *str; { register char *p; for (p = str; *p; p++) ; return p == str ? 0 : p[-1]; } closeon(from, to, command, ta, ma, af) register struct ship *from, *to; char command[]; int ma, ta, af; { int high; char temp[10]; temp[0] = command[0] = '\0'; high = -30000; try(command, temp, ma, ta, af, ma, from->file->dir, from, to, &high, 0); } int dtab[] = {0,1,1,2,3,4,4,5}; /* diagonal distances in x==y */ score(movement, ship, to, onlytemp) char movement[]; register struct ship *ship, *to; char onlytemp; { char drift; int row, col, dir, total, ran; register struct File *fp = ship->file; if ((dir = fp->dir) == 0) return 0; row = fp->row; col = fp->col; drift = fp->drift; move(movement, ship, &fp->dir, &fp->row, &fp->col, &drift); if (!*movement) (void) strcpy(movement, "d"); ran = range(ship, to); total = -50 * ran; if (ran < 4 && gunsbear(ship, to)) total += 60; if ((ran = portside(ship, to, 1) - fp->dir) == 4 || ran == -4) total = -30000; if (!onlytemp) { fp->row = row; fp->col = col; fp->dir = dir; } return total; } move(p, ship, dir, row, col, drift) register char *p; register struct ship *ship; register char *dir; register short *row, *col; register char *drift; { int dist; char moved = 0; for (; *p; p++) { switch (*p) { case 'r': if (++*dir == 9) *dir = 1; break; case 'l': if (--*dir == 0) *dir = 8; break; case '1': case '2': case '3': case '4': case '5': case '6': case '7': moved++; if (*dir % 2 == 0) dist = dtab[*p - '0']; else dist = *p - '0'; *row -= dr[*dir] * dist; *col -= dc[*dir] * dist; break; } } if (!moved) { if (windspeed != 0 && ++*drift > 2) { if (ship->specs->class >= 3 && !snagged(ship) || (turn & 1) == 0) { *row -= dr[winddir]; *col -= dc[winddir]; } } } else *drift = 0; } try(command, temp, ma, ta, af, vma, dir, f, t, high, rakeme) register struct ship *f, *t; int ma, ta, af, *high, rakeme; char command[], temp[]; { register int new, n; char st[4]; #define rakeyou (gunsbear(f, t) && !gunsbear(t, f)) if ((n = strend(temp)) < '1' || n > '9') for (n = 1; vma - n >= 0; n++) { (void) sprintf(st, "%d", n); (void) strcat(temp, st); new = score(temp, f, t, rakeme); if (new > *high && (!rakeme || rakeyou)) { *high = new; (void) strcpy(command, temp); } try(command, temp, ma-n, ta, af, vma-n, dir, f, t, high, rakeme); rmend(temp); } if (ma > 0 && ta > 0 && (n = strend(temp)) != 'l' && n != 'r' || !strlen(temp)) { (void) strcat(temp, "r"); new = score(temp, f, t, rakeme); if (new > *high && (!rakeme || gunsbear(f, t) && !gunsbear(t, f))) { *high = new; (void) strcpy(command, temp); } try(command, temp, ma-1, ta-1, af, min(ma-1, maxmove(f, (dir == 8 ? 1 : dir+1), 0)), (dir == 8 ? 1 : dir+1),f,t,high,rakeme); rmend(temp); } if ((ma > 0 && ta > 0 && (n = strend(temp)) != 'l' && n != 'r') || !strlen(temp)){ (void) strcat(temp, "l"); new = score(temp, f, t, rakeme); if (new > *high && (!rakeme || (gunsbear(f, t) && !gunsbear(t, f)))){ *high = new; (void) strcpy(command, temp); } try(command, temp, ma-1, ta-1, af, (min(ma-1,maxmove(f, (dir-1 ? dir-1 : 8), 0))), (dir-1 ? dir -1 : 8), f, t, high, rakeme); rmend(temp); } } rmend(str) char *str; { register char *p; for (p = str; *p; p++) ; if (p != str) *--p = 0; } SHAR_EOF if test 5363 -ne "`wc -c sail/driver2.c`" then echo shar: error transmitting sail/driver2.c '(should have been 5363 characters)' fi cat << \SHAR_EOF > sail/driver3.c #ifndef lint static char *sccsid = "@(#)driver3.c 2.6 84/04/28"; #endif #include "driver.h" moveall() /* move all comp ships */ { register struct ship *sp, *sq; /* r11, r10 */ register int n; /* r9 */ register int k, l; /* r8, r7 */ int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP]; char moved[NSHIP]; /* * first try to create moves for OUR ships */ foreachship(sp) { struct ship *closest; int ma, ta; char af; if (sp->file->captain[0] || sp->file->dir == 0) continue; if (!sp->file->struck && windspeed && !snagged(sp) && sp->specs->crew3) { ta = maxturns(sp, &af); ma = maxmove(sp, sp->file->dir, 0); closest = closestenemy(sp, 0, 0); if (closest == 0) *sp->file->movebuf = '\0'; else closeon(sp, closest, sp->file->movebuf, ta, ma, af); } else *sp->file->movebuf = '\0'; } /* * Then execute the moves for ALL ships (dead ones too), * checking for collisions and snags at each step. * The old positions are saved in row[], col[], dir[]. * At the end, we compare and write out the changes. */ n = 0; foreachship(sp) { if (snagged(sp)) (void) strcpy(sp->file->movebuf, "d"); else if (*sp->file->movebuf != 'd') (void) strcat(sp->file->movebuf, "d"); row[n] = sp->file->row; col[n] = sp->file->col; dir[n] = sp->file->dir; drift[n] = sp->file->drift; moved[n] = 0; n++; } /* * Now resolve collisions. * This is the tough part. */ for (k = 0; stillmoving(k); k++) { /* * Step once. * And propagate the nulls at the end of sp->file->movebuf. */ n = 0; foreachship(sp) { if (!sp->file->movebuf[k]) sp->file->movebuf[k+1] = '\0'; else if (sp->file->dir) step(sp->file->movebuf[k], sp, &moved[n]); n++; } /* * The real stuff. */ n = 0; foreachship(sp) { if (sp->file->dir == 0 || isolated(sp)) goto cont1; l = 0; foreachship(sq) { char snap = 0; if (sp == sq) goto cont2; if (sq->file->dir == 0) goto cont2; if (!push(sp, sq)) goto cont2; if (snagged2(sp, sq) && range(sp, sq) > 1) snap++; if (!range(sp, sq) && !fouled2(sp, sq)) { makesignal(sp, "collision with %s (%c%c)", sq); if (die() < 4) { makesignal(sp, "fouled with %s (%c%c)", sq); Write(W_FOUL, sp, 0, l, 0, 0, 0); Write(W_FOUL, sq, 0, n, 0, 0, 0); } snap++; } if (snap) { sp->file->movebuf[k + 1] = 0; sq->file->movebuf[k + 1] = 0; sq->file->row = sp->file->row - 1; if (sp->file->dir == 1 || sp->file->dir == 5) sq->file->col = sp->file->col - 1; else sq->file->col = sp->file->col; sq->file->dir = sp->file->dir; } cont2: l++; } cont1: n++; } } /* * Clear old moves. And write out new pos. */ n = 0; foreachship(sp) { if (sp->file->dir != 0) { *sp->file->movebuf = 0; if (row[n] != sp->file->row) Write(W_ROW, sp, 0, sp->file->row, 0, 0, 0); if (col[n] != sp->file->col) Write(W_COL, sp, 0, sp->file->col, 0, 0, 0); if (dir[n] != sp->file->dir) Write(W_DIR, sp, 0, sp->file->dir, 0, 0, 0); if (drift[n] != sp->file->drift) Write(W_DRIFT, sp, 0, sp->file->drift, 0, 0, 0); } n++; } } stillmoving(k) register int k; { register struct ship *sp; foreachship(sp) if (sp->file->movebuf[k]) return 1; return 0; } isolated(ship) register struct ship *ship; { register struct ship *sp; foreachship(sp) { if (ship != sp && range(ship, sp) <= 10) return 0; } return 1; } push(from, to) register struct ship *from, *to; { register int bs, sb; sb = to->specs->guns; bs = from->specs->guns; if (sb > bs) return 1; if (sb < bs) return 0; return from < to; } step(com, sp, moved) char com; register struct ship *sp; char *moved; { register int dist; switch (com) { case 'r': if (++sp->file->dir == 9) sp->file->dir = 1; break; case 'l': if (--sp->file->dir == 0) sp->file->dir = 8; break; case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': if (sp->file->dir % 2 == 0) dist = dtab[com - '0']; else dist = com - '0'; sp->file->row -= dr[sp->file->dir] * dist; sp->file->col -= dc[sp->file->dir] * dist; *moved = 1; break; case 'b': break; case 'd': if (!*moved) { if (windspeed != 0 && ++sp->file->drift > 2 && (sp->specs->class >= 3 && !snagged(sp) || (turn & 1) == 0)) { sp->file->row -= dr[winddir]; sp->file->col -= dc[winddir]; } } else sp->file->drift = 0; break; } } sendbp(from, to, sections, isdefense) register struct ship *from, *to; int sections; char isdefense; { int n; register struct BP *bp; bp = isdefense ? from->file->DBP : from->file->OBP; for (n = 0; n < NBP && bp[n].turnsent; n++) ; if (n < NBP && sections) { Write(isdefense ? W_DBP : W_OBP, from, 0, n, turn, to->file->index, sections); if (isdefense) makesignal(from, "repelling boarders", (struct ship *)0); else makesignal(from, "boarding the %s (%c%c)", to); } } toughmelee(ship, to, isdefense, count) register struct ship *ship, *to; int isdefense, count; { register struct BP *bp; register obp = 0; int n, OBP = 0, DBP = 0, dbp = 0; int qual; qual = ship->specs->qual; bp = isdefense ? ship->file->DBP : ship->file->OBP; for (n = 0; n < NBP; n++, bp++) { if (bp->turnsent && (to == bp->toship || isdefense)) { obp += bp->mensent / 100 ? ship->specs->crew1 * qual : 0; obp += (bp->mensent % 100)/10 ? ship->specs->crew2 * qual : 0; obp += bp->mensent % 10 ? ship->specs->crew3 * qual : 0; } } if (count || isdefense) return obp; OBP = toughmelee(to, ship, 0, count + 1); dbp = toughmelee(ship, to, 1, count + 1); DBP = toughmelee(to, ship, 1, count + 1); if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10) return 1; else return 0; } reload() { register struct ship *sp; foreachship(sp) { sp->file->loadwith = 0; } } checksails() { register struct ship *sp; register int rig, full; struct ship *close; foreachship(sp) { if (sp->file->captain[0] != 0) continue; rig = sp->specs->rig1; if (windspeed == 6 || windspeed == 5 && sp->specs->class > 4) rig = 0; if (rig && sp->specs->crew3) { close = closestenemy(sp, 0, 0); if (close != 0) { if (range(sp, close) > 9) full = 1; else full = 0; } else full = 0; } else full = 0; if ((sp->file->FS != 0) != full) Write(W_FS, sp, 0, full, 0, 0, 0); } } SHAR_EOF if test 6529 -ne "`wc -c sail/driver3.c`" then echo shar: error transmitting sail/driver3.c '(should have been 6529 characters)' fi # End of shell archive exit 0