wws@whuxlm.UUCP (Stoll W William) (08/31/85)
A few days ago I posted some suggestions for search to make it easier for people with hack mentalities. Well, I had some time today and made the changes. For a list of what you get if you fix the makefile to include the -DHACK option, see the comment at the beginning of the Makefile. Maybe tomorrow I'll make it work under SVR2... :-). Bill Stoll, ..!whuxlm!wws P.S. How do you lock onto other ships without colliding first? --- sorry I don't have the fancy file-updating stuff. --- *** diff of original Makefile with HACKed Makefile *** 6a7,16 > # If you don't want the following changes, take out the flag -DHACK > # 1) either hack/rogue direction keys or keypad may be used > # 2) 'h' (homing cmd) replaced by 'H' or 'p' > # 3) Either '.' or '0' will phaser > # 4) 'b' (broadcast) replaced by 'B' > # 5) 'j' (join group) replaced by 'J' > # 6) 'l' (list players in group) replaced by 'L' > # 7) 'n' (nuke) replaced by ' ' (spacebar) > # 8) upward velocity (and position) is positive instead of negative. > # 17c27 < OPTIONS=-DINET -DLIBDIR=\"${LIBDIR} --- > OPTIONS=-DINET -DHACK -DLIBDIR=\"${LIBDIR} 45c55 < install -s -o ${ROOT} -g ${GROUP} -m 6751 searchd /etc/searchd --- > install -s -o ${ROOT} -g ${GROUP} -m 6751 searchd ${ETCDIR}/searchd *** diff of original cmds1.c with HACKed cmds1.c *** 56a57,85 > #ifdef HACK > /* allow either way of moving (in hack mode) */ > switch (where) { > case NOHACK: > where = NO; > break; > case NEHACK: > where = NE; > break; > case EAHACK: > where = EA; > break; > case SEHACK: > where = SE; > break; > case SOHACK: > where = SO; > break; > case SWHACK: > where = SW; > break; > case WEHACK: > where = WE; > break; > case NWHACK: > where = NW; > break; > } > #endif 183a213 > #ifdef HACK 184a215,223 > put(p, "%d %d", val->u_alien.cx, 0 - val->u_alien.cy); > else if (isplayer(val)) > put(p, "%d %d", val->u_player.curx, 0 - val->u_player.cury); > else if (isbase(val)) > put(p, "%d %d", val->u_sbase.xpos, 0 - val->u_sbase.ypos); > else > put(p, "%d %d", val->u_torps.torx, 0 - val->u_torps.tory); > #else > if (isalien(val)) 191a231 > #endif *** diff of original cmds2.c with HACKed cmds2.c *** 53a54,82 > #ifdef HACK > /* allow either way of moving (in hack mode) */ > switch (c) { > case NOHACK: > c = NO; > break; > case NEHACK: > c = NE; > break; > case EAHACK: > c = EA; > break; > case SEHACK: > c = SE; > break; > case SOHACK: > c = SO; > break; > case SWHACK: > c = SW; > break; > case WEHACK: > c = WE; > break; > case NWHACK: > c = NW; > break; > } > #endif *** diff of original defines.h with HACKed defines.h *** 88a89,99 > * Input directional keyboard defs used in hack-movement mode > */ > #define NOHACK 'k' > #define NEHACK 'u' > #define EAHACK 'l' > #define SEHACK 'n' > #define SOHACK 'j' > #define SWHACK 'b' > #define WEHACK 'h' > #define NWHACK 'y' > /* *** diff of original main.c with HACKed main.c *** 294a295,299 > #ifdef HACK > case 'p': /* position (quicker than > using shift key) */ > case 'H': /* home */ > #else 295a301 > #endif 309a316,318 > #ifdef HACK > case ' ': /* spacebar replaces nuke */ > #else 310a320 > #endif 312a323,325 > #ifdef HACK > case 'J': /* join */ > #else 313a327 > #endif 318a333,334 > case 'B': /* broadcast */ > #ifndef HACK 319a336 > #endif 357a375,377 > #ifdef HACK > case 'L': /* list */ > #else 358a379 > #endif 363a385,387 > #ifdef HACK > case '.': /* phaser */ > #endif 398a423,425 > #ifdef HACK > cput(VLDATA, p, "%d %d", p->offx, 0 - p->offy); > #else 399a427 > #endif 415a444,446 > #ifdef HACK > case 'J': /* join */ > #else 416a448 > #endif 418a451,453 > #ifdef HACK > case 'B': /* broadcast */ > #else 419a455 > #endif 424c460,464 < case 'h': --- > #ifdef HACK > case 'H': /* home */ > #else > case 'h': > #endif 428a469,471 > #ifdef HACK > case ' ': /* spacebar replaces nuke */ > #else 429a473 > #endif 442a487,515 > #ifdef HACK > /* allow either way of moving (in hack mode) */ > switch (c) { > case NOHACK: > c = NO; > break; > case NEHACK: > c = NE; > break; > case EAHACK: > c = EA; > break; > case SEHACK: > c = SE; > break; > case SOHACK: > c = SO; > break; > case SWHACK: > c = SW; > break; > case WEHACK: > c = WE; > break; > case NWHACK: > c = NW; > break; > } > #endif 477a551,553 > #ifdef HACK > cput(VLDATA, p, "%d %d", p->offx, 0 - p->offy); > #else 478a555 > #endif 744a822,824 > #ifdef HACK > cput(POS2DATA, p, "%d", 0 - p->cury); > #else 745a826 > #endif
lars@myab.UUCP (lars) (09/07/85)
In article <827@whuxlm.UUCP> wws@whuxlm.UUCP (Stoll W William) writes: >Maybe tomorrow I'll make it work under SVR2... :-). We ported search to SVR2.2 using messages. However, there seems to be a bug in the system regarding messages: The system hangs. Debug information yields that the number of messages on a queue doesn't correspond to the real number of messages in the queue. This happens very seldom, and sometimes only the message queue 'hangs'. If you know anything about this bug, or is interested in the game, please answer by mail. If a large enough number of requests for the games are recieved, I will post the source to the net. I will also summarize bug reports and fixes regarding message queues. -- ______________________________________________________ Lars Pensjo {decvax,philabs}!mcvax!enea!chalmers!myab!lars