peter@icom.UUCP (No Zipnicks are) (09/24/86)
After a long delay due to profession exigencies, here are the diffs for MS-DOS larn. Using context diffs vs. regular diff -c added greatly to the bulk of this posting, I hope it's worth it. Now that I'm back in town I can respond to question/calls about this. pk #! /bin/sh # This is a shell archive, meaning: # 1. Remove everything above the #! /bin/sh line. # 2. Save the resulting text in a file. # 3. Execute the file with /bin/sh (not csh) to create the files: # makefile # lnkit # README # fakepwd.c # fortune.c # monster.c # spells.c # tputs.c # tgoto.c # config.diff # data.diff # diag.diff # display.diff # global.diff # header.diff # main.diff # nap.diff # savelev.diff # signal.diff # store.diff # tok.diff # This archive created: Tue Sep 23 17:15:00 1986 export PATH; PATH=/bin:$PATH echo shar: extracting "'makefile'" '(3767 characters)' if test -f 'makefile' then echo shar: will not over-write existing file "'makefile'" else sed 's/^ X//' << \SHAR_EOF > 'makefile' X# Configuration options X# LARNHOME is the directory where the larn data files will be installed. X# BINDIR is the directory where the larn binary will be installed. X XLARNHOME=. XBINDIR =/bin X X X# -ltermlib may need to be changed to -ltermcap on some systems XTERMLIB= -ltermcap X X# Available compile time options: X# WIZID=xxx - this is the userid (or playerid) of the wizard. Default is X# zero (superuser), which disables all wizard functions. X# Players must have this userid (or playerid) in order to X# become the non-scoring wizard player. Definition of WIZID X# to non-zero will enable the special wizard debugging X# commands. For root to become wizard, use WIZID= -1. X# EXTRA - incorporates code to gather additional performance statistics X# TIMECHECK - incorporates code to disable play during working hours (8-5) X# SYSV - use system III/V (instead of V7) type ioctl calls X# BSD - use BSD specific features (mostly timer and signal stuff) X X# BSD4.1 - use BSD4.1 to avoid some 4.2 dependencies (must be used with X# BSD above; do not mix with SYSV) X# HIDEBYLINK - if defined, the program attempts to hide from ps X# DOCHECKPOINTS - if not defined, checkpoint files are periodically written X# by the larn process (no forking) if enabled in the .larnopts X# description file. Checkpointing is handy on an unreliable X# system, but takes CPU. Inclusion of DOCHECKPOINTS will cause X# fork()ing to perform the checkpoints (again if enabled in X# the .larnopts file). This usually avoids pauses in larn X# while the checkpointing is being done (on large machines). X# SAVEINHOME - put save files in users HOME instead of LARNHOME the as default X# VER - This is the version of the software, example: 12 X# SUBVER - This is the revision of the software, example: 1 X# FLUSHNO=# - Set the input queue excess flushing threshold (default 5) X# NOVARARGS - Define for systems that don't have varargs (a default varargs X# will be used). X# MACRORND - Define to use macro version of rnd() and rund() (fast & big) X# UIDSCORE - Define to use user id's to manage scoreboard. Leaving this out X# will cause player id's from the file ".playerids" to be used X# instead. (.playerids is created upon demand). Only one X# entry per id # is allowed in each scoreboard X# (winning & non-winning). X# VT100 - Compile for using vt100 family of terminals. Omission of this X# define will cause larn to use termcap, but it will be MUCH X# slower due to an extra layer of output interpretation. X# Also, only VT100 mode allows 2 different standout modes, X# inverse video, and bold video. And only in VT100 mode is X# the scrolling region of the terminal used (much nicer than X# insert/delete line sequences to simulate it, if VT100 is X# omitted). X# NONAP - This causes napms() to return immediately instead of delaying X# n milliseconds. This define may be needed on some systems X# if the nap stuff does not work correctly (possible hang). X# nap() is primarilly used to delay for effect when casting X# missile type spells. X# X XOPTIONS = -DSYSV -DVER=12 -DSUBVER=0 -DNONAP -DWIZID=-1 -DEXTRA -J -Ml X# End of configurable make options X######################################################################## X# XOBJS= main.obj object.obj create.obj tok.obj display.obj global.obj data.obj io.obj monster.obj\ X store.obj diag.obj help.obj config.obj nap.obj bill.obj scores.obj signal.obj moreobj.obj\ X movem.obj regen.obj fortune.obj savelev.obj fakepwd.obj spells.obj X XDOTFILES= larn.hlp larnmaze larnopts lfortune X XCFLAGS= $(OPTIONS) Xlarn: larn12.exe Xlarn12.exe: $(OBJS) X link @lnkit X Xall: larn X X$(OBJS): header.h X SHAR_EOF if test 3767 -ne "`wc -c < 'makefile'`" then echo shar: error transmitting "'makefile'" '(should have been 3767 characters)' fi fi # end of overwriting check echo shar: extracting "'lnkit'" '(414 characters)' if test -f 'lnkit' then echo shar: will not over-write existing file "'lnkit'" else sed 's/^ X//' << \SHAR_EOF > 'lnkit' XCONFIG+DISPLAY+IO+global+fortune+ XMAIN+MOREOBJ+MOVEM+REGEN+SAVELEV+nap+ XDATA+TOK+SIGNAL+FAKEpwd+monster+(object)+(create)+(spells)+ X(BILL+STORE+HELP)+(DIAG+scores)/noi/map/stack:5000 Xlarn12 XLarn12 X\lib\termlibl; X X XBILL XCONFIG XCREATE XDATA XDIAG XDISPLAY XFAKEPWD XFORTUNE XGLOBAL XHELP XIO XMAIN XMONSTER XMOREOBJ XMOVEM XNAP XOBJECT XREGEN XSAVELEV XSCORES XSIGNAL XSTORE XTEST XTOK X SHAR_EOF if test 414 -ne "`wc -c < 'lnkit'`" then echo shar: error transmitting "'lnkit'" '(should have been 414 characters)' fi fi # end of overwriting check echo shar: extracting "'README'" '(4067 characters)' if test -f 'README' then echo shar: will not over-write existing file "'README'" else sed 's/^ X//' << \SHAR_EOF > 'README' X Ok, folks this is the larn port for MS-DOS. My apologies for the X delay - Work (as in being out of town) has interfered greatly with X getting this product into a shipped form. These are diffs for X Microsoft C, V4.0. If you have a resonably UNIX-compatable C compiler X that supports "huge" model, you can get it to compile on this also. X XDistribution Notes: X X1. Diff files. X X These have been produced with the "diffc" utility that has been X shipped on the net. Apply these files to the original UNIX source X shipped on the net with the "patch" utility that has been distributed X on the net. X List of files: X config.diff X data.diff X diag.diff X display.diff X global.diff X header.diff X main.diff X savelev.diff X signal.diff X store.diff X tok.diff X X2. New Files. X X I have included a new makefile, a link command file (lnkit), source X for UNIX compatability routines, and source for 2 badly hacked X original source files. The makefile should work with the make utility X shipped with MSC - you may have to change it for your particular X make/compiler. I have also include 2 code fragments from termcap X (tputs and tgoto), which came from a public domain version of the X ex/vi editor. X X List of new files: X X makefile X lnkit X README X fakepwd.c (Unix compatability for ms-dos) X fortune.c X monster.c X spells.c (spell code hacked out of monster) X tputs.c (from termcap) X tgoto.c (from termcap) X X3. Compiling X X You may find that some include files in the game source are not X present in the Microsoft distribution. In this case you need to bring X over the include files from a unix system, or hack out references to X the included files. I chose the former alternative some 2 years ago X when I bought my AT, with the reasoning that it was easier to humor X the compiler that do remove the code. Unfortunately, what started out X as a bit of inspired laziness grew into a mania, as my DOS machine has X evolved to a highly bastardized (and unix compatable) environment. I X have NOT attempted to compile this code with a stock MSC distribution. X I have included all *CODE* to make the thing run on a stock ms-dos. X To keep the your particular compiler happy, you are on your own.... X X4. Running X X I am using termcap routines to generate ansi crt escape sequences. You X will need ansi.sys to run the program. The code as distributed will X run on a 512K machine, and maybe can use less memory (again, I can't X get my hands on a machine with less than 512K, so I don't know how X small it can be.) The program uses overlays, with the whole idea being X the best trade-off between size and disk access. You make fiddle with X the overlays to suit your particular requirements. I have not made a X detailed analysis of what calls what, this is a good starting point if X you need to shoehorn this into a small machine. If you are running a X non-pc, non-unix 8086 box, change the escape sequences in header.h and X io.c to suit your particular hardware. Since I am using no fancyness X whatsoever, it also should run on anything that runs ms-dos. X X5. Bugs (*SIGH*) X X There are 2 that I know of. The first is "phantom" items that show up X in the inventory. This one is sporadic, and i believe is trigged X somewhere in the object-handling code (object.c). I jus't haven't X found it yet. There is also a null pointer dereference somewhere... X sometime the program you run after the game will crash and burn. No X 2. is going to be tough to find... but let's hope we do. If somebody X out there has a 8086 ICE, you're just the man to do the job. X X X6. Binaries X X The complete source fits on 1 360K disk. Ditto with a complete X run-time disk. SOOO. if you want both, send 2(360K) or 1(1.2MB) X disk(s) and a SASE to: X X Peter Kerrigan X ICOM Systems X 3415 N. Kennicott Ave. X Arlington Hts, IL, 60004, USA. X +1 312 506 1444 X X Net: peter@icom.uucp or ..!ihnp4!icom!peter SHAR_EOF if test 4067 -ne "`wc -c < 'README'`" then echo shar: error transmitting "'README'" '(should have been 4067 characters)' fi fi # end of overwriting check echo shar: extracting "'fakepwd.c'" '(1052 characters)' if test -f 'fakepwd.c' then echo shar: will not over-write existing file "'fakepwd.c'" else sed 's/^ X//' << \SHAR_EOF > 'fakepwd.c' X#include <pwd.h> X Xstatic struct passwd fake = { X "root", X "Baldnessxxx", X 0, X 0, X "old", X "The Big Guy", X "0000-Godlike", X "/", X "/command" X}; X Xstatic struct comment hey = { X "Bald", X "Hello", X "00000", X "Gag!" X}; X Xstatic int huh = 1; X Xstruct passwd *getpwent() X{ X if (huh) { X huh = 0; X return(&fake); X } X else return ((struct passwd *) 0); X} X Xstruct passwd *getpwuid(uid) Xint uid; X{ X if (uid == 0) { X return(&fake); X } X else return ((struct passwd *) 0); X} X Xstruct passwd *getpwnam(name) Xchar *name; X{ X if (strcmp(fake.pw_name, name) == 0) X return(&fake); X else return((struct passwd *) 0); X} X Xvoid setpwent() X{ X huh =1; X} X Xvoid endpwent() X{ X huh = 1; X} X Xint getuid() X{ X return(0); X} X Xint getgid() X{ X return(0); X} X Xint geteuid() X{ X return(0); X} X Xchar *getlogin() X{ X return(fake.pw_name); X} X Xint ioctl() X{ X return(0); X} X Xint times() X{ X return(0); X} X Xint sleep() X{ X return(0); X} X Xint fork() X{ X return(-1); X} X Xint wait() X{ X return(0); X} X Xint kill() X{ X return(0); X} X SHAR_EOF if test 1052 -ne "`wc -c < 'fakepwd.c'`" then echo shar: error transmitting "'fakepwd.c'" '(should have been 1052 characters)' fi fi # end of overwriting check echo shar: extracting "'fortune.c'" '(1400 characters)' if test -f 'fortune.c' then echo shar: will not over-write existing file "'fortune.c'" else sed 's/^ X//' << \SHAR_EOF > 'fortune.c' X/* fortune.c Larn is copyrighted 1986 by Noah Morgan. */ X#include <sys/types.h> X#include <sys/stat.h> X X#ifndef BSD4.1 X#include <fcntl.h> X#else BSD4.1 X#define O_RDONLY 0 X#endif BSD4.1 X X#include "header.h" X#define DSIZ 120 X/* X * function to return a random fortune from the fortune file X */ Xstatic char *base=0; /* pointer to the fortune text */ Xstatic char **flines=0; /* array of pointers to each fortune */ Xstatic int fd = 0; /* always true if we have load the fortune info */ Xstatic int nlines=0; /* # lines in fortune database */ Xstatic char domex[DSIZ]; /* a line holding a fortune */ Xchar *strchr(); Xchar *fortune(file) X char *file; X { X register char *p; X register int lines,tmp; X struct stat stat; X if (1) X { X if ((fd=open(file,O_RDONLY|O_BINARY)) < 0) /* open the file */ X return(0); /* can't find file */ X X /* find out how big fortune file is and get memory for it */ X stat.st_size = 16384; X if ((fstat(fd,&stat) < 0)) X { X close(fd); fd= -1; return(0); /* can't stat file */ X } X X /* read in the entire fortune file */ X if (lseek(fd, (long) rund((int)stat.st_size), 0) < 0) X { close(fd); return(0); } X X if ((tmp = read(fd,domex,DSIZ)) < 0) X { X close(fd); fd= -1; return(0); /* can't read file */ X } X close(fd); base[DSIZ-1]=0; /* final NULL termination */ X X base = strchr(domex,'\n'); X base++; X p = strchr(base, '\r'); X *(++p) = '\0'; X return(base); X } X} X SHAR_EOF if test 1400 -ne "`wc -c < 'fortune.c'`" then echo shar: error transmitting "'fortune.c'" '(should have been 1400 characters)' fi fi # end of overwriting check echo shar: extracting "'monster.c'" '(25032 characters)' if test -f 'monster.c' then echo shar: will not over-write existing file "'monster.c'" else sed 's/^ X//' << \SHAR_EOF > 'monster.c' X/* X * monster.c Larn is copyrighted 1986 by Noah Morgan. X * X * This file contains the following functions: X * ---------------------------------------------------------------------------- X * X * createmonster(monstno) Function to create a monster next to the player X * int monstno; X * X * int cgood(x,y,itm,monst) Function to check location for emptiness X * int x,y,itm,monst; X * X * createitem(it,arg) Routine to place an item next to the player X * int it,arg; X * X * cast() Subroutine called by parse to cast a spell for the user X * X * speldamage(x) Function to perform spell functions cast by the player X * int x; X * X * loseint() Routine to decrement your int (intelligence) if > 3 X * X * isconfuse() Routine to check to see if player is confused X * X * nospell(x,monst) Routine to return 1 if a spell doesn't affect a monster X * int x,monst; X * X * fullhit(xx) Function to return full damage against a monst (aka web) X * int xx; X * X * direct(spnum,dam,str,arg) Routine to direct spell damage 1 square in 1 dir X * int spnum,dam,arg; X * char *str; X * X * godirect(spnum,dam,str,delay,cshow) Function to perform missile attacks X * int spnum,dam,delay; X * char *str,cshow; X * X * ifblind(x,y) Routine to put "monster" or the monster name into lastmosnt X * int x,y; X * X * tdirect(spnum) Routine to teleport away a monster X * int spnum; X * X * omnidirect(sp,dam,str) Routine to damage all monsters 1 square from player X * int sp,dam; X * char *str; X * X * dirsub(x,y) Routine to ask for direction, then modify x,y for it X * int *x,*y; X * X * vxy(x,y) Routine to verify/fix (*x,*y) for being within bounds X * int *x,*y; X * X * dirpoly(spnum) Routine to ask for a direction and polymorph a monst X * int spnum; X * X * hitmonster(x,y) Function to hit a monster at the designated coordinates X * int x,y; X * X * hitm(x,y,amt) Function to just hit a monster at a given coordinates X * int x,y,amt; X * X * hitplayer(x,y) Function for the monster to hit the player from (x,y) X * int x,y; X * X * dropsomething(monst) Function to create an object when a monster dies X * int monst; X * X * dropgold(amount) Function to drop some gold around player X * int amount; X * X * something(level) Function to create a random item around player X * int level; X * X * newobject(lev,i) Routine to return a randomly selected new object X * int lev,*i; X * X * spattack(atckno,xx,yy) Function to process special attacks from monsters X * int atckno,xx,yy; X * X * checkloss(x) Routine to subtract hp from user and flag bottomline display X * int x; X * X * annihilate() Routine to annihilate monsters around player, playerx,playery X * X * newsphere(x,y,dir,lifetime) Function to create a new sphere of annihilation X * int x,y,dir,lifetime; X * X * rmsphere(x,y) Function to delete a sphere of annihilation from list X * int x,y; X * X * sphboom(x,y) Function to perform the effects of a sphere detonation X * int x,y; X * X * genmonst() Function to ask for monster and genocide from game X * X */ X#include "header.h" X X/* X * createmonster(monstno) Function to create a monster next to the player X * int monstno; X * X * Enter with the monster number (1 to MAXMONST+8) X * Returns no value. X */ Xcreatemonster(mon) X int mon; X { X register int x,y,k,i; X if (mon<1 || mon>MAXMONST+8) /* check for monster number out of bounds */ X { X beep(); lprintf("\ncan't createmonst(%d)\n",(long)mon); nap(3000); return; X } X while (monster[mon].genocided && mon<MAXMONST) mon++; /* genocided? */ X for (k=rnd(8), i= -8; i<0; i++,k++) /* choose direction, then try all */ X { X if (k>8) k=1; /* wraparound the diroff arrays */ X x = playerx + diroffx[k]; y = playery + diroffy[k]; X if (cgood(x,y,0,1)) /* if we can create here */ X { X mitem[x][y] = mon; X hitp[x][y] = monster[mon].hitpoints; X stealth[x][y]=know[x][y]=0; X switch(mon) X { X case ROTHE: case POLTERGEIST: case VAMPIRE: stealth[x][y]=1; X }; X return; X } X } X } X X/* X * int cgood(x,y,itm,monst) Function to check location for emptiness X * int x,y,itm,monst; X * X * Routine to return TRUE if a location does not have itm or monst there X * returns FALSE (0) otherwise X * Enter with itm or monst TRUE or FALSE if checking it X * Example: if itm==TRUE check for no item at this location X * if monst==TRUE check for no monster at this location X * This routine will return FALSE if at a wall or the dungeon exit on level 1 X */ Xint cgood(x,y,itm,monst) X register int x,y; X int itm,monst; X { X if ((y>=0) && (y<=MAXY-1) && (x>=0) && (x<=MAXX-1)) /* within bounds? */ X if (item[x][y]!=OWALL) /* can't make anything on walls */ X if (itm==0 || (item[x][y]==0)) /* is it free of items? */ X if (monst==0 || (mitem[x][y]==0)) /* is it free of monsters? */ X if ((level!=1) || (x!=33) || (y!=MAXY-1)) /* not exit to level 1 */ X return(1); X return(0); X } X X/* X * createitem(it,arg) Routine to place an item next to the player X * int it,arg; X * X * Enter with the item number and its argument (iven[], ivenarg[]) X * Returns no value, thus we don't know about createitem() failures. X */ Xcreateitem(it,arg) X int it,arg; X { X register int x,y,k,i; X if (it >= MAXOBJ) return; /* no such object */ X for (k=rnd(8), i= -8; i<0; i++,k++) /* choose direction, then try all */ X { X if (k>8) k=1; /* wraparound the diroff arrays */ X x = playerx + diroffx[k]; y = playery + diroffy[k]; X if (cgood(x,y,1,0)) /* if we can create here */ X { X item[x][y] = it; know[x][y]=0; iarg[x][y]=arg; return; X } X } X } X X/* X * fullhit(xx) Function to return full damage against a monster (aka web) X * int xx; X * X * Function to return hp damage to monster due to a number of full hits X * Enter with the number of full hits being done X */ Xfullhit(xx) X int xx; X { X register int i; X if (xx<0 || xx>20) return(0); /* fullhits are out of range */ X if (c[LANCEDEATH]) return(10000); /* lance of death */ X i = xx * ((c[WCLASS]>>1)+c[STRENGTH]+c[STREXTRA]-c[HARDGAME]-12+c[MOREDAM]); X return( (i>=1) ? i : xx ); X } X X/* X * ifblind(x,y) Routine to put "monster" or the monster name into lastmosnt X * int x,y; X * X * Subroutine to copy the word "monster" into lastmonst if the player is blind X * Enter with the coordinates (x,y) of the monster X * Returns no value. X */ Xifblind(x,y) X int x,y; X { X char *p; X vxy(&x,&y); /* verify correct x,y coordinates */ X if (c[BLINDCOUNT]) { lastnum=279; p="monster"; } X else { lastnum=mitem[x][y]; p=monster[lastnum].name; } X strcpy(lastmonst,p); X } X X/* X * vxy(x,y) Routine to verify/fix coordinates for being within bounds X * int *x,*y; X * X * Function to verify x & y are within the bounds for a level X * If *x or *y is not within the absolute bounds for a level, fix them so that X * they are on the level. X * Returns TRUE if it was out of bounds, and the *x & *y in the calling X * routine are affected. X */ Xvxy(x,y) X int *x,*y; X { X int flag=0; X if (*x<0) { *x=0; flag++; } X if (*y<0) { *y=0; flag++; } X if (*x>=MAXX) { *x=MAXX-1; flag++; } X if (*y>=MAXY) { *y=MAXY-1; flag++; } X return(flag); X } X X/* X * hitmonster(x,y) Function to hit a monster at the designated coordinates X * int x,y; X * X * This routine is used for a bash & slash type attack on a monster X * Enter with the coordinates of the monster in (x,y). X * Returns no value. X */ Xhitmonster(x,y) X int x,y; X { X register int tmp,monst,damag,flag; X if (c[TIMESTOP]) return; /* not if time stopped */ X vxy(&x,&y); /* verify coordinates are within range */ X if ((monst = mitem[x][y]) == 0) return; X hit3flag=1; ifblind(x,y); X tmp = monster[monst].armorclass + c[LEVEL] + c[DEXTERITY] + c[WCLASS]/4 - 12; X cursors(); X if ((rnd(20) < tmp-c[HARDGAME]) || (rnd(71) < 5)) /* need at least random chance to hit */ X { X lprcat("\nYou hit"); flag=1; X damag = fullhit(1); X if (damag<9999) damag=rnd(damag)+1; X } X else X { X lprcat("\nYou missed"); flag=0; X } X lprcat(" the "); lprcat(lastmonst); X if (flag) /* if the monster was hit */ X if ((monst==RUSTMONSTER) || (monst==DISENCHANTRESS) || (monst==CUBE)) X if (c[WIELD]>0) X if (ivenarg[c[WIELD]] > -10) X { X lprintf("\nYour weapon is dulled by the %s",lastmonst); beep(); X --ivenarg[c[WIELD]]; X } X if (flag) hitm(x,y,damag); X if (monst == VAMPIRE) if (hitp[x][y]<25) { mitem[x][y]=BAT; know[x][y]=0; } X } X X/* X * hitm(x,y,amt) Function to just hit a monster at a given coordinates X * int x,y,amt; X * X * Returns the number of hitpoints the monster absorbed X * This routine is used to specifically damage a monster at a location (x,y) X * Called by hitmonster(x,y) X */ Xhitm(x,y,amt) X int x,y; X register amt; X { X register int monst; X int hpoints,amt2; X vxy(&x,&y); /* verify coordinates are within range */ X amt2 = amt; /* save initial damage so we can return it */ X monst = mitem[x][y]; X if (c[HALFDAM]) amt >>= 1; /* if half damage curse adjust damage points */ X if (amt<=0) amt2 = amt = 1; X lasthx=x; lasthy=y; X stealth[x][y]=1; /* make sure hitting monst breaks stealth condition */ X c[HOLDMONST]=0; /* hit a monster breaks hold monster spell */ X switch(monst) /* if a dragon and orb(s) of dragon slaying */ X { X case WHITEDRAGON: case REDDRAGON: case GREENDRAGON: X case BRONZEDRAGON: case PLATINUMDRAGON: case SILVERDRAGON: X amt *= 1+(c[SLAYING]<<1); break; X } X/* invincible monster fix is here */ X if (hitp[x][y] > monster[monst].hitpoints) X hitp[x][y] = monster[monst].hitpoints; X if ((hpoints = hitp[x][y]) <= amt) X { X#ifdef EXTRA X c[MONSTKILLED]++; X#endif X lprintf("\nThe %s died!",lastmonst); X raiseexperience((long)monster[monst].experience); X amt = monster[monst].gold; if (amt>0) dropgold(rnd(amt)+amt); X dropsomething(monst); disappear(x,y); bottomline(); X return(hpoints); X } X hitp[x][y] = hpoints-amt; return(amt2); X } X X/* X * hitplayer(x,y) Function for the monster to hit the player from (x,y) X * int x,y; X * X * Function for the monster to hit the player with monster at location x,y X * Returns nothing of value. X */ Xhitplayer(x,y) X int x,y; X { X register int dam,tmp,mster,bias; X vxy(&x,&y); /* verify coordinates are within range */ X lastnum = mster = mitem[x][y]; X/* spirit naga's and poltergeist's do nothing if scarab of negate spirit */ X if (c[NEGATESPIRIT] || c[SPIRITPRO]) if ((mster ==POLTERGEIST) || (mster ==SPIRITNAGA)) return; X/* if undead and cube of undead control */ X if (c[CUBEofUNDEAD] || c[UNDEADPRO]) if ((mster ==VAMPIRE) || (mster ==WRAITH) || (mster ==ZOMBIE)) return; X if ((know[x][y]&1) == 0) X { X know[x][y]=1; show1cell(x,y); X } X bias = (c[HARDGAME]) + 1; X hitflag = hit2flag = hit3flag = 1; X yrepcount=0; X cursors(); ifblind(x,y); X if (c[INVISIBILITY]) if (rnd(33)<20) X { X lprintf("\nThe %s misses wildly",lastmonst); return; X } X if (c[CHARMCOUNT]) if (rnd(30)+5*monster[mster].level-c[CHARISMA]<30) X { X lprintf("\nThe %s is awestruck at your magnificence!",lastmonst); X return; X } X if (mster==BAT) dam=1; X else X { X dam = monster[mster].damage; X dam += rnd((int)((dam<1)?1:dam)) + monster[mster].level; X } X tmp = 0; X if (monster[mster].attack>0) X if (((dam + bias + 8) > c[AC]) || (rnd((int)((c[AC]>0)?c[AC]:1))==1)) X { if (spattack(monster[mster].attack,x,y)) { flushall(); return; } X tmp = 1; bias -= 2; cursors(); } X if (((dam + bias) > c[AC]) || (rnd((int)((c[AC]>0)?c[AC]:1))==1)) X { X lprintf("\n The %s hit you ",lastmonst); tmp = 1; X if ((dam -= c[AC]) < 0) dam=0; X if (dam > 0) { losehp(dam); bottomhp(); flushall(); } X } X if (tmp == 0) lprintf("\n The %s missed ",lastmonst); X } X X/* X * dropsomething(monst) Function to create an object when a monster dies X * int monst; X * X * Function to create an object near the player when certain monsters are killed X * Enter with the monster number X * Returns nothing of value. X */ Xdropsomething(monst) X int monst; X { X switch(monst) X { X case ORC: case NYMPH: case ELF: case TROGLODYTE: X case TROLL: case ROTHE: case VIOLETFUNGI: X case PLATINUMDRAGON: case GNOMEKING: case REDDRAGON: X something(level); return; X X case LEPRECHAUN: if (rnd(101)>=75) creategem(); X if (rnd(5)==1) dropsomething(LEPRECHAUN); return; X } X } X X/* X * dropgold(amount) Function to drop some gold around player X * int amount; X * X * Enter with the number of gold pieces to drop X * Returns nothing of value. X */ Xdropgold(amount) X register int amount; X { X if (amount > 250) createitem(OMAXGOLD,amount/100); else createitem(OGOLDPILE,amount); X } X X/* X * something(level) Function to create a random item around player X * int level; X * X * Function to create an item from a designed probability around player X * Enter with the cave level on which something is to be dropped X * Returns nothing of value. X */ Xsomething(level) X int level; X { X register int j; X int i; X if (level<0 || level>MAXLEVEL+MAXVLEVEL) return; /* correct level? */ X if (rnd(101)<8) something(level); /* possibly more than one item */ X j = newobject(level,&i); createitem(j,i); X } X X/* X * newobject(lev,i) Routine to return a randomly selected new object X * int lev,*i; X * X * Routine to return a randomly selected object to be created X * Returns the object number created, and sets *i for its argument X * Enter with the cave level and a pointer to the items arg X */ Xstatic char nobjtab[] = { 0, OSCROLL, OSCROLL, OSCROLL, OSCROLL, OPOTION, X OPOTION, OPOTION, OPOTION, OGOLDPILE, OGOLDPILE, OGOLDPILE, OGOLDPILE, X OBOOK, OBOOK, OBOOK, OBOOK, ODAGGER, ODAGGER, ODAGGER, OLEATHER, OLEATHER, X OLEATHER, OREGENRING, OPROTRING, OENERGYRING, ODEXRING, OSTRRING, OSPEAR, X OBELT, ORING, OSTUDLEATHER, OSHIELD, OFLAIL, OCHAIN, O2SWORD, OPLATE, X OLONGSWORD }; X Xnewobject(lev,i) X register int lev,*i; X { X register int tmp=32,j; X if (level<0 || level>MAXLEVEL+MAXVLEVEL) return(0); /* correct level? */ X if (lev>6) tmp=37; else if (lev>4) tmp=35; X j = nobjtab[tmp=rnd(tmp)]; /* the object type */ X switch(tmp) X { X case 1: case 2: case 3: case 4: *i=newscroll(); break; X case 5: case 6: case 7: case 8: *i=newpotion(); break; X case 9: case 10: case 11: case 12: *i=rnd((lev+1)*10)+lev*10+10; break; X case 13: case 14: case 15: case 16: *i=lev; break; X case 17: case 18: case 19: if (!(*i=newdagger())) return(0); break; X case 20: case 21: case 22: if (!(*i=newleather())) return(0); break; X case 23: case 32: case 35: *i=rund(lev/3+1); break; X case 24: case 26: *i=rnd(lev/4+1); break; X case 25: *i=rund(lev/4+1); break; X case 27: *i=rnd(lev/2+1); break; X case 30: case 33: *i=rund(lev/2+1); break; X case 28: *i=rund(lev/3+1); if (*i==0) return(0); break; X case 29: case 31: *i=rund(lev/2+1); if (*i==0) return(0); break; X case 34: *i=newchain(); break; X case 36: *i=newplate(); break; X case 37: *i=newsword(); break; X } X return(j); X } X X/* X * spattack(atckno,xx,yy) Function to process special attacks from monsters X * int atckno,xx,yy; X * X * Enter with the special attack number, and the coordinates (xx,yy) X * of the monster that is special attacking X * Returns 1 if must do a show1cell(xx,yy) upon return, 0 otherwise X * X * atckno monster effect X * --------------------------------------------------- X * 0 none X * 1 rust monster eat armor X * 2 hell hound breathe light fire X * 3 dragon breathe fire X * 4 giant centipede weakening sing X * 5 white dragon cold breath X * 6 wraith drain level X * 7 waterlord water gusher X * 8 leprechaun steal gold X * 9 disenchantress disenchant weapon or armor X * 10 ice lizard hits with barbed tail X * 11 umber hulk confusion X * 12 spirit naga cast spells taken from special attacks X * 13 platinum dragon psionics X * 14 nymph steal objects X * 15 bugbear bite X * 16 osequip bite X * X * char rustarm[ARMORTYPES][2]; X * special array for maximum rust damage to armor from rustmonster X * format is: { armor type , minimum attribute X */ X#define ARMORTYPES 6 Xstatic char rustarm[ARMORTYPES][2] = { OSTUDLEATHER,-2, ORING,-4, OCHAIN,-5, X OSPLINT,-6, OPLATE,-8, OPLATEARMOR,-9 }; Xstatic char spsel[] = { 1, 2, 3, 5, 6, 8, 9, 11, 13, 14 }; Xspattack(x,xx,yy) X int x,xx,yy; X { X register int i,j=0,k,m; X register char *p=0; X if (c[CANCELLATION]) return(0); X vxy(&xx,&yy); /* verify x & y coordinates */ X switch(x) X { X case 1: /* rust your armor, j=1 when rusting has occurred */ X m = k = c[WEAR]; X if ((i=c[SHIELD]) != -1) X if (--ivenarg[i] < -1) ivenarg[i]= -1; else j=1; X if ((j==0) && (k != -1)) X { X m = iven[k]; X for (i=0; i<ARMORTYPES; i++) X if (m == rustarm[i][0]) /* find his armor in table */ X { X if (--ivenarg[k]< rustarm[i][1]) X ivenarg[k]= rustarm[i][1]; else j=1; X break; X } X } X if (j==0) /* if rusting did not occur */ X switch(m) X { X case OLEATHER: p = "\nThe %s hit you -- Your lucky you have leather on"; X break; X case OSSPLATE: p = "\nThe %s hit you -- Your fortunate to have stainless steel armor!"; X break; X } X else { beep(); p = "\nThe %s hit you -- your armor feels weaker"; } X break; X X case 2: i = rnd(15)+8-c[AC]; X spout: p="\nThe %s breathes fire at you!"; X if (c[FIRERESISTANCE]) X p="\nThe %s's flame doesn't phase you!"; X else X spout2: if (p) { lprintf(p,lastmonst); beep(); } X checkloss(i); X return(0); X X case 3: i = rnd(20)+25-c[AC]; goto spout; X X case 4: if (c[STRENGTH]>3) X { X p="\nThe %s stung you! You feel weaker"; beep(); X --c[STRENGTH]; X } X else p="\nThe %s stung you!"; X break; X X case 5: p="\nThe %s blasts you with his cold breath"; X i = rnd(15)+18-c[AC]; goto spout2; X X case 6: lprintf("\nThe %s drains you of your life energy!",lastmonst); X loselevel(); beep(); return(0); X X case 7: p="\nThe %s got you with a gusher!"; X i = rnd(15)+25-c[AC]; goto spout2; X X case 8: if (c[NOTHEFT]) return(0); /* he has a device of no theft */ X if (c[GOLD]) X { X p="\nThe %s hit you -- Your purse feels lighter"; X if (c[GOLD]>32767) c[GOLD]>>=1; X else c[GOLD] -= rnd((int)(1+(c[GOLD]>>1))); X if (c[GOLD] < 0) c[GOLD]=0; X } X else p="\nThe %s couldn't find any gold to steal"; X lprintf(p,lastmonst); disappear(xx,yy); beep(); X bottomgold(); return(1); X X case 9: for(j=50; ; ) /* disenchant */ X { X i=rund(26); m=iven[i]; /* randomly select item */ X if (m>0 && ivenarg[i]>0 && m!=OSCROLL && m!=OPOTION) X { X if ((ivenarg[i] -= 3)<0) ivenarg[i]=0; X lprintf("\nThe %s hits you -- you feel a sense of loss",lastmonst); X srcount=0; beep(); show3(i); bottomline(); return(0); X } X if (--j<=0) X { X p="\nThe %s nearly misses"; break; X } X break; X } X break; X X case 10: p="\nThe %s hit you with his barbed tail"; X i = rnd(25)-c[AC]; goto spout2; X X case 11: p="\nThe %s has confused you"; beep(); X c[CONFUSE]+= 10+rnd(10); break; X X case 12: /* performs any number of other special attacks */ X return(spattack(spsel[rund(10)],xx,yy)); X X case 13: p="\nThe %s flattens you with his psionics!"; X i = rnd(15)+30-c[AC]; goto spout2; X X case 14: if (c[NOTHEFT]) return(0); /* he has device of no theft */ X if (emptyhanded()==1) X { X p="\nThe %s couldn't find anything to steal"; X break; X } X lprintf("\nThe %s picks your pocket and takes:",lastmonst); X beep(); X if (stealsomething()==0) lprcat(" nothing"); disappear(xx,yy); X bottomline(); return(1); X X case 15: i= rnd(10)+ 5-c[AC]; X spout3: p="\nThe %s bit you!"; X goto spout2; X X case 16: i= rnd(15)+10-c[AC]; goto spout3; X }; X if (p) { lprintf(p,lastmonst); bottomline(); } X return(0); X } X X/* X * checkloss(x) Routine to subtract hp from user and flag bottomline display X * int x; X * X * Routine to subtract hitpoints from the user and flag the bottomline display X * Enter with the number of hit points to lose X * Note: if x > c[HP] this routine could kill the player! X */ Xcheckloss(x) X int x; X { X if (x>0) { losehp(x); bottomhp(); } X } X X/* X * annihilate() Routine to annihilate all monsters around player (playerx,playery) X * X * Gives player experience, but no dropped objects X * Returns the experience gained from all monsters killed X */ Xannihilate() X { X int i,j; X register long k; X register char *p; X for (k=0, i=playerx-1; i<=playerx+1; i++) X for (j=playery-1; j<=playery+1; j++) X if (!vxy(&i,&j)) /* if not out of bounds */ X if (*(p= &mitem[i][j])) /* if a monster there */ X if (*p<DEMONLORD+2) X { X k += monster[*p].experience; *p=know[i][j]=0; X } X else X { X lprintf("\nThe %s barely escapes being annihilated!",monster[*p].name); X hitp[i][j] = (hitp[i][j]>>1) + 1; /* lose half hit points*/ X } X if (k>0) X { X lprcat("\nYou hear loud screams of agony!"); raiseexperience((long)k); X } X return(k); X } X X/* X * newsphere(x,y,dir,lifetime) Function to create a new sphere of annihilation X * int x,y,dir,lifetime; X * X * Enter with the coordinates of the sphere in x,y X * the direction (0-8 diroffx format) in dir, and the lifespan of the X * sphere in lifetime (in turns) X * Returns the number of spheres currently in existence X */ Xnewsphere(x,y,dir,life) X int x,y,dir,life; X { X int m; X struct sphere *sp; X if (((sp=(struct sphere *)malloc(sizeof(struct sphere)))) == 0) X return(c[SPHCAST]); /* can't malloc, therefore failure */ X if (dir>=9) dir=0; /* no movement if direction not found */ X if (level==0) vxy(&x,&y); /* don't go out of bounds */ X else X { X if (x<1) x=1; if (x>=MAXX-1) x=MAXX-2; X if (y<1) y=1; if (y>=MAXY-1) y=MAXY-2; X } X if ((m=mitem[x][y]) >= DEMONLORD+4) /* demons dispel spheres */ X { X know[x][y]=1; show1cell(x,y); /* show the demon (ha ha) */ X cursors(); lprintf("\nThe %s dispels the sphere!",monster[m].name); X beep(); rmsphere(x,y); /* remove any spheres that are here */ X return(c[SPHCAST]); X } X if (m==DISENCHANTRESS) /* disenchantress cancels spheres */ X { X cursors(); lprintf("\nThe %s causes cancellation of the sphere!",monster[m].name); beep(); Xboom: sphboom(x,y); /* blow up stuff around sphere */ X rmsphere(x,y); /* remove any spheres that are here */ X return(c[SPHCAST]); X } X if (c[CANCELLATION]) /* cancellation cancels spheres */ X { X cursors(); lprcat("\nAs the cancellation takes effect, you hear a great earth shaking blast!"); beep(); X goto boom; X } X if (item[x][y]==OANNIHILATION) /* collision of spheres detonates spheres */ X { X cursors(); lprcat("\nTwo spheres of annihilation collide! You hear a great earth shaking blast!"); beep(); X rmsphere(x,y); X goto boom; X } X if (playerx==x && playery==y) /* collision of sphere and player! */ X { X cursors(); X lprcat("\nYou have been enveloped by the zone of nothingness!\n"); X beep(); rmsphere(x,y); /* remove any spheres that are here */ X nap(4000); died(258); X } X item[x][y]=OANNIHILATION; mitem[x][y]=0; know[x][y]=1; X show1cell(x,y); /* show the new sphere */ X sp->x=x; sp->y=y; sp->lev=level; sp->dir=dir; sp->lifetime=life; sp->p=0; X if (spheres==0) spheres=sp; /* if first node in the sphere list */ X else /* add sphere to beginning of linked list */ X { X sp->p = spheres; spheres = sp; X } X return(++c[SPHCAST]); /* one more sphere in the world */ X } X X/* X * rmsphere(x,y) Function to delete a sphere of annihilation from list X * int x,y; X * X * Enter with the coordinates of the sphere (on current level) X * Returns the number of spheres currently in existence X */ Xrmsphere(x,y) X int x,y; X { X register struct sphere *sp,*sp2=0; X for (sp=spheres; sp; sp2=sp,sp=sp->p) X if (level==sp->lev) /* is sphere on this level? */ X if ((x==sp->x) && (y==sp->y)) /* locate sphere at this location */ X { X item[x][y]=mitem[x][y]=0; know[x][y]=1; X show1cell(x,y); /* show the now missing sphere */ X --c[SPHCAST]; X if (sp==spheres) { sp2=sp; spheres=sp->p; free((char*)sp2); } X else X { sp2->p = sp->p; free((char*)sp); } X break; X } X return(c[SPHCAST]); /* return number of spheres in the world */ X } X X/* X * sphboom(x,y) Function to perform the effects of a sphere detonation X * int x,y; X * X * Enter with the coordinates of the blast, Returns no value X */ Xsphboom(x,y) X int x,y; X { X register int i,j; X if (c[HOLDMONST]) c[HOLDMONST]=1; X if (c[CANCELLATION]) c[CANCELLATION]=1; X for (j=max(1,x-2); j<min(x+3,MAXX-1); j++) X for (i=max(1,y-2); i<min(y+3,MAXY-1); i++) X { X item[j][i]=mitem[j][i]=0; X show1cell(j,i); X if (playerx==j && playery==i) X { X cursors(); beep(); X lprcat("\nYou were too close to the sphere!"); X nap(3000); X died(283); /* player killed in explosion */ X } X } X } X X/* X * genmonst() Function to ask for monster and genocide from game X * X * This is done by setting a flag in the monster[] structure X */ Xgenmonst() X { X register int i,j; X cursors(); lprcat("\nGenocide what monster? "); X for (i=0; (!isalpha(i)) && (i!=' '); i=getchar()); X lprc(i); X for (j=0; j<MAXMONST; j++) /* search for the monster type */ X if (monstnamelist[j]==i) /* have we found it? */ X { X monster[j].genocided=1; /* genocided from game */ X lprintf(" There will be no more %s's",monster[j].name); X /* now wipe out monsters on this level */ X newcavelevel(level); draws(0,MAXX,0,MAXY); bot_linex(); X return; X } X lprcat(" You sense failure!"); X } X X SHAR_EOF if test 25032 -ne "`wc -c < 'monster.c'`" then echo shar: error transmitting "'monster.c'" '(should have been 25032 characters)' fi fi # end of overwriting check echo shar: extracting "'spells.c'" '(16779 characters)' if test -f 'spells.c' then echo shar: will not over-write existing file "'spells.c'" else sed 's/^ X//' << \SHAR_EOF > 'spells.c' X#include "header.h" X Xstruct isave /* used for altar reality */ X { X char type; /* 0=item, 1=monster */ X char id; /* item number or monster number */ X short arg; /* the type of item or hitpoints of monster */ X }; X X X/* X * speldamage(x) Function to perform spell functions cast by the player X * int x; X * X * Enter with the spell number, returns no value. X * Please insure that there are 2 spaces before all messages here X */ Xspeldamage(x) X int x; X { X register int i,j,clev; X int xl,xh,yl,yh; X register char *p,*kn,*pm; X if (x>=SPNUM) return; /* no such spell */ X if (c[TIMESTOP]) { lprcat(" It didn't seem to work"); return; } /* not if time stopped */ X clev = c[LEVEL]; X if ((rnd(23)==7) || (rnd(18) > c[INTELLIGENCE])) X { lprcat(" It didn't work!"); return; } X if (clev*3+2 < x) { lprcat(" Nothing happens. You seem inexperienced at this"); return; } X X switch(x) X { X/* ----- LEVEL 1 SPELLS ----- */ X X case 0: if (c[PROTECTIONTIME]==0) c[MOREDEFENSES]+=2; /* protection field +2 */ X c[PROTECTIONTIME] += 250; return; X X case 1: i = rnd(((clev+1)<<1)) + clev + 3; X godirect(x,i,(clev>=2)?" Your missiles hit the %s":" Your missile hit the %s",100,'+'); /* magic missile */ X X return; X X case 2: if (c[DEXCOUNT]==0) c[DEXTERITY]+=3; /* dexterity */ X c[DEXCOUNT] += 400; return; X X case 3: i=rnd(3)+1; X p=" While the %s slept, you smashed it %d times"; X ws: direct(x,fullhit(i),p,i); /* sleep */ return; X X case 4: /* charm monster */ c[CHARMCOUNT] += c[CHARISMA]<<1; return; X X case 5: godirect(x,rnd(10)+15+clev," The sound damages the %s",70,'@'); /* sonic spear */ X return; X X/* ----- LEVEL 2 SPELLS ----- */ X X case 6: i=rnd(3)+2; p=" While the %s is entangled, you hit %d times"; X goto ws; /* web */ X X case 7: if (c[STRCOUNT]==0) c[STREXTRA]+=3; /* strength */ X c[STRCOUNT] += 150+rnd(100); return; X X case 8: yl = playery-5; /* enlightenment */ X yh = playery+6; xl = playerx-15; xh = playerx+16; X vxy(&xl,&yl); vxy(&xh,&yh); /* check bounds */ X for (i=yl; i<=yh; i++) /* enlightenment */ X for (j=xl; j<=xh; j++) know[j][i]=1; X draws(xl,xh+1,yl,yh+1); return; X X case 9: raisehp(20+(clev<<1)); return; /* healing */ X X case 10: c[BLINDCOUNT]=0; return; /* cure blindness */ X X case 11: createmonster(makemonst(level+1)+8); return; X X case 12: if (rnd(11)+7 <= c[WISDOM]) direct(x,rnd(20)+20+clev," The %s believed!",0); X else lprcat(" It didn't believe the illusions!"); X return; X X case 13: /* if he has the amulet of invisibility then add more time */ X for (j=i=0; i<26; i++) X if (iven[i]==OAMULET) j+= 1+ivenarg[i]; X c[INVISIBILITY] += (j<<7)+12; return; X X/* ----- LEVEL 3 SPELLS ----- */ X X case 14: godirect(x,rnd(25+clev)+25+clev," The fireball hits the %s",40,'*'); return; /* fireball */ X X case 15: godirect(x,rnd(25)+20+clev," Your cone of cold strikes the %s",60,'O'); /* cold */ X return; X X case 16: dirpoly(x); return; /* polymorph */ X X case 17: c[CANCELLATION]+= 5+clev; return; /* cancellation */ X X case 18: c[HASTESELF]+= 7+clev; return; /* haste self */ X X case 19: omnidirect(x,30+rnd(10)," The %s gasps for air"); /* cloud kill */ X return; X X case 20: vapid(); X return; X X/* ----- LEVEL 4 SPELLS ----- */ X X case 21: direct(x,100+clev," The %s shrivels up",0); /* dehydration */ X return; X X case 22: godirect(x,rnd(25)+20+(clev<<1)," A lightning bolt hits the %s",1,'~'); /* lightning */ X return; X X case 23: i=min(c[HP]-1,c[HPMAX]/2); /* drain life */ X direct(x,i+i,"",0); c[HP] -= i; return; X X case 24: if (c[GLOBE]==0) c[MOREDEFENSES] += 10; X c[GLOBE] += 200; loseint(); /* globe of invulnerability */ X return; X X case 25: omnidirect(x,32+clev," The %s struggles for air in your flood!"); /* flood */ X return; X X case 26: if (rnd(151)==63) { beep(); lprcat("\nYour heart stopped!\n"); nap(4000); died(270); return; } X if (c[WISDOM]>rnd(10)+10) direct(x,2000," The %s's heart stopped",0); /* finger of death */ X else lprcat(" It didn't work"); return; X X/* ----- LEVEL 5 SPELLS ----- */ X X case 27: c[SCAREMONST] += rnd(10)+clev; return; /* scare monster */ X X case 28: c[HOLDMONST] += rnd(10)+clev; return; /* hold monster */ X X case 29: c[TIMESTOP] += rnd(20)+(clev<<1); return; /* time stop */ X X case 30: tdirect(x); return; /* teleport away */ X X case 31: omnidirect(x,35+rnd(10)+clev," The %s cringes from the flame"); /* magic fire */ X return; X X/* ----- LEVEL 6 SPELLS ----- */ X X case 32: if ((rnd(23)==5) && (wizard==0)) /* sphere of annihilation */ X { X beep(); lprcat("\nYou have been enveloped by the zone of nothingness!\n"); X nap(4000); died(258); return; X } X xl=playerx; yl=playery; X loseint(); X i=dirsub(&xl,&yl); /* get direction of sphere */ X newsphere(xl,yl,i,rnd(20)+11); /* make a sphere */ X return; X X case 33: genmonst(); spelknow[33]=0; /* genocide */ X loseint(); X return; X X case 34: /* summon demon */ X if (rnd(100) > 30) { direct(x,150," The demon strikes at the %s",0); return; } X if (rnd(100) > 15) { lprcat(" Nothing seems to have happened"); return; } X lprcat(" The demon turned on you and vanished!"); beep(); X i=rnd(40)+30; lastnum=277; X losehp(i); /* must say killed by a demon */ return; X X case 35: /* walk through walls */ X c[WTW] += rnd(10)+5; return; X X case 36: /* alter reality */ X altreal(); X return; X X case 37: /* permanence */ adjtime(-99999L); spelknow[37]=0; /* forget */ X loseint(); X return; X X default: lprintf(" spell %d not available!",(long)x); beep(); return; X }; X } X Xstatic int altreal() X { X X struct isave *save; /* pointer to item save structure */ X register int i,j; X int sc, xl; X sc=0; /* # items saved */ X save = (struct isave *)malloc(sizeof(struct isave)*MAXX*MAXY*2); X if (save == (struct isave *) 0) died(-285); /* croak */ X for (j=0; j<MAXY; j++) X for (i=0; i<MAXX; i++) /* save all items and monsters */ X { X xl = item[i][j]; X if (xl && xl!=OWALL && xl!=OANNIHILATION) X { X save[sc].type=0; save[sc].id=item[i][j]; X sc++; X save[sc].arg=iarg[i][j]; X } X if (mitem[i][j]) X { X save[sc].type=1; save[sc].id=mitem[i][j]; X sc++; X save[sc].arg=hitp[i][j]; X } X item[i][j]=OWALL; mitem[i][j]=0; X if (wizard) know[i][j]=1; else know[i][j]=0; X } X eat(1,1); if (level==1) item[33][MAXY-1]=0; X for (j=rnd(MAXY-2), i=1; i<MAXX-1; i++) item[i][j]=0; X while (sc>0) /* put objects back in level */ X { X --sc; X if (save[sc].type == 0) X { X int trys; X for (trys=100, i=j=1; --trys>0 && item[i][j]; i=rnd(MAXX-1), j=rnd(MAXY-1)); X if (trys) { item[i][j]=save[sc].id; iarg[i][j]=save[sc].arg; } X } X else X { /* put monsters back in */ X int trys; X for (trys=100, i=j=1; --trys>0 && (item[i][j]==OWALL || mitem[i][j]); i=rnd(MAXX-1), j=rnd(MAXY-1)); X if (trys) { mitem[i][j]=save[sc].id; hitp[i][j]=save[sc].arg; } X } X } X loseint(); X draws(0,MAXX,0,MAXY); if (wizard==0) spelknow[36]=0; X free((char *) save);positionplayer(); return; X } X Xstatic int vapid() X{ X register int i,j; X int xl,xh,yl,yh; X register char *p,*kn,*pm; X X xh = min(playerx+1,MAXX-2); yh = min(playery+1,MAXY-2); X for (i=max(playerx-1,1); i<=xh; i++) /* vaporize rock */ X for (j=max(playery-1,1); j<=yh; j++) X { X kn = &know[i][j]; pm = &mitem[i][j]; X switch(*(p= &item[i][j])) X { X case OWALL: if (level < MAXLEVEL+MAXVLEVEL-1) X *p = *kn = 0; X break; X X case OSTATUE: if (c[HARDGAME]<3) X { X *p=OBOOK; iarg[i][j]=level; *kn=0; X } X break; X X case OTHRONE: *pm=GNOMEKING; *kn=0; *p= OTHRONE2; X hitp[i][j]=monster[GNOMEKING].hitpoints; break; X X case OALTAR: *pm=DEMONPRINCE; *kn=0; X hitp[i][j]=monster[DEMONPRINCE].hitpoints; break; X }; X switch(*pm) X { X case XORN: ifblind(i,j); hitm(i,j,200); break; /* Xorn takes damage from vpr */ X } X } X X} X X X/* X * cast() Subroutine called by parse to cast a spell for the user X * X * No arguments and no return value. X */ Xstatic char eys[] = "\nEnter your spell: "; Xcast() X { X register int i,j,a,b,d; X cursors(); X if (c[SPELLS]<=0) { lprcat("\nYou don't have any spells!"); return; } X lprcat(eys); --c[SPELLS]; X while ((a=getchar())=='D') X { seemagic(-1); cursors(); lprcat(eys); } X if (a=='\33') goto over; /* to escape casting a spell */ X if ((b=getchar())=='\33') goto over; /* to escape casting a spell */ X if ((d=getchar())=='\33') X { over: lprcat(aborted); c[SPELLS]++; return; } /* to escape casting a spell */ X#ifdef EXTRA X c[SPELLSCAST]++; X#endif X for (lprc('\n'),j= -1,i=0; i<SPNUM; i++) /*seq search for his spell, hash?*/ X if ((spelcode[i][0]==a) && (spelcode[i][1]==b) && (spelcode[i][2]==d)) X if (spelknow[i]) X { speldamage(i); j = 1; i=SPNUM; } X X if (j == -1) lprcat(" Nothing Happened "); X bottomline(); X } X X/* X * loseint() Routine to subtract 1 from your int (intelligence) if > 3 X * X * No arguments and no return value X */ Xloseint() X { X if (--c[INTELLIGENCE]<3) c[INTELLIGENCE]=3; X } X X/* X * isconfuse() Routine to check to see if player is confused X * X * This routine prints out a message saying "You can't aim your magic!" X * returns 0 if not confused, non-zero (time remaining confused) if confused X */ Xisconfuse() X { X if (c[CONFUSE]) { lprcat(" You can't aim your magic!"); beep(); } X return(c[CONFUSE]); X } X X/* X * nospell(x,monst) Routine to return 1 if a spell doesn't affect a monster X * int x,monst; X * X * Subroutine to return 1 if the spell can't affect the monster X * otherwise returns 0 X * Enter with the spell number in x, and the monster number in monst. X */ Xnospell(x,monst) X int x,monst; X { X register int tmp; X if (x>=SPNUM || monst>=MAXMONST+8 || monst<0 || x<0) return(0); /* bad spell or monst */ X if ((tmp=spelweird[monst-1][x])==0) return(0); X cursors(); lprc('\n'); lprintf(spelmes[tmp],monster[monst].name); return(1); X } X X X/* X * direct(spnum,dam,str,arg) Routine to direct spell damage 1 square in 1 dir X * int spnum,dam,arg; X * char *str; X * X * Routine to ask for a direction to a spell and then hit the monster X * Enter with the spell number in spnum, the damage to be done in dam, X * lprintf format string in str, and lprintf's argument in arg. X * Returns no value. X */ Xdirect(spnum,dam,str,arg) X int spnum,dam,arg; X char *str; X { X int x,y; X register int m; X if (spnum<0 || spnum>=SPNUM || str==0) return; /* bad arguments */ X if (isconfuse()) return; X dirsub(&x,&y); X m = mitem[x][y]; X if (item[x][y]==OMIRROR) X { X if (spnum==3) /* sleep */ X { X lprcat("You fall asleep! "); beep(); X fool: X arg += 2; X while (arg-- > 0) { parse2(); nap(1000); } X return; X } X else if (spnum==6) /* web */ X { X lprcat("You get stuck in your own web! "); beep(); X goto fool; X } X else X { X lastnum=278; X lprintf(str,"spell caster (thats you)",(long)arg); X beep(); losehp(dam); return; X } X } X if (m==0) X { lprcat(" There wasn't anything there!"); return; } X ifblind(x,y); X if (nospell(spnum,m)) { lasthx=x; lasthy=y; return; } X lprintf(str,lastmonst,(long)arg); hitm(x,y,dam); X } X X/* X * godirect(spnum,dam,str,delay,cshow) Function to perform missile attacks X * int spnum,dam,delay; X * char *str,cshow; X * X * Function to hit in a direction from a missile weapon and have it keep X * on going in that direction until its power is exhausted X * Enter with the spell number in spnum, the power of the weapon in hp, X * lprintf format string in str, the # of milliseconds to delay between X * locations in delay, and the character to represent the weapon in cshow. X * Returns no value. X */ Xgodirect(spnum,dam,str,delay,cshow) X int spnum,dam,delay; X char *str,cshow; X { X register char *p; X register int x,y,m; X int dx,dy; X if (spnum<0 || spnum>=SPNUM || str==0 || delay<0) return; /* bad args */ X if (isconfuse()) return; X dirsub(&dx,&dy); x=dx; y=dy; X dx = x-playerx; dy = y-playery; x = playerx; y = playery; X while (dam>0) X { X x += dx; y += dy; X if ((x > MAXX-1) || (y > MAXY-1) || (x < 0) || (y < 0)) X { X dam=0; break; /* out of bounds */ X } X if ((x==playerx) && (y==playery)) /* if energy hits player */ X { X cursors(); lprcat("\nYou are hit my your own magic!"); beep(); X lastnum=278; losehp(dam); return; X } X if (c[BLINDCOUNT]==0) /* if not blind show effect */ X { X cursor(x+1,y+1); lprc(cshow); nap(delay); show1cell(x,y); X } X if ((m=mitem[x][y])) /* is there a monster there? */ X { X ifblind(x,y); X if (nospell(spnum,m)) { lasthx=x; lasthy=y; return; } X cursors(); lprc('\n'); X lprintf(str,lastmonst); dam -= hitm(x,y,dam); X show1cell(x,y); nap(1000); x -= dx; y -= dy; X } X else switch (*(p= &item[x][y])) X { X case OWALL: cursors(); lprc('\n'); lprintf(str,"wall"); X if (dam>=50+c[HARDGAME]) /* enough damage? */ X if (level<MAXLEVEL+MAXVLEVEL-1) /* not on V3 */ X if ((x<MAXX-1) && (y<MAXY-1) && (x) && (y)) X { X lprcat(" The wall crumbles"); X god3: *p=0; X god: know[x][y]=0; X show1cell(x,y); X } X god2: dam = 0; break; X X case OCLOSEDDOOR: cursors(); lprc('\n'); lprintf(str,"door"); X if (dam>=40) X { X lprcat(" The door is blasted apart"); X goto god3; X } X goto god2; X X case OSTATUE: cursors(); lprc('\n'); lprintf(str,"statue"); X if (c[HARDGAME]<3) X if (dam>44) X { X lprcat(" The statue crumbles"); X *p=OBOOK; iarg[x][y]=level; X goto god; X } X goto god2; X X case OTHRONE: cursors(); lprc('\n'); lprintf(str,"throne"); X if (dam>39) X { X mitem[x][y]=GNOMEKING; hitp[x][y]=monster[GNOMEKING].hitpoints; X *p = OTHRONE2; X goto god; X } X goto god2; X X case OMIRROR: dx *= -1; dy *= -1; break; X }; X dam -= 3 + (c[HARDGAME]>>1); X } X } X X/* X * dirpoly(spnum) Routine to ask for a direction and polymorph a monst X * int spnum; X * X * Subroutine to polymorph a monster and ask for the direction its in X * Enter with the spell number in spmun. X * Returns no value. X */ Xdirpoly(spnum) X int spnum; X { X int x,y,m; X if (spnum<0 || spnum>=SPNUM) return; /* bad args */ X if (isconfuse()) return; /* if he is confused, he can't aim his magic */ X dirsub(&x,&y); X if (mitem[x][y]==0) X { lprcat(" There wasn't anything there!"); return; } X ifblind(x,y); X if (nospell(spnum,mitem[x][y])) { lasthx=x; lasthy=y; return; } X while ( monster[m = mitem[x][y] = rnd(MAXMONST+7)].genocided ); X hitp[x][y] = monster[m].hitpoints; X show1cell(x,y); /* show the new monster */ X } X X/* X * tdirect(spnum) Routine to teleport away a monster X * int spnum; X * X * Routine to ask for a direction to a spell and then teleport away monster X * Enter with the spell number that wants to teleport away X * Returns no value. X */ Xtdirect(spnum) X int spnum; X { X int x,y; X register int m; X if (spnum<0 || spnum>=SPNUM) return; /* bad args */ X if (isconfuse()) return; X dirsub(&x,&y); X if ((m=mitem[x][y])==0) X { lprcat(" There wasn't anything there!"); return; } X ifblind(x,y); X if (nospell(spnum,m)) { lasthx=x; lasthy=y; return; } X fillmonst(m); mitem[x][y]=know[x][y]=0; X } X X/* X * omnidirect(sp,dam,str) Routine to damage all monsters 1 square from player X * int sp,dam; X * char *str; X * X * Routine to cast a spell and then hit the monster in all directions X * Enter with the spell number in sp, the damage done to wach square in dam, X * and the lprintf string to identify the spell in str. X * Returns no value. X */ Xomnidirect(spnum,dam,str) X int spnum,dam; X char *str; X { X register int x,y,m; X if (spnum<0 || spnum>=SPNUM || str==0) return; /* bad args */ X for (x=playerx-1; x<playerx+2; x++) X for (y=playery-1; y<playery+2; y++) X { X if (m=mitem[x][y]) X if (nospell(spnum,m) == 0) X { X ifblind(x,y); X cursors(); lprc('\n'); lprintf(str,lastmonst); X hitm(x,y,dam); nap(800); X } X else { lasthx=x; lasthy=y; } X } X } X X/* X * static dirsub(x,y) Routine to ask for direction, then modify x,y for it X * int *x,*y; X * X * Function to ask for a direction and modify an x,y for that direction X * Enter with the origination coordinates in (x,y). X * Returns index into diroffx[] (0-8). X */ Xstatic dirsub(x,y) X int *x,*y; X { X register int i; X lprcat("\nIn What Direction? "); X for (i=0; ; ) X switch(getchar()) X { X case 'b': i++; X case 'n': i++; X case 'y': i++; X case 'u': i++; X case 'h': i++; X case 'k': i++; X case 'l': i++; X case 'j': i++; goto out; X }; Xout: X *x = playerx+diroffx[i]; *y = playery+diroffy[i]; X vxy(x,y); return(i); X } X X X SHAR_EOF if test 16779 -ne "`wc -c < 'spells.c'`" then echo shar: error transmitting "'spells.c'" '(should have been 16779 characters)' fi fi # end of overwriting check echo shar: extracting "'tputs.c'" '(1768 characters)' if test -f 'tputs.c' then echo shar: will not over-write existing file "'tputs.c'" else sed 's/^ X//' << \SHAR_EOF > 'tputs.c' X/* Copyright (c) 1979 Regents of the University of California */ X#include <ctype.h> X X/* X * The following array gives the number of tens of milliseconds per X * character for each speed as returned by gtty. Thus since 300 X * baud returns a 7, there are 33.3 milliseconds per char at 300 baud. X */ Xstatic Xshort tmspc10[] = { X 0, 2000, 1333, 909, 743, 666, 500, 333, 166, 83, 55, 41, 20, 10 X}; X Xshort ospeed; Xchar PC; X X/* X * Put the character string cp out, with padding. X * The number of affected lines is affcnt, and the routine X * used to output one character is outc. X */ Xtputs(cp, affcnt, outc) X register char *cp; X int affcnt; X int (*outc)(); X{ X register int i = 0; X register int mspc10; X X if (cp == 0) X return; X X /* X * Convert the number representing the delay. X */ X if (isdigit(*cp)) { X do X i = i * 10 + *cp++ - '0'; X while (isdigit(*cp)); X } X i *= 10; X if (*cp == '.') { X cp++; X if (isdigit(*cp)) X i += *cp - '0'; X /* X * Only one digit to the right of the decimal point. X */ X while (isdigit(*cp)) X cp++; X } X X /* X * If the delay is followed by a `*', then X * multiply by the affected lines count. X */ X if (*cp == '*') X cp++, i *= affcnt; X X /* X * The guts of the string. X */ X while (*cp) X (*outc)(*cp++); X X /* X * If no delay needed, or output speed is X * not comprehensible, then don't try to delay. X */ X if (i == 0) X return; X if (ospeed <= 0 || ospeed >= (sizeof tmspc10 / sizeof tmspc10[0])) X return; X X /* X * Round up by a half a character frame, X * and then do the delay. X * Too bad there are no user program accessible programmed delays. X * Transmitting pad characters slows many X * terminals down and also loads the system. X */ X mspc10 = tmspc10[ospeed]; X i += mspc10 / 2; X for (i /= mspc10; i > 0; i--) X (*outc)(PC); X} X SHAR_EOF if test 1768 -ne "`wc -c < 'tputs.c'`" then echo shar: error transmitting "'tputs.c'" '(should have been 1768 characters)' fi fi # end of overwriting check echo shar: extracting "'tgoto.c'" '(2253 characters)' if test -f 'tgoto.c' then echo shar: will not over-write existing file "'tgoto.c'" else sed 's/^ X//' << \SHAR_EOF > 'tgoto.c' X/* Copyright (c) 1979 Regents of the University of California */ X#define CTRL(c) ( 'c' & 037 ) X Xchar *UP; Xchar *BC; X X/* X * Routine to perform cursor addressing. X * CM is a string containing printf type escapes to allow X * cursor addressing. We start out ready to print the destination X * line, and switch each time we print row or column. X * The following escapes are defined for substituting row/column: X * X * %d as in printf X * %2 like %2d X * %3 like %3d X * %. gives %c hacking special case characters X * %+x like %c but adding x first X * %<xy if value < x add y, else just use valueindexing) X * %r reverses row/column X * %i increments row/column (for one origin indexing) X * %% gives % X * X * all other characters are ``self-inserting''. X */ Xchar * Xtgoto(CM, destcol, destline) X char *CM; X int destcol, destline; X{ X static char result[16]; X static char added[10]; X char *cp = CM; X register char *dp = result; X register int c; X int oncol = 0; X register int which; X X if (cp == 0) { Xtoohard: X /* X * ``We don't do that under BOZO's big top'' X */ X strcpy(result, "OOPS"); X return (result); X } X added[0] = 0; X while (c = *cp++) { X if (c != '%') { X *dp++ = c; X continue; X } X which = oncol ? destcol : destline; X switch (c = *cp++) { X X case 'n': X destcol ^= 0140; X destline ^= 0140; X continue; X X case 'd': X if (which < 10) X goto one; X if (which < 100) X goto two; X /* fall into... */ X X case '3': X *dp++ = (which / 100) | '0'; X which %= 100; X /* fall into... */ X X case '2': Xtwo: X *dp++ = which / 10 | '0'; Xone: X *dp++ = which % 10 | '0'; X oncol = 1 - oncol; X continue; X X case '<': X if (which < *dp++) X which += *dp++; X else X dp++; X goto casedot; X X case '+': X which += *cp++; X /* fall into... */ X X case '.': Xcasedot: X if (!UP) X goto toohard; X if (which == 0 || which == CTRL(d) || which == '\t' || which == '\n') { X do { X strcat(added, oncol ? (BC ? BC : "\b") : UP); X which++; X } while (which == '\n'); X } X *dp++ = which; X /* fall into... */ X X case 'r': X oncol = 1 - oncol; X continue; X X case 'i': X destcol++; X destline++; X continue; X X case '%': X *dp++ = c; X continue; X X default: X goto toohard; X } X } X strcpy(dp, added); X return (result); X} X SHAR_EOF if test 2253 -ne "`wc -c < 'tgoto.c'`" then echo shar: error transmitting "'tgoto.c'" '(should have been 2253 characters)' fi fi # end of overwriting check echo shar: extracting "'config.diff'" '(1848 characters)' if test -f 'config.diff' then echo shar: will not over-write existing file "'config.diff'" else sed 's/^ X//' << \SHAR_EOF > 'config.diff' X*** ../olarn/config.c Mon Sep 22 17:47:23 1986 X--- config.c Tue Sep 23 14:24:09 1986 X*************** X*** 7,13 X * Larn is copyrighted 1986 by Noah Morgan. X */ X #include "header.h" X! X #ifndef LARNHOME X #define LARNHOME "/usr/games/larn/" /* normally supplied by a Makefile */ X #endif X X--- 7,13 ----- X * Larn is copyrighted 1986 by Noah Morgan. X */ X #include "header.h" X! #define LARNHOME "./" X #ifndef LARNHOME X #define LARNHOME "/usr/games/larn/" /* normally supplied by a Makefile */ X #endif X*************** X*** 39,45 X char fortfile[sizeof(LARNHOME)+sizeof(FORTSNAME)] = LARNHOME; X X /* the .larnopts filename */ X! char optsfile[128] ="/.larnopts"; /* the option file */ X X /* the player id datafile name */ X char playerids[sizeof(LARNHOME)+sizeof(PLAYERIDS)] = LARNHOME; X X--- 39,45 ----- X char fortfile[sizeof(LARNHOME)+sizeof(FORTSNAME)] = LARNHOME; X X /* the .larnopts filename */ X! char optsfile[128] ="/larnopts"; /* the option file */ X X /* the player id datafile name */ X char playerids[sizeof(LARNHOME)+sizeof(PLAYERIDS)] = LARNHOME; X*************** X*** 48,54 X char holifile[sizeof(LARNHOME)+sizeof(HOLIFILE)] = LARNHOME; X X char diagfile[] ="Diagfile"; /* the diagnostic filename */ X! char ckpfile[] ="Larn12.0.ckp"; /* the checkpoint filename */ X char *password ="pvnert(x)"; /* the wizards password <=32*/ X #if WIZID == -1 X int wisid=0; /* the user id of the only person who can be wizard */ X X--- 48,54 ----- X char holifile[sizeof(LARNHOME)+sizeof(HOLIFILE)] = LARNHOME; X X char diagfile[] ="Diagfile"; /* the diagnostic filename */ X! char ckpfile[] ="Larn12.ckp"; /* the checkpoint filename */ X char *password ="pvnert(x)"; /* the wizards password <=32*/ X #if WIZID == -1 X int wisid=0; /* the user id of the only person who can be wizard */ SHAR_EOF if test 1848 -ne "`wc -c < 'config.diff'`" then echo shar: error transmitting "'config.diff'" '(should have been 1848 characters)' fi fi # end of overwriting check echo shar: extracting "'data.diff'" '(4689 characters)' if test -f 'data.diff' then echo shar: will not over-write existing file "'data.diff'" else sed 's/^ X//' << \SHAR_EOF > 'data.diff' X*** ../olarn/data.c Mon Sep 22 17:47:37 1986 X--- data.c Tue Sep 23 14:29:33 1986 X*************** X*** 81,87 X char mitem[MAXX][MAXY]; /* monster item array */ X char moved[MAXX][MAXY]; /* monster movement flags */ X char stealth[MAXX][MAXY]; /* 0=sleeping 1=awake monst*/ X- char iven[26]; /* inventory for player */ X short ivenarg[26]; /* inventory for player */ X char lastmonst[40]; /* this has the name of the current monster */ X char beenhere[MAXLEVEL+MAXVLEVEL]=0; /* 1 if have been on this level */ X X--- 81,86 ----- X char mitem[MAXX][MAXY]; /* monster item array */ X char moved[MAXX][MAXY]; /* monster movement flags */ X char stealth[MAXX][MAXY]; /* 0=sleeping 1=awake monst*/ X short ivenarg[26]; /* inventory for player */ X char lastmonst[40]; /* this has the name of the current monster */ X char beenhere[MAXLEVEL+MAXVLEVEL]={0}; /* 1 if have been on this level */ X*************** X*** 84,90 X char iven[26]; /* inventory for player */ X short ivenarg[26]; /* inventory for player */ X char lastmonst[40]; /* this has the name of the current monster */ X! char beenhere[MAXLEVEL+MAXVLEVEL]=0; /* 1 if have been on this level */ X char VERSION=VER; /* this is the present version # of the program */ X char SUBVERSION=SUBVER; X char nosignal=0; /* set to 1 to disable the signals from doing anything */ X X--- 83,90 ----- X char stealth[MAXX][MAXY]; /* 0=sleeping 1=awake monst*/ X short ivenarg[26]; /* inventory for player */ X char lastmonst[40]; /* this has the name of the current monster */ X! char beenhere[MAXLEVEL+MAXVLEVEL]={0}; /* 1 if have been on this level */ X! char iven[26]; /* inventory for player */ X char VERSION=VER; /* this is the present version # of the program */ X char SUBVERSION=SUBVER; X char nosignal=0; /* set to 1 to disable the signals from doing anything */ X*************** X*** 121,128 X char *levelname[]= X { " H"," 1"," 2"," 3"," 4"," 5"," 6"," 7"," 8"," 9","10","V1","V2","V3" }; X X! char objnamelist[]=" ATOP%^F&^+M=%^$$f*OD#~][[)))(((||||||||{?!BC}o:@.<<<<EVV))([[]]](^ [H*** ^^ S tsTLc............................................"; X! char monstnamelist[]=" BGHJKOScjtAELNQRZabhiCTYdegmvzFWflorXV pqsyUkMwDDPxnDDuD ..............................................................."; X char *objectname[]= X { 0,"a holy altar","a handsome jewel encrusted throne","the orb","a pit", X "a staircase leading upwards","an elevator going up","a bubbling fountain", X X--- 121,130 ----- X char *levelname[]= X { " H"," 1"," 2"," 3"," 4"," 5"," 6"," 7"," 8"," 9","10","V1","V2","V3" }; X X! char objnamelist[]= X! " ATOP%^F&^+M=%^$$f*OD#~][[)))(((||||||||{?!BC}o:@.<<<<EVV))([[]]](^ [H*** ^^ S tsTLc......................................"; X! char monstnamelist[]= X! " BGHJKOScjtAELNQRZabhiCTYdegmvzFWflorXV pqsyUkMwDDPxnDDuD ......................................................."; X char *objectname[]= X { 0,"a holy altar","a handsome jewel encrusted throne","the orb","a pit", X "a staircase leading upwards","an elevator going up","a bubbling fountain", X*************** X*** 332,338 X /* X spell data X */ X! char spelknow[SPNUM]=0; X char splev[] = { 1, 4, 9, 14, 18, 22, 26, 29, 32, 35, 37, 37, 37, 37, 37 }; X X char *spelcode[]={ X X--- 334,340 ----- X /* X spell data X */ X! char spelknow[SPNUM]={0}; X char splev[] = { 1, 4, 9, 14, 18, 22, 26, 29, 32, 35, 37, 37, 37, 37, 37 }; X X char *spelcode[]={ X*************** X*** 602,608 X * 18 - fire resistance 19 - treasure finding 20 - instant healing X * 21 - cure dianthroritis 22 - poison 23 - see invisible X */ X! char potprob[] = { 0, 0, 1, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12, 12, 13, 14, 15, 16, 17, 18, 19, 19, 20, 20, 22, 22, 23, 23 }; X X char nlpts[] = { 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7 }; X char nch[] = { 0, 0, 0, 1, 1, 1, 2, 2, 3, 4 }; X X--- 604,611 ----- X * 18 - fire resistance 19 - treasure finding 20 - instant healing X * 21 - cure dianthroritis 22 - poison 23 - see invisible X */ X! char potprob[] = { 0, 0, 1, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12, 12, 13, X! 14, 15, 16, 17, 18, 19, 19, 20, 21,22 } ; X X char nlpts[] = { 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7 }; X char nch[] = { 0, 0, 0, 1, 1, 1, 2, 2, 3, 4 }; X*************** X*** 609,612 X char nplt[] = { 0, 0, 0, 0, 1, 1, 2, 2, 3, 4 }; X char ndgg[] = { 0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5 }; X char nsw[] = { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3 }; X X X--- 612,616 ----- X char nplt[] = { 0, 0, 0, 0, 1, 1, 2, 2, 3, 4 }; X char ndgg[] = { 0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5 }; X char nsw[] = { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3 }; X+ X SHAR_EOF if test 4689 -ne "`wc -c < 'data.diff'`" then echo shar: error transmitting "'data.diff'" '(should have been 4689 characters)' fi fi # end of overwriting check echo shar: extracting "'diag.diff'" '(1645 characters)' if test -f 'diag.diff' then echo shar: will not over-write existing file "'diag.diff'" else sed 's/^ X//' << \SHAR_EOF > 'diag.diff' X*** ../olarn/diag.c Mon Sep 22 17:47:28 1986 X--- diag.c Tue Sep 23 12:47:22 1986 X*************** X*** 163,169 X lwrite((char*)beenhere,MAXLEVEL+MAXVLEVEL); X for (k=0; k<MAXLEVEL+MAXVLEVEL; k++) X if (beenhere[k]) X! lwrite((char*)&cell[k*MAXX*MAXY],sizeof(struct cel)*MAXY*MAXX); X times(&cputime); /* get cpu time */ X c[CPUTIME] += (cputime.tms_utime+cputime.tms_stime)/60; X lwrite((char*)&c[0],100*sizeof(long)); X X--- 163,169 ----- X lwrite((char*)beenhere,MAXLEVEL+MAXVLEVEL); X for (k=0; k<MAXLEVEL+MAXVLEVEL; k++) X if (beenhere[k]) X! lwrite((char huge*)&cell[k*MAXX*MAXY],sizeof(struct cel)*MAXY*MAXX); X times(&cputime); /* get cpu time */ X c[CPUTIME] += (cputime.tms_utime+cputime.tms_stime)/60; X lwrite((char*)&c[0],100*sizeof(long)); X*************** X*** 207,213 X lrfill((char*)beenhere,MAXLEVEL+MAXVLEVEL); X for (k=0; k<MAXLEVEL+MAXVLEVEL; k++) X if (beenhere[k]) X! lrfill((char*)&cell[k*MAXX*MAXY],sizeof(struct cel)*MAXY*MAXX); X X lrfill((char*)&c[0],100*sizeof(long)); gtime = lrint(); X level = c[CAVELEVEL] = lgetc(); X X--- 207,213 ----- X lrfill((char*)beenhere,MAXLEVEL+MAXVLEVEL); X for (k=0; k<MAXLEVEL+MAXVLEVEL; k++) X if (beenhere[k]) X! lrfill((char huge*)&cell[k*MAXX*MAXY],sizeof(struct cel)*MAXY*MAXX); X X lrfill((char*)&c[0],100*sizeof(long)); gtime = lrint(); X level = c[CAVELEVEL] = lgetc(); X*************** X*** 312,314 X lprcat("cannot let you play this game.\n"); X nap(5000); c[GOLD]=c[BANKACCOUNT]=0; died(-268); return; X } X X--- 312,315 ----- X lprcat("cannot let you play this game.\n"); X nap(5000); c[GOLD]=c[BANKACCOUNT]=0; died(-268); return; X } X+ SHAR_EOF if test 1645 -ne "`wc -c < 'diag.diff'`" then echo shar: error transmitting "'diag.diff'" '(should have been 1645 characters)' fi fi # end of overwriting check echo shar: extracting "'display.diff'" '(989 characters)' if test -f 'display.diff' then echo shar: will not over-write existing file "'display.diff'" else sed 's/^ X//' << \SHAR_EOF > 'display.diff' X*** ../olarn/display.c Mon Sep 22 17:47:40 1986 X--- display.c Tue Sep 23 12:47:25 1986 X*************** X*** 1,6 X /* display.c Larn is copyrighted 1986 by Noah Morgan. */ X #include "header.h" X! #define makecode(_a,_b,_c) (((_a)<<16) + ((_b)<<8) + (_c)) X X static int minx,maxx,miny,maxy,k,m; X static char bot1f=0,bot2f=0,bot3f=0; X X--- 1,6 ----- X /* display.c Larn is copyrighted 1986 by Noah Morgan. */ X #include "header.h" X! #define makecode(_a,_b,_c) (((long)(_a)<<16) + ((_b)<<8) + (_c)) X X static int minx,maxx,miny,maxy,k,m; X static char bot1f=0,bot2f=0,bot3f=0; X*************** X*** 145,151 X } X X static botsub(idx,str) X! register int idx; X char *str; X { X register int x,y; X X--- 145,151 ----- X } X X static botsub(idx,str) X! long idx; X char *str; X { X register int x,y; X*************** X*** 429,431 X if (lincount>17) { lincount=0; more(); clear(); } X } X } X X--- 429,432 ----- X if (lincount>17) { lincount=0; more(); clear(); } X } X } X+ SHAR_EOF if test 989 -ne "`wc -c < 'display.diff'`" then echo shar: error transmitting "'display.diff'" '(should have been 989 characters)' fi fi # end of overwriting check echo shar: extracting "'global.diff'" '(1487 characters)' if test -f 'global.diff' then echo shar: will not over-write existing file "'global.diff'" else sed 's/^ X//' << \SHAR_EOF > 'global.diff' X*** ../olarn/global.c Mon Sep 22 17:47:43 1986 X--- global.c Tue Sep 23 12:47:34 1986 X*************** X*** 557,563 X scbr(); /* system("stty -echo cbreak"); */ X gpwp = gpwbuf; lprcat("\nEnter Password: "); lflush(); X i = strlen(password); X! for (j=0; j<i; j++) read(0,gpwp++,1); gpwbuf[i]=0; X sncbr(); /* system("stty echo -cbreak"); */ X if (strcmp(gpwbuf,password) != 0) X { lprcat("\nSorry\n"); lflush(); return(0); } X X--- 557,563 ----- X scbr(); /* system("stty -echo cbreak"); */ X gpwp = gpwbuf; lprcat("\nEnter Password: "); lflush(); X i = strlen(password); X! for (j=0; j<i; j++) *gpwp++ = getchar(); gpwbuf[i]=0; X sncbr(); /* system("stty echo -cbreak"); */ X if (strcmp(gpwbuf,password) != 0) X { lprcat("\nSorry\n"); lflush(); return(0); } X*************** X*** 610,616 X rnd(x) X int x; X { X! return((((randx=randx*1103515245+12345)>>7)%(x))+1); X } X X rund(x) X X--- 610,616 ----- X rnd(x) X int x; X { X! return((((randx=randx*1103515245L+12345)>>7)%(x))+1); X } X X rund(x) X*************** X*** 616,621 X rund(x) X int x; X { X! return((((randx=randx*1103515245+12345)>>7)%(x)) ); X } X #endif MACRORND X X--- 616,622 ----- X rund(x) X int x; X { X! return((((randx=randx*1103515245L+12345)>>7)%(x)) ); X } X #endif MACRORND X X*************** X*** 619,621 X return((((randx=randx*1103515245+12345)>>7)%(x)) ); X } X #endif MACRORND X X--- 619,622 ----- X return((((randx=randx*1103515245L+12345)>>7)%(x)) ); X } X #endif MACRORND X+ SHAR_EOF if test 1487 -ne "`wc -c < 'global.diff'`" then echo shar: error transmitting "'global.diff'" '(should have been 1487 characters)' fi fi # end of overwriting check echo shar: extracting "'header.diff'" '(8889 characters)' if test -f 'header.diff' then echo shar: will not over-write existing file "'header.diff'" else sed 's/^ X//' << \SHAR_EOF > 'header.diff' X*** ../olarn/header.h Mon Sep 22 17:47:48 1986 X--- header.h Tue Sep 23 14:25:21 1986 X*************** X*** 1,4 X! /* header.h Larn is copyrighted 1986 by Noah Morgan. */ X X #define SCORENAME ".lscore12.0" X #define LOGFNAME ".llog12.0" X X--- 1,4 ----- X! /* heade.h Larn is copyrighted 1986 by Noah Morgan. */ X X #define SCORENAME "lscore12.0" X #define LOGFNAME "llog12.0" X*************** X*** 1,12 X /* header.h Larn is copyrighted 1986 by Noah Morgan. */ X X! #define SCORENAME ".lscore12.0" X! #define LOGFNAME ".llog12.0" X! #define HELPNAME ".larn.help" X! #define LEVELSNAME ".larnmaze" X! #define FORTSNAME ".lfortune" X! #define PLAYERIDS ".playerids" X! #define HOLIFILE ".holidays" X X #define MAXLEVEL 11 X /* max # levels in the dungeon */ X X--- 1,12 ----- X /* heade.h Larn is copyrighted 1986 by Noah Morgan. */ X X! #define SCORENAME "lscore12.0" X! #define LOGFNAME "llog12.0" X! #define HELPNAME "larn.hlp" X! #define LEVELSNAME "larnmaze" X! #define FORTSNAME "lfortune" X! #define PLAYERIDS "playerids" X! #define HOLIFILE "holidays" X X #define MAXLEVEL 11 X /* max # levels in the dungeon */ X*************** X*** 53,59 X /* this is the structure definition for the items in the dnd store */ X struct _itm X { X! short price; X char **mem; X char obj; X char arg; X X--- 53,59 ----- X /* this is the structure definition for the items in the dnd store */ X struct _itm X { X! short price; X char **mem; X char obj; X char arg; X*************** X*** 70,75 X char know; /* have we been here before*/ X }; X X /* this is the structure for maintaining & moving the spheres of annihilation */ X struct sphere X { X X--- 70,76 ----- X char know; /* have we been here before*/ X }; X X+ X /* this is the structure for maintaining & moving the spheres of annihilation */ X struct sphere X { X*************** X*** 336,341 X X #ifndef NODEFS X extern char VERSION,SUBVERSION; X extern char aborted[],alpha[],beenhere[],boldon,cheat,ckpfile[],ckpflag; X extern char *class[],course[],diagfile[],fortfile[],helpfile[],holifile[]; X extern char *inbuffer,is_alpha[],is_digit[]; X X--- 337,343 ----- X X #ifndef NODEFS X extern char VERSION,SUBVERSION; X+ extern char far* lpbuf, far* inbuffer; X extern char aborted[],alpha[],beenhere[],boldon,cheat,ckpfile[],ckpflag; X extern char *class[],course[],diagfile[],fortfile[],helpfile[],holifile[]; X extern char is_alpha[],is_digit[]; X*************** X*** 338,344 X extern char VERSION,SUBVERSION; X extern char aborted[],alpha[],beenhere[],boldon,cheat,ckpfile[],ckpflag; X extern char *class[],course[],diagfile[],fortfile[],helpfile[],holifile[]; X! extern char *inbuffer,is_alpha[],is_digit[]; X extern char item[MAXX][MAXY],iven[],know[MAXX][MAXY],larnlevels[],lastmonst[]; X extern char level,*levelname[],logfile[],loginname[],logname[],*lpbuf,*lpend; X extern char *lpnt,moved[MAXX][MAXY],mitem[MAXX][MAXY],monstlevel[]; X X--- 340,346 ----- X extern char far* lpbuf, far* inbuffer; X extern char aborted[],alpha[],beenhere[],boldon,cheat,ckpfile[],ckpflag; X extern char *class[],course[],diagfile[],fortfile[],helpfile[],holifile[]; X! extern char is_alpha[],is_digit[]; X extern char item[MAXX][MAXY],iven[],know[MAXX][MAXY],larnlevels[],lastmonst[]; X extern char level,*levelname[],logfile[],loginname[],logname[],far* lpend; X extern char far* lpnt,moved[MAXX][MAXY],mitem[MAXX][MAXY],monstlevel[]; X*************** X*** 340,347 X extern char *class[],course[],diagfile[],fortfile[],helpfile[],holifile[]; X extern char *inbuffer,is_alpha[],is_digit[]; X extern char item[MAXX][MAXY],iven[],know[MAXX][MAXY],larnlevels[],lastmonst[]; X! extern char level,*levelname[],logfile[],loginname[],logname[],*lpbuf,*lpend; X! extern char *lpnt,moved[MAXX][MAXY],mitem[MAXX][MAXY],monstlevel[]; X extern char monstnamelist[],nch[],ndgg[],nlpts[],nomove,nosignal,nowelcome; X extern char nplt[],nsw[],*objectname[]; X extern char objnamelist[],optsfile[],*potionname[],playerids[],potprob[]; X X--- 342,349 ----- X extern char *class[],course[],diagfile[],fortfile[],helpfile[],holifile[]; X extern char is_alpha[],is_digit[]; X extern char item[MAXX][MAXY],iven[],know[MAXX][MAXY],larnlevels[],lastmonst[]; X! extern char level,*levelname[],logfile[],loginname[],logname[],far* lpend; X! extern char far* lpnt,moved[MAXX][MAXY],mitem[MAXX][MAXY],monstlevel[]; X extern char monstnamelist[],nch[],ndgg[],nlpts[],nomove,nosignal,nowelcome; X extern char nplt[],nsw[],*objectname[]; X extern char objnamelist[],optsfile[],*potionname[],playerids[],potprob[]; X*************** X*** 355,361 X extern int dayplay,enable_scroll,srcount,yrepcount,userid,wisid,lfd,fd; X extern long initialtime,outstanding_taxes,skill[],gtime,c[],cbak[]; X extern unsigned long randx; X! extern struct cel *cell; X extern struct monst monster[]; X extern struct sphere *spheres; X extern struct _itm itm[]; X X--- 357,363 ----- X extern int dayplay,enable_scroll,srcount,yrepcount,userid,wisid,lfd,fd; X extern long initialtime,outstanding_taxes,skill[],gtime,c[],cbak[]; X extern unsigned long randx; X! extern struct cel huge* cell; X extern struct monst monster[]; X extern struct sphere *spheres; X extern struct _itm itm[]; X*************** X*** 396,402 X /* macro to clear the screen and home the cursor */ X #define clear() (lprcat("\33[2J\33[f"), cbak[SPELLS]= -50) X #define cltoeoln() lprcat("\33[K") X! #else VT100 X /* defines below are for use in the termcap mode only */ X #define ST_START 1 X #define ST_END 2 X X--- 398,404 ----- X /* macro to clear the screen and home the cursor */ X #define clear() (lprcat("\33[2J\33[f"), cbak[SPELLS]= -50) X #define cltoeoln() lprcat("\33[K") X! #else X /* defines below are for use in the termcap mode only */ X #define ST_START 1 X #define ST_END 2 X*************** X*** 407,413 X #define CL_DOWN 14 X #define CURSOR 15 X /* macro to turn on bold display for the terminal */ X! #define setbold() (*lpnt++ = ST_START) X /* macro to turn off bold display for the terminal */ X #define resetbold() (*lpnt++ = ST_END) X /* macro to setup the scrolling region for the terminal */ X X--- 409,415 ----- X #define CL_DOWN 14 X #define CURSOR 15 X /* macro to turn on bold display for the terminal */ X! #define setbold() (lprcat(boldon?"\33[1m":"\33[7m")) X /* macro to turn off bold display for the terminal */ X #define resetbold() (lprcat("\33[m")) X /* macro to setup the scrolling region for the terminal */ X*************** X*** 409,416 X /* macro to turn on bold display for the terminal */ X #define setbold() (*lpnt++ = ST_START) X /* macro to turn off bold display for the terminal */ X! #define resetbold() (*lpnt++ = ST_END) X! /* macro to setup the scrolling region for the terminal */ X #define setscroll() enable_scroll=1 X /* macro to clear the scrolling region for the terminal */ X #define resetscroll() enable_scroll=0 X X--- 411,418 ----- X /* macro to turn on bold display for the terminal */ X #define setbold() (lprcat(boldon?"\33[1m":"\33[7m")) X /* macro to turn off bold display for the terminal */ X! #define resetbold() (lprcat("\33[m")) X! /* macro to setup the scrolling region for the terminal */ X #define setscroll() enable_scroll=1 X /* macro to clear the scrolling region for the terminal */ X #define resetscroll() enable_scroll=0 X*************** X*** 418,424 X #define clear() (*lpnt++ =CLEAR, cbak[SPELLS]= -50) X /* macro to clear to end of line */ X #define cltoeoln() (*lpnt++ = CL_LINE) X! #endif VT100 X X /* macro to output one byte to the output buffer */ X #define lprc(ch) ((lpnt>=lpend)?(*lpnt++ =(ch), lflush()):(*lpnt++ =(ch))) X X--- 420,426 ----- X #define clear() (*lpnt++ =CLEAR, cbak[SPELLS]= -50) X /* macro to clear to end of line */ X #define cltoeoln() (*lpnt++ = CL_LINE) X! #endif X X /* macro to output one byte to the output buffer */ X #define lprc(ch) ((lpnt>=lpend)?(*lpnt++ =(ch), lflush()):(*lpnt++ =(ch))) X*************** X*** 429,435 X /* macros to generate random numbers 1<=rnd(N)<=N 0<=rund(N)<=N-1 */ X #define rnd(x) ((((randx=randx*1103515245+12345)>>7)%(x))+1) X #define rund(x) ((((randx=randx*1103515245+12345)>>7)%(x)) ) X! #endif MACRORND X /* macros for miscellaneous data conversion */ X #define min(x,y) (((x)>(y))?(y):(x)) X #define max(x,y) (((x)>(y))?(x):(y)) X X--- 431,437 ----- X /* macros to generate random numbers 1<=rnd(N)<=N 0<=rund(N)<=N-1 */ X #define rnd(x) ((((randx=randx*1103515245+12345)>>7)%(x))+1) X #define rund(x) ((((randx=randx*1103515245+12345)>>7)%(x)) ) X! #endif X /* macros for miscellaneous data conversion */ X #define min(x,y) (((x)>(y))?(y):(x)) X #define max(x,y) (((x)>(y))?(x):(y)) X*************** X*** 439,443 X #define toupper(x) (to_upper[x]) X #define lcc(x) (to_lower[x]) X #define ucc(x) (to_upper[x]) X! #endif NODEFS X X X--- 441,445 ----- X #define toupper(x) (to_upper[x]) X #define lcc(x) (to_lower[x]) X #define ucc(x) (to_upper[x]) X! #endif X SHAR_EOF if test 8889 -ne "`wc -c < 'header.diff'`" then echo shar: error transmitting "'header.diff'" '(should have been 8889 characters)' fi fi # end of overwriting check echo shar: extracting "'main.diff'" '(1265 characters)' if test -f 'main.diff' then echo shar: will not over-write existing file "'main.diff'" else sed 's/^ X//' << \SHAR_EOF > 'main.diff' X*** ../olarn/main.c Mon Sep 22 17:47:58 1986 X--- main.c Tue Sep 23 14:35:05 1986 X*************** X*** 40,46 X int hard; X char *ptr=0,*ttype; X struct passwd *pwe,*getpwuid(); X! X /* X * first task is to identify the player X */ X X--- 40,50 ----- X int hard; X char *ptr=0,*ttype; X struct passwd *pwe,*getpwuid(); X! static struct cel huge Excell[(MAXLEVEL+MAXVLEVEL)*MAXX*MAXY]; X! static char far Exlpbuf[(5* BUFBIG)>>2]; /* output buffer */ X! static char far Exinbuffer[(5*MAXIBUF)>>2]; /* output buffer */ X! cell = Excell; lpbuf = Exlpbuf; inbuffer = Exinbuffer; X! X /* X * first task is to identify the player X */ X*************** X*** 84,94 X /* X * now malloc the memory for the dungeon X */ X- cell = (struct cel *)malloc(sizeof(struct cel)*(MAXLEVEL+MAXVLEVEL)*MAXX*MAXY); X- if (cell == 0) died(-285); /* malloc failure */ X- lpbuf = malloc((5* BUFBIG)>>2); /* output buffer */ X- inbuffer = malloc((5*MAXIBUF)>>2); /* output buffer */ X- if ((lpbuf==0) || (inbuffer==0)) died(-285); /* malloc() failure */ X X lcreat((char*)0); newgame(); /* set the initial clock */ hard= -1; X X X--- 88,93 ----- X /* X * now malloc the memory for the dungeon X */ X X lcreat((char*)0); newgame(); /* set the initial clock */ hard= -1; X SHAR_EOF if test 1265 -ne "`wc -c < 'main.diff'`" then echo shar: error transmitting "'main.diff'" '(should have been 1265 characters)' fi fi # end of overwriting check echo shar: extracting "'nap.diff'" '(504 characters)' if test -f 'nap.diff' then echo shar: will not over-write existing file "'nap.diff'" else sed 's/^ X//' << \SHAR_EOF > 'nap.diff' X*** ../olarn/nap.c Mon Sep 22 17:47:44 1986 X--- nap.c Tue Sep 23 12:48:13 1986 X*************** X*** 1,4 X /* nap.c Larn is copyrighted 1986 by Noah Morgan. */ X #include <signal.h> X #include <sys/types.h> X #ifdef SYSV X X--- 1,5 ----- X /* nap.c Larn is copyrighted 1986 by Noah Morgan. */ X+ #define NONAP X #include <signal.h> X #include <sys/types.h> X #ifdef SYSV X*************** X*** 114,116 X #endif BSD X #endif SYSV X #endif NONAP X X--- 115,118 ----- X #endif BSD X #endif SYSV X #endif NONAP X+ SHAR_EOF if test 504 -ne "`wc -c < 'nap.diff'`" then echo shar: error transmitting "'nap.diff'" '(should have been 504 characters)' fi fi # end of overwriting check echo shar: extracting "'savelev.diff'" '(3374 characters)' if test -f 'savelev.diff' then echo shar: will not over-write existing file "'savelev.diff'" else sed 's/^ X//' << \SHAR_EOF > 'savelev.diff' X*** ../olarn/savelev.c Mon Sep 22 17:47:32 1986 X--- savelev.c Tue Sep 23 12:48:25 1986 X*************** X*** 1,6 X /* savelev.c Larn is copyrighted 1986 by Noah Morgan. */ X #include "header.h" X- extern struct cel *cell; X X /* X * routine to save the present level into storage X X--- 1,5 ----- X /* savelev.c Larn is copyrighted 1986 by Noah Morgan. */ X #include "header.h" X X /* X * routine to save the present level into storage X*************** X*** 7,13 X */ X savelevel() X { X! register struct cel *pcel; X register char *pitem,*pknow,*pmitem; X register short *phitp,*piarg; X register struct cel *pecel; X X--- 6,12 ----- X */ X savelevel() X { X! struct cel huge* pcel; X register char *pitem,*pknow,*pmitem; X register short *phitp,*piarg; X struct cel huge* pecel; X*************** X*** 10,16 X register struct cel *pcel; X register char *pitem,*pknow,*pmitem; X register short *phitp,*piarg; X! register struct cel *pecel; X pcel = &cell[level*MAXX*MAXY]; /* pointer to this level's cells */ X pecel = pcel + MAXX*MAXY; /* pointer to past end of this level's cells */ X pitem=item[0]; piarg=iarg[0]; pknow=know[0]; pmitem=mitem[0]; phitp=hitp[0]; X X--- 9,15 ----- X struct cel huge* pcel; X register char *pitem,*pknow,*pmitem; X register short *phitp,*piarg; X! struct cel huge* pecel; X pcel = &cell[level*MAXX*MAXY]; /* pointer to this level's cells */ X pecel = pcel + MAXX*MAXY; /* pointer to past end of this level's cells */ X pitem=item[0]; piarg=iarg[0]; pknow=know[0]; pmitem=mitem[0]; phitp=hitp[0]; X*************** X*** 20,26 X pcel->hitp = *phitp++; X pcel->item = *pitem++; X pcel->know = *pknow++; X! pcel++->iarg = *piarg++; X } X } X X X--- 19,26 ----- X pcel->hitp = *phitp++; X pcel->item = *pitem++; X pcel->know = *pknow++; X! pcel->iarg = *piarg++; X! pcel++; X } X } X X*************** X*** 29,35 X */ X getlevel() X { X! register struct cel *pcel; X register char *pitem,*pknow,*pmitem; X register short *phitp,*piarg; X register struct cel *pecel; X X--- 29,35 ----- X */ X getlevel() X { X! struct cel huge* pcel; X register char *pitem,*pknow,*pmitem; X register short *phitp,*piarg; X struct cel huge* pecel; X*************** X*** 32,38 X register struct cel *pcel; X register char *pitem,*pknow,*pmitem; X register short *phitp,*piarg; X! register struct cel *pecel; X pcel = &cell[level*MAXX*MAXY]; /* pointer to this level's cells */ X pecel = pcel + MAXX*MAXY; /* pointer to past end of this level's cells */ X pitem=item[0]; piarg=iarg[0]; pknow=know[0]; pmitem=mitem[0]; phitp=hitp[0]; X X--- 32,38 ----- X struct cel huge* pcel; X register char *pitem,*pknow,*pmitem; X register short *phitp,*piarg; X! struct cel huge* pecel; X pcel = &cell[level*MAXX*MAXY]; /* pointer to this level's cells */ X pecel = pcel + MAXX*MAXY; /* pointer to past end of this level's cells */ X pitem=item[0]; piarg=iarg[0]; pknow=know[0]; pmitem=mitem[0]; phitp=hitp[0]; X*************** X*** 42,47 X *phitp++ = pcel->hitp; X *pitem++ = pcel->item; X *pknow++ = pcel->know; X! *piarg++ = pcel++->iarg; X } X } X X--- 42,49 ----- X *phitp++ = pcel->hitp; X *pitem++ = pcel->item; X *pknow++ = pcel->know; X! *piarg++ = pcel->iarg; X! pcel++; X } X } X X*************** X*** 45,47 X *piarg++ = pcel++->iarg; X } X } X X--- 46,49 ----- X pcel++; X } X } X+ SHAR_EOF if test 3374 -ne "`wc -c < 'savelev.diff'`" then echo shar: error transmitting "'savelev.diff'" '(should have been 3374 characters)' fi fi # end of overwriting check echo shar: extracting "'signal.diff'" '(4449 characters)' if test -f 'signal.diff' then echo shar: will not over-write existing file "'signal.diff'" else sed 's/^ X//' << \SHAR_EOF > 'signal.diff' X*** ../olarn/signal.c Mon Sep 22 17:48:27 1986 X--- signal.c Tue Sep 23 12:48:29 1986 X*************** X*** 11,17 X static cntlc() /* what to do for a ^C */ X { X if (nosignal) return; /* don't do anything if inhibited */ X! signal(SIGQUIT,SIG_IGN); signal(SIGINT,SIG_IGN); X quit(); if (predostuff==1) s2choose(); else showplayer(); X lflush(); X signal(SIGQUIT,cntlc); signal(SIGINT,cntlc); X X--- 11,17 ----- X static cntlc() /* what to do for a ^C */ X { X if (nosignal) return; /* don't do anything if inhibited */ X! signal(SIGINT,SIG_IGN); X quit(); if (predostuff==1) s2choose(); else showplayer(); X lflush(); X signal(SIGINT,cntlc); X*************** X*** 14,20 X signal(SIGQUIT,SIG_IGN); signal(SIGINT,SIG_IGN); X quit(); if (predostuff==1) s2choose(); else showplayer(); X lflush(); X! signal(SIGQUIT,cntlc); signal(SIGINT,cntlc); X } X X /* X X--- 14,20 ----- X signal(SIGINT,SIG_IGN); X quit(); if (predostuff==1) s2choose(); else showplayer(); X lflush(); X! signal(SIGINT,cntlc); X } X X /* X*************** X*** 45,50 X /* X * subroutine to issue the needed signal traps called from main() X */ X static sigill() { sigpanic(SIGILL); } static sigtrap() { sigpanic(SIGTRAP); } X static sigiot() { sigpanic(SIGIOT); } static sigemt() { sigpanic(SIGEMT); } X static sigfpe() { sigpanic(SIGFPE); } static sigbus() { sigpanic(SIGBUS); } X X--- 45,51 ----- X /* X * subroutine to issue the needed signal traps called from main() X */ X+ /* X static sigill() { sigpanic(SIGILL); } static sigtrap() { sigpanic(SIGTRAP); } X static sigiot() { sigpanic(SIGIOT); } static sigemt() { sigpanic(SIGEMT); } X static sigfpe() { sigpanic(SIGFPE); } static sigbus() { sigpanic(SIGBUS); } X*************** X*** 50,55 X static sigfpe() { sigpanic(SIGFPE); } static sigbus() { sigpanic(SIGBUS); } X static sigsegv() { sigpanic(SIGSEGV); } static sigsys() { sigpanic(SIGSYS); } X static sigpipe() { sigpanic(SIGPIPE); } static sigterm() { sigpanic(SIGTERM); } X sigsetup() X { X signal(SIGQUIT, cntlc); signal(SIGINT, cntlc); X X--- 51,57 ----- X static sigfpe() { sigpanic(SIGFPE); } static sigbus() { sigpanic(SIGBUS); } X static sigsegv() { sigpanic(SIGSEGV); } static sigsys() { sigpanic(SIGSYS); } X static sigpipe() { sigpanic(SIGPIPE); } static sigterm() { sigpanic(SIGTERM); } X+ */ X sigsetup() X { X signal(SIGINT, cntlc); X*************** X*** 52,64 X static sigpipe() { sigpanic(SIGPIPE); } static sigterm() { sigpanic(SIGTERM); } X sigsetup() X { X! signal(SIGQUIT, cntlc); signal(SIGINT, cntlc); X! signal(SIGKILL, SIG_IGN); signal(SIGHUP, sgam); X! signal(SIGILL, sigill); signal(SIGTRAP, sigtrap); X! signal(SIGIOT, sigiot); signal(SIGEMT, sigemt); X! signal(SIGFPE, sigfpe); signal(SIGBUS, sigbus); X! signal(SIGSEGV, sigsegv); signal(SIGSYS, sigsys); X! signal(SIGPIPE, sigpipe); signal(SIGTERM, sigterm); X #ifdef SIGTSTP X signal(SIGTSTP,tstop); signal(SIGSTOP,tstop); X #endif SIGTSTP X X--- 54,60 ----- X */ X sigsetup() X { X! signal(SIGINT, cntlc); X #ifdef SIGTSTP X signal(SIGTSTP,tstop); signal(SIGSTOP,tstop); X #endif SIGTSTP X*************** X*** 101,124 X static char *signame[NSIG] = { "", X "SIGHUP", /* 1 hangup */ X "SIGINT", /* 2 interrupt */ X! "SIGQUIT", /* 3 quit */ X! "SIGILL", /* 4 illegal instruction (not reset when caught) */ X! "SIGTRAP", /* 5 trace trap (not reset when caught) */ X! "SIGIOT", /* 6 IOT instruction */ X! "SIGEMT", /* 7 EMT instruction */ X! "SIGFPE", /* 8 floating point exception */ X! "SIGKILL", /* 9 kill (cannot be caught or ignored) */ X! "SIGBUS", /* 10 bus error */ X! "SIGSEGV", /* 11 segmentation violation */ X! "SIGSYS", /* 12 bad argument to system call */ X! "SIGPIPE", /* 13 write on a pipe with no one to read it */ X! "SIGALRM", /* 14 alarm clock */ X! "SIGTERM", /* 15 software termination signal from kill */ X! "SIGUSR1", /* 16 user defines signal 1 */ X! "SIGUSR2", /* 17 user defines signal 2 */ X! "SIGCLD", /* 18 child death */ X! "SIGPWR", /* 19 power fail */ X! "","","","","","","","","","","","" }; X X #endif BSD X X X--- 97,103 ----- X static char *signame[NSIG] = { "", X "SIGHUP", /* 1 hangup */ X "SIGINT", /* 2 interrupt */ X! }; X X #endif BSD X X*************** X*** 136,138 X savegame(savefilename); X kill(getpid(),sig); /* this will terminate us */ X } X X--- 115,118 ----- X savegame(savefilename); X kill(getpid(),sig); /* this will terminate us */ X } X+ SHAR_EOF if test 4449 -ne "`wc -c < 'signal.diff'`" then echo shar: error transmitting "'signal.diff'" '(should have been 4449 characters)' fi fi # end of overwriting check echo shar: extracting "'store.diff'" '(4342 characters)' if test -f 'store.diff' then echo shar: will not over-write existing file "'store.diff'" else sed 's/^ X//' << \SHAR_EOF > 'store.diff' X*** ../olarn/store.c Mon Sep 22 17:48:38 1986 X--- store.c Tue Sep 23 14:03:37 1986 X*************** X*** 221,227 X else if (itm[i].obj == OSCROLL) X { lprcat("scroll of "); lprintf("%s",&scrollname[itm[i].arg][1]); } X else lprintf("%s",objectname[itm[i].obj]); X! cursor( j+31,k ); lprintf("%6d",(long)(itm[i].price*10)); X } X X X X--- 221,227 ----- X else if (itm[i].obj == OSCROLL) X { lprcat("scroll of "); lprintf("%s",&scrollname[itm[i].arg][1]); } X else lprintf("%s",objectname[itm[i].obj]); X! cursor( j+31,k ); lprintf("%6d",((long)itm[i].price)*10); X } X X X*************** X*** 228,234 X /* X for the college of larn X */ X! char course[26]=0; /* the list of courses taken */ X char coursetime[] = { 10, 15, 10, 20, 10, 10, 10, 5 }; X /* X function to display the header info for the school X X--- 228,234 ----- X /* X for the college of larn X */ X! char course[26]={0}; /* the list of courses taken */ X char coursetime[] = { 10, 15, 10, 20, 10, 10, 10, 5 }; X /* X function to display the header info for the school X*************** X*** 388,394 X { X register int i; X if (c[BANKACCOUNT]<0) c[BANKACCOUNT] = 0; X! else if ((c[BANKACCOUNT]>0) && (c[BANKACCOUNT]<500000)) X { X i = (gtime-lasttime)/100; /* # mobuls elapsed */ X while ((i-- > 0) && (c[BANKACCOUNT]<500000)) X X--- 388,394 ----- X { X register int i; X if (c[BANKACCOUNT]<0) c[BANKACCOUNT] = 0; X! else if ((c[BANKACCOUNT]>0) && (c[BANKACCOUNT]<500000L)) X { X i = (gtime-lasttime)/100; /* # mobuls elapsed */ X while ((i-- > 0) && (c[BANKACCOUNT]<500000L)) X*************** X*** 391,397 X else if ((c[BANKACCOUNT]>0) && (c[BANKACCOUNT]<500000)) X { X i = (gtime-lasttime)/100; /* # mobuls elapsed */ X! while ((i-- > 0) && (c[BANKACCOUNT]<500000)) X c[BANKACCOUNT] += c[BANKACCOUNT]/250; X if (c[BANKACCOUNT]>500000) c[BANKACCOUNT]=500000; /* interest limit */ X } X X--- 391,397 ----- X else if ((c[BANKACCOUNT]>0) && (c[BANKACCOUNT]<500000L)) X { X i = (gtime-lasttime)/100; /* # mobuls elapsed */ X! while ((i-- > 0) && (c[BANKACCOUNT]<500000L)) X c[BANKACCOUNT] += c[BANKACCOUNT]/250; X if (c[BANKACCOUNT]>500000L) c[BANKACCOUNT]=500000L; /* interest limit */ X } X*************** X*** 393,399 X i = (gtime-lasttime)/100; /* # mobuls elapsed */ X while ((i-- > 0) && (c[BANKACCOUNT]<500000)) X c[BANKACCOUNT] += c[BANKACCOUNT]/250; X! if (c[BANKACCOUNT]>500000) c[BANKACCOUNT]=500000; /* interest limit */ X } X lasttime = (gtime/100)*100; X } X X--- 393,399 ----- X i = (gtime-lasttime)/100; /* # mobuls elapsed */ X while ((i-- > 0) && (c[BANKACCOUNT]<500000L)) X c[BANKACCOUNT] += c[BANKACCOUNT]/250; X! if (c[BANKACCOUNT]>500000L) c[BANKACCOUNT]=500000L; /* interest limit */ X } X lasttime = (gtime/100)*100; X } X*************** X*** 398,405 X lasttime = (gtime/100)*100; X } X X! static short gemorder[26]=0; /* the reference to screen location for each */ X! static long gemvalue[26]=0; /* the appraisal of the gems */ X obanksub() X { X unsigned long amt; X X--- 398,405 ----- X lasttime = (gtime/100)*100; X } X X! static short gemorder[26]={0}; /* the reference to screen location for each */ X! static long gemvalue[26]={0}; /* the appraisal of the gems */ X obanksub() X { X unsigned long amt; X*************** X*** 531,537 X X otradepost() X { X! register int i,j,value,isub,izarg; X dnditm = dndcount = 0; X nosignal = 1; /* disable signals */ X resetscroll(); otradhead(); X X--- 531,538 ----- X X otradepost() X { X! register int i,j, isub, izarg; X! unsigned long value; X dnditm = dndcount = 0; X nosignal = 1; /* disable signals */ X resetscroll(); otradhead(); X*************** X*** 553,559 X else X { X for (j=0; j<maxitm; j++) X! if ((itm[j].obj == iven[isub]) || (iven[isub] == ODIAMOND) || (iven[isub] == ORUBY) || (iven[isub] == OEMERALD) || (iven[isub] == OSAPPHIRE)) X { X srcount=0; show3(isub); /* show what the item was */ X if ((iven[isub] == ODIAMOND) || (iven[isub] == ORUBY) X X--- 554,561 ----- X else X { X for (j=0; j<maxitm; j++) X! if ((itm[j].obj == iven[isub]) || (iven[isub] == ODIAMOND) || (iven[isub] == ORUBY) X! || (iven[isub] == OEMERALD) || (iven[isub] == OSAPPHIRE)) X { X srcount=0; show3(isub); /* show what the item was */ X if ((iven[isub] == ODIAMOND) || (iven[isub] == ORUBY) SHAR_EOF if test 4342 -ne "`wc -c < 'store.diff'`" then echo shar: error transmitting "'store.diff'" '(should have been 4342 characters)' fi fi # end of overwriting check echo shar: extracting "'tok.diff'" '(1452 characters)' if test -f 'tok.diff' then echo shar: will not over-write existing file "'tok.diff'" else sed 's/^ X//' << \SHAR_EOF > 'tok.diff' X*** ../olarn/tok.c Mon Sep 22 17:48:29 1986 X--- tok.c Tue Sep 23 12:48:43 1986 X*************** X*** 57,68 X X } X X! do /* if keyboard input buffer is too big, flush some of it */ X! { X! ioctl(0,FIONREAD,&ic); X! if (ic>flushno) read(0,&cc,1); X! } X! while (ic>flushno); X X if (read(0,&cc,1) != 1) return(lastok = -1); X X X--- 57,64 ----- X X } X X! /* if keyboard input buffer is too big, flush some of it */ X! ioctl(0,TCFLSH,0); X X if ((cc = getchar()) == 4) return(lastok = -1); X X*************** X*** 64,70 X } X while (ic>flushno); X X! if (read(0,&cc,1) != 1) return(lastok = -1); X X if (cc == 'Y'-64) /* control Y -- shell escape */ X { X X--- 60,66 ----- X /* if keyboard input buffer is too big, flush some of it */ X ioctl(0,TCFLSH,0); X X! if ((cc = getchar()) == 4) return(lastok = -1); X X if (cc == 'Y'-64) /* control Y -- shell escape */ X { X*************** X*** 94,107 X */ X flushall() X { X! char cc; X! int ic; X! for (;;) /* if keyboard input buffer is too big, flush some of it */ X! { X! ioctl(0,FIONREAD,&ic); X! if (ic<=0) return; X! while (ic>0) { read(0,&cc,1); --ic; } /* gobble up the byte */ X! } X } X X /* X X--- 90,96 ----- X */ X flushall() X { X! ioctl(0,TCFLSH,0); X } X X /* X*************** X*** 217,220 X } X if (flag) strcpy(logname,loginname); X } X X X--- 206,210 ----- X } X if (flag) strcpy(logname,loginname); X } X+ X SHAR_EOF if test 1452 -ne "`wc -c < 'tok.diff'`" then echo shar: error transmitting "'tok.diff'" '(should have been 1452 characters)' fi fi # end of overwriting check # End of shell archive exit 0 -- Peter Kerrigan -- peter@icom.uccp, ..!ihnp4!icom!peter ICOM Systems, Inc. 3415 N. Kennicott ave., Arlington Hts, IL, USA 60004