djmolny@cuae2.UUCP (01/09/87)
I modified Ed James' ATC game to run under System V, folded in Mark VandeWettering's sorting fix, and added a shell escape ('!'). There were several changes to simply the makefile structure, and to accomodate 14-character filename restrictions. All you need to do is unpack the archive, edit Makefile to reflect your OS version and directory structure, and type "make install". This version has been beta-tested by me and my friends, but is not guaranteed bug-free. Report any problems to me at: ihnp4!cuae2!djmolny *OR* attmail!dmolny Enjoy. ------------------------------cut here--------------------------------- # This is a shell archive. Remove anything before this line, then # unpack it by saving it in a file and typing "sh file". (Files # unpacked will be owned by you and have default permissions.) # # This archive contains: # doc/atc.6 src/tunable.c src/def.h src/BUGS src/Makefile src/graphics.c src/extern.h src/extern.c src/tunable.h src/grammar.y src/lex.l src/input.c src/main.c src/include.h src/update.c src/list.c src/log.c src/struct.h games/game_2 games/Game_List games/Killer games/default games/crossover Makefile README mkdir doc echo x - doc/atc.6 cat > "doc/atc.6" << '//E*O*F doc/atc.6//' . \" XP - exdented paragraph .de XP .RT .if \\n(1T .sp \\n(PDu .ne 1.1 .if !\\n(IP .nr IP +1 .in +\\n(I\\n(IRu .ti -\\n(I\\n(IRu .. .\" Copyright (c) 1986 Ed James. All rights reserved. .\" .TH ATC 6 "January 1, 1986" .UC .SH NAME atc \- Air Traffic Controller Game .SH SYNOPSIS .B atc -[u?lstp] [-[gf] game_name] [-r random seed] .SH DESCRIPTION .LP .I Atc lets you try your hand at the nerve wracking duties of the air traffic controller without endangering the lives of millions of travelers each year. Your responsibilities require you to direct the flight of jets and prop planes into and out of the flight arena and airports. The speed (update time) and frequency of the planes depend on the difficulty of the chosen arena. .SH OPTIONS .LP .TP 8 .B \-u Print the usage line and exit. .TP .B \-? Same as .B \-u. .TP .B \-l Print a list of available games and exit. The first game name printed is the default game. .TP .B \-s Print the score list (formerly the Top Ten list). .TP .B \-t Same as .B \-s. .TP .B \-p Print the path to the special directory where .I atc expects to find its private files. This is used during the installation of the program. .TP .B "\-g game" Play the named game. If the game listed is not one of the ones printed from the .B \-l option, the default game is played. .TP .B "\-f game" Same as .B \-g. .TP .B "\-r seed" Set the random seed. The purpose of this flag is questionable. .SH GOALS .LP Your goal in .I atc is to keep the game going as long as possible. There is no winning state, except to beat the times of other players. You will need to: launch planes at airports (by instructing them to increase their altitude); land planes at airports (by instructing them to go to altitude zero when exactly over the airport); and maneuver planes out of exit points. .LP Several things will cause the end of the game. Each plane has a destination (see information area), and sending a plane to the wrong destination is an error. Planes can run out of fuel, or can collide. Collision is defined as adjacency in any of the three dimensions. A plane leaving the arena in any other way than through its destination exit is an error as well. .LP Scores are sorted in order of the number of planes safe. The other statistics are provided merely for fun. There is no penalty for taking longer than another player (except in the case of ties). .SH "THE DISPLAY" .LP Depending on the terminal you run .I atc on, the screen will be divided into 4 areas. It should be stressed that the terminal driver portion of the game was designed to be reconfigurable, so the display format can vary depending the version you are playing. The descriptions here are based on the ascii version of the game. The game rules and input format, however, should remain consistent. Control-L redraws the screen, should it become muddled. .SS RADAR .IP The first screen area is the radar display, showing the relative locations of the planes, airports, standard entry/exit points, radar beacons, and "lines" which simply serve to aid you in guiding the planes. .IP Planes are shown as a single letter with an altitude. If the numerical altitude is a single digit, then it represents thousands of feet. Some distinction is made between the prop planes and the jets. On ascii terminals, prop planes are represented by a upper case letter, jets by a lower case letter. .IP Airports are shown as a number and some indication of the direction planes must be going to land at the airport. On ascii terminals, this is one of '^', '>', '<', and 'v', to indicate north (0 degrees), east (90), west (270) and south (180), respectively. The planes will also take off in this direction. .IP Beacons are represented as circles or asterisks and a number. Their purpose is to offer a place of easy reference to the plane pilots. See 'the delay command' under the input section of this manual. .IP Entry/exit points are displayed as numbers along the border of the radar screen. Planes will enter the arena from these points without warning. These points have a direction associated with them, and planes will always enter the arena from this direction. On the ascii version of .I atc, this direction is not displayed. It will become apparent what this direction is as the game progresses. .IP Incoming planes will always enter at the same altitude: 7000 feet. For a plane to successfully depart through an entry/exit point, it must be flying at 9000 feet. It is not necessary for the planes to be flying in any particular direction when they leave the arena (yet). .SS "INFORMATION AREA" .IP The second area of the display is the information area, which lists the time (number of updates since start), and the number of planes you have directed safely out of the arena. Below this is a list of planes currently in the air, followed by a blank line, and then a list of planes on the ground (at airports). Each line lists the plane name and its current altitude, an optional asterisk indicating low fuel, the plane's destination, and the plane's current command. Changing altitude is not considered to be a command and is therefore not displayed. The following are some possible information lines: .IP B4*A0: Circle @ b1 .br g7 E4: 225 .IP The first example shows a prop plane named 'B' that is flying at 4000 feet. It is low on fuel (note the '*'). It's destination is Airport #0. The next command it expects to do is circle when it reaches Beacon #1. The second example shows a jet named 'g' at 7000 feet, destined for Exit #4. It is just now executing a turn to 225 degrees (South-West). .SS "INPUT AREA" .IP The third area of the display is the input area. It is here that your input is reflected. See the INPUT heading of this manual for more details. .SS "AUTHOR AREA" .IP This area is used simply to give credit where credit is due. :-) .SH INPUT .LP A command completion interface is built into the game. At any time, typing '?' will list possible input characters. Typing '!' will clear the screen and spawn a shell. Typing a backspace (your erase character) backs up, erasing the last part of the command. When a command is complete, a return enters it, and any semantic checking is done at that time. If no errors are detected, the command is sent to the appropriate plane. If an error is discovered during the check, the offending statement will be underscored and a (hopefully) descriptive message will be printed under it. .LP The command syntax is broken into two parts: .I "Immediate Only" and .I Delayable commands. .I "Immediate Only" commands happen on the next update. .I Delayable commands also happen on the next update unless they are followed by an optional predicate called the .I Delay command. .LP In the following tables, the syntax .B [0\-9] means any single digit, and .B <dir> refers to the keys around the 's' key, namely ``wedcxzaq''. In absolute references, 'q' refers to North-West or 315 degrees, and 'w' refers to North, or 0 degrees. In relative references, 'q' refers to -45 degrees or 45 degrees left, and 'w' refers to 0 degrees, or no change in direction. .LP All commands start with a plane letter. This indicates the recipient of the command. Case is ignored. .SS "IMMEDIATE ONLY COMMANDS" .RS .B "\- a Altitude:" .RS Affect a plane's altitude (and take off). .RE .RS .B "\- [0\-9] Number:" .RS Go to the given altitude (thousands of feet). .RE .B "\- c/+ Climb:" .RS Relative altitude change. .RE .RS .B "\- [0\-9] Number:" .RS Difference in thousands of feet. .RE .RE .B "\- d/\- Descend:" .RS Relative altitude change. .RE .RS .B "\- [0\-9] Number:" .RS Difference in thousands of feet. .RE .RE .RE .B "\- m Mark:" .RS Display in highlighted mode. Command is displayed normally. .RE .B "\- i Ignore:" .RS Do not display highlighted. Command is displayed as a line of dashes if there is no command. .RE .B "\- u Unmark:" .RS Same as ignore, but if a delayed command is processed, the plane will become marked. This is useful if you want to forget about a plane during part, but not all, of its journey. .RE .RE .SS "DELAYABLE COMMANDS" .RS .B "\- c Circle:" .RS Have the plane circle (clockwise by default). .RE .RS .B "\- l Left:" .RS Circle counterclockwise. .RE .B "\- r Right:" .RS Circle clockwise. .RE .RE .B "\- t Turn:" .RS Change direction. .RE .RS .B "\- l Left:" .RS Turn counterclockwise (45 degrees by default). .RE .RS .B "\- <dir> Direction:" .RS Turn ccw the given number of degrees. Zero degrees is no turn. A ccw turn of -45 degrees is 45 cw. .RE .RE .B "\- r Right:" .RS Turn clockwise (45 degrees by default). .RE .RS .B "\- <dir> Direction:" .RS Same as turn left <dir>. .RE .RE .B "\- L Left 90:" .RS Turn counterclockwise 90 degrees. .RE .B "\- R Right 90:" .RS Turn clockwise 90 degrees. .RE .B "\- <dir> Direction:" .RS Turn to the absolute compass heading given. The shortest turn will be taken. .RE .B "\- t Towards:" .RS Turn towards a beacon, airport or exit. The turn is just an estimate. .RE .RS .B "\- b/* Beacon:" .RS Turn towards the beacon. .RE .RS .B "\- [0-9] Number:" .RS The beacon number. .RE .RE .B "\- e Exit:" .RS Turn towards the exit. .RE .RS .B "\- [0-9] Number:" .RS The exit number. .RE .RE .B "\- a Airport:" .RS Turn towards the airport. .RE .RS .B "\- [0-9] Number:" .RS The airport number. .RE .RE .RE .RE .RE .SS THE DELAY COMMAND .LP The .B Delay (a/@) command may be appended to any .B Delayable command. It allows the controller to instruct a plane to do an action when the plane reaches a particular beacon (or other objects in future versions). .sp .RS .B "\- a/@ At:" .RS Do the given delayable command when the plane reaches the given beacon. .RE .RS .B "\- b/* Beacon:" .RS This is redundant to allow for expansion. .RE .RS .B "\- [0-9] Number:" .RS The beacon number. .RE .RE .RE .RE .SS "MARKING, UNMARKING AND IGNORING" .LP Planes are .B marked when they enter the arena. This means they are displayed in highlighted mode on the radar display. A plane may also be either .B unmarked or .B ignored. An .B unmarked plane is drawn in unhighlighted mode, and a line of dashes is displayed in the command field of the information area. The plane will remain this way until a mark command has been issued. Any other command will be issued, but the command line will return to a line of dashes when the command is completed. .LP An .B ignored plane is treated the same as an unmarked plane, except that it will automatically switch to .B marked status when a delayed command has been processed. This is useful if you want to forget about a plane for a while, but its flight path has not yet been completely set. .LP As with all of the commands, marking, unmarking and ignoring will take effect at the beginning of the next update. Do not be surprised if the plane does not immediately switch to unhighlighted mode. .SS EXAMPLES .RS .TP 16 atlab1 a: turn left at beacon #1 .TP 16 cc C: circle .TP 16 gtte4ab2 g: turn towards exit #4 at beacon #2 .TP 16 ma+2 m: altitude: climb 2000 feet .TP 16 stq S: turn to 315 .TP 16 xi x: ignore .RE .SH "OTHER INFORMATION" .LP Jets move every update; prop planes move every other update. .LP All planes turn a most 90 degrees per movement. .LP Planes enter at 7000 feet and leave at 9000 feet. .LP Planes flying at an altitude of 0 crash if they are not over an airport. .LP Planes waiting at airports can only be told to take off (climb in altitude). .SH "NEW GAMES" .LP The .B Game_List file lists the currently available play fields. New field description file names must be placed in this file to be 'playable'. If a player specifies a game not in this file, his score will not be logged. .LP The game field description files are broken into two parts. The first part is the definition section. Here, the four tunable game parameters must be set. These variables are set with the syntax: .IP variable = number; .LP Variable may be one of: .B update, indicating the number of seconds between forced updates; .B newplane, indicating (about) the number of updates between new plane entries; .B width, indicating the width of the play field; and .B height, indicating the height of the play field. .LP The second part of the field description files describes the locations of the exits, the beacons, the airports and the lines. The syntax is as follows: .IP beacon: (x y) ... ; .br airport: (x y direction) ... ; .br exit: (x y direction) ... ; .br line: [ (x1 y1) (x2 y2) ] ... ; .LP For beacons, a simple x, y coordinate pair is used (enclosed in parenthesis). Airports and exits require a third value, a direction, which is one of .B wedcxzaq. For airports, this is the direction that planes must be going to take off and land, and for exits, this is the direction that planes will going when they .B enter the arena. This may not seem intuitive, but as there is no restriction on direction of exit, this is appropriate. Lines are slightly different, since they need two coordinate pairs to specify the line endpoints. These endpoints must be enclosed in square brackets. .LP All statements are semi-colon (;) terminated. Multiple item statements accumulate. Each definition must occur exactly once, before any item statements. Comments begin with a hash (#) symbol and terminate with a newline. The coordinates are between zero and width-1 and height-1 inclusive. All of the exit coordinates must lie on the borders, and all of the beacons and airports must lie inside of the borders. Line endpoints may be anywhere within the field, so long as the lines are horizontal, vertical or .B "exactly diagonal." .SS "FIELD FILE EXAMPLE" .RS .sp .nf .TA 1i 1i .ta 1i 1i # This is the default game. update = 5; newplane = 5; width = 30; height = 21; exit: ( 12 0 x ) ( 29 0 z ) ( 29 7 a ) ( 29 17 a ) ( 9 20 e ) ( 0 13 d ) ( 0 7 d ) ( 0 0 c ) ; beacon: ( 12 7 ) ( 12 17 ) ; airport: ( 20 15 w ) ( 20 18 d ) ; line: [ ( 1 1 ) ( 6 6 ) ] [ ( 12 1 ) ( 12 6 ) ] [ ( 13 7 ) ( 28 7 ) ] [ ( 28 1 ) ( 13 16 ) ] [ ( 1 13 ) ( 11 13 ) ] [ ( 12 8 ) ( 12 16 ) ] [ ( 11 18 ) ( 10 19 ) ] [ ( 13 17 ) ( 28 17 ) ] [ ( 1 7 ) ( 11 7 ) ] ; .fi .RE .SH FILES .LP Files are kept in a special directory. See the OPTIONS for a way to print this path out. .TP 16 .B ATC_score Where the scores are kept. .TP 16 .B Game_List The list of playable games. .SH AUTHOR .LP Ed James, UC Berkeley: edjames@ucbvax.berkeley.edu, ucbvax!edjames .SH BUGS .LP The screen sometimes refreshes after you have quit. .LP Yet Another Curses Bug was discovered during the development of this game. If your curses library clrtobot.o is version 5.1 or earlier, you will have erase problems with the backspace operator in the input window. //E*O*F doc/atc.6// mkdir src echo x - src/tunable.c cat > "src/tunable.c" << '//E*O*F src/tunable.c//' /* * Copyright (c) 1987 by Ed James, UC Berkeley. All rights reserved. * * Copy permission is hereby granted provided that this notice is * retained on all partial or complete copies. * * For more info on this and all of my stuff, mail edjames@berkeley.edu. */ /* * SPECIAL_DIR - Where the special files are kept. * Change this to whatever you want. Be sure to have to path end * with a '/', like "/usr/games/lib/atc/". */ char SPECIAL_DIR[] = DEST; /* * NUM_SCORES - Number of scores that are kept track of. * Keep this greater than 0, but less than 100. * 4 lines are printed above the score, one below + your prompt, so * to prevent scrolling: 6 + NUM_SCORES <= 24 (lines on an average terminal). */ int NUM_SCORES = 18; //E*O*F src/tunable.c// echo x - src/def.h cat > "src/def.h" << '//E*O*F src/def.h//' /* * Copyright (c) 1987 by Ed James, UC Berkeley. All rights reserved. * * Copy permission is hereby granted provided that this notice is * retained on all partial or complete copies. * * For more info on this and all of my stuff, mail edjames@berkeley.edu. */ #define AUTHOR_STR "ATC - by Ed James" #define PI 3.14159654 #define LOWFUEL 15 #define REALLOC 10 #define SGN(x) ((x < 0) ? -1 : ((x > 0) ? 1 : 0)) #define ABS(x) ((x < 0) ? -(x) : (x)) #define DIR_FROM_DXDY(dx,dy) ((int) (atan2((double)(dy), (double)(dx)) \ * MAXDIR / (2 * PI) + 2.5 + MAXDIR) % MAXDIR) #define MAXDIR 8 #define D_LEFT 1 #define D_RIGHT 2 #define D_UP 3 #define D_DOWN 4 #define T_NODEST 0 #define T_BEACON 1 #define T_EXIT 2 #define T_AIRPORT 3 #define S_NONE 0 #define S_GONE 1 #define S_MARKED 2 #define S_UNMARKED 3 #define S_IGNORED 4 #define INPUT_LINES 3 #define PLANE_COLS 20 //E*O*F src/def.h// echo x - src/BUGS cat > "src/BUGS" << '//E*O*F src/BUGS//' log restarts if interrupted Still refreshes after exit Should ^Z be disabled? does not exit after hup //E*O*F src/BUGS// echo x - src/Makefile cat > "src/Makefile" << '//E*O*F src/Makefile//' OSVER = BSD HDRS = def.h \ extern.h \ include.h \ struct.h \ tunable.h LDFLAGS = -s CFLAGS = -O -D$(OSVER) -DDEST='$(DEST)' YFLAGS = -d LIBS = -ll -lm -lcurses $(USETERML) MAKEFILE = Makefile OBJS = extern.o \ grammar.o \ input.o \ lex.o \ list.o \ log.o \ main.o \ tunable.o \ graphics.o \ update.o PRINT = pr SRCS = extern.c \ grammar.y \ graphics_curses.c \ input.c \ lex.l \ list.c \ log.c \ main.c \ tunable.c \ update.c MAKEFILES = Makefile.dist Makefile.parent ASRCS = $(SRCS) $(HDRS) $(MAKEFILES) atc: $(OBJS) $(CC) $(LDFLAGS) $(OFILE) $(OBJS) $(LIBS) -o atc co: co $(ASRCS) clean: rm -f $(OBJS) y.tab.h y.tab.c lex.yy.c lint.out clobber: clean rm -f atc depend:; @mkmf -f $(MAKEFILE) LIBR=$(LIBR) DEST=$(DEST) index:; @ctags -wx $(HDRS) $(ASRCS) install: $(LIBR) @echo Installing $(LIBR) in $(DEST) @install -s $(LIBR) $(DEST) print:; @$(PRINT) $(HDRS) $(ASRCS) program: $(LIBR) tags: $(HDRS) $(ASRCS); @ctags $(HDRS) $(ASRCS) update: $(DEST)/$(LIBR) $(DEST)/$(LIBR): $(ASRCS) $(HDRS) @make -f $(MAKEFILE) DEST=$(DEST) install lex.o: grammar.o extern.o: include.h grammar.o: include.h graphics.o: include.h input.o: include.h list.o: include.h log.o: include.h main.o: include.h update.o: include.h include.h: def.h struct.h extern.h tunable.h //E*O*F src/Makefile// echo x - src/graphics.c cat > "src/graphics.c" << '//E*O*F src/graphics.c//' /* * Copyright (c) 1987 by Ed James, UC Berkeley. All rights reserved. * * Copy permission is hereby granted provided that this notice is * retained on all partial or complete copies. * * For more info on this and all of my stuff, mail edjames@berkeley.edu. */ #include "include.h" #ifdef SYSV #include <errno.h> #endif #define C_TOPBOTTOM '-' #define C_LEFTRIGHT '|' #define C_AIRPORT '=' #define C_LINE '+' #define C_BACKROUND '.' #define C_BEACON '*' #define C_CREDIT '*' WINDOW *radar, *cleanradar, *credit, *input, *planes; getAChar() { #ifdef BSD return (getchar()); #endif #ifdef SYSV int c; while ((c = getchar()) == -1 && errno == EINTR) ; return(c); #endif } erase_all() { PLANE *pp; for (pp = air.head; pp != NULL; pp = pp->next) { wmove(cleanradar, pp->ypos, pp->xpos * 2); wmove(radar, pp->ypos, pp->xpos * 2); waddch(radar, winch(cleanradar)); wmove(cleanradar, pp->ypos, pp->xpos * 2 + 1); wmove(radar, pp->ypos, pp->xpos * 2 + 1); waddch(radar, winch(cleanradar)); } } draw_all() { PLANE *pp; for (pp = air.head; pp != NULL; pp = pp->next) { if (pp->status == S_MARKED) wstandout(radar); wmove(radar, pp->ypos, pp->xpos * 2); waddch(radar, name(pp)); waddch(radar, '0' + pp->altitude); if (pp->status == S_MARKED) wstandend(radar); } wrefresh(radar); planewin(); wrefresh(input); /* return cursor */ fflush(stdout); } init_gr() { static char buffer[BUFSIZ]; initscr(); setbuf(stdout, buffer); input = newwin(INPUT_LINES, COLS - PLANE_COLS, LINES - INPUT_LINES, 0); credit = newwin(INPUT_LINES, PLANE_COLS, LINES - INPUT_LINES, COLS - PLANE_COLS); planes = newwin(LINES - INPUT_LINES, PLANE_COLS, 0, COLS - PLANE_COLS); } setup_screen(scp) C_SCREEN *scp; { register int i, j; char str[3], *airstr; str[2] = '\0'; if (radar != NULL) delwin(radar); radar = newwin(scp->height, scp->width * 2, 0, 0); if (cleanradar != NULL) delwin(cleanradar); cleanradar = newwin(scp->height, scp->width * 2, 0, 0); /* minus one here to prevent a scroll */ for (i = 0; i < PLANE_COLS - 1; i++) { wmove(credit, 0, i); waddch(credit, C_CREDIT); wmove(credit, INPUT_LINES - 1, i); waddch(credit, C_CREDIT); } wmove(credit, INPUT_LINES / 2, 1); waddstr(credit, AUTHOR_STR); for (i = 1; i < scp->height - 1; i++) { for (j = 1; j < scp->width - 1; j++) { wmove(radar, i, j * 2); waddch(radar, C_BACKROUND); } } /* * Draw the lines first, since people like to draw lines * through beacons and exit points. */ str[0] = C_LINE; for (i = 0; i < scp->num_lines; i++) { str[1] = ' '; draw_line(radar, scp->line[i].p1.x, scp->line[i].p1.y, scp->line[i].p2.x, scp->line[i].p2.y, str); } str[0] = C_TOPBOTTOM; str[1] = C_TOPBOTTOM; wmove(radar, 0, 0); for (i = 0; i < scp->width - 1; i++) waddstr(radar, str); waddch(radar, C_TOPBOTTOM); str[0] = C_TOPBOTTOM; str[1] = C_TOPBOTTOM; wmove(radar, scp->height - 1, 0); for (i = 0; i < scp->width - 1; i++) waddstr(radar, str); waddch(radar, C_TOPBOTTOM); for (i = 1; i < scp->height - 1; i++) { wmove(radar, i, 0); waddch(radar, C_LEFTRIGHT); wmove(radar, i, (scp->width - 1) * 2); waddch(radar, C_LEFTRIGHT); } str[0] = C_BEACON; for (i = 0; i < scp->num_beacons; i++) { str[1] = '0' + i; wmove(radar, scp->beacon[i].y, scp->beacon[i].x * 2); waddstr(radar, str); } for (i = 0; i < scp->num_exits; i++) { wmove(radar, scp->exit[i].y, scp->exit[i].x * 2); waddch(radar, '0' + i); } airstr = "^?>?v?<?"; for (i = 0; i < scp->num_airports; i++) { str[0] = airstr[scp->airport[i].dir]; str[1] = '0' + i; wmove(radar, scp->airport[i].y, scp->airport[i].x * 2); waddstr(radar, str); } overwrite(radar, cleanradar); wrefresh(radar); wrefresh(credit); fflush(stdout); } draw_line(w, x, y, lx, ly, s) WINDOW *w; char *s; { int dx, dy; dx = SGN(lx - x); dy = SGN(ly - y); for (;;) { wmove(w, y, x * 2); waddstr(w, s); if (x == lx && y == ly) break; x += dx; y += dy; } } ioclrtoeol(pos) { wmove(input, 0, pos); wclrtoeol(input); wrefresh(input); fflush(stdout); } iomove(pos) { wmove(input, 0, pos); wrefresh(input); fflush(stdout); } ioaddstr(pos, str) char *str; { wmove(input, 0, pos); waddstr(input, str); wrefresh(input); fflush(stdout); } ioclrtobot() { wclrtobot(input); wrefresh(input); fflush(stdout); } ioerror(pos, len, str) char *str; { int i; wmove(input, 1, pos); for (i = 0; i < len; i++) waddch(input, '^'); wmove(input, 2, 0); waddstr(input, str); wrefresh(input); fflush(stdout); } quit() { int c, y, x; #ifdef BSD struct itimerval itv; #endif getyx(input, y, x); wmove(input, 2, 0); waddstr(input, "Really quit? (y/n) "); wclrtobot(input); wrefresh(input); fflush(stdout); c = getchar(); if (c == EOF || c == 'y') { /* disable timer */ #ifdef BSD itv.it_value.tv_sec = 0; itv.it_value.tv_usec = 0; setitimer(ITIMER_REAL, &itv, NULL); #endif #ifdef SYSV alarm(0); #endif fflush(stdout); clear(); refresh(); endwin(); log_score(0); exit(0); } wmove(input, 2, 0); wclrtobot(input); wmove(input, y, x); wrefresh(input); fflush(stdout); return; } planewin() { PLANE *pp; char *command(); int warning = 0; #ifdef BSD wclear(planes); #endif wmove(planes, 0,0); #ifdef SYSV wclrtobot(planes); #endif wprintw(planes, "Time: %-4d Safe: %d", clock, safe_planes); wmove(planes, 2, 0); waddstr(planes, "pl dt comm"); for (pp = air.head; pp != NULL; pp = pp->next) { if (waddch(planes, '\n') == ERR) { warning++; break; } waddstr(planes, command(pp)); } waddch(planes, '\n'); for (pp = ground.head; pp != NULL; pp = pp->next) { if (waddch(planes, '\n') == ERR) { warning++; break; } waddstr(planes, command(pp)); } if (warning) { wmove(planes, LINES - INPUT_LINES - 1, 0); waddstr(planes, "---- more ----"); wclrtoeol(planes); } wrefresh(planes); fflush(stdout); } loser(p, s) PLANE *p; char *s; { int c; #ifdef BSD struct itimerval itv; #endif /* disable timer */ #ifdef BSD itv.it_value.tv_sec = 0; itv.it_value.tv_usec = 0; setitimer(ITIMER_REAL, &itv, NULL); #endif #ifdef SYSV alarm(0); #endif wmove(input, 0, 0); wclrtobot(input); wprintw(input, "Plane '%c' %s\n\nHit space for top players list...", name(p), s); wrefresh(input); fflush(stdout); while ((c = getchar()) != EOF && c != ' ') ; clear(); /* move to top of screen */ refresh(); endwin(); log_score(0); exit(0); } redraw() { clear(); refresh(); touchwin(radar); wrefresh(radar); touchwin(planes); wrefresh(planes); touchwin(credit); wrefresh(credit); /* refresh input last to get cursor in right place */ touchwin(input); wrefresh(input); fflush(stdout); } done_screen() { clear(); refresh(); endwin(); /* clean up curses */ } //E*O*F src/graphics.c// echo x - src/extern.h cat > "src/extern.h" << '//E*O*F src/extern.h//' /* * Copyright (c) 1987 by Ed James, UC Berkeley. All rights reserved. * * Copy permission is hereby granted provided that this notice is * retained on all partial or complete copies. * * For more info on this and all of my stuff, mail edjames@berkeley.edu. */ extern char GAMES[], LOG[], *file; extern int clock, safe_planes, start_time, test_mode; extern FILE *filein, *fileout; extern C_SCREEN screen, *sp; extern LIST air, ground; extern struct sgttyb tty_start, tty_new; extern DISPLACEMENT displacement[MAXDIR]; extern PLANE *findplane(), *newplane(); //E*O*F src/extern.h// echo x - src/extern.c cat > "src/extern.c" << '//E*O*F src/extern.c//' /* * Copyright (c) 1987 by Ed James, UC Berkeley. All rights reserved. * * Copy permission is hereby granted provided that this notice is * retained on all partial or complete copies. * * For more info on this and all of my stuff, mail edjames@berkeley.edu. */ #include "include.h" char GAMES[] = "Game_List", LOG[] = "ATC_scores"; int clock, safe_planes, start_time, test_mode; char *file; FILE *filein, *fileout; C_SCREEN screen, *sp = &screen; LIST air, ground; struct sgttyb tty_start, tty_new; DISPLACEMENT displacement[MAXDIR] = { { 0, -1 }, { 1, -1 }, { 1, 0 }, { 1, 1 }, { 0, 1 }, { -1, 1 }, { -1, 0 }, { -1, -1 } }; //E*O*F src/extern.c// echo x - src/tunable.h cat > "src/tunable.h" << '//E*O*F src/tunable.h//' /* * Copyright (c) 1987 by Ed James, UC Berkeley. All rights reserved. * * Copy permission is hereby granted provided that this notice is * retained on all partial or complete copies. * * For more info on this and all of my stuff, mail edjames@berkeley.edu. */ extern char SPECIAL_DIR[]; extern int NUM_SCORES; //E*O*F src/tunable.h// echo x - src/grammar.y cat > "src/grammar.y" << '//E*O*F src/grammar.y//' /* * Copyright (c) 1987 by Ed James, UC Berkeley. All rights reserved. * * Copy permission is hereby granted provided that this notice is * retained on all partial or complete copies. * * For more info on this and all of my stuff, mail edjames@berkeley.edu. */ %token <ival> HeightOp %token <ival> WidthOp %token <ival> UpdateOp %token <ival> NewplaneOp %token <cval> DirOp %token <ival> ConstOp %token <ival> LineOp %token <ival> AirportOp %token <ival> BeaconOp %token <ival> ExitOp %union { int ival; char cval; } %{ #include "include.h" int errors = 0; int line = 1; %} %% file: bunch_of_defs { if (checkdefs() < 0) return (errors); } bunch_of_lines { if (sp->num_exits + sp->num_airports < 2) yyerror("Need at least 2 airports and/or exits."); return (errors); } ; bunch_of_defs: def bunch_of_defs | def ; def: udef | ndef | wdef | hdef ; udef: UpdateOp '=' ConstOp ';' { if (sp->update_secs != 0) return (yyerror("Redefinition of 'update'.")); else if ($3 < 1) return (yyerror("'update' is too small.")); else sp->update_secs = $3; } ; ndef: NewplaneOp '=' ConstOp ';' { if (sp->newplane_time != 0) return (yyerror("Redefinition of 'newplane'.")); else if ($3 < 1) return (yyerror("'newplane' is too small.")); else sp->newplane_time = $3; } ; hdef: HeightOp '=' ConstOp ';' { if (sp->height != 0) return (yyerror("Redefinition of 'height'.")); else if ($3 < 3) return (yyerror("'height' is too small.")); else sp->height = $3; } ; wdef: WidthOp '=' ConstOp ';' { if (sp->height != 0) return (yyerror("Redefinition of 'width'.")); else if ($3 < 3) return (yyerror("'width' is too small.")); else sp->width = $3; } ; bunch_of_lines: line bunch_of_lines {} | line {} ; line: BeaconOp ':' Bpoint_list ';' {} | ExitOp ':' Epoint_list ';' {} | LineOp ':' Lline_list ';' {} | AirportOp ':' Apoint_list ';' {} ; Bpoint_list: Bpoint Bpoint_list {} | Bpoint {} ; Bpoint: '(' ConstOp ConstOp ')' { if (sp->num_beacons % REALLOC == 0) { if (sp->beacon == NULL) sp->beacon = (BEACON *) malloc((sp->num_beacons + REALLOC) * sizeof (BEACON)); else sp->beacon = (BEACON *) realloc(sp->beacon, (sp->num_beacons + REALLOC) * sizeof (BEACON)); if (sp->beacon == NULL) return (yyerror("No memory available.")); } sp->beacon[sp->num_beacons].x = $2; sp->beacon[sp->num_beacons].y = $3; check_point($2, $3); sp->num_beacons++; } ; Epoint_list: Epoint Epoint_list {} | Epoint {} ; Epoint: '(' ConstOp ConstOp DirOp ')' { int dir; if (sp->num_exits % REALLOC == 0) { if (sp->exit == NULL) sp->exit = (EXIT *) malloc((sp->num_exits + REALLOC) * sizeof (EXIT)); else sp->exit = (EXIT *) realloc(sp->exit, (sp->num_exits + REALLOC) * sizeof (EXIT)); if (sp->exit == NULL) return (yyerror("No memory available.")); } dir = dir_no($4); sp->exit[sp->num_exits].x = $2; sp->exit[sp->num_exits].y = $3; sp->exit[sp->num_exits].dir = dir; check_edge($2, $3); check_edir($2, $3, dir); sp->num_exits++; } ; Apoint_list: Apoint Apoint_list {} | Apoint {} ; Apoint: '(' ConstOp ConstOp DirOp ')' { int dir; if (sp->num_airports % REALLOC == 0) { if (sp->airport == NULL) sp->airport=(AIRPORT *)malloc((sp->num_airports + REALLOC) * sizeof(AIRPORT)); else sp->airport = (AIRPORT *) realloc(sp->airport, (sp->num_airports + REALLOC) * sizeof(AIRPORT)); if (sp->airport == NULL) return (yyerror("No memory available.")); } dir = dir_no($4); sp->airport[sp->num_airports].x = $2; sp->airport[sp->num_airports].y = $3; sp->airport[sp->num_airports].dir = dir; check_point($2, $3); check_adir($2, $3, dir); sp->num_airports++; } ; Lline_list: Lline Lline_list {} | Lline {} ; Lline: '[' '(' ConstOp ConstOp ')' '(' ConstOp ConstOp ')' ']' { if (sp->num_lines % REALLOC == 0) { if (sp->line == NULL) sp->line = (LINE *) malloc((sp->num_lines + REALLOC) * sizeof (LINE)); else sp->line = (LINE *) realloc(sp->line, (sp->num_lines + REALLOC) * sizeof (LINE)); if (sp->line == NULL) return (yyerror("No memory available.")); } sp->line[sp->num_lines].p1.x = $3; sp->line[sp->num_lines].p1.y = $4; sp->line[sp->num_lines].p2.x = $7; sp->line[sp->num_lines].p2.y = $8; check_line($3, $4, $7, $8); sp->num_lines++; } ; %% check_edge(x, y) { if (!(x == 0) && !(x == sp->width - 1) && !(y == 0) && !(y == sp->height - 1)) yyerror("edge value not on edge."); } check_point(x, y) { if (x < 1 || x >= sp->width - 1) yyerror("X value out of range."); if (y < 1 || y >= sp->height - 1) yyerror("Y value out of range."); } check_linepoint(x, y) { if (x < 0 || x >= sp->width) yyerror("X value out of range."); if (y < 0 || y >= sp->height) yyerror("Y value out of range."); } check_line(x1, y1, x2, y2) { int d1, d2; check_linepoint(x1, y1); check_linepoint(x2, y2); d1 = ABS(x2 - x1); d2 = ABS(y2 - y1); if (!(d1 == d2) && !(d1 == 0) && !(d2 == 0)) yyerror("Bad line endpoints."); } yyerror(s) { fprintf(stderr, "\"%s\": line %d: %s\n", file, line, s); errors++; return (errors); } check_edir(x, y, dir) { int bad = 0; if (x == sp->width - 1) x = 2; else if (x != 0) x = 1; if (y == sp->height - 1) y = 2; else if (y != 0) y = 1; switch (x * 10 + y) { case 00: if (dir != 3) bad++; break; case 01: if (dir < 1 || dir > 3) bad++; break; case 02: if (dir != 1) bad++; break; case 10: if (dir < 3 || dir > 5) bad++; break; case 11: break; case 12: if (dir > 1 && dir < 7) bad++; break; case 20: if (dir != 5) bad++; break; case 21: if (dir < 5) bad++; break; case 22: if (dir != 7) bad++; break; default: yyerror("Unknown value in checkdir! Get help!"); break; } if (bad) yyerror("Bad direction for entrance at exit."); } check_adir(x, y, dir) { } checkdefs() { int err = 0; if (sp->width == 0) { yyerror("'width' undefined."); err++; } if (sp->height == 0) { yyerror("'height' undefined."); err++; } if (sp->update_secs == 0) { yyerror("'update' undefined."); err++; } if (sp->newplane_time == 0) { yyerror("'newplane' undefined."); err++; } if (err) return (-1); else return (0); } //E*O*F src/grammar.y// echo x - src/lex.l cat > "src/lex.l" << '//E*O*F src/lex.l//' %{ /* * Copyright (c) 1987 by Ed James, UC Berkeley. All rights reserved. * * Copy permission is hereby granted provided that this notice is * retained on all partial or complete copies. * * For more info on this and all of my stuff, mail edjames@berkeley.edu. */ #include "y.tab.h" extern int line; %} %% [0-9]+ { yylval.ival = atoi(yytext); return(ConstOp); } height { return(HeightOp); } width { return(WidthOp); } newplane { return(NewplaneOp); } update { return(UpdateOp); } airport { return(AirportOp); } line { return(LineOp); } exit { return(ExitOp); } beacon { return(BeaconOp); } [wedcxzaq] { yylval.cval = *yytext; return (DirOp); } [ \t]+ { } #[^\n]*\n { line++; } \n { line++; } . { return *yytext; } //E*O*F src/lex.l// echo x - src/input.c cat > "src/input.c" << '//E*O*F src/input.c//' /* * Copyright (c) 1987 by Ed James, UC Berkeley. All rights reserved. * * Copy permission is hereby granted provided that this notice is * retained on all partial or complete copies. * * For more info on this and all of my stuff, mail edjames@berkeley.edu. */ #include "include.h" #define MAXRULES 6 #define MAXDEPTH 15 #define RETTOKEN '\n' #ifdef SYSV #define CRTOKEN '\r' #endif #define REDRAWTOKEN '\014' /* CTRL(L) */ #define SHELLTOKEN '!' #define HELPTOKEN '?' #define ALPHATOKEN 256 #define NUMTOKEN 257 typedef struct { int token; int to_state; char *str; char *(*func)(); } RULE; typedef struct { int num_rules; RULE *rule; } STATE; typedef struct { char str[20]; int state; int rule; int ch; int pos; } STACK; #define T_RULE stack[level].rule #define T_STATE stack[level].state #define T_STR stack[level].str #define T_POS stack[level].pos #define T_CH stack[level].ch #define NUMELS(a) (sizeof (a) / sizeof (*(a))) #define NUMSTATES NUMELS(st) char *setplane(), *circle(), *left(), *right(), *Left(), *Right(), *beacon(), *ex_it(), *climb(), *descend(), *setalt(), *setrelalt(), *benum(), *to_dir(), *rel_dir(), *delayb(), *mark(), *unmark(), *airport(), *turn(), *ignore(); RULE state0[] = { { ALPHATOKEN, 1, "%c:", setplane}, { RETTOKEN, -1, "", NULL }, #ifdef SYSV { CRTOKEN, -1, "", NULL }, #endif { HELPTOKEN, 12, " [a-z]<ret>", NULL }}, state1[] = { { 't', 2, " turn", turn }, { 'a', 3, " altitude:", NULL }, { 'c', 4, " circle", circle }, { 'm', 7, " mark", mark }, { 'u', 7, " unmark", unmark }, { 'i', 7, " ignore", ignore }, { HELPTOKEN, 12, " tacmui", NULL }}, state2[] = { { 'l', 6, " left", left }, { 'r', 6, " right", right }, { 'L', 4, " left 90", Left }, { 'R', 4, " right 90", Right }, { 't', 11, " towards", NULL }, { 'w', 4, " to 0", to_dir }, { 'e', 4, " to 45", to_dir }, { 'd', 4, " to 90", to_dir }, { 'c', 4, " to 135", to_dir }, { 'x', 4, " to 180", to_dir }, { 'z', 4, " to 225", to_dir }, { 'a', 4, " to 270", to_dir }, { 'q', 4, " to 315", to_dir }, { HELPTOKEN, 12, " lrLRt<dir>", NULL }}, state3[] = { { '+', 10, " climb", climb }, { 'c', 10, " climb", climb }, { '-', 10, " descend", descend }, { 'd', 10, " descend", descend }, { NUMTOKEN, 7, " %c000 feet", setalt }, { HELPTOKEN, 12, " +-cd[0-9]", NULL }}, state4[] = { { '@', 9, " at", NULL }, { 'a', 9, " at", NULL }, { RETTOKEN, -1, "", NULL }, #ifdef SYSV { CRTOKEN, -1, "", NULL }, #endif { HELPTOKEN, 12, " @a<ret>", NULL }}, state5[] = { { NUMTOKEN, 7, "%c", delayb }, { HELPTOKEN, 12, " [0-9]", NULL }}, state6[] = { { '@', 9, " at", NULL }, { 'a', 9, " at", NULL }, { 'w', 4, " 0", rel_dir }, { 'e', 4, " 45", rel_dir }, { 'd', 4, " 90", rel_dir }, { 'c', 4, " 135", rel_dir }, { 'x', 4, " 180", rel_dir }, { 'z', 4, " 225", rel_dir }, { 'a', 4, " 270", rel_dir }, { 'q', 4, " 315", rel_dir }, { RETTOKEN, -1, "", NULL }, #ifdef SYSV { CRTOKEN, -1, "", NULL }, #endif { HELPTOKEN, 12, " @a<dir><ret>",NULL }}, state7[] = { { RETTOKEN, -1, "", NULL }, #ifdef SYSV { CRTOKEN, -1, "", NULL }, #endif { HELPTOKEN, 12, " <ret>", NULL }}, state8[] = { { NUMTOKEN, 4, "%c", benum }, { HELPTOKEN, 12, " [0-9]", NULL }}, state9[] = { { 'b', 5, " beacon #", NULL }, { '*', 5, " beacon #", NULL }, { HELPTOKEN, 12, " b*", NULL }}, state10[] = { { NUMTOKEN, 7, " %c000 ft", setrelalt}, { HELPTOKEN, 12, " [0-9]", NULL }}, state11[] = { { 'b', 8, " beacon #", beacon }, { '*', 8, " beacon #", beacon }, { 'e', 8, " exit #", ex_it }, { 'a', 8, " airport #", airport }, { HELPTOKEN, 12, " b*ea", NULL }}, state12[] = { { -1, -1, "", NULL }}; #define DEF_STATE(s) { NUMELS(s), (s) } STATE st[] = { DEF_STATE(state0), DEF_STATE(state1), DEF_STATE(state2), DEF_STATE(state3), DEF_STATE(state4), DEF_STATE(state5), DEF_STATE(state6), DEF_STATE(state7), DEF_STATE(state8), DEF_STATE(state9), DEF_STATE(state10), DEF_STATE(state11), DEF_STATE(state12) }; PLANE p; STACK stack[MAXDEPTH]; int level; int tval; int dest_type, dest_no, dir; pop() { if (level == 0) return (-1); level--; ioclrtoeol(T_POS); strcpy(T_STR, ""); T_RULE = -1; T_CH = -1; return (0); } rezero() { iomove(0); level = 0; T_STATE = 0; T_RULE = -1; T_CH = -1; T_POS = 0; strcpy(T_STR, ""); } push(ruleno, ch) { int newstate, newpos; sprintf(T_STR, st[T_STATE].rule[ruleno].str, tval); T_RULE = ruleno; T_CH = ch; newstate = st[T_STATE].rule[ruleno].to_state; newpos = T_POS + strlen(T_STR); ioaddstr(T_POS, T_STR); if (level == 0) ioclrtobot(); level++; T_STATE = newstate; T_POS = newpos; T_RULE = -1; strcpy(T_STR, ""); } getcommand() { int c, i, done; char *s, *(*func)(); PLANE *pp; rezero(); do { c = gettoken(); if (c == tty_new.sg_erase) { if (pop() < 0) noise(); } else if (c == tty_new.sg_kill) { while (pop() >= 0) ; } else { done = 0; for (i = 0; i < st[T_STATE].num_rules; i++) { if (st[T_STATE].rule[i].token == c || st[T_STATE].rule[i].token == tval) { push(i, (c >= ALPHATOKEN) ? tval : c); done = 1; break; } } if (!done) noise(); } } while (T_STATE != -1); if (level == 1) return (1); /* forced update */ dest_type = T_NODEST; for (i = 0; i < level; i++) { func = st[stack[i].state].rule[stack[i].rule].func; if (func != NULL) if ((s = (*func)(stack[i].ch)) != NULL) { ioerror(stack[i].pos, strlen(stack[i].str), s); return (-1); } } pp = findplane(p.plane_no); if (pp->new_altitude != p.new_altitude) pp->new_altitude = p.new_altitude; else if (pp->status != p.status) pp->status = p.status; else { pp->new_dir = p.new_dir; pp->delayd = p.delayd; pp->delayd_no = p.delayd_no; } return (0); } noise() { putchar('\07'); fflush(stdout); } gettoken() { while ((tval = getAChar()) == REDRAWTOKEN || tval == SHELLTOKEN) { if (tval == SHELLTOKEN) { #ifdef BSD struct itimerval itv; itv.it_value.tv_sec = 0; itv.it_value.tv_usec = 0; setitimer(ITIMER_REAL, &itv, NULL); #endif #ifdef SYSV int aval; aval = alarm(0); #endif if (fork() == 0) /* child */ { char *shell, *base, *getenv(), *strrchr(); setuid(getuid()); /* turn off setuid bit */ done_screen(); /* run user's favorite shell */ if ((shell = getenv("SHELL")) != NULL) { base = strrchr(shell, '/'); if (base == NULL) base = shell; else base++; execl(shell, base, 0); } else execl("/bin/sh", "sh", 0); exit(0); /* oops */ } wait(0); #ifdef BSD ioctl(fileno(stdin), TIOCSETP, &tty_new); itv.it_value.tv_sec = 0; itv.it_value.tv_usec = 1; itv.it_interval.tv_sec = sp->update_secs; itv.it_interval.tv_usec = 0; setitimer(ITIMER_REAL, &itv, NULL); #endif #ifdef SYSV ioctl(fileno(stdin), TCSETAW, &tty_new); alarm(aval); #endif } redraw(); } if (isdigit(tval)) return (NUMTOKEN); else if (isalpha(tval)) return (ALPHATOKEN); else return (tval); } char * setplane(c) { PLANE *pp; pp = findplane(number(c)); if (pp == NULL) return ("Unknown Plane"); bcopy(pp, &p, sizeof (p)); p.delayd = 0; return (NULL); } char * turn(c) { if (p.altitude == 0) return ("Planes at airports may not change direction"); return (NULL); } char * circle(c) { if (p.altitude == 0) return ("Planes cannot circle on the ground"); p.new_dir = MAXDIR; return (NULL); } char * left(c) { dir = D_LEFT; p.new_dir = p.dir - 1; if (p.new_dir < 0) p.new_dir += MAXDIR; return (NULL); } char * right(c) { dir = D_RIGHT; p.new_dir = p.dir + 1; if (p.new_dir > MAXDIR) p.new_dir -= MAXDIR; return (NULL); } char * Left(c) { p.new_dir = p.dir - 2; if (p.new_dir < 0) p.new_dir += MAXDIR; return (NULL); } char * Right(c) { p.new_dir = p.dir + 2; if (p.new_dir > MAXDIR) p.new_dir -= MAXDIR; return (NULL); } char * delayb(c) { int xdiff, ydiff; c -= '0'; if (c >= sp->num_beacons) return ("Unknown beacon"); xdiff = sp->beacon[c].x - p.xpos; xdiff = SGN(xdiff); ydiff = sp->beacon[c].y - p.ypos; ydiff = SGN(ydiff); if (xdiff != displacement[p.dir].dx || ydiff != displacement[p.dir].dy) return ("Beacon is not in flight path"); p.delayd = 1; p.delayd_no = c; if (dest_type != T_NODEST) { switch (dest_type) { case T_BEACON: xdiff = sp->beacon[dest_no].x - sp->beacon[c].x; ydiff = sp->beacon[dest_no].y - sp->beacon[c].y; break; case T_EXIT: xdiff = sp->exit[dest_no].x - sp->beacon[c].x; ydiff = sp->exit[dest_no].y - sp->beacon[c].y; break; case T_AIRPORT: xdiff = sp->airport[dest_no].x - sp->beacon[c].x; ydiff = sp->airport[dest_no].y - sp->beacon[c].y; break; default: return ("Bad case in delayb! Get help!"); break; } if (xdiff == 0 && ydiff == 0) return ("Would already be there"); p.new_dir = DIR_FROM_DXDY(xdiff, ydiff); if (p.new_dir == p.dir) return ("Already going in that direction"); } return (NULL); } char * beacon(c) { dest_type = T_BEACON; return (NULL); } char * ex_it(c) { dest_type = T_EXIT; return (NULL); } char * airport(c) { dest_type = T_AIRPORT; return (NULL); } char * climb(c) { dir = D_UP; return (NULL); } char * descend(c) { dir = D_DOWN; return (NULL); } char * setalt(c) { if ((p.altitude == c - '0') && (p.new_altitude == p.altitude)) return ("Already at that altitude"); p.new_altitude = c - '0'; return (NULL); } char * setrelalt(c) { if (c == 0) return ("altitude not changed"); switch (dir) { case D_UP: p.new_altitude = p.altitude + c - '0'; break; case D_DOWN: p.new_altitude = p.altitude - (c - '0'); break; default: return ("Unknown case in setrelalt! Get help!"); break; } if (p.new_altitude < 0) return ("Altitude would be too low"); else if (p.new_altitude > 9) return ("Altitude would be too high"); return (NULL); } char * benum(c) { dest_no = c -= '0'; switch (dest_type) { case T_BEACON: if (c >= sp->num_beacons) return ("Unknown beacon"); p.new_dir = DIR_FROM_DXDY(sp->beacon[c].x - p.xpos, sp->beacon[c].y - p.ypos); break; case T_EXIT: if (c >= sp->num_exits) return ("Unknown exit"); p.new_dir = DIR_FROM_DXDY(sp->exit[c].x - p.xpos, sp->exit[c].y - p.ypos); break; case T_AIRPORT: if (c >= sp->num_airports) return ("Unknown airport"); p.new_dir = DIR_FROM_DXDY(sp->airport[c].x - p.xpos, sp->airport[c].y - p.ypos); break; default: return ("Unknown case in benum! Get help!"); break; } return (NULL); } char * to_dir(c) { p.new_dir = dir_no(c); return (NULL); } char * rel_dir(c) { int angle; angle = dir_no(c); switch (dir) { case D_LEFT: p.new_dir = p.dir - angle; if (p.new_dir < 0) p.new_dir += MAXDIR; break; case D_RIGHT: p.new_dir = p.dir + angle; if (p.new_dir >= MAXDIR) p.new_dir -= MAXDIR; break; default: return ("Bizarre direction in rel_dir! Get help!"); break; } return (NULL); } char * mark(c) { if (p.altitude == 0) return ("Cannot mark planes on the ground"); if (p.status == S_MARKED) return ("Already marked"); p.status = S_MARKED; return (NULL); } char * unmark(c) { if (p.altitude == 0) return ("Cannot unmark planes on the ground"); if (p.status == S_UNMARKED) return ("Already unmarked"); p.status = S_UNMARKED; return (NULL); } char * ignore(c) { if (p.altitude == 0) return ("Cannot ignore planes on the ground"); if (p.status == S_IGNORED) return ("Already ignored"); p.status = S_IGNORED; return (NULL); } dir_no(ch) char ch; { int dir; switch (ch) { case 'w': dir = 0; break; case 'e': dir = 1; break; case 'd': dir = 2; break; case 'c': dir = 3; break; case 'x': dir = 4; break; case 'z': dir = 5; break; case 'a': dir = 6; break; case 'q': dir = 7; break; default: fprintf(stderr, "bad character in dir_no\n"); break; } return (dir); } //E*O*F src/input.c// echo x - src/main.c cat > "src/main.c" << '//E*O*F src/main.c//' /* * Copyright (c) 1987 by Ed James, UC Berkeley. All rights reserved. * * Copy permission is hereby granted provided that this notice is * retained on all partial or complete copies. * * For more info on this and all of my stuff, mail edjames@berkeley.edu. */ #include "include.h" main(ac, av) char *av[]; { int seed; int f_usage = 0, f_list = 0, f_showscore = 0; int f_printpath = 0; char *file = NULL; char *name, *ptr; #ifdef BSD struct itimerval itv; #endif extern int update(), quit(), log_score(); extern char *default_game(), *okay_game(); start_time = seed = time(0); name = *av++; while (*av) { #ifndef SAVEDASH if (**av == '-') *++*av; else break; #endif ptr = *av++; while (*ptr) { switch (*ptr) { case '?': case 'u': f_usage++; break; case 'l': f_list++; break; case 's': case 't': f_showscore++; break; case 'p': f_printpath++; break; case 'r': seed = atoi(*av); av++; break; case 'f': case 'g': file = *av; av++; break; default: fprintf(stderr, "Unknown option '%c'\n", *ptr, name); f_usage++; break; } ptr++; } } srandom(seed); if (f_usage) fprintf(stderr, "Usage: %s -[u?lstp] [-[gf] game_name] [-r random seed]\n", name); if (f_showscore) log_score(1); if (f_list) list_games(); if (f_printpath) { char buf[100]; strcpy(buf, SPECIAL_DIR); buf[strlen(buf) - 1] = '\0'; puts(buf); } if (f_usage || f_showscore || f_list || f_printpath) exit(0); if (file == NULL) file = default_game(); else file = okay_game(file); if (file == NULL || read_file(file) < 0) exit(1); init_gr(); setup_screen(sp); addplane(); signal(SIGINT, quit); signal(SIGQUIT, quit); #ifdef BSD signal(SIGTSTP, SIG_IGN); signal(SIGSTOP, SIG_IGN); #endif signal(SIGHUP, log_score); signal(SIGTERM, log_score); #ifdef BSD ioctl(fileno(stdin), TIOCGETP, &tty_start); bcopy(&tty_start, &tty_new, sizeof(tty_new)); tty_new.sg_flags |= CBREAK; tty_new.sg_flags &= ~ECHO; ioctl(fileno(stdin), TIOCSETP, &tty_new); #endif #ifdef SYSV ioctl(fileno(stdin), TCGETA, &tty_start); bcopy(&tty_start, &tty_new, sizeof(tty_new)); tty_new.c_lflag &= ~ICANON; tty_new.c_lflag &= ~ECHO; tty_new.c_cc[VMIN] = 1; tty_new.c_cc[VTIME] = 0; ioctl(fileno(stdin), TCSETAW, &tty_new); #endif signal(SIGALRM, update); #ifdef BSD itv.it_value.tv_sec = 0; itv.it_value.tv_usec = 1; itv.it_interval.tv_sec = sp->update_secs; itv.it_interval.tv_usec = 0; setitimer(ITIMER_REAL, &itv, NULL); #endif #ifdef SYSV alarm(sp->update_secs); #endif for (;;) { if (getcommand() != 1) planewin(); else { #ifdef BSD itv.it_value.tv_sec = 0; itv.it_value.tv_usec = 0; setitimer(ITIMER_REAL, &itv, NULL); #endif #ifdef SYSV alarm(0); #endif update(); #ifdef BSD itv.it_value.tv_sec = sp->update_secs; itv.it_value.tv_usec = 0; itv.it_interval.tv_sec = sp->update_secs; itv.it_interval.tv_usec = 0; setitimer(ITIMER_REAL, &itv, NULL); #endif #ifdef SYSV alarm(sp->update_secs); #endif } } } read_file(s) char *s; { extern FILE *yyin; int retval; file = s; yyin = fopen(s, "r"); if (yyin == NULL) { perror(s); return (-1); } retval = yyparse(); fclose(yyin); if (retval != 0) return (-1); else return (0); } char * default_game() { FILE *fp; static char file[256]; char line[256], games[256]; strcpy(games, SPECIAL_DIR); strcat(games, GAMES); if ((fp = fopen(games, "r")) == NULL) { perror(games); return (NULL); } if (fgets(line, sizeof(line), fp) == NULL) { fprintf(stderr, "%s: no default game available\n", games); return (NULL); } fclose(fp); line[strlen(line) - 1] = '\0'; strcpy(file, SPECIAL_DIR); strcat(file, line); return (file); } char * okay_game(s) char *s; { FILE *fp; static char file[256]; char *ret = NULL, line[256], games[256]; strcpy(games, SPECIAL_DIR); strcat(games, GAMES); if ((fp = fopen(games, "r")) == NULL) { perror(games); return (NULL); } while (fgets(line, sizeof(line), fp) != NULL) { line[strlen(line) - 1] = '\0'; if (strcmp(s, line) == 0) { strcpy(file, SPECIAL_DIR); strcat(file, line); ret = file; break; } } fclose(fp); if (ret == NULL) { test_mode = 1; ret = s; fprintf(stderr, "%s: %s: game not found\n", games, s); fprintf(stderr, "Your score will not be logged.\n"); sleep(2); /* give the guy time to read it */ } return (ret); } list_games() { FILE *fp; char line[256], games[256]; int num_games = 0; strcpy(games, SPECIAL_DIR); strcat(games, GAMES); if ((fp = fopen(games, "r")) == NULL) { perror(games); return (-1); } puts("available games:"); while (fgets(line, sizeof(line), fp) != NULL) { printf(" %s", line); num_games++; } fclose(fp); if (num_games == 0) { fprintf(stderr, "%s: no games available\n", games); return (-1); } return (0); } //E*O*F src/main.c// echo x - src/include.h cat > "src/include.h" << '//E*O*F src/include.h//' /* * Copyright (c) 1987 by Ed James, UC Berkeley. All rights reserved. * * Copy permission is hereby granted provided that this notice is * retained on all partial or complete copies. * * For more info on this and all of my stuff, mail edjames@berkeley.edu. */ #include <stdio.h> #include <ctype.h> #ifdef SYSV #include <sys/types.h> #endif #include <pwd.h> #ifdef BSD #include <sgtty.h> #include <sys/time.h> #include <sys/file.h> #endif #ifdef SYSV #include <fcntl.h> #include <unistd.h> #include <string.h> #include <sys/utsname.h> #endif #include <signal.h> #include <math.h> #include <curses.h> #ifdef SYSV #define index strchr #define rindex strrchr #define bcopy(a,b,c) memcpy((b), (a), (c)) #define bzero(a,b) memset((a), '\0', (b)) #define srandom srand #define random rand #define sgttyb termio #define sg_erase c_cc[2] #define sg_kill c_cc[3] #endif #include "def.h" #include "struct.h" #include "extern.h" #include "tunable.h" //E*O*F src/include.h// echo x - src/update.c cat > "src/update.c" << '//E*O*F src/update.c//' /* * Copyright (c) 1987 by Ed James, UC Berkeley. All rights reserved. * * Copy permission is hereby granted provided that this notice is * retained on all partial or complete copies. * * For more info on this and all of my stuff, mail edjames@berkeley.edu. */ #include "include.h" update() { int i, dir_diff, mask, unclean; PLANE *pp, *p1, *p2, *p; #ifdef BSD mask = sigblock(sigmask(SIGINT)); #endif #ifdef SYSV alarm(0); signal(SIGALRM, update); #endif clock++; erase_all(); /* put some planes in the air */ do { unclean = 0; for (pp = ground.head; pp != NULL; pp = pp->next) { if (pp->new_altitude > 0) { delete(&ground, pp); append(&air, pp); unclean = 1; break; } } } while (unclean); /* do altitude change and basic movement */ for (pp = air.head; pp != NULL; pp = pp->next) { /* type 0 only move every other turn */ if (pp->plane_type == 0 && clock & 1) continue; pp->fuel--; if (pp->fuel < 0) loser(pp, "ran out of fuel."); pp->altitude += SGN(pp->new_altitude - pp->altitude); if (!pp->delayd) { dir_diff = pp->new_dir - pp->dir; /* * Allow for circle commands */ if (pp->new_dir >= 0 && pp->new_dir < MAXDIR) { if (dir_diff > MAXDIR/2) dir_diff -= MAXDIR; else if (dir_diff < -(MAXDIR/2)) dir_diff += MAXDIR; } if (dir_diff > 2) dir_diff = 2; else if (dir_diff < -2) dir_diff = -2; pp->dir += dir_diff; if (pp->dir >= MAXDIR) pp->dir -= MAXDIR; else if (pp->dir < 0) pp->dir += MAXDIR; } pp->xpos += displacement[pp->dir].dx; pp->ypos += displacement[pp->dir].dy; if (pp->delayd && pp->xpos == sp->beacon[pp->delayd_no].x && pp->ypos == sp->beacon[pp->delayd_no].y) { pp->delayd = 0; if (pp->status == S_UNMARKED) pp->status = S_MARKED; } switch (pp->dest_type) { case T_AIRPORT: if (pp->xpos == sp->airport[pp->dest_no].x && pp->ypos == sp->airport[pp->dest_no].y && pp->altitude == 0) { if (pp->dir != sp->airport[pp->dest_no].dir) loser(pp, "landed in the wrong direction."); else { pp->status = S_GONE; continue; } } break; case T_EXIT: if (pp->xpos == sp->exit[pp->dest_no].x && pp->ypos == sp->exit[pp->dest_no].y) { if (pp->altitude != 9) loser(pp, "exited at the wrong altitude."); else { pp->status = S_GONE; continue; } } break; default: loser(pp, "has a bizarre destination, get help!"); } if (pp->altitude > 9) /* "this is impossible" */ loser(pp, "exceded flight ceiling."); if (pp->altitude <= 0) { for (i = 0; i < sp->num_airports; i++) if (pp->xpos == sp->airport[i].x && pp->ypos == sp->airport[i].y) { if (pp->dest_type == T_AIRPORT) loser(pp, "landed at the wrong airport."); else loser(pp, "landed instead of exited."); } loser(pp, "crashed on the ground."); } if (pp->xpos < 1 || pp->xpos >= sp->width - 1 || pp->ypos < 1 || pp->ypos >= sp->height - 1) { for (i = 0; i < sp->num_exits; i++) if (pp->xpos == sp->exit[i].x && pp->ypos == sp->exit[i].y) { if (pp->dest_type == T_EXIT) loser(pp, "exited via the wrong exit."); else loser(pp, "exited instead of landed."); } loser(pp, "illegally left the flight arena."); } } /* * Traverse the list once, deleting the planes that are gone. */ for (pp = air.head; pp != NULL; pp = p2) { p2 = pp->next; if (pp->status == S_GONE) { safe_planes++; delete(&air, pp); } } draw_all(); for (p1 = air.head; p1 != NULL; p1 = p1->next) for (p2 = p1->next; p2 != NULL; p2 = p2->next) if (too_close(p1, p2, 1)) { static char buf[80]; sprintf(buf, "collided with plane '%c'.", name(p2)); loser(p1, buf); } /* * Check every other update. Actually, only add on even updates. * Otherwise, prop jobs show up *on* entrance. Remember that * we don't update props on odd updates. */ if ((rand() % sp->newplane_time) == 0) addplane(); #ifdef BSD sigsetmask(mask); #endif #ifdef SYSV alarm(sp->update_secs); #endif } char * command(pp) PLANE *pp; { static char buf[50], *bp, *comm_start; buf[0] = '\0'; bp = buf; sprintf(bp, "%c%d%c%c%d: ", name(pp), pp->altitude, (pp->fuel < LOWFUEL) ? '*' : ' ', (pp->dest_type == T_AIRPORT) ? 'A' : 'E', pp->dest_no); comm_start = bp = index(buf, '\0'); if (pp->altitude == 0) sprintf(bp, "Holding @ A%d", pp->orig_no); else if (pp->new_dir >= MAXDIR || pp->new_dir < 0) strcpy(bp, "Circle"); else if (pp->new_dir != pp->dir) sprintf(bp, "%d", dir_deg(pp->new_dir)); bp = index(buf, '\0'); if (pp->delayd) sprintf(bp, " @ B%d", pp->delayd_no); bp = index(buf, '\0'); if (*comm_start == '\0' && (pp->status == S_UNMARKED || pp->status == S_IGNORED)) strcpy(bp, "---------"); return (buf); } /* char */ name(p) PLANE *p; { if (p->plane_type == 0) return ('A' + p->plane_no); else return ('a' + p->plane_no); } number(l) { if (l < 'a' && l > 'z' && l < 'A' && l > 'Z') return (-1); else if (l >= 'a' && l <= 'z') return (l - 'a'); else return (l - 'A'); } next_plane() { static int last_plane = -1; PLANE *pp; int found, start_plane = last_plane; do { found = 0; last_plane++; if (last_plane >= 26) last_plane = 0; for (pp = air.head; pp != NULL; pp = pp->next) if (pp->plane_no == last_plane) { found++; break; } if (!found) for (pp = ground.head; pp != NULL; pp = pp->next) if (pp->plane_no == last_plane) { found++; break; } } while (found && last_plane != start_plane); if (last_plane == start_plane) return (-1); return (last_plane); } addplane() { PLANE p, *pp, *p1; int i, num_starts, close, rnd, rnd2, pnum; bzero(&p, sizeof (p)); p.status = S_MARKED; p.plane_type = random() % 2; num_starts = sp->num_exits + sp->num_airports; rnd = random() % num_starts; if (rnd < sp->num_exits) { p.dest_type = T_EXIT; p.dest_no = rnd; } else { p.dest_type = T_AIRPORT; p.dest_no = rnd - sp->num_exits; } /* loop until we get a plane not near another */ for (i = 0; i < num_starts; i++) { /* loop till we get a different start point */ while ((rnd2 = random() % num_starts) == rnd) ; if (rnd2 < sp->num_exits) { p.orig_type = T_EXIT; p.orig_no = rnd2; p.xpos = sp->exit[rnd2].x; p.ypos = sp->exit[rnd2].y; p.new_dir = p.dir = sp->exit[rnd2].dir; p.altitude = p.new_altitude = 7; close = 0; for (p1 = air.head; p1 != NULL; p1 = p1->next) if (too_close(p1, &p, 4)) { close++; break; } if (close) continue; } else { p.orig_type = T_AIRPORT; p.orig_no = rnd2 - sp->num_exits; p.xpos = sp->airport[p.orig_no].x; p.ypos = sp->airport[p.orig_no].y; p.new_dir = p.dir = sp->airport[p.orig_no].dir; p.altitude = p.new_altitude = 0; } p.fuel = sp->width + sp->height; break; } if (i >= num_starts) return (-1); pnum = next_plane(); if (pnum < 0) return (-1); p.plane_no = pnum; pp = newplane(); bcopy(&p, pp, sizeof (p)); if (pp->orig_type == T_AIRPORT) append(&ground, pp); else append(&air, pp); return (pp->dest_type); } PLANE * findplane(n) { PLANE *pp; for (pp = air.head; pp != NULL; pp = pp->next) if (pp->plane_no == n) return (pp); for (pp = ground.head; pp != NULL; pp = pp->next) if (pp->plane_no == n) return (pp); return (NULL); } too_close(p1, p2, dist) PLANE *p1, *p2; { if (ABS(p1->altitude - p2->altitude) <= dist && ABS(p1->xpos - p2->xpos) <= dist && ABS(p1->ypos - p2->ypos) <= dist) return (1); else return (0); } dir_deg(d) { switch (d) { case 0: return (0); case 1: return (45); case 2: return (90); case 3: return (135); case 4: return (180); case 5: return (225); case 6: return (270); case 7: return (315); default: return (-1); } } //E*O*F src/update.c// echo x - src/list.c cat > "src/list.c" << '//E*O*F src/list.c//' /* * Copyright (c) 1987 by Ed James, UC Berkeley. All rights reserved. * * Copy permission is hereby granted provided that this notice is * retained on all partial or complete copies. * * For more info on this and all of my stuff, mail edjames@berkeley.edu. */ #include "include.h" PLANE * newplane() { return ((PLANE *) calloc(1, sizeof (PLANE))); } append(l, p) LIST *l; PLANE *p; { PLANE *q = NULL, *r = NULL; if (l->head == NULL) { p->next = p->prev = NULL; l->head = l->tail = p; } else { q = l -> head; while (q != NULL && q->plane_no < p->plane_no) { r = q; q = q -> next; } if (q) { if (r) { p->prev = r; r->next = p; p->next = q; q->prev = p; } else { p->next = q; p->prev = NULL; q->prev = p; l->head = p; } } else { l->tail->next = p; p->prev = l->tail; l->tail = p; } } } delete(l, p) LIST *l; PLANE *p; { if (l->head == NULL) loser(p, "deleted a non-existant plane! Get help!"); if (l->head == p && l->tail == p) l->head = l->tail = NULL; else if (l->head == p) { l->head = p->next; l->head->prev = NULL; } else if (l->tail == p) { l->tail = p->prev; l->tail->next = NULL; } else { p->prev->next = p->next; p->next->prev = p->prev; } } //E*O*F src/list.c// echo x - src/log.c cat > "src/log.c" << '//E*O*F src/log.c//' /* * Copyright (c) 1987 by Ed James, UC Berkeley. All rights reserved. * * Copy permission is hereby granted provided that this notice is * retained on all partial or complete copies. * * For more info on this and all of my stuff, mail edjames@berkeley.edu. */ #include "include.h" compar(a, b) SCORE *a, *b; { if (b->planes == a->planes) return (b->time - a->time); else return (b->planes - a->planes); } #define SECAMIN 60 #define MINAHOUR 60 #define HOURADAY 24 #define SECAHOUR (SECAMIN * MINAHOUR) #define SECADAY (SECAHOUR * HOURADAY) #define DAY(t) ((t) / SECADAY) #define HOUR(t) (((t) % SECADAY) / SECAHOUR) #define MIN(t) (((t) % SECAHOUR) / SECAMIN) #define SEC(t) ((t) % SECAMIN) char * timestr(t) { static char s[80]; if (DAY(t) > 0) sprintf(s, "%dd+%02dhrs", DAY(t), HOUR(t)); else if (HOUR(t) > 0) sprintf(s, "%d:%02d:%02d", HOUR(t), MIN(t), SEC(t)); else if (MIN(t) > 0) sprintf(s, "%d:%02d", MIN(t), SEC(t)); else if (SEC(t) > 0) sprintf(s, ":%02d", SEC(t)); else *s = '\0'; return (s); } log_score(list_em) { register int i, fd, num_scores = 0, good, changed = 0, found = 0; struct passwd *pw; FILE *fp; char *cp, logstr[BUFSIZ]; SCORE score[100], thisscore; #ifdef SYSV struct utsname name; #endif strcpy(logstr, SPECIAL_DIR); strcat(logstr, LOG); umask(0); fd = open(logstr, O_CREAT|O_RDWR, 0644); if (fd < 0) { perror(logstr); return (-1); } /* * This is done to take advantage of stdio, while still * allowing a O_CREAT during the open(2) of the log file. */ fp = fdopen(fd, "r+"); if (fp == NULL) { perror(logstr); return (-1); } #ifdef BSD if (flock(fileno(fp), LOCK_EX) < 0) #endif #ifdef SYSV while (lockf(fileno(fp), F_LOCK, 1) < 0) #endif { perror("flock"); return (-1); } for (;;) { good = fscanf(fp, "%s %s %s %d %d %d", score[num_scores].name, score[num_scores].host, score[num_scores].game, &score[num_scores].planes, &score[num_scores].time, &score[num_scores].real_time); if (good != 6 || ++num_scores >= NUM_SCORES) break; } if (!test_mode && !list_em) { if ((pw = (struct passwd *) getpwuid(getuid())) == NULL) { fprintf(stderr, "getpwuid failed for uid %d. Who are you?\n", getuid()); return (-1); } strcpy(thisscore.name, pw->pw_name); #ifdef BSD if (gethostname(thisscore.host, sizeof (thisscore.host)) < 0) { perror("gethostname"); return (-1); } #endif #ifdef SYSV uname(&name); strcpy(thisscore.host, name.sysname); #endif cp = rindex(file, '/'); if (cp == NULL) { fprintf(stderr, "log: where's the '/' in %s?\n", file); return (-1); } cp++; strcpy(thisscore.game, cp); thisscore.time = clock; thisscore.planes = safe_planes; thisscore.real_time = time(0) - start_time; for (i = 0; i < num_scores; i++) { if (strcmp(thisscore.name, score[i].name) == 0 && strcmp(thisscore.host, score[i].host) == 0 && strcmp(thisscore.game, score[i].game) == 0) { if (thisscore.time > score[i].time) { score[i].time = thisscore.time; score[i].planes = thisscore.planes; changed++; } found++; break; } } if (!found) { for (i = 0; i < num_scores; i++) { if (thisscore.time > score[i].time) { if (num_scores < NUM_SCORES) num_scores++; bcopy(&score[i], &score[num_scores - 1], sizeof (score[i])); bcopy(&thisscore, &score[i], sizeof (score[i])); changed++; break; } } } if (!found && !changed && num_scores < NUM_SCORES) { bcopy(&thisscore, &score[num_scores], sizeof (score[num_scores])); num_scores++; changed++; } if (changed) { if (found) puts("You beat your previous score!"); else puts("You made the top players list!"); qsort(score, num_scores, sizeof (*score), compar); rewind(fp); for (i = 0; i < num_scores; i++) fprintf(fp, "%s %s %s %d %d %d\n", score[i].name, score[i].host, score[i].game, score[i].planes, score[i].time, score[i].real_time); } else { if (found) puts("You didn't beat your previous score."); else puts("You didn't make the top players list."); } putchar('\n'); } #ifdef BSD flock(fileno(fp), LOCK_UN); #endif #ifdef SYSV /* lock will evaporate upon close */ #endif fclose(fp); printf("%2s: %-8s %-8s %-18s %4s %9s %4s\n", "#", "name", "host", "game", "time", "real time", "planes safe"); puts("-------------------------------------------------------------------------------"); for (i = 0; i < num_scores; i++) { cp = index(score[i].host, '.'); if (cp != NULL) *cp = '\0'; printf("%2d: %-8s %-8s %-18s %4d %9s %4d\n", i + 1, score[i].name, score[i].host, score[i].game, score[i].time, timestr(score[i].real_time), score[i].planes); } putchar('\n'); return (0); } //E*O*F src/log.c// echo x - src/struct.h cat > "src/struct.h" << '//E*O*F src/struct.h//' /* * Copyright (c) 1987 by Ed James, UC Berkeley. All rights reserved. * * Copy permission is hereby granted provided that this notice is * retained on all partial or complete copies. * * For more info on this and all of my stuff, mail edjames@berkeley.edu. */ typedef struct { int x, y; int dir; /* used only sometimes */ } SCREEN_POS; typedef struct { SCREEN_POS p1, p2; } LINE; typedef SCREEN_POS EXIT; typedef SCREEN_POS BEACON; typedef SCREEN_POS AIRPORT; typedef struct { int width, height; int update_secs; int newplane_time; int num_exits; int num_lines; int num_beacons; int num_airports; EXIT *exit; LINE *line; BEACON *beacon; AIRPORT *airport; } C_SCREEN; typedef struct plane { struct plane *next, *prev; int status; int plane_no; int plane_type; int orig_no; int orig_type; int dest_no; int dest_type; int altitude; int new_altitude; int dir; int new_dir; int fuel; int xpos; int ypos; int delayd; int delayd_no; } PLANE; typedef struct { PLANE *head, *tail; } LIST; typedef struct { char name[10]; char host[256]; char game[256]; int planes; int time; int real_time; } SCORE; typedef struct displacement { int dx; int dy; } DISPLACEMENT; //E*O*F src/struct.h// mkdir games echo x - games/game_2 cat > "games/game_2" << '//E*O*F games/game_2//' update = 5; newplane = 8; width = 30; height = 21; exit: ( 12 0 x ) ( 29 0 z ) ( 29 6 a ) ( 29 13 a ) ( 9 20 e ) ( 0 13 d ) ( 0 6 d ) ( 0 0 c ) ; beacon: ( 12 17 ) ( 23 6 ) ( 23 13 ) ( 25 17 ) ( 12 6 ) ( 12 13 ) ( 6 6 ) ; airport: ( 18 17 d ) ; line: [ ( 1 1 ) ( 16 16 ) ] [ ( 1 6 ) ( 28 6 ) ] [ ( 12 1 ) ( 12 17 ) ] [ ( 10 19 ) ( 28 1 ) ] [ ( 13 17 ) ( 17 17 ) ] [ ( 1 13 ) ( 28 13 ) ] [ ( 19 17 ) ( 24 17 ) ] [ ( 19 17 ) ( 22 14 ) ] [ ( 26 16 ) ( 28 14 ) ] ; //E*O*F games/game_2// echo x - games/Game_List cat > "games/Game_List" << '//E*O*F games/Game_List//' default crossover Killer game_2 //E*O*F games/Game_List// echo x - games/Killer cat > "games/Killer" << '//E*O*F games/Killer//' update = 1; newplane = 4; width = 30; height = 21; exit: ( 29 7 a ) ( 29 17 a ) ( 0 7 d ) ( 0 0 c ) ; beacon: ( 12 7 ) ( 12 17 ) ( 14 10 ) ( 20 15 ) ; airport: ( 20 18 d ) ; line: [ ( 1 1 ) ( 6 6 ) ] [ ( 12 1 ) ( 12 6 ) ] [ ( 13 7 ) ( 28 7 ) ] [ ( 28 1 ) ( 13 16 ) ] [ ( 1 13 ) ( 11 13 ) ] [ ( 12 8 ) ( 12 16 ) ] [ ( 11 18 ) ( 10 19 ) ] [ ( 13 17 ) ( 28 17 ) ] [ ( 1 7 ) ( 11 7 ) ] ; //E*O*F games/Killer// echo x - games/default cat > "games/default" << '//E*O*F games/default//' update = 5; newplane = 5; width = 30; height = 21; exit: ( 12 0 x ) ( 29 0 z ) ( 29 7 a ) ( 29 17 a ) ( 9 20 e ) ( 0 13 d ) ( 0 7 d ) ( 0 0 c ) ; beacon: ( 12 7 ) ( 12 17 ) ; airport: ( 20 15 w ) ( 20 18 d ) ; line: [ ( 1 1 ) ( 6 6 ) ] [ ( 12 1 ) ( 12 6 ) ] [ ( 13 7 ) ( 28 7 ) ] [ ( 28 1 ) ( 13 16 ) ] [ ( 1 13 ) ( 11 13 ) ] [ ( 12 8 ) ( 12 16 ) ] [ ( 11 18 ) ( 10 19 ) ] [ ( 13 17 ) ( 28 17 ) ] [ ( 1 7 ) ( 11 7 ) ] ; //E*O*F games/default// echo x - games/crossover cat > "games/crossover" << '//E*O*F games/crossover//' update = 5; newplane = 5; width = 29; height = 21; exit: ( 0 0 c ) ( 8 0 c ) ( 20 0 z ) ( 28 0 z ) ( 28 20 q ) ( 20 20 q ) ( 8 20 e ) ( 0 20 e ); beacon: ( 14 6 ) ( 18 10 ) ( 14 14 ) ( 10 10 ); line: [ ( 0 0 ) ( 20 20 ) ] [ ( 8 0 ) ( 28 20 ) ] [ ( 20 0 ) ( 0 20 ) ] [ ( 28 0 ) ( 8 20 ) ]; //E*O*F games/crossover// echo x - Makefile cat > "Makefile" << '//E*O*F Makefile//' # # Makefile for atc parent # # for Berkeley, use the following three lines # OSVER = BSD # INST = bsd_inst # USETERML = -ltermcap # for System V, use the following three lines OSVER = SYSV INST = sysv_inst TERMLIB = # Tailor the following two lines to fit your system # DESTINATION must be terminated with a slash! OWNER = djmolny DESTINATION = /ae3/djmolny/lib/games/ GAME = atc SRC = src GAMES = games TUNABLE = tunable.c NF = $(GAME) -p MAKEFILE = Makefile.dist all: makesrc install: makesrc comm_inst $(INST) comm_inst: -mkdir `$(SRC)/$(NF)` -cp $(GAMES)/* `$(SRC)/$(NF)` -chmod 644 `$(SRC)/$(NF)`/* -chmod 755 `$(SRC)/$(NF)` bsd_inst: -chown -f $(OWNER) `$(SRC)/$(NF)`/* `$(SRC)/$(NF)` (cd $(SRC); install -o $(OWNER) -m 4755 $(GAME) $(DESTINATION)) sysv_inst: -chown $(OWNER) `$(SRC)/$(NF)`/* `$(SRC)/$(NF)` (cd $(SRC); cpset $(GAME) $(DESTINATION) 4755 djmolny ae) makesrc: ( cd $(SRC); \ make OSVER=$(OSVER) DEST='"$(DESTINATION)"' \ $(CURSESLIBR) USETERML=$(USETERML) ) archive: shar Makefile README games/* src/*.[chly] doc/* > ARCH //E*O*F Makefile// echo x - README cat > "README" << '//E*O*F README//' To install the game: vi Makefile # Change DESTINATION to your games directory # and change OWNER to your standard games uid make install //E*O*F README// exit 0 -- Regards, DJ Molny, N9609U ihnp4!cuae2!djmolny
edjames@ic.Berkeley.EDU (Ed James) (01/15/87)
In article <7121@cuae2.ATT.COM> djmolny@cuae2.ATT.COM (DJ Molny) writes: >I modified Ed James' ATC game to run under System V, folded in >Mark VandeWettering's sorting fix, and added a shell escape ('!'). Ack! No! No version of ATC with shell escapes or allowing suspension will be approved by me. The game is specifically meant to be a one-sitting game. That's why there is no 'save game' feature. Part of the fun is watching some poor gamer frazzle his nerves after a half hour :-). REAL Air Traffic Controllers don't get to go to the bathroom. --ed
falk%peregrine@Sun.COM (Ed Falk) (01/16/87)
In article <1225@ucbcad.berkeley.edu> edjames@ic.Berkeley.EDU (Ed James) writes: > >Ack! No! No version of ATC with shell escapes or allowing suspension >will be approved by me. The game is specifically meant to be a >one-sitting game. That's why there is no 'save game' feature. Part >of the fun is watching some poor gamer frazzle his nerves after a half >hour :-). > >REAL Air Traffic Controllers don't get to go to the bathroom. > --ed Hah! Shows what you know. I'm a pilot, and I once spent ten minutes trying to get through to the control tower at the airport I was flying from. When I finally did get through, the controller told me she'd been in the bathroom. -ed falk, sun microsystems terrorist, cryptography, DES, drugs, cipher, secret, decode, NSA, CIA, NRO. (The above is food for the NSA line eater.)
djmolny@cuae2.UUCP (01/16/87)
>>I modified Ed James' ATC game to run under System V, folded in >>Mark VandeWettering's sorting fix, and added a shell escape ('!'). > >Ack! No! ... REAL Air Traffic Controllers don't get to go to the bathroom. > --ed The hell they don't! I dunno how many times my calls to "REAL Air Traffic Controllers" have gone unanswered, only to have the controller come back on after a few minutes saying, "Sorry, 09U, I was on the phone to O'Hare." (Honest). Other times, a substitute controller has taken over for a short while until the original controller returns. Obviously, the first guy had to "trot" off and take care of personal business. :-) Seriously, I do have a phone on my desk that rings frequently, and I am obligated to answer it, even over lunch hour. The shell escape feature does not save the game, and it clears the screen to prevent players from studying the situation at leisure. Yes, the "frazzle factor" adds to the sport of the game, but a no-pause game is just not practical for some of us. If the shell escape feature is offensive to many players, it could be surrounded by an ifdef. Comments, please? -- Regards, DJ Molny, N9609U ihnp4!cuae2!djmolny
dce@mips.UUCP (David Elliott) (01/17/87)
In article <7430@cuae2.ATT.COM> djmolny@cuae2.UUCP (-DJ Molny) writes: >If the shell escape feature is offensive to many players, it could >be surrounded by an ifdef. Comments, please? Not only should the shell escape be surrounded by an ifdef, but care should be taken to maintain security. If the program is set up to be setgid daemon (or some other common games userid) in order to share the score file without allowing people to tamper with it, shell escapes can't be allowed, since you now potentially add this group to each user's set of 'free' groups (that is, in System V, the set of groups that can be used without having to know a password). If the program is set up to be setuid root, the shell escape code must do a setuid(getuid) call to assure that the user can't become root. David