cim2@pyuxv.UUCP (Robert L. Fair) (04/22/87)
On our system we have 2 (TWO) entirely different versions of Rogue source ! One, pretty well written, contains the line: * @(#)main.c 3.27 (Berkeley) 6/15/81 in main, while the other seems to be the version posted on the net recently, and is annonymous. Can anyone comment on why there are two different rogue implementations around ? Which is better ?
tims@zeus.UUCP (04/23/87)
In article <276@pyuxv.UUCP>, cim2@pyuxv.UUCP (Robert L. Fair) writes: > On our system we have 2 (TWO) entirely different versions of Rogue source ! > One, pretty well written, contains the line: > * @(#)main.c 3.27 (Berkeley) 6/15/81 > in main, while the other seems to be the version posted on the net > recently, and is annonymous. > Can anyone comment on why there are two different rogue implementations > around ? Which is better ? If its the one I posted, it's not really annonymous, if you type 'v' during the game, it should show you my name and net address. Why are there two different implementations? I can only tell you that I wrote the second one for the following reasons: 1.) So that people could have their own rogue 5.3-like source to modify as they please. Public domain source, that is. 2.) To get rid of nauseating bugs like the nymph bug, the save-game bug, the fly-trap teleport bug, etc, etc, etc, etc, etc, etc, etc. These bugs have a long and renowned history of ruining great games. 3.) I thought it would be fun, and it was.