[net.misc] Computer games and children -- computer addiction cont.

rick (05/17/82)

Computer games that isolate the players from their  peers  are  a
continuation  of  a  phenomenon  that has been going on in North-
American society for a couple of generations now.  I am referring
to  the  tendency toward passivity and isolation brought about at
first by the mass media, and now continued by computer games.  In
particular  --  Johny Carson is a better conversationalist than I
or nearly anybody I know.  (I  have  an  aunt  who  is  a  better
conversationalist than he is, but she is nearly 70 years old now,
and she started learning how a long time  ago.)   Johny  Carson's
guests  are  more interesting than anybody I could invite over to
my house.  So it is more fun to sit and listen to  him/them  than
to  have  a bunch of friends over and sit around and talk for the
evening.  As a consequence, the "art of conversation"  has  taken
it  in  the  ear  (figuratively)  in recent generations.  Reading
requires that the "user" at least exercise  some  imagination  to
get the most out of the experience.  The requirement for personal
input to our recreational experiences  has  gotten  progressively
less  as the technology of mass entertainment has gotten more and
more sophisticated.  Radio took away the requirement that we  use
our  hands  to  turn  the pages and our eyes to follow the words,
(This may have been a positive good, because it allowed us to get
something  else  done  --  like the dishes -- while we were being
entertained.)  Television left our hands free,  but  grabbed  our
eyes back.  Now computer games have taken back our hands.  At the
same time, the amount of imagination demanded by the pastime  has
gotten  less  and  less,  until finally, computer games have made
personal imagination almost unnecessary.

Where will it all end?