[net.misc] Computer substituting for human playmates

cw (06/06/82)

Jim Collymore's comment about computer games substituting for human
playmates is very perceptive.  However...

1.  In games arcades, I see children come in groups to play and it
looks a lot like "Betcha I can throw a rock across the creek!"
"Betcha ya can't!" "Oh yeah"...throws a rock   and so on from
my childhood days.

2.  Some of the problems of play-alone would be alleviated if
there were good portable multiplayer games and I think there will
be.  Computers are very good as scorers, referees, and so on, for
games that are too complicated to play with pencil and paper, etc.
I am waiting for good computer help (in the form of human
engineered tools) for the simulation games (mostly war games)
that now take so long to play.

3.  I spent a lot of time with another kind of play-alone game in
my youth--the book.  I don't think it warped me beyond human bounds.

4.  Kids need to test themselves against hard challenges without
interference from others, either adults or other kids.  Pocket
chess has that attraction.

Enough already.

Charles

lepreau (06/07/82)

	I spent a lot of time with another kind of play-alone game in my
	youth--the book.  I don't think it warped me beyond human bounds.

One huge difference though-- characters in books, even toddlers' books,
are a whole lot more complex and emotional and human than any munching dot
or spaceship is.
	jay lepreau