[net.misc] Computer or books as playmates

cw (06/07/82)

As the author of the comment that books were often my playmates, I'd like
to speak about the supposed flatness of computer games.

First, you probably read some of the same books: Tom Swift and his Electric
Grandmother, The Hardy Boys Solve The Mystery of the Iron Pancake,
Roger Rooster Lays An Egg, and .....

By no means all of these classics were loaded with round, rich characters
and imaginative emotional human situations.  Indeed, the science fiction
that is so beloved of computer addicts is notoriously flat literature(?!)
with often little concern for even a reasonable plot.  All the series
books have been criticized by educators (whom, I admit, often are not
the most perceptive of our professionals) as so flat and mechanical
as to be possibly damaging to children.  Even now, I read mystery stories
whose writing quality is enough to make "Donald Duck Comics" a Nobel
candidate in comparison.

What makes the difference?  I think it was that I invested (and still do)
characters I liked with my own imagination.  And I notice the same thing
when I play rogue.  The little @ character is not a dot on the screen.
It is a little person, with some human hopes, fears, and skills.  For
example, in the early levels, I just bang away on the beasties, not using
much skill to get out of tough situations.  Not because I couldn't, but
because only half-consciously, I don't want to be championed by a hero
who isn't a little lucky as well as strong and smart.

All this commentary about children's imagination has an old ring to it.
Yes, computers can alienate a child from society, but motorcycles,
pool halls, TV, poverty, and all sorts of other influences can too.

I was going to point a moral, but let's just leave it this way.

Charles

bsg (06/07/82)

yes, we've got trouble,
right here in River City
with a capital "t" and that rhymes with "c"
and that stands for
.....................computers ?