[net.games.hack] hack mods and hack on a Prime

play@turing.UUCP (01/24/85)

Today I found a 143K posting with Hack mods by Robert Viduya in
net.sources. With some effort I constructed a diff listing and
found that it was 15K. I hope that other people with good ideas
about how to modify Hack will refrain from reposting source files
because one line was added.
The suggested mods are good, but the files posted are incompatible
with Hack 1.0.1. I will incorporate them in version 1.0.2.

Several people asked me how one could port Hack to a PRIME, where
the fork() call is unknown so that mklev has to be part of hack.
Now mklev was split off from hack in the ancient past where the
program still ran on a PDP11/45; since this is no longer the case
I cannot see why mklev still has to be a separate program.
Thus, unless enough people protest, in version 1.0.2 mklev will be
part of hack. (To give an idea of the sizes:
 size   text	data	bss	dec	hex
166912 111616	36864	13112	161592	27738	hack(1.0.1)
 41984  21504	14336	8952	44792	aef8	mklev(1.0.1)
181248 121856	39936	13788	175580	2addc	hack(1.0.2)
on a VAX under BSD4.2. Any people whose implementation will break
by this increase in size?)