harmon_c@h-sc1.UUCP (david harmon) (03/15/85)
This being a list of the scrolls found in hack:
Unless stated otherwise, all scrolls identify themselves.
Exception: detect scrolls will give a "strange feeling" if there are none of
their objects on the level, and enchant/damage/destroy weapons/armor will do
the same if you are not wearing any of the item affected.
1) genocide("): everybody's favorite scroll.
There are *no* multiple-effect scrolls here. If it asks for more than
one monster type, only the last will be genocided. Also prevents
the creation by scroll or wand of more monsters of the type.
Note that genociding cockatrices does not remove c cadavers (so you
still have to watch those ghost treasure hoards!).
Also, you can't genocide monsters represented by punctuation
marks (chameleons :, trappers , , demons &, lurkers above ~).
Does not prevent you from polymorphing a monster into the wiped-out
type or chameleons from assuming that form. If you try to double-
genocide a type, you lose! (No effect, and the scroll is used up)
2) destroy armor("): one random item of armor (from those worn) annihilated.
(This scroll may affect the last item of armor place on. Last in,
first out? ) Nice for KOing cursed armor.
3) enchant armor("): As 2), but +1 added to enchantment. Also removes stickey-
curse. Don't try to go too far; armor tends to evaporate if enchanted
beyond +3.
4) enchant weapon("): weapon in hand or random if bare-handed(?). Otherwise as
enchant armor, applied to weapons.
Both enchants make item glow green.
There are two kinds of these - one makes your weapon glow green
for a "moment", the other for a "while". The first is +1, the
second is +2. This also applies to enchant armor, and damage weapon.
If bare-handed (or naked skin for armor) you get a strange feeling
for a moment then it passes. Also applies to damage weapon and destroy
armor. Enchanting a worm tooth turns it into a crysknife, a very
powerful weapon.
5) damage weapon: -1 added to weapon. No effect on or of stickeycurse.
Makes item glow black. (see enchant weapon)
(?re:4,5; damage or to hit? is it random, or whichever is lowest?)
Read on a crysknife, this turns it back into a worm-tooth, and
reports that your weapon seems duller.
6) food/gold detection("/"): briefly see all {} on level, where {} is the
type of detect scroll you have.
7) magic mapping("): all rooms, corridors, secret doors and stairs on level
revealed. Amnesia is the nemesis.
8) amnesia: accumulated map of level lost, exept for where you're standing.
9) teleportation("): random spot on level. See ring of teleport control.
Useful in shops.
10) fire: reduces your maximum hit points. Permanently. NG!
11) taming("): hard to figure out. If a monster is in sight, it becomes tame,
like your dog, but there is no message. The monster is then equalivent
to a polymorphed dog. Thereafter, scroll is named in inventory.
Reading it when surrounded by multiple monsters seems to affect only
the ones nearest you, i.e., a maximum of 8 monsters could be affected.
Warning: If you abandon a tame monster (on a level) it will go wild,
and will not be pacified by tripe.
12) identify("): identify one item. A few (perhaps 1 in 10) of these will ID
all items of a type that you own. Use it on rings first, potions
second. Note that if you choose to ID a)ll items, then you had better
have one of the special types, or you will only get the first item in
your inventory IDed (NO y/n prompt!)
13) remove curse("): gets rid of all stickeycurses on worn items.
"you feel like someone is helping you". This scroll is very
important! Anyone wielding a -3 dart, wearing a cursed ring of
levitation, or dragging about a heavy iron ball can attest to
this fact.
14) create monster("): one monster in adjacent square, appropriate to level.
Note if it creates Orcs or killer bees, it will make a whole tribe of
them.
15) monster confusion("): your hands begin to glow blue. The next monster you
hit with a hand-to-hand attack will be confused, and your hands will
stop glowing. A confused monster (assuming it survives the blow that
confused it) will move in random directions, attacking anything in its
way. This includes you (so *don't* confuse your dog!) or other
monsters. Can occasionally be discharged when you kill a monster with
wand, etc. This scroll has variable effects. Sometimes monsters will
attack at double speed, but usually they will either wander randomly
or flee.
16) punishment("): this cursed scroll outfits you with a ball and chain,
indicated on the screen by @_0. The ball, if left to drag, may slow
you down. However, it can also be picked up, and if then wielded as a
weapon, is devastatingly effective. It is also very heavy, however.
The remove curse scroll will cause ball and chain to come loose; you
can drop them then, but I'd suggest sticking with them if you're
strong enough. Also good for getting around fast. Try picking up the
ball, and throwing it in the direction you want to go. Great for
getting out of shops without paying. (but won't work after chain is
loose) A net rumor indicates that this scroll may reduce your luck
to 0 for the duration.
17) scare monster("): Similar to rogue in use. If you pick up a scroll that
"turned to dust", it WAS a scare monster scroll that had already
been dropped. If you read a scare monster scroll with monsters
in the room, nothing will seem to happen (and thus can
can be confused with taming, see above). You will find, however,
that the monsters will try to run away from you. (Try this in
a shop that contains a Mimic, then hit the Mimic and watch it
flee ... I once got four mimics cowering in the corner of a store!)
18) blank("): this scroll 'appears to be blank'. Never having gotten an effect
out of it, I can only assume that it IS blank. It even identifies as
blank.