harmon_c@h-sc1.UUCP (david harmon) (03/15/85)
This being a list of the scrolls found in hack: Unless stated otherwise, all scrolls identify themselves. Exception: detect scrolls will give a "strange feeling" if there are none of their objects on the level, and enchant/damage/destroy weapons/armor will do the same if you are not wearing any of the item affected. 1) genocide("): everybody's favorite scroll. There are *no* multiple-effect scrolls here. If it asks for more than one monster type, only the last will be genocided. Also prevents the creation by scroll or wand of more monsters of the type. Note that genociding cockatrices does not remove c cadavers (so you still have to watch those ghost treasure hoards!). Also, you can't genocide monsters represented by punctuation marks (chameleons :, trappers , , demons &, lurkers above ~). Does not prevent you from polymorphing a monster into the wiped-out type or chameleons from assuming that form. If you try to double- genocide a type, you lose! (No effect, and the scroll is used up) 2) destroy armor("): one random item of armor (from those worn) annihilated. (This scroll may affect the last item of armor place on. Last in, first out? ) Nice for KOing cursed armor. 3) enchant armor("): As 2), but +1 added to enchantment. Also removes stickey- curse. Don't try to go too far; armor tends to evaporate if enchanted beyond +3. 4) enchant weapon("): weapon in hand or random if bare-handed(?). Otherwise as enchant armor, applied to weapons. Both enchants make item glow green. There are two kinds of these - one makes your weapon glow green for a "moment", the other for a "while". The first is +1, the second is +2. This also applies to enchant armor, and damage weapon. If bare-handed (or naked skin for armor) you get a strange feeling for a moment then it passes. Also applies to damage weapon and destroy armor. Enchanting a worm tooth turns it into a crysknife, a very powerful weapon. 5) damage weapon: -1 added to weapon. No effect on or of stickeycurse. Makes item glow black. (see enchant weapon) (?re:4,5; damage or to hit? is it random, or whichever is lowest?) Read on a crysknife, this turns it back into a worm-tooth, and reports that your weapon seems duller. 6) food/gold detection("/"): briefly see all {} on level, where {} is the type of detect scroll you have. 7) magic mapping("): all rooms, corridors, secret doors and stairs on level revealed. Amnesia is the nemesis. 8) amnesia: accumulated map of level lost, exept for where you're standing. 9) teleportation("): random spot on level. See ring of teleport control. Useful in shops. 10) fire: reduces your maximum hit points. Permanently. NG! 11) taming("): hard to figure out. If a monster is in sight, it becomes tame, like your dog, but there is no message. The monster is then equalivent to a polymorphed dog. Thereafter, scroll is named in inventory. Reading it when surrounded by multiple monsters seems to affect only the ones nearest you, i.e., a maximum of 8 monsters could be affected. Warning: If you abandon a tame monster (on a level) it will go wild, and will not be pacified by tripe. 12) identify("): identify one item. A few (perhaps 1 in 10) of these will ID all items of a type that you own. Use it on rings first, potions second. Note that if you choose to ID a)ll items, then you had better have one of the special types, or you will only get the first item in your inventory IDed (NO y/n prompt!) 13) remove curse("): gets rid of all stickeycurses on worn items. "you feel like someone is helping you". This scroll is very important! Anyone wielding a -3 dart, wearing a cursed ring of levitation, or dragging about a heavy iron ball can attest to this fact. 14) create monster("): one monster in adjacent square, appropriate to level. Note if it creates Orcs or killer bees, it will make a whole tribe of them. 15) monster confusion("): your hands begin to glow blue. The next monster you hit with a hand-to-hand attack will be confused, and your hands will stop glowing. A confused monster (assuming it survives the blow that confused it) will move in random directions, attacking anything in its way. This includes you (so *don't* confuse your dog!) or other monsters. Can occasionally be discharged when you kill a monster with wand, etc. This scroll has variable effects. Sometimes monsters will attack at double speed, but usually they will either wander randomly or flee. 16) punishment("): this cursed scroll outfits you with a ball and chain, indicated on the screen by @_0. The ball, if left to drag, may slow you down. However, it can also be picked up, and if then wielded as a weapon, is devastatingly effective. It is also very heavy, however. The remove curse scroll will cause ball and chain to come loose; you can drop them then, but I'd suggest sticking with them if you're strong enough. Also good for getting around fast. Try picking up the ball, and throwing it in the direction you want to go. Great for getting out of shops without paying. (but won't work after chain is loose) A net rumor indicates that this scroll may reduce your luck to 0 for the duration. 17) scare monster("): Similar to rogue in use. If you pick up a scroll that "turned to dust", it WAS a scare monster scroll that had already been dropped. If you read a scare monster scroll with monsters in the room, nothing will seem to happen (and thus can can be confused with taming, see above). You will find, however, that the monsters will try to run away from you. (Try this in a shop that contains a Mimic, then hit the Mimic and watch it flee ... I once got four mimics cowering in the corner of a store!) 18) blank("): this scroll 'appears to be blank'. Never having gotten an effect out of it, I can only assume that it IS blank. It even identifies as blank.